Merge pull request #1126 from Erthilo/TGUpdates
TG Updates r3623 to r3625
@@ -399,6 +399,10 @@
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var/obj/screen/g_dither = null
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var/obj/screen/blurry = null
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var/list/darkMask = null
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var/obj/screen/r_hand_hud_object = null
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var/obj/screen/l_hand_hud_object = null
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var/list/obj/screen/intent_small_hud_objects = null
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var/show_intent_icons = 0
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var/h_type = /obj/screen //this is like...the most pointless thing ever. Use a god damn define!
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@@ -71,6 +71,8 @@
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/obj/structure/closet/gmcloset
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name = "formal closet"
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desc = "It's a storage unit for formal clothing."
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icon_state = "black"
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icon_closed = "black"
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/obj/structure/closet/emcloset
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name = "emergency closet"
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@@ -125,14 +127,20 @@
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/obj/structure/closet/jcloset
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name = "custodial closet"
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desc = "It's a storage unit for janitorial clothes and gear."
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icon_state = "mixed"
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icon_closed = "mixed"
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/obj/structure/closet/jcloset2
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name = "cleaner's closet"
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desc = "It's a storage unit for various cleaning items."
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icon_state = "mixed"
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icon_closed = "mixed"
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/obj/structure/closet/lawcloset
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name = "legal closet"
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desc = "It's a storage unit for courtroom apparel and items."
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icon_state = "blue"
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icon_closed = "blue"
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/obj/structure/closet/coffin
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name = "coffin"
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@@ -317,10 +325,10 @@
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icon_state = "white"
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icon_closed = "white"
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/obj/structure/closet/wardrobe/genetics_white
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name = "genetics wardrobe"
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icon_state = "white"
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icon_closed = "white"
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/obj/structure/closet/wardrobe/robotics_black
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name = "robotics wardrobe"
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icon_state = "black"
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icon_closed = "black"
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/obj/structure/closet/wardrobe/medic_white
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name = "doctor's wardrobe"
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@@ -332,6 +340,11 @@
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icon_state = "white"
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icon_closed = "white"
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/obj/structure/closet/wardrobe/genetics_white
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name = "genetics wardrobe"
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icon_state = "white"
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icon_closed = "white"
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/obj/structure/closet/wardrobe/nurse
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name = "nurse's wardrobe"
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icon_state = "white"
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@@ -113,7 +113,7 @@
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desc = "A snack machine courtesy of the Getmore Chocolate Corporation, based out of Mars"
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icon_state = "snack"
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product_paths = "/obj/item/weapon/reagent_containers/food/snacks/candy;/obj/item/weapon/reagent_containers/food/drinks/dry_ramen;/obj/item/weapon/reagent_containers/food/snacks/chips;/obj/item/weapon/reagent_containers/food/snacks/sosjerky;/obj/item/weapon/reagent_containers/food/snacks/no_raisin;/obj/item/weapon/reagent_containers/food/snacks/spacetwinkie;/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers"
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// product_amounts = "10;10;10;10;10;10;10"
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// product_amounts = "6;6;6;6;6;6;6"
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product_prices = "1;1;1;1;1;1;1"
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product_slogans = "Try our new nougat bar!;Twice the calories for half the price!"
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product_hidden = "/obj/item/weapon/reagent_containers/food/snacks/syndicake"
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@@ -713,43 +713,44 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
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// ------- SHIFT-CLICK -------
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var/parameters = params2list(params)
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if(params)
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var/parameters = params2list(params)
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if(parameters["shift"]){
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if(!isAI(usr))
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ShiftClick(usr)
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else
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AIShiftClick(usr)
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return
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}
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// ------- ALT-CLICK -------
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if(parameters["alt"]){
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if(!isAI(usr))
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AltClick(usr)
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else
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AIAltClick(usr)
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return
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}
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// ------- CTRL-CLICK -------
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if(parameters["ctrl"]){
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if(!isAI(usr))
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CtrlClick(usr)
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else
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AICtrlClick(usr)
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return
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}
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// ------- MIDDLE-CLICK -------
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if(parameters["middle"]){
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if(!isAI(usr))
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MiddleClick(usr)
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if(parameters["shift"]){
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if(!isAI(usr))
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ShiftClick(usr)
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else
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AIShiftClick(usr)
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return
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}
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}
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// ------- ALT-CLICK -------
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if(parameters["alt"]){
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if(!isAI(usr))
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AltClick(usr)
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else
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AIAltClick(usr)
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return
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}
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// ------- CTRL-CLICK -------
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if(parameters["ctrl"]){
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if(!isAI(usr))
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CtrlClick(usr)
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else
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AICtrlClick(usr)
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return
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}
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// ------- MIDDLE-CLICK -------
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if(parameters["middle"]){
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if(!isAI(usr))
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MiddleClick(usr)
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return
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}
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// ------- THROW -------
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if(usr.in_throw_mode)
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@@ -1,54 +1,105 @@
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#define ui_dropbutton "SOUTH-1,7"
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#define ui_swapbutton "SOUTH-1,7"
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#define ui_iclothing "SOUTH-1,2"
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#define ui_oclothing "SOUTH,2"
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//Lower left, persistant menu
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#define ui_inventory "1:6,1:5"
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//Inventory close areas. When you pass your mouse over these areas they close the inventory.
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#define ui_invclosearea1 "1,1 to 1:6,5"
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#define ui_invclosearea2 "1,1 to 4,1:16"
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#define ui_invclosearea3 "4:16,1 to 5:16,5"
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#define ui_invclosearea4 "1,5:16 to 4,5:16"
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//Lower center, persistant menu
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#define ui_id "4:12,1:5"
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#define ui_belt "5:14,1:5"
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#define ui_back "6:14,1:5"
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#define ui_rhand "7:16,1:5"
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#define ui_lhand "8:16,1:5"
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#define ui_swaphand1 "7:16,2:5"
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#define ui_swaphand2 "8:16,2:5"
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#define ui_storage1 "9:18,1:5"
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#define ui_storage2 "10:20,1:5"
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#define ui_alien_head "4:12,1:5" //aliens
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#define ui_alien_oclothing "5:14,1:5" //aliens
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#define ui_inv1 "6:16,1:5" //borgs
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#define ui_inv2 "7:16,1:5" //borgs
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#define ui_inv3 "8:16,1:5" //borgs
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#define ui_borg_store "9:14,1:5" //borgs
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#define ui_monkey_mask "5:14,1:5" //monkey
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#define ui_monkey_back "6:14,1:5" //monkey
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//Lower right, persistant menu
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#define ui_dropbutton "12:24,2:7"
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#define ui_throw "13:26,2:7"
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#define ui_pull "14:28,2:7"
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#define ui_acti "12:24,1:5"
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#define ui_movi "13:26,1:5"
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#define ui_zonesel "14:28,1:5"
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//Gun buttons
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#define ui_gun1 "11:22,2:7"
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#define ui_gun2 "10:20,2:7"
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#define ui_gun3 "9:18,2:7"
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#define ui_gun_select "11:22,1:5"
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//Middle right (damage indicators)
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#define ui_pressure "14:28,6:13"
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#define ui_oxygen "14:28,7:15"
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#define ui_fire "14:28,8:17"
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#define ui_toxin "14:28,9:19"
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#define ui_borg_health "14:28,6:13" //borgs have the health display where humans have the pressure damage indicator.
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#define ui_alien_health "14:28,6:13" //aliens have the health display where humans have the pressure damage indicator.
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//Upper right (status indicators)
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#define ui_nutrition "11:22,15:-5"
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#define ui_internal "12:24,15:-5"
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#define ui_health "13:26,15:-5"
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#define ui_temp "14:28,15:-5"
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//Pop-up inventory
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#define ui_shoes "1:6,2:7"
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#define ui_iclothing "2:8,2:7"
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#define ui_gloves "3:10,2:7"
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#define ui_sstore1 "1:6,3:9"
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#define ui_oclothing "2:8,3:9"
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#define ui_glasses "3:10,3:9"
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#define ui_mask "1:6,4:11"
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#define ui_head "2:8,4:11"
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#define ui_lear "3:10,4:11"
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#define ui_rear "4:12,4:11"
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//Intent small buttons
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#define ui_help_small "12:8,1:1"
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#define ui_disarm_small "12:15,1:18"
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#define ui_grab_small "12:32,1:18"
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#define ui_harm_small "12:39,1:1"
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//#define ui_swapbutton "6:-16,1:5" //Unused
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//#define ui_headset "SOUTH,8"
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#define ui_rhand "SOUTH,1"
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#define ui_lhand "SOUTH,3"
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#define ui_id "SOUTH-1,1"
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#define ui_mask "SOUTH+1,1"
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#define ui_back "SOUTH+1,3"
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#define ui_storage1 "SOUTH-1,4"
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#define ui_storage2 "SOUTH-1,5"
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#define ui_sstore1 "SOUTH+1,4"
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#define ui_hstore1 "SOUTH+1,6"
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#define ui_hand "6:14,1:5"
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#define ui_hstore1 "5,5"
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#define ui_resist "EAST+1,SOUTH-1"
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#define ui_gloves "SOUTH,5"
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#define ui_glasses "SOUTH+1,5"
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#define ui_lear "SOUTH,7"
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#define ui_rear "SOUTH,6"
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#define ui_head "SOUTH+1,2"
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#define ui_shoes "SOUTH,4"
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#define ui_belt "SOUTH-1,3"
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#define ui_throw "SOUTH-1,8"
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#define ui_oxygen "EAST+1, NORTH-4"
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#define ui_pressure "EAST+1, NORTH-5"
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#define ui_toxin "EAST+1, NORTH-6"
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#define ui_internal "EAST+1, NORTH-2"
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#define ui_fire "EAST+1, NORTH-8"
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#define ui_temp "EAST+1, NORTH-10"
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#define ui_health "EAST+1, NORTH-11"
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#define ui_nutrition "EAST+1, NORTH-12"
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#define ui_pull "SOUTH-1,10"
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#define ui_hand "SOUTH-1,6"
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#define ui_sleep "EAST+1, NORTH-13"
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#define ui_rest "EAST+1, NORTH-14"
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#define ui_acti "SOUTH-1,12"
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#define ui_movi "SOUTH-1,14"
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#define ui_iarrowleft "SOUTH-1,11"
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#define ui_iarrowright "SOUTH-1,13"
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#define ui_inv1 "SOUTH-1,1"
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#define ui_inv2 "SOUTH-1,2"
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#define ui_inv3 "SOUTH-1,3"
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#define ui_gun1 "SOUTH,8"
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#define ui_gun2 "SOUTH,9"
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#define ui_gun3 "SOUTH,10"
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#define ui_gun_select "SOUTH-1,9"
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@@ -68,6 +119,10 @@ obj/hud/New(var/type = 0)
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if(mymob:r_ear) mymob:r_ear:screen_loc = ui_rear
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if(mymob:s_store) mymob:s_store:screen_loc = ui_sstore1
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if(mymob:glasses) mymob:glasses:screen_loc = ui_glasses
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if(mymob:w_uniform) mymob:w_uniform:screen_loc = ui_iclothing
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if(mymob:wear_suit) mymob:wear_suit:screen_loc = ui_oclothing
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if(mymob:wear_mask) mymob:wear_mask:screen_loc = ui_mask
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if(mymob:head) mymob:head:screen_loc = ui_head
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else
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if(istype(mymob, /mob/living/carbon/human))
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if(mymob:shoes) mymob:shoes:screen_loc = null
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@@ -76,6 +131,10 @@ obj/hud/New(var/type = 0)
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if(mymob:r_ear) mymob:r_ear:screen_loc = null
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if(mymob:s_store) mymob:s_store:screen_loc = null
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if(mymob:glasses) mymob:glasses:screen_loc = null
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if(mymob:w_uniform) mymob:w_uniform:screen_loc = null
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if(mymob:wear_suit) mymob:wear_suit:screen_loc = null
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if(mymob:wear_mask) mymob:wear_mask:screen_loc = null
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if(mymob:head) mymob:head:screen_loc = null
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/obj/hud/var/show_otherinventory = 1
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@@ -487,8 +487,8 @@
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/proc/get_all_jobs()
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return list("Assistant", "Captain", "Head of Personnel", "Bartender", "Chef", "Botanist", "Quartermaster", "Cargo Technician",
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"Shaft Miner", "Janitor", "Librarian", "Lawyer", "Chaplain", "Chief Engineer", "Station Engineer",
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"Atmospheric Technician", "Roboticist", "Chief Medical Officer", "Medical Doctor", "Geneticist",
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"Research Director", "Scientist", "Chemist", "Head of Security", "Warden", "Detective", "Security Officer")
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"Atmospheric Technician", "Roboticist", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist",
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"Research Director", "Scientist", "Head of Security", "Warden", "Detective", "Security Officer")
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/proc/get_all_centcom_jobs()
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return list("VIP Guest","Custodian","Thunderdome Overseer","Intel Officer","Medical Officer","Death Commando","Research Officer","BlackOps Commander","Supreme Commander")
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@@ -100,7 +100,7 @@
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if(!H) return 0
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H.equip_if_possible(new /obj/item/device/radio/headset/heads/qm(H), H.slot_ears)
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H.equip_if_possible(new /obj/item/clothing/under/rank/cargo(H), H.slot_w_uniform)
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H.equip_if_possible(new /obj/item/clothing/shoes/black(H), H.slot_shoes)
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H.equip_if_possible(new /obj/item/clothing/shoes/brown(H), H.slot_shoes)
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H.equip_if_possible(new /obj/item/device/pda/quartermaster(H), H.slot_belt)
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H.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(H), H.slot_glasses)
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H.equip_if_possible(new /obj/item/weapon/clipboard(H), H.slot_r_store)
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@@ -80,7 +80,7 @@
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H.equip_if_possible(new /obj/item/device/radio/headset/headset_medsci(H), H.slot_ears)
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H.equip_if_possible(new /obj/item/clothing/under/rank/chemist(H), H.slot_w_uniform)
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H.equip_if_possible(new /obj/item/clothing/shoes/white(H), H.slot_shoes)
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H.equip_if_possible(new /obj/item/device/pda/toxins(H), H.slot_belt)
|
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H.equip_if_possible(new /obj/item/device/pda/medical(H), H.slot_belt)
|
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H.equip_if_possible(new /obj/item/clothing/suit/storage/labcoat/chemist(H), H.slot_wear_suit)
|
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return 1
|
||||
|
||||
|
||||
@@ -418,10 +418,10 @@
|
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usr << "You can't call the shuttle because you are dead!"
|
||||
return
|
||||
|
||||
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
|
||||
if(confirm != "Yes") return
|
||||
var/confirm = alert("Are you sure you want to call the shuttle?", "Confirm Shuttle Call", "Yes", "No")
|
||||
|
||||
call_shuttle_proc(src)
|
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if(confirm == "Yes")
|
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call_shuttle_proc(src)
|
||||
|
||||
// hack to display shuttle timer
|
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if(emergency_shuttle.online)
|
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|
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@@ -286,7 +286,7 @@ Airlock index -> wire color are { 9, 4, 6, 7, 5, 8, 1, 2, 3 }.
