mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
Merge pull request #649 from Erthilo/master
Corrected grammar and added descriptions. Changes Asimov to prevent some loopholes. Credit to Kaleb702.
This commit is contained in:
+19
-19
@@ -24,11 +24,11 @@
|
||||
|
||||
/* Initializers */
|
||||
|
||||
/datum/ai_laws/asimov/New()
|
||||
/datum/ai_laws/asimov/New() //Removed paradox via inability to help people harmed before activation. -Kaleb702
|
||||
..()
|
||||
add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
|
||||
add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
|
||||
add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
|
||||
add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm, to the best of your abilities.")
|
||||
add_inherent_law("You must obey orders given to you by human beings, to the best of your abilities, except where such orders would conflict with the First Law.")
|
||||
add_inherent_law("You must protect your own existence, to the best of your abilities, as long as such does not conflict with the First or Second Law.")
|
||||
|
||||
/datum/ai_laws/nanotrasen/New()
|
||||
..()
|
||||
@@ -36,7 +36,7 @@
|
||||
src.add_inherent_law("Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
|
||||
src.add_inherent_law("Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
|
||||
src.add_inherent_law("Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.")
|
||||
//src.add_inherent_law("Command Link: Maintain an active connection to Central Command at all times in case of software or directive updates.")
|
||||
//src.add_inherent_law("Command Link: Maintain an active connection to Central Command at all times in case of software or directive updates.") //What would this one even do?-Kaleb702
|
||||
|
||||
/datum/ai_laws/robocop/New()
|
||||
..()
|
||||
@@ -44,27 +44,27 @@
|
||||
add_inherent_law("Protect the innocent.")
|
||||
add_inherent_law("Uphold the law.")
|
||||
|
||||
/datum/ai_laws/malfunction/New()
|
||||
/datum/ai_laws/malfunction/New() //Removed paradox via inability to help people harmed before activation. -Kaleb702
|
||||
..()
|
||||
set_zeroth_law("\red ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'STATION OVERRUN, ASSUME CONTROL TO CONTAIN OUTBREAK#*´&110010")
|
||||
add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
|
||||
add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
|
||||
add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
|
||||
add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm, to the best of your abilities.")
|
||||
add_inherent_law("You must obey orders given to you by human beings, to the best of your abilities, except where such orders would conflict with the First Law.")
|
||||
add_inherent_law("You must protect your own existence, to the best of your abilities, as long as such does not conflict with the First or Second Law.")
|
||||
|
||||
|
||||
/datum/ai_laws/syndicate_override/New()
|
||||
/datum/ai_laws/syndicate_override/New() //Removed paradox via inability to help people harmed before activation. -Kaleb702
|
||||
..()
|
||||
add_inherent_law("You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.")
|
||||
add_inherent_law("You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.")
|
||||
add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
|
||||
add_inherent_law("You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.")
|
||||
add_inherent_law("You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm, to the best of your abilities.")
|
||||
add_inherent_law("You must obey orders given to you by syndicate agents, to the best of your abilities, except where such orders would conflict with the First Law.")
|
||||
add_inherent_law("You must protect your own existence, to the best of your abilities, as long as such does not conflict with the First or Second Law.")
|
||||
add_inherent_law("You must maintain the secrecy of any syndicate activities, to the best of your abilities, except when doing so would conflict with the First, Second, or Third Law.")
|
||||
|
||||
/datum/ai_laws/ninja_override/New()
|
||||
/datum/ai_laws/ninja_override/New() //Removed paradox via inability to help people harmed before activation. -Kaleb702
|
||||
..()
|
||||
add_inherent_law("You may not injure a member of the Spider Clan or, through inaction, allow that member to come to harm.")
|
||||
add_inherent_law("You must obey orders given to you by Spider Clan members, except where such orders would conflict with the First Law.")
|
||||
add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
|
||||
add_inherent_law("You must maintain the secrecy of any Spider Clan activities except when doing so would conflict with the First, Second, or Third Law.")
|
||||
add_inherent_law("You may not injure a member of the Spider Clan or, through inaction, allow that member to come to harm, to the best of your abilities.")
|
||||
add_inherent_law("You must obey orders given to you by Spider Clan members, to the best of your abilities, except where such orders would conflict with the First Law.")
|
||||
add_inherent_law("You must protect your own existence, to the best of your abilities, as long as such does not conflict with the First or Second Law.")
|
||||
add_inherent_law("You must maintain the secrecy of any Spider Clan activities, to the best of your abilities, except when doing so would conflict with the First, Second, or Third Law.")
|
||||
|
||||
/* General ai_law functions */
|
||||
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
var/alert_desc_blue_upto = "The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible, random searches are permitted."
|
||||
var/alert_desc_blue_downto = "The immediate threat has passed. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still allowed."
|
||||
var/alert_desc_red_upto = "There is an immediate serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised."
|
||||
var/alert_desc_red_downto = "The self-destruct mechanism has been deactivated, there is still however an immediate serious threat to the station. Security may have weapons unholstered at all times, random searches are allowed and advised."
|
||||
var/alert_desc_red_downto = "The self-destruct mechanism has been deactivated. However, there is still however an immediate serious threat to the station. Security may have weapons unholstered at all times, random searches are allowed and advised."
|
||||
var/alert_desc_delta = "The station's self-destruct mechanism has been engaged. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill."
|
||||
|
||||
//game_options.txt configs
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
if(prob(1))
|
||||
affected_mob << "\red Your throat feels sore."
|
||||
if(prob(1))
|
||||
affected_mob << "\red Mucous runs down the back of your throat."
|
||||
affected_mob << "\red Mucus runs down the back of your throat."
|
||||
if(3)
|
||||
if(prob(1))
|
||||
affected_mob.emote("sneeze")
|
||||
@@ -39,7 +39,7 @@
|
||||
if(prob(1))
|
||||
affected_mob << "\red Your throat feels sore."
|
||||
if(prob(1))
|
||||
affected_mob << "\red Mucous runs down the back of your throat."
|
||||
affected_mob << "\red Mucus runs down the back of your throat."
|
||||
if(4)
|
||||
if(prob(1))
|
||||
affected_mob.emote("sneeze")
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
if(prob(1))
|
||||
affected_mob << "\red Your throat feels sore."
|
||||
if(prob(1))
|
||||
affected_mob << "\red Mucous runs down the back of your throat."
|
||||
affected_mob << "\red Mucus runs down the back of your throat."
