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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-28 22:47:59 +01:00
Fixes the Rod of Asclepius dupe exploit (#17112)
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@@ -209,7 +209,6 @@
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tick_interval = 25
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examine_text = "<span class='notice'>They seem to have an aura of healing and helpfulness about them.</span>"
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alert_type = null
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var/hand
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var/deathTick = 0
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/// How many points the rod has to heal with, maxes at 50, or whatever heal_points_max is set to.
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var/heal_points = 50
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@@ -246,33 +245,6 @@
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else
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if(ishuman(owner))
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var/mob/living/carbon/human/itemUser = owner
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var/obj/item/heldItem = (hand == 1 ? itemUser.l_hand : itemUser.r_hand)
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if(!heldItem || !istype(heldItem, /obj/item/rod_of_asclepius)) //Checks to make sure the rod is still in their hand
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var/obj/item/rod_of_asclepius/newRod = new(itemUser.loc)
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newRod.activated()
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if(hand)
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itemUser.drop_l_hand()
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if(itemUser.put_in_l_hand(newRod))
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to_chat(itemUser, "<span class='notice'>The Rod of Asclepius suddenly grows back out of your arm!</span>")
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else
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if(!itemUser.has_organ("l_arm"))
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new /obj/item/organ/external/arm(itemUser)
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new /obj/item/organ/external/hand(itemUser)
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itemUser.update_body()
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itemUser.put_in_l_hand(newRod)
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to_chat(itemUser, "<span class='notice'>Your arm suddenly grows back with the Rod of Asclepius still attached!</span>")
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else
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itemUser.drop_r_hand()
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if(itemUser.put_in_r_hand(newRod))
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to_chat(itemUser, "<span class='notice'>The Rod of Asclepius suddenly grows back out of your arm!</span>")
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else
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if(!itemUser.has_organ("r_arm"))
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new /obj/item/organ/external/arm/right(itemUser)
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new /obj/item/organ/external/hand/right(itemUser)
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itemUser.update_body()
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itemUser.put_in_r_hand(newRod)
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to_chat(itemUser, "<span class='notice'>Your arm suddenly grows back with the Rod of Asclepius still attached!</span>")
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//Because a servant of medicines stops at nothing to help others, lets keep them on their toes and give them an additional boost.
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if(itemUser.health < itemUser.maxHealth)
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new /obj/effect/temp_visual/heal(get_turf(itemUser), "#375637")
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@@ -154,6 +154,9 @@
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//Spooky special loot
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//Rod of Asclepius
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#define RIGHT_HAND 0
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#define LEFT_HAND 1
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/obj/item/rod_of_asclepius
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name = "\improper Rod of Asclepius"
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desc = "A wooden rod about the size of your forearm with a snake carved around it, winding its way up the sides of the rod. Something about it seems to inspire in you the responsibilty and duty to help others."
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@@ -161,6 +164,7 @@
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icon_state = "asclepius_dormant"
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var/activated = FALSE
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var/usedHand
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var/mob/living/carbon/owner
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/obj/item/rod_of_asclepius/attack_self(mob/user)
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if(activated)
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@@ -170,9 +174,9 @@
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return
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var/mob/living/carbon/itemUser = user
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if(itemUser.l_hand == src)
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usedHand = 1
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usedHand = LEFT_HAND
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if(itemUser.r_hand == src)
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usedHand = 0
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usedHand = RIGHT_HAND
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if(itemUser.has_status_effect(STATUS_EFFECT_HIPPOCRATIC_OATH))
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to_chat(user, "<span class='warning'>You can't possibly handle the responsibility of more than one rod!</span>")
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return
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@@ -199,12 +203,67 @@
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to_chat(itemUser, failText)
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return
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to_chat(itemUser, "<span class='notice'>The snake, satisfied with your oath, attaches itself and the rod to your forearm with an inseparable grip. Your thoughts seem to only revolve around the core idea of helping others, and harm is nothing more than a distant, wicked memory...</span>")
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var/datum/status_effect/hippocraticOath/effect = itemUser.apply_status_effect(STATUS_EFFECT_HIPPOCRATIC_OATH)
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effect.hand = usedHand
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activated()
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/obj/item/rod_of_asclepius/proc/activated()
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flags = NODROP | DROPDEL
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activated(itemUser)
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/obj/item/rod_of_asclepius/Destroy()
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owner = null
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return ..()
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/obj/item/rod_of_asclepius/dropped(mob/user, silent)
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..()
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if(!activated)
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return
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addtimer(CALLBACK(src, .proc/try_attach_to_owner), 0) // Do this once the drop call stack is done. The holding limb might be getting removed
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/obj/item/rod_of_asclepius/proc/try_attach_to_owner()
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if(ishuman(owner) && !QDELETED(owner))
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if(ishuman(loc))
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var/mob/living/carbon/human/thief = loc
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thief.unEquip(src, TRUE, TRUE) // You're not my owner!