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return 0
|
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use_power(50)
|
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if(istype(src, /obj/machinery/door/airlock/glass))
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playsound(src.loc, 'windowdoor.ogg', 30, 1)
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playsound(src.loc, 'windowdoor.ogg', 100, 1)
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else
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playsound(src.loc, 'airlock.ogg', 30, 1)
|
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if (src.closeOther != null && istype(src.closeOther, /obj/machinery/door/airlock/) && !src.closeOther.density)
|
||||
@@ -300,7 +300,7 @@ Airlock index -> wire color are { 9, 4, 6, 7, 5, 8, 1, 2, 3 }.
|
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..()
|
||||
use_power(50)
|
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if(istype(src, /obj/machinery/door/airlock/glass))
|
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playsound(src.loc, 'windowdoor.ogg', 30, 1)
|
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playsound(src.loc, 'windowdoor.ogg', 100, 1)
|
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else
|
||||
playsound(src.loc, 'airlock.ogg', 30, 1)
|
||||
var/obj/structure/window/killthis = (locate(/obj/structure/window) in get_turf(src))
|
||||
|
||||
@@ -168,6 +168,10 @@
|
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return
|
||||
|
||||
/obj/structure/closet/MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob)
|
||||
if(istype(O, /obj/screen) || istype(O, /obj/hud)) //fix for HUD elements making their way into the world -Pete
|
||||
return
|
||||
if(O.loc == user)
|
||||
return
|
||||
if(user.restrained() || user.stat || user.weakened || user.stunned || user.paralysis)
|
||||
return
|
||||
if((!( istype(O, /atom/movable) ) || O.anchored || get_dist(user, src) > 1 || get_dist(user, O) > 1 || user.contents.Find(src)))
|
||||
@@ -182,7 +186,7 @@
|
||||
return
|
||||
step_towards(O, src.loc)
|
||||
if(user != O)
|
||||
user.show_viewers(text("\red [] stuffs [] into []!", user, O, src))
|
||||
user.show_viewers("\red [user] stuffs [O] into [src]!")
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/clothing/under/rank/cargotech(src)
|
||||
new /obj/item/clothing/shoes/brown(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/device/radio/headset/headset_cargo(src)
|
||||
new /obj/item/clothing/gloves/black(src)
|
||||
new /obj/item/weapon/cartridge/quartermaster(src)
|
||||
@@ -21,6 +21,12 @@
|
||||
/obj/structure/closet/secure_closet/qm_personal
|
||||
name = "Quartermaster's Locker"
|
||||
req_access = list(access_qm)
|
||||
icon_state = "secureqm1"
|
||||
icon_closed = "secureqm"
|
||||
icon_locked = "secureqm1"
|
||||
icon_opened = "secureqmopen"
|
||||
icon_broken = "secureqmbroken"
|
||||
icon_off = "secureqmoff"
|
||||
|
||||
New()
|
||||
..()
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
/obj/structure/closet/secure_closet/engineering_chief
|
||||
name = "Chief Engineer's Locker"
|
||||
req_access = list(access_ce)
|
||||
icon_state = "secureeng1"
|
||||
icon_closed = "secureeng"
|
||||
icon_locked = "secureeng1"
|
||||
icon_opened = "toolclosetopen"
|
||||
icon_broken = "secureengbroken"
|
||||
icon_off = "secureengoff"
|
||||
icon_state = "securece1"
|
||||
icon_closed = "securece"
|
||||
icon_locked = "securece1"
|
||||
icon_opened = "secureceopen"
|
||||
icon_broken = "securecebroken"
|
||||
icon_off = "secureceoff"
|
||||
|
||||
|
||||
New()
|
||||
@@ -99,7 +99,7 @@
|
||||
icon_state = "secureeng1"
|
||||
icon_closed = "secureeng"
|
||||
icon_locked = "secureeng1"
|
||||
icon_opened = "toolclosetopen"
|
||||
icon_opened = "secureengopen"
|
||||
icon_broken = "secureengbroken"
|
||||
icon_off = "secureengoff"
|
||||
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/doctor_personal
|
||||
name = "Doctor's Locker"
|
||||
name = "Medical Doctor's Locker"
|
||||
req_access = list(access_medical)
|
||||
icon_state = "securemed1"
|
||||
icon_closed = "securemed"
|
||||
@@ -185,12 +185,12 @@
|
||||
/obj/structure/closet/secure_closet/chemical
|
||||
name = "Chemical Closet"
|
||||
desc = "Store dangerous chemicals in here."
|
||||
icon_state = "securemed1"
|
||||
icon_closed = "securemed"
|
||||
icon_locked = "securemed1"
|
||||
icon_opened = "securemedopen"
|
||||
icon_broken = "securemedbroken"
|
||||
icon_off = "securemedoff"
|
||||
icon_state = "medical1"
|
||||
icon_closed = "medical"
|
||||
icon_locked = "medical1"
|
||||
icon_opened = "medicalopen"
|
||||
icon_broken = "medicalbroken"
|
||||
icon_off = "medicaloff"
|
||||
req_access = list(access_medical)
|
||||
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/structure/closet/secure_closet/RD
|
||||
name = "Research Director"
|
||||
name = "Research Director's Locker"
|
||||
req_access = list(access_rd)
|
||||
icon_state = "rdsecure1"
|
||||
icon_closed = "rdsecure"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/structure/closet/secure_closet/captains
|
||||
name = "Captain's Closet"
|
||||
name = "Captain's Locker"
|
||||
req_access = list(access_captain)
|
||||
icon_state = "capsecure1"
|
||||
icon_closed = "capsecure"
|
||||
@@ -29,7 +29,7 @@
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/hop
|
||||
name = "Head of Personnel"
|
||||
name = "Head of Personnel's Locker"
|
||||
req_access = list(access_hop)
|
||||
icon_state = "hopsecure1"
|
||||
icon_closed = "hopsecure"
|
||||
@@ -58,7 +58,7 @@
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/hos
|
||||
name = "Head Of Security"
|
||||
name = "Head of Security's Locker"
|
||||
req_access = list(access_hos)
|
||||
icon_state = "hossecure1"
|
||||
icon_closed = "hossecure"
|
||||
@@ -118,7 +118,7 @@
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/security
|
||||
name = "Security Locker"
|
||||
name = "Security Officer's Locker"
|
||||
req_access = list(access_security)
|
||||
icon_state = "sec1"
|
||||
icon_closed = "sec"
|
||||
@@ -154,7 +154,7 @@
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/detective
|
||||
name = "Detective"
|
||||
name = "Detective's Cabinet"
|
||||
req_access = list(access_forensics_lockers)
|
||||
icon_state = "cabinetdetective_locked"
|
||||
icon_closed = "cabinetdetective"
|
||||
|
||||
@@ -146,6 +146,27 @@ obj/structure/closet/wardrobe/hop/New()
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
return
|
||||
|
||||
/obj/structure/closet/wardrobe/robotics_black/New()
|
||||
new /obj/item/clothing/under/rank/roboticist(src)
|
||||
new /obj/item/clothing/under/rank/roboticist(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
return
|
||||
|
||||
/obj/structure/closet/wardrobe/chemistry_white/New()
|
||||
new /obj/item/clothing/under/rank/chemist(src)
|
||||
new /obj/item/clothing/under/rank/chemist(src)
|
||||
new /obj/item/clothing/under/rank/chemist(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat/chemist(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat/chemist(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat/chemist(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
|
||||
/obj/structure/closet/wardrobe/genetics_white/New()
|
||||
new /obj/item/clothing/under/rank/geneticist(src)
|
||||
@@ -158,6 +179,20 @@ obj/structure/closet/wardrobe/hop/New()
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/virology_white/New()
|
||||
new /obj/item/clothing/suit/storage/labcoat/virologist(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat/virologist(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat/virologist(src)
|
||||
new /obj/item/clothing/under/rank/virologist(src)
|
||||
new /obj/item/clothing/under/rank/virologist(src)
|
||||
new /obj/item/clothing/under/rank/virologist(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
|
||||
/obj/structure/closet/wardrobe/grey/New()
|
||||
new /obj/item/clothing/under/color/grey(src)
|
||||
new /obj/item/clothing/under/color/grey(src)
|
||||
@@ -194,16 +229,6 @@ obj/structure/closet/wardrobe/hop/New()
|
||||
new /obj/item/clothing/shoes/brown(src)
|
||||
new /obj/item/clothing/shoes/brown(src)
|
||||
|
||||
/obj/structure/closet/wardrobe/chemistry_white/New()
|
||||
new /obj/item/clothing/under/rank/chemist(src)
|
||||
new /obj/item/clothing/under/rank/chemist(src)
|
||||
new /obj/item/clothing/under/rank/chemist(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat/chemist(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat/chemist(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat/chemist(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
|
||||
/obj/structure/closet/wardrobe/medic_white/New()
|
||||
new /obj/item/clothing/under/rank/medical(src)
|
||||
@@ -331,15 +356,3 @@ obj/structure/closet/wardrobe/hop/New()
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/virology_white/New()
|
||||
new /obj/item/clothing/suit/storage/labcoat/virologist(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat/virologist(src)
|
||||
new /obj/item/clothing/suit/storage/labcoat/virologist(src)
|
||||
new /obj/item/clothing/under/rank/virologist(src)
|
||||
new /obj/item/clothing/under/rank/virologist(src)
|
||||
new /obj/item/clothing/under/rank/virologist(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
@@ -542,7 +542,7 @@
|
||||
return
|
||||
|
||||
tnote += "<i><b>→ To [P.owner]:</b></i><br>[t]<br>"
|
||||
P.tnote += "<i><b>← From <a href='byond://?src=\ref[P];choice=Message;target=\ref[src]'>[owner]</a>:</b></i><br>[t]<br>"
|
||||
P.tnote += "<i><b>← From <a href='byond://?src=\ref[P];choice=Message;target=\ref[src]'>[owner]</a> ([ownjob]):</b></i><br>[t]<br>"
|
||||
|
||||
// Give every ghost the ability to see all messages
|
||||
for (var/mob/dead/observer/G in world)
|
||||
@@ -559,6 +559,9 @@
|
||||
playsound(P.loc, 'twobeep.ogg', 50, 1)
|
||||
for (var/mob/O in hearers(3, P.loc))
|
||||
O.show_message(text("\icon[P] *[P.ttone]*"))
|
||||
if( P.loc && ishuman(P.loc) )
|
||||
var/mob/living/carbon/human/H = P.loc
|
||||
H << "\icon[P] <b>Message from [src.owner] ([ownjob]), </b>\"[t]\" (<a href='byond://?src=\ref[P];choice=Message;skiprefresh=1;target=\ref[src]'>Reply</a>)"
|
||||
|
||||
P.overlays = null
|
||||
P.overlays += image('pda.dmi', "pda-r")
|
||||
@@ -709,7 +712,7 @@
|
||||
honkamt--
|
||||
playsound(loc, 'bikehorn.ogg', 30, 1)
|
||||
|
||||
if(U.machine == src && !href_list["pAI_mess"])//Final safety.
|
||||
if(U.machine == src && href_list["skiprefresh"]!="1")//Final safety.
|
||||
attack_self(U)//It auto-closes the menu prior if the user is not in range and so on.
|
||||
else
|
||||
U.machine = null
|
||||
|
||||
@@ -79,18 +79,25 @@
|
||||
src.closer.screen_loc = text("[],[]", mx, my)
|
||||
return
|
||||
|
||||
/obj/item/weapon/secstorage/proc/orient2hud(mob/user as mob)
|
||||
//This proc draws out the inventory and places the items on it. It uses the standard position.
|
||||
/obj/item/weapon/secstorage/proc/standard_orient_objs()
|
||||
var/rows = 0
|
||||
var/cols = 6
|
||||
var/cx = 4
|
||||
var/cy = 2+rows
|
||||
src.boxes.screen_loc = text("4:16,2:16 to [4+cols]:16,[2+rows]:16")
|
||||
for(var/obj/O in src.contents)
|
||||
O.screen_loc = text("[cx]:16,[cy]:16")
|
||||
O.layer = 20
|
||||
cx++
|
||||
if (cx > (4+cols))
|
||||
cx = 4
|
||||
cy--
|
||||
src.closer.screen_loc = text("11:16,2:16")
|
||||
return
|
||||
|
||||
if (src == user.l_hand)
|
||||
src.orient_objs(3, 11, 3, 4)
|
||||
else
|
||||
if (src == user.r_hand)
|
||||
src.orient_objs(1, 11, 1, 4)
|
||||
else
|
||||
if (src == user.back)
|
||||
src.orient_objs(4, 10, 4, 3)
|
||||
else
|
||||
src.orient_objs(7, 8, 10, 7)
|
||||
/obj/item/weapon/secstorage/proc/orient2hud(mob/user as mob)
|
||||
standard_orient_objs()
|
||||
return
|
||||
|
||||
/obj/item/weapon/secstorage/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
@@ -160,7 +167,7 @@
|
||||
|
||||
/obj/item/weapon/secstorage/dropped(mob/user as mob)
|
||||
|
||||
src.orient_objs(7, 8, 10, 7)
|
||||
standard_orient_objs()
|
||||
return
|
||||
|
||||
/obj/item/weapon/secstorage/MouseDrop(over_object, src_location, over_location)
|
||||
@@ -168,6 +175,7 @@
|
||||
if (src.locked == 1)
|
||||
return
|
||||
|
||||
orient2hud(usr)
|
||||
if ((over_object == usr && ((get_dist(src, usr) <= 1 ||src.locked == 0) || usr.contents.Find(src)))) //|| usr.telekinesis == 1
|
||||
if (usr.s_active)
|
||||
usr.s_active.close(usr)
|
||||
@@ -258,6 +266,6 @@
|
||||
src.closer.icon_state = "x"
|
||||
src.closer.layer = 20
|
||||
spawn( 5 )
|
||||
src.orient_objs(7, 8, 10, 7)
|
||||
standard_orient_objs()
|
||||
return
|
||||
return
|
||||
|
||||
@@ -1,8 +1,4 @@
|
||||
/obj/item/weapon/storage/backpack/MouseDrop(obj/over_object as obj)
|
||||
|
||||
// if (src.loc != usr)
|
||||
// return
|
||||
// if ((istype(usr, /mob/living/carbon/human) || (ticker && ticker.mode.name == "monkey")))
|
||||
if (ishuman(usr) || ismonkey(usr)) //so monkeys can take off their backpacks -- Urist
|
||||
var/mob/M = usr
|
||||
if (!( istype(over_object, /obj/screen) ))
|
||||
|
||||
@@ -37,17 +37,6 @@
|
||||
return
|
||||
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
if(src.loc == user)
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
if (user.s_active)
|
||||
user.s_active.close(user)
|
||||
src.show_to(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/storage/belt/utility
|
||||
name = "tool-belt" //Carn: utility belt is nicer, but it bamboozles the text parsing.
