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https://github.com/ParadiseSS13/Paradise.git
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Solar Flares (#14400)
* Solar Flares * fixup * SSsun * convert solar flare to a /datum/weather * AA request * shock chance for APCs = 5% per 2.5M of power in grid * refactor * farie suggestions * farie suggestions 2 * reduced maximum length from 15m to 10m Co-authored-by: Kyep <Kyep@users.noreply.github.com>
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@@ -9,6 +9,7 @@ SUBSYSTEM_DEF(sun)
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var/dy
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var/rate
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var/list/solars = list()
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var/solar_gen_rate = 1500
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/datum/controller/subsystem/sun/Initialize(start_timeofday)
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// Lets work out an angle for the "sun" to rotate around the station
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@@ -45,10 +45,7 @@
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..()
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impacted_z_levels = z_levels
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/datum/weather/proc/telegraph()
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if(stage == STARTUP_STAGE)
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return
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stage = STARTUP_STAGE
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/datum/weather/proc/generate_area_list()
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var/list/affectareas = list()
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for(var/V in get_areas(area_type))
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affectareas += V
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@@ -58,6 +55,12 @@
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var/area/A = V
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if(A.z in impacted_z_levels)
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impacted_areas |= A
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/datum/weather/proc/telegraph()
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if(stage == STARTUP_STAGE)
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return
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stage = STARTUP_STAGE
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generate_area_list()
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weather_duration = rand(weather_duration_lower, weather_duration_upper)
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START_PROCESSING(SSweather, src)
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update_areas()
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@@ -0,0 +1,48 @@
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/datum/weather/solar_flare
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name = "solar flare"
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desc = "An intense blast of light and heat from the sun, affecting all space around the station."
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telegraph_duration = 30 SECONDS
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telegraph_message = null // handled via event announcement
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weather_message = "<span class='userdanger'><i>A solar flare has arrived! Find shelter!</i></span>"
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weather_overlay = "light_ash"
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weather_duration_lower = 5 MINUTES
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weather_duration_upper = 10 MINUTES
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weather_color = COLOR_YELLOW
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weather_sound = 'sound/misc/bloblarm.ogg' // also used by radiation storm and SM
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end_duration = 10 // wind_down() does not do anything for this event, so we just trigger end() semi-immediately
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end_message = null
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area_type = /area/space // read generate_area_list() as well below
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protected_areas = list()
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target_trait = STATION_LEVEL
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immunity_type = "burn"
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/datum/weather/solar_flare/generate_area_list()
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..()
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var/list/bonus_areas = get_areas(/area/solar)
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// no, solars in space are NOT a subtype of /area/space.
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// no, we don't want to re-path every reference to all the subtypes of /area/solar across every map file.
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// no, we don't want to change /datum/weather/var/area_type into a list as that requires changing every item that touches weather
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for(var/V in bonus_areas)
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var/area/A = V
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if(A.z in impacted_z_levels)
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impacted_areas |= A
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/datum/weather/solar_flare/start()
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..()
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// Solars produce 40x as much power. 240KW becomes 9.6MW. Enough to cause APCs to arc all over the station if >=2 solars are hotwired.
