Merge pull request #8817 from uraniummeltdown/mob

[READY] Mob Proc Cleanup
This commit is contained in:
Fox McCloud
2018-04-26 17:19:02 -04:00
committed by GitHub
36 changed files with 934 additions and 1223 deletions
+23
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@@ -41,6 +41,29 @@ var/list/static/global/pointed_types = typecacheof(list(
#define ismineralturf(A) istype(A, /turf/simulated/mineral)
//Mobs
#define isliving(A) (istype(A, /mob/living))
#define isbrain(A) (istype(A, /mob/living/carbon/brain))
//Carbon mobs
#define iscarbon(A) (istype(A, /mob/living/carbon))
#define ishuman(A) (istype(A, /mob/living/carbon/human))
//more carbon mobs
#define isalien(A) (istype(A, /mob/living/carbon/alien))
#define islarva(A) (istype(A, /mob/living/carbon/alien/larva))
#define isalienadult(A) (istype(A, /mob/living/carbon/alien/humanoid))
#define isalienhunter(A) (istype(A, /mob/living/carbon/alien/humanoid/hunter))
#define isaliensentinel(A) (istype(A, /mob/living/carbon/alien/humanoid/sentinel))
#define isslime(A) (istype((A), /mob/living/carbon/slime))
// Misc
#define isclient(A) istype(A, /client)
#define isradio(A) istype(A, /obj/item/radio)
-9
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@@ -128,15 +128,6 @@
#define TINT_BLIND 3 //Threshold of tint level to obscure vision fully
#define EYE_SHINE_THRESHOLD 6 //dark_view threshold past which a humanoid's eyes will 'shine' in the dark.
#define isliving(A) (istype((A), /mob/living))
#define iscarbon(A) (istype((A), /mob/living/carbon))
#define ishuman(A) (istype((A), /mob/living/carbon/human))
#define isbrain(A) (istype((A), /mob/living/carbon/brain))
#define isalien(A) (istype((A), /mob/living/carbon/alien))
#define isalienadult(A) (istype((A), /mob/living/carbon/alien/humanoid))
#define islarva(A) (istype((A), /mob/living/carbon/alien/larva))
#define isslime(A) (istype((A), /mob/living/carbon/slime))
//Human sub-species
#define isabductor(A) (is_species(A, "Abductor"))
@@ -9,15 +9,10 @@
icon = 'icons/mob/alien.dmi'
gender = NEUTER
dna = null
alien_talk_understand = 1
nightvision = 1
var/obj/item/card/id/wear_id = null // Fix for station bounced radios -- Skie
var/has_fine_manipulation = 0
var/move_delay_add = 0 // movement delay to add
status_flags = CANPARALYSE|CANPUSH
@@ -27,7 +22,6 @@
var/heat_protection = 0.5
var/leaping = 0
ventcrawler = 2
var/list/alien_organs = list()
/mob/living/carbon/alien/New()
@@ -118,31 +112,6 @@
else
clear_alert("alien_fire")
/mob/living/carbon/alien/handle_mutations_and_radiation()
// Aliens love radiation nom nom nom
if(radiation)
if(radiation > 100)
radiation = 100
if(radiation < 0)
radiation = 0
switch(radiation)
if(1 to 49)
radiation--
if(prob(25))
adjustToxLoss(1)
if(50 to 74)
radiation -= 2
adjustToxLoss(1)
if(prob(5))
radiation -= 5
if(75 to 100)
radiation -= 3
adjustToxLoss(3)
/mob/living/carbon/alien/handle_fire()//Aliens on fire code
if(..())
return
@@ -5,7 +5,7 @@
As such, they can either help or harm other aliens. Help works like the human help command while harm is a simple nibble.
In all, this is a lot like the monkey code. /N
*/
/mob/living/carbon/alien/attack_alien(mob/living/carbon/alien/M as mob)
/mob/living/carbon/alien/attack_alien(mob/living/carbon/alien/M)
if(!ticker)
to_chat(M, "You cannot attack people before the game has started.")
return
@@ -40,14 +40,12 @@ In all, this is a lot like the monkey code. /N
else
to_chat(M, "<span class='warning'>[name] is too injured for that.</span>")
/mob/living/carbon/alien/attack_larva(mob/living/carbon/alien/larva/L as mob)
/mob/living/carbon/alien/attack_larva(mob/living/carbon/alien/larva/L)
return attack_alien(L)
/mob/living/carbon/alien/attack_hand(mob/living/carbon/human/M as mob)
/mob/living/carbon/alien/attack_hand(mob/living/carbon/human/M)
if(..()) //to allow surgery to return properly.
return 0
if(istype(src,/mob/living/carbon/alien/humanoid))
return 0 //this is horrible but 100% necessary
switch(M.a_intent)
if(INTENT_HELP)
@@ -55,12 +53,11 @@ In all, this is a lot like the monkey code. /N
if(INTENT_GRAB)
grabbedby(M)
if(INTENT_HARM, INTENT_DISARM)
M.do_attack_animation(src)
return 1
return 0
/mob/living/carbon/alien/attack_animal(mob/living/simple_animal/M as mob)
/mob/living/carbon/alien/attack_animal(mob/living/simple_animal/M)
if(..())
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
switch(M.melee_damage_type)
@@ -78,138 +78,14 @@
updatehealth()
/mob/living/carbon/alien/humanoid/attack_slime(mob/living/carbon/slime/M as mob)
if(!ticker)
to_chat(M, "You cannot attack people before the game has started.")
return
if(M.Victim) return // can't attack while eating!
