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Blobbernauts now lose health if they are not at max health outside of blob structures.
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@@ -183,9 +183,12 @@
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/mob/living/simple_animal/hostile/blob/blobbernaut/Life(seconds, times_fired)
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if(stat != DEAD && (getBruteLoss() || getFireLoss())) // Heal on blob structures
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if (locate(/obj/structure/blob) in get_turf(src))
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if(locate(/obj/structure/blob) in get_turf(src))
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adjustBruteLoss(-0.25)
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adjustFireLoss(-0.25)
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else
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adjustBruteLoss(0.2) // If you are at full health, you won't lose health. You'll need it. However the moment anybody sneezes on you, the decaying will begin.
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adjustFireLoss(0.2)
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/mob/living/simple_animal/hostile/blob/blobbernaut/blob_act()
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return
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@@ -240,6 +240,7 @@
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if(C)
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blobber.key = C.key
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to_chat(blobber, "<span class='biggerdanger'>You are a blobbernaut! You must assist all blob lifeforms in their mission to consume everything!</span>")
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to_chat(blobber, "<span class='danger'>You heal while standing on blob structures, however you will decay slowly if you are damaged outside of the blob.</span>")
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return
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