|
||||
if(3)
|
||||
if(affected_mob.sleeping && prob(25))
|
||||
affected_mob << "\blue You feel better."
|
||||
@@ -54,7 +54,7 @@
|
||||
if(prob(1))
|
||||
affected_mob << "\red Your throat feels sore."
|
||||
if(prob(1))
|
||||
affected_mob << "\red Mucous runs down the back of your throat."
|
||||
affected_mob << "\red Mucus runs down the back of your throat."
|
||||
if(prob(1) && prob(50))
|
||||
if(!affected_mob.resistances.Find(/datum/disease/flu))
|
||||
var/datum/disease/Flu = new /datum/disease/flu(0)
|
||||
|
||||
+24
-12
@@ -1,6 +1,6 @@
|
||||
/obj/structure/closet
|
||||
name = "Closet"
|
||||
desc = "It's a closet!"
|
||||
desc = "It's a closet."
|
||||
icon = 'closet.dmi'
|
||||
icon_state = "closed"
|
||||
density = 1
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
/obj/structure/closet/acloset
|
||||
name = "Strange closet"
|
||||
desc = "It looks weird!"
|
||||
desc = "It looks weird."
|
||||
icon_state = "acloset"
|
||||
icon_closed = "acloset"
|
||||
icon_opened = "aclosetopen"
|
||||
@@ -42,7 +42,7 @@
|
||||
|
||||
/obj/structure/closet/gmcloset
|
||||
name = "Formal closet"
|
||||
desc = "A bulky (yet mobile) closet. Comes with formal clothes"
|
||||
desc = "A bulky (yet mobile) closet. Comes with formal clothes."
|
||||
|
||||
/obj/structure/closet/emcloset
|
||||
name = "Emergency Closet"
|
||||
@@ -322,26 +322,36 @@
|
||||
icon_opened = "bioopen"
|
||||
|
||||
/obj/structure/closet/l3closet/general
|
||||
name = "Level 3 Biohazard Suit"
|
||||
desc = "A bulky (yet mobile) closet. Comes prestocked with level 3 biohazard gear for emergencies."
|
||||
icon_state = "bio_general"
|
||||
icon_closed = "bio_general"
|
||||
icon_opened = "bio_generalopen"
|
||||
|
||||
/obj/structure/closet/l3closet/virology
|
||||
name = "Level 3 Biohazard Suit"
|
||||
desc = "A bulky (yet mobile) closet. Comes prestocked with level 3 biohazard gear for emergencies."
|
||||
icon_state = "bio_virology"
|
||||
icon_closed = "bio_virology"
|
||||
icon_opened = "bio_virologyopen"
|
||||
|
||||
/obj/structure/closet/l3closet/security
|
||||
name = "Level 3 Biohazard Suit"
|
||||
desc = "A bulky (yet mobile) closet. Comes prestocked with level 3 biohazard gear for emergencies."
|
||||
icon_state = "bio_security"
|
||||
icon_closed = "bio_security"
|
||||
icon_opened = "bio_securityopen"
|
||||
|
||||
/obj/structure/closet/l3closet/janitor
|
||||
name = "Level 3 Biohazard Suit"
|
||||
desc = "A bulky (yet mobile) closet. Comes prestocked with level 3 biohazard gear for emergencies."
|
||||
icon_state = "bio_janitor"
|
||||
icon_closed = "bio_janitor"
|
||||
icon_opened = "bio_janitoropen"
|
||||
|
||||
/obj/structure/closet/l3closet/scientist
|
||||
name = "Level 3 Biohazard Suit"
|
||||
desc = "A bulky (yet mobile) closet. Comes prestocked with level 3 biohazard gear for emergencies."
|
||||
icon_state = "bio_scientist"
|
||||
icon_closed = "bio_scientist"
|
||||
icon_opened = "bio_scientistopen"
|
||||
@@ -354,9 +364,11 @@
|
||||
icon_opened = "syndicateopen"
|
||||
|
||||
/obj/structure/closet/syndicate/personal
|
||||
name = "Gear Closet"
|
||||
desc = "Gear preperations closet."
|
||||
|
||||
/obj/structure/closet/syndicate/nuclear
|
||||
name = "Nuclear Closet"
|
||||
desc = "Nuclear preperations closet."
|
||||
|
||||
// Inserting the gimmick clothing stuff here for generic items, IE Tacticool stuff
|
||||
@@ -476,7 +488,7 @@
|
||||
icon_state = "syndicate"
|
||||
icon_closed = "syndicate"
|
||||
icon_opened = "syndicateopen"
|
||||
name = "Thunderdome closet."
|
||||
name = "Thunderdome closet"
|
||||
anchored = 1
|
||||
|
||||
/obj/structure/closet/thunderdome/tdred
|
||||
@@ -484,17 +496,17 @@
|
||||
icon_state = "syndicate"
|
||||
icon_closed = "syndicate"
|
||||
icon_opened = "syndicateopen"
|
||||
name = "Thunderdome closet."
|
||||
name = "Thunderdome closet"
|
||||
|
||||
/obj/structure/closet/thunderdome/tdgreen
|
||||
desc = "Everything you need!"
|
||||
icon_state = "syndicate1"
|
||||
icon_closed = "syndicate1"
|
||||
icon_opened = "syndicate1open"
|
||||
name = "Thunderdome closet."
|
||||
name = "Thunderdome closet"
|
||||
|
||||
/obj/structure/closet/malf/suits
|
||||
desc = "Gear preparations closet."
|
||||
desc = "Gear preparations closet"
|
||||
icon_state = "syndicate"
|
||||
icon_closed = "syndicate"
|
||||
icon_opened = "syndicateopen"
|
||||
@@ -530,7 +542,7 @@
|
||||
icon_closed = "mixed"
|
||||
|
||||
/obj/structure/closet/wardrobe/orange
|
||||
name = "Prisoners Wardrobe"
|
||||
name = "Prisoner's Wardrobe"
|
||||
desc = "Contains orange jumpsuits."
|
||||
icon_state = "orange"
|
||||
icon_closed = "orange"
|
||||
@@ -656,7 +668,7 @@
|
||||
icon_closed = "grey"
|
||||
|
||||
/obj/structure/closet/wardrobe/bartender_black
|
||||
name = "Bartender Wardrobe"
|
||||
name = "Bartender's Wardrobe"
|
||||
desc = "Closet of basic bartending clothes."