|
||||
|
||||
@@ -1,221 +1,11 @@
|
||||
|
||||
/obj/item/clothing/suit/storage
|
||||
var/obj/screen/storage/boxes
|
||||
var/obj/screen/close/closer
|
||||
var/obj/slot1
|
||||
var/obj/slot2
|
||||
|
||||
/obj/item/clothing/suit/storage/New()
|
||||
src.boxes = new /obj/screen/storage( )
|
||||
src.boxes.name = "storage"
|
||||
src.boxes.master = src
|
||||
src.boxes.icon_state = "block"
|
||||
src.boxes.screen_loc = "7,7 to 9,7"
|
||||
src.boxes.layer = 19
|
||||
src.closer = new /obj/screen/close( )
|
||||
src.closer.master = src
|
||||
src.closer.icon_state = "x"
|
||||
src.closer.layer = 20
|
||||
src.closer.screen_loc = "9,7"
|
||||
|
||||
/obj/item/clothing/suit/storage/proc/view_inv(mob/user as mob)
|
||||
if(!user.client)
|
||||
return
|
||||
user.client.screen += src.boxes
|
||||
user.client.screen += src.closer
|
||||
user.client.screen += src.contents
|
||||
|
||||
/obj/item/clothing/suit/storage/proc/close(mob/user as mob)
|
||||
if(!user.client)
|
||||
return
|
||||
user.client.screen -= src.boxes
|
||||
user.client.screen -= src.closer
|
||||
user.client.screen -= src.contents
|
||||
|
||||
/obj/item/clothing/suit/storage/MouseDrop(atom/over_object)
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/M = usr
|
||||
if (!( istype(over_object, /obj/screen) ))
|
||||
return ..()
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
if ((!( M.restrained() ) && !( M.stat ) && M.wear_suit == src))
|
||||
if (over_object.name == "r_hand")
|
||||
if (!( M.r_hand ))
|
||||
M.u_equip(src)
|
||||
M.r_hand = src
|
||||
else
|
||||
if (over_object.name == "l_hand")
|
||||
if (!( M.l_hand ))
|
||||
M.u_equip(src)
|
||||
M.l_hand = src
|
||||
M.update_clothing()
|
||||
src.add_fingerprint(usr)
|
||||
return
|
||||
if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
|
||||
src.view_inv(M)
|
||||
src.orient_objs(7,7,9,7)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/clothing/suit/storage/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(W.w_class > 2 || src.loc == W )
|
||||
return
|
||||
if(istype(W,/obj/item/weapon/evidencebag) && src.loc != user)
|
||||
return
|
||||
if(src.contents.len >= 2)
|
||||
user << "\red There's nowhere to place that!"
|
||||
return
|
||||
user.u_equip(W)
|
||||
W.loc = src
|
||||
if ((user.client && user.s_active != src))
|
||||
user.client.screen -= W
|
||||
else if(user.s_active == src)
|
||||
close(user)
|
||||
view_inv(user)
|
||||
orient2hud(user)
|
||||
W.dropped(user)
|
||||
|
||||
/obj/item/clothing/suit/storage/attack_paw(mob/user as mob)
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/item/clothing/suit/storage/attack_hand(mob/user as mob)
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
if (src.loc == user)
|
||||
if (user.s_active)
|
||||
user.s_active.close(user)
|
||||
src.show_to(user)
|
||||
else
|
||||
..()
|
||||
for(var/mob/M in range(1))
|
||||
if (M.s_active == src)
|
||||
src.close(M)
|
||||
src.orient2hud(user)
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/clothing/suit/storage/proc/orient2hud(mob/user as mob)
|
||||
if (src == user.l_hand)
|
||||
src.orient_objs(3, 4, 3, 3)
|
||||
else if (src == user.r_hand)
|
||||
src.orient_objs(1, 4, 1, 3)
|
||||
else if (istype(user,/mob/living/carbon/human) && src == user:wear_suit)
|
||||
src.orient_objs(1, 3, 2, 3)
|
||||
else
|
||||
src.orient_objs(4, 3, 4, 2)
|
||||
return
|
||||
|
||||
/obj/item/clothing/suit/storage/proc/orient_objs(tx, ty, mx, my)
|
||||
var/cx = tx
|
||||
var/cy = ty
|
||||
src.boxes.screen_loc = "[tx],[ty] to [mx],[my]"
|
||||
for(var/obj/O in src.contents)
|
||||
O.screen_loc = "[cx],[cy]"
|
||||
O.layer = 20
|
||||
cx++
|
||||
if (cx > mx)
|
||||
cx = tx
|
||||
cy--
|
||||
src.closer.screen_loc = "[mx+1],[my]"
|
||||
return
|
||||
|
||||
/obj/item/clothing/suit/storage/proc/show_to(mob/user as mob)
|
||||
for(var/obj/item/weapon/mousetrap/MT in src)
|
||||
if(MT.armed)
|
||||
for(var/mob/O in viewers(user, null))
|
||||
if(O == user)
|
||||
user.show_message(text("\red <B>You reach into the [src.name], but there was a live mousetrap in there!</B>"), 1)
|
||||
else
|
||||
user.show_message(text("\red <B>[user] reaches into the [src.name] and sets off a hidden mousetrap!</B>"), 1)
|
||||
MT.loc = user.loc
|
||||
MT.triggered(user, user.hand ? "l_hand" : "r_hand")
|
||||
MT.layer = OBJ_LAYER
|
||||
return
|
||||
user.client.screen -= src.boxes
|
||||
user.client.screen -= src.closer
|
||||
user.client.screen -= src.contents
|
||||
user.client.screen += src.boxes
|
||||
user.client.screen += src.closer
|
||||
user.client.screen += src.contents
|
||||
user.s_active = src
|
||||
return
|
||||
|
||||
/*/obj/item/clothing/suit/storage/New()
|
||||
|
||||
src.boxes = new /obj/screen/storage( )
|
||||
src.boxes.name = "storage"
|
||||
src.boxes.master = src
|
||||
src.boxes.icon_state = "block"
|
||||
src.boxes.screen_loc = "7,7 to 10,8"
|
||||
src.boxes.layer = 19
|
||||
src.closer = new /obj/screen/close( )
|
||||
src.closer.master = src
|
||||
src.closer.icon_state = "x"
|
||||
src.closer.layer = 20
|
||||
spawn( 5 )
|
||||
src.orient_objs(7, 8, 10, 7)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/clothing/suit/storage/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
|
||||
if(can_hold.len)
|
||||
var/ok = 0
|
||||
for(var/A in can_hold)
|
||||
if(istype(W, text2path(A) )) ok = 1
|
||||
if(!ok)
|
||||
user << "\red This container cannot hold [W]."
|
||||
return
|
||||
|
||||
if (src.contents.len >= 7)
|
||||
return
|
||||
if ((W.w_class >= 3 || istype(W, /obj/item/weapon/storage) || src.loc == W))
|
||||
return
|
||||
user.u_equip(W)
|
||||
W.loc = src
|
||||
if ((user.client && user.s_active != src))
|
||||
user.client.screen -= W
|
||||
src.orient2hud(user)
|
||||
W.dropped(user)
|
||||
add_fingerprint(user)
|
||||
if (istype(W, /obj/item/weapon/gun/energy/crossbow)) return //STEALTHY
|
||||
for(var/mob/O in viewers(user, null))
|
||||
O.show_message(text("\blue [] has added [] to []!", user, W, src), 1)
|
||||
//Foreach goto(139)
|
||||
return
|
||||
|
||||
/obj/item/clothing/suit/storage/dropped(mob/user as mob)
|
||||
src.orient_objs(7, 8, 10, 7)
|
||||
return
|
||||
|
||||
/obj/item/clothing/suit/storage/MouseDrop(over_object, src_location, over_location)
|
||||
..()
|
||||
if ((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
|
||||
if (usr.s_active)
|
||||
usr.s_active.close(usr)
|
||||
src.show_to(usr)
|
||||
return
|
||||
|
||||
/obj/item/clothing/suit/storage/attack_paw(mob/user as mob)
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
return src.attack_hand(user)
|
||||
return
|
||||
|
||||
/obj/item/clothing/suit/storage/attack_hand(mob/user as mob)
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
if (src.loc == user)
|
||||
if (user.s_active)
|
||||
user.s_active.close(user)
|
||||
src.show_to(user)
|
||||
else
|
||||
..()
|
||||
for(var/mob/M in range(1))
|
||||
if (M.s_active == src)
|
||||
src.close(M)
|
||||
//Foreach goto(76)
|
||||
src.orient2hud(user)
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
var/list/can_hold = new/list() //List of objects which this item can store (if set, it can't store anything else)
|
||||
var/list/cant_hold = new/list() //List of objects which this item can't store (in effect only if can_hold isn't set)
|
||||
var/max_w_class = 2 //Max size of objects that this object can store (in effect only if can_hold isn't set)
|
||||
var/max_combined_w_class = 4 //The sum of the w_classes of all the items in this storage item.
|
||||
var/storage_slots = 2 //The number of storage slots in this container.
|
||||
var/obj/screen/storage/boxes = null
|
||||
var/obj/screen/close/closer = null
|
||||
|
||||
/obj/item/clothing/suit/storage/proc/return_inv()
|
||||
|
||||
@@ -267,19 +57,169 @@
|
||||
user.s_active = null
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/proc/orient_objs(tx, ty, mx, my)
|
||||
|
||||
//This proc draws out the inventory and places the items on it. tx and ty are the upper left tile and mx, my are the bottm right.
|
||||
//The numbers are calculated from the bottom-left The bottom-left slot being 1,1.
|
||||
/obj/item/clothing/suit/storage/proc/orient_objs(tx, ty, mx, my)
|
||||
var/cx = tx
|
||||
var/cy = ty
|
||||
src.boxes.screen_loc = text("[],[] to [],[]", tx, ty, mx, my)
|
||||
src.boxes.screen_loc = text("[tx]:,[ty] to [mx],[my]")
|
||||
for(var/obj/O in src.contents)
|
||||
O.screen_loc = text("[],[]", cx, cy)
|
||||
O.screen_loc = text("[cx],[cy]")
|
||||
O.layer = 20
|
||||
cx++
|
||||
if (cx > mx)
|
||||
cx = tx
|
||||
cy--
|
||||
//Foreach goto(56)
|
||||
src.closer.screen_loc = text("[],[]", mx, my)
|
||||
src.closer.screen_loc = text("[mx+1],[my]")
|
||||
return
|
||||
*/
|
||||
|
||||
//This proc draws out the inventory and places the items on it. It uses the standard position.
|
||||
/obj/item/clothing/suit/storage/proc/standard_orient_objs(var/rows,var/cols)
|
||||
var/cx = 4
|
||||
var/cy = 2+rows
|
||||
src.boxes.screen_loc = text("4:16,2:16 to [4+cols]:16,[2+rows]:16")
|
||||
for(var/obj/O in src.contents)
|
||||
O.screen_loc = text("[cx]:16,[cy]:16")
|
||||
O.layer = 20
|
||||
cx++
|
||||
if (cx > (4+cols))
|
||||
cx = 4
|
||||
cy--
|
||||
src.closer.screen_loc = text("[4+cols+1]:16,2:16")
|
||||
return
|
||||
|
||||
//This proc determins the size of the inventory to be displayed. Please touch it only if you know what you're doing.
|
||||
/obj/item/clothing/suit/storage/proc/orient2hud(mob/user as mob)
|
||||
//var/mob/living/carbon/human/H = user
|
||||
var/row_num = 0
|
||||
var/col_count = min(7,storage_slots) -1
|
||||
if (contents.len > 7)
|
||||
row_num = round((contents.len-1) / 7) // 7 is the maximum allowed width.
|
||||
src.standard_orient_objs(row_num,col_count)
|
||||
return
|
||||
|
||||
//This proc is called when you want to place an item into the storage item.
|
||||
/obj/item/clothing/suit/storage/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/weapon/evidencebag) && src.loc != user)
|
||||
return
|
||||
|
||||
..()
|
||||
if(isrobot(user))
|
||||
user << "\blue You're a robot. No."
|
||||
return //Robots can't interact with storage items.
|
||||
|
||||
if(src.loc == W)
|
||||
return //Means the item is already in the storage item
|
||||
|
||||
if(contents.len >= storage_slots)
|
||||
user << "\red The [src] is full, make some space."
|
||||
return //Storage item is full
|
||||
|
||||
if(can_hold.len)
|
||||
var/ok = 0
|
||||
for(var/A in can_hold)
|
||||
if(istype(W, text2path(A) ))
|
||||
ok = 1
|
||||
break
|
||||
if(!ok)
|
||||
user << "\red This [src] cannot hold [W]."
|
||||
return
|
||||
|
||||
for(var/A in cant_hold) //Check for specific items which this container can't hold.
|
||||
if(istype(W, text2path(A) ))
|
||||
user << "\red This [src] cannot hold [W]."
|
||||
return
|
||||
|
||||
if (W.w_class > max_w_class)
|
||||
user << "\red This [W] is too big for \the [src]"
|
||||
return
|
||||
|
||||
var/sum_w_class = W.w_class
|
||||
for(var/obj/item/I in contents)
|
||||
sum_w_class += I.w_class //Adds up the combined w_classes which will be in the storage item if the item is added to it.
|
||||
|
||||
if(sum_w_class > max_combined_w_class)
|
||||
user << "\red The [src] is full, make some space."
|
||||
return
|
||||
|
||||
if(W.w_class >= src.w_class && (istype(W, /obj/item/weapon/storage)))
|
||||
if(!istype(src, /obj/item/weapon/storage/backpack/holding)) //bohs should be able to hold backpacks again. The override for putting a boh in a boh is in backpack.dm.
|
||||
user << "\red The [src] cannot hold [W] as it's a storage item of the same size."
|
||||
return //To prevent the stacking of the same sized items.
|
||||
|
||||
user.u_equip(W)
|
||||
W.loc = src
|
||||
if ((user.client && user.s_active != src))
|
||||
user.client.screen -= W
|
||||
src.orient2hud(user)
|
||||
W.dropped(user)
|
||||
add_fingerprint(user)
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/storage/dropped(mob/user as mob)
|
||||
return
|
||||
|
||||
/obj/item/clothing/suit/storage/MouseDrop(atom/over_object)
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/M = usr
|
||||
if (!( istype(over_object, /obj/screen) ))
|
||||
return ..()
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
if ((!( M.restrained() ) && !( M.stat ) && M.wear_suit == src))
|
||||
if (over_object.name == "r_hand")
|
||||
if (!( M.r_hand ))
|
||||
M.u_equip(src)
|
||||
M.r_hand = src
|
||||
else
|
||||
if (over_object.name == "l_hand")
|
||||
if (!( M.l_hand ))
|
||||
M.u_equip(src)
|
||||
M.l_hand = src
|
||||
M.update_clothing()
|
||||
src.add_fingerprint(usr)
|
||||
return
|
||||
if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
|
||||
usr.s_active.close(usr)
|
||||
src.show_to(usr)
|
||||
return
|
||||
|
||||
/obj/item/clothing/suit/storage/attack_paw(mob/user as mob)
|
||||
//playsound(src.loc, "rustle", 50, 1, -5) // what
|
||||
return src.attack_hand(user)
|
||||
|
||||
/obj/item/clothing/suit/storage/attack_hand(mob/user as mob)
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
src.orient2hud(user)
|
||||
if (src.loc == user)
|
||||
if (user.s_active)
|
||||
user.s_active.close(user)
|
||||
src.show_to(user)
|
||||
else
|
||||
..()
|
||||
for(var/mob/M in range(1))
|
||||
if (M.s_active == src)
|
||||
src.close(M)
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/clothing/suit/storage/New()
|
||||
|
||||
src.boxes = new /obj/screen/storage( )
|
||||
src.boxes.name = "storage"
|
||||
src.boxes.master = src
|
||||
src.boxes.icon_state = "block"
|
||||
src.boxes.screen_loc = "7,7 to 10,8"
|
||||
src.boxes.layer = 19
|
||||
src.closer = new /obj/screen/close( )
|
||||
src.closer.master = src
|
||||
src.closer.icon_state = "x"
|
||||
src.closer.layer = 20
|
||||
orient2hud()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/emp_act(severity)
|
||||
if(!istype(src.loc, /mob/living))
|
||||
for(var/obj/O in contents)
|
||||
O.emp_act(severity)
|
||||
..()
|
||||
@@ -62,11 +62,11 @@
|
||||
return
|
||||
|
||||
//This proc draws out the inventory and places the items on it. tx and ty are the upper left tile and mx, my are the bottm right.
