Merge pull request #5958 from Markolie/fixin

Fix AI crew monitor tracking and door electrification
This commit is contained in:
Fox McCloud
2016-12-06 17:50:08 -05:00
committed by GitHub
2 changed files with 3 additions and 2 deletions
+2 -1
View File
@@ -481,7 +481,8 @@ About the new airlock wires panel:
shockedby += text("\[[time_stamp()]\] - EMP)")
message = "The door is now electrified [duration == -1 ? "permanently" : "for [duration] second\s"]."
electrified_until = duration == -1 ? -1 : world.time + SecondsToTicks(duration)
electrified_timer = addtimer(src, "electrify", SecondsToTicks(duration), 1, 0)
if(duration != -1)
electrified_timer = addtimer(src, "electrify", SecondsToTicks(duration), 1, 0)
if(feedback && message)
to_chat(usr, message)
+1 -1
View File
@@ -10,7 +10,7 @@ Used In File(s): \code\game\machinery\computer\crew.dm
{{else value.sensor_type == 2}}
<tr><td>{{:value.name}} ({{:value.assignment}})</td><td>{{:value.dead ? "<span class='bad'>Deceased</span>" : "<span class='good'>Living</span>"}} (<span class="oxyloss_light">{{:value.oxy}}</span>/<span class="toxin_light">{{:value.tox}}</span>/<span class="burn">{{:value.fire}}</span>/<span class="brute">{{:value.brute}}</span>)</td><td><span class="neutral">Not Available</td></td>{{if data.isAI}}<td class='tracking'>{{:helper.link('Track', null, {}, 'disabled')}}</td>{{/if}}</tr>
{{else value.sensor_type == 3}}
<tr><td>{{:value.name}} ({{:value.assignment}})</td><td>{{:value.dead ? "<span class='bad'>Deceased</span>" : "<span class='good'>Living</span>"}} (<span class="oxyloss_light">{{:value.oxy}}</span>/<span class="toxin_light">{{:value.tox}}</span>/<span class="burn">{{:value.fire}}</span>/<span class="brute">{{:value.brute}}</span>)</td><td>{{:value.area}}({{:value.x}}, {{:value.y}})</td>{{if data.isAI}}<td class='tracking'>{{:helper.link('Track', null, {'track' : value.reference})}}</td>{{/if}}</tr>
<tr><td>{{:value.name}} ({{:value.assignment}})</td><td>{{:value.dead ? "<span class='bad'>Deceased</span>" : "<span class='good'>Living</span>"}} (<span class="oxyloss_light">{{:value.oxy}}</span>/<span class="toxin_light">{{:value.tox}}</span>/<span class="burn">{{:value.fire}}</span>/<span class="brute">{{:value.brute}}</span>)</td><td>{{:value.area}}({{:value.x}}, {{:value.y}})</td>{{if data.isAI}}<td class='tracking'>{{:helper.link('Track', null, {'track' : value.ref})}}</td>{{/if}}</tr>
{{/if}}
{{/for}}
</tbody></table>