if(stat > -100)
M.do_attack_animation(src)
visible_message("<span class='danger'>The [M.name] glomps [src]!</span>", \
"<span class='userdanger'>The [M.name] glomps [src]!</span>")
var/damage = rand(1, 3)
if(M.is_adult)
damage = rand(10, 40)
else
damage = rand(5, 35)
adjustBruteLoss(damage)
if(M.powerlevel > 0)
var/stunprob = 10
var/power = M.powerlevel + rand(0,3)
switch(M.powerlevel)
if(1 to 2) stunprob = 20
if(3 to 4) stunprob = 30
if(5 to 6) stunprob = 40
if(7 to 8) stunprob = 60
if(9) stunprob = 70
if(10) stunprob = 95
if(prob(stunprob))
M.powerlevel -= 3
if(M.powerlevel < 0)
M.powerlevel = 0
visible_message("<span class='danger'>The [M.name] has shocked [src]!</span>", \
"<span class='userdanger'>The [M.name] has shocked [src]!</span>")
Weaken(power)
if(stuttering < power)
stuttering = power
Stun(power)
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
if(prob(stunprob) && M.powerlevel >= 8)
adjustFireLoss(M.powerlevel * rand(6,10))
updatehealth()
return
/mob/living/carbon/alien/humanoid/attack_animal(mob/living/simple_animal/M as mob)
if(M.melee_damage_upper == 0)
M.custom_emote(1, "[M.friendly] [src]")
else
M.do_attack_animation(src)
if(M.attack_sound)
playsound(loc, M.attack_sound, 50, 1, 1)
visible_message("<span class='danger'>[M] [M.attacktext] [src]!</span>", \
"<span class='userdanger'>[M] [M.attacktext] [src]!</span>")
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
adjustBruteLoss(damage)
updatehealth()
/mob/living/carbon/alien/humanoid/attack_hand(mob/living/carbon/human/M as mob)
if(!ticker)
to_chat(M, "You cannot attack people before the game has started.")
return
if(istype(loc, /turf) && istype(loc.loc, /area/start))
to_chat(M, "No attacking people at spawn, you jackass.")
return
if(..()) //to allow surgery to return properly.
return
switch(M.a_intent)
if(INTENT_HELP)
help_shake_act(M)
if(INTENT_GRAB)
grabbedby(M)
if(INTENT_HARM)
M.do_attack_animation(src)
var/damage = rand(1, 9)
if(prob(90))
if(HULK in M.mutations)//HULK SMASH
damage = 15
spawn(0)
Paralyse(1)
step_away(src,M,15)
sleep(3)
step_away(src,M,15)
playsound(loc, "punch", 25, 1, -1)
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
"<span class='userdanger'>[M] has punched [src]!</span>")
if((stat != DEAD) && (damage > 9||prob(5)))//Regular humans have a very small chance of weakening an alien.
Paralyse(2)
visible_message("<span class='danger'>[M] has weakened [src]!</span>", \
"<span class='userdanger'>[M] has weakened [src]!</span>", \
"<span class='danger'>You hear someone fall.</span>")
adjustBruteLoss(damage)
updatehealth()
else
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to punch [src]!</span>")
if(INTENT_DISARM)
if(!lying)
if(prob(5))//Very small chance to push an alien down.
Paralyse(2)
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
"<span class='userdanger'>[M] has pushed down [src]!</span>")
else
if(prob(50))
drop_item()
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
"<span class='userdanger'>[M] has disarmed [src]!</span>")
else
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to disarm [src]!</span>")
/mob/living/carbon/alien/humanoid/attack_slime(mob/living/carbon/slime/M)
..()
var/damage = rand(5, 35)
if(M.is_adult)
damage = rand(10, 40)
adjustBruteLoss(damage)
add_attack_logs(src, M, "Slime'd for [damage] damage")
updatehealth()
return
/mob/living/carbon/alien/humanoid/restrained()
@@ -0,0 +1,45 @@
/mob/living/carbon/alien/humanoid/attack_hand(mob/living/carbon/human/M)
if(..())
switch(M.a_intent)
if(INTENT_HARM)
var/damage = rand(1, 9)
if(prob(90))
if(HULK in M.mutations)//HULK SMASH
damage = 15
spawn(0)
Paralyse(1)
step_away(src, M, 15)
sleep(3)
step_away(src, M, 15)
playsound(loc, "punch", 25, 1, -1)
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
"<span class='userdanger'>[M] has punched [src]!</span>")
if((stat != DEAD) && (damage > 9||prob(5)))//Regular humans have a very small chance of weakening an alien.
Paralyse(2)
visible_message("<span class='danger'>[M] has weakened [src]!</span>", \
"<span class='userdanger'>[M] has weakened [src]!</span>", \
"<span class='danger'>You hear someone fall.</span>")
adjustBruteLoss(damage)
add_attack_logs(M, src, "Melee attacked with fists")
updatehealth()
else
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to punch [src]!</span>")
if(INTENT_DISARM)
if(!lying)
if(prob(5))//Very small chance to push an alien down.
Paralyse(2)
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
add_attack_logs(M, src, "Pushed over")
visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
"<span class='userdanger'>[M] has pushed down [src]!</span>")
else
if(prob(50))
drop_item()
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
"<span class='userdanger'>[M] has disarmed [src]!</span>")
else
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to disarm [src]!</span>")
@@ -73,91 +73,15 @@
/mob/living/carbon/alien/larva/attack_ui(slot_id)
return
/mob/living/carbon/alien/larva/attack_animal(mob/living/simple_animal/M as mob)
if(M.melee_damage_upper == 0)
M.custom_emote(1, "[M.friendly] [src]")
else
M.do_attack_animation(src)
if(M.attack_sound)
playsound(loc, M.attack_sound, 50, 1, 1)
visible_message("<span class='danger'>[M] [M.attacktext] [src]!</span>", \
"<span class='userdanger'>[M] [M.attacktext] [src]!</span>")
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
adjustBruteLoss(damage)
add_attack_logs(M, src, "Animal attacked", FALSE)
updatehealth()
/mob/living/carbon/alien/larva/attack_slime(mob/living/carbon/slime/M as mob)
if(!ticker)
to_chat(M, "You cannot attack people before the game has started.")
return
if(M.Victim)
return // can't attack while eating!