|
||||
//The numbers are calculated from the bottom-left (Right hand slot on the map) being 1,1.
|
||||
//The numbers are calculated from the bottom-left The bottom-left slot being 1,1.
|
||||
/obj/item/weapon/storage/proc/orient_objs(tx, ty, mx, my)
|
||||
var/cx = tx
|
||||
var/cy = ty
|
||||
src.boxes.screen_loc = text("[tx],[ty] to [mx],[my]")
|
||||
src.boxes.screen_loc = text("[tx]:,[ty] to [mx],[my]")
|
||||
for(var/obj/O in src.contents)
|
||||
O.screen_loc = text("[cx],[cy]")
|
||||
O.layer = 20
|
||||
@@ -77,23 +77,29 @@
|
||||
src.closer.screen_loc = text("[mx+1],[my]")
|
||||
return
|
||||
|
||||
//This proc draws out the inventory and places the items on it. It uses the standard position.
|
||||
/obj/item/weapon/storage/proc/standard_orient_objs(var/rows,var/cols)
|
||||
var/cx = 4
|
||||
var/cy = 2+rows
|
||||
src.boxes.screen_loc = text("4:16,2:16 to [4+cols]:16,[2+rows]:16")
|
||||
for(var/obj/O in src.contents)
|
||||
O.screen_loc = text("[cx]:16,[cy]:16")
|
||||
O.layer = 20
|
||||
cx++
|
||||
if (cx > (4+cols))
|
||||
cx = 4
|
||||
cy--
|
||||
src.closer.screen_loc = text("[4+cols+1]:16,2:16")
|
||||
return
|
||||
|
||||
//This proc determins the size of the inventory to be displayed. Please touch it only if you know what you're doing.
|
||||
/obj/item/weapon/storage/proc/orient2hud(mob/user as mob)
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/col_num = 0
|
||||
var/row_count = min(7,storage_slots) -1 //For belts, the meanings of the two variables are inverted, so we don't have to declare new ones
|
||||
//var/mob/living/carbon/human/H = user
|
||||
var/row_num = 0
|
||||
var/col_count = min(7,storage_slots) -1
|
||||
if (contents.len > 7)
|
||||
col_num = round((contents.len-1) / 7) // 7 is the maximum allowed column height for r_hand, l_hand and back storage items.
|
||||
if (src == user.l_hand)
|
||||
src.orient_objs(3-col_num, 3+row_count, 3, 3)
|
||||
else if(src == user.r_hand)
|
||||
src.orient_objs(1, 3+row_count, 1+col_num, 3)
|
||||
else if(src == user.back)
|
||||
src.orient_objs(4-col_num, 3+row_count, 4, 3)
|
||||
else if(istype(user, /mob/living/carbon/human) && src == H.belt)//only humans have belts
|
||||
src.orient_objs(1, 3+col_num, 1+row_count, 3)
|
||||
else
|
||||
src.orient_objs(5, 10+col_num, 5 + row_count, 10)
|
||||
row_num = round((contents.len-1) / 7) // 7 is the maximum allowed width.
|
||||
src.standard_orient_objs(row_num,col_count)
|
||||
return
|
||||
|
||||
//This proc is called when you want to place an item into the storage item.
|
||||
@@ -129,7 +135,7 @@
|
||||
return
|
||||
|
||||
if (W.w_class > max_w_class)
|
||||
user << "\red This [W] is too big for this [src]"
|
||||
user << "\red This [W] is too big for \the [src]"
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/weapon/tray))
|
||||
@@ -186,15 +192,11 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/dropped(mob/user as mob)
|
||||
var/col_num = 0
|
||||
var/row_count = min(7,storage_slots) -1
|
||||
if (contents.len > 7)
|
||||
col_num = round((contents.len-1) / 7) // 7 is the maximum allowed column height for r_hand, l_hand and back storage items.
|
||||
src.orient_objs(5, 10+col_num, 5 + row_count, 10)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/MouseDrop(over_object, src_location, over_location)
|
||||
..()
|
||||
orient2hud(usr)
|
||||
if ((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
|
||||
if (usr.s_active)
|
||||
usr.s_active.close(usr)
|
||||
@@ -244,14 +246,7 @@
|
||||
src.closer.master = src
|
||||
src.closer.icon_state = "x"
|
||||
src.closer.layer = 20
|
||||
spawn( 5 )
|
||||
var/col_num = 0
|
||||
var/row_count = min(7,storage_slots) -1
|
||||
if (contents.len > 7)
|
||||
if(contents.len % 7)
|
||||
col_num = round(contents.len / 7) // 7 is the maximum allowed column height for r_hand, l_hand and back storage items.
|
||||
src.orient_objs(5, 10+col_num, 5 + row_count, 10)
|
||||
return
|
||||
orient2hud()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/emp_act(severity)
|
||||
@@ -442,4 +437,4 @@
|
||||
..()
|
||||
return
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -629,6 +629,7 @@
|
||||
name = "exceptional plump pie"
|
||||
desc = "Microwave is taken by a fey mood! It has cooked an exceptional plump pie!"
|
||||
reagents.add_reagent("nutriment", 15)
|
||||
reagents.add_reagent("tricordrazine", 5)
|
||||
bitesize = 2
|
||||
else
|
||||
reagents.add_reagent("nutriment", 10)
|
||||
@@ -855,7 +856,7 @@
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("toxin", 1)
|
||||
reagents.add_reagent("carbon", 1)
|
||||
reagents.add_reagent("carbon", 3)
|
||||
bitesize = 2
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/sliceable/meatsteak
|
||||
@@ -906,17 +907,17 @@
|
||||
reagents.add_reagent("amatoxin", 6)
|
||||
reagents.add_reagent("psilocybin", 3)
|
||||
bitesize = 3
|
||||
/*
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/poppypretzel
|
||||
name = "Poppy pretzel"
|
||||
desc = "" //TODO
|
||||
desc = "It's all twisted up!"
|
||||
icon_state = "poppypretzel"
|
||||
bitesize = 2
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 5)
|
||||
bitesize = 2
|
||||
*/
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meatballsoup
|
||||
name = "Meatball soup"
|
||||
@@ -947,7 +948,7 @@
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 2)
|
||||
reagents.add_reagent("blood", 15)
|
||||
reagents.add_reagent("water", 10)
|
||||
reagents.add_reagent("water", 5)
|
||||
bitesize = 5
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/clownstears
|
||||
@@ -956,7 +957,7 @@
|
||||
icon_state = "clownstears"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 1)
|
||||
reagents.add_reagent("nutriment", 4)
|
||||
reagents.add_reagent("banana", 5)
|
||||
reagents.add_reagent("water", 10)
|
||||
bitesize = 5
|
||||
@@ -969,7 +970,7 @@
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 10)
|
||||
reagents.add_reagent("water", 10)
|
||||
reagents.add_reagent("water", 5)
|
||||
bitesize = 5
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/nettlesoup
|
||||
@@ -980,8 +981,8 @@
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 10)
|
||||
reagents.add_reagent("water", 7)
|
||||
reagents.add_reagent("tricordrazine", 3)
|
||||
reagents.add_reagent("water", 5)
|
||||
reagents.add_reagent("tricordrazine", 5)
|
||||
bitesize = 5
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/mysterysoup
|
||||
@@ -1038,7 +1039,7 @@
|
||||
..()
|
||||
reagents.add_reagent("water", 10)
|
||||
bitesize = 5
|
||||
if(prob(5))
|
||||
if(prob(25))
|
||||
src.desc = "A wish come true!"
|
||||
reagents.add_reagent("nutriment", 10)
|
||||
|
||||
@@ -1205,6 +1206,7 @@
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 12)
|
||||
reagents.add_reagent("carbon", 2)
|
||||
bitesize = 2
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grilledcheese
|
||||
@@ -1248,7 +1250,7 @@
|
||||
reagents.add_reagent("nutriment", 20)
|
||||
reagents.add_reagent("tomatojuice", 5)
|
||||
reagents.add_reagent("imidazoline", 5)
|
||||
reagents.add_reagent("water", 10)
|
||||
reagents.add_reagent("water", 5)
|
||||
bitesize = 10
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/metroidtoast
|
||||
@@ -1280,7 +1282,7 @@
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 12)
|
||||
reagents.add_reagent("water", 20)
|
||||
reagents.add_reagent("water", 5)
|
||||
bitesize = 4
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/stewedsoymeat
|
||||
@@ -1438,6 +1440,7 @@
|
||||
name = "exceptional plump helmet biscuit"
|
||||
desc = "Microwave is taken by a fey mood! It has cooked an exceptional plump helmet biscuit!"
|
||||
reagents.add_reagent("nutriment", 15)
|
||||
reagents.add_reagent("tricordrazine", 5)
|
||||
bitesize = 2
|
||||
else
|
||||
reagents.add_reagent("nutriment", 5)
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
icon_state = "miningsec1"
|
||||
icon_closed = "miningsec"
|
||||
icon_locked = "miningsec1"
|
||||
icon_opened = "miningsecopen"
|
||||
icon_broken = "miningsecbroken"
|
||||
icon_off = "miningsecoff"
|
||||
req_access = list(access_mining)
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
src.mov_int = list( )
|
||||
src.vimpaired = list( )
|
||||
src.darkMask = list( )
|
||||
src.intent_small_hud_objects = list( )
|
||||
|
||||
src.g_dither = new src.h_type( src )
|
||||
src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
@@ -49,6 +50,41 @@
|
||||
src.adding += using
|
||||
action_intent = using
|
||||
|
||||
//intent small hud objects
|
||||
using = new src.h_type( src )
|
||||
using.name = "help"
|
||||
using.icon = 'screen1_alien.dmi'
|
||||
using.icon_state = "help_small"
|
||||
using.screen_loc = ui_help_small
|
||||
using.layer = 21
|
||||
src.intent_small_hud_objects += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "disarm"
|
||||
using.icon = 'screen1_alien.dmi'
|
||||
using.icon_state = "disarm_small"
|
||||
using.screen_loc = ui_disarm_small
|
||||
using.layer = 21
|
||||
src.intent_small_hud_objects += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "grab"
|
||||
using.icon = 'screen1_alien.dmi'
|
||||
using.icon_state = "grab_small"
|
||||
using.screen_loc = ui_grab_small
|
||||
using.layer = 21
|
||||
src.intent_small_hud_objects += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "harm"
|
||||
using.icon = 'screen1_alien.dmi'
|
||||
using.icon_state = "harm_small"
|
||||
using.screen_loc = ui_harm_small
|
||||
using.layer = 21
|
||||
src.intent_small_hud_objects += using
|
||||
|
||||
//end intent small hud objects
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "mov_intent"
|
||||
using.dir = SOUTHWEST
|
||||
@@ -59,6 +95,7 @@
|
||||
src.adding += using
|
||||
move_intent = using
|
||||
|
||||
/*
|
||||
using = new src.h_type(src) //Right hud bar
|
||||
using.dir = SOUTH
|
||||
using.icon = 'screen1_alien.dmi'
|
||||
@@ -79,7 +116,9 @@
|
||||
using.screen_loc = "EAST+1,SOUTH-1"
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
*/
|
||||
|
||||
/*
|
||||
using = new src.h_type( src )
|
||||
using.name = "arrowleft"
|
||||
using.icon = 'screen1_alien.dmi'
|
||||
@@ -97,6 +136,7 @@
|
||||
using.screen_loc = ui_iarrowright
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
*/
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "drop"
|
||||
@@ -115,7 +155,7 @@
|
||||
using.dir = SOUTH
|
||||
using.icon = 'screen1_alien.dmi'
|
||||
using.icon_state = "equip"
|
||||
using.screen_loc = ui_iclothing
|
||||
using.screen_loc = ui_alien_oclothing
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
@@ -125,7 +165,7 @@
|
||||
using.dir = WEST
|
||||
using.icon = 'screen1_alien.dmi'
|
||||
using.icon_state = "equip"
|
||||
using.screen_loc = ui_id
|
||||
using.screen_loc = ui_rhand
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
@@ -135,7 +175,7 @@
|
||||
using.dir = EAST
|
||||
using.icon = 'screen1_alien.dmi'
|
||||
using.icon_state = "equip"
|
||||
using.screen_loc = ui_belt
|
||||
using.screen_loc = ui_lhand
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
@@ -162,11 +202,12 @@
|
||||
using.name = "head"
|
||||
using.icon = 'screen1_alien.dmi'
|
||||
using.icon_state = "hair"
|
||||
using.screen_loc = ui_oclothing
|
||||
using.screen_loc = ui_alien_head
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
//end of equippable shit
|
||||
|
||||
/*
|
||||
using = new src.h_type( src )
|
||||
using.name = "resist"
|
||||
using.icon = 'screen1_alien.dmi'
|
||||
@@ -174,8 +215,7 @@
|
||||
using.screen_loc = ui_resist
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
|
||||
*/
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
@@ -241,7 +281,7 @@
|
||||
mymob.healths.icon = 'screen1_alien.dmi'
|
||||
mymob.healths.icon_state = "health0"
|
||||
mymob.healths.name = "health"
|
||||
mymob.healths.screen_loc = ui_health
|
||||
mymob.healths.screen_loc = ui_alien_health
|
||||
|
||||
mymob.pullin = new /obj/screen( null )
|
||||
mymob.pullin.icon = 'screen1_alien.dmi'
|
||||
@@ -265,6 +305,7 @@
|
||||
mymob.flash.screen_loc = "1,1 to 15,15"
|
||||
mymob.flash.layer = 17
|
||||
|
||||
/*
|
||||
mymob.hands = new /obj/screen( null )
|
||||
mymob.hands.icon = 'screen1_alien.dmi'
|
||||
mymob.hands.icon_state = "hand"
|
||||
@@ -285,6 +326,7 @@
|
||||
mymob.rest.screen_loc = ui_rest
|
||||
|
||||
mymob.gun_setting_icon = new /obj/screen/gun/mode(null)
|
||||
*/
|
||||
|
||||
|
||||
mymob.zone_sel = new /obj/screen/zone_sel( null )
|
||||
@@ -293,6 +335,6 @@
|
||||
|
||||
mymob.client.screen = null
|
||||
|
||||
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.toxin, mymob.fire, mymob.hands, mymob.healths, mymob.pullin, mymob.blind, mymob.flash, mymob.rest, mymob.sleep, mymob.gun_setting_icon) //, mymob.mach )
|
||||
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.toxin, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash) //, mymob.hands, mymob.rest, mymob.sleep, mymob.mach )
|
||||
mymob.client.screen += src.adding + src.other
|
||||
|
||||
|
||||
@@ -398,7 +398,7 @@
|
||||
overlays += image("icon" = 'blood.dmi', "icon_state" = "armorblood[!lying ? "" : "2"]", "layer" = MOB_LAYER)
|
||||
else
|
||||
overlays += image("icon" = 'blood.dmi', "icon_state" = "suitblood[!lying ? "" : "2"]", "layer" = MOB_LAYER)
