Merge pull request #2 from ParadiseSS13/master

Downstream merge
This commit is contained in:
Bone-White
2015-01-27 03:33:50 +00:00
393 changed files with 23748 additions and 38030 deletions
+1
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@@ -12,5 +12,6 @@
#ignore other, specific files and folers
data/
/maps/backup/*
/maps/RandomZLevels/backup/*
/maps/cyberiad.dmm.backup
/nano/debug.html
+22
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@@ -0,0 +1,22 @@
#pretending we're C because otherwise ruby will initialize, even with "language: dm".
language: c
env:
BYOND_MAJOR="503"
BYOND_MINOR="1224"
before_install:
- sudo apt-get update -qq
- sudo apt-get install libc6:i386 libgcc1:i386 libstdc++6:i386 -qq
install:
- curl "http://www.byond.com/download/build/${BYOND_MAJOR}/${BYOND_MAJOR}.${BYOND_MINOR}_byond_linux.zip" -o byond.zip
- unzip byond.zip
- cd byond
- sudo make install
- cd ..
script:
- shopt -s globstar
- (! grep 'step_[xy]' maps/**/*.dmm)
- DreamMaker paradise.dme
+283
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@@ -0,0 +1,283 @@
//--------------------------------------------
// Pipe colors
//
// Add them here and to the pipe_colors list
// to automatically add them to all relevant
// atmospherics devices.
//--------------------------------------------
#define PIPE_COLOR_GREY "#ffffff" //yes white is grey
#define PIPE_COLOR_RED "#ff0000"
#define PIPE_COLOR_BLUE "#0000ff"
#define PIPE_COLOR_CYAN "#00ffff"
#define PIPE_COLOR_GREEN "#00ff00"
#define PIPE_COLOR_YELLOW "#ffcc00"
#define PIPE_COLOR_PURPLE "#5c1ec0"
var/global/list/pipe_colors = list("grey" = PIPE_COLOR_GREY, "red" = PIPE_COLOR_RED, "blue" = PIPE_COLOR_BLUE, "cyan" = PIPE_COLOR_CYAN, "green" = PIPE_COLOR_GREEN, "yellow" = PIPE_COLOR_YELLOW, "purple" = PIPE_COLOR_PURPLE)
/proc/pipe_color_lookup(var/color)
for(var/C in pipe_colors)
if(color == pipe_colors[C])
return "[C]"
/proc/pipe_color_check(var/color)
if(!color)
return 1
for(var/C in pipe_colors)
if(color == pipe_colors[C])
return 1
return 0
//--------------------------------------------
// Icon cache generation
//--------------------------------------------
/datum/pipe_icon_manager
var/list/pipe_icons[]
var/list/manifold_icons[]
var/list/device_icons[]
var/list/underlays[]
//var/list/underlays_down[]
//var/list/underlays_exposed[]
//var/list/underlays_intact[]
//var/list/pipe_underlays_exposed[]
//var/list/pipe_underlays_intact[]
var/list/omni_icons[]
/datum/pipe_icon_manager/New()
check_icons()
/datum/pipe_icon_manager/proc/get_atmos_icon(var/device, var/dir, var/color, var/state)
check_icons()
device = "[device]"
state = "[state]"
color = "[color]"
dir = "[dir]"
switch(device)
if("pipe")
return pipe_icons[state + color]
if("manifold")
return manifold_icons[state + color]
if("device")
return device_icons[state]
if("omni")
return omni_icons[state]
if("underlay")
return underlays[state + dir + color]
//if("underlay_intact")
// return underlays_intact[state + dir + color]
// if("underlay_exposed")
// return underlays_exposed[state + dir + color]
// if("underlay_down")
// return underlays_down[state + dir + color]
// if("pipe_underlay_exposed")
// return pipe_underlays_exposed[state + dir + color]
// if("pipe_underlay_intact")
// return pipe_underlays_intact[state + dir + color]
/datum/pipe_icon_manager/proc/check_icons()
if(!pipe_icons)
gen_pipe_icons()
if(!manifold_icons)
gen_manifold_icons()
if(!device_icons)
gen_device_icons()
if(!omni_icons)
gen_omni_icons()
//if(!underlays_intact || !underlays_down || !underlays_exposed || !pipe_underlays_exposed || !pipe_underlays_intact)
if(!underlays)
gen_underlay_icons()
/datum/pipe_icon_manager/proc/gen_pipe_icons()
if(!pipe_icons)
pipe_icons = new()
var/icon/pipe = new('icons/atmos/pipes.dmi')
for(var/state in pipe.IconStates())
if(!state || findtext(state, "map"))
continue
var/cache_name = state
var/image/I = image('icons/atmos/pipes.dmi', icon_state = state)
pipe_icons[cache_name] = I
for(var/pipe_color in pipe_colors)
I = image('icons/atmos/pipes.dmi', icon_state = state)
I.color = pipe_colors[pipe_color]
pipe_icons[state + "[pipe_colors[pipe_color]]"] = I
pipe = new ('icons/atmos/heat.dmi')
for(var/state in pipe.IconStates())
if(!state || findtext(state, "map"))
continue
pipe_icons["hepipe" + state] = image('icons/atmos/heat.dmi', icon_state = state)
pipe = new ('icons/atmos/junction.dmi')
for(var/state in pipe.IconStates())
if(!state || findtext(state, "map"))
continue
pipe_icons["hejunction" + state] = image('icons/atmos/junction.dmi', icon_state = state)
/datum/pipe_icon_manager/proc/gen_manifold_icons()
if(!manifold_icons)
manifold_icons = new()
var/icon/pipe = new('icons/atmos/manifold.dmi')
for(var/state in pipe.IconStates())
if(findtext(state, "clamps"))
var/image/I = image('icons/atmos/manifold.dmi', icon_state = state)
manifold_icons[state] = I
continue
if(findtext(state, "core") || findtext(state, "4way"))
var/image/I = image('icons/atmos/manifold.dmi', icon_state = state)
manifold_icons[state] = I
for(var/pipe_color in pipe_colors)
I = image('icons/atmos/manifold.dmi', icon_state = state)
I.color = pipe_colors[pipe_color]
manifold_icons[state + pipe_colors[pipe_color]] = I
/datum/pipe_icon_manager/proc/gen_device_icons()
if(!device_icons)
device_icons = new()
var/icon/device
device = new('icons/atmos/vent_pump.dmi')
for(var/state in device.IconStates())
if(!state || findtext(state, "map"))
continue
device_icons["vent" + state] = image('icons/atmos/vent_pump.dmi', icon_state = state)
device = new('icons/atmos/vent_scrubber.dmi')
for(var/state in device.IconStates())
if(!state || findtext(state, "map"))
continue
device_icons["scrubber" + state] = image('icons/atmos/vent_scrubber.dmi', icon_state = state)
/datum/pipe_icon_manager/proc/gen_omni_icons()
if(!omni_icons)
omni_icons = new()
var/icon/omni = new('icons/atmos/omni_devices.dmi')
for(var/state in omni.IconStates())
if(!state || findtext(state, "map"))
continue
omni_icons[state] = image('icons/atmos/omni_devices.dmi', icon_state = state)
/datum/pipe_icon_manager/proc/gen_underlay_icons()
if(!underlays)
underlays = new()
var/icon/pipe = new('icons/atmos/pipe_underlays.dmi')
for(var/state in pipe.IconStates())
if(state == "")
continue
var/cache_name = state
for(var/D in cardinal)
var/image/I = image('icons/atmos/pipe_underlays.dmi', icon_state = state, dir = D)
underlays[cache_name + "[D]"] = I
for(var/pipe_color in pipe_colors)
I = image('icons/atmos/pipe_underlays.dmi', icon_state = state, dir = D)
I.color = pipe_colors[pipe_color]
underlays[state + "[D]" + "[pipe_colors[pipe_color]]"] = I
/*
/datum/pipe_icon_manager/proc/gen_underlay_icons()
if(!underlays_intact)
underlays_intact = new()
if(!underlays_exposed)
underlays_exposed = new()
if(!underlays_down)
underlays_down = new()
if(!pipe_underlays_exposed)
pipe_underlays_exposed = new()
if(!pipe_underlays_intact)
pipe_underlays_intact = new()
var/icon/pipe = new('icons/atmos/pipe_underlays.dmi')
for(var/state in pipe.IconStates())
if(state == "")
continue
for(var/D in cardinal)
var/image/I = image('icons/atmos/pipe_underlays.dmi', icon_state = state, dir = D)
switch(state)
if("intact")
underlays_intact["[D]"] = I
if("exposed")
underlays_exposed["[D]"] = I
if("down")
underlays_down["[D]"] = I
if("pipe_exposed")
pipe_underlays_exposed["[D]"] = I
if("pipe_intact")
pipe_underlays_intact["[D]"] = I
if("intact-supply")
underlays_intact["[D]"] = I
if("exposed-supply")
underlays_exposed["[D]"] = I
if("down-supply")
underlays_down["[D]"] = I
if("pipe_exposed-supply")
pipe_underlays_exposed["[D]"] = I
if("pipe_intact-supply")
pipe_underlays_intact["[D]"] = I
if("intact-scrubbers")
underlays_intact["[D]"] = I
if("exposed-scrubbers")
underlays_exposed["[D]"] = I
if("down-scrubbers")
underlays_down["[D]"] = I
if("pipe_exposed-scrubbers")
pipe_underlays_exposed["[D]"] = I
if("pipe_intact-scrubbers")
pipe_underlays_intact["[D]"] = I
for(var/pipe_color in pipe_colors)
I = image('icons/atmos/pipe_underlays.dmi', icon_state = state, dir = D)
I.color = pipe_colors[pipe_color]
switch(state)
if("intact")
underlays_intact["[D]" + pipe_colors[pipe_color]] = I
if("exposed")
underlays_exposed["[D]" + pipe_colors[pipe_color]] = I
if("down")
underlays_down["[D]" + pipe_colors[pipe_color]] = I
if("pipe_exposed")
pipe_underlays_exposed["[D]" + pipe_colors[pipe_color]] = I
if("pipe_intact")
pipe_underlays_intact["[D]" + pipe_colors[pipe_color]] = I
if("intact-supply")
underlays_intact["[D]" + pipe_colors[pipe_color]] = I
if("exposed-supply")
underlays_exposed["[D]" + pipe_colors[pipe_color]] = I
if("down-supply")
underlays_down["[D]" + pipe_colors[pipe_color]] = I
if("pipe_exposed-supply")
pipe_underlays_exposed["[D]" + pipe_colors[pipe_color]] = I
if("pipe_intact-supply")
pipe_underlays_intact["[D]" + pipe_colors[pipe_color]] = I
if("intact-scrubbers")
underlays_intact["[D]" + pipe_colors[pipe_color]] = I
if("exposed-scrubbers")
underlays_exposed["[D]" + pipe_colors[pipe_color]] = I
if("down-scrubbers")
underlays_down["[D]" + pipe_colors[pipe_color]] = I
if("pipe_exposed-scrubbers")
pipe_underlays_exposed["[D]" + pipe_colors[pipe_color]] = I
if("pipe_intact-scrubbers")
pipe_underlays_intact["[D]" + pipe_colors[pipe_color]] = I
*/
+92 -12
View File
@@ -9,49 +9,129 @@ Pipes -> Pipelines
Pipelines + Other Objects -> Pipe network
*/
obj/machinery/atmospherics
/obj/machinery/atmospherics
anchored = 1
idle_power_usage = 0
active_power_usage = 0
power_channel = ENVIRON
var/nodealert = 0
layer = 2.4 //under wires with their 2.44
var/connect_types[] = list(1) //1=regular, 2=supply, 3=scrubber
var/connected_to = 1 //same as above, currently not used for anything
var/icon_connect_type = "" //"-supply" or "-scrubbers"
var/initialize_directions = 0
var/pipe_color
var/global/datum/pipe_icon_manager/icon_manager
/obj/machinery/atmospherics/New()
if(!icon_manager)
icon_manager = new()
if(!pipe_color)
pipe_color = color
color = null
if(!pipe_color_check(pipe_color))
pipe_color = null
..()
obj/machinery/atmospherics/var/initialize_directions = 0
obj/machinery/atmospherics/var/_color
/obj/machinery/atmospherics/attackby(atom/A, mob/user as mob)
if(istype(A, /obj/item/device/pipe_painter))
return
..()
obj/machinery/atmospherics/process()
/obj/machinery/atmospherics/proc/add_underlay(var/turf/T, var/obj/machinery/atmospherics/node, var/direction, var/icon_connect_type)
if(node)
if(T.intact && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
//underlays += icon_manager.get_atmos_icon("underlay_down", direction, color_cache_name(node))
underlays += icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "down" + icon_connect_type)
else
//underlays += icon_manager.get_atmos_icon("underlay_intact", direction, color_cache_name(node))
underlays += icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "intact" + icon_connect_type)
else
//underlays += icon_manager.get_atmos_icon("underlay_exposed", direction, pipe_color)
underlays += icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "exposed" + icon_connect_type)
/obj/machinery/atmospherics/proc/update_underlays()
if(check_icon_cache())
return 1
else
return 0
obj/machinery/atmospherics/proc/check_connect_types(obj/machinery/atmospherics/atmos1, obj/machinery/atmospherics/atmos2)
var/i
var/list1[] = atmos1.connect_types
var/list2[] = atmos2.connect_types
for(i=1,i<=list1.len,i++)
var/j
for(j=1,j<=list2.len,j++)
if(list1[i] == list2[j])
var/n = list1[i]
return n
return 0
obj/machinery/atmospherics/proc/check_connect_types_construction(obj/machinery/atmospherics/atmos1, obj/item/pipe/pipe2)
var/i
var/list1[] = atmos1.connect_types
var/list2[] = pipe2.connect_types
for(i=1,i<=list1.len,i++)
var/j
for(j=1,j<=list2.len,j++)
if(list1[i] == list2[j])
var/n = list1[i]
return n
return 0
/obj/machinery/atmospherics/proc/check_icon_cache(var/safety = 0)
if(!istype(icon_manager))
if(!safety) //to prevent infinite loops
icon_manager = new()
check_icon_cache(1)
return 0
return 1
/obj/machinery/atmospherics/proc/color_cache_name(var/obj/machinery/atmospherics/node)
//Don't use this for standard pipes
if(!istype(node))
return null
return node.pipe_color
/obj/machinery/atmospherics/process()
build_network()
obj/machinery/atmospherics/proc/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
/obj/machinery/atmospherics/proc/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
// Check to see if should be added to network. Add self if so and adjust variables appropriately.
// Note don't forget to have neighbors look as well!
return null
obj/machinery/atmospherics/proc/build_network()
/obj/machinery/atmospherics/proc/build_network()
// Called to build a network from this node
return null
obj/machinery/atmospherics/proc/return_network(obj/machinery/atmospherics/reference)
/obj/machinery/atmospherics/proc/return_network(obj/machinery/atmospherics/reference)
// Returns pipe_network associated with connection to reference
// Notes: should create network if necessary
// Should never return null
return null
obj/machinery/atmospherics/proc/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
/obj/machinery/atmospherics/proc/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
// Used when two pipe_networks are combining
obj/machinery/atmospherics/proc/return_network_air(datum/network/reference)
/obj/machinery/atmospherics/proc/return_network_air(datum/network/reference)
// Return a list of gas_mixture(s) in the object
// associated with reference pipe_network for use in rebuilding the networks gases list
// Is permitted to return null
obj/machinery/atmospherics/proc/disconnect(obj/machinery/atmospherics/reference)
/obj/machinery/atmospherics/proc/disconnect(obj/machinery/atmospherics/reference)
obj/machinery/atmospherics/update_icon()
/obj/machinery/atmospherics/update_icon()
return null
@@ -67,16 +67,25 @@ obj/machinery/atmospherics/binary
for(var/obj/machinery/atmospherics/target in get_step(src,node1_connect))
if(target.initialize_directions & get_dir(target,src))
node1 = target
break
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node1 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node2_connect))
if(target.initialize_directions & get_dir(target,src))
node2 = target
break
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node2 = target
break
update_icon()
update_underlays()
build_network()
if(!network1 && node1)
network1 = new /datum/pipe_network()
@@ -126,5 +135,8 @@ obj/machinery/atmospherics/binary
else if(reference==node2)
del(network2)
node2 = null
update_icon()
update_underlays()
return null
@@ -1,6 +1,6 @@
/obj/machinery/atmospherics/binary/dp_vent_pump
icon = 'icons/obj/atmospherics/dp_vent_pump.dmi'
icon_state = "off"
icon = 'icons/atmos/vent_pump.dmi'
icon_state = "map_dp_vent"
//node2 is output port
//node1 is input port
@@ -10,15 +10,6 @@
level = 1
high_volume
name = "Large Dual Port Air Vent"
New()
..()
air1.volume = 1000
air2.volume = 1000
var/on = 0
var/pump_direction = 1 //0 = siphoning, 1 = releasing
@@ -26,174 +17,199 @@
var/input_pressure_min = 0
var/output_pressure_max = 0
var/frequency = 0
var/id = null
var/datum/radio_frequency/radio_connection
var/pressure_checks = 1
//1: Do not pass external_pressure_bound
//2: Do not pass input_pressure_min
//4: Do not pass output_pressure_max
/obj/machinery/atmospherics/binary/dp_vent_pump/New()
..()
icon = null
/obj/machinery/atmospherics/binary/dp_vent_pump/high_volume
name = "Large Dual Port Air Vent"
/obj/machinery/atmospherics/binary/dp_vent_pump/high_volume/New()
..()
air1.volume = 1000
air2.volume = 1000
/obj/machinery/atmospherics/binary/dp_vent_pump/update_icon(var/safety = 0)
if(!check_icon_cache())
return
overlays.Cut()
var/vent_icon = "vent"
var/turf/T = get_turf(src)
if(!istype(T))
return
if(T.intact && node1 && node2 && node1.level == 1 && node2.level == 1 && istype(node1, /obj/machinery/atmospherics/pipe) && istype(node2, /obj/machinery/atmospherics/pipe))
vent_icon += "h"
if(!powered())
vent_icon += "off"
else
vent_icon += "[on ? "[pump_direction ? "out" : "in"]" : "off"]"
overlays += icon_manager.get_atmos_icon("device", , , vent_icon)
/obj/machinery/atmospherics/binary/dp_vent_pump/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
if(T.intact && node1 && node2 && node1.level == 1 && node2.level == 1 && istype(node1, /obj/machinery/atmospherics/pipe) && istype(node2, /obj/machinery/atmospherics/pipe))
return
else
add_underlay(T, node1, turn(dir, -180))
add_underlay(T, node2, dir)
/obj/machinery/atmospherics/binary/dp_vent_pump/hide(var/i)
update_icon()
if(on)
if(pump_direction)
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]out"
else
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
else
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
on = 0
update_underlays()
return
/obj/machinery/atmospherics/binary/dp_vent_pump/process()
..()
hide(var/i) //to make the little pipe section invisible, the icon changes.
if(on)
if(pump_direction)
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]out"
else
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
else
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
on = 0
return
if(!on)
return 0
process()
..()
var/datum/gas_mixture/environment = loc.return_air()
var/environment_pressure = environment.return_pressure()
if(!on)
return 0
if(pump_direction) //input -> external
var/pressure_delta = 10000
var/datum/gas_mixture/environment = loc.return_air()
var/environment_pressure = environment.return_pressure()
if(pressure_checks&1)
pressure_delta = min(pressure_delta, (external_pressure_bound - environment_pressure))
if(pressure_checks&2)
pressure_delta = min(pressure_delta, (air1.return_pressure() - input_pressure_min))
if(pump_direction) //input -> external
var/pressure_delta = 10000
if(pressure_delta > 0)
if(air1.temperature > 0)
var/transfer_moles = pressure_delta*environment.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
if(pressure_checks&1)
pressure_delta = min(pressure_delta, (external_pressure_bound - environment_pressure))
if(pressure_checks&2)
pressure_delta = min(pressure_delta, (air1.return_pressure() - input_pressure_min))
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
if(pressure_delta > 0)
if(air1.temperature > 0)
var/transfer_moles = pressure_delta*environment.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
loc.assume_air(removed)
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
if(network1)
network1.update = 1
loc.assume_air(removed)
else //external -> output
var/pressure_delta = 10000
if(network1)
network1.update = 1
if(pressure_checks&1)
pressure_delta = min(pressure_delta, (environment_pressure - external_pressure_bound))
if(pressure_checks&4)
pressure_delta = min(pressure_delta, (output_pressure_max - air2.return_pressure()))
else //external -> output
var/pressure_delta = 10000
if(pressure_delta > 0)
if(environment.temperature > 0)
var/transfer_moles = pressure_delta*air2.volume/(environment.temperature * R_IDEAL_GAS_EQUATION)
if(pressure_checks&1)
pressure_delta = min(pressure_delta, (environment_pressure - external_pressure_bound))
if(pressure_checks&4)
pressure_delta = min(pressure_delta, (output_pressure_max - air2.return_pressure()))
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
if(pressure_delta > 0)
if(environment.temperature > 0)
var/transfer_moles = pressure_delta*air2.volume/(environment.temperature * R_IDEAL_GAS_EQUATION)
air2.merge(removed)
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
if(network2)
network2.update = 1
air2.merge(removed)
if(network2)
network2.update = 1
return 1
return 1
//Radio remote control
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, filter = RADIO_ATMOSIA)
/obj/machinery/atmospherics/binary/dp_vent_pump/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, filter = RADIO_ATMOSIA)
broadcast_status()
if(!radio_connection)
return 0
/obj/machinery/atmospherics/binary/dp_vent_pump/proc/broadcast_status()
if(!radio_connection)
return 0
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
signal.data = list(
"tag" = id,
"device" = "ADVP",
"power" = on,
"direction" = pump_direction?("release"):("siphon"),
"checks" = pressure_checks,
"input" = input_pressure_min,
"output" = output_pressure_max,
"external" = external_pressure_bound,
"sigtype" = "status"
)
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
signal.data = list(
"tag" = id,
"device" = "ADVP",
"power" = on,
"direction" = pump_direction?("release"):("siphon"),
"checks" = pressure_checks,
"input" = input_pressure_min,
"output" = output_pressure_max,
"external" = external_pressure_bound,
"sigtype" = "status"
)
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
return 1
return 1
var/frequency = 0
var/id = null
var/datum/radio_frequency/radio_connection
/obj/machinery/atmospherics/binary/dp_vent_pump/initialize()
..()
if(frequency)
set_frequency(frequency)
initialize()
..()
if(frequency)
set_frequency(frequency)
/obj/machinery/atmospherics/binary/dp_vent_pump/receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
return 0
if(signal.data["power"])
on = text2num(signal.data["power"])
receive_signal(datum/signal/signal)
if(signal.data["power_toggle"])
on = !on
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
return 0
if("power" in signal.data)
on = text2num(signal.data["power"])
if(signal.data["direction"])
pump_direction = text2num(signal.data["direction"])
if("power_toggle" in signal.data)
on = !on
if(signal.data["checks"])
pressure_checks = text2num(signal.data["checks"])
if("set_direction" in signal.data)
pump_direction = text2num(signal.data["set_direction"])
if(signal.data["purge"])
pressure_checks &= ~1
pump_direction = 0
if("checks" in signal.data)
pressure_checks = text2num(signal.data["checks"])
if(signal.data["stabalize"])
pressure_checks |= 1
pump_direction = 1
if("purge" in signal.data)
pressure_checks &= ~1
pump_direction = 0
if(signal.data["set_input_pressure"])
input_pressure_min = between(
0,
text2num(signal.data["set_input_pressure"]),
ONE_ATMOSPHERE*50
)
if("stabalize" in signal.data)
pressure_checks |= 1
pump_direction = 1
if(signal.data["set_output_pressure"])
output_pressure_max = between(
0,
text2num(signal.data["set_output_pressure"]),
ONE_ATMOSPHERE*50
)
if("set_input_pressure" in signal.data)
input_pressure_min = between(
0,
text2num(signal.data["set_input_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["set_external_pressure"])
external_pressure_bound = between(
0,
text2num(signal.data["set_external_pressure"]),
ONE_ATMOSPHERE*50
)
if("set_output_pressure" in signal.data)
output_pressure_max = between(
0,
text2num(signal.data["set_output_pressure"]),
ONE_ATMOSPHERE*50
)
if("set_external_pressure" in signal.data)
external_pressure_bound = between(
0,
text2num(signal.data["set_external_pressure"]),
ONE_ATMOSPHERE*50
)
if("status" in signal.data)
spawn(2)
broadcast_status()
return //do not update_icon
//if(signal.data["tag"])
if(signal.data["status"])
spawn(2)
broadcast_status()
update_icon()
return //do not update_icon
spawn(2)
broadcast_status()
update_icon()
@@ -1,8 +1,9 @@
obj/machinery/atmospherics/binary/passive_gate
/obj/machinery/atmospherics/binary/passive_gate
//Tries to achieve target pressure at output (like a normal pump) except
// Uses no power but can not transfer gases from a low pressure area to a high pressure area
icon = 'icons/obj/atmospherics/passive_gate.dmi'
icon_state = "intact_off"
icon = 'icons/atmos/passive_gate.dmi'
icon_state = "map"
level = 1
name = "Passive gate"
desc = "A one-way air valve that does not require power"
@@ -14,175 +15,161 @@ obj/machinery/atmospherics/binary/passive_gate
var/id = null
var/datum/radio_frequency/radio_connection
update_icon()
if(stat & NOPOWER)
icon_state = "intact_off"
else if(node1 && node2)
icon_state = "intact_[on?("on"):("off")]"
else
if(node1)
icon_state = "exposed_1_off"
else if(node2)
icon_state = "exposed_2_off"
else
icon_state = "exposed_3_off"
return
/obj/machinery/atmospherics/binary/passive_gate/update_icon()
icon_state = "[on ? "on" : "off"]"
process()
..()
if(!on)
return 0
/obj/machinery/atmospherics/binary/passive_gate/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
add_underlay(T, node1, turn(dir, 180))
add_underlay(T, node2, dir)
var/output_starting_pressure = air2.return_pressure()
var/input_starting_pressure = air1.return_pressure()
/obj/machinery/atmospherics/binary/passive_gate/hide(var/i)
update_underlays()
if(output_starting_pressure >= min(target_pressure,input_starting_pressure-10))
//No need to pump gas if target is already reached or input pressure is too low
//Need at least 10 KPa difference to overcome friction in the mechanism
return 1
/obj/machinery/atmospherics/binary/passive_gate/process()
..()
if(!on)
return 0
//Calculate necessary moles to transfer using PV = nRT
if((air1.total_moles() > 0) && (air1.temperature>0))
var/pressure_delta = min(target_pressure - output_starting_pressure, (input_starting_pressure - output_starting_pressure)/2)
//Can not have a pressure delta that would cause output_pressure > input_pressure
var/output_starting_pressure = air2.return_pressure()
var/input_starting_pressure = air1.return_pressure()
var/transfer_moles = pressure_delta*air2.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
if(output_starting_pressure >= min(target_pressure,input_starting_pressure-10))
//No need to pump gas if target is already reached or input pressure is too low
//Need at least 10 KPa difference to overcome friction in the mechanism
return 1
//Actually transfer the gas
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
air2.merge(removed)
//Calculate necessary moles to transfer using PV = nRT
if((air1.total_moles() > 0) && (air1.temperature>0))
var/pressure_delta = min(target_pressure - output_starting_pressure, (input_starting_pressure - output_starting_pressure)/2)
//Can not have a pressure delta that would cause output_pressure > input_pressure
if(network1)
network1.update = 1
var/transfer_moles = pressure_delta*air2.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
if(network2)
network2.update = 1
//Actually transfer the gas
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
air2.merge(removed)
if(network1)
network1.update = 1
//Radio remote control
if(network2)
network2.update = 1
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, filter = RADIO_ATMOSIA)
//Radio remote control
broadcast_status()
if(!radio_connection)
return 0
/obj/machinery/atmospherics/binary/passive_gate/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, filter = RADIO_ATMOSIA)
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
/obj/machinery/atmospherics/binary/passive_gate/proc/broadcast_status()
if(!radio_connection)
return 0
signal.data = list(
"tag" = id,
"device" = "AGP",
"power" = on,
"target_output" = target_pressure,
"sigtype" = "status"
)
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
signal.data = list(
"tag" = id,
"device" = "AGP",
"power" = on,
"target_output" = target_pressure,
"sigtype" = "status"
)
return 1
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
interact(mob/user as mob)
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
<b>Desirable output pressure: </b>
[round(target_pressure,0.1)]kPa | <a href='?src=\ref[src];set_press=1'>Change</a>
"}
return 1
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_pump")
onclose(user, "atmo_pump")
/obj/machinery/atmospherics/binary/passive_gate/interact(mob/user as mob)
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
<b>Desirable output pressure: </b>
[round(target_pressure,0.1)]kPa | <a href='?src=\ref[src];set_press=1'>Change</a>
"}
initialize()
..()
if(frequency)
set_frequency(frequency)
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_pump")
onclose(user, "atmo_pump")
receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
return 0
/obj/machinery/atmospherics/binary/passive_gate/initialize()
..()
if(frequency)
set_frequency(frequency)
if("power" in signal.data)
on = text2num(signal.data["power"])
/obj/machinery/atmospherics/binary/passive_gate/receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
return 0
if("power_toggle" in signal.data)
on = !on
if("power" in signal.data)
on = text2num(signal.data["power"])
if("set_output_pressure" in signal.data)
target_pressure = between(
0,
text2num(signal.data["set_output_pressure"]),
ONE_ATMOSPHERE*50
)
if("power_toggle" in signal.data)
on = !on
if("status" in signal.data)
spawn(2)
broadcast_status()
return //do not update_icon
if("set_output_pressure" in signal.data)
target_pressure = between(
0,
text2num(signal.data["set_output_pressure"]),
ONE_ATMOSPHERE*50
)
if("status" in signal.data)
spawn(2)
broadcast_status()
update_icon()
return //do not update_icon
spawn(2)
broadcast_status()
update_icon()
return
/obj/machinery/atmospherics/binary/passive_gate/attack_hand(user as mob)
if(..())
return
attack_hand(user as mob)
if(..())
return
src.add_fingerprint(usr)
if(!src.allowed(user))
user << "\red Access denied."
return
usr.set_machine(src)
interact(user)
src.add_fingerprint(usr)
if(!src.allowed(user))
user << "\red Access denied."
return
usr.set_machine(src)
interact(user)
return
Topic(href,href_list)
if(..()) return
if(href_list["power"])
on = !on
if(href_list["set_press"])
var/new_pressure = input(usr,"Enter new output pressure (0-4500kPa)","Pressure control",src.target_pressure) as num
src.target_pressure = max(0, min(4500, new_pressure))
usr.set_machine(src)
src.update_icon()
src.updateUsrDialog()
return
power_change()
..()
update_icon()
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
/obj/machinery/atmospherics/binary/passive_gate/Topic(href,href_list)
if(..()) return
if(href_list["power"])
on = !on
if(href_list["set_press"])
var/new_pressure = input(usr,"Enter new output pressure (0-4500kPa)","Pressure control",src.target_pressure) as num
src.target_pressure = max(0, min(4500, new_pressure))
usr.set_machine(src)
src.update_icon()
src.updateUsrDialog()
return
/obj/machinery/atmospherics/binary/passive_gate/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
@@ -12,9 +12,10 @@ Thus, the two variables affect pump operation are set in New():
but overall network volume is also increased as this increases...
*/
obj/machinery/atmospherics/binary/pump
icon = 'icons/obj/atmospherics/pump.dmi'
icon_state = "intact_off"
/obj/machinery/atmospherics/binary/pump
icon = 'icons/atmos/pump.dmi'
icon_state = "map_off"
level = 1
name = "Gas pump"
desc = "A pump"
@@ -26,180 +27,181 @@ obj/machinery/atmospherics/binary/pump
var/id = null
var/datum/radio_frequency/radio_connection
highcap
name = "High capacity gas pump"
desc = "A high capacity pump"
/obj/machinery/atmospherics/binary/pump/highcap
name = "High capacity gas pump"
desc = "A high capacity pump"
target_pressure = 15000000
target_pressure = 15000000
on
on = 1
icon_state = "intact_on"
/obj/machinery/atmospherics/binary/pump/on
icon_state = "map_on"
on = 1
update_icon()
if(stat & NOPOWER)
icon_state = "intact_off"
else if(node1 && node2)
icon_state = "intact_[on?("on"):("off")]"
else
if(node1)
icon_state = "exposed_1_off"
else if(node2)
icon_state = "exposed_2_off"
else
icon_state = "exposed_3_off"
return
/obj/machinery/atmospherics/binary/pump/update_icon()
if(!powered())
icon_state = "off"
else
icon_state = "[on ? "on" : "off"]"
process()
// ..()
if(stat & (NOPOWER|BROKEN))
/obj/machinery/atmospherics/binary/pump/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
if(!on)
return 0
add_underlay(T, node1, turn(dir, -180))
add_underlay(T, node2, dir)
var/output_starting_pressure = air2.return_pressure()
/obj/machinery/atmospherics/binary/pump/hide(var/i)
update_underlays()
if( (target_pressure - output_starting_pressure) < 0.01)
//No need to pump gas if target is already reached!
return 1
/obj/machinery/atmospherics/binary/pump/process()
// ..()
if(stat & (NOPOWER|BROKEN))
return
if(!on)
return 0
//Calculate necessary moles to transfer using PV=nRT
if((air1.total_moles() > 0) && (air1.temperature>0))
var/pressure_delta = target_pressure - output_starting_pressure
var/transfer_moles = pressure_delta*air2.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
//Actually transfer the gas
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
air2.merge(removed)
if(network1)
network1.update = 1
if(network2)
network2.update = 1
var/output_starting_pressure = air2.return_pressure()
if( (target_pressure - output_starting_pressure) < 0.01)
//No need to pump gas if target is already reached!
return 1
//Radio remote control
//Calculate necessary moles to transfer using PV=nRT
if((air1.total_moles() > 0) && (air1.temperature>0))
var/pressure_delta = target_pressure - output_starting_pressure
var/transfer_moles = pressure_delta*air2.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, filter = RADIO_ATMOSIA)
//Actually transfer the gas
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
air2.merge(removed)
broadcast_status()
if(!radio_connection)
return 0
if(network1)
network1.update = 1
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
if(network2)
network2.update = 1
signal.data = list(
"tag" = id,
"device" = "AGP",
"power" = on,
"target_output" = target_pressure,
"sigtype" = "status"
)
return 1
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
//Radio remote control
return 1
/obj/machinery/atmospherics/binary/pump/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, filter = RADIO_ATMOSIA)
interact(mob/user as mob)
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
<b>Desirable output pressure: </b>
[round(target_pressure,0.1)]kPa | <a href='?src=\ref[src];set_press=1'>Change</a>
"}
/obj/machinery/atmospherics/binary/pump/proc/broadcast_status()
if(!radio_connection)
return 0
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_pump")
onclose(user, "atmo_pump")
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
initialize()
..()
if(frequency)
set_frequency(frequency)
signal.data = list(
"tag" = id,
"device" = "AGP",
"power" = on,
"target_output" = target_pressure,
"sigtype" = "status"
)
receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
return 0
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
if("power" in signal.data)
on = text2num(signal.data["power"])
return 1
if("power_toggle" in signal.data)
on = !on
/obj/machinery/atmospherics/binary/pump/interact(mob/user as mob)
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
<b>Desirable output pressure: </b>
[round(target_pressure,0.1)]kPa | <a href='?src=\ref[src];set_press=1'>Change</a>
"}
if("set_output_pressure" in signal.data)
target_pressure = between(
0,
text2num(signal.data["set_output_pressure"]),
ONE_ATMOSPHERE*50
)
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_pump")
onclose(user, "atmo_pump")
if("status" in signal.data)
spawn(2)
broadcast_status()
return //do not update_icon
/obj/machinery/atmospherics/binary/pump/initialize()
..()
if(frequency)
set_frequency(frequency)
/obj/machinery/atmospherics/binary/pump/receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
return 0
if(signal.data["power"])
on = text2num(signal.data["power"])
if(signal.data["power_toggle"])
on = !on
if(signal.data["set_output_pressure"])
target_pressure = between(
0,
text2num(signal.data["set_output_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["status"])
spawn(2)
broadcast_status()
update_icon()
return //do not update_icon
spawn(2)
broadcast_status()
update_icon()
return
/obj/machinery/atmospherics/binary/pump/attack_hand(user as mob)
if(..())
return
attack_hand(user as mob)
if(..())
return
src.add_fingerprint(usr)
if(!src.allowed(user))
user << "\red Access denied."
return
usr.set_machine(src)
interact(user)
src.add_fingerprint(usr)
if(!src.allowed(user))
user << "\red Access denied."
return
usr.set_machine(src)
interact(user)
return
Topic(href,href_list)
if(..()) return
if(href_list["power"])
on = !on
if(href_list["set_press"])
var/new_pressure = input(usr,"Enter new output pressure (0-4500kPa)","Pressure control",src.target_pressure) as num
src.target_pressure = max(0, min(4500, new_pressure))
usr.set_machine(src)
src.update_icon()
src.updateUsrDialog()
return
/obj/machinery/atmospherics/binary/pump/Topic(href,href_list)
if(..()) return
if(href_list["power"])
on = !on
if(href_list["set_press"])
var/new_pressure = input(usr,"Enter new output pressure (0-4500kPa)","Pressure control",src.target_pressure) as num
src.target_pressure = max(0, min(4500, new_pressure))
usr.set_machine(src)
src.update_icon()
src.updateUsrDialog()
return
power_change()
..()
/obj/machinery/atmospherics/binary/pump/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (!(stat & NOPOWER) && on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
/obj/machinery/atmospherics/binary/pump/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (!(stat & NOPOWER) && on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
@@ -12,9 +12,10 @@ Thus, the two variables affect pump operation are set in New():
but overall network volume is also increased as this increases...
