Reduced EMP grenade range.

- Traitor grenades: 10 heavy range and 20 light range is now 4 heavy range and 10 light range

- Chem grenades: Chemists can no longer make EMP grenades as powerful as traitor grenades unless they use two large beakers. They used to be able to make EMP grenades as powerful as traitor grenades, or twice as powerful with two large beakers. Now they make slightly weaker versions unless two large beakers are used.

- Updated the list of uplink items to show that EMP grenade boxes hold 7 grenades since someone forgot to change it.

- EMP grenade boxes cost 4 crystals instead of 3.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5222 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
johnsonmt88@gmail.com
2012-11-29 02:20:09 +00:00
parent bdbee287aa
commit 3f1fc2ef62
3 changed files with 5 additions and 4 deletions
+3 -2
View File
@@ -43,8 +43,9 @@ datum
on_reaction(var/datum/reagents/holder, var/created_volume)
var/location = get_turf(holder.my_atom)
// 100 created volume = 10 heavy range & 20 light range = same as normal EMP grenade
empulse(location, round(created_volume / 10), round(created_volume / 5), 1)
// 100 created volume = 4 heavy range & 7 light range. A few tiles smaller than traitor EMP grandes.
// 200 created volume = 8 heavy range & 14 light range. 4 tiles larger than traitor EMP grenades.
empulse(location, round(created_volume / 24), round(created_volume / 14), 1)
holder.clear_reagents()
return
/*