|
||||
wear_suit.screen_loc = ui_iclothing
|
||||
wear_suit.screen_loc = ui_alien_oclothing
|
||||
if (istype(wear_suit, /obj/item/clothing/suit/straight_jacket))
|
||||
if (handcuffed)
|
||||
handcuffed.loc = loc
|
||||
@@ -420,7 +420,7 @@
|
||||
overlays += image("icon" = 'mob.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
|
||||
if (head.blood_DNA)
|
||||
overlays += image("icon" = 'blood.dmi', "icon_state" = "helmetblood[!lying ? "" : "2"]", "layer" = MOB_LAYER)
|
||||
head.screen_loc = ui_oclothing
|
||||
head.screen_loc = ui_alien_head
|
||||
|
||||
if (l_store)
|
||||
l_store.screen_loc = ui_storage1
|
||||
@@ -435,12 +435,12 @@
|
||||
if (r_hand)
|
||||
overlays += image("icon" = 'items_righthand.dmi', "icon_state" = r_hand.item_state ? r_hand.item_state : r_hand.icon_state, "layer" = MOB_LAYER+1)
|
||||
|
||||
r_hand.screen_loc = ui_id
|
||||
r_hand.screen_loc = ui_rhand
|
||||
|
||||
if (l_hand)
|
||||
overlays += image("icon" = 'items_lefthand.dmi', "icon_state" = l_hand.item_state ? l_hand.item_state : l_hand.icon_state, "layer" = MOB_LAYER+1)
|
||||
|
||||
l_hand.screen_loc = ui_belt
|
||||
l_hand.screen_loc = ui_lhand
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -61,6 +61,7 @@
|
||||
src.adding += using
|
||||
move_intent = using
|
||||
|
||||
/*
|
||||
using = new src.h_type(src) //Right hud bar
|
||||
using.dir = SOUTH
|
||||
using.icon = 'screen1_alien.dmi'
|
||||
@@ -81,7 +82,9 @@
|
||||
using.screen_loc = "EAST+1,SOUTH-1"
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
*/
|
||||
|
||||
/*
|
||||
using = new src.h_type( src )
|
||||
using.name = "arrowleft"
|
||||
using.icon = 'screen1_alien.dmi'
|
||||
@@ -100,7 +103,6 @@
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "resist"
|
||||
using.icon = 'screen1_alien.dmi'
|
||||
@@ -108,7 +110,7 @@
|
||||
using.screen_loc = ui_resist
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
*/
|
||||
|
||||
|
||||
using = new src.h_type( src )
|
||||
@@ -171,7 +173,7 @@
|
||||
mymob.healths.icon = 'screen1_alien.dmi'
|
||||
mymob.healths.icon_state = "health0"
|
||||
mymob.healths.name = "health"
|
||||
mymob.healths.screen_loc = ui_health
|
||||
mymob.healths.screen_loc = ui_alien_health
|
||||
|
||||
mymob.pullin = new /obj/screen( null )
|
||||
mymob.pullin.icon = 'screen1_alien.dmi'
|
||||
@@ -194,7 +196,7 @@
|
||||
mymob.flash.screen_loc = "1,1 to 15,15"
|
||||
mymob.flash.layer = 17
|
||||
|
||||
|
||||
/*
|
||||
mymob.sleep = new /obj/screen( null )
|
||||
mymob.sleep.icon = 'screen1_alien.dmi'
|
||||
mymob.sleep.icon_state = "sleep0"
|
||||
@@ -206,7 +208,7 @@
|
||||
mymob.rest.icon_state = "rest0"
|
||||
mymob.rest.name = "rest"
|
||||
mymob.rest.screen_loc = ui_rest
|
||||
|
||||
*/
|
||||
|
||||
mymob.zone_sel = new /obj/screen/zone_sel( null )
|
||||
mymob.zone_sel.overlays = null
|
||||
@@ -214,7 +216,7 @@
|
||||
|
||||
mymob.client.screen = null
|
||||
|
||||
mymob.client.screen += list( mymob.zone_sel, mymob.oxygen, mymob.toxin, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash, mymob.rest, mymob.sleep) //, mymob.mach )
|
||||
mymob.client.screen += list( mymob.zone_sel, mymob.oxygen, mymob.toxin, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash) //, mymob.rest, mymob.sleep, mymob.mach )
|
||||
mymob.client.screen += src.adding + src.other
|
||||
|
||||
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
/obj/hud/proc/brain_hud(var/ui_style='screen1_old.dmi')
|
||||
|
||||
ui_style='screen1_old.dmi' //Overriding the parameter. Only this UI style is acceptable with the 'sleek' layout.
|
||||
|
||||
blurry = new h_type( src )
|
||||
blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
blurry.name = "Blurry"
|
||||
|
||||
@@ -173,12 +173,32 @@
|
||||
usr << "<span class='warning'>Your other hand is too busy holding the [item_in_hand.name]</span>"
|
||||
return
|
||||
src.hand = !( src.hand )
|
||||
if (!( src.hand ))
|
||||
if(hud_used.l_hand_hud_object && hud_used.r_hand_hud_object)
|
||||
if(hand) //This being 1 means the left hand is in use
|
||||
hud_used.l_hand_hud_object.icon_state = "hand_active"
|
||||
hud_used.r_hand_hud_object.icon_state = "hand_inactive"
|
||||
else
|
||||
hud_used.l_hand_hud_object.icon_state = "hand_inactive"
|
||||
hud_used.r_hand_hud_object.icon_state = "hand_active"
|
||||
/*if (!( src.hand ))
|
||||
src.hands.dir = NORTH
|
||||
else
|
||||
src.hands.dir = SOUTH
|
||||
src.hands.dir = SOUTH*/
|
||||
return
|
||||
|
||||
/mob/living/carbon/proc/activate_hand(var/selhand) //0 or "r" or "right" for right hand; 1 or "l" or "left" for left hand.
|
||||
|
||||
if(istext(selhand))
|
||||
selhand = lowertext(selhand)
|
||||
|
||||
if(selhand == "right" || selhand == "r")
|
||||
selhand = 0
|
||||
if(selhand == "left" || selhand == "l")
|
||||
selhand = 1
|
||||
|
||||
if(selhand != src.hand)
|
||||
swap_hand()
|
||||
|
||||
/mob/living/carbon/proc/help_shake_act(mob/living/carbon/M)
|
||||
if (src.health > 0)
|
||||
if(src == M && istype(src, /mob/living/carbon/human))
|
||||
@@ -262,11 +282,12 @@
|
||||
if(src.sleeping_willingly)
|
||||
src.sleeping = 0
|
||||
src.sleeping_willingly = 0
|
||||
// Update the hands-indicator on re-join.
|
||||
/* // Update the hands-indicator on re-join.
|
||||
if (!( src.hand ))
|
||||
src.hands.dir = NORTH
|
||||
else
|
||||
src.hands.dir = SOUTH
|
||||
*/
|
||||
|
||||
/mob/living/carbon/human/proc/GetOrgans()
|
||||
var/list/L = list( )
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
/obj/hud/proc/human_hud(var/ui_style='screen1_old.dmi')
|
||||
|
||||
ui_style='screen1_old.dmi' //Overriding the parameter. Only this UI style is acceptable with the 'sleek' layout.
|
||||
|
||||
src.adding = list( )
|
||||
src.other = list( )
|
||||
src.intents = list( )
|
||||
@@ -8,6 +10,7 @@
|
||||
src.mov_int = list( )
|
||||
src.vimpaired = list( )
|
||||
src.darkMask = list( )
|
||||
src.intent_small_hud_objects = list( )
|
||||
|
||||
src.g_dither = new src.h_type( src )
|
||||
src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
@@ -53,6 +56,41 @@
|
||||
src.adding += using
|
||||
action_intent = using
|
||||
|
||||
//intent small hud objects
|
||||
using = new src.h_type( src )
|
||||
using.name = "help"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "help_small"
|
||||
using.screen_loc = ui_help_small
|
||||
using.layer = 21
|
||||
src.intent_small_hud_objects += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "disarm"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "disarm_small"
|
||||
using.screen_loc = ui_disarm_small
|
||||
using.layer = 21
|
||||
src.intent_small_hud_objects += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "grab"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "grab_small"
|
||||
using.screen_loc = ui_grab_small
|
||||
using.layer = 21
|
||||
src.intent_small_hud_objects += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "harm"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "harm_small"
|
||||
using.screen_loc = ui_harm_small
|
||||
using.layer = 21
|
||||
src.intent_small_hud_objects += using
|
||||
|
||||
//end intent small hud objects
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "mov_intent"
|
||||
using.dir = SOUTHWEST
|
||||
@@ -63,6 +101,7 @@
|
||||
src.adding += using
|
||||
move_intent = using
|
||||
|
||||
/*
|
||||
using = new src.h_type(src) //Right hud bar
|
||||
using.dir = SOUTH
|
||||
using.icon = ui_style
|
||||
@@ -101,6 +140,7 @@
|
||||
using.screen_loc = ui_iarrowright
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
*/
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "drop"
|
||||
@@ -117,7 +157,7 @@
|
||||
using.icon_state = "center"
|
||||
using.screen_loc = ui_iclothing
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
src.other += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "o_clothing"
|
||||
@@ -126,7 +166,7 @@
|
||||
using.icon_state = "equip"
|
||||
using.screen_loc = ui_oclothing
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
src.other += using
|
||||
|
||||
/* using = new src.h_type( src )
|
||||
using.name = "headset"
|
||||
@@ -141,25 +181,49 @@
|
||||
using.name = "r_hand"
|
||||
using.dir = WEST
|
||||
using.icon = ui_style
|
||||
using.icon_state = "equip"
|
||||
using.icon_state = "hand_inactive"
|
||||
if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use
|
||||
using.icon_state = "hand_active"
|
||||
using.screen_loc = ui_rhand
|
||||
using.layer = 19
|
||||
src.r_hand_hud_object = using
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "l_hand"
|
||||
using.dir = EAST
|
||||
using.icon = ui_style
|
||||
using.icon_state = "equip"
|
||||
using.icon_state = "hand_inactive"
|
||||
if(mymob && mymob.hand) //This being 1 means the left hand is in use
|
||||
using.icon_state = "hand_active"
|
||||
using.screen_loc = ui_lhand
|
||||
using.layer = 19
|
||||
src.l_hand_hud_object = using
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hand1"
|
||||
using.screen_loc = ui_swaphand1
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hand2"
|
||||
using.screen_loc = ui_swaphand2
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "id"
|
||||
using.dir = SOUTHWEST
|
||||
using.dir = NORTH
|
||||
using.icon = ui_style
|
||||
using.icon_state = "equip"
|
||||
using.icon_state = "id"
|
||||
using.screen_loc = ui_id
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
@@ -171,13 +235,13 @@
|
||||
using.icon_state = "equip"
|
||||
using.screen_loc = ui_mask
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
src.other += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "back"
|
||||
using.dir = NORTHEAST
|
||||
using.dir = NORTH
|
||||
using.icon = ui_style
|
||||
using.icon_state = "equip"
|
||||
using.icon_state = "back"
|
||||
using.screen_loc = ui_back
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
@@ -201,11 +265,13 @@
|
||||
using = new src.h_type( src )
|
||||
using.name = "suit storage"
|
||||
using.icon = ui_style
|
||||
using.dir = 8 //The sprite at dir=8 has the background whereas the others don't.
|
||||
using.icon_state = "belt"
|
||||
using.screen_loc = ui_sstore1
|
||||
using.layer = 19
|
||||
src.other += using
|
||||
|
||||
/*
|
||||
using = new src.h_type( src )
|
||||
using.name = "resist"
|
||||
using.icon = ui_style
|
||||
@@ -213,12 +279,13 @@
|
||||
using.screen_loc = ui_resist
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
*/
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "other"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "other"
|
||||
using.screen_loc = ui_shoes
|
||||
using.screen_loc = ui_inventory
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
|
||||
@@ -256,7 +323,6 @@
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "l_ear"
|
||||
using.dir = EAST
|
||||
using.icon = ui_style
|
||||
using.icon_state = "ears"
|
||||
using.screen_loc = ui_lear
|
||||
@@ -265,7 +331,6 @@
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "r_ear"
|
||||
using.dir = WEST
|
||||
using.icon = ui_style
|
||||
using.icon_state = "ears"
|
||||
using.screen_loc = ui_rear
|
||||
@@ -278,7 +343,7 @@
|
||||
using.icon_state = "hair"
|
||||
using.screen_loc = ui_head
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
src.other += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "shoes"
|
||||
@@ -467,6 +532,8 @@
|
||||
mymob.pressure.icon_state = "pressure0"
|
||||
mymob.pressure.name = "pressure"
|
||||
mymob.pressure.screen_loc = ui_pressure
|
||||
|
||||
|
||||
/*
|
||||
mymob.i_select = new /obj/screen( null )
|
||||
mymob.i_select.icon_state = "selector"
|
||||
@@ -542,6 +609,7 @@
|
||||
mymob.pain.screen_loc = "1,1 to 15,15"
|
||||
mymob.pain.layer = 17
|
||||
|
||||
/*
|
||||
mymob.hands = new /obj/screen( null )
|
||||
mymob.hands.icon = ui_style
|
||||
mymob.hands.icon_state = "hand"
|
||||
@@ -560,6 +628,7 @@
|
||||
mymob.rest.icon_state = "rest0"
|
||||
mymob.rest.name = "rest"
|
||||
mymob.rest.screen_loc = ui_rest
|
||||
*/
|
||||
|
||||
/*/Monkey blockers
|
||||
|
||||
@@ -658,7 +727,7 @@
|
||||
mymob.client.screen = null
|
||||
|
||||
//, mymob.i_select, mymob.m_select
|
||||
mymob.client.screen += list( mymob.pain, mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.hands, mymob.healths, mymob.nutrition_icon, mymob.pullin, mymob.blind, mymob.flash, mymob.rest, mymob.pressure, mymob.sleep, mymob.gun_setting_icon) //, mymob.mach )
|
||||
mymob.client.screen += list( mymob.pain, mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.pressure, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.healths, mymob.nutrition_icon, mymob.pullin, mymob.blind, mymob.flash, mymob.gun_setting_icon) //, mymob.hands, mymob.rest, mymob.sleep, mymob.gun_setting_icon) //, mymob.mach )
|
||||
mymob.client.screen += src.adding + src.other
|
||||
|
||||
//if(istype(mymob,/mob/living/carbon/monkey)) mymob.client.screen += src.mon_blo
|
||||
|
||||
@@ -1060,8 +1060,6 @@
|
||||
overlays += image("icon" = 'belt_mirror.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
|
||||
s_store.screen_loc = ui_sstore1
|
||||
|
||||
if(client) hud_used.other_update() //Update the screenloc of the items on the 'other' inventory bar
|
||||
//to hide / show them.
