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Moves some mob and slime variables under the defines in the right file (#22858)
* Move ye to the right fucking place * Update code/modules/mob/living/simple_animal/slime/slime_mob.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
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@@ -1,12 +1,3 @@
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/mob/living/simple_animal/slime
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var/AIproc = FALSE // determines if the AI loop is activated
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var/Atkcool = FALSE // attack cooldown
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var/Tempstun = FALSE // temporary temperature stuns
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var/Discipline = 0 // if a slime has been hit with a freeze gun, or wrestled/attacked off a human, they become disciplined and don't attack anymore for a while
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var/SStun = 0 // stun variable
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/mob/living/simple_animal/slime/Life()
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set invisibility = 0
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if(notransform)
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@@ -53,6 +53,18 @@
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var/force_stasis = FALSE
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var/static/regex/slime_name_regex = new("\\w+ (baby|adult) slime \\(\\d+\\)")
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/// Determines if the AI loop is activated
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var/AIproc = FALSE
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/// Attack cooldown
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var/Atkcool = FALSE
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/// Temporary temperature stuns
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var/Tempstun = FALSE
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/// If a slime has been hit with a freeze gun, or wrestled/attacked off a human, they become disciplined and don't attack anymore for a while
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var/Discipline = 0
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/// Stun variable
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var/SStun = 0
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///////////TIME FOR SUBSPECIES
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var/colour = "grey"
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@@ -216,3 +216,8 @@
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var/runechat_msg_location
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/// The datum receiving keyboard input. parent mob by default.
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var/datum/input_focus = null
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/// lazy list. contains /obj/screen/alert only. On /mob so clientless mobs will throw alerts properly
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var/list/alerts
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var/list/screens = list()
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