mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 07:33:34 +01:00
More fixes.
This commit is contained in:
@@ -378,6 +378,7 @@
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#include "code\game\shuttle_engines.dm"
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#include "code\game\skincmd.dm"
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#include "code\game\smoothwall.dm"
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#include "code\game\socket_talk.dm"
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#include "code\game\sound.dm"
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#include "code\game\specops_shuttle.dm"
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#include "code\game\status.dm"
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@@ -553,6 +554,7 @@
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#include "code\game\machinery\computer\law.dm"
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#include "code\game\machinery\computer\lockdown.dm"
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#include "code\game\machinery\computer\medical.dm"
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#include "code\game\machinery\computer\message.dm"
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#include "code\game\machinery\computer\Operating.dm"
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#include "code\game\machinery\computer\pod.dm"
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#include "code\game\machinery\computer\power.dm"
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@@ -697,6 +699,7 @@
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#include "code\game\objects\devices\shields.dm"
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#include "code\game\objects\devices\taperecorder.dm"
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#include "code\game\objects\devices\PDA\cart.dm"
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#include "code\game\objects\devices\PDA\chatroom.dm"
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#include "code\game\objects\devices\PDA\PDA.dm"
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#include "code\game\objects\devices\PDA\radio.dm"
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#include "code\game\objects\items\apc_frame.dm"
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@@ -1073,6 +1076,7 @@
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#include "code\modules\mob\simple_animal\worm.dm"
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#include "code\modules\power\apc.dm"
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#include "code\modules\power\cable.dm"
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#include "code\modules\power\cable_heavyduty.dm"
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#include "code\modules\power\cell.dm"
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#include "code\modules\power\engine.dm"
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#include "code\modules\power\generator.dm"
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@@ -434,12 +434,12 @@
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"\red You hear the nauseating crunch of bone and gristle on solid metal and the squeal of said metal deforming.")
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dented++
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else if(prob(50))
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G.assailant.visible_message("\red [G.assailant] smashes \the [H]'s head on \the [src], [H.get_gender_form("its")] bone and cartilage making a loud crunch!",\
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"\red You smash \the [H]'s head on \the [src], [H.get_gender_form("its")] bone and cartilage making a loud crunch!",\
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G.assailant.visible_message("\red [G.assailant] smashes \the [H]'s head on \the [src], [H.get_visible_gender() == MALE ? "his" : H.get_visible_gender() == FEMALE ? "her" : "their"] bone and cartilage making a loud crunch!",\
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"\red You smash \the [H]'s head on \the [src], [H.get_visible_gender() == MALE ? "his" : H.get_visible_gender() == FEMALE ? "her" : "their"] bone and cartilage making a loud crunch!",\
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"\red You hear the nauseating crunch of bone and gristle on solid metal, the noise echoing through the room.")
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else
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G.assailant.visible_message("\red [G.assailant] smashes \the [H]'s head on \the [src], [H.get_gender_form("its")] nose smashed and face bloodied!",\
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"\red You smash \the [H]'s head on \the [src], [H.get_gender_form("its")] nose smashed and face bloodied!",\
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G.assailant.visible_message("\red [G.assailant] smashes \the [H]'s head on \the [src], [H.get_visible_gender() == MALE ? "his" : H.get_visible_gender() == FEMALE ? "her" : "their"] nose smashed and face bloodied!",\
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"\red You smash \the [H]'s head on \the [src], [H.get_visible_gender() == MALE ? "his" : H.get_visible_gender() == FEMALE ? "her" : "their"] nose smashed and face bloodied!",\
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"\red You hear the nauseating crunch of bone and gristle on solid metal and the gurgling gasp of someone who is trying to breathe through their own blood.")
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else
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affecting.take_damage(rand(5,10), 0)
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@@ -26,7 +26,7 @@
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if (M != user)
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user.visible_message("\red \The [user] tries to implant \the [M] with \the [src]!","\red You try to implant \the [M] with \the [src]!")
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else
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user.visible_message("\red \The [user] tries to implant [user.get_gender_form("itself")] with \the [src]!","\red You try to implant yourself with \the [src]!")
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user.visible_message("\red \The [user] tries to implant [user.get_visible_gender() == MALE ? "himself" : user.get_visible_gender() == FEMALE ? "herself" : "themselves"] with \the [src]!","\red You try to implant yourself with \the [src]!")