|
||||
if (client)
|
||||
if (i_select)
|
||||
if (intent)
|
||||
@@ -1178,6 +1176,8 @@
|
||||
overlays += image("icon" = 'back.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
|
||||
back.screen_loc = ui_back
|
||||
|
||||
if(client) hud_used.other_update() //Update the screenloc of the items on the 'other' inventory bar
|
||||
//to hide / show them.
|
||||
if (handcuffed)
|
||||
pulling = null
|
||||
var/h1 = handcuffed.icon_state
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
/obj/hud/proc/monkey_hud(var/ui_style='screen1_old.dmi')
|
||||
|
||||
ui_style='screen1_old.dmi' //Overriding the parameter. Only this UI style is acceptable with the 'sleek' layout.
|
||||
|
||||
src.adding = list( )
|
||||
src.other = list( )
|
||||
src.intents = list( )
|
||||
@@ -8,8 +10,9 @@
|
||||
src.mov_int = list( )
|
||||
src.vimpaired = list( )
|
||||
src.darkMask = list( )
|
||||
src.intent_small_hud_objects = list( )
|
||||
|
||||
var/icon/blocked = icon(ui_style,"blocked")
|
||||
//var/icon/blocked = icon(ui_style,"blocked")
|
||||
|
||||
src.g_dither = new src.h_type( src )
|
||||
src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
@@ -55,6 +58,41 @@
|
||||
src.adding += using
|
||||
action_intent = using
|
||||
|
||||
//intent small hud objects
|
||||
using = new src.h_type( src )
|
||||
using.name = "help"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "help_small"
|
||||
using.screen_loc = ui_help_small
|
||||
using.layer = 21
|
||||
src.intent_small_hud_objects += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "disarm"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "disarm_small"
|
||||
using.screen_loc = ui_disarm_small
|
||||
using.layer = 21
|
||||
src.intent_small_hud_objects += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "grab"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "grab_small"
|
||||
using.screen_loc = ui_grab_small
|
||||
using.layer = 21
|
||||
src.intent_small_hud_objects += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "harm"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "harm_small"
|
||||
using.screen_loc = ui_harm_small
|
||||
using.layer = 21
|
||||
src.intent_small_hud_objects += using
|
||||
|
||||
//end intent small hud objects
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "mov_intent"
|
||||
using.dir = SOUTHWEST
|
||||
@@ -65,6 +103,7 @@
|
||||
src.adding += using
|
||||
move_intent = using
|
||||
|
||||
/*
|
||||
using = new src.h_type(src) //Right hud bar
|
||||
using.dir = SOUTH
|
||||
using.icon = ui_style
|
||||
@@ -102,7 +141,7 @@
|
||||
using.dir = EAST
|
||||
using.screen_loc = ui_iarrowright
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
src.adding += using*/
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "drop"
|
||||
@@ -111,7 +150,7 @@
|
||||
using.screen_loc = ui_dropbutton
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
/*
|
||||
using = new src.h_type( src )
|
||||
using.name = "i_clothing"
|
||||
using.dir = SOUTH
|
||||
@@ -131,7 +170,7 @@
|
||||
using.layer = 19
|
||||
using.overlays += blocked
|
||||
src.adding += using
|
||||
|
||||
*/
|
||||
/* using = new src.h_type( src )
|
||||
using.name = "headset"
|
||||
using.dir = SOUTHEAST
|
||||
@@ -145,20 +184,44 @@
|
||||
using.name = "r_hand"
|
||||
using.dir = WEST
|
||||
using.icon = ui_style
|
||||
using.icon_state = "equip"
|
||||
using.icon_state = "hand_inactive"
|
||||
if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use
|
||||
using.icon_state = "hand_active"
|
||||
using.screen_loc = ui_rhand
|
||||
using.layer = 19
|
||||
src.r_hand_hud_object = using
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "l_hand"
|
||||
using.dir = EAST
|
||||
using.icon = ui_style
|
||||
using.icon_state = "equip"
|
||||
using.icon_state = "hand_inactive"
|
||||
if(mymob && mymob.hand) //This being 1 means the left hand is in use
|
||||
using.icon_state = "hand_active"
|
||||
using.screen_loc = ui_lhand
|
||||
using.layer = 19
|
||||
src.l_hand_hud_object = using
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hand1"
|
||||
using.screen_loc = ui_swaphand1
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hand2"
|
||||
using.screen_loc = ui_swaphand2
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
/*
|
||||
using = new src.h_type( src )
|
||||
using.name = "id"
|
||||
using.dir = SOUTHWEST
|
||||
@@ -168,13 +231,14 @@
|
||||
using.layer = 19
|
||||
using.overlays += blocked
|
||||
src.adding += using
|
||||
*/
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "mask"
|
||||
using.dir = NORTH
|
||||
using.icon = ui_style
|
||||
using.icon_state = "equip"
|
||||
using.screen_loc = ui_mask
|
||||
using.screen_loc = ui_monkey_mask
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
@@ -186,7 +250,7 @@
|
||||
using.screen_loc = ui_back
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
/*
|
||||
using = new src.h_type( src )
|
||||
using.name = "storage1"
|
||||
using.icon = ui_style
|
||||
@@ -204,7 +268,6 @@
|
||||
using.layer = 19
|
||||
using.overlays += blocked
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "resist"
|
||||
using.icon = ui_style
|
||||
@@ -283,6 +346,7 @@
|
||||
using.layer = 19
|
||||
using.overlays += blocked
|
||||
src.adding += using
|
||||
*/
|
||||
|
||||
/*
|
||||
using = new src.h_type( src )
|
||||
@@ -399,6 +463,7 @@
|
||||
mymob.m_select.name = "moving"
|
||||
mymob.m_select.screen_loc = "16:-11,14"
|
||||
*/
|
||||
|
||||
mymob.toxin = new /obj/screen( null )
|
||||
mymob.toxin.icon = ui_style
|
||||
mymob.toxin.icon_state = "tox0"
|
||||
@@ -450,6 +515,7 @@
|
||||
mymob.flash.screen_loc = "1,1 to 15,15"
|
||||
mymob.flash.layer = 17
|
||||
|
||||
/*
|
||||
mymob.hands = new /obj/screen( null )
|
||||
mymob.hands.icon = ui_style
|
||||
mymob.hands.icon_state = "hand"
|
||||
@@ -467,7 +533,7 @@
|
||||
mymob.rest.icon = ui_style
|
||||
mymob.rest.icon_state = "rest0"
|
||||
mymob.rest.name = "rest"
|
||||
mymob.rest.screen_loc = ui_rest
|
||||
mymob.rest.screen_loc = ui_rest*/
|
||||
|
||||
/*/Monkey blockers
|
||||
|
||||
@@ -566,7 +632,7 @@
|
||||
mymob.client.screen = null
|
||||
|
||||
//, mymob.i_select, mymob.m_select
|
||||
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.hands, mymob.healths, mymob.pullin, mymob.blind, mymob.flash, mymob.rest, mymob.sleep, mymob.pressure, mymob.gun_setting_icon) //, mymob.mach )
|
||||
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.pressure, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash, mymob.gun_setting_icon) //, mymob.hands, mymob.rest, mymob.sleep, mymob.mach, mymob.hands, )
|
||||
mymob.client.screen += src.adding + src.other
|
||||
|
||||
//if(istype(mymob,/mob/living/carbon/monkey)) mymob.client.screen += src.mon_blo
|
||||
|
||||
@@ -511,7 +511,7 @@
|
||||
if (istype(wear_mask, /obj/item/clothing/mask))
|
||||
var/t1 = wear_mask.icon_state
|
||||
overlays += image("icon" = 'monkey.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = layer)
|
||||
wear_mask.screen_loc = ui_mask
|
||||
wear_mask.screen_loc = ui_monkey_mask
|
||||
|
||||
if (r_hand)
|
||||
if(update_icon)
|
||||
@@ -526,7 +526,7 @@
|
||||
if (back)
|
||||
var/t1 = back.icon_state //apparently tables make me upset and cause my dreams to shatter
|
||||
overlays += image("icon" = 'back.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = layer)
|
||||
back.screen_loc = ui_back
|
||||
back.screen_loc = ui_monkey_back
|
||||
|
||||
if (handcuffed && update_icon)
|
||||
pulling = null
|
||||
|
||||
@@ -53,6 +53,7 @@
|
||||
|
||||
//Generic overlays
|
||||
|
||||
/*
|
||||
using = new src.h_type(src) //Right hud bar
|
||||
using.dir = SOUTH
|
||||
using.icon = 'screen1_robot.dmi'
|
||||
@@ -72,7 +73,7 @@
|
||||
using.icon = 'screen1_robot.dmi'
|
||||
using.screen_loc = "EAST+1,SOUTH-1"
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
src.adding += using*/
|
||||
|
||||
|
||||
//Module select
|
||||
@@ -119,7 +120,7 @@
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
action_intent = using
|
||||
|
||||
/*
|
||||
using = new src.h_type( src )
|
||||
using.name = "arrowleft"
|
||||
using.icon = 'screen1_robot.dmi'
|
||||
@@ -136,7 +137,7 @@
|
||||
using.dir = EAST
|
||||
using.screen_loc = ui_iarrowright
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
src.adding += using*/
|
||||
//End of Intent
|
||||
|
||||
//Cell
|
||||
@@ -151,7 +152,7 @@
|
||||
mymob.healths.icon = 'screen1_robot.dmi'
|
||||
mymob.healths.icon_state = "health0"
|
||||
mymob.healths.name = "health"
|
||||
mymob.healths.screen_loc = ui_health
|
||||
mymob.healths.screen_loc = ui_borg_health
|
||||
|
||||
//Installed Module
|
||||
mymob.hands = new /obj/screen( null )
|
||||
@@ -174,7 +175,7 @@
|
||||
mymob.throw_icon.icon = 'screen1_robot.dmi'
|
||||
mymob.throw_icon.icon_state = "store"
|
||||
mymob.throw_icon.name = "store"
|
||||
mymob.throw_icon.screen_loc = ui_hand
|
||||
mymob.throw_icon.screen_loc = ui_borg_store
|
||||
|
||||
//Temp
|
||||
mymob.bodytemp = new /obj/screen( null )
|
||||
@@ -218,6 +219,7 @@
|
||||
mymob.flash.screen_loc = "1,1 to 15,15"
|
||||
mymob.flash.layer = 17
|
||||
|
||||
/*
|
||||
mymob.sleep = new /obj/screen( null )
|
||||
mymob.sleep.icon = 'screen1_robot.dmi'
|
||||
mymob.sleep.icon_state = "sleep0"
|
||||
@@ -229,6 +231,7 @@
|
||||
mymob.rest.icon_state = "rest0"
|
||||
mymob.rest.name = "rest"
|
||||
mymob.rest.screen_loc = ui_rest
|
||||
*/
|
||||
|
||||
|
||||
mymob.zone_sel = new /obj/screen/zone_sel( null )
|
||||
@@ -239,7 +242,7 @@
|
||||
|
||||
mymob.client.screen = null
|
||||
|
||||
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.fire, mymob.hands, mymob.healths, mymob:cells, mymob.pullin, mymob.blind, mymob.flash, mymob.rest, mymob.sleep, mymob.gun_setting_icon) //, mymob.mach )
|
||||
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.fire, mymob.hands, mymob.healths, mymob:cells, mymob.pullin, mymob.blind, mymob.flash, mymob.gun_setting_icon) //, mymob.rest, mymob.sleep, mymob.mach )
|
||||
mymob.client.screen += src.adding + src.other
|
||||
|
||||
return
|
||||
|
||||
@@ -38,14 +38,72 @@
|
||||
|
||||
|
||||
/client/Southwest()
|
||||
toggle_throw_mode()
|
||||
if(iscarbon(usr))
|
||||
var/mob/living/carbon/C = usr
|
||||
if(!C.get_active_hand())
|
||||
usr << "\red You have nothing in your hand to throw."
|
||||
return
|
||||
toggle_throw_mode()
|
||||
else
|
||||
usr << "\red This mob type cannot throw items."
|
||||
return
|
||||
|
||||
|
||||
/client/Northwest()
|
||||
drop_item()
|
||||
if(iscarbon(usr))
|
||||
var/mob/living/carbon/C = usr
|
||||
if(!C.get_active_hand())
|
||||
usr << "\red You have nothing to drop in your hand."
|
||||
return
|
||||
drop_item()
|
||||
else
|
||||
usr << "\red This mob type cannot drop items."
|
||||
return
|
||||
|
||||
//This gets called when you press the insert button.
|
||||
/client/verb/insert_key_pressed()
|
||||
set hidden = 1
|
||||
|
||||
if(!src.mob)
|
||||
return
|
||||
var/mob/M = src.mob
|
||||
if(ishuman(M) || isrobot(usr) || ismonkey(M) || istype(M,/mob/living/carbon/alien/humanoid) || islarva(M))
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
if(issilicon(usr))
|
||||
usr.a_intent = "hurt"
|
||||
usr.hud_used.action_intent.icon_state = "harm"
|
||||
else
|
||||
usr.a_intent = "disarm"
|
||||
usr.hud_used.action_intent.icon_state = "disarm"
|
||||
|
||||
if("disarm")
|
||||
usr.a_intent = "hurt"
|
||||
usr.hud_used.action_intent.icon_state = "harm"
|
||||
|
||||
if("hurt")
|
||||
if(issilicon(usr))
|
||||
usr.a_intent = "help"
|
||||
usr.hud_used.action_intent.icon_state = "help"
|
||||
else
|
||||
usr.a_intent = "grab"
|
||||
usr.hud_used.action_intent.icon_state = "grab"
|
||||
|
||||
if("grab")
|
||||
usr.a_intent = "help"
|
||||
usr.hud_used.action_intent.icon_state = "help"
|
||||
usr << "\blue Your intent is now \"[usr.a_intent]\"."
|
||||
else
|
||||
usr << "\red This mob type does not use intents."
|
||||
|
||||
//This gets called when you press the delete button.
|
||||
/client/verb/delete_key_pressed()
|
||||
set hidden = 1
|
||||
|
||||
if(!usr.pulling)
|
||||
usr << "\blue You are not pulling anything."