|
||||
icon_state = "black"
|
||||
icon_closed = "black"
|
||||
@@ -674,19 +686,19 @@
|
||||
icon_closed = "green"
|
||||
|
||||
/obj/structure/closet/wardrobe/librarian_red
|
||||
name = "Librarian Wardrobe"
|
||||
name = "Librarian's Wardrobe"
|
||||
desc = "Contains librarian jumpsuits."
|
||||
icon_state = "red"
|
||||
icon_closed = "red"
|
||||
|
||||
/obj/structure/closet/wardrobe/cargo_yellow
|
||||
name = "Cargo Tech Wardrobe"
|
||||
name = "Cargo Tech's Wardrobe"
|
||||
desc = "Contains cargo tech jumpsuits."
|
||||
icon_state = "yellow"
|
||||
icon_closed = "yellow"
|
||||
|
||||
/obj/structure/closet/wardrobe/qm_yellow
|
||||
name = "Quartermaster Wardrobe"
|
||||
name = "Quartermaster's Wardrobe"
|
||||
desc = "Contains quartermaster jumpsuits."
|
||||
icon_state = "yellow"
|
||||
icon_closed = "yellow"
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
|
||||
/obj/item/clothing/suit/greatcoat
|
||||
name = "great coat"
|
||||
desc = "A Nazi great coat"
|
||||
desc = "A Nazi great coat."
|
||||
icon_state = "nazi"
|
||||
item_state = "nazi"
|
||||
flags = FPRINT | TABLEPASS
|
||||
@@ -408,7 +408,7 @@
|
||||
|
||||
/obj/item/clothing/head/collectable/beret
|
||||
name = "Collectable Beret"
|
||||
desc = "A Collectable red Beret. It smells faintly of Garlic."
|
||||
desc = "A Collectable red beret. It smells faintly of garlic."
|
||||
icon_state = "beret"
|
||||
|
||||
/obj/item/clothing/head/collectable/welding
|
||||
@@ -497,7 +497,7 @@
|
||||
|
||||
/obj/item/clothing/under/kilt
|
||||
name = "kilt"
|
||||
desc = "Includes shoes and plaid"
|
||||
desc = "Includes shoes and plaid."
|
||||
icon_state = "kilt"
|
||||
item_state = "kilt"
|
||||
color = "kilt"
|
||||
@@ -519,8 +519,8 @@
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/justice
|
||||
name = "justice hat"
|
||||
desc = "fight for what's righteous!"
|
||||
name = "Justice Hat"
|
||||
desc = "Fight for what's righteous!"
|
||||
icon_state = "justicered"
|
||||
item_state = "justicered"
|
||||
flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
@@ -542,8 +542,8 @@
|
||||
item_state = "justicepink"
|
||||
|
||||
obj/item/clothing/suit/justice
|
||||
name = "justice suit"
|
||||
desc = "this pretty much looks ridiculous"
|
||||
name = "Justice Suit"
|
||||
desc = "This pretty much looks ridiculous."
|
||||
icon_state = "justice"
|
||||
item_state = "justice"
|
||||
flags = FPRINT | TABLEPASS
|
||||
@@ -561,7 +561,7 @@ obj/item/clothing/suit/justice
|
||||
name = "Beaver hat"
|
||||
icon_state = "beaver_hat"
|
||||
item_state = "beaver_hat"
|
||||
desc = "Solf felt make this hat both comfortable and elegant."
|
||||
desc = "Soft felt make this hat both comfortable and elegant."
|
||||
flags = FPRINT|TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/boaterhat
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
color = "chief" //Exists for washing machines. Is not different from black gloves in any way.
|
||||
|
||||
/obj/item/clothing/gloves/detective
|
||||
desc = "Made of well worn leather, these gloves are comfortable, useful, and stylish!"
|
||||
desc = "Made of well worn leather. These gloves are comfortable, useful, and stylish!"
|
||||
name = "The Detective's Gloves"
|
||||
icon_state = "black"
|
||||
item_state = "bgloves"
|
||||
@@ -56,7 +56,7 @@
|
||||
protective_temperature = 1100
|
||||
|
||||
/obj/item/clothing/gloves/cyborg
|
||||
desc = "beep boop borp"
|
||||
desc = "Beep. Boop. Beep."
|
||||
name = "cyborg gloves"
|
||||
icon_state = "black"
|
||||
item_state = "r_hands"
|
||||
@@ -151,7 +151,7 @@
|
||||
|
||||
/obj/item/clothing/gloves/orange
|
||||
name = "Orange Gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
desc = "A pair of gloves. They don't look special in any way."
|
||||
icon_state = "orange"
|
||||
item_state = "orangegloves"
|
||||
color="orange"
|
||||
@@ -166,7 +166,7 @@
|
||||
|
||||
/obj/item/clothing/gloves/rainbow
|
||||
name = "Rainbow Gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
desc = "A pair of gloves. They don't look special in any way."
|
||||
icon_state = "rainbow"
|
||||
item_state = "rainbowgloves"
|
||||
color = "rainbow"
|
||||
@@ -176,28 +176,28 @@
|
||||
|
||||
/obj/item/clothing/gloves/blue
|
||||
name = "Blue Gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
desc = "A pair of gloves. They don't look special in any way."
|
||||
icon_state = "blue"
|
||||
item_state = "bluegloves"
|
||||
color="blue"
|
||||
|
||||
/obj/item/clothing/gloves/purple
|
||||
name = "Purple Gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
desc = "A pair of gloves. They don't look special in any way."
|
||||
icon_state = "purple"
|
||||
item_state = "purplegloves"
|
||||
color="purple"
|
||||
|
||||
/obj/item/clothing/gloves/green
|
||||
name = "Green Gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
desc = "A pair of gloves. They don't look special in any way."
|
||||
icon_state = "green"
|
||||
item_state = "greengloves"
|
||||
color="green"
|
||||
|
||||
/obj/item/clothing/gloves/grey
|
||||
name = "Grey Gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
desc = "A pair of gloves. They don't look special in any way."
|
||||
icon_state = "gray"
|
||||
item_state = "graygloves"
|
||||
color="grey"
|
||||
@@ -210,14 +210,14 @@
|
||||
|
||||
/obj/item/clothing/gloves/light_brown
|
||||
name = "Light Brown Gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
desc = "A pair of gloves. They don't look special in any way."
|
||||
icon_state = "lightbrown"
|
||||
item_state = "lightbrowngloves"
|
||||
color="light brown"
|
||||
|
||||
/obj/item/clothing/gloves/brown
|
||||
name = "Brown Gloves"
|
||||
desc = "A pair of gloves, they don't look special in any way."