*/
obj/machinery/atmospherics/binary/volume_pump
icon = 'icons/obj/atmospherics/volume_pump.dmi'
icon_state = "intact_off"
/obj/machinery/atmospherics/binary/volume_pump
icon = 'icons/atmos/volume_pump.dmi'
icon_state = "map_off"
level = 1
name = "Volumetric gas pump"
desc = "A volumetric pump"
@@ -26,174 +27,168 @@ obj/machinery/atmospherics/binary/volume_pump
var/id = null
var/datum/radio_frequency/radio_connection
on
on = 1
icon_state = "intact_on"
/obj/machinery/atmospherics/binary/volume_pump/on
on = 1
icon_state = "map_on"
update_icon()
if(stat & NOPOWER)
icon_state = "intact_off"
else if(node1 && node2)
icon_state = "intact_[on?("on"):("off")]"
else
if(node1)
icon_state = "exposed_1_off"
else if(node2)
icon_state = "exposed_2_off"
else
icon_state = "exposed_3_off"
return
/obj/machinery/atmospherics/binary/volume_pump/update_icon()
if(!powered())
icon_state = "off"
else
icon_state = "[on ? "on" : "off"]"
process()
// ..()
if(stat & (NOPOWER|BROKEN))
/obj/machinery/atmospherics/binary/volume_pump/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
if(!on || transfer_rate < 1)
return 0
add_underlay(T, node1, turn(dir, -180))
add_underlay(T, node2, dir)
/obj/machinery/atmospherics/binary/volume_pump/hide(var/i)
update_underlays()
/obj/machinery/atmospherics/binary/volume_pump/process()
// ..()
if(stat & (NOPOWER|BROKEN))
return
if(!on)
return 0
// Pump mechanism just won't do anything if the pressure is too high/too low
var/input_starting_pressure = air1.return_pressure()
var/output_starting_pressure = air2.return_pressure()
if((input_starting_pressure < 0.01) || (output_starting_pressure > 9000))
return 1
var/transfer_ratio = max(1, transfer_rate/air1.volume)
var/datum/gas_mixture/removed = air1.remove_ratio(transfer_ratio)
air2.merge(removed)
if(network1)
network1.update = 1
if(network2)
network2.update = 1
var/input_starting_pressure = air1.return_pressure()
var/output_starting_pressure = air2.return_pressure()
if((input_starting_pressure < 0.01) || (output_starting_pressure > 9000))
return 1
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency)
var/transfer_ratio = max(1, transfer_rate/air1.volume)
broadcast_status()
if(!radio_connection)
return 0
var/datum/gas_mixture/removed = air1.remove_ratio(transfer_ratio)
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
air2.merge(removed)
signal.data = list(
"tag" = id,
"device" = "APV",
"power" = on,
"transfer_rate" = transfer_rate,
"sigtype" = "status"
)
radio_connection.post_signal(src, signal)
if(network1)
network1.update = 1
return 1
if(network2)
network2.update = 1
interact(mob/user as mob)
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
<b>Desirable output flow: </b>
[round(transfer_rate,1)]l/s | <a href='?src=\ref[src];set_transfer_rate=1'>Change</a>
"}
return 1
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_pump")
onclose(user, "atmo_pump")
/obj/machinery/atmospherics/binary/volume_pump/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency)
/obj/machinery/atmospherics/binary/volume_pump/proc/broadcast_status()
if(!radio_connection)
return 0
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
initialize()
..()
signal.data = list(
"tag" = id,
"device" = "APV",
"power" = on,
"transfer_rate" = transfer_rate,
"sigtype" = "status"
)
radio_connection.post_signal(src, signal)
set_frequency(frequency)
return 1
receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
return 0
/obj/machinery/atmospherics/binary/volume_pump/interact(mob/user as mob)
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
<b>Desirable output flow: </b>
[round(transfer_rate,1)]l/s | <a href='?src=\ref[src];set_transfer_rate=1'>Change</a>
"}
if("power" in signal.data)
on = text2num(signal.data["power"])
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_pump")
onclose(user, "atmo_pump")
if("power_toggle" in signal.data)
on = !on
/obj/machinery/atmospherics/binary/volume_pump/initialize()
..()
set_frequency(frequency)
if("set_transfer_rate" in signal.data)
transfer_rate = between(
0,
text2num(signal.data["set_transfer_rate"]),
air1.volume
)
/obj/machinery/atmospherics/binary/volume_pump/receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
return 0
if("status" in signal.data)
spawn(2)
broadcast_status()
return //do not update_icon
if(signal.data["power"])
on = text2num(signal.data["power"])
if(signal.data["power_toggle"])
on = !on
if(signal.data["set_transfer_rate"])
transfer_rate = between(
0,
text2num(signal.data["set_transfer_rate"]),
air1.volume
)
if(signal.data["status"])
spawn(2)
broadcast_status()
return //do not update_icon
spawn(2)
broadcast_status()
update_icon()
/obj/machinery/atmospherics/binary/volume_pump/attack_hand(user as mob)
if(..())
return
src.add_fingerprint(usr)
if(!src.allowed(user))
user << "\red Access denied."
return
usr.set_machine(src)
interact(user)
return
/obj/machinery/atmospherics/binary/volume_pump/Topic(href,href_list)
if(..()) return
if(href_list["power"])
on = !on
if(href_list["set_transfer_rate"])
var/new_transfer_rate = input(usr,"Enter new output volume (0-200l/s)","Flow control",src.transfer_rate) as num
src.transfer_rate = max(0, min(200, new_transfer_rate))
usr.set_machine(src)
src.update_icon()
src.updateUsrDialog()
return
/obj/machinery/atmospherics/binary/volume_pump/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
attack_hand(user as mob)
if(..())
return
src.add_fingerprint(usr)
if(!src.allowed(user))
user << "\red Access denied."
return
usr.set_machine(src)
interact(user)
return
Topic(href,href_list)
if(..()) return
if(href_list["power"])
on = !on
if(href_list["set_transfer_rate"])
var/new_transfer_rate = input(usr,"Enter new output volume (0-200l/s)","Flow control",src.transfer_rate) as num
src.transfer_rate = max(0, min(200, new_transfer_rate))
usr.set_machine(src)
src.update_icon()
src.updateUsrDialog()
return
power_change()
..()
update_icon()
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (!(stat & NOPOWER) && on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
/obj/machinery/atmospherics/binary/volume_pump/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (!(stat & NOPOWER) && on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
@@ -0,0 +1,93 @@
//--------------------------------------------
// Omni device port types
//--------------------------------------------
#define ATM_NONE 0
#define ATM_INPUT 1
#define ATM_OUTPUT 2
#define ATM_O2 3
#define ATM_N2 4
#define ATM_CO2 5
#define ATM_P 6 //Phoron
#define ATM_N2O 7
//--------------------------------------------
// Omni port datum
//
// Used by omni devices to manage connections
// to other atmospheric objects.
//--------------------------------------------
/datum/omni_port
var/obj/machinery/atmospherics/omni/master
var/dir
var/update = 1
var/mode = 0
var/concentration = 0
var/con_lock = 0
var/transfer_moles = 0
var/datum/gas_mixture/air
var/obj/machinery/atmospherics/node
var/datum/pipe_network/network
/datum/omni_port/New(var/obj/machinery/atmospherics/omni/M, var/direction = NORTH)
..()
dir = direction
if(istype(M))
master = M
air = new
air.volume = 200
/datum/omni_port/proc/connect()
if(node)
return
master.initialize()
master.build_network()
if(node)
node.initialize()
node.build_network()
/datum/omni_port/proc/disconnect()
if(node)
node.disconnect(master)
master.disconnect(node)
//--------------------------------------------
// Need to find somewhere else for these
//--------------------------------------------
//returns a text string based on the direction flag input
// if capitalize is true, it will return the string capitalized
// otherwise it will return the direction string in lower case
/proc/dir_name(var/dir, var/capitalize = 0)
var/string = null
switch(dir)
if(NORTH)
string = "North"
if(SOUTH)
string = "South"
if(EAST)
string = "East"
if(WEST)
string = "West"
if(!capitalize && string)
string = lowertext(string)
return string
//returns a direction flag based on the string passed to it
// case insensitive
/proc/dir_flag(var/dir)
dir = lowertext(dir)
switch(dir)
if("north")
return NORTH
if("south")
return SOUTH
if("east")
return EAST
if("west")
return WEST
else
return 0
@@ -87,8 +87,8 @@
filtered_out.carbon_dioxide = removed.carbon_dioxide
removed.carbon_dioxide = 0
if(ATM_P)
filtered_out.phoron = removed.phoron
removed.phoron = 0
filtered_out.toxins = removed.toxins
removed.toxins = 0
if(ATM_N2O)
if(removed.trace_gases.len>0)
for(var/datum/gas/sleeping_agent/trace_gas in removed.trace_gases)
@@ -112,14 +112,14 @@
return
/obj/machinery/atmospherics/omni/filter/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
/obj/machinery/atmospherics/omni/filter/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
usr.set_machine(src)
var/list/data = new()
data = build_uidata()
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
if (!ui)
ui = new(user, src, ui_key, "omni_filter.tmpl", "Omni Filter Control", 330, 330)
@@ -174,7 +174,7 @@
if(ATM_CO2)
return "Carbon Dioxide"
if(ATM_P)
return "Phoron" //*cough* Plasma *cough*
return "Plasma" //*cough* Plasma *cough*
if(ATM_N2O)
return "Nitrous Oxide"
else
@@ -202,7 +202,7 @@
if("switch_mode")
switch_mode(dir_flag(href_list["dir"]), mode_return_switch(href_list["mode"]))
if("switch_filter")
var/new_filter = input(usr,"Select filter mode:","Change filter",href_list["mode"]) in list("None", "Oxygen", "Nitrogen", "Carbon Dioxide", "Phoron", "Nitrous Oxide")
var/new_filter = input(usr,"Select filter mode:","Change filter",href_list["mode"]) in list("None", "Oxygen", "Nitrogen", "Carbon Dioxide", "Plasma", "Nitrous Oxide")
switch_filter(dir_flag(href_list["dir"]), mode_return_switch(new_filter))
update_icon()
@@ -217,7 +217,7 @@
return ATM_N2
if("Carbon Dioxide")
return ATM_CO2
if("Phoron")
if("Plasma")
return ATM_P
if("Nitrous Oxide")
return ATM_N2O
@@ -137,14 +137,14 @@
return 1
/obj/machinery/atmospherics/omni/mixer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
/obj/machinery/atmospherics/omni/mixer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
usr.set_machine(src)
var/list/data = new()
data = build_uidata()
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
if (!ui)
ui = new(user, src, ui_key, "omni_mixer.tmpl", "Omni Mixer Control", 360, 330)
@@ -0,0 +1,291 @@
//--------------------------------------------
// Base omni device
//--------------------------------------------
/obj/machinery/atmospherics/omni
name = "omni device"
icon = 'icons/atmos/omni_devices.dmi'
icon_state = "base"
use_power = 1
initialize_directions = 0
level = 1
var/on = 0
var/configuring = 0
var/target_pressure = ONE_ATMOSPHERE
var/tag_north = ATM_NONE
var/tag_south = ATM_NONE
var/tag_east = ATM_NONE
var/tag_west = ATM_NONE
var/overlays_on[5]
var/overlays_off[5]
var/overlays_error[2]
var/underlays_current[4]
var/list/ports = new()
/obj/machinery/atmospherics/omni/New()
..()
icon_state = "base"
ports = new()
for(var/d in cardinal)
var/datum/omni_port/new_port = new(src, d)
switch(d)
if(NORTH)
new_port.mode = tag_north
if(SOUTH)
new_port.mode = tag_south
if(EAST)
new_port.mode = tag_east
if(WEST)
new_port.mode = tag_west
if(new_port.mode > 0)
initialize_directions |= d
ports += new_port
build_icons()
/obj/machinery/atmospherics/omni/update_icon()
if(stat & NOPOWER)
overlays = overlays_off
on = 0
else if(error_check())
overlays = overlays_error
on = 0
else
overlays = on ? (overlays_on) : (overlays_off)
underlays = underlays_current
return
/obj/machinery/atmospherics/omni/proc/error_check()
return
/obj/machinery/atmospherics/omni/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
/obj/machinery/atmospherics/omni/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if(!istype(W, /obj/item/weapon/wrench))
return ..()
var/int_pressure = 0
for(var/datum/omni_port/P in ports)
int_pressure += P.air.return_pressure()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_pressure - env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "<span class='warning'>You cannot unwrench [src], it is too exerted due to internal pressure.</span>"
add_fingerprint(user)
return 1
user << "\blue You begin to unfasten \the [src]..."
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear a ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
/obj/machinery/atmospherics/omni/attack_hand(user as mob)
if(..())
return
src.add_fingerprint(usr)
ui_interact(user)
return
/obj/machinery/atmospherics/omni/proc/build_icons()
if(!check_icon_cache())
return
var/core_icon = null
if(istype(src, /obj/machinery/atmospherics/omni/mixer))
core_icon = "mixer"
else if(istype(src, /obj/machinery/atmospherics/omni/filter))
core_icon = "filter"
else
return
//directional icons are layers 1-4, with the core icon on layer 5
if(core_icon)
overlays_off[5] = icon_manager.get_atmos_icon("omni", , , core_icon)
overlays_on[5] = icon_manager.get_atmos_icon("omni", , , core_icon + "_glow")
overlays_error[1] = icon_manager.get_atmos_icon("omni", , , core_icon)
overlays_error[2] = icon_manager.get_atmos_icon("omni", , , "error")
/obj/machinery/atmospherics/omni/proc/update_port_icons()
if(!check_icon_cache())
return
for(var/datum/omni_port/P in ports)
if(P.update)
var/ref_layer = 0
switch(P.dir)
if(NORTH)
ref_layer = 1
if(SOUTH)
ref_layer = 2
if(EAST)
ref_layer = 3
if(WEST)
ref_layer = 4
if(!ref_layer)
continue
var/list/port_icons = select_port_icons(P)
if(port_icons)
if(P.node)
underlays_current[ref_layer] = port_icons["pipe_icon"]
else
underlays_current[ref_layer] = null
overlays_off[ref_layer] = port_icons["off_icon"]
overlays_on[ref_layer] = port_icons["on_icon"]
else
underlays_current[ref_layer] = null
overlays_off[ref_layer] = null
overlays_on[ref_layer] = null
update_icon()
/obj/machinery/atmospherics/omni/proc/select_port_icons(var/datum/omni_port/P)
if(!istype(P))
return
if(P.mode > 0)
var/ic_dir = dir_name(P.dir)
var/ic_on = ic_dir
var/ic_off = ic_dir
switch(P.mode)
if(ATM_INPUT)
ic_on += "_in_glow"
ic_off += "_in"
if(ATM_OUTPUT)
ic_on += "_out_glow"
ic_off += "_out"
if(ATM_O2 to ATM_N2O)
ic_on += "_filter"
ic_off += "_out"
ic_on = icon_manager.get_atmos_icon("omni", , , ic_on)
ic_off = icon_manager.get_atmos_icon("omni", , , ic_off)
var/pipe_state
var/turf/T = get_turf(src)
if(!istype(T))
return
if(T.intact && istype(P.node, /obj/machinery/atmospherics/pipe) && P.node.level == 1 )
pipe_state = icon_manager.get_atmos_icon("underlay_down", P.dir, color_cache_name(P.node))
else
pipe_state = icon_manager.get_atmos_icon("underlay_intact", P.dir, color_cache_name(P.node))
return list("on_icon" = ic_on, "off_icon" = ic_off, "pipe_icon" = pipe_state)
/obj/machinery/atmospherics/omni/update_underlays()
for(var/datum/omni_port/P in ports)
P.update = 1
update_ports()
/obj/machinery/atmospherics/omni/hide(var/i)
update_underlays()
/obj/machinery/atmospherics/omni/proc/update_ports()
sort_ports()
update_port_icons()
for(var/datum/omni_port/P in ports)
P.update = 0
/obj/machinery/atmospherics/omni/proc/sort_ports()
return
// Housekeeping and pipe network stuff below
/obj/machinery/atmospherics/omni/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
for(var/datum/omni_port/P in ports)
if(reference == P.node)
P.network = new_network
break
if(new_network.normal_members.Find(src))
return 0
new_network.normal_members += src
return null
/obj/machinery/atmospherics/omni/Del()
loc = null
for(var/datum/omni_port/P in ports)
if(P.node)
P.node.disconnect(src)
del(P.network)
P.node = null
..()
/obj/machinery/atmospherics/omni/initialize()
for(var/datum/omni_port/P in ports)
if(P.node || P.mode == 0)
continue
for(var/obj/machinery/atmospherics/target in get_step(src, P.dir))
if(target.initialize_directions & get_dir(target,src))
P.node = target
break
for(var/datum/omni_port/P in ports)
P.update = 1
update_ports()
/obj/machinery/atmospherics/omni/build_network()
for(var/datum/omni_port/P in ports)
if(!P.network && P.node)
P.network = new /datum/pipe_network()
P.network.normal_members += src
P.network.build_network(P.node, src)
/obj/machinery/atmospherics/omni/return_network(obj/machinery/atmospherics/reference)
build_network()
for(var/datum/omni_port/P in ports)
if(reference == P.node)
return P.network
return null
/obj/machinery/atmospherics/omni/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
for(var/datum/omni_port/P in ports)
if(P.network == old_network)
P.network = new_network
return 1
/obj/machinery/atmospherics/omni/return_network_air(datum/pipe_network/reference)
var/list/results = list()
for(var/datum/omni_port/P in ports)
if(P.network == reference)
results += P.air
return results
/obj/machinery/atmospherics/omni/disconnect(obj/machinery/atmospherics/reference)
for(var/datum/omni_port/P in ports)
if(reference == P.node)
del(P.network)
P.node = null
P.update = 1
break
update_ports()
return null
@@ -1,6 +1,6 @@
/obj/machinery/atmospherics/portables_connector
icon = 'icons/obj/atmospherics/portables_connector.dmi'
icon_state = "intact"
icon = 'icons/atmos/connector.dmi'
icon_state = "map_connector"
name = "Connector Port"
desc = "For connecting portables devices related to atmospherics control."
@@ -16,142 +16,143 @@
var/on = 0
use_power = 0
level = 0
level = 1
New()
initialize_directions = dir
..()
/obj/machinery/atmospherics/portables_connector/New()
initialize_directions = dir
..()
update_icon()
if(node)
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]intact"
dir = get_dir(src, node)
else
icon_state = "exposed"
/obj/machinery/atmospherics/portables_connector/update_icon()
icon_state = "connector"
/obj/machinery/atmospherics/portables_connector/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
add_underlay(T, node, dir)
/obj/machinery/atmospherics/portables_connector/hide(var/i)
update_underlays()
/obj/machinery/atmospherics/portables_connector/process()
..()
if(!on)
return
hide(var/i) //to make the little pipe section invisible, the icon changes.
if(node)
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]intact"
dir = get_dir(src, node)
else
icon_state = "exposed"
process()
..()
if(!on)
return
if(!connected_device)
on = 0
return
if(network)
network.update = 1
return 1
if(!connected_device)
on = 0
return
if(network)
network.update = 1
return 1
// Housekeeping and pipe network stuff below
network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
if(reference == node)
network = new_network
/obj/machinery/atmospherics/portables_connector/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
if(reference == node)
network = new_network
if(new_network.normal_members.Find(src))
return 0
if(new_network.normal_members.Find(src))
return 0
new_network.normal_members += src
new_network.normal_members += src
return null
return null
Destroy()
loc = null
/obj/machinery/atmospherics/portables_connector/Del()
loc = null
if(connected_device)
connected_device.disconnect()
if(connected_device)
connected_device.disconnect()
if(node)
node.disconnect(src)
del(network)
if(node)
node.disconnect(src)
del(network)
node = null
node = null
..()
..()
initialize()
if(node) return
/obj/machinery/atmospherics/portables_connector/initialize()
if(node) return
var/node_connect = dir
var/node_connect = dir
for(var/obj/machinery/atmospherics/target in get_step(src,node_connect))
if(target.initialize_directions & get_dir(target,src))
for(var/obj/machinery/atmospherics/target in get_step(src,node_connect))
if(target.initialize_directions & get_dir(target,src))
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node = target
break
update_icon()
update_icon()
update_underlays()
/obj/machinery/atmospherics/portables_connector/build_network()
if(!network && node)
network = new /datum/pipe_network()
network.normal_members += src
network.build_network(node, src)
/obj/machinery/atmospherics/portables_connector/return_network(obj/machinery/atmospherics/reference)
build_network()
if(!network && node)
network = new /datum/pipe_network()
network.normal_members += src
network.build_network(node, src)
if(reference==node)
return network
if(reference==connected_device)
return network
return null
/obj/machinery/atmospherics/portables_connector/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
if(network == old_network)
network = new_network
return 1
/obj/machinery/atmospherics/portables_connector/return_network_air(datum/pipe_network/reference)
var/list/results = list()
if(connected_device)
results += connected_device.air_contents
return results
/obj/machinery/atmospherics/portables_connector/disconnect(obj/machinery/atmospherics/reference)
if(reference==node)
del(network)
node = null
update_underlays()
return null
return_network(obj/machinery/atmospherics/reference)
build_network()
if(reference==node)
return network
if(reference==connected_device)
return network
return null
reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
if(network == old_network)
network = new_network
/obj/machinery/atmospherics/portables_connector/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (connected_device)
user << "\red You cannot unwrench this [src], dettach [connected_device] first."
return 1
return_network_air(datum/pipe_network/reference)
var/list/results = list()
if(connected_device)
results += connected_device.air_contents
return results
disconnect(obj/machinery/atmospherics/reference)
if(reference==node)
del(network)
node = null
return null
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (connected_device)
user << "\red You cannot unwrench this [src], dettach [connected_device] first."
return 1
if (locate(/obj/machinery/portable_atmospherics, src.loc))
return 1
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
qdel(src)
if (locate(/obj/machinery/portable_atmospherics, src.loc))
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
@@ -1,13 +1,11 @@
obj/machinery/atmospherics/trinary/filter
icon = 'icons/obj/atmospherics/filter.dmi'
icon_state = "intact_off"
/obj/machinery/atmospherics/trinary/filter
icon = 'icons/atmos/filter.dmi'
icon_state = "map"
density = 0
level = 1
name = "Gas filter"
req_access = list(access_atmospherics)
var/on = 0
var/temp = null // -- TLE
var/target_pressure = ONE_ATMOSPHERE
@@ -16,7 +14,7 @@ obj/machinery/atmospherics/trinary/filter
/*
Filter types:
-1: Nothing
0: Carbon Molecules: Plasma Toxin, Oxygen Agent B
0: Toxins: Toxins, Oxygen Agent B
1: Oxygen: Oxygen ONLY
2: Nitrogen: Nitrogen ONLY
3: Carbon Dioxide: Carbon Dioxide ONLY
@@ -26,141 +24,159 @@ Filter types:
var/frequency = 0
var/datum/radio_frequency/radio_connection
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
/obj/machinery/atmospherics/trinary/filter/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
New()
if(radio_controller)
initialize()
..()
/* I don't know why this is here, but it's ugly, so I'm disabling it
/obj/machinery/atmospherics/trinary/filter/New()
..()
if(radio_controller)
initialize()
*/
/obj/machinery/atmospherics/trinary/filter/update_icon()
if(istype(src, /obj/machinery/atmospherics/trinary/filter/m_filter))
icon_state = "m"
else
icon_state = ""
if(!powered())
icon_state += "off"
else if(node2 && node3 && node1)
icon_state += on ? "on" : "off"
else
icon_state += "off"
on = 0
update_icon()
if(stat & NOPOWER)
icon_state = "intact_off"
else if(node2 && node3 && node1)
icon_state = "intact_[on?("on"):("off")]"
/obj/machinery/atmospherics/trinary/filter/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
add_underlay(T, node1, turn(dir, -180))
if(istype(src, /obj/machinery/atmospherics/trinary/filter/m_filter))
add_underlay(T, node2, turn(dir, 90))
else
icon_state = "intact_off"
on = 0
add_underlay(T, node2, turn(dir, -90))
return
add_underlay(T, node3, dir)
power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
/obj/machinery/atmospherics/trinary/filter/hide(var/i)
update_underlays()
process()
..()
if(!on)
return 0
/obj/machinery/atmospherics/trinary/filter/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
var/output_starting_pressure = air3.return_pressure()
/obj/machinery/atmospherics/trinary/filter/process()
..()
if(!on)
return 0
if(output_starting_pressure >= target_pressure || air2.return_pressure() >= target_pressure )
//No need to mix if target is already full!
return 1
//Calculate necessary moles to transfer using PV=nRT
var/pressure_delta = target_pressure - output_starting_pressure
var/transfer_moles
if(air1.temperature > 0)
transfer_moles = pressure_delta*air3.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
//Actually transfer the gas
if(transfer_moles > 0)
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
if(!removed)
return
var/datum/gas_mixture/filtered_out = new
filtered_out.temperature = removed.temperature
switch(filter_type)
if(0) //removing hydrocarbons
filtered_out.toxins = removed.toxins
removed.toxins = 0
if(removed.trace_gases.len>0)
for(var/datum/gas/trace_gas in removed.trace_gases)
if(istype(trace_gas, /datum/gas/oxygen_agent_b))
removed.trace_gases -= trace_gas
filtered_out.trace_gases += trace_gas
if(1) //removing O2
filtered_out.oxygen = removed.oxygen
removed.oxygen = 0
if(2) //removing N2
filtered_out.nitrogen = removed.nitrogen
removed.nitrogen = 0
if(3) //removing CO2
filtered_out.carbon_dioxide = removed.carbon_dioxide
removed.carbon_dioxide = 0
if(4)//removing N2O
if(removed.trace_gases.len>0)
for(var/datum/gas/trace_gas in removed.trace_gases)
if(istype(trace_gas, /datum/gas/sleeping_agent))
removed.trace_gases -= trace_gas
filtered_out.trace_gases += trace_gas
else
filtered_out = null
air2.merge(filtered_out)
air3.merge(removed)
if(network2)
network2.update = 1
if(network3)
network3.update = 1
if(network1)
network1.update = 1
var/output_starting_pressure = air3.return_pressure()
if(output_starting_pressure >= target_pressure || air2.return_pressure() >= target_pressure )
//No need to mix if target is already full!
return 1
initialize()
set_frequency(frequency)
..()
//Calculate necessary moles to transfer using PV=nRT
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
var/pressure_delta = target_pressure - output_starting_pressure
var/transfer_moles
if(air1.temperature > 0)
transfer_moles = pressure_delta*air3.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
//Actually transfer the gas
if(transfer_moles > 0)
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
if(!removed)
return
var/datum/gas_mixture/filtered_out = new
filtered_out.temperature = removed.temperature
switch(filter_type)
if(0) //removing hydrocarbons
filtered_out.toxins = removed.toxins
removed.toxins = 0
if(removed.trace_gases.len>0)
for(var/datum/gas/trace_gas in removed.trace_gases)
if(istype(trace_gas, /datum/gas/oxygen_agent_b))
removed.trace_gases -= trace_gas
filtered_out.trace_gases += trace_gas
if(1) //removing O2
filtered_out.oxygen = removed.oxygen
removed.oxygen = 0
if(2) //removing N2
filtered_out.nitrogen = removed.nitrogen
removed.nitrogen = 0
if(3) //removing CO2
filtered_out.carbon_dioxide = removed.carbon_dioxide
removed.carbon_dioxide = 0
if(4)//removing N2O
if(removed.trace_gases.len>0)
for(var/datum/gas/trace_gas in removed.trace_gases)
if(istype(trace_gas, /datum/gas/sleeping_agent))
removed.trace_gases -= trace_gas
filtered_out.trace_gases += trace_gas
else
filtered_out = null
obj/machinery/atmospherics/trinary/filter/attack_hand(user as mob) // -- TLE
air2.merge(filtered_out)
air3.merge(removed)
if(network2)
network2.update = 1
if(network3)
network3.update = 1
if(network1)
network1.update = 1
return 1
/obj/machinery/atmospherics/trinary/filter/initialize()
set_frequency(frequency)
..()
/obj/machinery/atmospherics/trinary/filter/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
/obj/machinery/atmospherics/trinary/filter/attack_hand(user as mob) // -- TLE
if(..())
return
@@ -172,7 +188,7 @@ obj/machinery/atmospherics/trinary/filter/attack_hand(user as mob) // -- TLE
var/current_filter_type
switch(filter_type)
if(0)
current_filter_type = "Carbon Molecules"
current_filter_type = "Toxins"
if(1)
current_filter_type = "Oxygen"
if(2)
@@ -190,7 +206,7 @@ obj/machinery/atmospherics/trinary/filter/attack_hand(user as mob) // -- TLE
<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
<b>Filtering: </b>[current_filter_type]<br><HR>
<h4>Set Filter Type:</h4>
<A href='?src=\ref[src];filterset=0'>Carbon Molecules</A><BR>
<A href='?src=\ref[src];filterset=0'>Toxins</A><BR>
<A href='?src=\ref[src];filterset=1'>Oxygen</A><BR>
<A href='?src=\ref[src];filterset=2'>Nitrogen</A><BR>
<A href='?src=\ref[src];filterset=3'>Carbon Dioxide</A><BR>
@@ -213,7 +229,7 @@ obj/machinery/atmospherics/trinary/filter/attack_hand(user as mob) // -- TLE
onclose(user, "atmo_filter")
return
obj/machinery/atmospherics/trinary/filter/Topic(href, href_list) // -- TLE
/obj/machinery/atmospherics/trinary/filter/Topic(href, href_list) // -- TLE
if(..())
return
usr.set_machine(src)
@@ -236,4 +252,47 @@ obj/machinery/atmospherics/trinary/filter/Topic(href, href_list) // -- TLE
*/
return
/obj/machinery/atmospherics/trinary/filter/m_filter
icon_state = "mmap"
dir = SOUTH
initialize_directions = SOUTH|NORTH|EAST
obj/machinery/atmospherics/trinary/filter/m_filter/New()
..()
switch(dir)
if(NORTH)
initialize_directions = WEST|NORTH|SOUTH
if(SOUTH)
initialize_directions = SOUTH|EAST|NORTH
if(EAST)
initialize_directions = EAST|WEST|NORTH
if(WEST)
initialize_directions = WEST|SOUTH|EAST
/obj/machinery/atmospherics/trinary/filter/m_filter/initialize()
set_frequency(frequency)
if(node1 && node2 && node3) return
var/node1_connect = turn(dir, -180)
var/node2_connect = turn(dir, 90)
var/node3_connect = dir
for(var/obj/machinery/atmospherics/target in get_step(src,node1_connect))
if(target.initialize_directions & get_dir(target,src))
node1 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node2_connect))
if(target.initialize_directions & get_dir(target,src))
node2 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node3_connect))
if(target.initialize_directions & get_dir(target,src))
node3 = target
break
update_icon()
update_underlays()
@@ -1,164 +1,274 @@
obj/machinery/atmospherics/trinary/mixer
icon = 'icons/obj/atmospherics/mixer.dmi'
icon_state = "intact_off"
/obj/machinery/atmospherics/trinary/mixer
icon = 'icons/atmos/mixer.dmi'
icon_state = "map"
density = 0
level = 1
name = "Gas mixer"
req_access = list(access_atmospherics)
var/on = 0
var/target_pressure = ONE_ATMOSPHERE
var/node1_concentration = 0.5
var/node2_concentration = 0.5
//node 3 is the outlet, nodes 1 & 2 are intakes
update_icon()
if(stat & NOPOWER)
icon_state = "intact_off"
else if(node2 && node3 && node1)
icon_state = "intact_[on?("on"):("off")]"
/obj/machinery/atmospherics/trinary/mixer/update_icon(var/safety = 0)
if(istype(src, /obj/machinery/atmospherics/trinary/mixer/m_mixer))
icon_state = "m"
else if(istype(src, /obj/machinery/atmospherics/trinary/mixer/t_mixer))
icon_state = "t"
else
icon_state = ""
if(!powered())
icon_state += "off"
else if(node2 && node3 && node1)
icon_state += on ? "on" : "off"
else
icon_state += "off"
on = 0
/obj/machinery/atmospherics/trinary/mixer/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
if(istype(src, /obj/machinery/atmospherics/trinary/mixer/t_mixer))
add_underlay(T, node1, turn(dir, -90))
else
icon_state = "intact_off"
on = 0
add_underlay(T, node1, turn(dir, -180))
return
if(istype(src, /obj/machinery/atmospherics/trinary/mixer/m_mixer) || istype(src, /obj/machinery/atmospherics/trinary/mixer/t_mixer))
add_underlay(T, node2, turn(dir, 90))
else
add_underlay(T, node2, turn(dir, -90))
power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
add_underlay(T, node3, dir)
New()
..()
air3.volume = 300
/obj/machinery/atmospherics/trinary/mixer/hide(var/i)
update_underlays()
process()
..()
if(!on)
return 0
/obj/machinery/atmospherics/trinary/mixer/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
var/output_starting_pressure = air3.return_pressure()
/obj/machinery/atmospherics/trinary/mixer/New()
..()
air3.volume = 300
if(output_starting_pressure >= target_pressure)
//No need to mix if target is already full!
return 1
/obj/machinery/atmospherics/trinary/mixer/process()
..()
if(!on)
return 0
//Calculate necessary moles to transfer using PV=nRT
var/pressure_delta = target_pressure - output_starting_pressure
var/transfer_moles1 = 0
var/transfer_moles2 = 0
if(air1.temperature > 0)
transfer_moles1 = (node1_concentration*pressure_delta)*air3.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
if(air2.temperature > 0)
transfer_moles2 = (node2_concentration*pressure_delta)*air3.volume/(air2.temperature * R_IDEAL_GAS_EQUATION)
var/air1_moles = air1.total_moles()
var/air2_moles = air2.total_moles()
if((air1_moles < transfer_moles1) || (air2_moles < transfer_moles2))
if(!transfer_moles1 || !transfer_moles2) return
var/ratio = min(air1_moles/transfer_moles1, air2_moles/transfer_moles2)
transfer_moles1 *= ratio
transfer_moles2 *= ratio
//Actually transfer the gas
if(transfer_moles1 > 0)
var/datum/gas_mixture/removed1 = air1.remove(transfer_moles1)
air3.merge(removed1)
if(transfer_moles2 > 0)
var/datum/gas_mixture/removed2 = air2.remove(transfer_moles2)
air3.merge(removed2)
if(network1 && transfer_moles1)
network1.update = 1
if(network2 && transfer_moles2)
network2.update = 1
if(network3)
network3.update = 1
var/output_starting_pressure = air3.return_pressure()
if(output_starting_pressure >= target_pressure)
//No need to mix if target is already full!
return 1
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
//Calculate necessary moles to transfer using PV=nRT
attack_hand(user as mob)
if(..())
return
src.add_fingerprint(usr)
if(!src.allowed(user))
user << "\red Access denied."
return
usr.set_machine(src)
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
<b>Desirable output pressure: </b>
[target_pressure]kPa | <a href='?src=\ref[src];set_press=1'>Change</a>
<br>
<b>Node 1 Concentration:</b>
<a href='?src=\ref[src];node1_c=-0.1'><b>-</b></a>
<a href='?src=\ref[src];node1_c=-0.01'>-</a>
[node1_concentration]([node1_concentration*100]%)
<a href='?src=\ref[src];node1_c=0.01'><b>+</b></a>
<a href='?src=\ref[src];node1_c=0.1'>+</a>
<br>
<b>Node 2 Concentration:</b>
<a href='?src=\ref[src];node2_c=-0.1'><b>-</b></a>
<a href='?src=\ref[src];node2_c=-0.01'>-</a>
[node2_concentration]([node2_concentration*100]%)
<a href='?src=\ref[src];node2_c=0.01'><b>+</b></a>
<a href='?src=\ref[src];node2_c=0.1'>+</a>
"}
var/pressure_delta = target_pressure - output_starting_pressure
var/transfer_moles1 = 0
var/transfer_moles2 = 0
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_mixer")
onclose(user, "atmo_mixer")
if(air1.temperature > 0)
transfer_moles1 = (node1_concentration*pressure_delta)*air3.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
if(air2.temperature > 0)
transfer_moles2 = (node2_concentration*pressure_delta)*air3.volume/(air2.temperature * R_IDEAL_GAS_EQUATION)
var/air1_moles = air1.total_moles()
var/air2_moles = air2.total_moles()
if((air1_moles < transfer_moles1) || (air2_moles < transfer_moles2))
if(!transfer_moles1 || !transfer_moles2) return
var/ratio = min(air1_moles/transfer_moles1, air2_moles/transfer_moles2)
transfer_moles1 *= ratio
transfer_moles2 *= ratio
//Actually transfer the gas
if(transfer_moles1 > 0)
var/datum/gas_mixture/removed1 = air1.remove(transfer_moles1)
air3.merge(removed1)
if(transfer_moles2 > 0)
var/datum/gas_mixture/removed2 = air2.remove(transfer_moles2)
air3.merge(removed2)
if(network1 && transfer_moles1)
network1.update = 1
if(network2 && transfer_moles2)
network2.update = 1
if(network3)
network3.update = 1
return 1
/obj/machinery/atmospherics/trinary/mixer/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
/obj/machinery/atmospherics/trinary/mixer/attack_hand(user as mob)
if(..())
return
Topic(href,href_list)
if(..()) return
if(href_list["power"])
on = !on
if(href_list["set_press"])
var/new_pressure = input(usr,"Enter new output pressure (0-4500kPa)","Pressure control",src.target_pressure) as num
src.target_pressure = max(0, min(4500, new_pressure))
if(href_list["node1_c"])
var/value = text2num(href_list["node1_c"])
src.node1_concentration = max(0, min(1, src.node1_concentration + value))
src.node2_concentration = max(0, min(1, src.node2_concentration - value))
if(href_list["node2_c"])
var/value = text2num(href_list["node2_c"])
src.node2_concentration = max(0, min(1, src.node2_concentration + value))
src.node1_concentration = max(0, min(1, src.node1_concentration - value))
src.update_icon()
src.updateUsrDialog()
src.add_fingerprint(usr)
if(!src.allowed(user))
user << "\red Access denied."