if(stat != DEAD)
M.do_attack_animation(src)
visible_message("<span class='danger'>The [M.name] glomps [src]!</span>", \
"<span class='userdanger'>The [M.name] glomps [src]!</span>")
var/damage = rand(1, 3)
if(M.is_adult)
damage = rand(20, 40)
else
damage = rand(5, 35)
adjustBruteLoss(damage)
updatehealth()
return
/mob/living/carbon/alien/larva/attack_hand(mob/living/carbon/human/M as mob)
if(!ticker)
to_chat(M, "You cannot attack people before the game has started.")
return
if(istype(loc, /turf) && istype(loc.loc, /area/start))
to_chat(M, "No attacking people at spawn, you jackass.")
return
/mob/living/carbon/alien/larva/attack_slime(mob/living/carbon/slime/M)
..()
switch(M.a_intent)
if(INTENT_HELP)
help_shake_act(M)
if(INTENT_GRAB)
grabbedby(M)
else
M.do_attack_animation(src)
var/damage = rand(1, 9)
if(prob(90))
if(HULK in M.mutations)
damage += 5
spawn(0)
Paralyse(1)
step_away(src,M,15)
sleep(3)
step_away(src,M,15)
playsound(loc, "punch", 25, 1, -1)
visible_message("<span class='danger'>[M] has kicked [src]!</span>", \
"<span class='userdanger'>[M] has kicked [src]!</span>")
if((stat != DEAD) && (damage > 4.9))
Paralyse(rand(5,10))
visible_message("<span class='danger'>[M] has weakened [src]!</span>", \
"<span class='userdanger'>[M] has weakened [src]!</span>", \
"<span class='danger'>You hear someone fall.</span>")
adjustBruteLoss(damage)
updatehealth()
else
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to kick [src]!</span>", \
"<span class='userdanger'>[M] has attempted to kick [src]!</span>")
var/damage = rand(5, 35)
if(M.is_adult)
damage = rand(20, 40)
adjustBruteLoss(damage)
add_attack_logs(src, M, "Slime'd for [damage] damage")
updatehealth()
return
/mob/living/carbon/alien/larva/restrained()
return 0
@@ -0,0 +1,24 @@
/mob/living/carbon/alien/larva/attack_hand(mob/living/carbon/human/M)
if(..())
var/damage = rand(1, 9)
if(prob(90))
if(HULK in M.mutations)
damage += 5
spawn(0)
Paralyse(1)
step_away(src, M, 15)
sleep(3)
step_away(src, M, 15)
playsound(loc, "punch", 25, 1, -1)
add_attack_logs(M, src, "Melee attacked with fists")
visible_message("<span class='danger'>[M] has kicked [src]!</span>", \
"<span class='userdanger'>[M] has kicked [src]!</span>")
if((stat != DEAD) && (damage > 4.9))
Paralyse(rand(5,10))
adjustBruteLoss(damage)
updatehealth()
else
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to kick [src]!</span>", \
"<span class='userdanger'>[M] has attempted to kick [src]!</span>")
+2 -21
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@@ -1,36 +1,20 @@
/mob/living/carbon/brain/handle_mutations_and_radiation()
if(radiation)
if(radiation > 100)
radiation -= 3
adjustToxLoss(3)
updatehealth()
if(!container)
to_chat(src, "<span class='danger'>You feel weak.</span>")
else
to_chat(src, "<span class='danger'>STATUS: CRITICAL AMOUNTS OF RADIATION DETECTED.</span>")
switch(radiation)
if(0 to 49)
radiation--
if(prob(25))
adjustToxLoss(1)
updatehealth()
if(50 to 74)
radiation -= 2
adjustToxLoss(1)
if(50 to 75)
if(prob(5))
radiation -= 5
if(!container)
to_chat(src, "<span class='danger'>You feel weak.</span>")
else
to_chat(src, "<span class='danger'>STATUS: DANGEROUS AMOUNTS OF RADIATION DETECTED.</span>")
updatehealth()
if(75 to 100)
radiation -= 3
adjustToxLoss(3)
updatehealth()
..()
/mob/living/carbon/brain/proc/handle_temperature_damage(body_part, exposed_temperature, exposed_intensity)
if(status_flags & GODMODE)
@@ -38,13 +22,10 @@
if(exposed_temperature > bodytemperature)
var/discomfort = min( abs(exposed_temperature - bodytemperature)*(exposed_intensity)/2000000, 1.0)
//adjustFireLoss(2.5*discomfort)
//adjustFireLoss(5.0*discomfort)
adjustFireLoss(20.0*discomfort)
else
var/discomfort = min( abs(exposed_temperature - bodytemperature)*(exposed_intensity)/2000000, 1.0)
//adjustFireLoss(2.5*discomfort)
adjustFireLoss(5.0*discomfort)
/mob/living/carbon/brain/handle_regular_status_updates()
+14 -12
View File
@@ -201,11 +201,12 @@
swap_hand()
/mob/living/carbon/proc/help_shake_act(mob/living/carbon/M)
if(src.health >= config.health_threshold_crit)
if(src == M && istype(src, /mob/living/carbon/human))
add_attack_logs(M, src, "Shaked", admin_notify = FALSE)
if(health >= config.health_threshold_crit)
if(src == M && ishuman(src))
var/mob/living/carbon/human/H = src
src.visible_message( \
text("<span class='notice'>[src] examines [].</span>",src.gender==MALE?"himself":"herself"), \
visible_message( \
