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fixes shadow hand not pulling the mob that cast it if it hits a turf (#28068)
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@@ -212,12 +212,12 @@
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return
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hit = TRUE // to prevent double hits from the pull
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. = ..()
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if(!.)
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return
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for(var/atom/extinguish_target in range(2, src))
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extinguish_target.extinguish_light(TRUE)
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if(!isliving(target))
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firer.throw_at(get_step(target, get_dir(target, firer)), 50, 10)
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if(!.)
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return
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else
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var/mob/living/L = target
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L.Immobilize(2 SECONDS)
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