Fixed paths in away mission maps

This commit is contained in:
Chinsky
2013-01-04 03:27:13 +04:00
parent f8ce54c87f
commit 3ced7fbbd1
4 changed files with 11 additions and 9 deletions
+7 -5
View File
@@ -1,9 +1,8 @@
// DM Environment file for tgstation.dme.
// All manual changes should be made outside the BEGIN_ and END_ blocks.
// New source code should be placed in .dm files: choose File/New --> Code File.
// DM Environment file for baystation12.dme.
// All manual changes should be made outside the BEGIN_ and END_ blocks.
// New source code should be placed in .dm files: choose File/New --> Code File.
// BEGIN_INTERNALS
// END_INTERNALS
// BEGIN_FILE_DIR
#define FILE_DIR .
#define FILE_DIR "code"
@@ -51,6 +50,7 @@
#define FILE_DIR "sound/voice"
#define FILE_DIR "sound/weapons"
// END_FILE_DIR
// BEGIN_PREFERENCES
// END_PREFERENCES
@@ -295,6 +295,7 @@
#include "code\game\machinery\floodlight.dm"
#include "code\game\machinery\Freezer.dm"
#include "code\game\machinery\hologram.dm"
#include "code\game\machinery\holosign.dm"
#include "code\game\machinery\hydroponics.dm"
#include "code\game\machinery\igniter.dm"
#include "code\game\machinery\iv_drip.dm"
@@ -317,7 +318,6 @@
#include "code\game\machinery\spaceheater.dm"
#include "code\game\machinery\status_display.dm"
#include "code\game\machinery\suit_storage_unit.dm"
#include "code\game\machinery\holosign.dm"
#include "code\game\machinery\syndicatebeacon.dm"
#include "code\game\machinery\teleporter.dm"
#include "code\game\machinery\transformer.dm"
@@ -1154,6 +1154,7 @@
#include "code\WorkInProgress\Chinsky\ashtray.dm"
#include "code\WorkInProgress\Ported\policetape.dm"
#include "code\WorkInProgress\SkyMarshal\Ultralight_procs.dm"
#include "code\WorkInProgress\Susan\susan_desert_turfs.dm"
#include "code\WorkInProgress\virus2\analyser.dm"
#include "code\WorkInProgress\virus2\antibodies.dm"
#include "code\WorkInProgress\virus2\base.dm"
@@ -1174,5 +1175,6 @@
#include "interface\interface.dm"
#include "interface\skin.dmf"
#include "maps\tgstation.2.0.9.1.dmm"
#include "maps\RandomZLevels\Academy.dm"
#include "maps\RandomZLevels\stationCollision.dm"
// END_INCLUDE
+2 -2
View File
@@ -341,12 +341,12 @@
"gC" = (/obj/structure/table,/obj/item/weapon/gun/projectile/russian,/obj/item/weapon/paper{info = "Grade: B- Educator's Notes: Keep applying yourself, you're showing improvement."; name = "Summoning Midterm Exam"},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/awaymission/academy/classrooms)
"gD" = (/obj/structure/table,/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/awaymission/academy/classrooms)
"gE" = (/obj/structure/window/reinforced,/obj/item/ammo_casing,/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/awaymission/academy/classrooms)
"gF" = (/mob/living/simple_animal/bear,/turf/simulated/floor/plating,/area/awaymission/academy/classrooms)
"gF" = (/mob/living/simple_animal/hostile/bear,/turf/simulated/floor/plating,/area/awaymission/academy/classrooms)
"gG" = (/obj/structure/bookcase,/obj/item/weapon/book/manual/hydroponics_pod_people,/turf/simulated/floor/wood,/area/awaymission/academy/classrooms)
"gH" = (/obj/structure/bookcase,/obj/item/weapon/book/manual/barman_recipes,/obj/item/weapon/book/manual/security_space_law,/obj/item/weapon/book/manual/security_space_law,/turf/simulated/floor/wood,/area/awaymission/academy/classrooms)
"gI" = (/obj/structure/stool,/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/awaymission/academy/classrooms)
"gJ" = (/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/awaymission/academy/classrooms)
"gK" = (/obj/machinery/light/small{dir = 8},/mob/living/simple_animal/bear,/turf/simulated/floor/plating,/area/awaymission/academy/classrooms)
"gK" = (/obj/machinery/light/small{dir = 8},/mob/living/simple_animal/hostile/bear,/turf/simulated/floor/plating,/area/awaymission/academy/classrooms)
"gL" = (/obj/structure/mineral_door/iron,/turf/simulated/floor/carpet,/area/awaymission/academy/classrooms)
"gM" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/carpet,/area/awaymission/academy/academyaft)
"gN" = (/obj/machinery/door/airlock/gold{locked = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/carpet,/area/awaymission/academy/classrooms)
+1 -1
View File
@@ -10,7 +10,7 @@
"j" = (/obj/item/ammo_magazine,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
"k" = (/obj/effect/rune,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
"l" = (/obj/machinery/turret{dir = 8; lasers = 1; name = "Angry Turret"},/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/awaymission)
"m" = (/obj/item/weapon/mousetrap/armed,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
"m" = (/obj/item/device/assembly/mousetrap/armed,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
"n" = (/obj/item/weapon/nullrod,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
"o" = (/obj/item/weapon/card/id/captains_spare,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
"p" = (/obj/item/weapon/gun/energy/pulse_rifle/M1911,/turf/simulated/floor{icon_state = "white"},/area/awaymission)
+1 -1
View File
@@ -119,7 +119,7 @@
"co" = (/obj/structure/noticeboard{pixel_y = 32},/obj/item/weapon/paper{info = "Remember, friday is David Bowie night! You guys had better fucking <i>be there!</i>"; name = "friday night"},/obj/item/weapon/cigbutt,/turf/simulated/floor{icon_state = "yellowcorner"},/area/awaymission/example)
"cp" = (/obj/item/trash/pistachios,/turf/simulated/floor,/area/awaymission/example)
"cq" = (/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor,/area/awaymission/example)
"cr" = (/obj/effect/landmark{name = "awaystart"},/obj/item/weapon/mousetrap/armed,/turf/simulated/floor,/area/awaymission/example)
"cr" = (/obj/effect/landmark{name = "awaystart"},/obj/item/device/assembly/mousetrap/armed,/turf/simulated/floor,/area/awaymission/example)
"cs" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor,/area/awaymission/example)
"ct" = (/obj/effect/landmark{name = "awaystart"},/obj/machinery/light_construct/small{tag = "icon-bulb-construct-stage1 (WEST)"; icon_state = "bulb-construct-stage1"; dir = 8},/turf/simulated/floor,/area/awaymission/example)
"cu" = (/obj/effect/landmark{name = "awaystart"},/obj/item/weapon/mop,/turf/simulated/floor,/area/awaymission/example)