text("<span class='notice'>[src] examines [].</span>",gender==MALE?"himself":"herself"), \
"<span class='notice'>You check yourself for injuries.</span>" \
)
@@ -259,20 +260,21 @@
"<span class='notice'>You shake [src], but they are unresponsive. Probably suffering from SSD.</span>")
if(lying) // /vg/: For hugs. This is how update_icon figgers it out, anyway. - N3X15
var/t_him = "it"
if(src.gender == MALE)
if(gender == MALE)
t_him = "him"
else if(src.gender == FEMALE)
else if(gender == FEMALE)
t_him = "her"
if(istype(src,/mob/living/carbon/human) && src:w_uniform)
if(ishuman(src))
var/mob/living/carbon/human/H = src
H.w_uniform.add_fingerprint(M)
if(H.w_uniform)
H.w_uniform.add_fingerprint(M)
AdjustSleeping(-5)
if(src.sleeping == 0)
src.resting = 0
if(sleeping == 0)
resting = 0
AdjustParalysis(-3)
AdjustStunned(-3)
AdjustWeakened(-3)
playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
if(!player_logged)
M.visible_message( \
"<span class='notice'>[M] shakes [src] trying to wake [t_him] up!</span>",\
@@ -292,7 +294,7 @@
"<span class='notice'>[M] gives [src] a [pick("hug","warm embrace")].</span>",\
"<span class='notice'>You hug [src].</span>",\
)
if(istype(src,/mob/living/carbon/human))
if(ishuman(src))
var/mob/living/carbon/human/H = src
if(H.wear_suit)
H.wear_suit.add_fingerprint(M)
@@ -18,12 +18,11 @@
/mob/living/carbon/attackby(obj/item/I, mob/user, params)
if(lying)
if(surgeries.len)
if(user != src && user.a_intent == INTENT_HELP)
for(var/datum/surgery/S in surgeries)
if(S.next_step(user, src))
return 1
if(lying && surgeries.len)
if(user != src && user.a_intent == INTENT_HELP)
for(var/datum/surgery/S in surgeries)
if(S.next_step(user, src))
return 1
return ..()
/mob/living/carbon/attack_hand(mob/living/carbon/human/user)
@@ -39,8 +38,26 @@
var/datum/disease/D = thing
if(D.IsSpreadByTouch())
ContractDisease(D)
if(lying && surgeries.len)
if(user.a_intent == INTENT_HELP)
for(var/datum/surgery/S in surgeries)
if(S.next_step(user, user.a_intent))
return 1
return 0
/mob/living/carbon/attack_slime(mob/living/carbon/slime/M)
if(..())
var/power = M.powerlevel + rand(0,3)
Weaken(power)
Stuttering(power)
Stun(power)
var/stunprob = M.powerlevel * 7 + 10
if(prob(stunprob) && M.powerlevel >= 8)
adjustFireLoss(M.powerlevel * rand(6,10))
updatehealth()
return 1
/mob/living/carbon/is_mouth_covered(head_only = FALSE, mask_only = FALSE)
if((!mask_only && head && (head.flags_cover & HEADCOVERSMOUTH)) || (!head_only && wear_mask && (wear_mask.flags_cover & MASKCOVERSMOUTH)))
return TRUE
+33 -106
View File
@@ -306,112 +306,6 @@
return 0
..()
/mob/living/carbon/human/attack_animal(mob/living/simple_animal/M as mob)
if(M.melee_damage_upper == 0)
M.custom_emote(1, "[M.friendly] [src]")
else
if(M.attack_sound)
playsound(loc, M.attack_sound, 50, 1, 1)
M.do_attack_animation(src)
visible_message("<span class='danger'>[M] [M.attacktext] [src]!</span>", \
"<span class='userdanger'>[M] [M.attacktext] [src]!</span>")
add_attack_logs(M, src, "Animal attacked")
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
if(check_shields(damage, "the [M.name]", null, MELEE_ATTACK, M.armour_penetration))
return 0
var/dam_zone = pick("head", "chest", "groin", "l_arm", "l_hand", "r_arm", "r_hand", "l_leg", "l_foot", "r_leg", "r_foot")
var/obj/item/organ/external/affecting = get_organ(ran_zone(dam_zone))
var/armor = run_armor_check(affecting, "melee", armour_penetration = M.armour_penetration)
var/obj/item/organ/external/affected = src.get_organ(dam_zone)
if(affected)
affected.add_autopsy_data(M.name, damage) // Add the mob's name to the autopsy data
apply_damage(damage, M.melee_damage_type, affecting, armor)
updatehealth()
/mob/living/carbon/human/attack_larva(mob/living/carbon/alien/larva/L as mob)
switch(L.a_intent)
if(INTENT_HELP)
visible_message("<span class='notice'>[L] rubs its head against [src].</span>")
else
L.do_attack_animation(src)
var/damage = rand(1, 3)
visible_message("<span class='danger'>[L] bites [src]!</span>", \
"<span class='userdanger'>[L] bites [src]!</span>")
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
if(stat != DEAD)
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
var/obj/item/organ/external/affecting = get_organ(ran_zone(L.zone_sel.selecting))
var/armor_block = run_armor_check(affecting, "melee")
apply_damage(damage, BRUTE, affecting, armor_block)
/mob/living/carbon/human/attack_slime(mob/living/carbon/slime/M as mob)
if(M.Victim) return // can't attack while eating!
