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https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #2368 from caelaislinn/bleeding-edge-freeze
Issue resolutions, cleanups and tweaks
This commit is contained in:
+11
-8
@@ -70,7 +70,7 @@
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.manifest td:first-child {text-align:right}
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.manifest tr.alt td {[monochrome?"border-top-width: 2px":"background-color: #DEF"]}
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</style></head>
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<table class="manifest">
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<table class="manifest" width='350px'>
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<tr class='head'><th>Name</th><th>Rank</th><th>Activity</th></tr>
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"}
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var/even = 0
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@@ -94,28 +94,31 @@
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//world << "[name]: [rank]"
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//cael - to prevent multiple appearances of a player/job combination, add a continue after each line
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var/department = 0
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if(real_rank in command_positions)
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heads[name] = rank
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department = 1
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if(real_rank in security_positions)
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sec[name] = rank
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continue
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department = 1
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if(real_rank in engineering_positions)
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eng[name] = rank
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continue
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department = 1
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if(real_rank in medical_positions)
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med[name] = rank
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continue
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department = 1
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if(real_rank in science_positions)
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sci[name] = rank
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continue
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department = 1
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if(real_rank in civilian_positions)
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civ[name] = rank
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continue
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department = 1
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if(real_rank in nonhuman_positions)
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bot[name] = rank
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continue
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department = 1
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if(!(name in heads))
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if(!department && !(name in heads))
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misc[name] = rank
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if(heads.len > 0)
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@@ -74,7 +74,7 @@
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selection_color = "#ffeeff"
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access = list(access_robotics, access_tox, access_tox_storage, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access.
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minimal_access = list(access_robotics, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access.
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alt_titles = list("Biomedical Engineer","Mechatronic Engineer")
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alt_titles = list("Biomechanical Engineer","Mechatronic Engineer")
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equip(var/mob/living/carbon/human/H)
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if(!H) return 0
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@@ -51,14 +51,24 @@
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if (!( ticker ))
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return
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if (mode) // accessing crew manifest
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var/crew = ""
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dat += "<h4>Crew Manifest</h4>"
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dat += "Entries cannot be modified from this terminal.<br><br>"
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if(data_core)
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dat += data_core.get_manifest(0) // make it monochrome
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dat += "<br>"
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dat += "<a href='?src=\ref[src];choice=print'>Print</a><br>"
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dat += "<br>"
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dat += "<a href='?src=\ref[src];choice=mode;mode_target=0'>Access ID modification console.</a><br>"
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/*var/crew = ""
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var/list/L = list()
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for (var/datum/data/record/t in data_core.general)
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var/R = t.fields["name"] + " - " + t.fields["rank"]
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L += R
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for(var/R in sortList(L))
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crew += "[R]<br>"
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dat = "<tt><b>Crew Manifest:</b><br>Please use security record computer to modify entries.<br><br>[crew]<a href='?src=\ref[src];choice=print'>Print</a><br><br><a href='?src=\ref[src];choice=mode;mode_target=0'>Access ID modification console.</a><br></tt>"
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crew += "[R]<br>"*/
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//dat = "<tt><b>Crew Manifest:</b><br>Please use security record computer to modify entries.<br><br>[crew]<a href='?src=\ref[src];choice=print'>Print</a><br><br><a href='?src=\ref[src];choice=mode;mode_target=0'>Access ID modification console.</a><br></tt>"
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else
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var/header = "<div align='center'><b>Identification Card Modifier</b></div>"
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@@ -267,13 +277,19 @@
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printing = 1
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sleep(50)
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var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( loc )
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var/t1 = "<B>Crew Manifest:</B><BR>"
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/*var/t1 = "<B>Crew Manifest:</B><BR>"
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var/list/L = list()
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for (var/datum/data/record/t in data_core.general)
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var/R = t.fields["name"] + " - " + t.fields["rank"]
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L += R
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for(var/R in sortList(L))
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t1 += "[R]<br>"
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t1 += "[R]<br>"*/
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var/t1 = "<h4>Crew Manifest</h4>"
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t1 += "<br>"
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if(data_core)
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t1 += data_core.get_manifest(0) // make it monochrome
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P.info = t1
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P.name = "paper- 'Crew Manifest'"
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printing = null
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@@ -74,7 +74,7 @@
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var/recieve_color = "purple"
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var/send_pm_type = ""
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var/recieve_pm_type = "Player"
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//usr.client.holder.rights
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if(holder)
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//mod PMs are maroon
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@@ -91,17 +91,17 @@
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src << "<font color='red'>Error: Admin-PM: Non-admin to non-admin PM communication is forbidden.</font>"
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return
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var/recieve_message = "<font color='[recieve_color]'>[recieve_pm_type] PM from-<b>[key_name(src, C, 1)]</b>: [msg]</font>"
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var/recieve_message = ""
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if(holder && !C.holder)
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recieve_message = "<font color='[recieve_color]' size='4'><b>-- Administrator private message --</b></font>\n" + recieve_message
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recieve_message = "<font color='[recieve_color]' size='4'><b>-- Administrator private message --</b></font>\n"
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//AdminPM popup for ApocStation and anybody else who wants to use it. Set it with POPUP_ADMIN_PM in config.txt ~Carn
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if(config.popup_admin_pm)
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spawn(0) //so we don't hold the caller proc up