return
usr.set_machine(src)
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
<b>Desirable output pressure: </b>
[target_pressure]kPa | <a href='?src=\ref[src];set_press=1'>Change</a>
<br>
<b>Node 1 Concentration:</b>
<a href='?src=\ref[src];node1_c=-0.1'><b>-</b></a>
<a href='?src=\ref[src];node1_c=-0.01'>-</a>
[node1_concentration]([node1_concentration*100]%)
<a href='?src=\ref[src];node1_c=0.01'><b>+</b></a>
<a href='?src=\ref[src];node1_c=0.1'>+</a>
<br>
<b>Node 2 Concentration:</b>
<a href='?src=\ref[src];node2_c=-0.1'><b>-</b></a>
<a href='?src=\ref[src];node2_c=-0.01'>-</a>
[node2_concentration]([node2_concentration*100]%)
<a href='?src=\ref[src];node2_c=0.01'><b>+</b></a>
<a href='?src=\ref[src];node2_c=0.1'>+</a>
"}
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_mixer")
onclose(user, "atmo_mixer")
return
/obj/machinery/atmospherics/trinary/mixer/Topic(href,href_list)
if(..()) return
if(href_list["power"])
on = !on
if(href_list["set_press"])
var/new_pressure = input(usr,"Enter new output pressure (0-4500kPa)","Pressure control",src.target_pressure) as num
src.target_pressure = max(0, min(4500, new_pressure))
if(href_list["node1_c"])
var/value = text2num(href_list["node1_c"])
src.node1_concentration = max(0, min(1, src.node1_concentration + value))
src.node2_concentration = max(0, min(1, src.node2_concentration - value))
if(href_list["node2_c"])
var/value = text2num(href_list["node2_c"])
src.node2_concentration = max(0, min(1, src.node2_concentration + value))
src.node1_concentration = max(0, min(1, src.node1_concentration - value))
src.update_icon()
src.updateUsrDialog()
return
obj/machinery/atmospherics/trinary/mixer/t_mixer
icon_state = "tmap"
dir = SOUTH
initialize_directions = SOUTH|EAST|WEST
//node 3 is the outlet, nodes 1 & 2 are intakes
obj/machinery/atmospherics/trinary/mixer/t_mixer/New()
..()
switch(dir)
if(NORTH)
initialize_directions = EAST|NORTH|WEST
if(SOUTH)
initialize_directions = SOUTH|WEST|EAST
if(EAST)
initialize_directions = EAST|NORTH|SOUTH
if(WEST)
initialize_directions = WEST|NORTH|SOUTH
obj/machinery/atmospherics/trinary/mixer/t_mixer/initialize()
if(node1 && node2 && node3) return
var/node1_connect = turn(dir, -90)
var/node2_connect = turn(dir, 90)
var/node3_connect = dir
for(var/obj/machinery/atmospherics/target in get_step(src,node1_connect))
if(target.initialize_directions & get_dir(target,src))
node1 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node2_connect))
if(target.initialize_directions & get_dir(target,src))
node2 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node3_connect))
if(target.initialize_directions & get_dir(target,src))
node3 = target
break
update_icon()
update_underlays()
obj/machinery/atmospherics/trinary/mixer/m_mixer
icon_state = "mmap"
dir = SOUTH
initialize_directions = SOUTH|NORTH|EAST
//node 3 is the outlet, nodes 1 & 2 are intakes
obj/machinery/atmospherics/trinary/mixer/m_mixer/New()
..()
switch(dir)
if(NORTH)
initialize_directions = WEST|NORTH|SOUTH
if(SOUTH)
initialize_directions = SOUTH|EAST|NORTH
if(EAST)
initialize_directions = EAST|WEST|NORTH
if(WEST)
initialize_directions = WEST|SOUTH|EAST
obj/machinery/atmospherics/trinary/mixer/m_mixer/initialize()
if(node1 && node2 && node3) return
var/node1_connect = turn(dir, -180)
var/node2_connect = turn(dir, 90)
var/node3_connect = dir
for(var/obj/machinery/atmospherics/target in get_step(src,node1_connect))
if(target.initialize_directions & get_dir(target,src))
node1 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node2_connect))
if(target.initialize_directions & get_dir(target,src))
node2 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node3_connect))
if(target.initialize_directions & get_dir(target,src))
node3 = target
break
update_icon()
update_underlays()
@@ -2,6 +2,8 @@ obj/machinery/atmospherics/trinary
dir = SOUTH
initialize_directions = SOUTH|NORTH|WEST
use_power = 1
var/on = 0
var/datum/gas_mixture/air1
var/datum/gas_mixture/air2
@@ -52,7 +54,7 @@ obj/machinery/atmospherics/trinary
return null
Destroy()
Del()
loc = null
if(node1)
@@ -94,6 +96,7 @@ obj/machinery/atmospherics/trinary
break
update_icon()
update_underlays()
build_network()
if(!network1 && node1)
@@ -160,5 +163,7 @@ obj/machinery/atmospherics/trinary
else if(reference==node3)
del(network3)
node3 = null
update_underlays()
return null
+454 -392
View File
@@ -1,10 +1,11 @@
obj/machinery/atmospherics/tvalve
icon = 'icons/obj/atmospherics/valve.dmi'
icon_state = "tvalve0"
/obj/machinery/atmospherics/tvalve
icon = 'icons/atmos/tvalve.dmi'
icon_state = "map_tvalve0"
name = "manual switching valve"
desc = "A pipe valve"
level = 1
dir = SOUTH
initialize_directions = SOUTH|NORTH|WEST
@@ -19,417 +20,478 @@ obj/machinery/atmospherics/tvalve
var/datum/pipe_network/network_node2
var/datum/pipe_network/network_node3
update_icon(animation)
if(animation)
flick("tvalve[src.state][!src.state]",src)
/obj/machinery/atmospherics/tvalve/bypass
icon_state = "map_tvalve1"
state = 1
/obj/machinery/atmospherics/tvalve/update_icon(animation)
if(animation)
flick("tvalve[src.state][!src.state]",src)
else
icon_state = "tvalve[state]"
/obj/machinery/atmospherics/tvalve/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
add_underlay(T, node1, turn(dir, -180))
if(istype(src, /obj/machinery/atmospherics/tvalve/mirrored))
add_underlay(T, node2, turn(dir, 90))
else
icon_state = "tvalve[state]"
add_underlay(T, node2, turn(dir, -90))
add_underlay(T, node3, dir)
New()
initialize_directions()
..()
proc/initialize_directions()
switch(dir)
if(NORTH)
initialize_directions = SOUTH|NORTH|EAST
if(SOUTH)
initialize_directions = NORTH|SOUTH|WEST
if(EAST)
initialize_directions = WEST|EAST|SOUTH
if(WEST)
initialize_directions = EAST|WEST|NORTH
network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
if(reference == node1)
network_node1 = new_network
if(state)
network_node2 = new_network
else
network_node3 = new_network
else if(reference == node2)
network_node2 = new_network
if(state)
network_node1 = new_network
else if(reference == node3)
network_node3 = new_network
if(!state)
network_node1 = new_network
if(new_network.normal_members.Find(src))
return 0
new_network.normal_members += src
if(state)
if(reference == node1)
if(node2)
return node2.network_expand(new_network, src)
else if(reference == node2)
if(node1)
return node1.network_expand(new_network, src)
else
if(reference == node1)
if(node3)
return node3.network_expand(new_network, src)
else if(reference == node3)
if(node1)
return node1.network_expand(new_network, src)
return null
Destroy()
loc = null
if(node1)
node1.disconnect(src)
del(network_node1)
if(node2)
node2.disconnect(src)
del(network_node2)
if(node3)
node3.disconnect(src)
del(network_node3)
node1 = null
node2 = null
node3 = null
..()
proc/go_to_side()
if(state) return 0
state = 1
update_icon()
if(network_node1)
del(network_node1)
if(network_node3)
del(network_node3)
build_network()
if(network_node1&&network_node2)
network_node1.merge(network_node2)
network_node2 = network_node1
if(network_node1)
network_node1.update = 1
else if(network_node2)
network_node2.update = 1
return 1
proc/go_straight()
if(!state)
return 0
state = 0
update_icon()
if(network_node1)
del(network_node1)
if(network_node2)
del(network_node2)
build_network()
if(network_node1&&network_node3)
network_node1.merge(network_node3)
network_node3 = network_node1
if(network_node1)
network_node1.update = 1
else if(network_node3)
network_node3.update = 1
return 1
attack_ai(mob/user as mob)
return
attack_paw(mob/user as mob)
return attack_hand(user)
attack_hand(mob/user as mob)
src.add_fingerprint(usr)
update_icon(1)
sleep(10)
if (src.state)
src.go_straight()
else
src.go_to_side()
process()
..()
machines.Remove(src)
/* if(open && (!node1 || !node2))
close()
if(!node1)
if(!nodealert)
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
nodealert = 1
else if (!node2)
if(!nodealert)
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
nodealert = 1
else if (nodealert)
nodealert = 0
*/
return
initialize()
var/node1_dir
var/node2_dir
var/node3_dir
node1_dir = turn(dir, 180)
node2_dir = turn(dir, -90)
node3_dir = dir
for(var/obj/machinery/atmospherics/target in get_step(src,node1_dir))
if(target.initialize_directions & get_dir(target,src))
node1 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node2_dir))
if(target.initialize_directions & get_dir(target,src))
node2 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node3_dir))
if(target.initialize_directions & get_dir(target,src))
node3 = target
break
build_network()
if(!network_node1 && node1)
network_node1 = new /datum/pipe_network()
network_node1.normal_members += src
network_node1.build_network(node1, src)
if(!network_node2 && node2)
network_node2 = new /datum/pipe_network()
network_node2.normal_members += src
network_node2.build_network(node2, src)
if(!network_node3 && node3)
network_node3 = new /datum/pipe_network()
network_node3.normal_members += src
network_node3.build_network(node3, src)
return_network(obj/machinery/atmospherics/reference)
build_network()
if(reference==node1)
return network_node1
if(reference==node2)
return network_node2
if(reference==node3)
return network_node3
return null
reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
if(network_node1 == old_network)
network_node1 = new_network
if(network_node2 == old_network)
network_node2 = new_network
if(network_node3 == old_network)
network_node3 = new_network
return 1
return_network_air(datum/network/reference)
return null
disconnect(obj/machinery/atmospherics/reference)
if(reference==node1)
del(network_node1)
node1 = null
else if(reference==node2)
del(network_node2)
node2 = null
else if(reference==node3)
del(network_node3)
node2 = null
return null
digital // can be controlled by AI
name = "digital switching valve"
desc = "A digitally controlled valve."
icon = 'icons/obj/atmospherics/digital_valve.dmi'
attack_ai(mob/user as mob)
src.add_hiddenprint(user)
return src.attack_hand(user)
attack_hand(mob/user as mob)
if(!src.allowed(user))
user << "\red Access denied."
return
..()
//Radio remote control
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
var/frequency = 0
var/id = null
var/datum/radio_frequency/radio_connection
initialize()
..()
if(frequency)
set_frequency(frequency)
receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id))
return 0
switch(signal.data["command"])
if("valve_open")
if(!state)
go_to_side()
if("valve_close")
if(state)
go_straight()
if("valve_toggle")
if(state)
go_straight()
else
go_to_side()
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (istype(src, /obj/machinery/atmospherics/tvalve/digital))
user << "\red You cannot unwrench this [src], it's too complicated."
return 1
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
obj/machinery/atmospherics/tvalve/mirrored
icon_state = "tvalvem0"
/obj/machinery/atmospherics/tvalve/hide(var/i)
update_underlays()
/obj/machinery/atmospherics/tvalve/New()
initialize_directions()
switch(dir)
if(NORTH)
initialize_directions = SOUTH|NORTH|WEST
if(SOUTH)
initialize_directions = NORTH|SOUTH|EAST
if(EAST)
initialize_directions = WEST|EAST|NORTH
if(WEST)
initialize_directions = EAST|WEST|SOUTH
..()
initialize()
var/node1_dir
var/node2_dir
var/node3_dir
/obj/machinery/atmospherics/tvalve/proc/initialize_directions()
switch(dir)
if(NORTH)
initialize_directions = SOUTH|NORTH|EAST
if(SOUTH)
initialize_directions = NORTH|SOUTH|WEST
if(EAST)
initialize_directions = WEST|EAST|SOUTH
if(WEST)
initialize_directions = EAST|WEST|NORTH
node1_dir = turn(dir, 180)
node2_dir = turn(dir, 90)
node3_dir = dir
/obj/machinery/atmospherics/tvalve/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
if(reference == node1)
network_node1 = new_network
if(state)
network_node2 = new_network
else
network_node3 = new_network
else if(reference == node2)
network_node2 = new_network
if(state)
network_node1 = new_network
else if(reference == node3)
network_node3 = new_network
if(!state)
network_node1 = new_network
for(var/obj/machinery/atmospherics/target in get_step(src,node1_dir))
if(target.initialize_directions & get_dir(target,src))
if(new_network.normal_members.Find(src))
return 0
new_network.normal_members += src
if(state)
if(reference == node1)
if(node2)
return node2.network_expand(new_network, src)
else if(reference == node2)
if(node1)
return node1.network_expand(new_network, src)
else
if(reference == node1)
if(node3)
return node3.network_expand(new_network, src)
else if(reference == node3)
if(node1)
return node1.network_expand(new_network, src)
return null
/obj/machinery/atmospherics/tvalve/Del()
loc = null
if(node1)
node1.disconnect(src)
del(network_node1)
if(node2)
node2.disconnect(src)
del(network_node2)
if(node3)
node3.disconnect(src)
del(network_node3)
node1 = null
node2 = null
node3 = null
..()
/obj/machinery/atmospherics/tvalve/proc/go_to_side()
if(state) return 0
state = 1
update_icon()
if(network_node1)
del(network_node1)
if(network_node3)
del(network_node3)
build_network()
if(network_node1&&network_node2)
network_node1.merge(network_node2)
network_node2 = network_node1
if(network_node1)
network_node1.update = 1
else if(network_node2)
network_node2.update = 1
return 1
/obj/machinery/atmospherics/tvalve/proc/go_straight()
if(!state)
return 0
state = 0
update_icon()
if(network_node1)
del(network_node1)
if(network_node2)
del(network_node2)
build_network()
if(network_node1&&network_node3)
network_node1.merge(network_node3)
network_node3 = network_node1
if(network_node1)
network_node1.update = 1
else if(network_node3)
network_node3.update = 1
return 1
/obj/machinery/atmospherics/tvalve/attack_ai(mob/user as mob)
return
/obj/machinery/atmospherics/tvalve/attack_paw(mob/user as mob)
return attack_hand(user)
/obj/machinery/atmospherics/tvalve/attack_hand(mob/user as mob)
src.add_fingerprint(usr)
update_icon(1)
sleep(10)
if (src.state)
src.go_straight()
else
src.go_to_side()
/obj/machinery/atmospherics/tvalve/process()
..()
. = PROCESS_KILL
//machines.Remove(src)
return
/obj/machinery/atmospherics/tvalve/initialize()
var/node1_dir
var/node2_dir
var/node3_dir
node1_dir = turn(dir, 180)
node2_dir = turn(dir, -90)
node3_dir = dir
for(var/obj/machinery/atmospherics/target in get_step(src,node1_dir))
if(target.initialize_directions & get_dir(target,src))
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node1 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node2_dir))
if(target.initialize_directions & get_dir(target,src))
for(var/obj/machinery/atmospherics/target in get_step(src,node2_dir))
if(target.initialize_directions & get_dir(target,src))
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node2 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node3_dir))
if(target.initialize_directions & get_dir(target,src))
for(var/obj/machinery/atmospherics/target in get_step(src,node3_dir))
if(target.initialize_directions & get_dir(target,src))
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node3 = target
break
update_icon()
update_underlays()
update_icon(animation)
if(animation)
flick("tvalvem[src.state][!src.state]",src)
else
icon_state = "tvalvem[state]"
/obj/machinery/atmospherics/tvalve/build_network()
if(!network_node1 && node1)
network_node1 = new /datum/pipe_network()
network_node1.normal_members += src
network_node1.build_network(node1, src)
digital // can be controlled by AI
name = "digital switching valve"
desc = "A digitally controlled valve."
icon = 'icons/obj/atmospherics/digital_valve.dmi'
if(!network_node2 && node2)
network_node2 = new /datum/pipe_network()
network_node2.normal_members += src
network_node2.build_network(node2, src)
attack_ai(mob/user as mob)
src.add_hiddenprint(user)
return src.attack_hand(user)
if(!network_node3 && node3)
network_node3 = new /datum/pipe_network()
network_node3.normal_members += src
network_node3.build_network(node3, src)
attack_hand(mob/user as mob)
if(!src.allowed(user))
user << "\red Access denied."
return
..()
//Radio remote control -eh?
/obj/machinery/atmospherics/tvalve/return_network(obj/machinery/atmospherics/reference)
build_network()
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
if(reference==node1)
return network_node1
var/frequency = 0
var/id = null
var/datum/radio_frequency/radio_connection
if(reference==node2)
return network_node2
initialize()
..()
if(frequency)
set_frequency(frequency)
if(reference==node3)
return network_node3
receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id))
return 0
return null
switch(signal.data["command"])
if("valve_open")
if(!state)
go_to_side()
/obj/machinery/atmospherics/tvalve/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
if(network_node1 == old_network)
network_node1 = new_network
if(network_node2 == old_network)
network_node2 = new_network
if(network_node3 == old_network)
network_node3 = new_network
if("valve_close")
if(state)
go_straight()
return 1
if("valve_toggle")
if(state)
go_straight()
else
go_to_side()
/obj/machinery/atmospherics/tvalve/return_network_air(datum/network/reference)
return null
/obj/machinery/atmospherics/tvalve/disconnect(obj/machinery/atmospherics/reference)
if(reference==node1)
del(network_node1)
node1 = null
else if(reference==node2)
del(network_node2)
node2 = null
else if(reference==node3)
del(network_node3)
node2 = null
update_underlays()
return null
/obj/machinery/atmospherics/tvalve/digital // can be controlled by AI
name = "digital switching valve"
desc = "A digitally controlled valve."
icon = 'icons/atmos/digital_tvalve.dmi'
var/frequency = 0
var/id = null
var/datum/radio_frequency/radio_connection
/obj/machinery/atmospherics/tvalve/digital/bypass
icon_state = "map_tvalve1"
state = 1
/obj/machinery/atmospherics/tvalve/digital/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
/obj/machinery/atmospherics/tvalve/digital/update_icon()
..()
if(!powered())
icon_state = "tvalvenopower"
/obj/machinery/atmospherics/tvalve/digital/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/atmospherics/tvalve/digital/attack_hand(mob/user as mob)
if(!powered())
return
if(!src.allowed(user))
user << "\red Access denied."
return
..()
//Radio remote control
/obj/machinery/atmospherics/tvalve/digital/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
/obj/machinery/atmospherics/tvalve/digital/initialize()
..()
if(frequency)
set_frequency(frequency)
/obj/machinery/atmospherics/tvalve/digital/receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id))
return 0
switch(signal.data["command"])
if("valve_open")
if(!state)
go_to_side()
if("valve_close")
if(state)
go_straight()
if("valve_toggle")
if(state)
go_straight()
else
go_to_side()
/obj/machinery/atmospherics/tvalve/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (istype(src, /obj/machinery/atmospherics/tvalve/digital))
user << "\red You cannot unwrench this [src], it's too complicated."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
/obj/machinery/atmospherics/tvalve/mirrored
icon_state = "map_tvalvem0"
/obj/machinery/atmospherics/tvalve/mirrored/bypass
icon_state = "map_tvalvem1"
state = 1
/obj/machinery/atmospherics/tvalve/mirrored/initialize_directions()
switch(dir)
if(NORTH)
initialize_directions = SOUTH|NORTH|WEST
if(SOUTH)
initialize_directions = NORTH|SOUTH|EAST
if(EAST)
initialize_directions = WEST|EAST|NORTH
if(WEST)
initialize_directions = EAST|WEST|SOUTH
/obj/machinery/atmospherics/tvalve/mirrored/initialize()
var/node1_dir
var/node2_dir
var/node3_dir
node1_dir = turn(dir, 180)
node2_dir = turn(dir, 90)
node3_dir = dir
for(var/obj/machinery/atmospherics/target in get_step(src,node1_dir))
if(target.initialize_directions & get_dir(target,src))
node1 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node2_dir))
if(target.initialize_directions & get_dir(target,src))
node2 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node3_dir))
if(target.initialize_directions & get_dir(target,src))
node3 = target
break
update_icon()
update_underlays()
/obj/machinery/atmospherics/tvalve/mirrored/update_icon(animation)
if(animation)
flick("tvalvem[src.state][!src.state]",src)
else
icon_state = "tvalvem[state]"
/obj/machinery/atmospherics/tvalve/mirrored/digital // can be controlled by AI
name = "digital switching valve"
desc = "A digitally controlled valve."
icon = 'icons/atmos/digital_tvalve.dmi'
var/frequency = 0
var/id = null
var/datum/radio_frequency/radio_connection
/obj/machinery/atmospherics/tvalve/mirrored/digital/bypass
icon_state = "map_tvalvem1"
state = 1
/obj/machinery/atmospherics/tvalve/mirrored/digital/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
/obj/machinery/atmospherics/tvalve/mirrored/digital/update_icon()
..()
if(!powered())
icon_state = "tvalvemnopower"
/obj/machinery/atmospherics/tvalve/mirrored/digital/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/atmospherics/tvalve/mirrored/digital/attack_hand(mob/user as mob)
if(!powered())
return
if(!src.allowed(user))
user << "\red Access denied."
return
..()
//Radio remote control -eh?
/obj/machinery/atmospherics/tvalve/mirrored/digital/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
/obj/machinery/atmospherics/tvalve/mirrored/digital/initialize()
..()
if(frequency)
set_frequency(frequency)
/obj/machinery/atmospherics/tvalve/mirrored/digital/receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id))
return 0
switch(signal.data["command"])
if("valve_open")
if(!state)
go_to_side()
if("valve_close")
if(state)
go_straight()
if("valve_toggle")
if(state)
go_straight()
else
go_to_side()
@@ -1,7 +1,8 @@
/obj/machinery/atmospherics/unary/outlet_injector
icon = 'icons/obj/atmospherics/outlet_injector.dmi'
icon_state = "off"
icon = 'icons/atmos/injector.dmi'
icon_state = "map_injector"
use_power = 1
layer = 3
name = "Air Injector"
desc = "Has a valve and pump attached to it"
@@ -17,131 +18,122 @@
level = 1
update_icon()
if(node)
if(on && !(stat & NOPOWER))
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]on"
else
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
else
icon_state = "exposed"
on = 0
/obj/machinery/atmospherics/unary/outlet_injector/update_icon()
if(!powered())
icon_state = "off"
else
icon_state = "[on ? "on" : "off"]"
return
power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
process()
..()
injecting = 0
if(!on || stat & NOPOWER)
return 0
if(air_contents.temperature > 0)
var/transfer_moles = (air_contents.return_pressure())*volume_rate/(air_contents.temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
loc.assume_air(removed)
if(network)
network.update = 1
return 1
proc/inject()
if(on || injecting)
return 0
injecting = 1
if(air_contents.temperature > 0)
var/transfer_moles = (air_contents.return_pressure())*volume_rate/(air_contents.temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
loc.assume_air(removed)
if(network)
network.update = 1
flick("inject", src)
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency)
broadcast_status()
if(!radio_connection)
return 0
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
signal.data = list(
"tag" = id,
"device" = "AO",
"power" = on,
"volume_rate" = volume_rate,
//"timestamp" = world.time,
"sigtype" = "status"
)
radio_connection.post_signal(src, signal)
return 1
initialize()
..()
set_frequency(frequency)
receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
return 0
if("power" in signal.data)
on = text2num(signal.data["power"])
if("power_toggle" in signal.data)
on = !on
if("inject" in signal.data)
spawn inject()
/obj/machinery/atmospherics/unary/outlet_injector/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
add_underlay(T, node, dir)
if("set_volume_rate" in signal.data)
var/number = text2num(signal.data["set_volume_rate"])
volume_rate = between(0, number, air_contents.volume)
if("status" in signal.data)
spawn(2)
broadcast_status()
return //do not update_icon
//log_admin("DEBUG \[[world.timeofday]\]: outlet_injector/receive_signal: unknown command \"[signal.data["command"]]\"\n[signal.debug_print()]")
//return
spawn(2)
broadcast_status()
/obj/machinery/atmospherics/unary/outlet_injector/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
hide(var/i) //to make the little pipe section invisible, the icon changes.
if(node)
if(on)
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]on"
else
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
else
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]exposed"
on = 0
return
/obj/machinery/atmospherics/unary/outlet_injector/process()
..()
injecting = 0
if(!on || stat & NOPOWER)
return 0
if(air_contents.temperature > 0)
var/transfer_moles = (air_contents.return_pressure())*volume_rate/(air_contents.temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
loc.assume_air(removed)
if(network)
network.update = 1
return 1
/obj/machinery/atmospherics/unary/outlet_injector/proc/inject()
if(on || injecting)
return 0
injecting = 1
if(air_contents.temperature > 0)
var/transfer_moles = (air_contents.return_pressure())*volume_rate/(air_contents.temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
loc.assume_air(removed)
if(network)
network.update = 1
flick("inject", src)
/obj/machinery/atmospherics/unary/outlet_injector/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency)
/obj/machinery/atmospherics/unary/outlet_injector/proc/broadcast_status()
if(!radio_connection)
return 0
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
signal.data = list(
"tag" = id,
"device" = "AO",
"power" = on,
"volume_rate" = volume_rate,
"sigtype" = "status"
)
radio_connection.post_signal(src, signal)
return 1
/obj/machinery/atmospherics/unary/outlet_injector/initialize()
..()
set_frequency(frequency)
/obj/machinery/atmospherics/unary/outlet_injector/receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
return 0
if(signal.data["power"])
on = text2num(signal.data["power"])
if(signal.data["power_toggle"])
on = !on
if(signal.data["inject"])
spawn inject()
return
if(signal.data["set_volume_rate"])
var/number = text2num(signal.data["set_volume_rate"])
volume_rate = between(0, number, air_contents.volume)
if(signal.data["status"])
spawn(2)
broadcast_status()
return //do not update_icon
//log_admin("DEBUG \[[world.timeofday]\]: outlet_injector/receive_signal: unknown command \"[signal.data["command"]]\"\n[signal.debug_print()]")
//return
spawn(2)
broadcast_status()
update_icon()
/obj/machinery/atmospherics/unary/outlet_injector/hide(var/i)
update_underlays()
@@ -46,10 +46,15 @@
for(var/obj/machinery/atmospherics/target in get_step(src,node_connect))
if(target.initialize_directions & get_dir(target,src))
node = target
break
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node = target
break
update_icon()
update_underlays()
build_network()
if(!network && node)
@@ -84,5 +89,8 @@
if(reference==node)
del(network)
node = null
update_icon()
update_underlays()
return null
+313 -265
View File
@@ -1,6 +1,11 @@
#define EXTERNAL_PRESSURE_BOUND ONE_ATMOSPHERE
#define INTERNAL_PRESSURE_BOUND 0
#define PRESSURE_CHECKS 1
#undefine
/obj/machinery/atmospherics/unary/vent_pump
icon = 'icons/obj/atmospherics/vent_pump.dmi'
icon_state = "off"
icon = 'icons/atmos/vent_pump.dmi'
icon_state = "map_vent"
name = "Air Vent"
desc = "Has a valve and pump attached to it"
@@ -14,329 +19,372 @@
var/on = 0
var/pump_direction = 1 //0 = siphoning, 1 = releasing
var/external_pressure_bound = ONE_ATMOSPHERE
var/internal_pressure_bound = 0
var/external_pressure_bound = EXTERNAL_PRESSURE_BOUND
var/internal_pressure_bound = INTERNAL_PRESSURE_BOUND
var/pressure_checks = 1
var/pressure_checks = PRESSURE_CHECKS
//1: Do not pass external_pressure_bound
//2: Do not pass internal_pressure_bound
//3: Do not pass either
// Used when handling incoming radio signals requesting default settings
var/external_pressure_bound_default = EXTERNAL_PRESSURE_BOUND
var/internal_pressure_bound_default = INTERNAL_PRESSURE_BOUND
var/pressure_checks_default = PRESSURE_CHECKS
var/welded = 0 // Added for aliens -- TLE
var/canSpawnMice = 1 // Set to 0 to prevent spawning of mice.
var/frequency = 1439
var/datum/radio_frequency/radio_connection
var/radio_filter_out
var/radio_filter_in
connect_types = list(1,2) //connects to regular and supply pipes
on
on = 1
icon_state = "out"
/obj/machinery/atmospherics/unary/vent_pump/on
on = 1
icon_state = "map_vent_out"
siphon
pump_direction = 0
icon_state = "off"
/obj/machinery/atmospherics/unary/vent_pump/siphon
pump_direction = 0
on
on = 1
icon_state = "in"
/obj/machinery/atmospherics/unary/vent_pump/siphon/on
on = 1
icon_state = "map_vent_in"
New()
initial_loc = get_area(loc)
if (initial_loc.master)
initial_loc = initial_loc.master
area_uid = initial_loc.uid
if (!id_tag)
assign_uid()
id_tag = num2text(uid)
if(ticker && ticker.current_state == 3)//if the game is running
src.initialize()
src.broadcast_status()
..()
/obj/machinery/atmospherics/unary/vent_pump/New()
icon = null
initial_loc = get_area(loc)
if (initial_loc.master)
initial_loc = initial_loc.master
area_uid = initial_loc.uid
if (!id_tag)
assign_uid()
id_tag = num2text(uid)
if(ticker && ticker.current_state == 3)//if the game is running
src.initialize()
src.broadcast_status()
..()
high_volume
name = "Large Air Vent"
power_channel = EQUIP
New()
..()
air_contents.volume = 1000
/obj/machinery/atmospherics/unary/vent_pump/high_volume
name = "Large Air Vent"
power_channel = EQUIP
update_icon()
if(welded)
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]weld"
return
if(on && !(stat & (NOPOWER|BROKEN)))
if(pump_direction)
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]out"
else
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
else
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
/obj/machinery/atmospherics/unary/vent_pump/high_volume/New()
..()
air_contents.volume = 1000
/obj/machinery/atmospherics/unary/vent_pump/update_icon(var/safety = 0)
if(!check_icon_cache())
return
process()
..()
if(stat & (NOPOWER|BROKEN))
overlays.Cut()
var/vent_icon = "vent"
var/turf/T = get_turf(src)
if(!istype(T))
return
if(T.intact && node && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
vent_icon += "h"
if(welded)
vent_icon += "weld"
else if(!powered())
vent_icon += "off"
else
vent_icon += "[on ? "[pump_direction ? "out" : "in"]" : "off"]"
overlays += icon_manager.get_atmos_icon("device", , , vent_icon)
/obj/machinery/atmospherics/unary/vent_pump/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
if (!node)
on = 0
//broadcast_status() // from now air alarm/control computer should request update purposely --rastaf0
if(!on)
return 0
if(welded)
return 0
// New GC does this sometimes
if(!loc) return
var/datum/gas_mixture/environment = loc.return_air()
var/environment_pressure = environment.return_pressure()
if(pump_direction) //internal -> external
var/pressure_delta = 10000
if(pressure_checks&1)
pressure_delta = min(pressure_delta, (external_pressure_bound - environment_pressure))
if(pressure_checks&2)
pressure_delta = min(pressure_delta, (air_contents.return_pressure() - internal_pressure_bound))
if(pressure_delta > 0.5)
if(air_contents.temperature > 0)
var/transfer_moles = pressure_delta*environment.volume/(air_contents.temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
loc.assume_air(removed)
if(network)
network.update = 1
else //external -> internal
var/pressure_delta = 10000
if(pressure_checks&1)
pressure_delta = min(pressure_delta, (environment_pressure - external_pressure_bound))
if(pressure_checks&2)
pressure_delta = min(pressure_delta, (internal_pressure_bound - air_contents.return_pressure()))
if(pressure_delta > 0.5)
if(environment.temperature > 0)
var/transfer_moles = pressure_delta*air_contents.volume/(environment.temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
if (isnull(removed)) //in space
return
air_contents.merge(removed)
if(network)
network.update = 1
return 1
//Radio remote control
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency,radio_filter_in)
broadcast_status()
if(!radio_connection)
return 0
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
signal.data = list(
"area" = src.area_uid,
"tag" = src.id_tag,
"device" = "AVP",
"power" = on,
"direction" = pump_direction?("release"):("siphon"),
"checks" = pressure_checks,
"internal" = internal_pressure_bound,
"external" = external_pressure_bound,
"timestamp" = world.time,
"sigtype" = "status"
)
if(!initial_loc.air_vent_names[id_tag])
var/new_name = "[initial_loc.name] Vent Pump #[initial_loc.air_vent_names.len+1]"
initial_loc.air_vent_names[id_tag] = new_name
src.name = new_name
initial_loc.air_vent_info[id_tag] = signal.data
radio_connection.post_signal(src, signal, radio_filter_out)
return 1
initialize()
..()
//some vents work his own spesial way
radio_filter_in = frequency==1439?(RADIO_FROM_AIRALARM):null
radio_filter_out = frequency==1439?(RADIO_TO_AIRALARM):null
if(frequency)
set_frequency(frequency)
receive_signal(datum/signal/signal)
if(stat & (NOPOWER|BROKEN))
if(T.intact && node && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
return
//log_admin("DEBUG \[[world.timeofday]\]: /obj/machinery/atmospherics/unary/vent_pump/receive_signal([signal.debug_print()])")
if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command"))
return 0
else
if(node)
add_underlay(T, node, dir, node.icon_connect_type)
else
add_underlay(T,, dir)
if(signal.data["purge"] != null)
pressure_checks &= ~1
pump_direction = 0
/obj/machinery/atmospherics/unary/vent_pump/hide()
update_icon()
update_underlays()
if(signal.data["stabalize"] != null)
pressure_checks |= 1
pump_direction = 1
/obj/machinery/atmospherics/unary/vent_pump/process()
..()
if(stat & (NOPOWER|BROKEN))
return
if (!node)
on = 0
//broadcast_status() // from now air alarm/control computer should request update purposely --rastaf0
if(!on)
return 0
if(signal.data["power"] != null)
on = text2num(signal.data["power"])
if(welded)
return 0
if(signal.data["power_toggle"] != null)
on = !on
var/datum/gas_mixture/environment = loc.return_air()
var/environment_pressure = environment.return_pressure()
if(signal.data["checks"] != null)
if(pump_direction) //internal -> external
var/pressure_delta = 10000
if(pressure_checks&1)
pressure_delta = min(pressure_delta, (external_pressure_bound - environment_pressure))
if(pressure_checks&2)
pressure_delta = min(pressure_delta, (air_contents.return_pressure() - internal_pressure_bound))
if(pressure_delta > 0.5)
if(air_contents.temperature > 0)
var/transfer_moles = pressure_delta*environment.volume/(air_contents.temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
loc.assume_air(removed)
if(network)
network.update = 1
else //external -> internal
var/pressure_delta = 10000
if(pressure_checks&1)
pressure_delta = min(pressure_delta, (environment_pressure - external_pressure_bound))
if(pressure_checks&2)
pressure_delta = min(pressure_delta, (internal_pressure_bound - air_contents.return_pressure()))
if(pressure_delta > 0.5)
if(environment.temperature > 0)
var/transfer_moles = pressure_delta*air_contents.volume/(environment.temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
if (isnull(removed)) //in space
return
air_contents.merge(removed)
if(network)
network.update = 1
return 1
//Radio remote control
/obj/machinery/atmospherics/unary/vent_pump/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency,radio_filter_in)
/obj/machinery/atmospherics/unary/vent_pump/proc/broadcast_status()
if(!radio_connection)
return 0
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
signal.data = list(
"area" = src.area_uid,
"tag" = src.id_tag,
"device" = "AVP",
"power" = on,
"direction" = pump_direction?("release"):("siphon"),
"checks" = pressure_checks,
"internal" = internal_pressure_bound,
"external" = external_pressure_bound,
"timestamp" = world.time,
"sigtype" = "status"
)
if(!initial_loc.air_vent_names[id_tag])
var/new_name = "[initial_loc.name] Vent Pump #[initial_loc.air_vent_names.len+1]"
initial_loc.air_vent_names[id_tag] = new_name
src.name = new_name
initial_loc.air_vent_info[id_tag] = signal.data
radio_connection.post_signal(src, signal, radio_filter_out)
return 1
/obj/machinery/atmospherics/unary/vent_pump/initialize()
..()
//some vents work his own spesial way
radio_filter_in = frequency==1439?(RADIO_FROM_AIRALARM):null
radio_filter_out = frequency==1439?(RADIO_TO_AIRALARM):null
if(frequency)
set_frequency(frequency)
/obj/machinery/atmospherics/unary/vent_pump/receive_signal(datum/signal/signal)
if(stat & (NOPOWER|BROKEN))
return
//log_admin("DEBUG \[[world.timeofday]\]: /obj/machinery/atmospherics/unary/vent_pump/receive_signal([signal.debug_print()])")
if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command"))
return 0
if(signal.data["purge"] != null)
pressure_checks &= ~1
pump_direction = 0
if(signal.data["stabalize"] != null)
pressure_checks |= 1
pump_direction = 1
if(signal.data["power"] != null)
on = text2num(signal.data["power"])
if(signal.data["power_toggle"] != null)
on = !on
if(signal.data["checks"] != null)
if (signal.data["checks"] == "default")
pressure_checks = pressure_checks_default
else
pressure_checks = text2num(signal.data["checks"])
if(signal.data["checks_toggle"] != null)
pressure_checks = (pressure_checks?0:3)
if(signal.data["checks_toggle"] != null)
pressure_checks = (pressure_checks?0:3)
if(signal.data["direction"] != null)
pump_direction = text2num(signal.data["direction"])
if(signal.data["direction"] != null)
pump_direction = text2num(signal.data["direction"])
if(signal.data["set_internal_pressure"] != null)
if(signal.data["set_internal_pressure"] != null)
if (signal.data["set_internal_pressure"] == "default")
internal_pressure_bound = internal_pressure_bound_default
else
internal_pressure_bound = between(
0,
text2num(signal.data["set_internal_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["set_external_pressure"] != null)
if(signal.data["set_external_pressure"] != null)
if (signal.data["set_external_pressure"] == "default")
external_pressure_bound = external_pressure_bound_default
else
external_pressure_bound = between(
0,
text2num(signal.data["set_external_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["adjust_internal_pressure"] != null)
internal_pressure_bound = between(
0,
internal_pressure_bound + text2num(signal.data["adjust_internal_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["adjust_internal_pressure"] != null)
internal_pressure_bound = between(
0,
internal_pressure_bound + text2num(signal.data["adjust_internal_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["adjust_external_pressure"] != null)
external_pressure_bound = between(
0,
external_pressure_bound + text2num(signal.data["adjust_external_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["adjust_external_pressure"] != null)
if(signal.data["init"] != null)
name = signal.data["init"]
return
if(signal.data["status"] != null)
spawn(2)
broadcast_status()
return //do not update_icon
external_pressure_bound = between(
0,
external_pressure_bound + text2num(signal.data["adjust_external_pressure"]),
ONE_ATMOSPHERE*50
)
//log_admin("DEBUG \[[world.timeofday]\]: vent_pump/receive_signal: unknown command \"[signal.data["command"]]\"\n[signal.debug_print()]")
if(signal.data["init"] != null)
name = signal.data["init"]
return
if(signal.data["status"] != null)
spawn(2)
broadcast_status()
update_icon()
return
return //do not update_icon
hide(var/i) //to make the little pipe section invisible, the icon changes.
if(welded)
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]weld"
return
if(on&&node)
if(pump_direction)
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]out"
else
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
else
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
on = 0
return
//log_admin("DEBUG \[[world.timeofday]\]: vent_pump/receive_signal: unknown command \"[signal.data["command"]]\"\n[signal.debug_print()]")
spawn(2)
broadcast_status()
update_icon()
return
attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if (WT.remove_fuel(0,user))
user << "\blue Now welding the vent."
if(do_after(user, 20))
if(!src || !WT.isOn()) return
playsound(get_turf(src), 'sound/items/Welder2.ogg', 50, 1)
if(!welded)
user.visible_message("[user] welds the vent shut.", "You weld the vent shut.", "You hear welding.")
welded = 1
update_icon()
else
user.visible_message("[user] unwelds the vent.", "You unweld the vent.", "You hear welding.")
welded = 0
update_icon()
/obj/machinery/atmospherics/unary/vent_pump/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if (WT.remove_fuel(0,user))
user << "\blue Now welding the vent."
if(do_after(user, 20))
if(!src || !WT.isOn()) return
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
if(!welded)
user.visible_message("[user] welds the vent shut.", "You weld the vent shut.", "You hear welding.")
welded = 1
update_icon()
else
user << "\blue The welding tool needs to be on to start this task."
user.visible_message("[user] unwelds the vent.", "You unweld the vent.", "You hear welding.")
welded = 0
update_icon()
else
user << "\blue You need more welding fuel to complete this task."
return 1
examine()
set src in oview(1)
..()
if(welded)
usr << "It seems welded shut."
power_change()
if(powered(power_channel))
stat &= ~NOPOWER
user << "\blue The welding tool needs to be on to start this task."
else
stat |= NOPOWER
user << "\blue You need more welding fuel to complete this task."
return 1
else
..()
/obj/machinery/atmospherics/unary/vent_pump/examine()
set src in oview(1)
..()
if(welded)
usr << "It seems welded shut."