|
||||
return
|
||||
usr.pulling = null
|
||||
|
||||
/client/verb/swap_hand()
|
||||
set hidden = 1
|
||||
|
||||
@@ -102,7 +102,7 @@ datum/preferences
|
||||
b_eyes = 0
|
||||
|
||||
//UI style
|
||||
UI = UI_NEW
|
||||
UI = UI_OLD
|
||||
|
||||
//Mob preview
|
||||
icon/preview_icon = null
|
||||
@@ -262,7 +262,7 @@ datum/preferences
|
||||
dat += "<b>Age:</b> <a href='byond://?src=\ref[user];preferences=1;age=input'>[age]</a>"
|
||||
|
||||
dat += "<br>"
|
||||
dat += "<b>UI Style:</b> <a href=\"byond://?src=\ref[user];preferences=1;UI=input\"><b>[UI == UI_NEW ? "New" : "Old"]</b></a><br>"
|
||||
//dat += "<b>UI Style:</b> <a href=\"byond://?src=\ref[user];preferences=1;UI=input\"><b>[UI == UI_NEW ? "New" : "Old"]</b></a><br>" -- UI Style no longer a thing
|
||||
dat += "<b>Play admin midis:</b> <a href=\"byond://?src=\ref[user];preferences=1;midis=input\"><b>[midis == 1 ? "Yes" : "No"]</b></a><br>"
|
||||
dat += "<b>Ghost ears:</b> <a href=\"byond://?src=\ref[user];preferences=1;ghost_ears=input\"><b>[ghost_ears == 0 ? "Nearest Creatures" : "All Speech"]</b></a><br>"
|
||||
dat += "<b>Ghost sight:</b> <a href=\"byond://?src=\ref[user];preferences=1;ghost_sight=input\"><b>[ghost_sight == 0 ? "Nearest Creatures" : "All Emotes"]</b></a><br>"
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
icon = 'zone_sel.dmi'
|
||||
icon_state = "blank"
|
||||
var/selecting = "chest"
|
||||
screen_loc = "EAST+1,NORTH"
|
||||
screen_loc = ui_zonesel
|
||||
|
||||
/obj/screen/gun
|
||||
name = "gun"
|
||||
@@ -227,21 +227,71 @@
|
||||
/obj/screen/grab/attackby()
|
||||
return
|
||||
|
||||
/obj/screen/MouseEntered(object,location,control,params)
|
||||
if(!ishuman(usr) && !istype(usr,/mob/living/carbon/alien/humanoid) && !islarva(usr) && !ismonkey(usr))
|
||||
return
|
||||
switch(name)
|
||||
/*
|
||||
if("other")
|
||||
if (usr.hud_used.show_otherinventory)
|
||||
usr.hud_used.show_otherinventory = 0
|
||||
usr.client.screen -= usr.hud_used.other
|
||||
else
|
||||
usr.hud_used.show_otherinventory = 1
|
||||
usr.client.screen += usr.hud_used.other
|
||||
|
||||
usr.hud_used.other_update()*/
|
||||
if("act_intent")
|
||||
if(!usr.hud_used.show_intent_icons)
|
||||
usr.hud_used.show_intent_icons = 1
|
||||
usr.client.screen += usr.hud_used.intent_small_hud_objects
|
||||
if("harm")
|
||||
if(!usr.hud_used.show_intent_icons)
|
||||
usr.hud_used.show_intent_icons = 1
|
||||
usr.client.screen += usr.hud_used.intent_small_hud_objects
|
||||
if("help")
|
||||
if(!usr.hud_used.show_intent_icons)
|
||||
usr.hud_used.show_intent_icons = 1
|
||||
usr.client.screen += usr.hud_used.intent_small_hud_objects
|
||||
if("disarm")
|
||||
if(!usr.hud_used.show_intent_icons)
|
||||
usr.hud_used.show_intent_icons = 1
|
||||
usr.client.screen += usr.hud_used.intent_small_hud_objects
|
||||
if("grab")
|
||||
if(!usr.hud_used.show_intent_icons)
|
||||
usr.hud_used.show_intent_icons = 1
|
||||
usr.client.screen += usr.hud_used.intent_small_hud_objects
|
||||
|
||||
|
||||
/obj/screen/MouseExited(object,location,control,params)
|
||||
if(!ishuman(usr) && !istype(usr,/mob/living/carbon/alien/humanoid) && !islarva(usr) && !ismonkey(usr))
|
||||
return
|
||||
switch(name)
|
||||
if("act_intent")
|
||||
if (usr.hud_used.show_intent_icons)
|
||||
usr.hud_used.show_intent_icons = 0
|
||||
usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||
if("harm")
|
||||
if (usr.hud_used.show_intent_icons)
|
||||
usr.hud_used.show_intent_icons = 0
|
||||
usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||
if("help")
|
||||
if (usr.hud_used.show_intent_icons)
|
||||
usr.hud_used.show_intent_icons = 0
|
||||
usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||
if("disarm")
|
||||
if (usr.hud_used.show_intent_icons)
|
||||
usr.hud_used.show_intent_icons = 0
|
||||
usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||
if("grab")
|
||||
if (usr.hud_used.show_intent_icons)
|
||||
usr.hud_used.show_intent_icons = 0
|
||||
usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||
|
||||
/obj/screen/Click(location, control, params)
|
||||
|
||||
var/list/pa = params2list(params)
|
||||
|
||||
switch(name)
|
||||
if("map")
|
||||
|
||||
usr.clearmap()
|
||||
if("maprefresh")
|
||||
var/obj/machinery/computer/security/seccomp = usr.machine
|
||||
|
||||
if(seccomp!=null)
|
||||
seccomp.drawmap(usr)
|
||||
else
|
||||
usr.clearmap()
|
||||
|
||||
if("other")
|
||||
if (usr.hud_used.show_otherinventory)
|
||||
@@ -253,36 +303,13 @@
|
||||
|
||||
usr.hud_used.other_update()
|
||||
|
||||
if("maprefresh")
|
||||
var/obj/machinery/computer/security/seccomp = usr.machine
|
||||
|
||||
if("act_intent")
|
||||
if(pa.Find("left"))
|
||||
switch(usr.a_intent)
|
||||
if("help")
|
||||
usr.a_intent = "disarm"
|
||||
usr.hud_used.action_intent.icon_state = "disarm"
|
||||
if("disarm")
|
||||
usr.a_intent = "hurt"
|
||||
usr.hud_used.action_intent.icon_state = "harm"
|
||||
if("hurt")
|
||||
usr.a_intent = "grab"
|
||||
usr.hud_used.action_intent.icon_state = "grab"
|
||||
if("grab")
|
||||
usr.a_intent = "help"
|
||||
usr.hud_used.action_intent.icon_state = "help"
|
||||
if(seccomp!=null)
|
||||
seccomp.drawmap(usr)
|
||||
else
|
||||
switch(usr.a_intent)
|
||||
if("help")
|
||||
usr.a_intent = "grab"
|
||||
usr.hud_used.action_intent.icon_state = "grab"
|
||||
if("disarm")
|
||||
usr.a_intent = "help"
|
||||
usr.hud_used.action_intent.icon_state = "help"
|
||||
if("hurt")
|
||||
usr.a_intent = "disarm"
|
||||
usr.hud_used.action_intent.icon_state = "disarm"
|
||||
if("grab")
|
||||
usr.a_intent = "hurt"
|
||||
usr.hud_used.action_intent.icon_state = "harm"
|
||||
usr.clearmap()
|
||||
|
||||
if("arrowleft")
|
||||
switch(usr.a_intent)
|
||||
@@ -344,20 +371,6 @@
|
||||
if("walk")
|
||||
usr.m_intent = "run"
|
||||
usr.hud_used.move_intent.icon_state = "running"
|
||||
|
||||
if("intent")
|
||||
if (!( usr.intent ))
|
||||
switch(usr.a_intent)
|
||||
if("help")
|
||||
usr.intent = "13,15"
|
||||
if("disarm")
|
||||
usr.intent = "14,15"
|
||||
if("hurt")
|
||||
usr.intent = "15,15"
|
||||
if("grab")
|
||||
usr.intent = "12,15"
|
||||
else
|
||||
usr.intent = null
|
||||
if("m_intent")
|
||||
if (!( usr.m_int ))
|
||||
switch(usr.m_intent)
|
||||
@@ -378,20 +391,6 @@
|
||||
if("run")
|
||||
usr.m_intent = "run"
|
||||
usr.m_int = "13,14"
|
||||
if("hurt")
|
||||
usr.a_intent = "hurt"
|
||||
usr.intent = "15,15"
|
||||
if("grab")
|
||||
usr.a_intent = "grab"
|
||||
usr.intent = "12,15"
|
||||
if("disarm")
|
||||
if (istype(usr, /mob/living/carbon/human))
|
||||
var/mob/M = usr
|
||||
M.a_intent = "disarm"
|
||||
M.intent = "14,15"
|
||||
if("help")
|
||||
usr.a_intent = "help"
|
||||
usr.intent = "13,15"
|
||||
if("Reset Machine")
|
||||
usr.machine = null
|
||||
if("internal")
|
||||
@@ -435,18 +434,43 @@
|
||||
usr.internals.icon_state = "internal1"
|
||||
else
|
||||
usr << "\blue You don't have an oxygen tank."
|
||||
if("act_intent")
|
||||
if(ishuman(usr) || istype(usr,/mob/living/carbon/alien/humanoid) || islarva(usr))
|
||||
if (usr.hud_used.show_intent_icons)
|
||||
usr.hud_used.show_intent_icons = 0
|
||||
usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||
else
|
||||
usr.hud_used.show_intent_icons = 1
|
||||
usr.client.screen += usr.hud_used.intent_small_hud_objects
|
||||
if(issilicon(usr))
|
||||
if(usr.a_intent == "help")
|
||||
usr.a_intent = "hurt"
|
||||
usr.hud_used.action_intent.icon_state = "harm"
|
||||
else
|
||||
usr.a_intent = "help"
|
||||
usr.hud_used.action_intent.icon_state = "help"
|
||||
if("help")
|
||||
usr.a_intent = "help"
|
||||
usr.hud_used.action_intent.icon_state = "help"
|
||||
usr.hud_used.show_intent_icons = 0
|
||||
usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||
if("harm")
|
||||
usr.a_intent = "hurt"
|
||||
usr.hud_used.action_intent.icon_state = "harm"
|
||||
usr.hud_used.show_intent_icons = 0
|
||||
usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||
if("grab")
|
||||
usr.a_intent = "grab"
|
||||
usr.hud_used.action_intent.icon_state = "grab"
|
||||
usr.hud_used.show_intent_icons = 0
|
||||
usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||
if("disarm")
|
||||
usr.a_intent = "disarm"
|
||||
usr.hud_used.action_intent.icon_state = "disarm"
|
||||
usr.hud_used.show_intent_icons = 0
|
||||
usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
||||
if("pull")
|
||||
usr.pulling = null
|
||||
if("sleep")
|
||||
if(usr.sleeping && usr.sleeping_willingly)
|
||||
usr.sleeping = 0
|
||||
usr.sleeping_willingly = 0
|
||||
else if(!usr.sleeping)
|
||||
usr.sleeping = 20 //Short nap
|
||||
usr.sleeping_willingly = 1
|
||||
if("rest")
|
||||
usr.resting = !( usr.resting )
|
||||
//kavala2
|
||||
if("throw")
|
||||
if (!usr.stat && isturf(usr.loc) && !usr.restrained())
|
||||
usr:toggle_throw_mode()
|
||||
@@ -456,135 +480,14 @@
|
||||
usr:swap_hand()
|
||||
if("hand")
|
||||
usr:swap_hand()
|
||||
if("resist")
|
||||
if(usr.next_move > world.time)
|
||||
return
|
||||
usr.next_move = world.time + 20
|
||||
if ((!( usr.stat ) && usr.canmove && !( usr.restrained() )))
|
||||
var/resisting = 0
|
||||
for(var/obj/O in usr.requests)
|
||||
del(O)
|
||||
resisting++
|
||||
for(var/obj/item/weapon/grab/G in usr.grabbed_by)
|
||||
resisting++
|
||||
if (G.state == 1)
|
||||
del(G)
|
||||
else
|
||||
if (G.state == 2)
|
||||
if (prob(25))
|
||||
for(var/mob/O in viewers(usr, null))
|
||||
O.show_message(text("\red [] has broken free of []'s grip!", usr, G.assailant), 1)
|
||||
del(G)
|
||||
else
|
||||
if (G.state == 3)
|
||||
if (prob(5))
|
||||
for(var/mob/O in viewers(usr, null))
|
||||
O.show_message(text("\red [] has broken free of []'s headlock!", usr, G.assailant), 1)
|
||||
del(G)
|
||||
if(resisting)
|
||||
for(var/mob/O in viewers(usr, null))
|
||||
O.show_message(text("\red <B>[] resists!</B>", usr), 1)
|
||||
if(usr:handcuffed && usr:canmove && (usr.last_special <= world.time))
|
||||
var/breakouttime = 1200
|
||||
var/displaytime = 2
|
||||
if(!usr:canmove)
|
||||
breakouttime = 2400
|
||||
displaytime = 4
|
||||
usr.next_move = world.time + 100
|
||||
usr.last_special = world.time + 100
|
||||
if(isalienadult(usr) || usr.mutations & HULK)//Don't want to do a lot of logic gating here.
|
||||
usr << "\green You attempt to break \the [usr:handcuffed]. (This will take around 5 seconds and you need to stand still)"
|
||||
for(var/mob/O in viewers(usr))
|
||||
O.show_message(text("\red <B>[] is trying to break \the [usr:handcuffed]!</B>", usr), 1)
|
||||
spawn(0)
|
||||
if(do_after(usr, 50))
|
||||
if(!usr:handcuffed || usr:buckled)
|
||||
return
|
||||
for(var/mob/O in viewers(usr))
|
||||
O.show_message(text("\red <B>[] manages to break \the [usr:handcuffed]!</B>", usr), 1)
|
||||
usr << "\green You successfully break \the [usr:handcuffed]."
|
||||
del(usr:handcuffed)
|
||||
usr:handcuffed = null
|
||||
else
|
||||
if(istype(usr:handcuffed, /obj/item/weapon/handcuffs/cable))
|
||||
breakouttime = 300
|
||||
displaytime = 0.5
|
||||
usr << "\red You attempt to remove \the [usr:handcuffed]. (This will take around [displaytime] minutes and you need to stand still)"
|
||||
for(var/mob/O in viewers(usr))
|
||||
O.show_message(text("\red <B>[] attempts to remove \the [usr:handcuffed]!</B>", usr), 1)
|
||||
spawn(0)
|
||||
var/increment = 150
|
||||
for(var/i = 0, i < breakouttime, i += increment)
|
||||
if(!do_after(usr, increment))
|
||||
return
|
||||
|
||||
else
|
||||
usr << pick("You hear something click, but it doesn't open yet.", // - Uristqwerty
|
||||
"The latch resists!", // - IRC: BowlSoldier
|
||||
"The chain is starting to give!", // - IRC: BowlSoldier
|
||||
"The chain bends a little.", // - IRC: STALKER
|
||||
"Your wrist hurts.", // - IRC: STALKER
|
||||
"Unnng", // - IRC: Doug_H_Nuts
|
||||
"The chain jangles a bit.", // - SkyMarshal
|
||||
"\red Hurry up, dammit!", // - SkyMarshal
|
||||
"This is exhausting!") // - SkyMarshal
|
||||
for(var/mob/O in viewers(usr))
|
||||
if(prob(50)) //Reduces spam slightly
|
||||
O.show_message(text("\red [] continues to struggle in \the [usr:handcuffed]!", usr), 1)
|
||||
if(!usr:handcuffed) return
|
||||
for(var/mob/O in viewers(usr))
|
||||
O.show_message(text("\red <B>[] manages to remove \the [usr:handcuffed]!</B>", usr), 1)
|
||||
usr << "\blue You successfully remove \the [usr:handcuffed]."
