Added a penlight. also slightly changed the way flashlights work, so we can easily add more kinds of flashlights. Now they have a brightness_on var, which determines their luminosity when on, an icon_on and icon_off var which determine their sprites when on and off. Jobs that spawn with a pen-light: medical doctor, CMO, geneticist, virologist. note that a pen-light is a pen-sized light, not a pen, that's also a light.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@892 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz
2011-01-19 02:37:45 +00:00
parent bef0114839
commit 3c5bac264e
6 changed files with 36 additions and 14 deletions
+13
View File
@@ -330,12 +330,25 @@
desc = "A hand-held emergency light."
icon_state = "flight0"
var/on = 0
var/brightness_on = 4 //luminosity when on
var/icon_on = "flight1"
var/icon_off = "flight0"
w_class = 2
item_state = "flight"
flags = FPRINT | ONBELT | TABLEPASS | CONDUCT
m_amt = 50
g_amt = 20
/obj/item/device/flashlight/pen
name = "penlight"
desc = "A pen-sized light."
icon_state = "plight0"
flags = FPRINT | TABLEPASS | CONDUCT
item_state = ""
icon_on = "plight1"
icon_off = "plight0"
brightness_on = 3
/obj/item/device/healthanalyzer
name = "Health Analyzer"
icon_state = "health"
+2 -1
View File
@@ -286,6 +286,7 @@
icon_state = "hardhat0"
flags = FPRINT | TABLEPASS | SUITSPACE
item_state = "hardhat0"
var/brightness_on = 4 //luminosity when on
var/on = 0
@@ -540,7 +541,7 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
permeability_coefficient = 0.25
heat_transfer_coefficient = 0.75
allowed = list(/obj/item/device/analyzer,/obj/item/weapon/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer)
allowed = list(/obj/item/device/analyzer,/obj/item/weapon/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen)
/obj/item/clothing/suit/labcoat/cmo
name = "chief medical officer's labcoat"
+5
View File
@@ -315,6 +315,7 @@
src.equip_if_possible(new /obj/item/clothing/under/rank/geneticist(src), slot_w_uniform)
src.equip_if_possible(new /obj/item/clothing/shoes/white(src), slot_shoes)
src.equip_if_possible(new /obj/item/clothing/suit/labcoat(src), slot_wear_suit)
src.equip_if_possible(new /obj/item/device/flashlight/pen(src), slot_r_store)
if ("Chemist")
src.equip_if_possible(new /obj/item/device/radio/headset/headset_med (src), slot_ears) // -- TLE
@@ -392,6 +393,7 @@
src.equip_if_possible(new /obj/item/clothing/shoes/white(src), slot_shoes)
src.equip_if_possible(new /obj/item/clothing/suit/labcoat(src), slot_wear_suit)
src.equip_if_possible(new /obj/item/weapon/storage/firstaid/regular(src), slot_l_hand)
src.equip_if_possible(new /obj/item/device/flashlight/pen(src), slot_r_store)
if ("Captain")
src.equip_if_possible(new /obj/item/device/radio/headset/headset_com (src), slot_ears) // -- TLE
@@ -567,6 +569,7 @@
src.equip_if_possible(new /obj/item/clothing/suit/labcoat(src), slot_wear_suit)
src.equip_if_possible(new /obj/item/weapon/pen(src), slot_l_hand)
src.equip_if_possible(new /obj/item/weapon/clipboard(src), slot_r_hand)
src.equip_if_possible(new /obj/item/device/flashlight/pen(src), slot_r_store)
if ("Chief Medical Officer")
src.equip_if_possible(new /obj/item/device/radio/headset/headset_med (src), slot_ears) // -- TLE
@@ -576,6 +579,7 @@
src.equip_if_possible(new /obj/item/clothing/under/rank/medical(src), slot_w_uniform)
src.equip_if_possible(new /obj/item/clothing/suit/labcoat/cmo(src), slot_wear_suit)
src.equip_if_possible(new /obj/item/weapon/storage/firstaid/regular(src), slot_l_hand)
src.equip_if_possible(new /obj/item/device/flashlight/pen(src), slot_r_store)
if ("Virologist")
src.equip_if_possible(new /obj/item/device/radio/headset/headset_med (src), slot_ears) // -- TLE
@@ -584,6 +588,7 @@
src.equip_if_possible(new /obj/item/clothing/under/rank/medical(src), slot_w_uniform)
src.equip_if_possible(new /obj/item/clothing/shoes/white(src), slot_shoes)
src.equip_if_possible(new /obj/item/clothing/suit/labcoat(src), slot_wear_suit)
src.equip_if_possible(new /obj/item/device/flashlight/pen(src), slot_r_store)
else
src << "RUH ROH! Your job is [rank] and the game just can't handle it! Please report this bug to an administrator."