if(stat != DEAD)
M.do_attack_animation(src)
visible_message("<span class='danger'>The [M.name] glomps [src]!</span>", \
"<span class='userdanger'>The [M.name] glomps [src]!</span>")
var/damage = rand(1, 3)
if(M.is_adult)
damage = rand(10, 35)
else
damage = rand(5, 25)
if(check_shields(damage, "the [M.name]", null, MELEE_ATTACK))
return 0
var/dam_zone = pick("head", "chest", "groin", "l_arm", "l_hand", "r_arm", "r_hand", "l_leg", "l_foot", "r_leg", "r_foot")
var/obj/item/organ/external/affecting = get_organ(ran_zone(dam_zone))
var/armor_block = run_armor_check(affecting, "melee")
apply_damage(damage, BRUTE, affecting, armor_block)
if(M.powerlevel > 0)
var/stunprob = 10
var/power = M.powerlevel + rand(0,3)
switch(M.powerlevel)
if(1 to 2) stunprob = 20
if(3 to 4) stunprob = 30
if(5 to 6) stunprob = 40
if(7 to 8) stunprob = 60
if(9) stunprob = 70
if(10) stunprob = 95
if(prob(stunprob))
M.powerlevel -= 3
if(M.powerlevel < 0)
M.powerlevel = 0
for(var/mob/O in viewers(src, null))
if((O.client && !( O.blinded )))
O.show_message(text("<span class='danger'>The [M.name] has shocked []!</span>", src), 1)
Weaken(power)
Stuttering(power)
Stun(power)
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
if(prob(stunprob) && M.powerlevel >= 8)
adjustFireLoss(M.powerlevel * rand(6,10))
updatehealth()
return
/mob/living/carbon/human/restrained()
if(handcuffed)
return 1
@@ -1834,6 +1728,39 @@ Eyes need to have significantly high darksight to shine unless the mob has the X
return
..()
/mob/living/carbon/human/proc/do_cpr(mob/living/carbon/human/H)
if(H.stat == DEAD || (H.status_flags & FAKEDEATH))
to_chat(src, "<span class='warning'>[H.name] is dead!</span>")
return
if(!check_has_mouth())
to_chat(src, "<span class='danger'>You don't have a mouth, you cannot perform CPR!</span>")
return
if(!H.check_has_mouth())
to_chat(src, "<span class='danger'>They don't have a mouth, you cannot perform CPR!</span>")
return
if((head && (head.flags_cover & HEADCOVERSMOUTH)) || (wear_mask && (wear_mask.flags_cover & MASKCOVERSMOUTH) && !wear_mask.mask_adjusted))
to_chat(src, "<span class='warning'>Remove your mask first!</span>")
return 0
if((H.head && (H.head.flags_cover & HEADCOVERSMOUTH)) || (H.wear_mask && (H.wear_mask.flags_cover & MASKCOVERSMOUTH) && !H.wear_mask.mask_adjusted))
to_chat(src, "<span class='warning'>Remove their mask first!</span>")
return 0
visible_message("<span class='danger'>[src] is trying to perform CPR on [H.name]!</span>", \
"<span class='danger'>You try to perform CPR on [H.name]!</span>")
if(do_mob(src, H, 40))
if(H.health > config.health_threshold_dead && H.health <= config.health_threshold_crit)
var/suff = min(H.getOxyLoss(), 7)
H.adjustOxyLoss(-suff)
H.updatehealth()
visible_message("<span class='danger'>[src] performs CPR on [H.name]!</span>", \
"<span class='notice'>You perform CPR on [H.name].</span>")
to_chat(H, "<span class='notice'>You feel a breath of fresh air enter your lungs. It feels good.</span>")
to_chat(src, "<span class='alert'>Repeat at least every 7 seconds.")
add_attack_logs(src, H, "CPRed", FALSE)
return 1
else
to_chat(src, "<span class='danger'>You need to stay still while performing CPR!</span>")
/mob/living/carbon/human/canBeHandcuffed()
if(get_num_arms() >= 2)
return TRUE
@@ -1,50 +0,0 @@
/mob/living/carbon/human/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
if(check_shields(0, M.name))
visible_message("<span class='danger'>[M] attempted to touch [src]!</span>")
return 0
switch(M.a_intent)
if(INTENT_HELP)
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
if(INTENT_GRAB)
grabbedby(M)
if(INTENT_HARM)
M.do_attack_animation(src)
if(w_uniform)
w_uniform.add_fingerprint(M)
var/damage = rand(15, 30)
if(!damage)
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M] has lunged at [src]!</span>")
return 0
var/obj/item/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting))
var/armor_block = run_armor_check(affecting, "melee")
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has slashed at [src]!</span>")
apply_damage(damage, BRUTE, affecting, armor_block)
if(damage >= 25)
visible_message("<span class='danger'>[M] has wounded [src]!</span>")
apply_effect(4, WEAKEN, armor_block)
updatehealth()
if(INTENT_DISARM)
M.do_attack_animation(src)
if(prob(80))
var/obj/item/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting))
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
apply_effect(5, WEAKEN, run_armor_check(affecting, "melee"))
visible_message("<span class='danger'>[M] has tackled down [src]!</span>")
else
if(prob(99)) //this looks fucking stupid but it was previously 'var/randn = rand(1, 100); if(randn <= 99)'
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
drop_item()
visible_message("<span class='danger'>[M] disarmed [src]!</span>")
else
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M] has tried to disarm [src]!</span>")
@@ -1,201 +0,0 @@
/mob/living/carbon/human/attack_hand(mob/living/carbon/human/M as mob)
if(istype(loc, /turf) && istype(loc.loc, /area/start))
to_chat(M, "No attacking people at spawn, you jackass.")
return
if(frozen)
to_chat(M, "<span class='warning'>Do not touch Admin-Frozen people.</span>")
return
var/mob/living/carbon/human/H = M
if(istype(H))
var/obj/item/organ/external/temp = H.bodyparts_by_name["r_hand"]
if(H.hand)
temp = H.bodyparts_by_name["l_hand"]
if(!temp || !temp.is_usable())
to_chat(H, "<span class='warning'>You can't use your hand.</span>")
return
..()
if((M != src) && M.a_intent != INTENT_HELP && check_shields(0, M.name, attack_type = UNARMED_ATTACK))
add_attack_logs(M, src, "Melee attacked with fists (miss/block)")
visible_message("<span class='warning'>[M] attempted to touch [src]!</span>")
return 0
var/datum/martial_art/attacker_style = M.martial_art
species.handle_attack_hand(src, M)
switch(M.a_intent)
if(INTENT_HELP)
if(attacker_style && attacker_style.help_act(H, src))//adminfu only...