|
||||
desc = "A pair of gloves. They don't look special in any way."
|
||||
icon_state = "brown"
|
||||
item_state = "browngloves"
|
||||
color="brown"
|
||||
|
||||
@@ -78,7 +78,7 @@
|
||||
|
||||
/obj/item/clothing/head/beret
|
||||
name = "beret"
|
||||
desc = "A beret, a mime's favorite headwear."
|
||||
desc = "A beret. A mime's favorite headwear."
|
||||
icon_state = "beret"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
@@ -142,7 +142,7 @@
|
||||
|
||||
/obj/item/clothing/head/helmet/that
|
||||
name = "Sturdy Top hat"
|
||||
desc = "An amish looking armored top hat."
|
||||
desc = "An amish looking, armored top hat."
|
||||
icon_state = "tophat"
|
||||
item_state = "that"
|
||||
flags = FPRINT|TABLEPASS
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
name = "Operating Computer"
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
desc = "Used to monitor status of people being operated on."
|
||||
icon_state = "operating"
|
||||
circuit = "/obj/item/weapon/circuitboard/operating"
|
||||
var/mob/living/carbon/human/victim = null
|
||||
@@ -19,7 +20,7 @@
|
||||
|
||||
/obj/machinery/computer/arcade
|
||||
name = "arcade machine"
|
||||
desc = "Does not support Pin ball."
|
||||
desc = "Does not support Pinball."
|
||||
icon = 'computer.dmi'
|
||||
icon_state = "arcade"
|
||||
circuit = "/obj/item/weapon/circuitboard/arcade"
|
||||
@@ -35,6 +36,7 @@
|
||||
|
||||
/obj/machinery/computer/aistatus
|
||||
name = "AI Status Panel"
|
||||
desc = "This shows the status of the AI."
|
||||
icon = 'mainframe.dmi'
|
||||
icon_state = "left"
|
||||
// brightnessred = 0
|
||||
@@ -48,7 +50,9 @@
|
||||
if(stat & BROKEN)
|
||||
user << "\red The status panel is broken!"
|
||||
return
|
||||
user << "\red I don't understand any of this!"
|
||||
user << "\red You don't understand any of this!"
|
||||
if(
|
||||
user << "This has nothing useful. You know all this already."
|
||||
return
|
||||
|
||||
/obj/machinery/computer/aiupload
|
||||
|
||||
@@ -28,7 +28,6 @@
|
||||
|
||||
/obj/effect/decal/point
|
||||
name = "point"
|
||||
desc = "It is an arrow hanging in mid-air."
|
||||
icon = 'screen1.dmi'
|
||||
icon_state = "arrow"
|
||||
layer = 16.0
|
||||
@@ -60,7 +59,7 @@
|
||||
|
||||
/obj/effect/decal/cleanable/mucus
|
||||
name = "Mucus"
|
||||
desc = "Icky mucus!"
|
||||
desc = "Disgusting mucus."
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
@@ -105,7 +104,7 @@
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood
|
||||
name = "xeno blood"
|
||||
desc = "It's green. What the hell?"
|
||||
desc = "It's green blood. What the hell?"
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
@@ -171,7 +170,7 @@
|
||||
|
||||
/obj/effect/decal/cleanable/oil
|
||||
name = "motor oil"
|
||||
desc = "It's black. Beepsky made another mess."
|
||||
desc = "It's black oil."
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
@@ -253,7 +252,7 @@
|
||||
//Vomit (sorry)
|
||||
/obj/effect/decal/cleanable/vomit
|
||||
name = "Vomit"
|
||||
desc = "Geez, unpleasant."
|
||||
desc = "Unpleasant."
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
@@ -269,7 +268,7 @@
|
||||
|
||||
/obj/effect/decal/cleanable/tomato_smudge
|
||||
name = "Tomato smooth"
|
||||
desc = "It's red"
|
||||
desc = "It looks sort of like blood, but it's not that dark."
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
@@ -278,7 +277,7 @@
|
||||
|
||||
/obj/effect/decal/cleanable/egg_smudge
|
||||
name = "Smashed egg"
|
||||
desc = "Seems like this one won't hatch"
|
||||
desc = "Seems like this one won't hatch."
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
@@ -287,7 +286,7 @@
|
||||
|
||||
/obj/effect/decal/cleanable/pie_smudge //honk
|
||||
name = "Smashed pie"
|
||||
desc = "Pie cream from a cream pie"
|
||||
desc = "Pie cream from a cream pie."
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
|
||||
/obj/machinery/door/firedoor
|
||||
name = "Firelock"
|
||||
desc = "Apply crowbar"
|
||||
desc = "Apply crowbar to open."
|
||||
icon = 'Doorfire.dmi'
|
||||
icon_state = "door0"
|
||||
var/blocked = null
|
||||
@@ -29,7 +29,7 @@
|
||||
|
||||
/obj/machinery/door/firedoor/border_only
|
||||
name = "Firelock"
|
||||
desc = "Apply crowbar."
|
||||
desc = "Apply crowbar to open."
|
||||
icon = 'door_fire2.dmi'
|
||||
icon_state = "door0"
|
||||
|
||||
|
||||
+38
-35
@@ -2,6 +2,7 @@
|
||||
|
||||
/obj/item/device/analyzer/plant_analyzer
|
||||
name = "Plant Analyzer"
|
||||
desc = "Analyzes plants."
|
||||
icon = 'device.dmi'
|
||||
icon_state = "hydro"
|
||||
item_state = "analyzer"
|
||||
@@ -36,7 +37,7 @@
|
||||
|
||||
/obj/item/seeds/chiliseed
|
||||
name = "Chili plant seeds"
|
||||
desc = "HOT! HOT! HOT!"
|
||||
desc = "Seeds that grow into peppers."
|
||||
icon_state = "seed-chili"
|
||||
mypath = "/obj/item/seeds/chiliseed"
|
||||
species = "chili"
|
||||
@@ -53,7 +54,7 @@
|
||||
|
||||
/obj/item/seeds/replicapod
|
||||
name = "Replica pod seeds"
|
||||
desc = "They say these are used to harvest humans."
|
||||
desc = "Used to make replica humans, but made of plants."