/obj/machinery/atmospherics/unary/vent_pump/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (!(stat & NOPOWER) && on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
/obj/machinery/atmospherics/unary/vent_pump/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (!(stat & NOPOWER) && on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/turf/T = src.loc
if (node && node.level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
/obj/machinery/atmospherics/unary/vent_pump/Destroy()
/obj/machinery/atmospherics/unary/vent_pump/Del()
if(initial_loc)
initial_loc.air_vent_info -= id_tag
initial_loc.air_vent_names -= id_tag
..()
return
/*
Alt-click to ventcrawl - Monkeys, aliens, slimes and mice.
This is a little buggy but somehow that just seems to plague ventcrawl.
I am sorry, I don't know why.
*/
/obj/machinery/atmospherics/unary/vent_pump/AltClick(var/mob/living/ML)
if(istype(ML))
var/list/ventcrawl_verbs = list(/mob/living/carbon/monkey/verb/ventcrawl, /mob/living/carbon/alien/verb/alien_ventcrawl, /mob/living/carbon/slime/verb/ventcrawl,/mob/living/simple_animal/mouse/verb/ventcrawl)
if(length(ML.verbs & ventcrawl_verbs)) // alien queens have this removed, an istype would be complicated
ML.handle_ventcrawl(src)
return
..()
@@ -1,6 +1,6 @@
/obj/machinery/atmospherics/unary/vent_scrubber
icon = 'icons/obj/atmospherics/vent_scrubber.dmi'
icon_state = "off"
icon = 'icons/atmos/vent_scrubber.dmi'
icon_state = "map_scrubber"
name = "Air Scrubber"
desc = "Has a valve and pump attached to it"
@@ -18,7 +18,6 @@
var/scrub_CO2 = 1
var/scrub_Toxins = 0
var/scrub_N2O = 0
var/scrub_O2 = 0
var/volume_rate = 120
var/panic = 0 //is this scrubber panicked?
@@ -26,272 +25,264 @@
var/area_uid
var/radio_filter_out
var/radio_filter_in
New()
initial_loc = get_area(loc)
if (initial_loc.master)
initial_loc = initial_loc.master
area_uid = initial_loc.uid
if (!id_tag)
assign_uid()
id_tag = num2text(uid)
if(ticker && ticker.current_state == 3)//if the game is running
src.initialize()
src.broadcast_status()
..()
update_icon()
var/hidden=""
if(level == 1 && istype(loc, /turf/simulated))
hidden="h"
var/suffix=""
if(scrub_O2)
suffix="1"
if(node && on && !(stat & (NOPOWER|BROKEN)))
if(scrubbing)
icon_state = "[hidden]on[suffix]"
else
icon_state = "[hidden]in"
else
icon_state = "[hidden]off"
connect_types = list(1,3) //connects to regular and scrubber pipes
/obj/machinery/atmospherics/unary/vent_scrubber/New()
icon = null
initial_loc = get_area(loc)
if (initial_loc.master)
initial_loc = initial_loc.master
area_uid = initial_loc.uid
if (!id_tag)
assign_uid()
id_tag = num2text(uid)
if(ticker && ticker.current_state == 3)//if the game is running
src.initialize()
src.broadcast_status()
..()
/obj/machinery/atmospherics/unary/vent_scrubber/update_icon(var/safety = 0)
if(!check_icon_cache())
return
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency, radio_filter_in)
overlays.Cut()
var/scrubber_icon = "scrubber"
broadcast_status()
if(!radio_connection)
return 0
var/turf/T = get_turf(src)
if(!istype(T))
return
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
signal.data = list(
"area" = area_uid,
"tag" = id_tag,
"device" = "AScr",
"timestamp" = world.time,
"power" = on,
"scrubbing" = scrubbing,
"panic" = panic,
"filter_co2" = scrub_CO2,
"filter_tox" = scrub_Toxins,
"filter_n2o" = scrub_N2O,
"filter_o2" = scrub_O2,
"sigtype" = "status"
)
if(!initial_loc.air_scrub_names[id_tag])
var/new_name = "[initial_loc.name] Air Scrubber #[initial_loc.air_scrub_names.len+1]"
initial_loc.air_scrub_names[id_tag] = new_name
src.name = new_name
initial_loc.air_scrub_info[id_tag] = signal.data
radio_connection.post_signal(src, signal, radio_filter_out)
if(!powered())
scrubber_icon += "off"
else
scrubber_icon += "[on ? "[scrubbing ? "on" : "in"]" : "off"]"
return 1
overlays += icon_manager.get_atmos_icon("device", , , scrubber_icon)
initialize()
..()
radio_filter_in = frequency==initial(frequency)?(RADIO_FROM_AIRALARM):null
radio_filter_out = frequency==initial(frequency)?(RADIO_TO_AIRALARM):null
if (frequency)
set_frequency(frequency)
process()
..()
if(stat & (NOPOWER|BROKEN))
/obj/machinery/atmospherics/unary/vent_scrubber/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
if (!node)
on = 0
//broadcast_status()
if(!on)
return 0
// New GC does this sometimes
if(!loc) return
if(T.intact && node && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
return
else
if(node)
add_underlay(T, node, dir, node.icon_connect_type)
else
add_underlay(T,, dir)
/obj/machinery/atmospherics/unary/vent_scrubber/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency, radio_filter_in)
/obj/machinery/atmospherics/unary/vent_scrubber/proc/broadcast_status()
if(!radio_connection)
return 0
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
signal.data = list(
"area" = area_uid,
"tag" = id_tag,
"device" = "AScr",
"timestamp" = world.time,
"power" = on,
"scrubbing" = scrubbing,
"panic" = panic,
"filter_co2" = scrub_CO2,
"filter_toxins" = scrub_Toxins,
"filter_n2o" = scrub_N2O,
"sigtype" = "status"
)
if(!initial_loc.air_scrub_names[id_tag])
var/new_name = "[initial_loc.name] Air Scrubber #[initial_loc.air_scrub_names.len+1]"
initial_loc.air_scrub_names[id_tag] = new_name
src.name = new_name
initial_loc.air_scrub_info[id_tag] = signal.data
radio_connection.post_signal(src, signal, radio_filter_out)
return 1
/obj/machinery/atmospherics/unary/vent_scrubber/initialize()
..()
radio_filter_in = frequency==initial(frequency)?(RADIO_FROM_AIRALARM):null
radio_filter_out = frequency==initial(frequency)?(RADIO_TO_AIRALARM):null
if (frequency)
set_frequency(frequency)
/obj/machinery/atmospherics/unary/vent_scrubber/process()
..()
if(stat & (NOPOWER|BROKEN))
return
if (!node)
on = 0
//broadcast_status()
if(!on)
return 0
var/datum/gas_mixture/environment = loc.return_air()
var/datum/gas_mixture/environment = loc.return_air()
if(scrubbing)
// Are we scrubbing gasses that are present?
if(\
(scrub_Toxins && environment.toxins > 0.001) ||\
(scrub_CO2 && environment.carbon_dioxide > 0.001) ||\
(scrub_N2O && environment.trace_gases.len > 0) ||\
(scrub_O2 && environment.oxygen > 0.001))
var/transfer_moles = min(1, volume_rate/environment.volume)*environment.total_moles()
if(scrubbing)
if((environment.toxins>0.001) || (environment.carbon_dioxide>0.001) || (environment.trace_gases.len>0))
var/transfer_moles = min(1, volume_rate/environment.volume)*environment.total_moles()
//Take a gas sample
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
if (isnull(removed)) //in space
return
//Filter it
var/datum/gas_mixture/filtered_out = new
filtered_out.temperature = removed.temperature
if(scrub_Toxins)
filtered_out.toxins = removed.toxins
removed.toxins = 0
if(scrub_CO2)
filtered_out.carbon_dioxide = removed.carbon_dioxide
removed.carbon_dioxide = 0
if(scrub_O2)
filtered_out.oxygen = removed.oxygen
removed.oxygen = 0
if(removed.trace_gases.len>0)
for(var/datum/gas/trace_gas in removed.trace_gases)
if(istype(trace_gas, /datum/gas/oxygen_agent_b))
removed.trace_gases -= trace_gas
filtered_out.trace_gases += trace_gas
else if(istype(trace_gas, /datum/gas/sleeping_agent) && scrub_N2O)
removed.trace_gases -= trace_gas
filtered_out.trace_gases += trace_gas
//Remix the resulting gases
air_contents.merge(filtered_out)
loc.assume_air(removed)
if(network)
network.update = 1
else //Just siphoning all air
if (air_contents.return_pressure()>=50*ONE_ATMOSPHERE)
//Take a gas sample
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
if (isnull(removed)) //in space
return
var/transfer_moles = environment.total_moles()*(volume_rate/environment.volume)
//Filter it
var/datum/gas_mixture/filtered_out = new
filtered_out.temperature = removed.temperature
if(scrub_Toxins)
filtered_out.toxins = removed.toxins
removed.toxins = 0
if(scrub_CO2)
filtered_out.carbon_dioxide = removed.carbon_dioxide
removed.carbon_dioxide = 0
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
if(removed.trace_gases.len>0)
for(var/datum/gas/trace_gas in removed.trace_gases)
if(istype(trace_gas, /datum/gas/oxygen_agent_b))
removed.trace_gases -= trace_gas
filtered_out.trace_gases += trace_gas
else if(istype(trace_gas, /datum/gas/sleeping_agent) && scrub_N2O)
removed.trace_gases -= trace_gas
filtered_out.trace_gases += trace_gas
air_contents.merge(removed)
//Remix the resulting gases
air_contents.merge(filtered_out)
loc.assume_air(removed)
if(network)
network.update = 1
return 1
/* //unused piece of code
hide(var/i) //to make the little pipe section invisible, the icon changes.
if(on&&node)
if(scrubbing)
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]on"
else
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
else
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
on = 0
else //Just siphoning all air
if (air_contents.return_pressure()>=50*ONE_ATMOSPHERE)
return
var/transfer_moles = environment.total_moles()*(volume_rate/environment.volume)
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
air_contents.merge(removed)
if(network)
network.update = 1
return 1
/obj/machinery/atmospherics/unary/vent_scrubber/hide(var/i) //to make the little pipe section invisible, the icon changes.
update_icon()
/obj/machinery/atmospherics/unary/vent_scrubber/receive_signal(datum/signal/signal)
if(stat & (NOPOWER|BROKEN))
return
*/
if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command"))
return 0
receive_signal(datum/signal/signal)
if(stat & (NOPOWER|BROKEN))
return
if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command"))
return 0
if(signal.data["power"] != null)
on = text2num(signal.data["power"])
if(signal.data["power_toggle"] != null)
on = !on
if(signal.data["power"] != null)
on = text2num(signal.data["power"])
if(signal.data["power_toggle"] != null)
on = !on
if(signal.data["panic_siphon"]) //must be before if("scrubbing" thing
panic = text2num(signal.data["panic_siphon"] != null)
if(panic)
on = 1
scrubbing = 0
volume_rate = 2000
else
scrubbing = 1
volume_rate = initial(volume_rate)
if(signal.data["toggle_panic_siphon"] != null)
panic = !panic
if(panic)
on = 1
scrubbing = 0
volume_rate = 2000
else
scrubbing = 1
volume_rate = initial(volume_rate)
if(signal.data["panic_siphon"]) //must be before if("scrubbing" thing
panic = text2num(signal.data["panic_siphon"]) // We send 0 for false in the alarm.
if(panic)
on = 1
scrubbing = 0
volume_rate = 2000
else
scrubbing = 1
volume_rate = initial(volume_rate)
if(signal.data["toggle_panic_siphon"] != null)
panic = !panic
if(panic)
on = 1
scrubbing = 0
volume_rate = 2000
else
scrubbing = 1
volume_rate = initial(volume_rate)
if(signal.data["scrubbing"] != null)
scrubbing = text2num(signal.data["scrubbing"])
if(signal.data["toggle_scrubbing"])
scrubbing = !scrubbing
if(signal.data["scrubbing"] != null)
scrubbing = text2num(signal.data["scrubbing"])
if(signal.data["toggle_scrubbing"])
scrubbing = !scrubbing
if(signal.data["co2_scrub"] != null)
scrub_CO2 = text2num(signal.data["co2_scrub"])
if(signal.data["toggle_co2_scrub"])
scrub_CO2 = !scrub_CO2
if(signal.data["co2_scrub"] != null)
scrub_CO2 = text2num(signal.data["co2_scrub"])
if(signal.data["toggle_co2_scrub"])
scrub_CO2 = !scrub_CO2
if(signal.data["tox_scrub"] != null)
scrub_Toxins = text2num(signal.data["tox_scrub"])
if(signal.data["toggle_tox_scrub"])
scrub_Toxins = !scrub_Toxins
if(signal.data["tox_scrub"] != null)
scrub_Toxins = text2num(signal.data["tox_scrub"])
if(signal.data["toggle_tox_scrub"])
scrub_Toxins = !scrub_Toxins
if(signal.data["n2o_scrub"] != null)
scrub_N2O = text2num(signal.data["n2o_scrub"])
if(signal.data["toggle_n2o_scrub"])
scrub_N2O = !scrub_N2O
if(signal.data["n2o_scrub"] != null)
scrub_N2O = text2num(signal.data["n2o_scrub"])
if(signal.data["toggle_n2o_scrub"])
scrub_N2O = !scrub_N2O
if(signal.data["init"] != null)
name = signal.data["init"]
return
if(signal.data["o2_scrub"] != null)
scrub_O2 = text2num(signal.data["o2_scrub"])
if(signal.data["toggle_o2_scrub"])
scrub_O2 = !scrub_O2
if(signal.data["init"] != null)
name = signal.data["init"]
return
if(signal.data["status"] != null)
spawn(2)
broadcast_status()
return //do not update_icon
// log_admin("DEBUG \[[world.timeofday]\]: vent_scrubber/receive_signal: unknown command \"[signal.data["command"]]\"\n[signal.debug_print()]")
if(signal.data["status"] != null)
spawn(2)
broadcast_status()
update_icon()
return
return //do not update_icon
power_change()
if(powered(power_channel))
stat &= ~NOPOWER
else
stat |= NOPOWER
// log_admin("DEBUG \[[world.timeofday]\]: vent_scrubber/receive_signal: unknown command \"[signal.data["command"]]\"\n[signal.debug_print()]")
spawn(2)
broadcast_status()
update_icon()
return
/obj/machinery/atmospherics/unary/vent_scrubber/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (!(stat & NOPOWER) && on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
/obj/machinery/atmospherics/unary/vent_scrubber/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (!(stat & NOPOWER) && on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/turf/T = src.loc
if (node && node.level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
/obj/machinery/atmospherics/unary/vent_scrubber/Destroy()
/obj/machinery/atmospherics/unary/vent_scrubber/Del()
if(initial_loc)
initial_loc.air_scrub_info -= id_tag
initial_loc.air_scrub_names -= id_tag
+257 -274
View File
@@ -1,10 +1,11 @@
obj/machinery/atmospherics/valve
icon = 'icons/obj/atmospherics/valve.dmi'
icon_state = "valve0"
/obj/machinery/atmospherics/valve
icon = 'icons/atmos/valve.dmi'
icon_state = "map_valve0"
name = "manual valve"
desc = "A pipe valve"
level = 1
dir = SOUTH
initialize_directions = SOUTH|NORTH
@@ -17,323 +18,305 @@ obj/machinery/atmospherics/valve
var/datum/pipe_network/network_node1
var/datum/pipe_network/network_node2
open
open = 1
icon_state = "valve1"
/obj/machinery/atmospherics/valve/open
open = 1
icon_state = "map_valve1"
update_icon(animation)
if(animation)
flick("valve[src.open][!src.open]",src)
else
icon_state = "valve[open]"
/obj/machinery/atmospherics/valve/update_icon(animation)
if(animation)
flick("valve[src.open][!src.open]",src)
else
icon_state = "valve[open]"
New()
switch(dir)
if(NORTH || SOUTH)
initialize_directions = NORTH|SOUTH
if(EAST || WEST)
initialize_directions = EAST|WEST
..()
/obj/machinery/atmospherics/valve/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
add_underlay(T, node1, get_dir(src, node1))
add_underlay(T, node2, get_dir(src, node2))
network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
/obj/machinery/atmospherics/valve/hide(var/i)
update_underlays()
/obj/machinery/atmospherics/valve/New()
switch(dir)
if(NORTH || SOUTH)
initialize_directions = NORTH|SOUTH
if(EAST || WEST)
initialize_directions = EAST|WEST
..()
if(reference == node1)
network_node1 = new_network
if(open)
network_node2 = new_network
else if(reference == node2)
network_node2 = new_network
if(open)
network_node1 = new_network
if(new_network.normal_members.Find(src))
return 0
new_network.normal_members += src
/obj/machinery/atmospherics/valve/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
if(reference == node1)
network_node1 = new_network
if(open)
if(reference == node1)
if(node2)
return node2.network_expand(new_network, src)
else if(reference == node2)
if(node1)
return node1.network_expand(new_network, src)
network_node2 = new_network
else if(reference == node2)
network_node2 = new_network
if(open)
network_node1 = new_network
return null
if(new_network.normal_members.Find(src))
return 0
Destroy()
loc = null
new_network.normal_members += src
if(node1)
node1.disconnect(src)
del(network_node1)
if(node2)
node2.disconnect(src)
del(network_node2)
if(open)
if(reference == node1)
if(node2)
return node2.network_expand(new_network, src)
else if(reference == node2)
if(node1)
return node1.network_expand(new_network, src)
node1 = null
node2 = null
return null
..()
/obj/machinery/atmospherics/valve/Del()
loc = null
proc/open()
if(node1)
node1.disconnect(src)
del(network_node1)
if(node2)
node2.disconnect(src)
del(network_node2)
if(open) return 0
node1 = null
node2 = null
open = 1
update_icon()
..()
if(network_node1&&network_node2)
network_node1.merge(network_node2)
network_node2 = network_node1
/obj/machinery/atmospherics/valve/proc/open()
if(open) return 0
if(network_node1)
network_node1.update = 1
else if(network_node2)
network_node2.update = 1
open = 1
update_icon()
return 1
if(network_node1&&network_node2)
network_node1.merge(network_node2)
network_node2 = network_node1
proc/close()
if(network_node1)
network_node1.update = 1
else if(network_node2)
network_node2.update = 1
if(!open)
return 0
return 1
open = 0
update_icon()
/obj/machinery/atmospherics/valve/proc/close()
if(!open)
return 0
if(network_node1)
del(network_node1)
if(network_node2)
del(network_node2)
open = 0
update_icon()
build_network()
if(network_node1)
del(network_node1)
if(network_node2)
del(network_node2)
return 1
build_network()
proc/normalize_dir()
if(dir==3)
dir = 1
else if(dir==12)
dir = 4
return 1
attack_ai(mob/user as mob)
return
/obj/machinery/atmospherics/valve/proc/normalize_dir()
if(dir==3)
dir = 1
else if(dir==12)
dir = 4
attack_paw(mob/user as mob)
return attack_hand(user)
/obj/machinery/atmospherics/valve/attack_ai(mob/user as mob)
return
attack_hand(mob/user as mob)
src.add_fingerprint(usr)
update_icon(1)
sleep(10)
if (src.open)
src.close()
else
src.open()
/obj/machinery/atmospherics/valve/attack_paw(mob/user as mob)
return attack_hand(user)
process()
..()
. = PROCESS_KILL
/obj/machinery/atmospherics/valve/attack_hand(mob/user as mob)
src.add_fingerprint(usr)
update_icon(1)
sleep(10)
if (src.open)
src.close()
else
src.open()
/* if(open && (!node1 || !node2))
close()
if(!node1)
if(!nodealert)
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
nodealert = 1
else if (!node2)
if(!nodealert)
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
nodealert = 1
else if (nodealert)
nodealert = 0
*/
/obj/machinery/atmospherics/valve/process()
..()
. = PROCESS_KILL
return
return
initialize()
normalize_dir()
/obj/machinery/atmospherics/valve/initialize()
normalize_dir()
var/node1_dir
var/node2_dir
var/node1_dir
var/node2_dir
for(var/direction in cardinal)
if(direction&initialize_directions)
if (!node1_dir)
node1_dir = direction
else if (!node2_dir)
node2_dir = direction
for(var/direction in cardinal)
if(direction&initialize_directions)
if (!node1_dir)
node1_dir = direction
else if (!node2_dir)
node2_dir = direction
for(var/obj/machinery/atmospherics/target in get_step(src,node1_dir))
if(target.initialize_directions & get_dir(target,src))
for(var/obj/machinery/atmospherics/target in get_step(src,node1_dir))
if(target.initialize_directions & get_dir(target,src))
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node1 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node2_dir))
if(target.initialize_directions & get_dir(target,src))
for(var/obj/machinery/atmospherics/target in get_step(src,node2_dir))
if(target.initialize_directions & get_dir(target,src))
var/c = check_connect_types(target,src)
if (c)
target.connected_to = c
src.connected_to = c
node2 = target
break
build_network()
if(openDuringInit)
close()
open()
openDuringInit = 0
/*
var/connect_directions
switch(dir)
if(NORTH)
connect_directions = NORTH|SOUTH
if(SOUTH)
connect_directions = NORTH|SOUTH
if(EAST)
connect_directions = EAST|WEST
if(WEST)
connect_directions = EAST|WEST
else
connect_directions = dir
for(var/direction in cardinal)
if(direction&connect_directions)
for(var/obj/machinery/atmospherics/target in get_step(src,direction))
if(target.initialize_directions & get_dir(target,src))
connect_directions &= ~direction
node1 = target
break
if(node1)
break
for(var/direction in cardinal)
if(direction&connect_directions)
for(var/obj/machinery/atmospherics/target in get_step(src,direction))
if(target.initialize_directions & get_dir(target,src))
node2 = target
break
if(node1)
break
*/
build_network()
if(!network_node1 && node1)
network_node1 = new /datum/pipe_network()
network_node1.normal_members += src
network_node1.build_network(node1, src)
update_icon()
update_underlays()
if(!network_node2 && node2)
network_node2 = new /datum/pipe_network()
network_node2.normal_members += src
network_node2.build_network(node2, src)
if(openDuringInit)
close()
open()
openDuringInit = 0
/obj/machinery/atmospherics/valve/build_network()
if(!network_node1 && node1)
network_node1 = new /datum/pipe_network()
network_node1.normal_members += src
network_node1.build_network(node1, src)
return_network(obj/machinery/atmospherics/reference)
build_network()
if(!network_node2 && node2)
network_node2 = new /datum/pipe_network()
network_node2.normal_members += src
network_node2.build_network(node2, src)
if(reference==node1)
return network_node1
/obj/machinery/atmospherics/valve/return_network(obj/machinery/atmospherics/reference)
build_network()
if(reference==node2)
return network_node2
if(reference==node1)
return network_node1
return null
if(reference==node2)
return network_node2
reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
if(network_node1 == old_network)
network_node1 = new_network
if(network_node2 == old_network)
network_node2 = new_network
return null
/obj/machinery/atmospherics/valve/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
if(network_node1 == old_network)
network_node1 = new_network
if(network_node2 == old_network)
network_node2 = new_network
return 1
/obj/machinery/atmospherics/valve/return_network_air(datum/network/reference)
return null
/obj/machinery/atmospherics/valve/disconnect(obj/machinery/atmospherics/reference)
if(reference==node1)
del(network_node1)
node1 = null
else if(reference==node2)
del(network_node2)
node2 = null
update_underlays()
return null
/obj/machinery/atmospherics/valve/digital // can be controlled by AI
name = "digital valve"
desc = "A digitally controlled valve."
icon = 'icons/atmos/digital_valve.dmi'
var/frequency = 0
var/id = null
var/datum/radio_frequency/radio_connection
/obj/machinery/atmospherics/valve/digital/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/atmospherics/valve/digital/attack_hand(mob/user as mob)
if(!powered())
return
if(!src.allowed(user))
user << "\red Access denied."
return
..()
/obj/machinery/atmospherics/valve/digital/open
open = 1
icon_state = "map_valve1"
/obj/machinery/atmospherics/valve/digital/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
/obj/machinery/atmospherics/valve/digital/update_icon()
..()
if(!powered())
icon_state = "valve[open]nopower"
/obj/machinery/atmospherics/valve/digital/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
/obj/machinery/atmospherics/valve/digital/initialize()
..()
if(frequency)
set_frequency(frequency)
/obj/machinery/atmospherics/valve/digital/receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id))
return 0
switch(signal.data["command"])
if("valve_open")
if(!open)
open()
if("valve_close")
if(open)
close()
if("valve_toggle")
if(open)
close()
else
open()
/obj/machinery/atmospherics/valve/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (istype(src, /obj/machinery/atmospherics/valve/digital))
user << "\red You cannot unwrench this [src], it's too complicated."
return 1
return_network_air(datum/network/reference)
return null
disconnect(obj/machinery/atmospherics/reference)
if(reference==node1)
del(network_node1)
node1 = null
else if(reference==node2)
del(network_node2)
node2 = null
return null
digital // can be controlled by AI
name = "digital valve"
desc = "A digitally controlled valve."
icon = 'icons/obj/atmospherics/digital_valve.dmi'
attack_ai(mob/user as mob)
src.add_hiddenprint(user)
return src.attack_hand(user)
attack_hand(mob/user as mob)
if(!src.allowed(user))
user << "\red Access denied."
return
..()
//Radio remote control
proc
set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
var/frequency = 0
var/id = null
var/datum/radio_frequency/radio_connection
initialize()
..()
if(frequency)
set_frequency(frequency)
receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id))
return 0
switch(signal.data["command"])
if("valve_open")
if(!open)
open()
if("valve_close")
if(open)
close()
if("valve_toggle")
if(open)
close()
else
open()
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (istype(src,/obj/machinery/atmospherics/valve/digital) && src:frequency)
user << "\red You cannot unwrench this [src], it's digitally connected to another device."
return 1
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
+29 -28
View File
@@ -1,7 +1,8 @@
/obj/machinery/atmospherics/pipe/simple/heat_exchanging
icon = 'icons/obj/pipes/heat.dmi'
icon = 'icons/atmos/heat.dmi'
icon_state = "intact"
pipe_icon = "hepipe"
level = 2
var/initialize_directions_he
var/surface = 2
@@ -9,25 +10,25 @@
minimum_temperature_difference = 20
thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT
process()
if(!parent)
..()
else
var/environment_temperature = 0
if(istype(loc, /turf/simulated/))
if(loc:blocks_air)
environment_temperature = loc:temperature
else
var/datum/gas_mixture/environment = loc.return_air()
environment_temperature = environment.temperature
var/datum/gas_mixture/pipe_air = return_air()
if(abs(environment_temperature-pipe_air.temperature) > minimum_temperature_difference)
parent.temperature_interact(loc, volume, thermal_conductivity)
/obj/machinery/atmospherics/pipe/simple/heat_exchanging/process()
if(!parent)
..()
else
var/environment_temperature = 0
if(istype(loc, /turf/simulated/))
if(loc:blocks_air)
environment_temperature = loc:temperature
else
parent.radiate_heat(surface, 1)
var/datum/gas_mixture/environment = loc.return_air()
environment_temperature = environment.temperature
var/datum/gas_mixture/pipe_air = return_air()
if(abs(environment_temperature-pipe_air.temperature) > minimum_temperature_difference)
parent.temperature_interact(loc, volume, thermal_conductivity)
else
parent.radiate_heat(surface, 1)
// BubbleWrap
// BubbleWrap
/obj/machinery/atmospherics/pipe/simple/heat_exchanging/New()
..()
initialize_directions_he = initialize_directions // The auto-detection from /pipe is good enough for a simple HE pipe
@@ -53,6 +54,11 @@
if(target.initialize_directions_he & get_dir(target,src))
node2 = target
break
if(!node1 && !node2)
del(src)
return
update_icon()
return
@@ -65,8 +71,9 @@
// JUNCTION
/////////////////////////////////
/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction
icon = 'icons/obj/pipes/junction.dmi'
icon = 'icons/atmos/junction.dmi'
icon_state = "intact"
pipe_icon = "hejunction"
level = 2
minimum_temperature_difference = 300
thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
@@ -89,16 +96,6 @@
initialize_directions_he = WEST
// BubbleWrap END
/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction/update_icon()
if(node1&&node2)
icon_state = "intact[invisibility ? "-f" : "" ]"
else
var/have_node1 = node1?1:0
var/have_node2 = node2?1:0
icon_state = "exposed[have_node1][have_node2]"
if(!node1&&!node2)
qdel(src)
/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction/initialize()
for(var/obj/machinery/atmospherics/target in get_step(src,initialize_directions))
if(target.initialize_directions & get_dir(target,src))
@@ -108,6 +105,10 @@
if(target.initialize_directions_he & get_dir(target,src))
node2 = target
break
if(!node1 && !node2)
del(src)
return
update_icon()
return
-16
View File
@@ -1,16 +0,0 @@
client/verb/discon_pipes()
set name = "Show Disconnected Pipes"
set category = "Debug"
for(var/obj/machinery/atmospherics/pipe/simple/P in world)
if(!P.node1 || !P.node2)
usr << "[P], [P.x], [P.y], [P.z], [P.loc.loc]"
for(var/obj/machinery/atmospherics/pipe/manifold/P in world)
if(!P.node1 || !P.node2 || !P.node3)
usr << "[P], [P.x], [P.y], [P.z], [P.loc.loc]"
for(var/obj/machinery/atmospherics/pipe/manifold4w/P in world)
if(!P.node1 || !P.node2 || !P.node3 || !P.node4)
usr << "[P], [P.x], [P.y], [P.z], [P.loc.loc]"
//With thanks to mini. Check before use, uncheck after. Do Not Use on a live server.
+1315 -1194
View File
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -54,7 +54,7 @@
var/list/data[0]
data["alarm"]=null
if(current)
data += current.get_nano_data(user,TRUE)
data += current.get_nano_data(user,1,emagged)
data["alarm"] = "\ref[current]"
var/list/alarms=list()
@@ -1,30 +1,30 @@
//Mime's Hardsuit
/obj/item/clothing/head/helmet/space/mime
name = "mime hardsuit helmet"
/obj/item/clothing/head/helmet/space/eva/mime
name = "mime eva helmet"
// icon = 'spaceciv.dmi'
desc = "A hardsuit helmet specifically designed for the mime."
desc = "An eva helmet specifically designed for the mime."
icon_state = "spacemimehelmet"
item_state = "spacemimehelmet"
obj/item/clothing/suit/space/mime
name = "mime hardsuit"
obj/item/clothing/suit/space/eva/mime
name = "mime eva suit"
// icon = 'spaceciv.dmi'
desc = "A hardsuit specifically designed for the mime."
desc = "An EVA suit specifically designed for the mime."
icon_state = "spacemime_suit"
item_state = "spacemime_items"
allowed = list(/obj/item/weapon/tank)
/obj/item/clothing/head/helmet/space/clown
name = "clown hardsuit helmet"
/obj/item/clothing/head/helmet/space/eva/clown
name = "clown eva helmet"
// icon = 'spaceciv.dmi'
desc = "A hardsuit helmet specifically designed for the clown. SPESSHONK!"
desc = "An EVA helmet specifically designed for the clown. SPESSHONK!"
icon_state = "clownhelmet"
item_state = "clownhelmet"
obj/item/clothing/suit/space/clown
name = "clown hardsuit"
obj/item/clothing/suit/space/eva/clown
name = "clown eva suit"
// icon = 'spaceciv.dmi'
desc = "A hardsuit specifically designed for the clown. SPESSHONK!"
desc = "An EVA suit specifically designed for the clown. SPESSHONK!"
icon_state = "spaceclown_suit"
item_state = "spaceclown_items"
allowed = list(/obj/item/weapon/tank)
+1 -1
View File
@@ -293,7 +293,7 @@
return total
/obj/machinery/lapvend/proc/choose_progs(var/obj/item/weapon/card/id/C)
if(access_security in C.access)
if(access_security in C.access || access_forensics_lockers in C.access)
newlap.spawn_files += (/datum/file/program/secure_data)
newlap.spawn_files += (/datum/file/camnet_key)
newlap.spawn_files += (/datum/file/camnet_key/researchoutpost)
+14
View File
@@ -445,3 +445,17 @@ proc/isInSight(var/atom/A, var/atom/B)
var/g = mixOneColor(weights, greens)
var/b = mixOneColor(weights, blues)
return rgb(r,g,b)
/proc/alone_in_area(var/area/the_area, var/mob/must_be_alone, var/check_type = /mob/living/carbon)
var/area/our_area = get_area_master(the_area)
for(var/C in living_mob_list)
if(!istype(C, check_type))
continue
if(C == must_be_alone)
continue
if(our_area == get_area_master(C))
return 0
return 1
/proc/MinutesToTicks(var/minutes as num)
return minutes * 60 * 10
+4
View File
@@ -117,6 +117,10 @@ var/list/sqrtTable = list(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4,
var/d = max - min
var/t = Floor((val - min) / d)
return val - (t * d)
/proc/RaiseToPower(num, power)
if(!power) return 1
return (power-- > 1 ? num * RaiseToPower(num, power) : num)
//converts a uniform distributed random number into a normal distributed one
//since this method produces two random numbers, one is saved for subsequent calls
+6
View File
@@ -227,6 +227,12 @@ proc/tg_text2list(text, glue=",", assocglue=";")
. += copytext(text, last_found, found)
last_found = found + delim_len
while(found)
/proc/text2numlist(text, delimiter="\n")
var/list/num_list = list()
for(var/x in text2list(text, delimiter))
num_list += text2num(x)
return num_list
//Splits the text of a file at seperator and returns them in a list.
