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Added a penlight. also slightly changed the way flashlights work, so we can easily add more kinds of flashlights. Now they have a brightness_on var, which determines their luminosity when on, an icon_on and icon_off var which determine their sprites when on and off. Jobs that spawn with a pen-light: medical doctor, CMO, geneticist, virologist. note that a pen-light is a pen-sized light, not a pen, that's also a light.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@892 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -330,12 +330,25 @@
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desc = "A hand-held emergency light."
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icon_state = "flight0"
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var/on = 0
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var/brightness_on = 4 //luminosity when on
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var/icon_on = "flight1"
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var/icon_off = "flight0"
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w_class = 2
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item_state = "flight"
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flags = FPRINT | ONBELT | TABLEPASS | CONDUCT
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m_amt = 50
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g_amt = 20
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/obj/item/device/flashlight/pen
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name = "penlight"
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desc = "A pen-sized light."
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icon_state = "plight0"
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flags = FPRINT | TABLEPASS | CONDUCT
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item_state = ""
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icon_on = "plight1"
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icon_off = "plight0"
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brightness_on = 3
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/obj/item/device/healthanalyzer
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name = "Health Analyzer"
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icon_state = "health"
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@@ -286,6 +286,7 @@
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icon_state = "hardhat0"
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flags = FPRINT | TABLEPASS | SUITSPACE
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item_state = "hardhat0"
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var/brightness_on = 4 //luminosity when on
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var/on = 0
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@@ -540,7 +541,7 @@
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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permeability_coefficient = 0.25
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heat_transfer_coefficient = 0.75
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allowed = list(/obj/item/device/analyzer,/obj/item/weapon/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer)
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allowed = list(/obj/item/device/analyzer,/obj/item/weapon/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen)
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/obj/item/clothing/suit/labcoat/cmo
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name = "chief medical officer's labcoat"
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