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if(!do_mob(user, M,60))
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return
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if(hasorgans(M))
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@@ -34,12 +34,14 @@
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if(target.status & DESTROYED)
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user << "What [target.display_name]?"
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return
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if(!target.implant)
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target.implant = list()
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target.implant += imp
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imp.loc = target
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if (M != user)
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user.visible_message("\red \The [user] implants \the [M]'s [target.display_name] with \the [src]!","\red You implant \the [M]'s [target.display_name] with \the [src]!")
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else
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user.visible_message("\red \The [user] implants [user.get_gender_form("its")] own [target.display_name] with \the [src]!","\red You implant your [target.display_name] with \the [src]!")
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user.visible_message("\red \The [user] implants [user.get_visible_gender() == MALE ? "his" : user.get_visible_gender() == FEMALE ? "her" : "their"] own [target.display_name] with \the [src]!","\red You implant your [target.display_name] with \the [src]!")
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'> Implanted with [src] ([imp]) by [user] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src] ([imp]) to implant [M] ([M.ckey])</font>")
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log_admin("ATTACK: [user] ([user.ckey]) implanted [M] ([M.ckey]) with [src].")
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@@ -170,12 +170,12 @@ TABLE AND RACK OBJECT INTERATIONS
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"\red You hear the nauseating crunch of bone and gristle on solid metal and the squeal of said metal deforming.")
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dented++
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else if(prob(50))
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G.assailant.visible_message("\red [G.assailant] smashes \the [H]'s head on \the [src], [H.get_gender_form("its")] bone and cartilage making a loud crunch!",\
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"\red You smash \the [H]'s head on \the [src], [H.get_gender_form("its")] bone and cartilage making a loud crunch!",\
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G.assailant.visible_message("\red [G.assailant] smashes \the [H]'s head on \the [src], [H.get_visible_gender() == MALE ? "his" : H.get_visible_gender() == FEMALE ? "her" : "their"] bone and cartilage making a loud crunch!",\
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"\red You smash \the [H]'s head on \the [src], [H.get_visible_gender() == MALE ? "his" : H.get_visible_gender() == FEMALE ? "her" : "their"] bone and cartilage making a loud crunch!",\
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"\red You hear the nauseating crunch of bone and gristle on solid metal, the noise echoing through the room.")
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else
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G.assailant.visible_message("\red [G.assailant] smashes \the [H]'s head on \the [src], [H.get_gender_form("its")] nose smashed and face bloodied!",\
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"\red You smash \the [H]'s head on \the [src], [H.get_gender_form("its")] nose smashed and face bloodied!",\
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G.assailant.visible_message("\red [G.assailant] smashes \the [H]'s head on \the [src], [H.get_visible_gender() == MALE ? "his" : H.get_visible_gender() == FEMALE ? "her" : "their"] nose smashed and face bloodied!",\
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"\red You smash \the [H]'s head on \the [src], [H.get_visible_gender() == MALE ? "his" : H.get_visible_gender() == FEMALE ? "her" : "their"] nose smashed and face bloodied!",\
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"\red You hear the nauseating crunch of bone and gristle on solid metal and the gurgling gasp of someone who is trying to breathe through their own blood.")
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else
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affecting.take_damage(rand(5,10), 0)
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@@ -84,7 +84,7 @@
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//General
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if ((!A.fingerprints || !A.fingerprints.len) && !A.suit_fibers && !A.blood_DNA)
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user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.get_gender_form("it")] humming[prob(70) ? " gently." : "."]" ,\
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user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.get_visible_gender() == MALE ? "him" : H.get_visible_gender() == FEMALE ? "her" : "them"] humming[prob(70) ? " gently." : "."]" ,\
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"\blue Unable to locate any fingerprints, materials, fibers, or blood on [A]!",\
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"You hear a faint hum of electrical equipment.")
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return 0
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@@ -123,12 +123,12 @@
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for(var/blood in A.blood_DNA)
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user << "Blood type: \red [A.blood_DNA[blood]] \t \black DNA: \red [blood]"
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if(prob(80) || !A.fingerprints)
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user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.get_gender_form("it")] humming[prob(70) ? " gently." : "."]" ,\
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user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.get_visible_gender() == MALE ? "him" : H.get_visible_gender() == FEMALE ? "her" : "them"] humming[prob(70) ? " gently." : "."]" ,\
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"You finish scanning \the [A].",\
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"You hear a faint hum of electrical equipment.")