+15 -12
View File
@@ -1,13 +1,16 @@
#define FLASHLIGHT_LUM 4
//#define FLASHLIGHT_LUM 4
/obj/item/device/flashlight/attack_self(mob/user)
on = !on
icon_state = "flight[on]"
if (on)
icon_state = icon_on
else
icon_state = icon_off
if(on)
user.sd_SetLuminosity(user.luminosity + FLASHLIGHT_LUM)
user.sd_SetLuminosity(user.luminosity + brightness_on)
else
user.sd_SetLuminosity(user.luminosity - FLASHLIGHT_LUM)
user.sd_SetLuminosity(user.luminosity - brightness_on)
/obj/item/device/flashlight/attack(mob/M as mob, mob/user as mob)
@@ -52,14 +55,14 @@
/obj/item/device/flashlight/pickup(mob/user)
if(on)
src.sd_SetLuminosity(0)
user.sd_SetLuminosity(user.luminosity + FLASHLIGHT_LUM)
user.sd_SetLuminosity(user.luminosity + brightness_on)
/obj/item/device/flashlight/dropped(mob/user)
if(on)
user.sd_SetLuminosity(user.luminosity - FLASHLIGHT_LUM)
src.sd_SetLuminosity(FLASHLIGHT_LUM)
user.sd_SetLuminosity(user.luminosity - brightness_on)
src.sd_SetLuminosity(brightness_on)
/obj/item/clothing/head/helmet/hardhat/attack_self(mob/user)
on = !on
@@ -67,18 +70,18 @@
item_state = "hardhat[on]"
if(on)
user.sd_SetLuminosity(user.luminosity + FLASHLIGHT_LUM)
user.sd_SetLuminosity(user.luminosity + brightness_on)
else
user.sd_SetLuminosity(user.luminosity - FLASHLIGHT_LUM)
user.sd_SetLuminosity(user.luminosity - brightness_on)
/obj/item/clothing/head/helmet/hardhat/pickup(mob/user)
if(on)
src.sd_SetLuminosity(0)
user.sd_SetLuminosity(user.luminosity + FLASHLIGHT_LUM)
user.sd_SetLuminosity(user.luminosity + brightness_on)
/obj/item/clothing/head/helmet/hardhat/dropped(mob/user)
if(on)
user.sd_SetLuminosity(user.luminosity - FLASHLIGHT_LUM)
src.sd_SetLuminosity(FLASHLIGHT_LUM)
user.sd_SetLuminosity(user.luminosity - brightness_on)
src.sd_SetLuminosity(brightness_on)
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+1 -1
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@@ -3351,7 +3351,7 @@
"bmw" = (/obj/secure_closet/medical1,/turf/simulated/floor{icon_state = "white"},/area/medical/research)
"bmx" = (/obj/closet/wardrobe/genetics_white,/turf/simulated/floor{icon_state = "white"},/area/medical/research)
"bmy" = (/obj/table{dir = 9; icon_state = "tabledir"; pixel_y = 0},/obj/item/weapon/storage/diskbox,/obj/item/weapon/paper{info = "Angela, while it may appear that the lab monkeys are communicating with each other, I assure you it's quite impossible. You claim that one monkey signed the passcode for a supply closet to another and the latter proceeded to open it. As I'm sure you know, there have literally been tens of thousands of studies of primate intelligence and there is no evidence of behavior even remotely that sophisticated. So either you've single handedly trumped the entire field of animal behaviorists or you're badly in need of a vacation."; name = "re: Damn Chimps"},/turf/simulated/floor{icon_state = "white"},/area/medical/research)
"bmz" = (/obj/table{icon_state = "tabledir"; dir = 1},/obj/item/weapon/storage/diskbox,/turf/simulated/floor{icon_state = "white"},/area/medical/research)
"bmz" = (/obj/table{icon_state = "tabledir"; dir = 1},/obj/item/weapon/storage/diskbox,/obj/item/device/flashlight/pen,/turf/simulated/floor{icon_state = "white"},/area/medical/research)
"bmA" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall,/area/chapel/main)
"bmB" = (/obj/machinery/light/small,/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main)
"bmC" = (/obj/table{icon_state = "tabledir"; dir = 9},/turf/simulated/floor{icon_state = "dark"},/area/chapel/main)