/proc/file2list(filename, seperator="\n")
+11 -9
View File
@@ -31,11 +31,11 @@
if(client.buildmode) // comes after object.Click to allow buildmode gui objects to be clicked
build_click(src, client.buildmode, params, A)
return
if(control_disabled || stat)
return
if(alienAI)
if(alienAI)
return
var/list/modifiers = params2list(params)
@@ -58,7 +58,7 @@
CtrlClickOn(A)
return
if(world.time <= next_move)
if(world.time <= next_move)
return
next_move = world.time + 9
@@ -70,7 +70,7 @@
if(waypoint_mode)
set_waypoint(A)
waypoint_mode = 0
return
return
/*
AI restrained() currently does nothing
if(restrained())
@@ -122,10 +122,10 @@
if(user.client)
examine()
return
/atom/proc/AIAltShiftClick()
/atom/proc/AIAltShiftClick()
return
/obj/machinery/door/airlock/AIAltShiftClick() // Sets/Unsets Emergency Access Override
if(emagged)
return
@@ -134,7 +134,7 @@
else
Topic("aiDisable=11", list("aiDisable"="11"), 1)
return
/atom/proc/AIShiftClick()
return
@@ -148,7 +148,7 @@
/atom/proc/AICtrlClick(var/mob/living/silicon/ai/user)
if(user.holo)
var/obj/machinery/hologram/holopad/H = user.holo
H.face_atom(src)
H.face_atom(src)
return
/obj/machinery/door/airlock/AICtrlClick() // Bolts doors
@@ -173,9 +173,11 @@
if(!secondsElectrified)
// permanent shock
Topic("aiEnable=6", list("aiEnable"="6"), 1) // 1 meaning no window (consistency!)
use_log += text("\[[time_stamp()]\] <font color='red'>[usr.name] ([usr.ckey]) electrified [src].</font>")
else
// disable/6 is not in Topic; disable/5 disables both temporary and permanent shock
Topic("aiDisable=5", list("aiDisable"="5"), 1)
use_log += text("\[[time_stamp()]\] <font color='orange'>[usr.name] ([usr.ckey]) toggled turned off the [src]'s electrification.</font>")
return
/obj/machinery/turretid/AIAltClick() //toggles lethal on turrets
@@ -1,344 +1,344 @@
/*
HOW IT WORKS
The radio_controller is a global object maintaining all radio transmissions, think about it as about "ether".
Note that walkie-talkie, intercoms and headsets handle transmission using nonstandard way.
procs:
add_object(obj/device as obj, var/new_frequency as num, var/filter as text|null = null)
Adds listening object.
parameters:
device - device receiving signals, must have proc receive_signal (see description below).
one device may listen several frequencies, but not same frequency twice.
new_frequency - see possibly frequencies below;
filter - thing for optimization. Optional, but recommended.
All filters should be consolidated in this file, see defines later.
Device without listening filter will receive all signals (on specified frequency).
Device with filter will receive any signals sent without filter.
Device with filter will not receive any signals sent with different filter.
returns:
Reference to frequency object.
remove_object (obj/device, old_frequency)
Obliviously, after calling this proc, device will not receive any signals on old_frequency.
Other frequencies will left unaffected.
return_frequency(var/frequency as num)
returns:
Reference to frequency object. Use it if you need to send and do not need to listen.
radio_frequency is a global object maintaining list of devices that listening specific frequency.
procs:
post_signal(obj/source as obj|null, datum/signal/signal, var/filter as text|null = null, var/range as num|null = null)
Sends signal to all devices that wants such signal.
parameters:
source - object, emitted signal. Usually, devices will not receive their own signals.
signal - see description below.
filter - described above.
range - radius of regular byond's square circle on that z-level. null means everywhere, on all z-levels.
obj/proc/receive_signal(datum/signal/signal, var/receive_method as num, var/receive_param)
Handler from received signals. By default does nothing. Define your own for your object.
Avoid of sending signals directly from this proc, use spawn(-1). Do not use sleep() here please.
parameters:
signal - see description below. Extract all needed data from the signal before doing sleep(), spawn() or return!
receive_method - may be TRANSMISSION_WIRE or TRANSMISSION_RADIO.
TRANSMISSION_WIRE is currently unused.
receive_param - for TRANSMISSION_RADIO here comes frequency.
datum/signal
vars:
source
an object that emitted signal. Used for debug and bearing.
data
list with transmitting data. Usual use pattern:
data["msg"] = "hello world"
encryption
Some number symbolizing "encryption key".
Note that game actually do not use any cryptography here.
If receiving object don't know right key, it must ignore encrypted signal in its receive_signal.
*/
/* the radio controller is a confusing piece of shit and didnt work
so i made radios not use the radio controller.
*/
var/list/all_radios = list()
/proc/add_radio(var/obj/item/radio, freq)
if(!freq || !radio)
return
if(!all_radios["[freq]"])
all_radios["[freq]"] = list(radio)
return freq
all_radios["[freq]"] |= radio
return freq
/proc/remove_radio(var/obj/item/radio, freq)
if(!freq || !radio)
return
if(!all_radios["[freq]"])
return
all_radios["[freq]"] -= radio
/proc/remove_radio_all(var/obj/item/radio)
for(var/freq in all_radios)
all_radios["[freq]"] -= radio
/*
Frequency range: 1200 to 1600
Radiochat range: 1441 to 1489 (most devices refuse to be tune to other frequency, even during mapmaking)
Radio:
1459 - standard radio chat
1351 - Science
1353 - Command
1355 - Medical
1357 - Engineering
1359 - Security
1441 - death squad
1443 - Confession Intercom
1347 - Cargo techs
1349 - Service
Devices:
1451 - tracking implant
1457 - RSD default
On the map:
1311 for prison shuttle console (in fact, it is not used)
1435 for status displays
1437 for atmospherics/fire alerts
1439 for engine components
1439 for air pumps, air scrubbers, atmo control
1441 for atmospherics - supply tanks
1443 for atmospherics - distribution loop/mixed air tank
1445 for bot nav beacons
1447 for mulebot, secbot and ed209 control
1449 for airlock controls, electropack, magnets
1451 for toxin lab access
1453 for engineering access
1455 for AI access
*/
var/list/radiochannels = list(
"Common" = 1459,
"Science" = 1351,
"Command" = 1353,
"Medical" = 1355,
"Engineering" = 1357,
"Security" = 1359,
"Response Team" = 1443,
"Deathsquad" = 1441,
"Syndicate" = 1213,
"Supply" = 1347,
"Service" = 1349,
"AI Private" = 1447
)
//depenging helpers
var/list/DEPT_FREQS = list(1351, 1355, 1357, 1359, 1213, 1443, 1441, 1347, 1349)
// central command channels, i.e deathsquid & response teams
var/list/CENT_FREQS = list(1441, 1443)
var/const/COMM_FREQ = 1353 //command, colored gold in chat window
var/const/SYND_FREQ = 1213
// department channels
var/const/SEC_FREQ = 1359
var/const/ENG_FREQ = 1357
var/const/SCI_FREQ = 1351
var/const/MED_FREQ = 1355
var/const/SUP_FREQ = 1347
var/const/SRV_FREQ = 1349
// other channels
var/const/AIPRIV_FREQ = 1447
#define TRANSMISSION_WIRE 0
#define TRANSMISSION_RADIO 1
/* filters */
var/const/RADIO_TO_AIRALARM = "1"
var/const/RADIO_FROM_AIRALARM = "2"
var/const/RADIO_CHAT = "3"
var/const/RADIO_ATMOSIA = "4"
var/const/RADIO_NAVBEACONS = "5"
var/const/RADIO_AIRLOCK = "6"
var/const/RADIO_SECBOT = "7"
var/const/RADIO_MULEBOT = "8"
var/const/RADIO_MAGNETS = "9"
var/const/RADIO_CLEANBOT = "10"
var/const/RADIO_FLOORBOT = "11"
var/const/RADIO_MEDBOT = "12"
var/global/datum/controller/radio/radio_controller
/hook/startup/proc/createRadioController()
radio_controller = new /datum/controller/radio()
return 1
datum/controller/radio
var/list/datum/radio_frequency/frequencies = list()
proc/add_object(obj/device as obj, var/new_frequency as num, var/filter = null as text|null)
var/f_text = num2text(new_frequency)
var/datum/radio_frequency/frequency = frequencies[f_text]
if(!frequency)
frequency = new
frequency.frequency = new_frequency
frequencies[f_text] = frequency
frequency.add_listener(device, filter)
return frequency
proc/remove_object(obj/device, old_frequency)
var/f_text = num2text(old_frequency)
var/datum/radio_frequency/frequency = frequencies[f_text]
if(frequency)
frequency.remove_listener(device)
if(frequency.devices.len == 0)
del(frequency)
frequencies -= f_text
return 1
proc/return_frequency(var/new_frequency as num)
var/f_text = num2text(new_frequency)
var/datum/radio_frequency/frequency = frequencies[f_text]
if(!frequency)
frequency = new
frequency.frequency = new_frequency
frequencies[f_text] = frequency
return frequency
datum/radio_frequency
var/frequency as num
var/list/list/obj/devices = list()
proc
post_signal(obj/source as obj|null, datum/signal/signal, var/filter = null as text|null, var/range = null as num|null)
//log_admin("DEBUG \[[world.timeofday]\]: post_signal {source=\"[source]\", [signal.debug_print()], filter=[filter]}")
// var/N_f=0
// var/N_nf=0
// var/Nt=0
var/turf/start_point
if(range)
start_point = get_turf(source)
if(!start_point)
del(signal)
return 0
if (filter) //here goes some copypasta. It is for optimisation. -rastaf0
for(var/obj/device in devices[filter])
if(device == source)
continue
if(range)
var/turf/end_point = get_turf(device)
if(!end_point)
continue
//if(max(abs(start_point.x-end_point.x), abs(start_point.y-end_point.y)) <= range)
if(start_point.z!=end_point.z || get_dist(start_point, end_point) > range)
continue
device.receive_signal(signal, TRANSMISSION_RADIO, frequency)
for(var/obj/device in devices["_default"])
if(device == source)
continue
if(range)
var/turf/end_point = get_turf(device)
if(!end_point)
continue
//if(max(abs(start_point.x-end_point.x), abs(start_point.y-end_point.y)) <= range)
if(start_point.z!=end_point.z || get_dist(start_point, end_point) > range)
continue
device.receive_signal(signal, TRANSMISSION_RADIO, frequency)
// N_f++
else
for (var/next_filter in devices)
// var/list/obj/DDD = devices[next_filter]
// Nt+=DDD.len
for(var/obj/device in devices[next_filter])
if(device == source)
continue
if(range)
var/turf/end_point = get_turf(device)
if(!end_point)
continue
//if(max(abs(start_point.x-end_point.x), abs(start_point.y-end_point.y)) <= range)
if(start_point.z!=end_point.z || get_dist(start_point, end_point) > range)
continue
device.receive_signal(signal, TRANSMISSION_RADIO, frequency)
// N_nf++
// log_admin("DEBUG: post_signal(source=[source] ([source.x], [source.y], [source.z]),filter=[filter]) frequency=[frequency], N_f=[N_f], N_nf=[N_nf]")
// del(signal)
add_listener(obj/device as obj, var/filter as text|null)
if (!filter)
filter = "_default"
//log_admin("add_listener(device=[device],filter=[filter]) frequency=[frequency]")
var/list/obj/devices_line = devices[filter]
if (!devices_line)
devices_line = new
devices[filter] = devices_line
devices_line+=device
// var/list/obj/devices_line___ = devices[filter_str]
// var/l = devices_line___.len
//log_admin("DEBUG: devices_line.len=[devices_line.len]")
//log_admin("DEBUG: devices(filter_str).len=[l]")
remove_listener(obj/device)
for (var/devices_filter in devices)
var/list/devices_line = devices[devices_filter]
devices_line-=device
while (null in devices_line)
devices_line -= null
if (devices_line.len==0)
devices -= devices_filter
del(devices_line)
obj/proc
receive_signal(datum/signal/signal, receive_method, receive_param)
return null
datum/signal
var/obj/source
var/transmission_method = 0
//0 = wire
//1 = radio transmission
//2 = subspace transmission
var/data = list()
var/encryption
var/frequency = 0
proc/copy_from(datum/signal/model)
source = model.source
transmission_method = model.transmission_method
data = model.data
encryption = model.encryption
frequency = model.frequency
proc/debug_print()
if (source)
. = "signal = {source = '[source]' ([source:x],[source:y],[source:z])\n"
else
. = "signal = {source = '[source]' ()\n"
for (var/i in data)
. += "data\[\"[i]\"\] = \"[data[i]]\"\n"
if(islist(data[i]))
var/list/L = data[i]
for(var/t in L)
. += "data\[\"[i]\"\] list has: [t]"
/*
HOW IT WORKS
The radio_controller is a global object maintaining all radio transmissions, think about it as about "ether".
Note that walkie-talkie, intercoms and headsets handle transmission using nonstandard way.
procs:
add_object(obj/device as obj, var/new_frequency as num, var/filter as text|null = null)
Adds listening object.
parameters:
device - device receiving signals, must have proc receive_signal (see description below).
one device may listen several frequencies, but not same frequency twice.
new_frequency - see possibly frequencies below;
filter - thing for optimization. Optional, but recommended.
All filters should be consolidated in this file, see defines later.
Device without listening filter will receive all signals (on specified frequency).
Device with filter will receive any signals sent without filter.
Device with filter will not receive any signals sent with different filter.
returns:
Reference to frequency object.
remove_object (obj/device, old_frequency)
Obliviously, after calling this proc, device will not receive any signals on old_frequency.
Other frequencies will left unaffected.
return_frequency(var/frequency as num)
returns:
Reference to frequency object. Use it if you need to send and do not need to listen.
radio_frequency is a global object maintaining list of devices that listening specific frequency.
procs:
post_signal(obj/source as obj|null, datum/signal/signal, var/filter as text|null = null, var/range as num|null = null)
Sends signal to all devices that wants such signal.
parameters:
source - object, emitted signal. Usually, devices will not receive their own signals.
signal - see description below.
filter - described above.
range - radius of regular byond's square circle on that z-level. null means everywhere, on all z-levels.
obj/proc/receive_signal(datum/signal/signal, var/receive_method as num, var/receive_param)
Handler from received signals. By default does nothing. Define your own for your object.
Avoid of sending signals directly from this proc, use spawn(-1). Do not use sleep() here please.
parameters:
signal - see description below. Extract all needed data from the signal before doing sleep(), spawn() or return!
receive_method - may be TRANSMISSION_WIRE or TRANSMISSION_RADIO.
TRANSMISSION_WIRE is currently unused.
receive_param - for TRANSMISSION_RADIO here comes frequency.
datum/signal
vars:
source
an object that emitted signal. Used for debug and bearing.
data
list with transmitting data. Usual use pattern:
data["msg"] = "hello world"
encryption
Some number symbolizing "encryption key".
Note that game actually do not use any cryptography here.
If receiving object don't know right key, it must ignore encrypted signal in its receive_signal.
*/
/* the radio controller is a confusing piece of shit and didnt work
so i made radios not use the radio controller.
*/
var/list/all_radios = list()
/proc/add_radio(var/obj/item/radio, freq)
if(!freq || !radio)
return
if(!all_radios["[freq]"])
all_radios["[freq]"] = list(radio)
return freq
all_radios["[freq]"] |= radio
return freq
/proc/remove_radio(var/obj/item/radio, freq)
if(!freq || !radio)
return
if(!all_radios["[freq]"])
return
all_radios["[freq]"] -= radio
/proc/remove_radio_all(var/obj/item/radio)
for(var/freq in all_radios)
all_radios["[freq]"] -= radio
/*
Frequency range: 1200 to 1600
Radiochat range: 1441 to 1489 (most devices refuse to be tune to other frequency, even during mapmaking)
Radio:
1459 - standard radio chat
1351 - Science
1353 - Command
1355 - Medical
1357 - Engineering
1359 - Security
1441 - death squad
1443 - Confession Intercom
1347 - Cargo techs
1349 - Service
Devices:
1451 - tracking implant
1457 - RSD default
On the map:
1311 for prison shuttle console (in fact, it is not used)
1435 for status displays
1437 for atmospherics/fire alerts
1439 for engine components
1439 for air pumps, air scrubbers, atmo control
1441 for atmospherics - supply tanks
1443 for atmospherics - distribution loop/mixed air tank
1445 for bot nav beacons
1447 for mulebot, secbot and ed209 control
1449 for airlock controls, electropack, magnets
1451 for toxin lab access
1453 for engineering access
1455 for AI access
*/
var/list/radiochannels = list(
"Common" = 1459,
"Science" = 1351,
"Command" = 1353,
"Medical" = 1355,
"Engineering" = 1357,
"Security" = 1359,
"Response Team" = 1443,
"Deathsquad" = 1441,
"Syndicate" = 1213,
"Supply" = 1347,
"Service" = 1349,
"AI Private" = 1447
)
//depenging helpers
var/list/DEPT_FREQS = list(1351, 1355, 1357, 1359, 1213, 1443, 1441, 1347, 1349)
// central command channels, i.e deathsquid & response teams
var/list/CENT_FREQS = list(1441, 1443)
var/const/COMM_FREQ = 1353 //command, colored gold in chat window
var/const/SYND_FREQ = 1213
// department channels
var/const/SEC_FREQ = 1359
var/const/ENG_FREQ = 1357
var/const/SCI_FREQ = 1351
var/const/MED_FREQ = 1355
var/const/SUP_FREQ = 1347
var/const/SRV_FREQ = 1349
// other channels
var/const/AIPRIV_FREQ = 1447
#define TRANSMISSION_WIRE 0
#define TRANSMISSION_RADIO 1
/* filters */
var/const/RADIO_TO_AIRALARM = "1"
var/const/RADIO_FROM_AIRALARM = "2"
var/const/RADIO_CHAT = "3"
var/const/RADIO_ATMOSIA = "4"
var/const/RADIO_NAVBEACONS = "5"
var/const/RADIO_AIRLOCK = "6"
var/const/RADIO_SECBOT = "7"
var/const/RADIO_MULEBOT = "8"
var/const/RADIO_MAGNETS = "9"
var/const/RADIO_CLEANBOT = "10"
var/const/RADIO_FLOORBOT = "11"
var/const/RADIO_MEDBOT = "12"
var/global/datum/controller/radio/radio_controller
/hook/startup/proc/createRadioController()
radio_controller = new /datum/controller/radio()
return 1
datum/controller/radio
var/list/datum/radio_frequency/frequencies = list()
proc/add_object(obj/device as obj, var/new_frequency as num, var/filter = null as text|null)
var/f_text = num2text(new_frequency)
var/datum/radio_frequency/frequency = frequencies[f_text]
if(!frequency)
frequency = new
frequency.frequency = new_frequency
frequencies[f_text] = frequency
frequency.add_listener(device, filter)
return frequency
proc/remove_object(obj/device, old_frequency)
var/f_text = num2text(old_frequency)
var/datum/radio_frequency/frequency = frequencies[f_text]
if(frequency)
frequency.remove_listener(device)
if(frequency.devices.len == 0)
del(frequency)
frequencies -= f_text
return 1
proc/return_frequency(var/new_frequency as num)
var/f_text = num2text(new_frequency)
var/datum/radio_frequency/frequency = frequencies[f_text]
if(!frequency)
frequency = new
frequency.frequency = new_frequency
frequencies[f_text] = frequency
return frequency
datum/radio_frequency
var/frequency as num
var/list/list/obj/devices = list()
proc
post_signal(obj/source as obj|null, datum/signal/signal, var/filter = null as text|null, var/range = null as num|null)
//log_admin("DEBUG \[[world.timeofday]\]: post_signal {source=\"[source]\", [signal.debug_print()], filter=[filter]}")
// var/N_f=0
// var/N_nf=0
// var/Nt=0
var/turf/start_point
if(range)
start_point = get_turf(source)
if(!start_point)
del(signal)
return 0
if (filter) //here goes some copypasta. It is for optimisation. -rastaf0
for(var/obj/device in devices[filter])
if(device == source)
continue
if(range)
var/turf/end_point = get_turf(device)
if(!end_point)
continue
//if(max(abs(start_point.x-end_point.x), abs(start_point.y-end_point.y)) <= range)
if(start_point.z!=end_point.z || get_dist(start_point, end_point) > range)
continue
device.receive_signal(signal, TRANSMISSION_RADIO, frequency)
for(var/obj/device in devices["_default"])
if(device == source)
continue
if(range)
var/turf/end_point = get_turf(device)
if(!end_point)
continue
//if(max(abs(start_point.x-end_point.x), abs(start_point.y-end_point.y)) <= range)
if(start_point.z!=end_point.z || get_dist(start_point, end_point) > range)
continue
device.receive_signal(signal, TRANSMISSION_RADIO, frequency)
// N_f++
else
for (var/next_filter in devices)
// var/list/obj/DDD = devices[next_filter]
// Nt+=DDD.len
for(var/obj/device in devices[next_filter])
if(device == source)
continue
if(range)
var/turf/end_point = get_turf(device)
if(!end_point)
continue
//if(max(abs(start_point.x-end_point.x), abs(start_point.y-end_point.y)) <= range)
if(start_point.z!=end_point.z || get_dist(start_point, end_point) > range)
continue
device.receive_signal(signal, TRANSMISSION_RADIO, frequency)
// N_nf++
// log_admin("DEBUG: post_signal(source=[source] ([source.x], [source.y], [source.z]),filter=[filter]) frequency=[frequency], N_f=[N_f], N_nf=[N_nf]")
// del(signal)
add_listener(obj/device as obj, var/filter as text|null)
if (!filter)
filter = "_default"
//log_admin("add_listener(device=[device],filter=[filter]) frequency=[frequency]")
var/list/obj/devices_line = devices[filter]
if (!devices_line)
devices_line = new
devices[filter] = devices_line
devices_line+=device
// var/list/obj/devices_line___ = devices[filter_str]
// var/l = devices_line___.len
//log_admin("DEBUG: devices_line.len=[devices_line.len]")
//log_admin("DEBUG: devices(filter_str).len=[l]")
remove_listener(obj/device)
for (var/devices_filter in devices)
var/list/devices_line = devices[devices_filter]
devices_line-=device
while (null in devices_line)
devices_line -= null
if (devices_line.len==0)
devices -= devices_filter
del(devices_line)
obj/proc
receive_signal(datum/signal/signal, receive_method, receive_param)
return null
datum/signal
var/obj/source
var/transmission_method = 0
//0 = wire
//1 = radio transmission
//2 = subspace transmission
var/data = list()
var/encryption
var/frequency = 0
proc/copy_from(datum/signal/model)
source = model.source
transmission_method = model.transmission_method
data = model.data
encryption = model.encryption
frequency = model.frequency
proc/debug_print()
if (source)
. = "signal = {source = '[source]' ([source:x],[source:y],[source:z])\n"
else
. = "signal = {source = '[source]' ()\n"
for (var/i in data)
. += "data\[\"[i]\"\] = \"[data[i]]\"\n"
if(islist(data[i]))
var/list/L = data[i]
for(var/t in L)
. += "data\[\"[i]\"\] list has: [t]"
+40 -35
View File
@@ -81,17 +81,6 @@
var/media_base_url = "http://nanotrasen.se/media" // http://ss13.nexisonline.net/media
//Alert level description
var/alert_desc_green = "All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced."
var/alert_desc_blue_upto = "The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible, random searches are permitted."
var/alert_desc_blue_downto = "The immediate threat has passed. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still allowed."
var/alert_desc_red_upto = "There is an immediate serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised."
var/alert_desc_red_downto = "The self-destruct mechanism has been deactivated, there is still however an immediate serious threat to the station. Security may have weapons unholstered at all times, random searches are allowed and advised."
var/alert_desc_delta = "The station's self-destruct mechanism has been engaged. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill."
var/alert_desc_epsilon = "Security level EPSILON reached. Consider all contracts terminated."
var/alert_desc_gamma = "GAMMA Security level has been set by Centcom, Security is to have weapons at all times, and all civilians are to seek their nearest head for transportation to a safe location. GAMMA Armory unlocked for security personnel."
var/forbid_singulo_possession = 0
//game_options.txt configs
@@ -144,6 +133,19 @@
var/python_path = "" //Path to the python executable. Defaults to "python" on windows and "/usr/bin/env python2" on unix
var/default_laws = 0 //Controls what laws the AI spawns with.
var/const/minutes_to_ticks = 60 * 10
// Event settings
var/expected_round_length = 60 * 2 * minutes_to_ticks // 2 hours
// If the first delay has a custom start time
// No custom time, no custom time, between 80 to 100 minutes respectively.
var/list/event_first_run = list(EVENT_LEVEL_MUNDANE = null, EVENT_LEVEL_MODERATE = null, EVENT_LEVEL_MAJOR = list("lower" = 48000, "upper" = 60000))
// The lowest delay until next event
// 10, 30, 50 minutes respectively
var/list/event_delay_lower = list(EVENT_LEVEL_MUNDANE = 6000, EVENT_LEVEL_MODERATE = 18000, EVENT_LEVEL_MAJOR = 30000)
// The upper delay until next event
// 15, 45, 70 minutes respectively
var/list/event_delay_upper = list(EVENT_LEVEL_MUNDANE = 9000, EVENT_LEVEL_MODERATE = 27000, EVENT_LEVEL_MAJOR = 42000)
/datum/configuration/New()
var/list/L = typesof(/datum/game_mode) - /datum/game_mode
@@ -358,30 +360,6 @@
if("load_jobs_from_txt")
load_jobs_from_txt = 1
if("alert_red_upto")
config.alert_desc_red_upto = value
if("alert_red_downto")
config.alert_desc_red_downto = value
if("alert_blue_downto")
config.alert_desc_blue_downto = value
if("alert_blue_upto")
config.alert_desc_blue_upto = value
if("alert_green")
config.alert_desc_green = value
if("alert_delta")
config.alert_desc_delta = value
if("alert_gamma")
config.alert_desc_gamma = value
if("alert_epsilon")
config.alert_desc_epsilon = value
if("forbid_singulo_possession")
forbid_singulo_possession = 1
@@ -475,6 +453,33 @@
if("max_maint_drones")
config.max_maint_drones = text2num(value)
if("expected_round_length")
config.expected_round_length = MinutesToTicks(text2num(value))
if("event_custom_start_mundane")
var/values = text2numlist(value, ";")
config.event_first_run[EVENT_LEVEL_MUNDANE] = list("lower" = MinutesToTicks(values[1]), "upper" = MinutesToTicks(values[2]))
if("event_custom_start_moderate")
var/values = text2numlist(value, ";")
config.event_first_run[EVENT_LEVEL_MODERATE] = list("lower" = MinutesToTicks(values[1]), "upper" = MinutesToTicks(values[2]))
if("event_custom_start_major")
var/values = text2numlist(value, ";")
config.event_first_run[EVENT_LEVEL_MAJOR] = list("lower" = MinutesToTicks(values[1]), "upper" = MinutesToTicks(values[2]))
if("event_delay_lower")
var/values = text2numlist(value, ";")
config.event_delay_lower[EVENT_LEVEL_MUNDANE] = MinutesToTicks(values[1])
config.event_delay_lower[EVENT_LEVEL_MODERATE] = MinutesToTicks(values[2])
config.event_delay_lower[EVENT_LEVEL_MAJOR] = MinutesToTicks(values[3])
if("event_delay_upper")
var/values = text2numlist(value, ";")
config.event_delay_upper[EVENT_LEVEL_MUNDANE] = MinutesToTicks(values[1])
config.event_delay_upper[EVENT_LEVEL_MODERATE] = MinutesToTicks(values[2])
config.event_delay_upper[EVENT_LEVEL_MAJOR] = MinutesToTicks(values[3])
else
diary << "Unknown setting in configuration: '[name]'"
+3 -11
View File
@@ -73,6 +73,7 @@ datum/controller/game_controller/proc/setup()
if(!garbage)
garbage = new /datum/controller/garbage_collector()
color_windows_init()
setup_objects()
setupgenetics()
setupfactions()
@@ -82,9 +83,6 @@ datum/controller/game_controller/proc/setup()
for(var/i=0, i<max_secret_rooms, i++)
make_mining_asteroid_secret()
color_windows_init()
spawn(0)
if(ticker)
ticker.pregame()
@@ -323,6 +321,7 @@ datum/controller/game_controller/proc/process()
powernets -= Powernet
/datum/controller/game_controller/proc/processNano()
last_thing_processed = /datum/nanoui
for (var/datum/nanoui/Nanoui in nanomanager.processing_uis)
if (Nanoui)
Nanoui.process()
@@ -332,15 +331,8 @@ datum/controller/game_controller/proc/process()
/datum/controller/game_controller/proc/processEvents()
last_thing_processed = /datum/event
event_manager.process()
for (var/datum/event/Event in events)
if (Event)
Event.process()
continue
events -= Event
checkEvent()
/*
/datum/controller/game_controller/proc/processPuddles()
+5 -5
View File
@@ -134,7 +134,7 @@ var/global/datum/shuttle_controller/shuttle_controller
admin_shuttle.area_offsite = locate(/area/shuttle/administration/centcom)
admin_shuttle.area_station = locate(/area/shuttle/administration/station)
admin_shuttle.docking_controller_tag = "admin_shuttle_port"
admin_shuttle.docking_controller_tag_station = "admin_shuttle_starboard"
admin_shuttle.docking_controller_tag_station = "admin_shuttle_port"
admin_shuttle.docking_controller_tag_offsite = "admin_shuttle_port"
admin_shuttle.dock_target_station = "admin_shuttle_dock_airlock"
admin_shuttle.dock_target_offsite = "admin_shuttle_bay"
@@ -217,8 +217,8 @@ var/global/datum/shuttle_controller/shuttle_controller
)
VS.announcer = "NSV Icarus"
VS.arrival_message = "Attention, Cyberiad, we just tracked a small target bypassing our defensive perimeter. Can't fire on it without hitting the station - you've got incoming visitors, like it or not."
VS.departure_message = "Your guests are pulling away, Cyberiad - moving too fast for us to draw a bead on them. Looks like they're heading out of the system at a rapid clip."
VS.arrival_message = "Attention, [station_name()], we just tracked a small target bypassing our defensive perimeter. Can't fire on it without hitting the station - you've got incoming visitors, like it or not."
VS.departure_message = "Your guests are pulling away, [station_name()] - moving too fast for us to draw a bead on them. Looks like they're heading out of the system at a rapid clip."
VS.interim = locate(/area/vox_station/transit)
VS.warmup_time = 0
@@ -240,8 +240,8 @@ var/global/datum/shuttle_controller/shuttle_controller
)
MS.announcer = "NSV Icarus"
MS.arrival_message = "Attention, Cyberiad, you have a large signature approaching the station - looks unarmed to surface scans. We're too far out to intercept - brace for visitors."
MS.departure_message = "Your visitors are on their way out of the system, Cyberiad, burning delta-v like it's nothing. Good riddance."
MS.arrival_message = "Attention, [station_name()], you have a large signature approaching the station - looks unarmed to surface scans. We're too far out to intercept - brace for visitors."
MS.departure_message = "Your visitors are on their way out of the system, [station_name()], burning delta-v like it's nothing. Good riddance."
MS.interim = locate(/area/syndicate_station/transit)
MS.warmup_time = 0
+5 -1
View File
@@ -49,7 +49,7 @@
return
/client/proc/debug_controller(controller in list("Master","Failsafe","Ticker","Lighting","Air","Jobs","Sun","Radio","Supply","Shuttles","Emergency Shuttle","Configuration","pAI", "Cameras","Garbage", "Crafting", "Transfer Controller"))
/client/proc/debug_controller(controller in list("Master","Failsafe","Ticker","Lighting","Air","Jobs","Sun","Radio","Supply","Shuttles","Emergency Shuttle","Configuration","pAI", "Cameras","Garbage", "Crafting", "Transfer Controller","Event"))
set category = "Debug"
set name = "Debug Controller"
set desc = "Debug the various periodic loop controllers for the game (be careful!)"
@@ -104,5 +104,9 @@
if("Crafting")
debug_variables(crafting_master)
feedback_add_details("admin_verb","DCrafting")
if("Event")
debug_variables(event_manager)
feedback_add_details("admin_verb","DEvent")
message_admins("Admin [key_name_admin(usr)] is debugging the [controller] controller.")
return
-6
View File
@@ -191,9 +191,6 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
if("Nanotrasen Representative")
clothes_s = new /icon('icons/mob/uniform.dmi', "officer_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "laceups"), ICON_UNDERLAY)
if("Nanotrasen Recruiter")
clothes_s = new /icon('icons/mob/uniform.dmi', "officer_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "laceups"), ICON_UNDERLAY)
if("Blueshield")
clothes_s = new /icon('icons/mob/uniform.dmi', "officer_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
@@ -285,9 +282,6 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
clothes_s = new /icon('icons/mob/uniform.dmi', "secred_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "bomber"), ICON_OVERLAY)
if("Customs Officer")
clothes_s = new /icon('icons/obj/custom_items.dmi', "milohachert_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
if("Brig Physician")
clothes_s = new /icon('icons/mob/uniform.dmi', "medical_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
+1 -1
View File
@@ -42,7 +42,7 @@
break
else if(istype(item, /obj/item/weapon/gun/magic))
var/obj/item/weapon/gun/magic/I = item
if(prob(80))
if(prob(80) && !I.can_charge)
I.max_charges--
if(I.max_charges <= 0)
I.max_charges = 0
+2 -2
View File
@@ -22,11 +22,11 @@
return
var/mob/living/carbon/target = targets[1]
if(!target)
return
if(!(target.type in compatible_mobs))
if(target.type in compatible_mobs || ishuman(target))
user << "<span class='notice'>It'd be stupid to curse [target] with a horse's head!</span>"
return
-29
View File
@@ -10,10 +10,6 @@
range = 1
cooldown_min = 200 //100 deciseconds reduction per rank
var/list/protected_roles = list("Wizard","Changeling","Cultist") //which roles are immune to the spell
var/base_spell_loss_chance = 20 //base probability of the wizard losing a spell in the process
var/spell_loss_chance_modifier = 7 //amount of probability of losing a spell added per spell (mind_transfer included)
var/spell_loss_amount = 1 //the maximum amount of spells possible to lose during a single transfer
var/msg_wait = 500 //how long in deciseconds it waits before telling that body doesn't feel right or mind swap robbed of a spell
var/paralysis_amount_caster = 20 //how much the caster is paralysed for after the spell
var/paralysis_amount_victim = 20 //how much the victim is paralysed for after the spell
icon_power_button = "spell_mind"
@@ -53,27 +49,6 @@ Also, you never added distance checking after target is selected. I've went ahea
var/mob/living/victim = target//The target of the spell whos body will be transferred to.
var/mob/caster = user//The wizard/whomever doing the body transferring.
//SPELL LOSS BEGIN
//NOTE: The caster must ALWAYS keep mind transfer, even when other spells are lost.
var/obj/effect/proc_holder/spell/wizard/targeted/mind_transfer/m_transfer = locate() in user.spell_list//Find mind transfer directly.
var/list/checked_spells = user.spell_list
checked_spells -= m_transfer //Remove Mind Transfer from the list.
if(caster.spell_list.len)//If they have any spells left over after mind transfer is taken out. If they don't, we don't need this.
for(var/i=spell_loss_amount,(i>0&&checked_spells.len),i--)//While spell loss amount is greater than zero and checked_spells has spells in it, run this proc.
for(var/j=checked_spells.len,(j>0&&checked_spells.len),j--)//While the spell list to check is greater than zero and has spells in it, run this proc.
if(prob(base_spell_loss_chance))
checked_spells -= pick(checked_spells)//Pick a random spell to remove.
spawn(msg_wait)
victim << "The mind transfer has robbed you of a spell."
break//Spell lost. Break loop, going back to the previous for() statement.
else//Or keep checking, adding spell chance modifier to increase chance of losing a spell.
base_spell_loss_chance += spell_loss_chance_modifier
checked_spells += m_transfer//Add back Mind Transfer.
user.spell_list = checked_spells//Set user spell list to whatever the new list is.