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SSsun.solar_gen_rate = initial(SSsun.solar_gen_rate) * 40
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/datum/weather/solar_flare/weather_act(mob/living/L)
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L.adjustFireLoss(1)
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if(prob(10))
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to_chat(L, "<span class='warning'>The solar flare burns you! Seek shelter!</span>")
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/datum/weather/solar_flare/end()
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if(..())
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return
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GLOB.event_announcement.Announce("The solar flare has passed.", "Solar Flare Advisory")
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// Ends the temporary 40x increase that happened during the weather event
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SSsun.solar_gen_rate = initial(SSsun.solar_gen_rate)
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@@ -151,6 +151,7 @@ GLOBAL_LIST_EMPTY(event_last_fired)
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Rogue Drones", /datum/event/rogue_drone, 0, list(ASSIGNMENT_SECURITY = 20)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Space Vines", /datum/event/spacevine, 250, list(ASSIGNMENT_ENGINEER = 10)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Meteor Shower", /datum/event/meteor_wave, 0, list(ASSIGNMENT_ENGINEER = 25)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Solar Flare", /datum/event/solar_flare, 0, list(ASSIGNMENT_ENGINEER = 25)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Meaty Ores", /datum/event/dust/meaty, 0, list(ASSIGNMENT_ENGINEER = 20)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Communication Blackout", /datum/event/communications_blackout, 500, list(ASSIGNMENT_AI = 150, ASSIGNMENT_SECURITY = 120)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Prison Break", /datum/event/prison_break, 0, list(ASSIGNMENT_SECURITY = 100)),
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@@ -0,0 +1,10 @@
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/datum/event/solar_flare
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startWhen = 2
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endWhen = 3
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announceWhen = 1
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/datum/event/solar_flare/announce()
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GLOB.event_announcement.Announce("A solar flare has been detected on collision course with the station.", "Incoming Solar Flare", 'sound/AI/attention.ogg')
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/datum/event/solar_flare/start()
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SSweather.run_weather(/datum/weather/solar_flare)
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@@ -1195,8 +1195,13 @@
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charging = 0
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chargecount = 0
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if(excess >= 5000000 && !shock_proof) //If there's more than 5,000,000 watts in the grid, start arcing and shocking people.
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if(prob(5))
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if(excess >= 2500000 && !shock_proof)
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var/shock_chance = 5 // 5%
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if(excess >= 7500000)
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shock_chance = 15
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else if(excess >= 5000000)
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shock_chance = 10
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if(prob(shock_chance))
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var/list/shock_mobs = list()
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for(var/C in view(get_turf(src), 5)) //We only want to shock a single random mob in range, not every one.
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if(isliving(C))
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@@ -1,5 +1,4 @@
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#define SOLAR_MAX_DIST 40
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#define SOLARGENRATE 1500
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/obj/machinery/power/solar
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name = "solar panel"
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@@ -131,7 +130,7 @@
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if(powernet == control.powernet)//check if the panel is still connected to the computer
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if(obscured) //get no light from the sun, so don't generate power
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return
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var/sgen = SOLARGENRATE * sunfrac
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var/sgen = SSsun.solar_gen_rate * sunfrac
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add_avail(sgen)
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control.gen += sgen
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else //if we're no longer on the same powernet, remove from control computer
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@@ -379,7 +378,7 @@
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/obj/machinery/power/solar_control/tgui_data(mob/user)
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var/list/data = list()
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data["generated"] = round(lastgen) //generated power by all connected panels
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data["generated_ratio"] = data["generated"] / round(max(connected_panels.len, 1) * SOLARGENRATE) //power generation ratio. Used for the power bar
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data["generated_ratio"] = data["generated"] / round(max(connected_panels.len, 1) * SSsun.solar_gen_rate) //power generation ratio. Used for the power bar
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data["direction"] = angle2text(cdir) //current orientation of the panels
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data["cdir"] = cdir //current orientation of the of the panels in degrees
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data["tracking_state"] = track //tracker status: TRACKER_OFF, TRACKER_TIMED, TRACKER_AUTO
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@@ -435,6 +435,7 @@
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#include "code\datums\weather\weather_types\floor_is_lava.dm"
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#include "code\datums\weather\weather_types\radiation_storm.dm"
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#include "code\datums\weather\weather_types\snow_storm.dm"
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#include "code\datums\weather\weather_types\solar_flare.dm"
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#include "code\datums\wires\airlock.dm"
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#include "code\datums\wires\alarm.dm"
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#include "code\datums\wires\apc.dm"
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@@ -1473,6 +1474,7 @@
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#include "code\modules\events\rogue_drones.dm"
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#include "code\modules\events\sentience.dm"
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#include "code\modules\events\slaughterevent.dm"
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#include "code\modules\events\solarflare.dm"
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#include "code\modules\events\spacevine.dm"
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#include "code\modules\events\spider_infestation.dm"
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#include "code\modules\events\spider_terror.dm"
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