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Carbon mobs get proper species-based names for mob spawners (#19451)
* Even the dead bodies get the proper names * Right, dead bodies
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@@ -214,6 +214,8 @@
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/obj/effect/mob_spawn/human/equip(mob/living/carbon/human/H)
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if(mob_species)
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H.set_species(mob_species)
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if(random)
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H.real_name = random_name(H.gender, H.dna.species)
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if(husk)
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H.Drain()
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