//SPELL LOSS END
//MIND TRANSFER BEGIN
if(caster.mind.special_verbs.len)//If the caster had any special verbs, remove them from the mob verb list.
for(var/V in caster.mind.special_verbs)//Since the caster is using an object spell system, this is mostly moot.
@@ -105,7 +80,3 @@ Also, you never added distance checking after target is selected. I've went ahea
//Here we paralyze both mobs and knock them out for a time.
caster.Paralyse(paralysis_amount_caster)
victim.Paralyse(paralysis_amount_victim)
//After a certain amount of time the victim gets a message about being in a different body.
spawn(msg_wait)
caster << "\red You feel woozy and lightheaded. <b>Your body doesn't seem like your own.</b>"
+107
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@@ -0,0 +1,107 @@
/obj/effect/proc_holder/spell/wizard/targeted/summonitem
name = "Instant Summons"
desc = "This spell can be used to recall a previously marked item to your hand from anywhere in the universe."
school = "transmutation"
charge_max = 100
clothes_req = 0
invocation = "GAR YOK"
invocation_type = "whisper"
range = -1
level_max = 1 //cannot be improved
cooldown_min = 100
include_user = 1
var/obj/marked_item
/obj/effect/proc_holder/spell/wizard/targeted/summonitem/cast(list/targets)
for(var/mob/living/user in targets)
var/list/hand_items = list(user.get_active_hand(),user.get_inactive_hand())
var/butterfingers = 0
var/message
if(!marked_item) //linking item to the spell
message = "<span class='notice'>"
for(var/obj/item in hand_items)
if(istype(item, /obj/item/brain)) //Yeah, sadly this doesn't work due to the organ system.
break
marked_item = item
message += "You mark [item] for recall.</span>"
name = "Recall [item]"
break
if(!marked_item)
if(hand_items)
message = "<span class='caution'>You aren't holding anything that can be marked for recall.</span>"
else
message = "<span class='notice'>You must hold the desired item in your hands to mark it for recall.</span>"
else if(marked_item && marked_item in hand_items) //unlinking item to the spell
message = "<span class='notice'>You remove the mark on [marked_item] to use elsewhere.</span>"
name = "Instant Summons"
marked_item = null
else if(marked_item && !marked_item.loc) //the item was destroyed at some point
message = "<span class='warning'>You sense your marked item has been destroyed!</span>"
name = "Instant Summons"
marked_item = null
else //Getting previously marked item
var/obj/item_to_retrive = marked_item
var/infinite_recursion = 0 //I don't want to know how someone could put something inside itself but these are wizards so let's be safe
while(!isturf(item_to_retrive.loc) && infinite_recursion < 10) //if it's in something you get the whole thing.
if(ismob(item_to_retrive.loc)) //If its on someone, properly drop it
var/mob/M = item_to_retrive.loc
if(issilicon(M)) //Items in silicons warp the whole silicon
M.loc.visible_message("<span class='warning'>[M] suddenly disappears!</span>")
M.loc = user.loc
M.loc.visible_message("<span class='caution'>[M] suddenly appears!</span>")
item_to_retrive = null
break
M.u_equip(item_to_retrive)
if(ishuman(M)) //Edge case housekeeping
var/mob/living/carbon/human/C = M
/*if(C.internal_organs_by_name && item_to_retrive in C.internal_organs_by_name ) //This won't work, as we use organ datums instead of objects. --DZD
C.internal_organs_by_name -= item_to_retrive
if(istype(marked_item, /obj/item/brain)) //If this code ever runs I will be happy
var/obj/item/brain/B = new /obj/item/brain(user.loc)
B.transfer_identity(C)
C.death()
add_logs(user, C, "magically debrained", addition="INTENT: [uppertext(user.a_intent)]")*/
if(C.stomach_contents && item_to_retrive in C.stomach_contents)
C.stomach_contents -= item_to_retrive
else
if(istype(item_to_retrive.loc,/obj/machinery/portable_atmospherics/)) //Edge cases for moved machinery
var/obj/machinery/portable_atmospherics/P = item_to_retrive.loc
P.disconnect()
P.update_icon()
item_to_retrive = item_to_retrive.loc
infinite_recursion += 1
if(!item_to_retrive)
return
item_to_retrive.loc.visible_message("<span class='warning'>The [item_to_retrive.name] suddenly disappears!</span>")
if(user.hand) //left active hand
if(!user.equip_to_slot_if_possible(item_to_retrive, slot_l_hand, 0, 1, 1))
if(!user.equip_to_slot_if_possible(item_to_retrive, slot_r_hand, 0, 1, 1))
butterfingers = 1
else //right active hand
if(!user.equip_to_slot_if_possible(item_to_retrive, slot_r_hand, 0, 1, 1))
if(!user.equip_to_slot_if_possible(item_to_retrive, slot_l_hand, 0, 1, 1))
butterfingers = 1
if(butterfingers)
item_to_retrive.loc = user.loc
item_to_retrive.loc.visible_message("<span class='caution'>The [item_to_retrive.name] suddenly appears!</span>")
else
item_to_retrive.loc.visible_message("<span class='caution'>The [item_to_retrive.name] suddenly appears in [user]'s hand!</span>")
if(message)
user << message
+46 -1
View File
@@ -46,6 +46,7 @@
message = "\blue You feel strong! You feel a pressure building behind your eyes!"
range = -1
include_user = 1
centcom_cancast = 0
mutations = list(M_LASER, M_HULK)
duration = 300
@@ -278,4 +279,48 @@
/obj/effect/proc_holder/spell/wizard/targeted/explosion/fireball
ex_severe = -1
ex_heavy = -1
ex_light = 2
ex_light = 2
/obj/effect/proc_holder/spell/wizard/aoe_turf/repulse
name = "Repulse"
desc = "This spell throws everything around the user away."
charge_max = 400
clothes_req = 1
invocation = "GITTAH WEIGH"
invocation_type = "shout"
range = 5
cooldown_min = 150
selection_type = "view"
var/maxthrow = 5
/obj/effect/proc_holder/spell/wizard/aoe_turf/repulse/cast(list/targets)
var/mob/user = usr
var/list/thrownatoms = list()
var/atom/throwtarget
var/distfromcaster
for(var/turf/T in targets) //Done this way so things don't get thrown all around hilariously.
for(var/atom/movable/AM in T)
thrownatoms += AM
for(var/atom/movable/AM in thrownatoms)
if(AM == user || AM.anchored) continue
var/obj/effect/overlay/targeteffect = new /obj/effect/overlay{icon='icons/effects/effects.dmi'; icon_state="shieldsparkles"; mouse_opacity=0; density = 0}()
AM.overlays += targeteffect
throwtarget = get_edge_target_turf(user, get_dir(user, get_step_away(AM, user)))
distfromcaster = get_dist(user, AM)
spawn(10)
AM.overlays -= targeteffect
qdel(targeteffect)
if(distfromcaster == 0)
if(istype(AM, /mob/living))
var/mob/living/M = AM
M.Weaken(5)
M.adjustBruteLoss(5)
M << "<span class='userdanger'>You're slammed into the floor by a mystical force!</span>"
else
if(istype(AM, /mob/living))
var/mob/living/M = AM
M.Weaken(2)
M << "<span class='userdanger'>You're thrown back by a mystical force!</span>"
spawn(0) AM.throw_at(throwtarget, ((Clamp((maxthrow - (Clamp(distfromcaster - 2, 0, distfromcaster))), 3, maxthrow))), 1)//So stuff gets tossed around at the same time.
+7
View File
@@ -0,0 +1,7 @@
proc/log_and_message_admins(var/message as text)
log_admin("[usr]([usr.ckey]) " + message)
message_admins("[usr]([usr.ckey]) " + message)
proc/admin_log_and_message_admins(var/message as text)
log_admin("[key_name(usr)] " + message)
message_admins("[key_name_admin(usr)] " + message, 1)
+26 -58
View File
@@ -66,10 +66,12 @@ var/list/teleportlocs = list()
for(var/area/AR in world)
if(istype(AR, /area/shuttle) || istype(AR, /area/syndicate_station) || istype(AR, /area/wizard_station)) continue
if(teleportlocs.Find(AR.name)) continue
var/turf/picked = pick(get_area_turfs(AR.type))
if (picked.z == 1)
teleportlocs += AR.name
teleportlocs[AR.name] = AR
var/list/turfs = get_area_turfs(AR.type)
if(turfs.len)
var/turf/picked = pick(turfs)
if (picked.z == 1)
teleportlocs += AR.name
teleportlocs[AR.name] = AR
teleportlocs = sortAssoc(teleportlocs)
@@ -83,10 +85,12 @@ var/list/ghostteleportlocs = list()
if(istype(AR, /area/turret_protected/aisat) || istype(AR, /area/derelict) || istype(AR, /area/tdome))
ghostteleportlocs += AR.name
ghostteleportlocs[AR.name] = AR
var/turf/picked = pick(get_area_turfs(AR.type))
if (picked.z == 1 || picked.z == 5 || picked.z == 3)
ghostteleportlocs += AR.name
ghostteleportlocs[AR.name] = AR
var/list/turfs = get_area_turfs(AR.type)
if(turfs.len)
var/turf/picked = pick(turfs)
if (picked.z == 1 || picked.z == 5 || picked.z == 3)
ghostteleportlocs += AR.name
ghostteleportlocs[AR.name] = AR
ghostteleportlocs = sortAssoc(ghostteleportlocs)
@@ -748,6 +752,15 @@ var/list/ghostteleportlocs = list()
/area/prison/cell_block/C
name = "\improper Prison Cell Block C"
icon_state = "brig"
//Labor camp
/area/mine/laborcamp
name = "Labor Camp"
icon_state = "brig"
/area/mine/laborcamp/security
name = "Labor Camp Security"
icon_state = "security"
//STATION13
@@ -816,9 +829,13 @@ var/list/ghostteleportlocs = list()
/area/maintenance/aft
name = "Engineering Maintenance"
icon_state = "amaint"
/area/maintenance/engi_shuttle
name = "Engineering Shuttle Access"
icon_state = "maint_e_shuttle"
/area/maintenance/storage
name = "Atmospherics"
name = "Atmospherics Maintenance"
icon_state = "green"
/area/maintenance/incinerator
@@ -2240,55 +2257,6 @@ area/security/podbay
luminosity = 1
lighting_use_dynamic = 0
requires_power = 0
var/sound/mysound = null
New()
..()
var/sound/S = new/sound()
mysound = S
S.file = 'sound/ambience/shore.ogg'
S.repeat = 1
S.wait = 0
S.channel = 123
S.volume = 100
S.priority = 255
S.status = SOUND_UPDATE
process()
Entered(atom/movable/Obj,atom/OldLoc)
if(ismob(Obj))
if(Obj:client)
mysound.status = SOUND_UPDATE
Obj << mysound
return
Exited(atom/movable/Obj)
if(ismob(Obj))
if(Obj:client)
mysound.status = SOUND_PAUSED | SOUND_UPDATE
Obj << mysound
proc/process()
//set background = 1
var/sound/S = null
var/sound_delay = 0
if(prob(25))
S = sound(file=pick('sound/ambience/seag1.ogg','sound/ambience/seag2.ogg','sound/ambience/seag3.ogg'), volume=100)
sound_delay = rand(0, 50)
for(var/mob/living/carbon/human/H in src)
if(H.s_tone > -55)
H.s_tone--
H.update_body()
if(H.client)
mysound.status = SOUND_UPDATE
H << mysound
if(S)
spawn(sound_delay)
H << S
spawn(60) .()
////////////////////////AWAY AREAS///////////////////////////////////
+4
View File
@@ -49,6 +49,10 @@
// Use this to force a mut check on a single gene!
/proc/genemutcheck(var/mob/living/M, var/block, var/connected=null, var/flags=0)
if(ishuman(M)) // Would've done this via species instead of type, but the basic mob doesn't have a species, go figure.
var/mob/living/carbon/human/H = M
if(H.species.flags & IS_SYNTHETIC)
return
if(!M)
return
if(block < 0)
+9 -2
View File
@@ -320,13 +320,20 @@
icon_power_button = "genetic_incendiary"
/obj/effect/proc_holder/spell/wizard/targeted/immolate/cast(list/targets)
if(!targets.len)
/* if(!targets.len) Uncomment this to allow the power to be used on targets other than yourself. That said, if you uncomment this I will find you and hurt you. Uncounterable and untracable burn damage with a 60-second cooldown is fun for exactly one person, and that's the person who is using it.
usr << "<span class='notice'>No target found in range.</span>"
return
var/mob/living/carbon/L = targets[1]
if(L)
usr.attack_log += text("\[[time_stamp()]\] <font color='red'>[usr.real_name] ([usr.ckey]) cast the spell [name] on [L.real_name] ([L.ckey]).</font>")
L.attack_log += text("\[[time_stamp()]\] <font color='red'>[usr.real_name] ([usr.ckey]) cast the spell [name] on [L.real_name] ([L.ckey]).</font>")
msg_admin_attack("[usr.real_name] ([usr.ckey]) has cast the spell [name] on [L.real_name] ([L.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[usr.x];Y=[usr.y];Z=[usr.z]'>JM
*/
var/mob/living/carbon/L = usr
L.adjust_fire_stacks(0.5) // Same as walking into fire. Was 100 (goon fire)
L.adjust_fire_stacks(0.5)
L.visible_message("\red <b>[L.name]</b> suddenly bursts into flames!")
L.on_fire = 1
L.update_icon = 1
+1 -1
View File
@@ -39,7 +39,7 @@
return 0 // not enough candidates for borer
for(var/obj/machinery/atmospherics/unary/vent_pump/v in world)
if(!v.welded && v.z == STATION_Z && v.canSpawnMice==1) // No more spawning in atmos. Assuming the mappers did their jobs, anyway.
if(!v.welded && v.z == STATION_Z) // No more spawning in atmos. Assuming the mappers did their jobs, anyway.
found_vents.Add(v)
// for each 2 possible borers, add one borer and one host
+2 -1
View File
@@ -8,7 +8,8 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
name = "changeling"
config_tag = "changeling"
restricted_jobs = list("AI", "Cyborg")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Nanotrasen Recruiter", "Magistrate", "Brig Physician", "Customs Officer", "Internal Affairs Agent")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Brig Physician", "Internal Affairs Agent")
protected_species = list("Machine")
required_players = 2
required_players_secret = 10
required_enemies = 1
@@ -268,6 +268,9 @@
src.dna = chosen_dna.Clone()
src.real_name = chosen_dna.real_name
src.flavor_text = ""
if(ishuman(src))
var/mob/living/carbon/human/H = src
H.set_species()
src.UpdateAppearance()
domutcheck(src, null)
@@ -408,7 +411,7 @@
O.dna = C.dna.Clone()
C.dna = null
O.real_name = chosen_dna.real_name
O.set_species()
for(var/obj/T in C)
del(T)
@@ -729,7 +732,7 @@ var/list/datum/dna/hivemind_bank = list()
src << "<span class='notice'>We return our vocal glands to their original location.</span>"
return
var/mimic_voice = input("Enter a name to mimic.", "Mimic Voice", null) as text
var/mimic_voice = stripped_input(usr, "Enter a name to mimic.", "Mimic Voice", null, MAX_NAME_LEN)
if(!mimic_voice)
return
@@ -927,6 +930,10 @@ var/list/datum/dna/hivemind_bank = list()
var/mob/living/carbon/human/T = changeling_sting(40, /mob/proc/changeling_extract_dna_sting)
if(!T) return 0
if(T.species.flags & NO_SCAN) // Yeah, this needs the same protection, otherwise you can steal DNA from Slime People and then blood overdose when you turn into one.
src << "<span class='warning'>We do not know how to parse this creature's DNA!</span>"
changeling.chem_charges += 40
return 0
T.dna.real_name = T.real_name
changeling.absorbed_dna |= T.dna
@@ -7,6 +7,7 @@
required_players_secret = 10
required_enemies = 2
recommended_enemies = 3
var/protected_species_changeling = list("Machine")
/datum/game_mode/traitor/changeling/announce()
world << "<B>The current game mode is - Traitor+Changeling!</B>"
@@ -23,7 +24,11 @@
for(var/job in restricted_jobs)//Removing robots from the list
if(player.assigned_role == job)
possible_changelings -= player
for(var/mob/new_player/player in player_list)
if((player.mind in possible_changelings) && (player.client.prefs.species in protected_species_changeling))
possible_changelings -= player.mind
if(possible_changelings.len>0)
var/datum/mind/changeling = pick(possible_changelings)
//possible_changelings-=changeling
+1 -1
View File
@@ -21,7 +21,7 @@
/datum/game_mode/cult
name = "cult"
config_tag = "cult"
restricted_jobs = list("Chaplain","AI", "Cyborg", "Internal Affairs Agent", "Security Officer", "Warden", "Detective", "Security Pod Pilot", "Head of Security", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative", "Nanotrasen Recruiter", "Magistrate", "Brig Physician", "Customs Officer")
restricted_jobs = list("Chaplain","AI", "Cyborg", "Internal Affairs Agent", "Security Officer", "Warden", "Detective", "Security Pod Pilot", "Head of Security", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative", "Magistrate", "Brig Physician")
protected_jobs = list()
required_players = 5
required_players_secret = 15
@@ -145,12 +145,12 @@ Not sure why this would be useful (it's not) but whatever. Ninjas need their smo
//=======//EM PULSE//=======//
//Disables nearby tech equipment.
/obj/item/clothing/suit/space/space_ninja/proc/ninjapulse()
set name = "EM Burst (1,500E)"
set name = "EM Burst (2,000E)"
set desc = "Disable any nearby technology with a electro-magnetic pulse."
set category = "Ninja Ability"
set popup_menu = 0
var/C = 1500
var/C = 2000
if(!ninjacost(C, 1))
var/mob/living/carbon/human/U = affecting
playsound(U.loc, 'sound/effects/EMPulse.ogg', 60, 2)
@@ -625,7 +625,7 @@ ________________________________________________________________________________
A << "There are no potential [href_list["name"]=="Phase Shift"?"destinations" : "targets"] in view."
if("Unlock Kamikaze")
if(input(U)=="Divine Wind")
if(input(U)=="Divine Wind" && (k_unlock==7||!s_control))
if(U.loc.loc.name != "\improper SpiderClan Outpost")
if( !(U.stat||U.wear_suit!=src||!s_initialized))
if( !(cell.charge<=1||s_busy) )
+4 -3
View File
@@ -22,7 +22,8 @@
var/explosion_in_progress = 0 //sit back and relax
var/list/datum/mind/modePlayer = new
var/list/restricted_jobs = list() // Jobs it doesn't make sense to be. I.E chaplain or AI cultist
var/list/protected_jobs = list() // Jobs that can't be trators
var/list/protected_jobs = list() // Jobs that can't be traitors
var/list/protected_species = list() // Species that can't be traitors
var/required_players = 0
var/required_players_secret = 0 //Minimum number of players for that game mode to be chose in Secret
var/required_enemies = 0
@@ -356,9 +357,9 @@ Implants;
// Shuffle the players list so that it becomes ping-independent.
players = shuffle(players)
// Get a list of all the people who want to be the antagonist for this round
// Get a list of all the people who want to be the antagonist for this round, except those with incompatible species
for(var/mob/new_player/player in players)
if(player.client.prefs.be_special & role)
if(player.client.prefs.be_special & role && !(player.client.prefs.species in protected_species))
log_debug("[player.key] had [roletext] enabled, so we are drafting them.")
candidates += player.mind
players -= player
+3
View File
@@ -486,6 +486,9 @@ var/global/datum/controller/gameticker/ticker
scoreboard()
karmareminder()
//Ask the event manager to print round end information
event_manager.RoundEnd()
return 1
@@ -15,7 +15,7 @@
var/const/waittime_l = 600
var/const/waittime_h = 1800 // started at 1800
var/AI_win_timeleft = 5400 //started at 5400, in case I change this for testing round end.
var/AI_win_timeleft = 2000 //started at 2000, in case I change this for testing round end.
var/malf_mode_declared = 0
var/station_captured = 0
var/to_nuke_or_not_to_nuke = 0
@@ -88,8 +88,8 @@
/datum/game_mode/malfunction/process()
if ((apcs > 0) && malf_mode_declared)
AI_win_timeleft -= apcs * last_tick_duration //Victory timer now de-increments based on how many APCs are hacked. --NeoFite
if (apcs >= 3 && malf_mode_declared)
AI_win_timeleft -= ((apcs/6)*last_tick_duration) //Victory timer now de-increments based on how many APCs are hacked. --NeoFite
..()
if (AI_win_timeleft<=0)
check_win()
+1 -1
View File
@@ -226,7 +226,7 @@ proc/issyndicate(mob/living/M as mob)
/datum/game_mode/proc/equip_syndicate(mob/living/carbon/human/synd_mob)
var/radio_freq = SYND_FREQ
var/obj/item/device/radio/R = new /obj/item/device/radio/headset/syndicate(synd_mob)
var/obj/item/device/radio/R = new /obj/item/device/radio/headset/syndicate/alt(synd_mob)
R.set_frequency(radio_freq)
synd_mob.equip_to_slot_or_del(R, slot_l_ear)
+1 -1
View File
@@ -14,7 +14,7 @@
/datum/game_mode/revolution
name = "revolution"
config_tag = "revolution"
restricted_jobs = list("Security Officer", "Warden", "Detective", "Internal Affairs Agent", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer", "Blueshield", "Nanotrasen Representative", "Nanotrasen Recruiter", "Magistrate", "Brig Physician", "Customs Officer")
restricted_jobs = list("Security Officer", "Warden", "Detective", "Internal Affairs Agent", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Brig Physician")
protected_jobs = list()
required_players = 4
required_players_secret = 15
+1 -1
View File
@@ -8,7 +8,7 @@
name = "traitor"
config_tag = "traitor"
restricted_jobs = list("Cyborg")//They are part of the AI if he is traitor so are they, they use to get double chances
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Internal Affairs Agent", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Nanotrasen Recruiter", "Magistrate", "Customs Officer", "Internal Affairs Agent")//AI", Currently out of the list as malf does not work for shit
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Internal Affairs Agent", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Internal Affairs Agent", "Brig Physician")//AI", Currently out of the list as malf does not work for shit
required_players = 0
required_enemies = 1
recommended_enemies = 4
+21 -14
View File
@@ -8,7 +8,8 @@
name = "vampire"
config_tag = "vampire"
restricted_jobs = list("AI", "Cyborg")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Nanotrasen Recruiter", "Magistrate", "Chaplain", "Brig Physician", "Customs Officer", "Internal Affairs Agent")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Chaplain", "Brig Physician", "Internal Affairs Agent")
protected_species = list("Machine")
required_players = 2
required_players_secret = 10
required_enemies = 1
@@ -461,6 +462,24 @@ You are weak to holy things and starlight. Don't go into space and avoid the Cha
if(T.density)
return
vamp_burn()
/mob/living/carbon/human/proc/handle_vampire()
if(hud_used)
if(!hud_used.vampire_blood_display)
hud_used.vampire_hud()
hud_used.human_hud('icons/mob/screen1_Vampire.dmi')
hud_used.vampire_blood_display.maptext_width = 64
hud_used.vampire_blood_display.maptext_height = 26
hud_used.vampire_blood_display.maptext = "<div align='left' valign='top' style='position:relative; top:0px; left:6px'> U:<font color='#33FF33' size='1'>[mind.vampire.bloodusable]</font><br> T:<font color='#FFFF00' size='1'>[mind.vampire.bloodtotal]</font></div>"
handle_vampire_cloak()
if(istype(loc, /turf/space))
check_sun()
if(istype(loc.loc, /area/chapel) && !(VAMP_FULL in src.mind.vampire.powers))
vamp_burn()
mind.vampire.nullified = max(0, mind.vampire.nullified - 1)
mob/living/carbon/human/proc/vamp_burn()
if(prob(35))
switch(health)
if(80 to 100)
@@ -481,16 +500,4 @@ You are weak to holy things and starlight. Don't go into space and avoid the Cha
fire_stacks++
IgniteMob()
adjustFireLoss(3)
/mob/living/carbon/human/proc/handle_vampire()
if(hud_used)
if(!hud_used.vampire_blood_display)
hud_used.vampire_hud()
hud_used.human_hud('icons/mob/screen1_Vampire.dmi')
hud_used.vampire_blood_display.maptext_width = 64
hud_used.vampire_blood_display.maptext_height = 26
hud_used.vampire_blood_display.maptext = "<div align='left' valign='top' style='position:relative; top:0px; left:6px'> U:<font color='#33FF33' size='1'>[mind.vampire.bloodusable]</font><br> T:<font color='#FFFF00' size='1'>[mind.vampire.bloodtotal]</font></div>"
handle_vampire_cloak()
if(istype(loc, /turf/space))
check_sun()
mind.vampire.nullified = max(0, mind.vampire.nullified - 1)
return
+26 -5
View File
@@ -1,6 +1,9 @@
/mob/proc/rightandwrong(var/summon_type) //0 = Summon Guns, 1 = Summon Magic
var/list/gunslist = list("taser","egun","laser","revolver","detective","c20r","nuclear","deagle","gyrojet","pulse","silenced","cannon","doublebarrel","shotgun","combatshotgun","bulldog","mateba","sabr","crossbow","saw","car")
var/list/magiclist = list("fireball","smoke","blind","mindswap","forcewall","knock","horsemask","charge", "summonitem", "wandnothing", "wanddeath", "wandresurrection", "wandpolymorph", "wandteleport", "wanddoor", "wandfireball", "staffhealing", "armor", "scrying", "staffdoor", "special")
var/list/magicspeciallist = list("staffchange","staffanimation", "wandbelt", "contract", "staffchaos")
usr << "<B>You summoned [summon_type ? "magic" : "guns"]!</B>"
message_admins("[key_name_admin(usr, 1)] summoned [summon_type ? "magic" : "guns"]!")
for(var/mob/living/carbon/human/H in player_list)
@@ -19,8 +22,9 @@
for(var/datum/objective/OBJ in H.mind.objectives)
H << "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]"
obj_count++
var/randomizeguns = pick("taser","egun","laser","revolver","detective","c20r","nuclear","deagle","gyrojet","pulse","silenced","cannon","doublebarrel","shotgun","combatshotgun","bulldog","mateba","sabr","crossbow","saw","car")
var/randomizemagic = pick("fireball","smoke","blind","mindswap","forcewall","knock","horsemask","charge","wandnothing", "wanddeath", "wandresurrection", "wandpolymorph", "wandteleport", "wanddoor", "wandfireball", "staffchange", "staffhealing", "armor", "scrying")
var/randomizeguns = pick(gunslist)
var/randomizemagic = pick(magiclist)
var/randomizemagicspecial = pick(magicspeciallist)
if(!summon_type)
switch (randomizeguns)
if("taser")
@@ -96,10 +100,12 @@
new /obj/item/weapon/gun/magic/wand/teleport(get_turf(H))
if("wanddoor")
new /obj/item/weapon/gun/magic/wand/door(get_turf(H))
if("staffchange")
new /obj/item/weapon/gun/magic/staff/change(get_turf(H))
if("wandfireball")
new /obj/item/weapon/gun/magic/wand/fireball(get_turf(H))
if("staffhealing")
new /obj/item/weapon/gun/magic/staff/healing(get_turf(H))
if("staffdoor")
new /obj/item/weapon/gun/magic/staff/door(get_turf(H))
if("armor")
new /obj/item/clothing/suit/space/rig/wizard(get_turf(H))
new /obj/item/clothing/head/helmet/space/rig/wizard(get_turf(H))
@@ -110,4 +116,19 @@
H.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS)
H.see_in_dark = 8
H.see_invisible = SEE_INVISIBLE_LEVEL_TWO
H << "\blue The walls suddenly disappear."
H << "<span class='notice'>The walls suddenly disappear.</span>"
if("special")
magiclist -= "special" //only one super OP item per summoning max
switch (randomizemagicspecial)
if("staffchange")
new /obj/item/weapon/gun/magic/staff/change(get_turf(H))
if("staffanimation")
new /obj/item/weapon/gun/magic/staff/animate(get_turf(H))
if("wandbelt")
new /obj/item/weapon/storage/belt/wands/full(get_turf(H))
if("contract")
new /obj/item/weapon/contract(get_turf(H))
if("staffchaos")
new /obj/item/weapon/gun/magic/staff/chaos(get_turf(H))
H << "<span class='notice'>You suddenly feel lucky.</span>"
+106 -32
View File
@@ -11,6 +11,7 @@
var/temp = null
var/max_uses = 5
var/op = 1
var/activepage
/obj/item/weapon/spellbook/attackby(obj/item/O as obj, mob/user as mob)
if(istype(O, /obj/item/weapon/contract))
@@ -31,14 +32,24 @@
var/dat
if(temp)
dat = "[temp]<BR><BR><A href='byond://?src=\ref[src];temp=1'>Clear</A>"
else
dat = "<B>The Book of Spells:</B><BR>"
dat += "Spells left to memorize: [uses]<BR>"
else if(!activepage || activepage == "return")
dat = "<B>The Book of Magic:</B><BR>"
dat += "Uses remaining: [uses]<BR>"
dat += "<HR>"
dat += "<B>Memorize which spell:</B><BR>"
dat += "<I>The number after the spell name is the cooldown time.</I><BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=spells'>Learn and Improve Magical Abilities</A><BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=artifacts'>Summon Magical Tools and Weapons</A><BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=oneuse'>Cast Powerful One Time Spells</A><BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=noclothes'>Remove Clothes Requirement</A>"
dat += "<HR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=rememorize'>Re-memorize Spells</A><BR>"
else if (activepage == "spells")
dat += "<B>Spells:</B><BR>"
dat += "Spells that can be reused endlessly. Unless stated otherwise all spells require full wizard garb as a focus.<BR>"
dat += "The number after the spell name is the cooldown time. You can reduce this number by spending more points on the spell.<BR>"
dat += "<HR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=noclothes'>Remove Clothes Requirement</A><BR>"
dat += "<b>Warning: this takes away 2 spell choices.</b><BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=magicmissile'>Magic Missile</A> (15)<BR>"
@@ -56,6 +67,9 @@
dat += "<A href='byond://?src=\ref[src];spell_choice=smoke'>Smoke</A> (10)<BR>"
dat += "<I>This spell spawns a cloud of choking smoke at your location and does not require wizard garb.</I><BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=repulse'>Repulse</A> (40)<BR>"
dat += "<I>This spell throws nearby objects away from you and knocks creatures down.</I><BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=blind'>Blind</A> (30)<BR>"
dat += "<I>This spell temporarly blinds a single person and does not require wizard garb.</I><BR>"
@@ -86,6 +100,20 @@
dat += "<A href='byond://?src=\ref[src];spell_choice=fleshtostone'>Flesh to Stone</A> (60)<BR>"
dat += "<I>This spell will curse a person to immediately turn into an unmoving statue. The effect will eventually wear off if the statue is not destroyed.</I><BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=summonitem'>Instant Summons</A> (10)<BR>"
dat += "<I>This spell can be used to bind a valuable item to you, bringing it to your hand at will. Using this spell while holding the bound item will allow you to unbind it. It does not require wizard garb.</I><BR>"
dat += "<HR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=return'><B>Return</B></A><BR>"
else if (activepage == "oneuse")
dat += "<B>One Time Spells:</B><BR>"
dat += "These potent spells can only be used once and will be used automatically upon purchase.<BR>"
dat += "The effects are global and irreversable, these spells cannot be unlearned, but they can be bought multiple times.<BR>"
dat += "<HR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=summonguns'>Summon Guns</A> (One time use, global spell)<BR>"
dat += "<I>Nothing could possibly go wrong with arming a crew of lunatics just itching for an excuse to kill eachother. Just be careful not to get hit in the crossfire!</I><BR>"
@@ -93,9 +121,14 @@
dat += "<I>Share the wonders of magic with the crew and show them why they aren't to be trusted with it at the same time.</I><BR>"
dat += "<HR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=return'><B>Return</B></A><BR>"
else if (activepage == "artifacts")
dat += "<B>Artefacts:</B><BR>"
dat += "Powerful items imbued with eldritch magics. Summoning one will count towards your maximum number of spells.<BR>"
dat += "It is recommended that only experienced wizards attempt to wield such artefacts.<BR>"
dat += "Powerful items imbued with eldritch magics. Summoning one will count towards your maximum number of uses.<BR>"
dat += "These items are not bound to you and can be stolen. Additionaly they cannot typically be returned once purchased.<BR>"
dat += "<HR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=staffchange'>Staff of Change</A><BR>"
@@ -106,14 +139,26 @@
dat += "<I>Soul Stone Shards are ancient tools capable of capturing and harnessing the spirits of the dead and dying. The spell Artificer allows you to create arcane machines for the captured souls to pilot.</I><BR>"
dat += "<HR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=armor'>Mastercrafted Armor Set</A><BR>"
dat += "<I>An artefact suit of armor that allows you to cast spells while providing more protection against attacks and the void of space.</I><BR>"
dat += "<HR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=staffanimation'>Staff of Animation</A><BR>"
dat += "<I>An arcane staff capable of shooting bolts of eldritch energy which cause inanimate objects to come to life. This magic doesn't affect machines.</I><BR>"
dat += "<HR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=staffdoor'>Staff of Door Creation</A><BR>"
dat += "<I>A particular staff that can mold solid metal into ornate wooden doors. Useful for getting around in the absence of other transportation. Does not work on glass.</I><BR>"
dat += "<HR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=staffchaos'>Staff of Chaos</A><BR>"
dat += "<I>A caprious tool that can fire all sorts of magic without any rhyme or reason. Using it on people you care about is not recommended.</I><BR>"
dat += "<HR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=wands'>Wand Assortment</A><BR>"
dat += "<I>A collection of wands that allow for a wide variety of utility. Wands do not recharge, so be conservative in use. Comes in a handy belt.</I><BR>"
dat += "<HR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=armor'>Mastercrafted Armor Set</A><BR>"
dat += "<I>An artefact suit of armor that allows you to cast spells while providing more protection against attacks and the void of space.</I><BR>"
dat += "<HR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=contract'>Contract of Apprenticeship</A><BR>"
dat += "<I>A magical contract binding an apprentice wizard to your service, using it will summon them to your side.</I><BR>"
dat += "<HR>"
@@ -122,7 +167,7 @@
dat += "<I>An incandescent orb of crackling energy, using it will allow you to ghost while alive, allowing you to spy upon the station with ease. In addition, buying it will permanently grant you x-ray vision.</I><BR>"
dat += "<HR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=rememorize'>Re-memorize Spells</A><BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=return'><B>Return</B></A><BR>"
user << browse(dat, "window=radio")
onclose(user, "radio")
return
@@ -152,11 +197,13 @@
feedback_add_details("wizard_spell_learned","UM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
else
temp = "You may only re-memorize spells whilst located inside the wizard sanctuary."
else if(href_list["spell_choice"] == "spells" || href_list["spell_choice"] == "artifacts" || href_list["spell_choice"] == "oneuse" || href_list["spell_choice"] == "return")
activepage = href_list["spell_choice"]
else if(uses >= 1 && max_uses >=1)
uses--
/*
*/
var/list/available_spells = list(magicmissile = "Magic Missile", fireball = "Fireball", disintegrate = "Disintegrate", disabletech = "Disable Tech", smoke = "Smoke", blind = "Blind", mindswap = "Mind Transfer", forcewall = "Forcewall", blink = "Blink", teleport = "Teleport", mutate = "Mutate", etherealjaunt = "Ethereal Jaunt", knock = "Knock", horseman = "Curse of the Horseman", fleshtostone = "Flesh to Stone", summonguns = "Summon Guns", summonmagic = "Summon Magic", staffchange = "Staff of Change", soulstone = "Six Soul Stone Shards and the spell Artificer", armor = "Mastercrafted Armor Set", staffanimate = "Staff of Animation")
var/list/available_spells = list(magicmissile = "Magic Missile", fireball = "Fireball", disintegrate = "Disintegrate", disabletech = "Disable Tech", repulse = "Repulse", smoke = "Smoke", blind = "Blind", mindswap = "Mind Transfer", forcewall = "Forcewall", blink = "Blink", teleport = "Teleport", mutate = "Mutate", etherealjaunt = "Ethereal Jaunt", knock = "Knock", horseman = "Curse of the Horseman", fleshtostone = "Flesh to Stone", summonitem = "Instant Summons", summonguns = "Summon Guns", summonmagic = "Summon Magic", staffchange = "Staff of Change", soulstone = "Six Soul Stone Shards and the spell Artificer", armor = "Mastercrafted Armor Set", staffanimate = "Staff of Animation", staffchaos = "Staff of Chaos", staffdoor = "Staff of Door Creation", wands = "Wand Assortment")
var/already_knows = 0
for(var/obj/effect/proc_holder/spell/wizard/aspell in H.spell_list)
if(available_spells[href_list["spell_choice"]] == initial(aspell.name))
@@ -194,7 +241,7 @@
feedback_add_details("wizard_spell_learned","NC")
H.spell_list += new /obj/effect/proc_holder/spell/wizard/noclothes
temp = "This teaches you how to use your spells without your magical garb, truely you are the wizardest."
uses--
uses -= 2
if("magicmissile")
feedback_add_details("wizard_spell_learned","MM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/wizard/targeted/projectile/magic_missile(H)
@@ -211,6 +258,10 @@
feedback_add_details("wizard_spell_learned","DT") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/wizard/targeted/emplosion/disable_tech(H)
temp = "You have learned disable technology."
if("repulse")
feedback_add_details("wizard_spell_learned","RP") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/wizard/aoe_turf/repulse(null)
temp = "You have learned repulse."
if("smoke")
feedback_add_details("wizard_spell_learned","SM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/wizard/targeted/smoke(H)
@@ -255,24 +306,20 @@
feedback_add_details("wizard_spell_learned","FS") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/wizard/targeted/inflict_handler/flesh_to_stone(H)
temp = "You have learned flesh to stone."
if("summonitem")
feedback_add_details("wizard_spell_learned","IS") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/wizard/targeted/summonitem(null)
temp = "You have learned instant summons."
if("summonguns")
if(max_uses < 5)
temp = "You need 5 slots for this spell"
return
else
feedback_add_details("wizard_spell_learned","SG") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.rightandwrong(0)
max_uses-=5
temp = "You have cast summon guns."
feedback_add_details("wizard_spell_learned","SG") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.rightandwrong(0)
max_uses--
temp = "You have cast summon guns."
if("summonmagic")
if(max_uses < 5)
temp = "You need 5 slots for this spell"
return
else
feedback_add_details("wizard_spell_learned","SM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.rightandwrong(1)
max_uses-=5
temp = "You have cast summon magic."
feedback_add_details("wizard_spell_learned","SM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.rightandwrong(1)
max_uses--
temp = "You have cast summon magic."
if("staffchange")
feedback_add_details("wizard_spell_learned","ST") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
new /obj/item/weapon/gun/magic/staff/change(get_turf(H))
@@ -297,6 +344,21 @@
new /obj/item/weapon/gun/magic/staff/animate(get_turf(H))
temp = "You have purchased a staff of animation."
max_uses--
if("staffchaos")
feedback_add_details("wizard_spell_learned","SC") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
new /obj/item/weapon/gun/magic/staff/chaos(get_turf(H))
temp = "You have purchased a staff of chaos."
max_uses--
if("staffdoor")
feedback_add_details("wizard_spell_learned","SD") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
new /obj/item/weapon/gun/magic/staff/door(get_turf(H))
temp = "You have purchased a staff of door creation."
max_uses--
if("wands")
feedback_add_details("wizard_spell_learned","WA") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
new /obj/item/weapon/storage/belt/wands/full(get_turf(H))
temp = "You have purchased an assortment of wands."
max_uses--
if("contract")
feedback_add_details("wizard_spell_learned","CT") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
new /obj/item/weapon/contract(get_turf(H))
@@ -317,6 +379,7 @@
else
if(href_list["temp"])
temp = null
activepage = null
attack_self(H)
return
@@ -510,4 +573,15 @@
/obj/item/weapon/spellbook/oneuse/charge/recoil(mob/user as mob)
..()
user <<"<span class='warning'>[src] suddenly feels very warm!</span>"
empulse(src, 1, 1)
empulse(src, 1, 1)
/obj/item/weapon/spellbook/oneuse/summonitem
spell = /obj/effect/proc_holder/spell/wizard/targeted/summonitem
spellname = "instant summons"
icon_state ="booksummons"
desc = "This book is bright and garish, very hard to miss."