return 1
if(can_operate(src))
if(health >= config.health_threshold_crit)
if(src.surgeries.len)
for(var/datum/surgery/S in src.surgeries)
if(S.next_step(M, src))
return 1
help_shake_act(M)
add_attack_logs(M, src, "Shaked")
return 1
if(health >= config.health_threshold_crit)
help_shake_act(M)
add_attack_logs(M, src, "Shaked")
return 1
if(!H.check_has_mouth())
to_chat(H, "<span class='danger'>You don't have a mouth, you cannot perform CPR!</span>")
return
if(!check_has_mouth())
to_chat(H, "<span class='danger'>They don't have a mouth, you cannot perform CPR!</span>")
return
if((M.head && (M.head.flags_cover & HEADCOVERSMOUTH)) || (M.wear_mask && (M.wear_mask.flags_cover & MASKCOVERSMOUTH) && !M.wear_mask.mask_adjusted))
to_chat(M, "<span class='warning'>Remove your mask!</span>")
return 0
if((head && (head.flags_cover & HEADCOVERSMOUTH)) || (wear_mask && (wear_mask.flags_cover & MASKCOVERSMOUTH) && !wear_mask.mask_adjusted))
to_chat(M, "<span class='warning'>Remove his mask!</span>")
return 0
M.visible_message("<span class='danger'>\The [M] is trying to perform CPR on \the [src]!</span>", \
"<span class='danger'>You try to perform CPR on \the [src]!</span>")
if(do_mob(M, src, 40))
if(health > config.health_threshold_dead && health <= config.health_threshold_crit)
var/suff = min(getOxyLoss(), 7)
adjustOxyLoss(-suff)
updatehealth()
M.visible_message("<span class='danger'>\The [M] performs CPR on \the [src]!</span>", \
"<span class='notice'>You perform CPR on \the [src].</span>")
to_chat(src, "<span class='notice'>You feel a breath of fresh air enter your lungs. It feels good.</span>")
to_chat(M, "<span class='alert'>Repeat at least every 7 seconds.")
add_attack_logs(M, src, "CPRed", FALSE)
return 1
else
to_chat(M, "<span class='danger'>You need to stay still while performing CPR!</span>")
if(INTENT_GRAB)
if(attacker_style && attacker_style.grab_act(H, src))
return 1
else
src.grabbedby(M)
return 1
if(INTENT_HARM)
//Vampire code
if(M.mind && M.mind.vampire && (M.mind in ticker.mode.vampires) && !M.mind.vampire.draining && M.zone_sel && M.zone_sel.selecting == "head" && src != M)
if((NO_BLOOD in species.species_traits) || species.exotic_blood || !blood_volume)
to_chat(M, "<span class='warning'>They have no blood!</span>")
return
if(mind && mind.vampire && (mind in ticker.mode.vampires))
to_chat(M, "<span class='warning'>Your fangs fail to pierce [name]'s cold flesh</span>")
return
if(SKELETON in mutations)
to_chat(M, "<span class='warning'>There is no blood in a skeleton!</span>")
return
if(issmall(src) && !ckey) //Monkeyized humans are okay, humanized monkeys are okay, NPC monkeys are not.
to_chat(M, "<span class='warning'>Blood from a monkey is useless!</span>")
return
//we're good to suck the blood, blaah
M.mind.vampire.handle_bloodsucking(src)
add_attack_logs(M, src, "vampirebit")
return
//end vampire codes
if(attacker_style && attacker_style.harm_act(H, src))
return 1
else
var/datum/unarmed_attack/attack = M.species.unarmed
M.do_attack_animation(src)
add_attack_logs(M, src, "Melee attacked with fists")
if(!iscarbon(M))
LAssailant = null
else
LAssailant = M
var/damage = rand(M.species.punchdamagelow, M.species.punchdamagehigh)
damage += attack.damage
if(!damage)
playsound(loc, attack.miss_sound, 25, 1, -1)
visible_message("<span class='danger'>[M] tried to [pick(attack.attack_verb)] [src]!</span>")
return 0
var/obj/item/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting))
var/armor_block = run_armor_check(affecting, "melee")
if(HULK in M.mutations)
adjustBruteLoss(15)
playsound(loc, attack.attack_sound, 25, 1, -1)
visible_message("<span class='danger'>[M] [pick(attack.attack_verb)]ed [src]!</span>")
apply_damage(damage, BRUTE, affecting, armor_block, sharp = attack.sharp) //moving this back here means Armalis are going to knock you down 70% of the time, but they're pure adminbus anyway.
if((stat != DEAD) && damage >= M.species.punchstunthreshold)
visible_message("<span class='danger'>[M] has weakened [src]!</span>", \
"<span class='userdanger'>[M] has weakened [src]!</span>")
apply_effect(4, WEAKEN, armor_block)
forcesay(hit_appends)
else if(lying)
forcesay(hit_appends)
if(INTENT_DISARM)
if(attacker_style && attacker_style.disarm_act(H, src))
return 1
else
add_attack_logs(M, src, "Disarmed")
if(w_uniform)
w_uniform.add_fingerprint(M)
var/obj/item/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting))
var/randn = rand(1, 100)
if(randn <= 25)
apply_effect(2, WEAKEN, run_armor_check(affecting, "melee"))
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M] has pushed [src]!</span>")
add_attack_logs(M, src, "Pushed over")
if(!iscarbon(M))
LAssailant = null
else
LAssailant = M
return
var/talked = 0 // BubbleWrap
if(randn <= 60)
//BubbleWrap: Disarming breaks a pull
if(pulling)
visible_message("<span class='danger'>[M] has broken [src]'s grip on [pulling]!</span>")
talked = 1
stop_pulling()
//BubbleWrap: Disarming also breaks a grab - this will also stop someone being choked, won't it?
if(istype(l_hand, /obj/item/grab))
var/obj/item/grab/lgrab = l_hand
if(lgrab.affecting)
visible_message("<span class='danger'>[M] has broken [src]'s grip on [lgrab.affecting]!</span>")
talked = 1
spawn(1)
qdel(lgrab)
if(istype(r_hand, /obj/item/grab))
var/obj/item/grab/rgrab = r_hand
if(rgrab.affecting)
visible_message("<span class='danger'>[M] has broken [src]'s grip on [rgrab.affecting]!</span>")
talked = 1
spawn(1)
qdel(rgrab)
//End BubbleWrap
if(!talked) //BubbleWrap
if(drop_item())
visible_message("<span class='danger'>[M] has disarmed [src]!</span>")
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
return
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] attempted to disarm [src]!</span>")
return
@@ -175,6 +175,11 @@ emp_act
affecting.sabotaged = 1
return 1
/mob/living/carbon/human/grabbedby(mob/living/user)
if(w_uniform)
w_uniform.add_fingerprint(user)
..()
//Returns 1 if the attack hit, 0 if it missed.