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if(owner.stat == DEAD)
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qdel(src) // Oh no! Oh well a new rod will be made from the STATUS_EFFECT_HIPPOCRATIC_OATH
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return
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flags |= NODROP // Readd the nodrop
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var/mob/living/carbon/human/H = owner
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var/limb_regrown = FALSE
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if(usedHand == LEFT_HAND)
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limb_regrown = H.regrow_external_limb_if_missing("l_arm")
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limb_regrown = H.regrow_external_limb_if_missing("l_hand") || limb_regrown
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H.drop_l_hand(TRUE)
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H.put_in_l_hand(src, TRUE)
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else
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limb_regrown = H.regrow_external_limb_if_missing("r_arm")
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limb_regrown = H.regrow_external_limb_if_missing("r_hand") || limb_regrown
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H.drop_r_hand(TRUE)
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H.put_in_r_hand(src, TRUE)
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if(!limb_regrown)
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to_chat(H, "<span class='notice'>The Rod of Asclepius suddenly grows back out of your arm!</span>")
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else
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H.update_body() // Update the limb sprites
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to_chat(H, "<span class='notice'>Your arm suddenly grows back with the Rod of Asclepius still attached!</span>")
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else
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deactivate()
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/obj/item/rod_of_asclepius/proc/activated(mob/living/carbon/new_owner)
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owner = new_owner
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flags = NODROP
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desc = "A short wooden rod with a mystical snake inseparably gripping itself and the rod to your forearm. It flows with a healing energy that disperses amongst yourself and those around you. "
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icon_state = "asclepius_active"
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activated = TRUE
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owner.apply_status_effect(STATUS_EFFECT_HIPPOCRATIC_OATH)
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RegisterSignal(owner, COMSIG_PARENT_QDELETING, .proc/deactivate)
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/obj/item/rod_of_asclepius/proc/deactivate()
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if(owner)
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UnregisterSignal(owner, COMSIG_PARENT_QDELETING)
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owner = null
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flags = NONE
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activated = FALSE
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desc = initial(desc)
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icon_state = initial(icon_state)
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#undef RIGHT_HAND
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#undef LEFT_HAND
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@@ -40,8 +40,8 @@
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return null
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//Puts the item into your l_hand if possible and calls all necessary triggers/updates. returns 1 on success.
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/mob/proc/put_in_l_hand(obj/item/W)
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if(!put_in_hand_check(W))
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/mob/proc/put_in_l_hand(obj/item/W, skip_lying_check = FALSE)
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if(!put_in_hand_check(W, skip_lying_check))
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return 0
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if(!l_hand && has_left_hand())
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W.forceMove(src) //TODO: move to equipped?
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@@ -56,8 +56,8 @@
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return 0
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//Puts the item into your r_hand if possible and calls all necessary triggers/updates. returns 1 on success.
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/mob/proc/put_in_r_hand(obj/item/W)
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if(!put_in_hand_check(W))
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/mob/proc/put_in_r_hand(obj/item/W, skip_lying_check = FALSE)
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if(!put_in_hand_check(W, skip_lying_check))
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return 0
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if(!r_hand && has_right_hand())
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W.forceMove(src)
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@@ -71,8 +71,8 @@
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return 1
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return 0
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/mob/proc/put_in_hand_check(obj/item/W)
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if(lying && !(W.flags & ABSTRACT)) return 0
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/mob/proc/put_in_hand_check(obj/item/W, skip_lying_check)
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if(!skip_lying_check && lying && !(W.flags & ABSTRACT)) return 0
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if(!istype(W)) return 0
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return 1
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@@ -102,12 +102,12 @@
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return 0
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//Drops the item in our left hand
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/mob/proc/drop_l_hand()
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return unEquip(l_hand) //All needed checks are in unEquip
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/mob/proc/drop_l_hand(force = FALSE)
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return unEquip(l_hand, force) //All needed checks are in unEquip
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//Drops the item in our right hand
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/mob/proc/drop_r_hand()
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return unEquip(r_hand) //Why was this not calling unEquip in the first place jesus fuck.
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/mob/proc/drop_r_hand(force = FALSE)
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return unEquip(r_hand, force) //Why was this not calling unEquip in the first place jesus fuck.
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//Drops the item in our active hand.
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/mob/proc/drop_item() //THIS. DOES. NOT. NEED. AN. ARGUMENT.
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@@ -1102,6 +1102,22 @@
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I = new organ(H) //Create the organ inside the player.
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I.insert(H)
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/**
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* Regrows a given external limb if it is missing. Does not add internal organs back in.
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* Returns whether or not it regrew the limb
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*
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* Arguments:
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* * limb_name - The name of the limb being added. "l_arm" for example
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*/
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/mob/living/carbon/human/proc/regrow_external_limb_if_missing(limb_name)
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if(has_organ(limb_name))
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return FALSE// Already there
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var/list/organ_data = dna.species.has_limbs[limb_name]
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var/limb_path = organ_data["path"]
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new limb_path(src)
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return TRUE
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/mob/living/carbon/human/revive()
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//Fix up all organs and replace lost ones.
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restore_all_organs() //Rejuvenate and reset all existing organs.
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