/obj/item/weapon/spellbook/oneuse/summonitem/recoil(mob/user as mob)
..()
user <<"<span class='warning'>[src] suddenly vanishes!</span>"
qdel(src)
+4 -10
View File
@@ -67,11 +67,9 @@
/var/const/access_xenoarch = 65
/var/const/access_paramedic = 66
/var/const/access_blueshield = 67
/var/const/access_customs = 68
/var/const/access_salvage_captain = 69 // Salvage ship captain's quarters
/var/const/access_mechanic = 70
/var/const/access_pilot = 71
/var/const/access_ntrec = 72
/var/const/access_ntrep = 73
/var/const/access_magistrate = 74
/var/const/access_minisat = 75
@@ -238,8 +236,8 @@
access_hydroponics, access_library, access_lawyer, access_virology, access_psychiatrist, access_cmo, access_qm, access_clown, access_mime, access_surgery,
access_theatre, access_research, access_mining, access_mailsorting,
access_heads_vault, access_mining_station, access_xenobiology, access_ce, access_hop, access_hos, access_RC_announce,
access_keycard_auth, access_tcomsat, access_gateway, access_xenoarch, access_paramedic, access_blueshield, access_customs, access_mechanic,access_weapons,
access_pilot, access_ntrec, access_ntrep, access_magistrate, access_minisat)
access_keycard_auth, access_tcomsat, access_gateway, access_xenoarch, access_paramedic, access_blueshield, access_mechanic,access_weapons,
access_pilot, access_ntrep, access_magistrate, access_minisat)
/proc/get_all_centcom_access()
return list(access_cent_general, access_cent_thunder, access_cent_specops, access_cent_medical, access_cent_living, access_cent_storage, access_cent_teleporter, access_cent_creed, access_cent_captain)
@@ -252,7 +250,7 @@
if(0)
return get_all_accesses()
if(1) //security
return list(access_sec_doors, access_security, access_brig, access_armory, access_forensics_lockers, access_court, access_customs, access_pilot, access_hos)
return list(access_sec_doors, access_security, access_brig, access_armory, access_forensics_lockers, access_court, access_pilot, access_hos)
if(2) //medbay
return list(access_medical, access_genetics, access_morgue, access_chemistry, access_psychiatrist, access_virology, access_surgery, access_cmo, access_paramedic)
if(3) //research
@@ -260,7 +258,7 @@
if(4) //engineering and maintenance
return list(access_construction, access_maint_tunnels, access_engine, access_engine_equip, access_external_airlocks, access_tech_storage, access_atmospherics, access_minisat, access_ce, access_mechanic)
if(5) //command
return list(access_heads, access_RC_announce, access_keycard_auth, access_change_ids, access_ai_upload, access_teleporter, access_eva, access_tcomsat, access_gateway, access_all_personal_lockers, access_heads_vault, access_blueshield, access_ntrec, access_ntrep, access_hop, access_captain)
return list(access_heads, access_RC_announce, access_keycard_auth, access_change_ids, access_ai_upload, access_teleporter, access_eva, access_tcomsat, access_gateway, access_all_personal_lockers, access_heads_vault, access_blueshield, access_ntrep, access_hop, access_captain)
if(6) //station general
return list(access_kitchen,access_bar, access_hydroponics, access_janitor, access_chapel_office, access_crematorium, access_library, access_theatre, access_lawyer, access_magistrate, access_clown, access_mime)
if(7) //supply
@@ -420,14 +418,10 @@
return "Brig"
if(access_blueshield)
return "Blueshield"
if(access_ntrec)
return "Nanotrasen Recruiter"
if(access_ntrep)
return "Nanotrasen Rep."
if(access_paramedic)
return "Paramedic"
if(access_customs)
return "Customs"
if(access_mechanic)
return "Mechanic Workshop"
if(access_pilot)
+5 -2
View File
@@ -8,7 +8,7 @@
selection_color = "#dddddd"
access = list() //See /datum/job/assistant/get_access()
minimal_access = list() //See /datum/job/assistant/get_access()
alt_titles = list("Tourist","Businessman","Trader")
alt_titles = list("Tourist","Businessman","Trader","Assistant")
/datum/job/civilian/equip(var/mob/living/carbon/human/H)
if(!H) return 0
@@ -21,4 +21,7 @@
return 1
/datum/job/civilian/get_access()
return list()
if(config.assistant_maint)
return list(access_maint_tunnels)
else
return list()
+9 -45
View File
@@ -9,13 +9,13 @@
idtype = /obj/item/weapon/card/id/silver
req_admin_notify = 1
access = list(access_security, access_sec_doors, access_brig, access_armory, access_court,
access_forensics_lockers, access_customs, access_pilot, access_morgue, access_maint_tunnels, access_all_personal_lockers,
access_forensics_lockers, access_pilot, access_morgue, access_maint_tunnels, access_all_personal_lockers,
access_research, access_engine, access_mining, access_medical, access_construction, access_mailsorting,
access_heads, access_hos, access_RC_announce, access_keycard_auth, access_gateway, access_weapons)
minimal_access = list(access_eva, access_security, access_sec_doors, access_brig, access_armory, access_court,
access_forensics_lockers, access_morgue, access_maint_tunnels, access_all_personal_lockers,
access_research, access_engine, access_mining, access_medical, access_construction, access_mailsorting,
access_heads, access_hos, access_RC_announce, access_keycard_auth, access_gateway, access_customs, access_pilot, access_weapons)
access_heads, access_hos, access_RC_announce, access_keycard_auth, access_gateway, access_pilot, access_weapons)
minimal_player_age = 21
equip(var/mob/living/carbon/human/H)
@@ -24,7 +24,7 @@
if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack/security(H), slot_back)
if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_sec(H), slot_back)
if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_or_collect(new /obj/item/device/radio/headset/heads/hos(H), slot_l_ear)
H.equip_or_collect(new /obj/item/device/radio/headset/heads/hos/alt(H), slot_l_ear)
H.equip_or_collect(new /obj/item/clothing/under/rank/head_of_security(H), slot_w_uniform)
H.equip_or_collect(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
H.equip_or_collect(new /obj/item/clothing/suit/armor/hos(H), slot_wear_suit)
@@ -64,7 +64,7 @@
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_or_collect(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
H.equip_or_collect(new /obj/item/device/radio/headset/headset_sec/alt(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack/security(H), slot_back)
if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_sec(H), slot_back)
@@ -111,7 +111,7 @@
minimal_player_age = 14
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_or_collect(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
H.equip_or_collect(new /obj/item/device/radio/headset/headset_sec/alt(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
@@ -166,7 +166,7 @@
minimal_player_age = 14
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_or_collect(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
H.equip_or_collect(new /obj/item/device/radio/headset/headset_sec/alt(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack/security(H), slot_back)
if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_sec(H), slot_back)
@@ -174,7 +174,7 @@
H.equip_or_collect(new /obj/item/clothing/under/rank/security(H), slot_w_uniform)
H.equip_or_collect(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
H.equip_or_collect(new /obj/item/clothing/suit/armor/vest/security(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/head/soft/sec(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/clothing/head/helmet(H), slot_head)
H.equip_or_collect(new /obj/item/device/pda/security(H), slot_wear_pda)
H.equip_or_collect(new /obj/item/weapon/gun/energy/advtaser(H), slot_s_store)
H.equip_or_collect(new /obj/item/device/flash(H), slot_l_store)
@@ -192,42 +192,6 @@
L.part = affected
return 1
/datum/job/customs
title = "Customs Officer"
flag = CUSTOMS
department_flag = KARMA
total_positions = 2
spawn_positions = 2
supervisors = "the head of security"
selection_color = "#ffeeee"
access = list(access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels, access_morgue, access_weapons)
minimal_access = list(access_brig, access_sec_doors, access_security, access_customs, access_maint_tunnels, access_weapons)
minimal_player_age = 7
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_or_collect(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack/security(H), slot_back)
if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_sec(H), slot_back)
if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_or_collect(new /obj/item/clothing/under/fluff/milo_hachert(H), slot_w_uniform)
H.equip_or_collect(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
H.equip_or_collect(new /obj/item/clothing/head/customs(H), slot_head)
H.equip_or_collect(new /obj/item/device/pda/security(H), slot_wear_pda)
H.equip_or_collect(new /obj/item/weapon/gun/energy/advtaser(H), slot_s_store)
H.equip_or_collect(new /obj/item/device/flash(H), slot_l_store)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/stamp(H), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/stamp/denied(H), slot_in_backpack)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
L.implanted = 1
var/datum/organ/external/affected = H.organs_by_name["head"]
affected.implants += L
L.part = affected
return 1
/datum/job/brigdoc
title = "Brig Physician"
flag = BRIGDOC
@@ -241,7 +205,7 @@
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_or_collect(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
H.equip_or_collect(new /obj/item/device/radio/headset/headset_sec/alt(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back)
@@ -278,7 +242,7 @@
minimal_player_age = 7
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_or_collect(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
H.equip_or_collect(new /obj/item/device/radio/headset/headset_sec/alt(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack/security(H), slot_back)
if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_sec(H), slot_back)
+2 -46
View File
@@ -13,7 +13,7 @@
minimal_player_age = 30
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_or_collect(new /obj/item/device/radio/headset/heads/captain(H), slot_l_ear)
H.equip_or_collect(new /obj/item/device/radio/headset/heads/captain/alt(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack/captain(H), slot_back)
if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_cap(H), slot_back)
@@ -68,7 +68,7 @@
access_all_personal_lockers, access_maint_tunnels, access_bar, access_janitor, access_construction, access_morgue,
access_crematorium, access_kitchen, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer,
access_theatre, access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station,
access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway, access_customs, access_weapons)
access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway, access_weapons)
equip(var/mob/living/carbon/human/H)
@@ -136,50 +136,6 @@
L.part = affected
return 1
/datum/job/nanotrasenrec
title = "Nanotrasen Recruiter"
flag = NANOREC
department_flag = KARMA
total_positions = 1
spawn_positions = 1
supervisors = "the Nanotrasen Board of Directors"
selection_color = "#ddddff"
idtype = /obj/item/weapon/card/id/centcom
req_admin_notify = 1
minimal_player_age = 21
access = list(access_security, access_sec_doors, access_brig, access_court, access_forensics_lockers,
access_medical, access_engine, access_change_ids, access_ai_upload, access_eva, access_heads, access_change_ids,
access_all_personal_lockers, access_maint_tunnels, access_bar, access_janitor, access_construction, access_morgue,
access_crematorium, access_kitchen, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer,
access_theatre, access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station,
access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway, access_ntrec)
minimal_access = list(access_security, access_sec_doors, access_brig, access_court, access_forensics_lockers,
access_medical, access_engine, access_ai_upload, access_eva, access_heads, access_change_ids,
access_all_personal_lockers, access_maint_tunnels, access_bar, access_janitor, access_construction, access_morgue,
access_crematorium, access_kitchen, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer,
access_theatre, access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station,
access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway, access_ntrec)
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_or_collect(new /obj/item/device/radio/headset/heads/ntrec(H), slot_l_ear)
switch(H.backbag)
if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack(H), slot_back)
if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/lighter/zippo/fluff/nt_rep(H.back), slot_in_backpack)
H.equip_if_possible(new /obj/item/clothing/under/rank/centcom/representative(H), slot_w_uniform)
H.equip_if_possible(new /obj/item/clothing/shoes/centcom(H), slot_shoes)
H.equip_or_collect(new /obj/item/device/pda/heads/ntrec(H), slot_wear_pda)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
L.implanted = 1
var/datum/organ/external/affected = H.organs_by_name["head"]
affected.implants += L
L.part = affected
return 1
/datum/job/blueshield
title = "Blueshield"
flag = BLUESHIELD
-1
View File
@@ -13,7 +13,6 @@
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.see_invisible = SEE_INVISIBLE_OBSERVER
var/obj/item/weapon/storage/bible/B = new /obj/item/weapon/storage/bible(H) //BS12 EDIT
H.equip_or_collect(B, slot_l_hand)
H.equip_or_collect(new /obj/item/clothing/under/rank/chaplain(H), slot_w_uniform)
-22
View File
@@ -26,28 +26,6 @@
new /obj/effect/forcefield/mime(locate(usr.x,usr.y,usr.z))
return
///////////Mimewalls///////////
/obj/effect/forcefield/mime
icon_state = "empty"
name = "invisible wall"
desc = "You have a bad feeling about this."
var/timeleft = 300
var/last_process = 0
/obj/effect/forcefield/mime/New()
..()
last_process = world.time
processing_objects.Add(src)
/obj/effect/forcefield/mime/process()
timeleft -= (world.time - last_process)
if(timeleft <= 0)
processing_objects.Remove(src)
del(src)
///////////////////////////////
/client/proc/mimespeak()
set category = "Mime"
set name = "Speech"
-6
View File
@@ -50,13 +50,11 @@ var/const/KARMA =(1<<3)
var/const/NANO =(1<<0)
var/const/BLUESHIELD =(1<<1)
var/const/CUSTOMS =(1<<2)
var/const/BARBER =(1<<3)
var/const/MECHANIC =(1<<4)
var/const/BRIGDOC =(1<<5)
var/const/JUDGE =(1<<6)
var/const/PILOT =(1<<7)
var/const/NANOREC =(1<<8)
var/list/assistant_occupations = list(
)
@@ -116,7 +114,6 @@ var/list/support_positions = list(
"Mime",
"Barber",
"Magistrate",
"Nanotrasen Recruiter"
)
@@ -125,7 +122,6 @@ var/list/security_positions = list(
"Warden",
"Detective",
"Security Officer",
"Customs Officer",
"Blueshield",
"Brig Physician",
"Security Pod Pilot"
@@ -144,14 +140,12 @@ var/list/nonhuman_positions = list(
var/list/whitelisted_positions = list(
"Blueshield",
"Customs Officer",
"Nanotrasen Representative",
"Barber",
"Mechanic",
"Brig Physician",
"Magistrate",
"Security Pod Pilot",
"Nanotrasen Recruiter"
)
+2
View File
@@ -7,6 +7,7 @@
anchored = 1.0
use_power = 1
current_heat_capacity = 1000
layer = 3
/obj/machinery/atmospherics/unary/cold_sink/freezer/New()
..()
@@ -137,6 +138,7 @@
density = 1
var/max_temperature = 0
anchored = 1.0
layer = 3
current_heat_capacity = 1000
+2
View File
@@ -242,6 +242,8 @@
/obj/machinery/sleeper/upgraded/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/sleeper(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator/pico(src)
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
+2 -2
View File
@@ -620,7 +620,7 @@
data["danger"]=danger
return data
/obj/machinery/alarm/proc/get_nano_data(mob/user, fromAtmosConsole=0)
/obj/machinery/alarm/proc/get_nano_data(mob/user, fromAtmosConsole=0, AtmosConsoleEmagged=0)
var/data[0]
data["air"]=ui_air_status()
@@ -631,7 +631,7 @@
// Not sent from atmos console AND
// Not silicon AND locked.
data["locked"]=!fromAtmosConsole && (!(istype(user, /mob/living/silicon)) && locked)
if(fromAtmosConsole && remote_control < 2)
if(fromAtmosConsole && (remote_control < 2 && !AtmosConsoleEmagged))
data["locked"] = 1
data["rcon"]=rcon_setting
data["target_temp"] = target_temperature - T0C
+5 -4
View File
@@ -202,9 +202,10 @@ update_flag
return
/obj/machinery/portable_atmospherics/canister/bullet_act(var/obj/item/projectile/Proj)
if(Proj.damage)
src.health -= round(Proj.damage / 2)
healthcheck()
if((Proj.damage_type == BRUTE || Proj.damage_type == BURN))
if(Proj.damage)
src.health -= round(Proj.damage / 2)
healthcheck()
..()
/obj/machinery/portable_atmospherics/canister/meteorhit(var/obj/O as obj)
@@ -252,7 +253,7 @@ update_flag
/obj/machinery/portable_atmospherics/canister/attack_paw(var/mob/user as mob)
return src.attack_hand(user)
/obj/machinery/portable_atmospherics/canister/attack_alien(mob/living/carbon/alien/humanoid/user)
return
+12 -1
View File
@@ -55,7 +55,18 @@
wires = new(src)
files = new /datum/research/autolathe(src)
/obj/machinery/autolathe/upgraded/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/autolathe(null)
component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null)
component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null)
component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null)
component_parts += new /obj/item/weapon/stock_parts/manipulator/pico(null)
component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
RefreshParts()
/obj/machinery/autolathe/interact(mob/user)
if(shocked && !(stat & NOPOWER))
shock(user,50)
-3
View File
@@ -58,7 +58,6 @@
var/created_name = "ED-209 Security Robot" //To preserve the name if it's a unique securitron I guess
var/lasercolor = ""
/obj/machinery/bot/ed209/New(loc,created_name,created_lasercolor)
..()
if(created_name)
@@ -660,8 +659,6 @@ Auto Patrol[]"},
if(istype(W, /obj/item/weapon/screwdriver))
playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
var/turf/T = get_turf(user)
user << "<span class='notice'>Now attaching the gun to the frame...</span>"
sleep(40)
if(get_turf(user) == T)
build_step++
name = "armed [name]"
+1
View File
@@ -20,6 +20,7 @@
networks["Mining Outpost"] = list(access_qm,access_hop,access_hos,access_captain)
networks["Research"] = list(access_rd,access_hos,access_captain)
networks["Prison"] = list(access_hos,access_captain)
networks["Labor"] = list(access_hos,access_captain)
networks["Interrogation"] = list(access_hos,access_captain)
networks["Atmosphere Alarms"] = list(access_ce,access_hos,access_captain)
networks["Fire Alarms"] = list(access_ce,access_hos,access_captain)
+2 -2
View File
@@ -63,10 +63,10 @@
/obj/machinery/computer/bullet_act(var/obj/item/projectile/Proj)
if(prob(Proj.damage))
set_broken()
if((Proj.damage_type == BRUTE || Proj.damage_type == BURN))
set_broken()
..()
/obj/machinery/computer/blob_act()
if (prob(75))
for(var/x in verbs)
+2 -1
View File
@@ -38,8 +38,9 @@
var/p = inserted_id:points
var/g = inserted_id:goal
dat += text("<A href='?src=\ref[src];id=1'>[inserted_id]</A><br>")
dat += text("Collectd Points: [p]. <A href='?src=\ref[src];id=2'>Reset.</A><br>")
dat += text("Collected points: [p]. <A href='?src=\ref[src];id=2'>Reset.</A><br>")
dat += text("Card goal: [g]. <A href='?src=\ref[src];id=3'>Set </A><br>")
dat += text("Space Law recommends sentences of 100 points per minute they would normally serve in the brig.<BR>")
else
dat += text("<A href='?src=\ref[src];id=0'>Insert Prisoner ID.</A><br>")
dat += "<HR>Chemical Implants<BR>"
+2
View File
@@ -125,6 +125,7 @@
if (!status)
message_admins("\blue [key_name_admin(usr)] has initiated the global cyborg killswitch!")
log_game("\blue [key_name(usr)] has initiated the global cyborg killswitch!")
use_log += text("\[[time_stamp()]\] <font color='red'>[usr.name] ([usr.ckey]) has initiated the global cyborg killswitch!</font>")
src.status = 1
src.start_sequence()
src.temp = null
@@ -170,6 +171,7 @@
else
message_admins("\blue [key_name_admin(usr)] detonated [R.name]!")
log_game("\blue [key_name_admin(usr)] detonated [R.name]!")
use_log += text("\[[time_stamp()]\] <font color='red'>[usr.name] ([usr.ckey]) detonated [R.name] ([R.ckey])!</font>")
R.self_destruct()
else
usr << "\red Access Denied."
+31 -6
View File
@@ -10,6 +10,7 @@
var/temperature_archived
var/mob/living/carbon/occupant = null
var/obj/item/weapon/reagent_containers/glass/beaker = null
var/autoeject = 0
var/current_heat_capacity = 50
var/efficiency
@@ -36,12 +37,24 @@
component_parts += new /obj/item/stack/cable_coil(src, 1)
RefreshParts()
/obj/machinery/atmospherics/unary/cryo_cell/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/cryo_tube(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(src)
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
component_parts += new /obj/item/stack/cable_coil(src, 1)
RefreshParts()
/obj/machinery/atmospherics/unary/cryo_cell/RefreshParts()
var/C
for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts)
C += M.rating
current_heat_capacity = 50 * C
efficiency = C
efficiency = C
/obj/machinery/atmospherics/unary/cryo_cell/initialize()
if(node) return
@@ -103,6 +116,12 @@
/obj/machinery/atmospherics/unary/cryo_cell/process()
..()
if(autoeject)
if(occupant)
if(occupant.health >= 100)
on = 0
go_out()
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1)
if(!node)
return
if(!on)
@@ -141,7 +160,7 @@
return
ui_interact(user)
/**
* The ui_interact proc is used to open and update Nano UIs
@@ -229,6 +248,12 @@
on = 0
update_icon()
if(href_list["autoejectOn"])
autoeject = 1
if(href_list["autoejectOff"])
autoeject = 0
if(href_list["ejectBeaker"])
if(beaker)
beaker.loc = get_step(loc, SOUTH)
@@ -256,15 +281,15 @@
if (istype(G, /obj/item/weapon/screwdriver))
if(occupant || on)
user << "<span class='notice'>The maintenance panel is locked.</span>"
return
return
default_deconstruction_screwdriver(user, "cell-o", "cell-off", G)
return
return
if(exchange_parts(user, G))
return
default_deconstruction_crowbar(G)
if(istype(G, /obj/item/weapon/grab))
if(panel_open)
user << "\blue <b>Close the maintenance panel first.</b>"
+31 -29
View File
@@ -284,23 +284,23 @@
name = "Secure Armory Airlock"
hackProof = 1
aiControlDisabled = 1
/obj/machinery/door/airlock/alien
name = "Alien Airlock"
desc = "A mysterious alien airlock with a complicated opening mechanism."
hackProof = 1
icon = 'icons/obj/doors/Doorplasma.dmi'
/obj/machinery/door/airlock/alien/bumpopen(mob/living/user as mob)
/obj/machinery/door/airlock/alien/bumpopen(mob/living/user as mob)
if(istype(user,/mob/living/carbon/alien) || isrobot(user) || isAI(user))
..(user)
else
user << "You do not know how to operate this airlock's mechanism."
return
/obj/machinery/door/airlock/alien/attackby(C as obj, mob/user as mob)
if(isalien(user) || isrobot(user) || isAI(user))
..(C, user)
..(C, user)
else
user << "You do not know how to operate this airlock's mechanism."
return
@@ -512,8 +512,8 @@ About the new airlock wires panel:
if(src.emergency)
t1 += text("Emergency Access Override is enabled. <A href='?src=\ref[];aiDisable=11'>Disable?</a><br>\n", src)
else
t1 += text("Emergency Access Override is disabled. <A href='?src=\ref[];aiEnable=11'>Enable?</a><br>\n", src)
t1 += text("Emergency Access Override is disabled. <A href='?src=\ref[];aiEnable=11'>Enable?</a><br>\n", src)
if(src.isWireCut(AIRLOCK_WIRE_MAIN_POWER1))
t1 += text("Main Power Input wire is cut.<br>\n")
if(src.isWireCut(AIRLOCK_WIRE_MAIN_POWER2))
@@ -1094,28 +1094,9 @@ About the new airlock wires panel:
if(locate(/mob/living) in turf)
// playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 0) //THE BUZZING IT NEVER STOPS -Pete
spawn (60)
close()
autoclose()
return
for(var/turf/turf in locs)
for(var/mob/living/M in turf)
if(isrobot(M))
M.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
else
M.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
M.SetStunned(5)
M.SetWeakened(5)
var/obj/effect/stop/S
S = new /obj/effect/stop
S.victim = M
S.loc = M.loc
spawn(20)
del(S)
M.emote("scream")
var/turf/location = src.loc
if(istype(location, /turf/simulated))
location.add_blood(M)
use_power(50)
if(forced)
playsound(src.loc, 'sound/machines/airlockforced.ogg', 30, 1)
@@ -1131,7 +1112,28 @@ About the new airlock wires panel:
if (W)
W.destroy()
..()
if(density)
return 1
operating = 1
door_animate("closing")
src.layer = 3.1
sleep(5)
src.density = 1
if(!safe)
crush()
sleep(5)
update_icon()
if(visible && !glass)
SetOpacity(1)
operating = 0
update_nearby_tiles()
if(locate(/mob/living) in get_turf(src))
open()
//I shall not add a check every x ticks if a door has closed over some fire.
var/obj/fire/fire = locate() in loc
if(fire)
del fire
return
/obj/machinery/door/airlock/proc/lock(var/forced=0)
@@ -1230,7 +1232,7 @@ About the new airlock wires panel:
return
else
return
/obj/machinery/door/airlock/CanAStarPass(var/obj/item/weapon/card/id/ID)
//Airlock is passable if it is open (!density), bot has access, and is not bolted shut)
+36 -12
View File
@@ -227,24 +227,27 @@
/obj/machinery/door/proc/open()
if(!density) return 1
if(operating > 0) return
if(!ticker) return 0
if(!density)
return 1
if(operating > 0)
return
if(!ticker)
return 0
if(!operating) operating = 1
door_animate("opening")
icon_state = "door0"
src.SetOpacity(0)
sleep(10)
src.layer = 2.7
sleep(5)
src.density = 0
sleep(5)
src.layer = 2.7
explosion_resistance = 0
update_icon()
SetOpacity(0)
operating = 0
update_nearby_tiles()
if(operating) operating = 0
if(autoclose && normalspeed)
spawn(150)
autoclose()
@@ -256,15 +259,18 @@
/obj/machinery/door/proc/close()
if(density) return 1
if(operating > 0) return
if(density)
return 1
if(operating > 0)
return
operating = 1
door_animate("closing")
src.density = 1
explosion_resistance = initial(explosion_resistance)
src.layer = 3.0
sleep(10)
src.layer = 3.1
sleep(5)
src.density = 1
sleep(5)
update_icon()
if(visible && !glass)
SetOpacity(1) //caaaaarn!
@@ -277,6 +283,24 @@
del fire
return
/obj/machinery/door/proc/crush()
for(var/mob/living/L in get_turf(src))
if(isalien(L)) //For xenos
L.adjustBruteLoss(DOOR_CRUSH_DAMAGE * 1.5) //Xenos go into crit after aproximately the same amount of crushes as humans.
L.emote("roar")
else if(ishuman(L)) //For humans
L.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
L.emote("scream")
L.Weaken(5)
else if(ismonkey(L)) //For monkeys
L.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
L.Weaken(5)
else //for simple_animals & borgs
L.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
var/turf/location = src.loc
if(istype(location, /turf/simulated)) //add_blood doesn't work for borgs/xenos, but add_blood_floor does.
location.add_blood(L)
/obj/machinery/door/proc/requiresID()
return 1
+13 -10
View File
@@ -14,7 +14,7 @@
/obj/machinery/door/poddoor/four_tile_ver/
name = "Large Pod Door"
icon = 'icons/obj/doors/1x4blast_vert.dmi'
/obj/machinery/door/poddoor/three_tile_ver/
name = "Large Pod Door"
icon = 'icons/obj/doors/1x3blast_vert.dmi'
@@ -51,8 +51,9 @@
flick("pdoorc0", src)
src.icon_state = "pdoor0"
src.SetOpacity(0)
sleep(10)
sleep(5)
src.density = 0
sleep(5)
update_nearby_tiles()
if(operating == 1) //emag again
@@ -68,11 +69,13 @@
src.operating = 1
flick("pdoorc1", src)
src.icon_state = "pdoor1"
src.density = 1
src.SetOpacity(initial(opacity))
update_nearby_tiles()
sleep(5)
crush()
src.density = 1
sleep(5)
sleep(10)
src.operating = 0
return
@@ -153,7 +156,7 @@
spawn(150)
autoclose()
return 1
/obj/machinery/door/poddoor/three_tile_hor/close()
if (src.operating)
return
@@ -332,7 +335,7 @@
sleep(10)
src.operating = 0
return
return
/obj/machinery/door/poddoor/four_tile_ver/open()
if (src.operating == 1) //doors can still open when emag-disabled
@@ -364,7 +367,7 @@
spawn(150)
autoclose()
return 1
/obj/machinery/door/poddoor/four_tile_ver/close()
if (src.operating)
return
@@ -454,7 +457,7 @@
del f2
del f3
..()
/obj/machinery/door/poddoor/three_tile_ver
var/obj/machinery/door/poddoor/filler_object/f1
var/obj/machinery/door/poddoor/filler_object/f2
@@ -477,8 +480,8 @@
del f1
del f2
del f3
..()
..()
/obj/machinery/door/poddoor/four_tile_hor
var/obj/machinery/door/poddoor/filler_object/f1
var/obj/machinery/door/poddoor/filler_object/f2
+2 -1
View File
@@ -18,7 +18,8 @@
src.icon_state = "[src.icon_state]"
src.base_state = src.icon_state
color = color_windows(src)
if(!color)
color = color_windows(src)
return
/obj/machinery/door/window/Destroy()
+4 -3
View File
@@ -113,6 +113,7 @@ Class Procs:
var/panel_open = 0
var/area/myArea
var/interact_offline = 0 // Can the machine be interacted with while de-powered.
var/use_log = list()
/obj/machinery/New()
addAtProcessing()
@@ -297,7 +298,7 @@ Class Procs:
user << "<span class='notice'>You close the maintenance hatch of [src].</span>"
return 1
return 0
/obj/machinery/proc/default_change_direction_wrench(var/mob/user, var/obj/item/weapon/wrench/W)
if(panel_open && istype(W))
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
@@ -328,7 +329,7 @@ Class Procs:
state(text, "blue")
playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
/obj/machinery/proc/exchange_parts(mob/user, obj/item/weapon/storage/part_replacer/W)
/obj/machinery/proc/exchange_parts(mob/user, obj/item/weapon/storage/part_replacer/W)
var/shouldplaysound = 0
if(istype(W) && component_parts)
if(panel_open)
@@ -365,7 +366,7 @@ Class Procs:
component_parts += B
B.loc = null
user << "<span class='notice'>[A.name] replaced with [B.name].</span>"
break
break
RefreshParts()
else
user << "<span class='notice'>Following parts detected in the machine:</span>"
+48 -25
View File
@@ -48,6 +48,35 @@ var/datum/feed_network/news_network = new /datum/feed_network //The global n
var/list/obj/machinery/newscaster/allCasters = list() //Global list that will contain reference to all newscasters in existence.
