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Materials Consistency Fix/Update
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@@ -25,43 +25,43 @@
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/obj/item/weapon/coin/gold
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cmineral = "gold"
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icon_state = "coin_gold_heads"
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materials = list(MAT_GOLD = 200)
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materials = list(MAT_GOLD = 400)
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credits = 160
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/obj/item/weapon/coin/silver
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cmineral = "silver"
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icon_state = "coin_silver_heads"
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materials = list(MAT_SILVER = 200)
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materials = list(MAT_SILVER = 400)
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credits = 40
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/obj/item/weapon/coin/diamond
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cmineral = "diamond"
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icon_state = "coin_diamond_heads"
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materials = list(MAT_DIAMOND = 200)
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materials = list(MAT_DIAMOND = 400)
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credits = 120
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/obj/item/weapon/coin/iron
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cmineral = "iron"
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icon_state = "coin_iron_heads"
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materials = list(MAT_METAL = 200)
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materials = list(MAT_METAL = 400)
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credits = 20
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/obj/item/weapon/coin/plasma
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cmineral = "plasma"
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icon_state = "coin_plasma_heads"
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materials = list(MAT_PLASMA = 200)
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materials = list(MAT_PLASMA = 400)
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credits = 80
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/obj/item/weapon/coin/uranium
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cmineral = "uranium"
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icon_state = "coin_uranium_heads"
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materials = list(MAT_URANIUM = 200)
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materials = list(MAT_URANIUM = 400)
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credits = 160
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/obj/item/weapon/coin/clown
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cmineral = "bananium"
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icon_state = "coin_bananium_heads"
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materials = list(MAT_BANANIUM = 200)
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materials = list(MAT_BANANIUM = 400)
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credits = 600 //makes the clown cri
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/obj/item/weapon/coin/adamantine
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@@ -175,7 +175,7 @@
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force = 14
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throwforce = 10
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amount_per_transfer_from_this = 20
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materials = list(MAT_GOLD=800)
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materials = list(MAT_GOLD=1000)
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possible_transfer_amounts = null
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volume = 150
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flags = CONDUCT | OPENCONTAINER
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@@ -358,14 +358,14 @@
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name = "Captain's Flask"
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desc = "A metal flask belonging to the captain"
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icon_state = "flask"
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materials = list(MAT_SILVER=300)
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materials = list(MAT_SILVER=500)
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volume = 60
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/obj/item/weapon/reagent_containers/food/drinks/flask/detflask
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name = "Detective's Flask"
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desc = "A metal flask with a leather band and golden badge belonging to the detective."
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icon_state = "detflask"
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materials = list(MAT_METAL=200)
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materials = list(MAT_METAL=250)
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volume = 60
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/obj/item/weapon/reagent_containers/food/drinks/flask/barflask
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