leys you use id on spawners to pass them to windows

This commit is contained in:
S34NW
2021-10-29 20:44:11 +01:00
parent 2d3e44511e
commit 3d477b3427
@@ -7,6 +7,8 @@
var/window_to_spawn_regular = /obj/structure/window/basic
var/window_to_spawn_full = /obj/structure/window/full/basic
anchored = TRUE // No sliding out while you prime
/// Used to link electrochromic windows to buttons
var/id
/obj/effect/spawner/window/Initialize(mapload)
. = ..()
@@ -25,8 +27,14 @@
continue
var/obj/structure/window/WI = new window_to_spawn_regular(get_turf(src))
WI.dir = cdir
if(id)
var/obj/structure/window/reinforced/polarized/WIP = WI
WIP.id = id
else
new window_to_spawn_full(get_turf(src))
var/obj/structure/window/WI = new window_to_spawn_full(get_turf(src))
if(id)
var/obj/structure/window/full/reinforced/polarized/WIP = WI
WIP.id = id
if(useGrille)
new /obj/structure/grille(get_turf(src))