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var/sender = src
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var/sendername = key
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var/reply = input(C, msg,"Admin PM from-[sendername]", "") as text|null //show message and await a reply
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var/reply = input(C, msg,"[recieve_pm_type] PM from-[sendername]", "") as text|null //show message and await a reply
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if(C && reply)
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if(sender)
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C.cmd_admin_pm(sender,reply) //sender is still about, let's reply to them
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@@ -109,8 +109,9 @@
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adminhelp(reply) //sender has left, adminhelp instead
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return
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recieve_message = "<font color='[recieve_color]'>[recieve_pm_type] PM from-<b>[key_name(src, C, C.holder ? 1 : 0)]</b>: [msg]</font>"
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C << recieve_message
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src << "<font color='blue'>[send_pm_type] PM to-<b>[key_name(C, src, 1)]</b>: [msg]</font>"
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src << "<font color='blue'>[send_pm_type] PM to-<b>[key_name(C, src, holder ? 1 : 0)]</b>: [msg]</font>"
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/*if(holder && !C.holder)
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C.last_pm_recieved = world.time
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@@ -177,6 +178,7 @@
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//we don't use message_admins here because the sender/receiver might get it too
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for(var/client/X in admins)
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//check client/X is an admin and isn't the sender or recipient
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//only admins can see PMs
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if(X == C || X == src)
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continue
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if(X.key!=key && X.key!=C.key && (X.holder.rights & R_ADMIN) || (X.holder.rights & R_MOD) )
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X << "<B><font color='blue'>PM: [key_name(src, X, 0)]->[key_name(C, X, 0)]:</B> \blue [msg]</font>" //inform X
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@@ -94,7 +94,7 @@
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var/spawn_type = pick(spawn_types)
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new spawn_type(T)
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num--
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world << "[vermstring] spawned in [spawn_area_type]"
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//world << "[vermstring] spawned in [spawn_area_type]"
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/datum/event/infestation/announce()
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command_alert("Bioscans indicate that [vermstring] have been breeding in [locstring]. Clear them out, before this starts to affect productivity.", "Vermin infestation")
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@@ -1260,10 +1260,9 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
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if("lizard","slime")
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see_in_dark = 3
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see_invisible = SEE_INVISIBLE_LEVEL_ONE
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if("tajaran")
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see_in_dark = 4
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if("shadow")
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if("shadow","tajaran")
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see_in_dark = 8
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see_invisible = SEE_INVISIBLE_LEVEL_ONE
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else
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see_in_dark = 2
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@@ -15,6 +15,9 @@ var/list/department_radio_keys = list(
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":t" = "Syndicate", "#t" = "Syndicate", ".t" = "Syndicate",
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":u" = "Supply", "#u" = "Supply", ".u" = "Supply",
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":g" = "changeling", "#g" = "changeling", ".g" = "changeling",
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":k" = "skrell", "#k" = "skrell", ".k" = "skrell",
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":j" = "tajaran", "#j" = "tajaran", ".j" = "tajaran",
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":o" = "soghun", "#o" = "soghun", ".o" = "soghun",
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":R" = "right hand", "#R" = "right hand", ".R" = "right hand",
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":L" = "left hand", "#L" = "left hand", ".L" = "left hand",
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@@ -31,6 +34,9 @@ var/list/department_radio_keys = list(
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":T" = "Syndicate", "#T" = "Syndicate", ".T" = "Syndicate",
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":U" = "Supply", "#U" = "Supply", ".U" = "Supply",
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":G" = "changeling", "#G" = "changeling", ".G" = "changeling",
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":K" = "skrell", "#K" = "skrell", ".K" = "skrell",
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":J" = "tajaran", "#J" = "tajaran", ".J" = "tajaran",
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":O" = "soghun", "#O" = "soghun", ".O" = "soghun",
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//kinda localization -- rastaf0
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//same keys as above, but on russian keyboard layout. This file uses cp1251 as encoding.
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@@ -139,27 +145,6 @@ var/list/department_radio_keys = list(
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if (!message)
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return
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//work out if we're speaking skrell or not
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var/is_speaking_skrell = 0
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if(copytext(message, 1, 3) == ":k" || copytext(message, 1, 3) == ":K")
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message = copytext(message, 3)
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if(skrell_talk_understand || universal_speak)
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is_speaking_skrell = 1
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//work out if we're speaking soghun or not
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var/is_speaking_soghun = 0
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if(copytext(message, 1, 3) == ":o" || copytext(message, 1, 3) == ":O")
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message = copytext(message, 3)
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if(soghun_talk_understand || universal_speak)
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is_speaking_soghun = 1
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//work out if we're speaking soghun or not
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var/is_speaking_taj = 0
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if(copytext(message, 1, 3) == ":j" || copytext(message, 1, 3) == ":J")
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message = copytext(message, 3)
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if(tajaran_talk_understand || universal_speak)
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is_speaking_taj = 1
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// :downs:
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if (getBrainLoss() >= 60)
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message = replacetext(message, " am ", " ")
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@@ -191,6 +176,10 @@ var/list/department_radio_keys = list(
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*/
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var/list/obj/item/used_radios = new
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var/is_speaking_skrell = 0
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var/is_speaking_soghun = 0
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var/is_speaking_taj = 0
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switch (message_mode)
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if ("headset")
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if (src:ears)
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@@ -269,6 +258,18 @@ var/list/department_radio_keys = list(
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message_range = 1
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italics = 1
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if ("tajaran")
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if(tajaran_talk_understand || universal_speak)
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is_speaking_taj = 1
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if ("soghun")
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if(soghun_talk_understand || universal_speak)
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is_speaking_soghun = 1
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if ("skrell")
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if(skrell_talk_understand || universal_speak)
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is_speaking_skrell = 1
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if("changeling")
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if(mind && mind.changeling)
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for(var/mob/Changeling in mob_list)
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