/mob/living/carbon/human/attacked_by(obj/item/I, mob/living/user, def_zone)
if(!I || !user)
@@ -343,6 +348,99 @@ emp_act
if(penetrated_dam) SS.create_breaches(damtype, penetrated_dam)
/mob/living/carbon/human/attack_hand(mob/user)
if(..()) //to allow surgery to return properly.
return
if(ishuman(user))
var/mob/living/carbon/human/H = user
species.spec_attack_hand(H, src)
/mob/living/carbon/human/attack_larva(mob/living/carbon/alien/larva/L)
if(..()) //successful larva bite.
var/damage = rand(1, 3)
if(stat != DEAD)
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
var/obj/item/organ/external/affecting = get_organ(ran_zone(L.zone_sel.selecting))
var/armor_block = run_armor_check(affecting, "melee")
apply_damage(damage, BRUTE, affecting, armor_block)
updatehealth()
/mob/living/carbon/human/attack_alien(mob/living/carbon/alien/humanoid/M)
if(check_shields(0, M.name))
visible_message("<span class='danger'>[M] attempted to touch [src]!</span>")
return 0
if(..())
if(M.a_intent == INTENT_HARM)
if(w_uniform)
w_uniform.add_fingerprint(M)
var/damage = rand(15, 30)
if(!damage)
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M] has lunged at [src]!</span>")
return 0
var/obj/item/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting))
var/armor_block = run_armor_check(affecting, "melee")
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
"<span class='userdanger'>[M] has slashed at [src]!</span>")
apply_damage(damage, BRUTE, affecting, armor_block)
if(damage >= 25)
visible_message("<span class='danger'>[M] has wounded [src]!</span>", \
"<span class='userdanger'>[M] has wounded [src]!</span>")
apply_effect(4, WEAKEN, armor_block)
add_attack_logs(M, src, "Alien attacked")
updatehealth()
if(M.a_intent == INTENT_DISARM)
if(prob(80))
var/obj/item/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting))
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
apply_effect(5, WEAKEN, run_armor_check(affecting, "melee"))
add_attack_logs(M, src, "Alien tackled")
visible_message("<span class='danger'>[M] has tackled down [src]!</span>")
else
if(prob(99)) //this looks fucking stupid but it was previously 'var/randn = rand(1, 100); if(randn <= 99)'
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
drop_item()
visible_message("<span class='danger'>[M] disarmed [src]!</span>")
else
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M] has tried to disarm [src]!</span>")
/mob/living/carbon/human/attack_animal(mob/living/simple_animal/M)
if(..())
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
if(check_shields(damage, "the [M.name]", null, MELEE_ATTACK, M.armour_penetration))
return 0
var/dam_zone = pick("head", "chest", "groin", "l_arm", "l_hand", "r_arm", "r_hand", "l_leg", "l_foot", "r_leg", "r_foot")
var/obj/item/organ/external/affecting = get_organ(ran_zone(dam_zone))
var/armor = run_armor_check(affecting, "melee", armour_penetration = M.armour_penetration)
var/obj/item/organ/external/affected = src.get_organ(dam_zone)
if(affected)
affected.add_autopsy_data(M.name, damage) // Add the mob's name to the autopsy data
apply_damage(damage, M.melee_damage_type, affecting, armor)
updatehealth()
/mob/living/carbon/human/attack_slime(mob/living/carbon/slime/M)
..()
var/damage = rand(1, 3)
if(M.is_adult)
damage = rand(10, 35)
else
damage = rand(5, 25)
var/dam_zone = pick("head", "chest", "groin", "l_arm", "l_hand", "r_arm", "r_hand", "l_leg", "l_foot", "r_leg", "r_foot")
var/obj/item/organ/external/affecting = get_organ(ran_zone(dam_zone))
var/armor_block = run_armor_check(affecting, "melee")
apply_damage(damage, BRUTE, affecting, armor_block)
return
/mob/living/carbon/human/mech_melee_attack(obj/mecha/M)
if(M.occupant.a_intent == INTENT_HARM)
if(M.damtype == "brute")
@@ -56,30 +56,27 @@
to_chat(C, "<span class='danger'><B>Your antennae tingle as you are overcome with pain...</B></span>")
to_chat(C, "<span class='danger'>It feels like part of you has died.</span>")
/datum/species/wryn/handle_attack_hand(var/mob/living/carbon/human/H, var/mob/living/carbon/human/M)
var/obj/item/organ/external/head/head_organ = H.get_organ("head")
if(M.a_intent == INTENT_HARM)
if(H.handcuffed)
if(!H.get_int_organ(/obj/item/organ/internal/wryn/hivenode)) return
var/turf/p_loc = M.loc
var/turf/p_loc_m = H.loc
/datum/species/wryn/harm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
if(target.handcuffed && target.get_int_organ(/obj/item/organ/internal/wryn/hivenode))
M.visible_message("<span class='notice'>[M] begins to violently pull off [H]'s antennae.</span>")
to_chat(H, "<span class='danger'><B>[M] grips your antennae and starts violently pulling!<B></span>")
if(do_after(H, 250, target = src))
if(p_loc == M.loc && p_loc_m == H.loc)
var/obj/item/organ/internal/wryn/hivenode/node = new /obj/item/organ/internal/wryn/hivenode
H.remove_language("Wryn Hivemind")
node.remove(H)
node.loc = M.loc
to_chat(M, "<span class='notice'>You hear a loud crunch as you mercilessly pull off [H]'s antennae.</span>")
to_chat(H, "<span class='danger'>You hear a loud crunch as your antennae is ripped off your head by [M].</span>")
to_chat(H, "<span class='danger'><span class='danger'><B>It's so quiet...</B></span>")
head_organ.h_style = "Bald"
H.update_hair()
user.visible_message("<span class='notice'>[user] begins to violently pull off [target]'s antennae.</span>")
to_chat(target, "<span class='danger'><B>[user] grips your antennae and starts violently pulling!<B></span>")
if(do_mob(user, target, 250))
var/obj/item/organ/internal/wryn/hivenode/node = new /obj/item/organ/internal/wryn/hivenode
target.remove_language("Wryn Hivemind")
node.remove(target)
node.forceMove(user.loc)
to_chat(user, "<span class='notice'>You hear a loud crunch as you mercilessly pull off [target]'s antennae.</span>")
to_chat(target, "<span class='danger'>You hear a loud crunch as your antennae is ripped off your head by [user].</span>")
to_chat(target, "<span class='danger'><B>It's so quiet...</B></span>")
var/obj/item/organ/external/head/head_organ = target.get_organ("head")
head_organ.h_style = "Bald"
target.update_hair()
add_attack_logs(M, H, "Antennae removed")
return 0
add_attack_logs(user, target, "Antennae removed")
return 0
else
..()
/datum/species/nucleation
name = "Nucleation"
@@ -315,8 +315,171 @@
/datum/species/proc/handle_death(var/mob/living/carbon/human/H) //Handles any species-specific death events (such as dionaea nymph spawns).