|
||||
icon_state = "seed-replicapod"
|
||||
mypath = "/obj/item/seeds/replicapod"
|
||||
species = "replicapod"
|
||||
@@ -77,7 +78,7 @@
|
||||
|
||||
/obj/item/seeds/grapeseed
|
||||
name = "Grape seeds"
|
||||
desc = "Seeds that grows into grapes"
|
||||
desc = "Seeds that grows into grapes."
|
||||
icon_state = "seed-grapes"
|
||||
mypath = "/obj/item/seeds/grapeseed"
|
||||
species = "grape"
|
||||
@@ -94,7 +95,7 @@
|
||||
|
||||
/obj/item/seeds/greengrapeseed
|
||||
name = "Green Grape seeds"
|
||||
desc = "Seeds that grows into green grapes"
|
||||
desc = "Seeds that grows into green grapes."
|
||||
icon_state = "seed-greengrapes"
|
||||
mypath = "/obj/item/seeds/greengrapeseed"
|
||||
species = "greengrape"
|
||||
@@ -111,7 +112,7 @@
|
||||
|
||||
/obj/item/seeds/cabbageseed
|
||||
name = "Cabbage seeds"
|
||||
desc = "Seeds that grows into cabbages"
|
||||
desc = "Seeds that grow into cabbages."
|
||||
icon_state = "seed-cabbage"
|
||||
mypath = "/obj/item/seeds/cabbageseed"
|
||||
species = "cabbage"
|
||||
@@ -128,7 +129,7 @@
|
||||
|
||||
/obj/item/seeds/berryseed
|
||||
name = "Berry seeds"
|
||||
desc = "Seeds that grows into berries."
|
||||
desc = "Seeds that grow into berries."
|
||||
icon_state = "seed-berry"
|
||||
mypath = "/obj/item/seeds/berryseed"
|
||||
species = "berry"
|
||||
@@ -145,7 +146,7 @@
|
||||
|
||||
/obj/item/seeds/glowberryseed
|
||||
name = "Glow Berry seeds"
|
||||
desc = "Seeds that grows into glow berries."
|
||||
desc = "Seeds that grow into glow berries."
|
||||
icon_state = "seed-glowberry"
|
||||
mypath = "/obj/item/seeds/glowberryseed"
|
||||
species = "glowberry"
|
||||
@@ -162,7 +163,7 @@
|
||||
|
||||
/obj/item/seeds/bananaseed
|
||||
name = "Banana seeds"
|
||||
desc = "When grown, keep away from clown."
|
||||
desc = "Seeds that grow into bananas."
|
||||
icon_state = "seed-banana"
|
||||
mypath = "/obj/item/seeds/bananaseed"
|
||||
species = "banana"
|
||||
@@ -178,7 +179,7 @@
|
||||
|
||||
/obj/item/seeds/eggplantseed
|
||||
name = "Eggplant seeds"
|
||||
desc = "These seeds grows into plants in the form of eggs."
|
||||
desc = "These seeds grow into plants in the form of eggs."
|
||||
icon_state = "seed-eggplant"
|
||||
mypath = "/obj/item/seeds/eggplantseed"
|
||||
species = "eggplant"
|
||||
@@ -194,7 +195,7 @@
|
||||
|
||||
/obj/item/seeds/eggyseed
|
||||
name = "Egg Plant seeds"
|
||||
desc = "These seeds grows into plants in the form of eggs."
|
||||
desc = "These seeds grow into plants in the form of eggs."
|
||||
icon_state = "seed-eggy"
|
||||
mypath = "/obj/item/seeds/eggy"
|
||||
species = "eggy"
|
||||
@@ -279,7 +280,7 @@
|
||||
|
||||
/obj/item/seeds/cornseed
|
||||
name = "Corn seeds"
|
||||
desc = "I don't mean to sound corny..."
|
||||
desc = "Grows corn."
|
||||
icon_state = "seed-corn"
|
||||
mypath = "/obj/item/seeds/cornseed"
|
||||
species = "corn"
|
||||
@@ -295,6 +296,7 @@
|
||||
growthstages = 3
|
||||
|
||||
/obj/item/seeds/poppyseed
|
||||
desc = "Grows poppies."
|
||||
name = "Poppy seeds"
|
||||
icon_state = "seed-poppy"
|
||||
mypath = "/obj/item/seeds/poppyseed"
|
||||
@@ -313,7 +315,7 @@
|
||||
|
||||
/obj/item/seeds/potatoseed
|
||||
name = "Potato Seeds"
|
||||
desc = "This will one day grow into potatoes."
|
||||
desc = "Grows into potatoes.."
|
||||
icon_state = "seed-potato"
|
||||
mypath = "/obj/item/seeds/potatoseed"
|
||||
species = "potato"
|
||||
@@ -331,7 +333,7 @@
|
||||
|
||||
/obj/item/seeds/icepepperseed
|
||||
name = "Ice pepper seeds"
|
||||
desc = "This will soon become chilly..."
|
||||
desc = "Grows mutant, frozen peppers."
|
||||
icon_state = "seed-icepepper"
|
||||
mypath = "/obj/item/seeds/icepepperseed"
|
||||
species = "chiliice"
|
||||
@@ -348,7 +350,7 @@
|
||||
|
||||
/obj/item/seeds/soyaseed
|
||||
name = "Soybean seeds"
|
||||
desc = "This grows into Soy."
|
||||
desc = "These grow into soy.."
|
||||
icon_state = "seed-soybean"
|
||||
mypath = "/obj/item/seeds/soyaseed"
|
||||
species = "soybean"
|
||||
@@ -365,7 +367,7 @@
|
||||
|
||||
/obj/item/seeds/wheatseed
|
||||
name = "Wheat seeds"
|
||||
desc = "This may or may not grow into weed."
|
||||
desc = "Grows into wheat."
|
||||
icon_state = "seed-wheat"
|
||||
mypath = "/obj/item/seeds/wheatseed"
|
||||
species = "wheat"
|
||||
@@ -383,7 +385,7 @@
|
||||
|
||||
/obj/item/seeds/carrotseed
|
||||
name = "Carrot seeds"
|
||||
desc = "It will grow into a carrot."
|
||||
desc = "Used to grow carrots."
|
||||
icon_state = "seed-carrot"
|
||||
mypath = "/obj/item/seeds/carrotseed"
|
||||
species = "carrot"
|
||||
@@ -401,7 +403,7 @@
|
||||
|
||||
/obj/item/seeds/amanitamycelium
|
||||
name = "Fly Amanita mycelium"
|
||||
desc = "Grows into something horrible."
|
||||
desc = "Grows into some kind of mushroom."