/obj/item/newscaster_frame
name = "newscaster frame"
desc = "Used to build newscasters, just secure to the wall."
icon_state = "newscaster"
item_state = "syringe_kit"
m_amt = 14000
g_amt = 8000
/obj/item/newscaster_frame/proc/try_build(turf/on_wall)
if (get_dist(on_wall,usr)>1)
return
var/ndir = get_dir(usr,on_wall)
if (!(ndir in cardinal))
return
var/turf/loc = get_turf(usr)
var/area/A = loc.loc
if (!istype(loc, /turf/simulated/floor))
usr << "<span class='alert'>Newscaster cannot be placed on this spot.</span>"
return
if (A.requires_power == 0 || A.name == "Space")
usr << "<span class='alert'>Newscaster cannot be placed in this area.</span>"
return
for(var/obj/machinery/newscaster/T in loc)
usr << "<span class='alert'>There is another newscaster here.</span>"
return
var/obj/machinery/newscaster/N = new(loc)
N.pixel_y -= (loc.y - on_wall.y) * 32
N.pixel_x -= (loc.x - on_wall.x) * 32
qdel(src)
/obj/machinery/newscaster
name = "newscaster"
@@ -699,40 +728,34 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
/obj/machinery/newscaster/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/weapon/wrench))
user << "<span class='notice'>Now [anchored ? "un" : ""]securing [name]</span>"
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 60))
new /obj/item/newscaster_frame(loc)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
qdel(src)
return
/* if (istype(I, /obj/item/weapon/card/id) || istype(I, /obj/item/device/pda) ) //Name verification for channels or messages
if(src.screen == 4 || src.screen == 5)
if( istype(I, /obj/item/device/pda) )
var/obj/item/device/pda/P = I
if(P.id)
src.scanned_user = "[P.id.registered_name] ([P.id.assignment])"
src.screen=2
else
var/obj/item/weapon/card/id/T = I
src.scanned_user = text("[T.registered_name] ([T.assignment])")
src.screen=2*/ //Obsolete after autorecognition
if (src.isbroken)
if (isbroken)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 100, 1)
for (var/mob/O in hearers(5, src.loc))
O.show_message("<EM>[user.name]</EM> further abuses the shattered [src.name].")
visible_message("<span class='danger'>[user.name] further abuses the shattered [src.name].</span>", null, 5 )
else
if(istype(I, /obj/item/weapon) )
var/obj/item/weapon/W = I
if(W.damtype == STAMINA)
return
if(W.force <15)
for (var/mob/O in hearers(5, src.loc))
O.show_message("[user.name] hits the [src.name] with the [W.name] with no visible effect." )
playsound(src.loc, 'sound/effects/Glasshit.ogg', 100, 1)
visible_message("<span class='danger'>[user.name] hits the [src.name] with the [W.name] with no visible effect.</span>", null , 5 )
playsound(src.loc, 'sound/effects/Glasshit.ogg', 100, 1)
else
src.hitstaken++
if(src.hitstaken==3)
for (var/mob/O in hearers(5, src.loc))
O.show_message("[user.name] smashes the [src.name]!" )
src.isbroken=1
hitstaken++
if(hitstaken==3)
visible_message("<span class='danger'>[user.name] smashes the [src.name]!</span>", null, 5 )
isbroken=1
playsound(src.loc, 'sound/effects/Glassbr3.ogg', 100, 1)
else
for (var/mob/O in hearers(5, src.loc))
O.show_message("[user.name] forcefully slams the [src.name] with the [I.name]!" )
visible_message("<span class='danger'>[user.name] forcefully slams the [src.name] with the [I.name]!</span>", null, 5 )
playsound(src.loc, 'sound/effects/Glasshit.ogg', 100, 1)
else
user << "<FONT COLOR='blue'>This does nothing.</FONT>"
+442 -45
View File
@@ -23,6 +23,25 @@ Buildable meters
#define PIPE_MTVALVE 18
#define PIPE_MANIFOLD4W 19
#define PIPE_CAP 20
///// Z-Level stuff
#define PIPE_UP 21
#define PIPE_DOWN 22
///// Z-Level stuff
#define PIPE_GAS_FILTER_M 23
#define PIPE_GAS_MIXER_T 24
#define PIPE_GAS_MIXER_M 25
#define PIPE_OMNI_MIXER 26
#define PIPE_OMNI_FILTER 27
///// Supply, scrubbers and universal pipes
#define PIPE_UNIVERSAL 28
#define PIPE_SUPPLY_STRAIGHT 29
#define PIPE_SUPPLY_BENT 30
#define PIPE_SCRUBBERS_STRAIGHT 31
#define PIPE_SCRUBBERS_BENT 32
#define PIPE_SUPPLY_MANIFOLD 33
#define PIPE_SCRUBBERS_MANIFOLD 34
#define PIPE_SUPPLY_MANIFOLD4W 35
#define PIPE_SCRUBBERS_MANIFOLD4W 36
/obj/item/pipe
name = "pipe"
@@ -30,6 +49,7 @@ Buildable meters
var/pipe_type = 0
//var/pipe_dir = 0
var/pipename
var/connect_types[] = list(1) //1=regular, 2=supply, 3=scrubber
force = 7
icon = 'icons/obj/pipe-item.dmi'
icon_state = "simple"
@@ -43,6 +63,7 @@ Buildable meters
if (make_from)
src.dir = make_from.dir
src.pipename = make_from.name
color = make_from.pipe_color
var/is_bent
if (make_from.initialize_directions in list(NORTH|SOUTH, WEST|EAST))
is_bent = 0
@@ -54,18 +75,43 @@ Buildable meters
src.pipe_type = PIPE_HE_STRAIGHT + is_bent
else if(istype(make_from, /obj/machinery/atmospherics/pipe/simple/insulated))
src.pipe_type = PIPE_INSULATED_STRAIGHT + is_bent
else if(istype(make_from, /obj/machinery/atmospherics/pipe/simple/visible/supply) || istype(make_from, /obj/machinery/atmospherics/pipe/simple/hidden/supply))
src.pipe_type = PIPE_SUPPLY_STRAIGHT + is_bent
connect_types = list(2)
src.color = PIPE_COLOR_BLUE
else if(istype(make_from, /obj/machinery/atmospherics/pipe/simple/visible/scrubbers) || istype(make_from, /obj/machinery/atmospherics/pipe/simple/hidden/scrubbers))
src.pipe_type = PIPE_SCRUBBERS_STRAIGHT + is_bent
connect_types = list(3)
src.color = PIPE_COLOR_RED
else if(istype(make_from, /obj/machinery/atmospherics/pipe/simple/visible/universal) || istype(make_from, /obj/machinery/atmospherics/pipe/simple/hidden/universal))
src.pipe_type = PIPE_UNIVERSAL
connect_types = list(1,2,3)
else if(istype(make_from, /obj/machinery/atmospherics/pipe/simple))
src.pipe_type = PIPE_SIMPLE_STRAIGHT + is_bent
else if(istype(make_from, /obj/machinery/atmospherics/portables_connector))
src.pipe_type = PIPE_CONNECTOR
else if(istype(make_from, /obj/machinery/atmospherics/pipe/manifold/visible/supply) || istype(make_from, /obj/machinery/atmospherics/pipe/manifold/hidden/supply))
src.pipe_type = PIPE_SUPPLY_MANIFOLD
connect_types = list(2)
src.color = PIPE_COLOR_BLUE
else if(istype(make_from, /obj/machinery/atmospherics/pipe/manifold/visible/scrubbers) || istype(make_from, /obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers))
src.pipe_type = PIPE_SCRUBBERS_MANIFOLD
connect_types = list(3)
src.color = PIPE_COLOR_RED
else if(istype(make_from, /obj/machinery/atmospherics/pipe/manifold))
src.pipe_type = PIPE_MANIFOLD
else if(istype(make_from, /obj/machinery/atmospherics/unary/vent_pump))
src.pipe_type = PIPE_UVENT
else if(istype(make_from, /obj/machinery/atmospherics/valve))
src.pipe_type = PIPE_MVALVE
else if(istype(make_from, /obj/machinery/atmospherics/binary/pump))
else if(istype(make_from, /obj/machinery/atmospherics/binary/volume_pump))
src.pipe_type = PIPE_PUMP
else if(istype(make_from, /obj/machinery/atmospherics/trinary/filter/m_filter))
src.pipe_type = PIPE_GAS_FILTER_M
else if(istype(make_from, /obj/machinery/atmospherics/trinary/mixer/t_mixer))
src.pipe_type = PIPE_GAS_MIXER_T
else if(istype(make_from, /obj/machinery/atmospherics/trinary/mixer/m_mixer))
src.pipe_type = PIPE_GAS_MIXER_M
else if(istype(make_from, /obj/machinery/atmospherics/trinary/filter))
src.pipe_type = PIPE_GAS_FILTER
else if(istype(make_from, /obj/machinery/atmospherics/trinary/mixer))
@@ -80,42 +126,45 @@ Buildable meters
src.pipe_type = PIPE_HEAT_EXCHANGE
else if(istype(make_from, /obj/machinery/atmospherics/tvalve))
src.pipe_type = PIPE_MTVALVE
else if(istype(make_from, /obj/machinery/atmospherics/pipe/manifold4w/visible/supply) || istype(make_from, /obj/machinery/atmospherics/pipe/manifold4w/hidden/supply))
src.pipe_type = PIPE_SUPPLY_MANIFOLD4W
connect_types = list(2)
src.color = PIPE_COLOR_BLUE
else if(istype(make_from, /obj/machinery/atmospherics/pipe/manifold4w/visible/scrubbers) || istype(make_from, /obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers))
src.pipe_type = PIPE_SCRUBBERS_MANIFOLD4W
connect_types = list(3)
src.color = PIPE_COLOR_RED
else if(istype(make_from, /obj/machinery/atmospherics/pipe/manifold4w))
src.pipe_type = PIPE_MANIFOLD4W
else if(istype(make_from, /obj/machinery/atmospherics/pipe/cap))
src.pipe_type = PIPE_CAP
else if(istype(make_from, /obj/machinery/atmospherics/omni/mixer))
src.pipe_type = PIPE_OMNI_MIXER
else if(istype(make_from, /obj/machinery/atmospherics/omni/filter))
src.pipe_type = PIPE_OMNI_FILTER
///// Z-Level stuff
/*else if(istype(make_from, /obj/machinery/atmospherics/pipe/zpipe/up))
src.pipe_type = PIPE_UP
else if(istype(make_from, /obj/machinery/atmospherics/pipe/zpipe/down))
src.pipe_type = PIPE_DOWN*/
///// Z-Level stuff
else
src.pipe_type = pipe_type
src.dir = dir
if (pipe_type == 29 || pipe_type == 30 || pipe_type == 33 || pipe_type == 35)
connect_types = list(2)
src.color = PIPE_COLOR_BLUE
else if (pipe_type == 31 || pipe_type == 32 || pipe_type == 34 || pipe_type == 36)
connect_types = list(3)
src.color = PIPE_COLOR_RED
else if (pipe_type == 28)
connect_types = list(1,2,3)
//src.pipe_dir = get_pipe_dir()
update()
src.pixel_x = rand(-5, 5)
src.pixel_y = rand(-5, 5)
//update the name and icon of the pipe item depending on the type
var/global/list/pipeID2State = list(
"simple", \
"simple", \
"he", \
"he", \
"connector", \
"manifold", \
"junction", \
"uvent", \
"mvalve", \
"pump", \
"scrubber", \
"insulated", \
"insulated", \
"filter", \
"mixer", \
"passivegate", \
"volumepump", \
"heunary", \
"mtvalve", \
"manifold4w", \
"cap", \
)
/obj/item/pipe/proc/update()
var/list/nlist = list( \
@@ -140,9 +189,70 @@ var/global/list/pipeID2State = list(
"t-valve", \
"4-way manifold", \
"pipe cap", \
///// Z-Level stuff
"pipe up", \
"pipe down", \
///// Z-Level stuff
"gas filter m", \
"gas mixer t", \
"gas mixer m", \
"omni mixer", \
"omni filter", \
///// Supply and scrubbers pipes
"universal pipe adapter", \
"supply pipe", \
"bent supply pipe", \
"scrubbers pipe", \
"bent scrubbers pipe", \
"supply manifold", \
"scrubbers manifold", \
"supply 4-way manifold", \
"scrubbers 4-way manifold", \
)
name = nlist[pipe_type+1] + " fitting"
icon_state = pipeID2State[pipe_type + 1]
var/list/islist = list( \
"simple", \
"simple", \
"he", \
"he", \
"connector", \
"manifold", \
"junction", \
"uvent", \
"mvalve", \
"pump", \
"scrubber", \
"insulated", \
"insulated", \
"filter", \
"mixer", \
"passivegate", \
"volumepump", \
"heunary", \
"mtvalve", \
"manifold4w", \
"cap", \
///// Z-Level stuff
"cap", \
"cap", \
///// Z-Level stuff
"m_filter", \
"t_mixer", \
"m_mixer", \
"omni_mixer", \
"omni_filter", \
///// Supply and scrubbers pipes
"universal", \
"simple", \
"simple", \
"simple", \
"simple", \
"manifold", \
"manifold", \
"manifold4w", \
"manifold4w", \
)
icon_state = islist[pipe_type + 1]
//called when a turf is attacked with a pipe item
// place the pipe on the turf, setting pipe level to 1 (underfloor) if the turf is not intact
@@ -159,22 +269,22 @@ var/global/list/pipeID2State = list(
src.dir = turn(src.dir, -90)
if (pipe_type in list (PIPE_SIMPLE_STRAIGHT, PIPE_HE_STRAIGHT, PIPE_INSULATED_STRAIGHT, PIPE_MVALVE))
if (pipe_type in list (PIPE_SIMPLE_STRAIGHT, PIPE_SUPPLY_STRAIGHT, PIPE_SCRUBBERS_STRAIGHT, PIPE_UNIVERSAL, PIPE_HE_STRAIGHT, PIPE_INSULATED_STRAIGHT, PIPE_MVALVE))
if(dir==2)
dir = 1
else if(dir==8)
dir = 4
else if (pipe_type == PIPE_MANIFOLD4W)
else if (pipe_type in list (PIPE_MANIFOLD4W, PIPE_SUPPLY_MANIFOLD4W, PIPE_SCRUBBERS_MANIFOLD4W))
dir = 2
//src.pipe_dir = get_pipe_dir()
return
/obj/item/pipe/Move()
..()
if ((pipe_type in list (PIPE_SIMPLE_BENT, PIPE_HE_BENT, PIPE_INSULATED_BENT)) \
if ((pipe_type in list (PIPE_SIMPLE_BENT, PIPE_SUPPLY_BENT, PIPE_SCRUBBERS_BENT, PIPE_HE_BENT, PIPE_INSULATED_BENT)) \
&& (src.dir in cardinal))
src.dir = src.dir|turn(src.dir, 90)
else if (pipe_type in list (PIPE_SIMPLE_STRAIGHT, PIPE_HE_STRAIGHT, PIPE_INSULATED_STRAIGHT, PIPE_MVALVE))
else if (pipe_type in list (PIPE_SIMPLE_STRAIGHT, PIPE_SUPPLY_STRAIGHT, PIPE_SCRUBBERS_STRAIGHT, PIPE_UNIVERSAL, PIPE_HE_STRAIGHT, PIPE_INSULATED_STRAIGHT, PIPE_MVALVE))
if(dir==2)
dir = 1
else if(dir==8)
@@ -198,21 +308,32 @@ var/global/list/pipeID2State = list(
PIPE_PUMP ,\
PIPE_VOLUME_PUMP ,\
PIPE_PASSIVE_GATE ,\
PIPE_MVALVE \
PIPE_MVALVE ,\
PIPE_SUPPLY_STRAIGHT, \
PIPE_SCRUBBERS_STRAIGHT, \
PIPE_UNIVERSAL, \
)
return dir|flip
if(PIPE_SIMPLE_BENT, PIPE_INSULATED_BENT, PIPE_HE_BENT)
if(PIPE_SIMPLE_BENT, PIPE_INSULATED_BENT, PIPE_HE_BENT, PIPE_SUPPLY_BENT, PIPE_SCRUBBERS_BENT)
return dir //dir|acw
if(PIPE_CONNECTOR,PIPE_UVENT,PIPE_SCRUBBER,PIPE_HEAT_EXCHANGE)
return dir
if(PIPE_MANIFOLD4W)
if(PIPE_MANIFOLD4W, PIPE_SUPPLY_MANIFOLD4W, PIPE_SCRUBBERS_MANIFOLD4W, PIPE_OMNI_MIXER, PIPE_OMNI_FILTER)
return dir|flip|cw|acw
if(PIPE_MANIFOLD)
if(PIPE_MANIFOLD, PIPE_SUPPLY_MANIFOLD, PIPE_SCRUBBERS_MANIFOLD)
return flip|cw|acw
if(PIPE_GAS_FILTER, PIPE_GAS_MIXER,PIPE_MTVALVE)
return dir|flip|cw
if(PIPE_GAS_FILTER_M, PIPE_GAS_MIXER_M)
return dir|flip|acw
if(PIPE_GAS_MIXER_T)
return dir|cw|acw
if(PIPE_CAP)
return flip
///// Z-Level stuff
if(PIPE_UP,PIPE_DOWN)
return dir
///// Z-Level stuff
return 0
/obj/item/pipe/proc/get_pdir() //endpoints for regular pipes
@@ -257,26 +378,84 @@ var/global/list/pipeID2State = list(
return ..()
if (!isturf(src.loc))
return 1
if (pipe_type in list (PIPE_SIMPLE_STRAIGHT, PIPE_HE_STRAIGHT, PIPE_INSULATED_STRAIGHT, PIPE_MVALVE))
if (pipe_type in list (PIPE_SIMPLE_STRAIGHT, PIPE_SUPPLY_STRAIGHT, PIPE_SCRUBBERS_STRAIGHT, PIPE_HE_STRAIGHT, PIPE_INSULATED_STRAIGHT, PIPE_MVALVE))
if(dir==2)
dir = 1
else if(dir==8)
dir = 4
else if (pipe_type == PIPE_MANIFOLD4W)
else if (pipe_type in list(PIPE_MANIFOLD4W, PIPE_SUPPLY_MANIFOLD4W, PIPE_SCRUBBERS_MANIFOLD4W, PIPE_OMNI_MIXER, PIPE_OMNI_FILTER))
dir = 2
var/pipe_dir = get_pipe_dir()
for(var/obj/machinery/atmospherics/M in src.loc)
if(M.initialize_directions & pipe_dir) // matches at least one direction on either type of pipe
user << "\red There is already a pipe at that location."
if((M.initialize_directions & pipe_dir) && M.check_connect_types_construction(M,src)) // matches at least one direction on either type of pipe
user << "\red There is already a pipe of the same type at this location."
return 1
// no conflicts found
var/pipefailtext = "\red There's nothing to connect this pipe section to! (with how the pipe code works, at least one end needs to be connected to something, otherwise the game deletes the segment)"
var/pipefailtext = "\red There's nothing to connect this pipe section to!" //(with how the pipe code works, at least one end needs to be connected to something, otherwise the game deletes the segment)"
switch(pipe_type)
if(PIPE_SIMPLE_STRAIGHT, PIPE_SIMPLE_BENT)
var/obj/machinery/atmospherics/pipe/simple/P = new( src.loc )
P.pipe_color = color
P.dir = src.dir
P.initialize_directions = pipe_dir
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
if (!P)
usr << pipefailtext
return 1
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if(PIPE_SUPPLY_STRAIGHT, PIPE_SUPPLY_BENT)
var/obj/machinery/atmospherics/pipe/simple/hidden/supply/P = new( src.loc )
P.color = color
P.dir = src.dir
P.initialize_directions = pipe_dir
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
if (!P)
usr << pipefailtext
return 1
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if(PIPE_SCRUBBERS_STRAIGHT, PIPE_SCRUBBERS_BENT)
var/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers/P = new( src.loc )
P.color = color
P.dir = src.dir
P.initialize_directions = pipe_dir
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
if (!P)
usr << pipefailtext
return 1
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if(PIPE_UNIVERSAL)
var/obj/machinery/atmospherics/pipe/simple/hidden/universal/P = new( src.loc )
P.color = color
P.dir = src.dir
P.initialize_directions = pipe_dir
var/turf/T = P.loc
@@ -296,7 +475,7 @@ var/global/list/pipeID2State = list(
if(PIPE_HE_STRAIGHT, PIPE_HE_BENT)
var/obj/machinery/atmospherics/pipe/simple/heat_exchanging/P = new ( src.loc )
P.dir = src.dir
P.initialize_directions = 0
P.initialize_directions = pipe_dir //this var it's used to know if the pipe is bent or not
P.initialize_directions_he = pipe_dir
//var/turf/T = P.loc
//P.level = T.intact ? 2 : 1
@@ -329,6 +508,7 @@ var/global/list/pipeID2State = list(
if(PIPE_MANIFOLD) //manifold
var/obj/machinery/atmospherics/pipe/manifold/M = new( src.loc )
M.pipe_color = color
M.dir = dir
M.initialize_directions = pipe_dir
//M.New()
@@ -336,7 +516,53 @@ var/global/list/pipeID2State = list(
M.level = T.intact ? 2 : 1
M.initialize()
if (!M)
usr << "There's nothing to connect this manifold to! (with how the pipe code works, at least one end needs to be connected to something, otherwise the game deletes the segment)"
usr << pipefailtext
return 1
M.build_network()
if (M.node1)
M.node1.initialize()
M.node1.build_network()
if (M.node2)
M.node2.initialize()
M.node2.build_network()
if (M.node3)
M.node3.initialize()
M.node3.build_network()
if(PIPE_SUPPLY_MANIFOLD) //manifold
var/obj/machinery/atmospherics/pipe/manifold/hidden/supply/M = new( src.loc )
M.color = color
M.dir = dir
M.initialize_directions = pipe_dir
//M.New()
var/turf/T = M.loc
M.level = T.intact ? 2 : 1
M.initialize()
if (!M)
usr << pipefailtext
return 1
M.build_network()
if (M.node1)
M.node1.initialize()
M.node1.build_network()
if (M.node2)
M.node2.initialize()
M.node2.build_network()
if (M.node3)
M.node3.initialize()
M.node3.build_network()
if(PIPE_SCRUBBERS_MANIFOLD) //manifold
var/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers/M = new( src.loc )
M.color = color
M.dir = dir
M.initialize_directions = pipe_dir
//M.New()
var/turf/T = M.loc
M.level = T.intact ? 2 : 1
M.initialize()
if (!M)
usr << pipefailtext
return 1
M.build_network()
if (M.node1)
@@ -351,6 +577,7 @@ var/global/list/pipeID2State = list(
if(PIPE_MANIFOLD4W) //4-way manifold
var/obj/machinery/atmospherics/pipe/manifold4w/M = new( src.loc )
M.pipe_color = color
M.dir = dir
M.initialize_directions = pipe_dir
//M.New()
@@ -358,7 +585,61 @@ var/global/list/pipeID2State = list(
M.level = T.intact ? 2 : 1
M.initialize()
if (!M)
usr << "There's nothing to connect this manifold to! (with how the pipe code works, at least one end needs to be connected to something, otherwise the game deletes the segment)"
usr << pipefailtext
return 1
M.build_network()
if (M.node1)
M.node1.initialize()
M.node1.build_network()
if (M.node2)
M.node2.initialize()
M.node2.build_network()
if (M.node3)
M.node3.initialize()
M.node3.build_network()
if (M.node4)
M.node4.initialize()
M.node4.build_network()
if(PIPE_SUPPLY_MANIFOLD4W) //4-way manifold
var/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply/M = new( src.loc )
M.color = color
M.dir = dir
M.initialize_directions = pipe_dir
M.connect_types = src.connect_types
//M.New()
var/turf/T = M.loc
M.level = T.intact ? 2 : 1
M.initialize()
if (!M)
usr << pipefailtext
return 1
M.build_network()
if (M.node1)
M.node1.initialize()
M.node1.build_network()
if (M.node2)
M.node2.initialize()
M.node2.build_network()
if (M.node3)
M.node3.initialize()
M.node3.build_network()
if (M.node4)
M.node4.initialize()
M.node4.build_network()
if(PIPE_SCRUBBERS_MANIFOLD4W) //4-way manifold
var/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers/M = new( src.loc )
M.color = color
M.dir = dir
M.initialize_directions = pipe_dir
M.connect_types = src.connect_types
//M.New()
var/turf/T = M.loc
M.level = T.intact ? 2 : 1
M.initialize()
if (!M)
usr << pipefailtext
return 1
M.build_network()
if (M.node1)
@@ -383,7 +664,7 @@ var/global/list/pipeID2State = list(
//P.level = T.intact ? 2 : 1
P.initialize()
if (!P)
usr << "There's nothing to connect this junction to! (with how the pipe code works, at least one end needs to be connected to something, otherwise the game deletes the segment)"
usr << pipefailtext //"There's nothing to connect this pipe to! (with how the pipe code works, at least one end needs to be connected to something, otherwise the game deletes the segment)"
return 1
P.build_network()
if (P.node1)
@@ -428,7 +709,7 @@ var/global/list/pipeID2State = list(
V.node2.build_network()
if(PIPE_PUMP) //gas pump
var/obj/machinery/atmospherics/binary/pump/P = new(src.loc)
var/obj/machinery/atmospherics/binary/volume_pump/P = new(src.loc)
P.dir = dir
P.initialize_directions = pipe_dir
if (pipename)
@@ -464,7 +745,7 @@ var/global/list/pipeID2State = list(
P.node3.initialize()
P.node3.build_network()
if(PIPE_GAS_MIXER) //gas filter
if(PIPE_GAS_MIXER) //gas mixer
var/obj/machinery/atmospherics/trinary/mixer/P = new(src.loc)
P.dir = dir
P.initialize_directions = pipe_dir
@@ -484,6 +765,66 @@ var/global/list/pipeID2State = list(
P.node3.initialize()
P.node3.build_network()
if(PIPE_GAS_FILTER_M) //gas filter mirrored
var/obj/machinery/atmospherics/trinary/filter/m_filter/P = new(src.loc)
P.dir = dir
P.initialize_directions = pipe_dir
if (pipename)
P.name = pipename
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if (P.node3)
P.node3.initialize()
P.node3.build_network()
if(PIPE_GAS_MIXER_T) //gas mixer-t
var/obj/machinery/atmospherics/trinary/mixer/t_mixer/P = new(src.loc)
P.dir = dir
P.initialize_directions = pipe_dir
if (pipename)
P.name = pipename
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if (P.node3)
P.node3.initialize()
P.node3.build_network()
if(PIPE_GAS_MIXER_M) //gas mixer mirrored
var/obj/machinery/atmospherics/trinary/mixer/m_mixer/P = new(src.loc)
P.dir = dir
P.initialize_directions = pipe_dir
if (pipename)
P.name = pipename
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if (P.node3)
P.node3.initialize()
P.node3.build_network()
if(PIPE_SCRUBBER) //scrubber
var/obj/machinery/atmospherics/unary/vent_scrubber/S = new(src.loc)
S.dir = dir
@@ -593,6 +934,52 @@ var/global/list/pipeID2State = list(
if (C.node)
C.node.initialize()
C.node.build_network()
///// Z-Level stuff
/* if(PIPE_UP)
var/obj/machinery/atmospherics/pipe/zpipe/up/P = new(src.loc)
P.dir = dir
P.initialize_directions = pipe_dir
if (pipename)
P.name = pipename
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()
if(PIPE_DOWN)
var/obj/machinery/atmospherics/pipe/zpipe/down/P = new(src.loc)
P.dir = dir
P.initialize_directions = pipe_dir
if (pipename)
P.name = pipename
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
P.build_network()
if (P.node1)
P.node1.initialize()
P.node1.build_network()
if (P.node2)
P.node2.initialize()
P.node2.build_network()*/
///// Z-Level stuff
if(PIPE_OMNI_MIXER)
var/obj/machinery/atmospherics/omni/mixer/P = new(loc)
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
P.build_network()
if(PIPE_OMNI_FILTER)
var/obj/machinery/atmospherics/omni/filter/P = new(loc)
var/turf/T = P.loc
P.level = T.intact ? 2 : 1
P.initialize()
P.build_network()
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user.visible_message( \
@@ -649,4 +1036,14 @@ var/global/list/pipeID2State = list(
#undef PIPE_VOLUME_PUMP
#undef PIPE_OUTLET_INJECT
#undef PIPE_MTVALVE
//#undef PIPE_MANIFOLD4W
#undef PIPE_GAS_FILTER_M
#undef PIPE_GAS_MIXER_T
#undef PIPE_GAS_MIXER_M
#undef PIPE_SUPPLY_STRAIGHT
#undef PIPE_SUPPLY_BENT
#undef PIPE_SCRUBBERS_STRAIGHT
#undef PIPE_SCRUBBERS_BENT
#undef PIPE_SUPPLY_MANIFOLD
#undef PIPE_SCRUBBERS_MANIFOLD
#undef PIPE_UNIVERSAL
//#undef PIPE_MANIFOLD4W
@@ -22,7 +22,18 @@
<A href='?src=\ref[src];make=20;dir=1'>Pipe Cap</A><BR>
<A href='?src=\ref[src];make=19;dir=1'>4-Way Manifold</A><BR>
<A href='?src=\ref[src];make=18;dir=1'>Manual T-Valve</A><BR>
<b>Supply pipes:</b><BR>
<A href='?src=\ref[src];make=29;dir=1'>Pipe</A><BR>
<A href='?src=\ref[src];make=30;dir=5'>Bent Pipe</A><BR>
<A href='?src=\ref[src];make=33;dir=1'>Manifold</A><BR>
<A href='?src=\ref[src];make=35;dir=1'>4-Way Manifold</A><BR>
<b>Scrubbers pipes:</b><BR>
<A href='?src=\ref[src];make=31;dir=1'>Pipe</A><BR>
<A href='?src=\ref[src];make=32;dir=5'>Bent Pipe</A><BR>
<A href='?src=\ref[src];make=34;dir=1'>Manifold</A><BR>
<A href='?src=\ref[src];make=36;dir=1'>4-Way Manifold</A><BR>
<b>Devices:</b><BR>
<A href='?src=\ref[src];make=28;dir=1'>Universal Pipe Adapter</A><BR>
<A href='?src=\ref[src];make=4;dir=1'>Connector</A><BR>
<A href='?src=\ref[src];make=7;dir=1'>Unary Vent</A><BR>
<A href='?src=\ref[src];make=9;dir=1'>Gas Pump</A><BR>
+4 -1
View File
@@ -369,8 +369,11 @@ Status: []<BR>"},
sleep(60)
attacked = 0
src.health -= Proj.damage
if((Proj.damage_type == BRUTE || Proj.damage_type == BURN))
health -= Proj.damage
..()
if(prob(45) && Proj.damage > 0) src.spark_system.start()
if (src.health <= 0)
src.die() // the death process :(
+2 -2
View File
@@ -31,8 +31,8 @@
//The units themselves/////////////////
/obj/machinery/suit_storage_unit/standard_unit
SUIT_TYPE = /obj/item/clothing/suit/space
HELMET_TYPE = /obj/item/clothing/head/helmet/space
SUIT_TYPE = /obj/item/clothing/suit/space/eva
HELMET_TYPE = /obj/item/clothing/head/helmet/space/eva
MASK_TYPE = /obj/item/clothing/mask/breath
+1 -1
View File
@@ -5,7 +5,7 @@
icon_state = "separator-AO1"
layer = MOB_LAYER+1 // Overhead
anchored = 1
density = 0
density = 1
var/transform_dead = 0
var/transform_standing = 0
var/cooldown_duration = 600 // 1 minute
+7 -6
View File
@@ -275,12 +275,13 @@
popping = 0
/obj/machinery/turret/bullet_act(var/obj/item/projectile/Proj)
src.health -= Proj.damage
..()
if(prob(45) && Proj.damage > 0) src.spark_system.start()
del (Proj)
if (src.health <= 0)
src.die()
if((Proj.damage_type == BRUTE || Proj.damage_type == BURN))
src.health -= Proj.damage
..()
if(prob(45) && Proj.damage > 0) src.spark_system.start()
del(Proj)
if (src.health <= 0)
src.die()
return
/obj/machinery/turret/attackby(obj/item/weapon/W, mob/user)//I can't believe no one added this before/N
+5 -4
View File
@@ -862,7 +862,7 @@
req_access_txt = "1"
products = list(/obj/item/weapon/handcuffs = 8,/obj/item/weapon/grenade/flashbang = 4,/obj/item/device/flash = 5,
/obj/item/weapon/reagent_containers/food/snacks/donut/normal = 12,/obj/item/weapon/storage/box/evidence = 6,/obj/item/device/flashlight/seclite = 4)
contraband = list(/obj/item/clothing/glasses/sunglasses = 2,/obj/item/weapon/storage/fancy/donut_box = 2)
contraband = list(/obj/item/clothing/glasses/sunglasses = 2,/obj/item/weapon/storage/fancy/donut_box = 2,/obj/item/device/hailer = 5)
/obj/machinery/vending/hydronutrients
name = "NutriMax"
@@ -1017,7 +1017,7 @@
/obj/machinery/vending/eva
name = "Hardsuit Kits"
desc = "Conversion kits for your alien hardsuit needs."
products = list(/obj/item/device/modkit = 6,/obj/item/device/modkit/tajaran = 6,/obj/item/device/modkit/unathi = 6)
products = list(/obj/item/device/modkit = 6,/obj/item/device/modkit/tajaran = 6,/obj/item/device/modkit/unathi = 6,/obj/item/device/modkit/vox = 6)
/obj/machinery/vending/sustenance
@@ -1105,8 +1105,9 @@
/obj/item/clothing/under/sundress=2,/obj/item/clothing/under/stripeddress = 1, /obj/item/clothing/under/sailordress = 1, /obj/item/clothing/under/redeveninggown = 1, /obj/item/clothing/under/blacktango=1,/obj/item/clothing/suit/jacket=3,
/obj/item/clothing/glasses/regular=2,/obj/item/clothing/head/sombrero=1,/obj/item/clothing/suit/poncho=1,
/obj/item/clothing/suit/ianshirt=1,/obj/item/clothing/shoes/laceup=2,/obj/item/clothing/shoes/black=4,
/obj/item/clothing/shoes/sandal=1)
contraband = list(/obj/item/clothing/under/syndicate/tacticool=1,/obj/item/clothing/mask/balaclava=1,/obj/item/clothing/head/ushanka=1,/obj/item/clothing/under/soviet=1)
/obj/item/clothing/shoes/sandal=1,
/obj/item/weapon/storage/belt/fannypack=1, /obj/item/weapon/storage/belt/fannypack/blue=1, /obj/item/weapon/storage/belt/fannypack/red=1)
contraband = list(/obj/item/clothing/under/syndicate/tacticool=1,/obj/item/clothing/mask/balaclava=1,/obj/item/clothing/head/ushanka=1,/obj/item/clothing/under/soviet=1,/obj/item/weapon/storage/belt/fannypack/black=1)
premium = list(/obj/item/clothing/under/suit_jacket/checkered=1,/obj/item/clothing/head/mailman=1,/obj/item/clothing/under/rank/mailman=1,/obj/item/clothing/suit/jacket/leather=1,/obj/item/clothing/under/pants/mustangjeans=1)
refill_canister = /obj/item/weapon/vending_refill/clothing
+11
View File
@@ -59,6 +59,17 @@
component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
RefreshParts()
files = new /datum/research(src) //Setup the research data holder.
/obj/machinery/mecha_part_fabricator/upgraded/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/mechfab(null)
component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null)
component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null)
component_parts += new /obj/item/weapon/stock_parts/manipulator/pico(null)
component_parts += new /obj/item/weapon/stock_parts/micro_laser/ultra(null)
component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
RefreshParts()
/obj/machinery/mecha_part_fabricator/RefreshParts()
var/T = 0
+5 -3
View File
@@ -260,7 +260,7 @@
if(do_after(melee_cooldown))
melee_can_hit = 1
return
/obj/mecha/proc/mech_toxin_damage(mob/living/target)
playsound(src, 'sound/effects/spray2.ogg', 50, 1)
if(target.reagents)
@@ -554,8 +554,10 @@
return
if(istype(Proj, /obj/item/projectile/beam/pulse))
ignore_threshold = 1
src.take_damage(Proj.damage,Proj.flag)
src.check_for_internal_damage(list(MECHA_INT_FIRE,MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST,MECHA_INT_SHORT_CIRCUIT),ignore_threshold)
if((Proj.damage_type == BRUTE || Proj.damage_type == BURN))
src.take_damage(Proj.damage,Proj.flag)
src.visible_message("<span class='danger'>[src.name] is hit by [Proj].</span>")
src.check_for_internal_damage(list(MECHA_INT_FIRE,MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST,MECHA_INT_SHORT_CIRCUIT),ignore_threshold)
Proj.on_hit(src)
return
+37
View File
@@ -19,6 +19,43 @@
return
*/
/obj/mecha/working/ripley/Destroy()
while(src.damage_absorption.["brute"] < 0.6)
new /obj/item/asteroid/goliath_hide(src.loc)
src.damage_absorption.["brute"] = src.damage_absorption.["brute"] + 0.1 //If a goliath-plated ripley gets killed, all the plates drop
for(var/atom/movable/A in src.cargo)
A.loc = loc
step_rand(A)
cargo.Cut()
..()
/obj/mecha/working/ripley/go_out()
..()
if (src.damage_absorption.["brute"] < 0.6 && src.damage_absorption.["brute"] > 0.3)
src.overlays = null
src.overlays += image("icon" = "mecha.dmi", "icon_state" = "ripley-g-open")
else if (src.damage_absorption.["brute"] == 0.3)
src.overlays = null
src.overlays += image("icon" = "mecha.dmi", "icon_state" = "ripley-g-full-open")
/obj/mecha/working/ripley/moved_inside(var/mob/living/carbon/human/H as mob)
..()
if (src.damage_absorption.["brute"] < 0.6 && src.damage_absorption.["brute"] > 0.3)
src.overlays = null
src.overlays += image("icon" = "mecha.dmi", "icon_state" = "ripley-g")
else if (src.damage_absorption.["brute"] == 0.3)
src.overlays = null
src.overlays += image("icon" = "mecha.dmi", "icon_state" = "ripley-g-full")
/obj/mecha/working/ripley/mmi_moved_inside(var/obj/item/device/mmi/mmi_as_oc as obj,mob/user as mob)
..()
if (src.damage_absorption.["brute"] < 0.6 && src.damage_absorption.["brute"] > 0.3)
src.overlays = null
src.overlays += image("icon" = "mecha.dmi", "icon_state" = "ripley-g")
else if (src.damage_absorption.["brute"] == 0.3)
src.overlays = null
src.overlays += image("icon" = "mecha.dmi", "icon_state" = "ripley-g-full")
/obj/mecha/working/ripley/firefighter
desc = "Standart APLU chassis was refitted with additional thermal protection and cistern."
name = "APLU \"Firefighter\""
+6 -7
View File
@@ -32,7 +32,7 @@
for(var/atom/movable/O in src)
O.loc = src.loc
del(src)
qdel(src)
/obj/effect/anomaly/attackby(obj/item/I, mob/user)
@@ -85,7 +85,7 @@
/obj/effect/anomaly/flux/New()
..()
aSignal.origin_tech = "powerstorage=5;programming=3;plasmatech=2"
aSignal.origin_tech = "powerstorage=6;programming=4;plasmatech=4"
/////////////////////
@@ -97,7 +97,7 @@
/obj/effect/anomaly/bluespace/New()
..()
aSignal.origin_tech = "bluespace=5;magnets=3;powerstorage=2"
aSignal.origin_tech = "bluespace=5;magnets=5;powerstorage=3"
/obj/effect/anomaly/bluespace/Bumped(atom/A)
if(isliving(A))
@@ -112,7 +112,7 @@
/obj/effect/anomaly/pyro/New()
..()
aSignal.origin_tech = "plasmatech=5;powerstorage=3;biotech=3"
aSignal.origin_tech = "plasmatech=5;powerstorage=4;biotech=6"
/obj/effect/anomaly/pyro/anomalyEffect()
..()
@@ -122,7 +122,6 @@
payload.toxins = 60
T.zone.air.merge(payload)
T.hotspot_expose(1000, CELL_VOLUME)
// T.atmos_spawn_air("fire", 3)
/////////////////////
@@ -133,12 +132,12 @@
/obj/effect/anomaly/bhole/New()
..()
aSignal.origin_tech = "materials=5;combat=4;engineering=3"
aSignal.origin_tech = "materials=5;combat=4;engineering=4"
/obj/effect/anomaly/bhole/anomalyEffect()
..()
if(!isturf(loc)) //blackhole cannot be contained inside anything. Weird stuff might happen
del(src)
qdel(src)
return
grav(rand(0,3), rand(2,3), 50, 25)
+33
View File
@@ -0,0 +1,33 @@
/obj/effect/forcefield
desc = "A space wizard's magic wall."
name = "FORCEWALL"
icon = 'icons/effects/effects.dmi'
icon_state = "m_shield"
anchored = 1.0
opacity = 0
density = 1
unacidable = 1
///////////Mimewalls///////////
/obj/effect/forcefield/mime
icon_state = "empty"
name = "invisible wall"
desc = "You have a bad feeling about this."
var/timeleft = 50
var/last_process = 0
/obj/effect/forcefield/mime/New()
..()
last_process = world.time
processing_objects.Add(src)
/obj/effect/forcefield/mime/process()
timeleft -= (world.time - last_process)
if(timeleft <= 0)
processing_objects.Remove(src)
qdel(src)

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