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return 0
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else
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user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.get_gender_form("it")] humming[prob(70) ? " gently." : "."]\n[user.get_gender_form("It")] seems to perk up slightly at the readout." ,\
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user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.get_visible_gender() == MALE ? "him" : H.get_visible_gender() == FEMALE ? "her" : "them"] humming[prob(70) ? " gently." : "."]\n[user.get_visible_gender() == MALE ? "He" : H.get_visible_gender() == FEMALE ? "She" : "They"] seems to perk up slightly at the readout." ,\
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"The results of the scan pique your interest.",\
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"You hear a faint hum of electrical equipment, and someone making a thoughtful noise.")
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return 0
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@@ -204,7 +204,7 @@
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if(src == M && istype(src, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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var/list/damaged = H.get_damaged_organs(1,1)
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visible_message("\blue [src] examines [get_gender_form("itself")].", \
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visible_message("\blue [src] examines [get_visible_gender() == MALE ? "himself" : get_visible_gender() == FEMALE ? "herself" : "themselves"].", \
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"\blue You check yourself for injuries.", \
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"You hear a rustle, as someone checks about their person.")
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@@ -27,19 +27,37 @@
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skipears = src.head.flags_inv & HIDEEARS
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// crappy hacks because you can't do \his[src] etc. I'm sorry this proc is so unreadable, blame the text macros :<
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var/list/proper_forms = get_visible_gender()
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var/t_He = proper_forms["It"] //capitalised for use at the start of each line.
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var/t_his = proper_forms["its"]
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var/t_him = proper_forms["it"]
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var/t_has = proper_forms["has"]
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var/t_is = proper_forms["is"]
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var/t_He = "It" //capitalised for use at the start of each line.
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var/t_his = "its"
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var/t_him = "it"
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var/t_has = "has"
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var/t_is = "is"
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var/msg = "<span class='info'>*---------*\nThis is "
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if(src.icon)
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msg += "\icon[src.icon] " //fucking BYOND: this should stop dreamseeker crashing if we -somehow- examine somebody before their icon is generated
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else
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switch(get_visible_gender())
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if(MALE)
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t_He = "He"
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t_his = "his"
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t_him = "him"
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if(FEMALE)
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t_He = "She"
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t_his = "her"
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t_him = "her"
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if(NEUTER)
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t_He = "They"
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t_his = "their"
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t_him = "them"
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t_has = "have"
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t_is = "are"
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if(mutantrace == "lizard")
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examine_text = "one of those lizard-like Soghuns"
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if(mutantrace == "skrell")
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examine_text = "one of those gelatinous Skrells"
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var/msg = "<span class='info'>*---------*\nThis is "
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if(icon)
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msg += "\icon[icon] " //fucking BYOND: this should stop dreamseeker crashing if we -somehow- examine somebody before their icon is generated
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@@ -2782,12 +2782,6 @@ It can still be worn/put on as normal.
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src.tkdisable = 0
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/mob/living/carbon/human/get_visible_gender()
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var/skip_gender = (wear_suit && wear_suit.flags_inv & HIDEJUMPSUIT && ((head && head.flags_inv & HIDEMASK) || wear_mask))
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if( !skip_gender ) //big suits/masks make it hard to tell their gender
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switch(gender)
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if(MALE)
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return list("It" = "He", "its" = "his", "it" = "he", "has" = "has", "is" = "is", "itself" = "himself")
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if(FEMALE)
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return list("It" = "She", "its" = "her", "it" = "she", "has" = "has", "is" = "is", "itself" = "herself")
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return list("It" = "They", "its" = "their", "it" = "them", "has" = "have", "is" = "are", "itself" = "themselves")
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if(wear_suit && wear_suit.flags_inv & HIDEJUMPSUIT && ((head && head.flags_inv & HIDEMASK) || wear_mask))
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return NEUTER
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return gender
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@@ -1115,11 +1115,4 @@ note dizziness decrements automatically in the mob's Life() proc.
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..()
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/mob/proc/get_visible_gender()
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//Returns the proper words to use based on the mob's visible gender. Used in text creation.
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return list("It" = "It", "its" = "its", "it" = "it", "has" = "has", "is" = "is", "itself" = "itself")
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/mob/proc/get_gender_form(var/form)
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if(!istext(form))
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return
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var/list/proper_forms = get_visible_gender()
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return proper_forms[form]
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return gender
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