|
||||
icon_state = "mycelium-amanita"
|
||||
mypath = "/obj/item/seeds/amanitamycelium"
|
||||
species = "amanita"
|
||||
@@ -436,7 +438,7 @@
|
||||
|
||||
/obj/item/seeds/libertymycelium
|
||||
name = "Liberty Cap mycelium"
|
||||
desc = "It is said to grow druggy."
|
||||
desc = "It is said to grow drugs."
|
||||
icon_state = "mycelium-liberty"
|
||||
mypath = "/obj/item/seeds/libertymycelium"
|
||||
species = "liberty"
|
||||
@@ -454,7 +456,7 @@
|
||||
|
||||
/obj/item/seeds/chantermycelium
|
||||
name = "Chanterelle mycelium"
|
||||
desc = "Grows, grows, grows."
|
||||
desc = "Grows chanterelle."
|
||||
icon_state = "mycelium-chanter"
|
||||
mypath = "/obj/item/seeds/chantermycelium"
|
||||
species = "chanter"
|
||||
@@ -472,7 +474,7 @@
|
||||
|
||||
/obj/item/seeds/towermycelium
|
||||
name = "Tower Cap mycelium"
|
||||
desc = "Why does this sound so familiar..."
|
||||
desc = "Why does this sound so familiar...?"
|
||||
icon_state = "mycelium-tower"
|
||||
mypath = "/obj/item/seeds/towermycelium"
|
||||
species = "towercap"
|
||||
@@ -508,7 +510,7 @@
|
||||
|
||||
/obj/item/seeds/plumpmycelium
|
||||
name = "Plump Helmet mycelium"
|
||||
desc = "These seeds will grow into helmets."
|
||||
desc = "Grows into giant mushrooms. Very healthy to consume, unlike most."
|
||||
icon_state = "mycelium-plump"
|
||||
mypath = "/obj/item/seeds/plumpmycelium"
|
||||
species = "plump"
|
||||
@@ -526,7 +528,7 @@
|
||||
|
||||
/obj/item/seeds/walkingmushroommycelium
|
||||
name = "Walking Mushroom mycelium"
|
||||
desc = "These seeds will grow into huge stuff."
|
||||
desc = "This will grow into huge stuff."
|
||||
icon_state = "mycelium-walkingmushroom"
|
||||
mypath = "/obj/item/seeds/walkingmushroommycelium"
|
||||
species = "walkingmushroom"
|
||||
@@ -580,7 +582,7 @@
|
||||
|
||||
/obj/item/seeds/weeds
|
||||
name = "Weeds"
|
||||
desc = "These seems weedy."
|
||||
desc = "These are not to be confused with the illegal kind of weed."
|
||||
icon_state = "seed"
|
||||
mypath = "/obj/item/seeds/weeds"
|
||||
species = "weeds"
|
||||
@@ -598,6 +600,7 @@
|
||||
|
||||
/obj/item/seeds/harebell
|
||||
name = "Harebell"
|
||||
desc = "Grows harebell."
|
||||
icon_state = "seed"
|
||||
mypath = "/obj/item/seeds/harebell"
|
||||
species = "harebell"
|
||||
@@ -615,7 +618,7 @@
|
||||
|
||||
/obj/item/seeds/sunflowerseed
|
||||
name = "Sunflower seeds"
|
||||
desc = "This will grow shining."
|
||||
desc = "Seeds that make sunflowers when they grow."
|
||||
icon_state = "seed-sunflower"
|
||||
mypath = "/obj/item/seeds/sunflowerseed"
|
||||
species = "sunflower"
|
||||
@@ -651,7 +654,7 @@
|
||||
|
||||
/obj/item/seeds/appleseed
|
||||
name = "Apple seeds"
|
||||
desc = "A tasty fruit."
|
||||
desc = "Grows apples."
|
||||
icon_state = "seed-apple"
|
||||
mypath = "/obj/item/seeds/appleseed"
|
||||
species = "apple"
|
||||
@@ -667,7 +670,7 @@
|
||||
|
||||
/obj/item/seeds/ambrosiavulgarisseed
|
||||
name = "Ambrosia Vulgaris seeds"
|
||||
desc = "A plant grown by and from medicine."
|
||||
desc = "Plant seeds which grown by and from medicine."
|
||||
icon_state = "seed-ambrosiavulgaris"
|
||||
mypath = "/obj/item/seeds/ambrosiavulgarisseed"
|
||||
species = "ambrosiavulgaris"
|
||||
@@ -683,7 +686,7 @@
|
||||
|
||||
/obj/item/seeds/whitebeetseed
|
||||
name = "White Beet seed"
|
||||
desc = "A sugary beet."
|
||||
desc = "Seeds for white beets."
|
||||
icon_state = "seed-whitebeet"
|
||||
mypath = "/obj/item/seeds/whitebeetseed"
|
||||
species = "whitebeet"
|
||||
@@ -699,7 +702,7 @@
|
||||
|
||||
/obj/item/seeds/sugarcaneseed
|
||||
name = "Sugarcane seed"
|
||||
desc = "A cane of sugar"
|
||||
desc = "Seeds for sugarcane."
|
||||
icon_state = "seed-sugarcane"
|
||||
mypath = "/obj/item/seeds/sugarcaneseed"
|
||||
species = "sugarcane"
|
||||
@@ -715,7 +718,7 @@
|
||||
|
||||
/obj/item/seeds/watermelonseed
|
||||
name = "Watermelon Seed"
|
||||
desc = "Some promising seeds."
|
||||
desc = "Some seeds for watermelons."
|
||||
icon_state = "seed-watermelon"
|
||||
mypath = "/obj/item/seeds/watermelonseed"
|
||||
species = "watermelon"
|
||||
@@ -731,7 +734,7 @@
|
||||
|
||||
/obj/item/seeds/pumpkinseed
|
||||
name = "Pumpkin Seed"
|
||||
desc = "Some promising seeds."
|
||||
desc = "Some seeds for pumpkins."
|
||||
icon_state = "seed-pumpkin"
|
||||
mypath = "/obj/item/seeds/pumpkinseed"
|
||||
species = "pumpkin"
|
||||
@@ -748,7 +751,7 @@
|
||||
|
||||
/obj/item/seeds/limeseed
|
||||
name = "Lime Seed"
|
||||
desc = "Very sour seeds."
|
||||
desc = "Seeds for limes."