|
||||
usr:handcuffed:loc = usr:loc
|
||||
usr:handcuffed = null
|
||||
usr.update_clothing()
|
||||
|
||||
if(istype(usr, /mob/living/carbon/human) && istype(usr:wear_suit, /obj/item/clothing/suit/straight_jacket) && usr:canmove && (usr.last_special <= world.time))
|
||||
usr.next_move = world.time + 200
|
||||
usr.last_special = world.time + 200
|
||||
if(isalienadult(usr) || usr.mutations & HULK)//Don't want to do a lot of logic gating here.
|
||||
usr << "\green You attempt to break out of your straight jacket. (This will take around 5 seconds and you need to stand still)"
|
||||
for(var/mob/O in viewers(usr))
|
||||
O.show_message(text("\red <B>[] is trying to break out of \his straight jacket!</B>", usr), 1)
|
||||
spawn(0)
|
||||
if(do_after(usr, 50))
|
||||
if(!istype(usr:wear_suit, /obj/item/clothing/suit/straight_jacket)) return
|
||||
for(var/mob/O in viewers(usr))
|
||||
O.show_message(text("\red <B>[] manages to break out of the straight jacket!</B>", usr), 1)
|
||||
usr << "\green You successfully break out of your straight jacket."
|
||||
var/obj/sj = usr:wear_suit
|
||||
usr.remove_from_mob(sj)
|
||||
sj.loc = usr.loc
|
||||
else
|
||||
usr << "\red You attempt to get out of your straight jacket. (This will take around 4 minutes and you need to stand still)"
|
||||
for(var/mob/O in viewers(usr))
|
||||
O.show_message(text("\red <B>[] attempts to get out \his straight jacket!</B>", usr), 1)
|
||||
spawn(0)
|
||||
if(do_after(usr, 1200))
|
||||
if(!istype(usr:wear_suit, /obj/item/clothing/suit/straight_jacket)) return
|
||||
for(var/mob/O in viewers(usr))
|
||||
O.show_message(text("\red <B>[] manages to wriggle out of the straight jacket!</B>", usr), 1)
|
||||
usr << "\blue You successfully get out of your straight jacket."
|
||||
var/obj/sj = usr:wear_suit
|
||||
usr.remove_from_mob(sj)
|
||||
sj.loc = usr.loc
|
||||
|
||||
if(usr:handcuffed && (usr.last_special <= world.time) && usr:buckled)
|
||||
usr.next_move = world.time + 100
|
||||
usr.last_special = world.time + 100
|
||||
usr << "\red You attempt to unbuckle yourself. (This will take around 2 minutes and you need to stand still)"
|
||||
for(var/mob/O in viewers(usr))
|
||||
O.show_message(text("\red <B>[] attempts to unbuckle themself!</B>", usr), 1)
|
||||
spawn(0)
|
||||
if(do_after(usr, 1200))
|
||||
if(!usr:buckled)
|
||||
return
|
||||
for(var/mob/O in viewers(usr))
|
||||
O.show_message(text("\red <B>[] manages to unbuckle themself!</B>", usr), 1)
|
||||
usr << "\blue You successfully unbuckle yourself."
|
||||
usr:buckled.manual_unbuckle(usr)
|
||||
|
||||
|
||||
if("r_hand")
|
||||
if(iscarbon(usr))
|
||||
var/mob/living/carbon/C = usr
|
||||
C.activate_hand("r")
|
||||
if("l_hand")
|
||||
if(iscarbon(usr))
|
||||
var/mob/living/carbon/C = usr
|
||||
C.activate_hand("l")
|
||||
if("module")
|
||||
if(issilicon(usr))
|
||||
if(usr:module)
|
||||
@@ -704,3 +607,152 @@
|
||||
/obj/screen/attack_paw(mob/user as mob, using)
|
||||
user.db_click(name, using)
|
||||
return
|
||||
|
||||
|
||||
/mob/living/verb/mob_sleep()
|
||||
set name = "Sleep"
|
||||
set category = "IC"
|
||||
|
||||
if(usr.sleeping && usr.sleeping_willingly)
|
||||
usr.sleeping = 0
|
||||
usr.sleeping_willingly = 0
|
||||
else if(!usr.sleeping)
|
||||
usr.sleeping = 20 //Short nap
|
||||
usr.sleeping_willingly = 1
|
||||
|
||||
/mob/living/verb/lay_down()
|
||||
set name = "Lay down / Get up"
|
||||
set category = "IC"
|
||||
|
||||
usr.resting = !( usr.resting )
|
||||
usr << "\blue You are now [(usr.resting) ? "resting" : "getting up"]"
|
||||
|
||||
/mob/living/verb/resist()
|
||||
set name = "Resist"
|
||||
set category = "IC"
|
||||
|
||||
if(usr.next_move > world.time)
|
||||
return
|
||||
usr.next_move = world.time + 20
|
||||
if ((!( usr.stat ) && usr.canmove && !( usr.restrained() )))
|
||||
var/resisting = 0
|
||||
for(var/obj/O in usr.requests)
|
||||
del(O)
|
||||
resisting++
|
||||
for(var/obj/item/weapon/grab/G in usr.grabbed_by)
|
||||
resisting++
|
||||
if (G.state == 1)
|
||||
del(G)
|
||||
else
|
||||
if (G.state == 2)
|
||||
if (prob(25))
|
||||
for(var/mob/O in viewers(usr, null))
|
||||
O.show_message(text("\red [] has broken free of []'s grip!", usr, G.assailant), 1)
|
||||
del(G)
|
||||
else
|
||||
if (G.state == 3)
|
||||
if (prob(5))
|
||||
for(var/mob/O in viewers(usr, null))
|
||||
O.show_message(text("\red [] has broken free of []'s headlock!", usr, G.assailant), 1)
|
||||
del(G)
|
||||
if(resisting)
|
||||
for(var/mob/O in viewers(usr, null))
|
||||
O.show_message(text("\red <B>[] resists!</B>", usr), 1)
|
||||
if(usr:handcuffed && usr:canmove && (usr.last_special <= world.time))
|
||||
var/breakouttime = 1200
|
||||
var/displaytime = 2
|
||||
if(!usr:canmove)
|
||||
breakouttime = 2400
|
||||
displaytime = 4
|
||||
usr.next_move = world.time + 100
|
||||
usr.last_special = world.time + 100
|
||||
if(isalienadult(usr) || usr.mutations & HULK)//Don't want to do a lot of logic gating here.
|
||||
usr << "\green You attempt to break \the [usr:handcuffed]. (This will take around 5 seconds and you need to stand still)"
|
||||
for(var/mob/O in viewers(usr))
|
||||
O.show_message(text("\red <B>[] is trying to break \the [usr:handcuffed]!</B>", usr), 1)
|
||||
spawn(0)
|
||||
if(do_after(usr, 50))
|
||||
if(!usr:handcuffed || usr:buckled)
|
||||
return
|
||||
for(var/mob/O in viewers(usr))
|
||||
O.show_message(text("\red <B>[] manages to break \the [usr:handcuffed]!</B>", usr), 1)
|
||||
usr << "\green You successfully break \the [usr:handcuffed]."
|
||||
del(usr:handcuffed)
|
||||
usr:handcuffed = null
|
||||
else
|
||||
if(istype(usr:handcuffed, /obj/item/weapon/handcuffs/cable))
|
||||
breakouttime = 300
|
||||
displaytime = 0.5
|
||||
usr << "\red You attempt to remove \the [usr:handcuffed]. (This will take around [displaytime] minutes and you need to stand still)"
|
||||
for(var/mob/O in viewers(usr))
|
||||
O.show_message(text("\red <B>[] attempts to remove \the [usr:handcuffed]!</B>", usr), 1)
|
||||
spawn(0)
|
||||
var/increment = 150
|
||||
for(var/i = 0, i < breakouttime, i += increment)
|
||||
if(!do_after(usr, increment))
|
||||
return
|
||||
|
||||
else
|
||||
usr << pick("You hear something click, but it doesn't open yet.", // - Uristqwerty
|
||||
"The latch resists!", // - IRC: BowlSoldier
|
||||
"The chain is starting to give!", // - IRC: BowlSoldier
|
||||
"The chain bends a little.", // - IRC: STALKER
|
||||
"Your wrist hurts.", // - IRC: STALKER
|
||||
"Unnng", // - IRC: Doug_H_Nuts
|
||||
"The chain jangles a bit.", // - SkyMarshal
|
||||
"\red Hurry up, dammit!", // - SkyMarshal
|
||||
"This is exhausting!") // - SkyMarshal
|
||||
for(var/mob/O in viewers(usr))
|
||||
if(prob(50)) //Reduces spam slightly
|
||||
O.show_message(text("\red [] continues to struggle in \the [usr:handcuffed]!", usr), 1)
|
||||
if(!usr:handcuffed) return
|
||||
for(var/mob/O in viewers(usr))
|
||||
O.show_message(text("\red <B>[] manages to remove \the [usr:handcuffed]!</B>", usr), 1)
|
||||
usr << "\blue You successfully remove \the [usr:handcuffed]."
|
||||
usr:handcuffed:loc = usr:loc
|
||||
usr:handcuffed = null
|
||||
usr.update_clothing()
|
||||
|
||||
if(istype(usr, /mob/living/carbon/human) && istype(usr:wear_suit, /obj/item/clothing/suit/straight_jacket) && usr:canmove && (usr.last_special <= world.time))
|
||||
usr.next_move = world.time + 200
|
||||
usr.last_special = world.time + 200
|
||||
if(isalienadult(usr) || usr.mutations & HULK)//Don't want to do a lot of logic gating here.
|
||||
usr << "\green You attempt to break out of your straight jacket. (This will take around 5 seconds and you need to stand still)"
|
||||
for(var/mob/O in viewers(usr))
|
||||
O.show_message(text("\red <B>[] is trying to break out of \his straight jacket!</B>", usr), 1)
|
||||
spawn(0)
|
||||
if(do_after(usr, 50))
|
||||
if(!istype(usr:wear_suit, /obj/item/clothing/suit/straight_jacket)) return
|
||||
for(var/mob/O in viewers(usr))
|
||||
O.show_message(text("\red <B>[] manages to break out of the straight jacket!</B>", usr), 1)
|
||||
usr << "\green You successfully break out of your straight jacket."
|
||||
var/obj/sj = usr:wear_suit
|
||||
usr.remove_from_mob(sj)
|
||||
sj.loc = usr.loc
|
||||
else
|
||||
usr << "\red You attempt to get out of your straight jacket. (This will take around 4 minutes and you need to stand still)"
|
||||
for(var/mob/O in viewers(usr))
|
||||
O.show_message(text("\red <B>[] attempts to get out \his straight jacket!</B>", usr), 1)
|
||||
spawn(0)
|
||||
if(do_after(usr, 1200))
|
||||
if(!istype(usr:wear_suit, /obj/item/clothing/suit/straight_jacket)) return
|
||||
for(var/mob/O in viewers(usr))
|
||||
O.show_message(text("\red <B>[] manages to wriggle out of the straight jacket!</B>", usr), 1)
|
||||
usr << "\blue You successfully get out of your straight jacket."
|
||||
var/obj/sj = usr:wear_suit
|
||||
usr.remove_from_mob(sj)
|
||||
sj.loc = usr.loc
|
||||
if(usr:handcuffed && (usr.last_special <= world.time) && usr:buckled)
|
||||
usr.next_move = world.time + 100
|
||||
usr.last_special = world.time + 100
|
||||
usr << "\red You attempt to unbuckle yourself. (This will take around 2 minutes and you need to stand still)"
|
||||
for(var/mob/O in viewers(usr))
|
||||
O.show_message(text("\red <B>[] attempts to unbuckle themself!</B>", usr), 1)
|
||||
spawn(0)
|
||||
if(do_after(usr, 1200))
|
||||
if(!usr:buckled)
|
||||
return
|
||||
for(var/mob/O in viewers(usr))
|
||||
O.show_message(text("\red <B>[] manages to unbuckle themself!</B>", usr), 1)
|
||||
usr << "\blue You successfully unbuckle yourself."
|
||||
usr:buckled.manual_unbuckle(usr)
|
||||
@@ -529,7 +529,8 @@ client/verb
|
||||
if(!target_can_run)
|
||||
M << "\red Your move intent is now set to walk, as your targeter permits it."
|
||||
M.m_intent = "walk"
|
||||
M.hud_used.move_intent.icon_state = "walking"
|
||||
if(M.hud_used.move_intent)
|
||||
M.hud_used.move_intent.icon_state = "walking"
|
||||
else
|
||||
M << "\red <b>Your character will now be shot if they move.</b>"
|
||||
AllowTargetRun()
|
||||
|
||||
@@ -49,6 +49,12 @@ should be listed in the changelog upon commit though. Thanks. -->
|
||||
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">21 May 2012</h2>
|
||||
<h3 class="author">TG updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">The new 'sleek' user interface is going live. This is currently undergoing changes at TG, so this is mostly a test run.</li>
|
||||
<li class="rscadd">When you receive a PDA message, the content is displayed to you if the PDA is located somewhere on your person (so not in your backpack). You will also get a reply button there. This will hopefully make PDA communication easier.</li>
|
||||
<li class="rscadd">New hotkeys: Delete is the 'stop dragging' button and insert cycles through intents.</li>
|
||||
</ul>
|
||||
<h3 class="author">SkyMarshal updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Blood now regenerates if you're not bleeding.</li>
|
||||
|
||||
|
Before Width: | Height: | Size: 154 KiB After Width: | Height: | Size: 154 KiB |
|
Before Width: | Height: | Size: 132 KiB After Width: | Height: | Size: 132 KiB |
|
Before Width: | Height: | Size: 116 KiB After Width: | Height: | Size: 147 KiB |
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Before Width: | Height: | Size: 76 KiB After Width: | Height: | Size: 80 KiB |
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Before Width: | Height: | Size: 756 B After Width: | Height: | Size: 2.7 KiB |
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Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
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Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 26 KiB |
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Before Width: | Height: | Size: 96 KiB After Width: | Height: | Size: 97 KiB |
@@ -4,19 +4,19 @@ macro "macro"
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command = ".center"
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is-disabled = false
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elem
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name = "NORTHEAST+REP"
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name = "NORTHEAST"
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command = ".northeast"
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is-disabled = false
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elem
|
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name = "SOUTHEAST+REP"
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name = "SOUTHEAST"
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command = ".southeast"
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is-disabled = false
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elem
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name = "SOUTHWEST+REP"
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name = "SOUTHWEST"
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command = ".southwest"
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is-disabled = false
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elem
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name = "NORTHWEST+REP"
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name = "NORTHWEST"
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command = ".northwest"
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is-disabled = false
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elem
|
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@@ -51,6 +51,14 @@ macro "macro"
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name = "SOUTH+REP"
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command = ".south"
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is-disabled = false
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elem
|
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name = "INSERT"
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command = "insert-key-pressed"
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is-disabled = false
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elem
|
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name = "DELETE"
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command = "delete-key-pressed"
|
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is-disabled = false
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elem
|
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name = "CTRL+A"
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command = "toggle-throw-mode"
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