remove collab

This commit is contained in:
datlo
2018-12-30 22:31:05 +00:00
parent 96d529a4f8
commit 3eea9d794e
2 changed files with 1 additions and 96 deletions
+1 -78
View File
@@ -36,7 +36,6 @@
var/list/datum/mind/xenos = list()
var/list/datum/station_goal/station_goals = list() // A list of all station goals for this game mode
var/list/chumps = list()
/datum/game_mode/proc/announce() //to be calles when round starts
to_chat(world, "<B>Notice</B>: [src] did not define announce()")
@@ -69,7 +68,6 @@
///post_setup()
///Everyone should now be on the station and have their normal gear. This is the place to give the special roles extra things
/datum/game_mode/proc/post_setup()
setup_chumps()
spawn (ROUNDSTART_LOGOUT_REPORT_TIME)
display_roundstart_logout_report()
@@ -85,40 +83,6 @@
start_state.count()
return 1
//setup_chumps()
//Prepares fake potential collaborators to cut down on metagaming the round type as being a traitor subtype. Overriden in traitor game modes since they have real collaborators
/datum/game_mode/proc/setup_chumps()
var/max_chumps = 1
if(config.traitor_scaling)
max_chumps = max(1, round((num_players())/(5)))
else
max_chumps = max(1, min(num_players(), 5))
var/tries_left = 5 //limits the number of tries so we don't get stuck looping indefinitely. resets on successfully finding a new chump
while(chumps.len < max_chumps)
if(!tries_left) //ran out of unique chumps (or just bad luck with the pick() in get_nt_opposed()) so there may end up being fewer chumps in some rounds.
break
var/mob/living/carbon/human/chump = get_nt_opposed()
if(isnull(chump)) //no possible chumps so just end it here.
break
if(chump in chumps)
tries_left-- //this chump already was picked, try again!
else
chumps += chump
tries_left = 5 //reset our tries since we found a new chump
//make sure we have chumps before we try misinforming them. if we don't make a note of it.
if(!chumps.len)
log_debug("Game mode failed to find ANY chumps. This is likely due to the server being in extreme low-pop with no one set to opposed or skeptical.")
return 0
//we've got chumps! misinform them!
for(var/mob/living/carbon/human/chump in chumps)
if(prob(33))
spawn(rand(3000, 18000)) //5-30 minute delay to throw off would-be autotraitor metagamers
inform_collab(chump)
else
spawn(rand(10, 100)) //same delay as if the mode were traitor
inform_collab(chump)
return 1
///process()
///Called by the gameticker
/datum/game_mode/proc/process()
@@ -426,23 +390,6 @@ proc/display_roundstart_logout_report()
if(check_rights(R_ADMIN, 0, M))
to_chat(M, msg)
/proc/get_nt_opposed()
var/list/dudes = list()
for(var/mob/living/carbon/human/man in GLOB.player_list)
if(man.client)
//don't try picking someone like the captain or a security officer for potential collaborators, even if they ARE opposed to Nanotrasen for some reason
if(man.mind && man.mind.assigned_role)
if((man.mind.assigned_role in ticker.mode.protected_jobs) || (man.mind.assigned_role in ticker.mode.restricted_jobs))
continue
if(man.client.prefs.nanotrasen_relation == "Opposed")
dudes += man
else if(man.client.prefs.nanotrasen_relation == "Skeptical" && prob(50))
dudes += man
if(dudes.len == 0)
return null
return pick(dudes)
//Announces objectives/generic antag text.
/proc/show_generic_antag_text(var/datum/mind/player)
if(player.current)
@@ -547,28 +494,4 @@ proc/display_roundstart_logout_report()
/datum/game_mode/proc/declare_station_goal_completion()
for(var/V in station_goals)
var/datum/station_goal/G = V
G.print_result()
/datum/game_mode/proc/inform_collab(mob/living/carbon/human/M)
if(!M)
return
//Mad-libs for their message
var/adjective = pick("strange", "mysterious", "sinister", "un-assuming", "unexpected")
var/action_words = pick("aid the fight against Nanotrasen", "repay a debt", "partake in some mischief", "help overthrow the system", "stick it to the man")
var/organization = pick("Anti-Fascist Movement", "Syndicate", "Spessmen for the Protesting of Nanotrasen", "Greytider's Union", "Illuminati (in space)")
//Stuff to give them a single set of code-words
var/list/possible_words = splittext(syndicate_code_phrase, ", ")
var/list/possible_reply = splittext(syndicate_code_response, ", ")
var/index = rand(1, possible_words.len)
var/my_word = possible_words[index]
var/my_reply
if(possible_reply.len < index) //just in case we had a longer code word list than the response list
my_reply = pick(possible_reply)
else
my_reply = possible_reply[index]
to_chat(M, "You suddenly remember \an [adjective] note you received earlier informing you that a chance to [action_words] may present itself today. An agent of the [organization] may contact you for help.")
to_chat(M, "The note had the words \"[my_word]\" and \"[my_reply]\" written at the bottom, which you memorized just in case.")
to_chat(M, "<span class='warning'>Unless stated otherwise; you are NOT an antagonist, so self-antagging rules may still apply to you. Use your good judgement and ahelp if you are unsure of what you are allowed to do.</span>")
M.mind.store_memory("<b>Important Words</b>: \"[my_word]\", \"[my_reply]\"")
G.print_result()
-18
View File
@@ -70,10 +70,6 @@
modePlayer += traitors
..()
/datum/game_mode/traitor/setup_chumps()
//since we actually have potential collaborators, we don't prepare any chumps to avoid extra people knowing our codewords.
return
/datum/game_mode/proc/forge_traitor_objectives(datum/mind/traitor)
if(istype(traitor.current, /mob/living/silicon))
var/objective_count = 0
@@ -347,20 +343,6 @@
if(!safety)//If they are not a rev. Can be added on to.
give_codewords(traitor_mob)
// Tell them about people they might want to contact.
var/mob/living/carbon/human/M = get_nt_opposed()
if(M && M != traitor_mob)
to_chat(traitor_mob, "We have received credible reports that [M.real_name] might be willing to help our cause. If you need assistance, consider contacting [M.p_them()].")
traitor_mob.mind.store_memory("<b>Potential Collaborator</b>: [M.real_name]")
//let's also inform their contact that they might be called upon, but leave it vague.
inform_collab(M)
/datum/game_mode/traitor/inform_collab(mob/living/carbon/human/M)
if(M.mind in traitors) //if you are already a traitor, you already know the codewords and your role, so skip this message.
return
..(M)
/datum/game_mode/proc/remove_traitor(datum/mind/traitor_mind)
if(traitor_mind in traitors)
ticker.mode.traitors -= traitor_mind