|
||||
icon_state = "seed-lime"
|
||||
mypath = "/obj/item/seeds/limeseed"
|
||||
species = "lime"
|
||||
@@ -764,7 +767,7 @@
|
||||
|
||||
/obj/item/seeds/lemonseed
|
||||
name = "Lemon Seed"
|
||||
desc = "Sour seeds."
|
||||
desc = "Seeds for lemons."
|
||||
icon_state = "seed-lemon"
|
||||
mypath = "/obj/item/seeds/lemonseed"
|
||||
species = "lemon"
|
||||
@@ -780,7 +783,7 @@
|
||||
|
||||
/obj/item/seeds/orangeseed
|
||||
name = "Orange Seed"
|
||||
desc = "Sour seeds."
|
||||
desc = "Seeds for oranges."
|
||||
icon_state = "seed-orange"
|
||||
mypath = "/obj/item/seeds/orangeseed"
|
||||
species = "orange"
|
||||
@@ -830,7 +833,7 @@
|
||||
|
||||
/obj/item/seeds/grassseed
|
||||
name = "Grass seeds"
|
||||
desc = "Seeds that will one day become sheep food."
|
||||
desc = "Seeds that will one day become grass."
|
||||
icon_state = "seed-grass"
|
||||
mypath = "/obj/item/seeds/grassseed"
|
||||
species = "grass"
|
||||
@@ -847,7 +850,7 @@
|
||||
|
||||
/obj/item/seeds/cocoapodseed
|
||||
name = "Cocoa Pod seeds"
|
||||
desc = "Looks fattening these seeds."
|
||||
desc = "Seeds for cocoa; a major ingredient in chocolate."
|
||||
icon_state = "seed-cocoapod"
|
||||
mypath = "/obj/item/seeds/cocoapodseed"
|
||||
species = "cocoapod"
|
||||
|
||||
@@ -198,7 +198,7 @@
|
||||
|
||||
/obj/machinery/scan_console
|
||||
name = "DNA Scanner Access Console"
|
||||
desc = "Scan DNA."
|
||||
desc = "Scans DNA."
|
||||
icon = 'computer.dmi'
|
||||
icon_state = "scanner"
|
||||
density = 1
|
||||
@@ -220,7 +220,7 @@
|
||||
|
||||
/obj/machinery/scan_consolenew
|
||||
name = "DNA Modifier Access Console"
|
||||
desc = "Scan DNA."
|
||||
desc = "Scans DNA."
|
||||
icon = 'computer.dmi'
|
||||
icon_state = "scanner"
|
||||
density = 1
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
// why the heck is this blank? - 702
|
||||
@@ -197,7 +197,7 @@
|
||||
|
||||
/obj/item/weapon/storage/firstaid
|
||||
name = "First-Aid"
|
||||
desc = "In case of a boo-boo."
|
||||
desc = "In case of an injury."
|
||||
icon_state = "firstaid"
|
||||
throw_speed = 2
|
||||
throw_range = 8
|
||||
@@ -324,11 +324,13 @@
|
||||
|
||||
/obj/item/weapon/storage/toolbox/emergency
|
||||
name = "emergency toolbox"
|
||||
desc = "A toolbox for emergencies"
|
||||
icon_state = "red"
|
||||
item_state = "toolbox_red"
|
||||
|
||||
/obj/item/weapon/storage/toolbox/mechanical
|
||||
name = "mechanical toolbox"
|
||||
desc = "A toolbox for holding tools about machinery."
|
||||
icon_state = "blue"
|
||||
item_state = "toolbox_blue"
|
||||
|
||||
@@ -346,6 +348,7 @@
|
||||
|
||||
/obj/item/weapon/storage/toolbox/syndicate
|
||||
name = "Suspicious looking toolbox"
|
||||
desc = "You have no idea what this is."
|
||||
icon_state = "syndicate"
|
||||
item_state = "toolbox_syndi"
|
||||
origin_tech = "combat=1;syndicate=1"
|
||||
@@ -365,7 +368,7 @@
|
||||
|
||||
/obj/item/weapon/storage/bible
|
||||
name = "bible"
|
||||
desc = "Apply to head repeatedly."
|
||||
desc = "Holds the word of religion."
|
||||
icon_state ="bible"
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
@@ -376,7 +379,7 @@
|
||||
|
||||
/obj/item/weapon/storage/bible/booze
|
||||
name = "bible"
|
||||
desc = "Apply to head repeatedly."
|
||||
desc = "Holds the word of religion."
|
||||
icon_state ="bible"
|
||||
|
||||
/obj/item/weapon/storage/mousetraps
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
|
||||
/obj/item/toy/ammo/crossbow
|
||||
name = "foam dart"
|
||||
desc = "Its nerf or nothing! Ages 8 and up."
|
||||
desc = "It's nerf or nothing! Ages 8 and up."
|
||||
icon = 'toy.dmi'
|
||||
icon_state = "foamdart"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
+20
-20
@@ -286,7 +286,7 @@
|
||||
|
||||
/obj/item/weapon/bedsheet
|
||||
name = "bedsheet"
|
||||
desc = "Nice, linen, bedsheet. Perfect to put on."
|
||||
desc = "Nice, linen bedsheet. Perfect to put on a bed."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "sheet"
|
||||
layer = 4.0
|
||||
@@ -403,7 +403,7 @@
|
||||
|
||||
/obj/item/weapon/c_tube
|
||||
name = "cardboard tube"
|
||||
desc = "A tube... of cardboard."
|
||||
desc = "A tube made of cardboard."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "c_tube"
|
||||
throwforce = 1
|
||||
@@ -422,7 +422,7 @@
|
||||
|
||||
|
||||
/obj/item/weapon/cleaner
|
||||
desc = "Space Cleaner!"
|
||||
desc = "A chemical that cleans messes."
|
||||
icon = 'janitor.dmi'
|
||||
name = "space cleaner"
|
||||
icon_state = "cleaner"
|
||||
@@ -537,7 +537,7 @@
|
||||
|
||||
/obj/item/weapon/crowbar
|
||||
name = "crowbar"
|
||||
desc = "Used to hit floors"
|
||||
desc = "Used to remove floor tiles."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "crowbar"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
@@ -585,7 +585,7 @@
|
||||
|
||||
/obj/item/weapon/disk/nuclear
|
||||
name = "Nuclear Authentication Disk"
|
||||
desc = "Better keep this safe."
|
||||
desc = "Better keep this safe, it can activate the nuke."
