Materials Consistency Fix/Update

This commit is contained in:
Fox-McCloud
2015-09-13 17:49:36 -04:00
parent 14e35d52bf
commit 3ce1e989ce
2 changed files with 10 additions and 10 deletions
+7 -7
View File
@@ -25,43 +25,43 @@
/obj/item/weapon/coin/gold
cmineral = "gold"
icon_state = "coin_gold_heads"
materials = list(MAT_GOLD = 200)
materials = list(MAT_GOLD = 400)
credits = 160
/obj/item/weapon/coin/silver
cmineral = "silver"
icon_state = "coin_silver_heads"
materials = list(MAT_SILVER = 200)
materials = list(MAT_SILVER = 400)
credits = 40
/obj/item/weapon/coin/diamond
cmineral = "diamond"
icon_state = "coin_diamond_heads"
materials = list(MAT_DIAMOND = 200)
materials = list(MAT_DIAMOND = 400)
credits = 120
/obj/item/weapon/coin/iron
cmineral = "iron"
icon_state = "coin_iron_heads"
materials = list(MAT_METAL = 200)
materials = list(MAT_METAL = 400)
credits = 20
/obj/item/weapon/coin/plasma
cmineral = "plasma"
icon_state = "coin_plasma_heads"
materials = list(MAT_PLASMA = 200)
materials = list(MAT_PLASMA = 400)
credits = 80
/obj/item/weapon/coin/uranium
cmineral = "uranium"
icon_state = "coin_uranium_heads"
materials = list(MAT_URANIUM = 200)
materials = list(MAT_URANIUM = 400)
credits = 160
/obj/item/weapon/coin/clown
cmineral = "bananium"
icon_state = "coin_bananium_heads"
materials = list(MAT_BANANIUM = 200)
materials = list(MAT_BANANIUM = 400)
credits = 600 //makes the clown cri
/obj/item/weapon/coin/adamantine
@@ -175,7 +175,7 @@
force = 14
throwforce = 10
amount_per_transfer_from_this = 20
materials = list(MAT_GOLD=800)
materials = list(MAT_GOLD=1000)
possible_transfer_amounts = null
volume = 150
flags = CONDUCT | OPENCONTAINER
@@ -358,14 +358,14 @@
name = "Captain's Flask"
desc = "A metal flask belonging to the captain"
icon_state = "flask"
materials = list(MAT_SILVER=300)
materials = list(MAT_SILVER=500)
volume = 60
/obj/item/weapon/reagent_containers/food/drinks/flask/detflask
name = "Detective's Flask"
desc = "A metal flask with a leather band and golden badge belonging to the detective."
icon_state = "detflask"
materials = list(MAT_METAL=200)
materials = list(MAT_METAL=250)
volume = 60
/obj/item/weapon/reagent_containers/food/drinks/flask/barflask