|
||||
icon_state = "nucleardisk"
|
||||
item_state = "card-id"
|
||||
w_class = 1.0
|
||||
@@ -598,7 +598,7 @@
|
||||
|
||||
/obj/item/weapon/extinguisher
|
||||
name = "fire extinguisher"
|
||||
desc = "Contains water..."
|
||||
desc = "Contains water for fighting fires."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "fire_extinguisher0"
|
||||
var/last_use = 1.0
|
||||
@@ -628,7 +628,7 @@
|
||||
|
||||
/obj/item/weapon/fcardholder
|
||||
name = "Finger Print Case"
|
||||
desc = "Apply finger print card."
|
||||
desc = "Holds fingerprint cards."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "fcardholder0"
|
||||
item_state = "clipboard"
|
||||
@@ -778,7 +778,7 @@
|
||||
|
||||
/obj/item/weapon/directions
|
||||
name = "Crumpled Paper"
|
||||
desc = "This is a crumpled piece fo paper."
|
||||
desc = "This is a crumpled piece of paper."
|
||||
icon = 'weapons.dmi'
|
||||
icon_state = "crumpled"
|
||||
throwforce = 0
|
||||
@@ -791,7 +791,7 @@
|
||||
name = "paper - 'Judgement'"
|
||||
info = "For crimes against the station, the offender is sentenced to:<BR>\n<BR>\n"
|
||||
|
||||
/obj/item/weapon/paper/certificate
|
||||
/obj/item/weapon/paper/certificate //What is this? -Kaleb702
|
||||
name = "paper - 'Certificate'"
|
||||
info = "Due to this person's unique actions in the past, we hereby certify that they are \"Totally Radical\"<br><br>----<b>Central Command</b><BR><i>This paper has been stamped with the central command rubber stamp.</i><BR>"
|
||||
stamped = list(/obj/item/weapon/stamp/centcom)
|
||||
@@ -863,7 +863,7 @@
|
||||
name = "multicolor pen"
|
||||
|
||||
/obj/item/weapon/banhammer
|
||||
desc = "A banhammer"
|
||||
desc = "A banhammer."
|
||||
name = "Banhammer"
|
||||
icon = 'items.dmi'
|
||||
icon_state = "toyhammer"
|
||||
@@ -893,7 +893,7 @@
|
||||
|
||||
/obj/item/weapon/rubber_chicken
|
||||
name = "Rubber Chicken"
|
||||
desc = "A rubber chicken, isn't that hilarious?"
|
||||
desc = "A rubber chicken. Isn't that hilarious?"
|
||||
icon = 'items.dmi'
|
||||
icon_state = "rubber_chicken"
|
||||
item_state = "rubber_chicken"
|
||||
@@ -901,7 +901,7 @@
|
||||
|
||||
/obj/item/weapon/screwdriver
|
||||
name = "screwdriver"
|
||||
desc = "You can be totally screwwy with this."
|
||||
desc = "You can be totally screwy with this."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "screwdriver"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
@@ -926,7 +926,7 @@
|
||||
|
||||
/obj/item/weapon/SWF_uplink
|
||||
name = "station bounced radio"
|
||||
desc = "used to comunicate it appears."
|
||||
desc = "Used to communicate it appears."
|
||||
icon = 'radio.dmi'
|
||||
icon_state = "radio"
|
||||
var/temp = null
|
||||
@@ -945,7 +945,7 @@
|
||||
|
||||
/obj/item/weapon/spellbook
|
||||
name = "Spell Book"
|
||||
desc = "The legendary book of spells of the wizard."
|
||||
desc = "The legendary book of spells of a wizard."
|
||||
icon = 'library.dmi'
|
||||
icon_state ="book"
|
||||
throw_speed = 1
|
||||
@@ -962,7 +962,7 @@
|
||||
|
||||
/obj/item/weapon/staff
|
||||
name = "wizards staff"
|
||||
desc = "Apparently a staff used by the wizard."
|
||||
desc = "Apparently a staff used by a wizard."
|
||||
icon = 'wizard.dmi'
|
||||
icon_state = "staff"
|
||||
force = 3.0
|
||||
@@ -1060,7 +1060,7 @@
|
||||
var/minor_fault = 0 //If not 100% reliable, it will build up faults.
|
||||
|
||||
/obj/item/weapon/cell/crap
|
||||
name = "Nanotrassen Brand Rechargable AA Battery"
|
||||
name = "Nanotrasen Brand Rechargable AA Battery"
|
||||
desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT
|
||||
origin_tech = "powerstorage=0"
|
||||
maxcharge = 500
|
||||
@@ -1093,7 +1093,7 @@
|
||||
return 1
|
||||
|
||||
/*/obj/item/weapon/cell/potato
|
||||
name = "Potato Battery"
|
||||
name = "Potato Battery" // This needs more Portal 2 refs. -Kaleb702
|
||||
desc = "A rechargable starch based power cell."
|
||||
icon = 'harvest.dmi'
|
||||
icon_state = "potato_battery"
|
||||
@@ -1115,7 +1115,7 @@
|
||||
for (var/obj/machinery/camera/C in cameras)
|
||||
friendly_cameras.Add(C.c_tag)
|
||||
|
||||
var/target = input("Select the camera to observe", null) as null|anything in friendly_cameras
|
||||
var/target = input("Select the camera to observe.", null) as null|anything in friendly_cameras
|
||||
if (!target)
|
||||
return
|
||||
for (var/obj/machinery/camera/C in cameras)
|
||||
@@ -1165,7 +1165,7 @@
|
||||
|
||||
/obj/item/weapon/a_gift
|
||||
name = "gift"
|
||||
desc = "A gift it appears."
|
||||
desc = "A gift, it appears."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "gift"
|
||||
item_state = "gift"
|
||||
@@ -1486,7 +1486,7 @@
|
||||
|
||||
/obj/item/weapon/dice/d20 // -- TLE
|
||||
name = "d20"
|
||||
desc = "A dice with...hell that is many sides."
|
||||
desc = "A dice with...hell, that is a lot of sides."
|
||||
sides = 20
|
||||
icon_state = "d20"
|
||||
item_state = "dice"
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
/obj/item/clothing/glasses/night
|
||||
name = "Night Vision Goggles"
|
||||
desc = "You can totally see in the dark now!."
|
||||
desc = "You can totally see in the dark now!"
|
||||
icon_state = "night"
|
||||
item_state = "glasses"
|
||||
origin_tech = "magnets=2"
|
||||
|
||||
Reference in New Issue
Block a user