return
/datum/species/proc/handle_attack_hand(var/mob/living/carbon/human/H, var/mob/living/carbon/human/M) //Handles any species-specific attackhand events.
return
/datum/species/proc/help(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
if(attacker_style && attacker_style.help_act(user, target))//adminfu only...
return 1
if(target.health >= config.health_threshold_crit)
target.help_shake_act(user)
return 1
else
user.do_cpr(target)
/datum/species/proc/grab(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
if(attacker_style && attacker_style.grab_act(user, target))
return 1
else
target.grabbedby(user)
return 1
/datum/species/proc/harm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
//Vampire code
if(user.mind && user.mind.vampire && (user.mind in ticker.mode.vampires) && !user.mind.vampire.draining && user.zone_sel && user.zone_sel.selecting == "head" && target != user)
if((NO_BLOOD in target.species.species_traits) || target.species.exotic_blood || !target.blood_volume)
to_chat(user, "<span class='warning'>They have no blood!</span>")
return
if(target.mind && target.mind.vampire && (target.mind in ticker.mode.vampires))
to_chat(user, "<span class='warning'>Your fangs fail to pierce [target.name]'s cold flesh</span>")
return
if(SKELETON in target.mutations)
to_chat(user, "<span class='warning'>There is no blood in a skeleton!</span>")
return
if(issmall(target) && !target.ckey) //Monkeyized humans are okay, humanized monkeys are okay, NPC monkeys are not.
to_chat(user, "<span class='warning'>Blood from a monkey is useless!</span>")
return
//we're good to suck the blood, blaah
user.mind.vampire.handle_bloodsucking(target)
add_attack_logs(user, target, "vampirebit")
return
//end vampire codes
if(attacker_style && attacker_style.harm_act(user, target))
return 1
else
var/datum/unarmed_attack/attack = user.species.unarmed
user.do_attack_animation(target)
add_attack_logs(user, target, "Melee attacked with fists", admin_notify = target.ckey ? TRUE : FALSE)
if(!iscarbon(user))
target.LAssailant = null
else
target.LAssailant = user
var/damage = rand(user.species.punchdamagelow, user.species.punchdamagehigh)
damage += attack.damage
if(!damage)
playsound(target.loc, attack.miss_sound, 25, 1, -1)
target.visible_message("<span class='danger'>[user] tried to [pick(attack.attack_verb)] [target]!</span>")
return 0
var/obj/item/organ/external/affecting = target.get_organ(ran_zone(user.zone_sel.selecting))
var/armor_block = target.run_armor_check(affecting, "melee")
if(HULK in user.mutations)
target.adjustBruteLoss(15)
playsound(target.loc, attack.attack_sound, 25, 1, -1)
target.visible_message("<span class='danger'>[user] [pick(attack.attack_verb)]ed [target]!</span>")
target.apply_damage(damage, BRUTE, affecting, armor_block, sharp = attack.sharp) //moving this back here means Armalis are going to knock you down 70% of the time, but they're pure adminbus anyway.
if((target.stat != DEAD) && damage >= user.species.punchstunthreshold)
target.visible_message("<span class='danger'>[user] has weakened [target]!</span>", \
"<span class='userdanger'>[user] has weakened [target]!</span>")
target.apply_effect(4, WEAKEN, armor_block)
target.forcesay(hit_appends)
else if(target.lying)
target.forcesay(hit_appends)
/datum/species/proc/disarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
if(attacker_style && attacker_style.disarm_act(user, target))
return 1
else
add_attack_logs(user, target, "Disarmed", admin_notify = FALSE)
user.do_attack_animation(target)
if(target.w_uniform)
target.w_uniform.add_fingerprint(user)
var/obj/item/organ/external/affecting = target.get_organ(ran_zone(user.zone_sel.selecting))
var/randn = rand(1, 100)
if(randn <= 25)
target.apply_effect(2, WEAKEN, target.run_armor_check(affecting, "melee"))
playsound(target.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
target.visible_message("<span class='danger'>[user] has pushed [target]!</span>")
add_attack_logs(user, target, "Pushed over", admin_notify = FALSE)
if(!iscarbon(user))
target.LAssailant = null
else
target.LAssailant = user
return
var/talked = 0 // BubbleWrap
if(randn <= 60)
//BubbleWrap: Disarming breaks a pull
if(target.pulling)
target.visible_message("<span class='danger'>[user] has broken [target]'s grip on [target.pulling]!</span>")
talked = 1
target.stop_pulling()
//BubbleWrap: Disarming also breaks a grab - this will also stop someone being choked, won't it?
if(istype(target.l_hand, /obj/item/grab))
var/obj/item/grab/lgrab = target.l_hand
if(lgrab.affecting)
target.visible_message("<span class='danger'>[user] has broken [target]'s grip on [lgrab.affecting]!</span>")
talked = 1
spawn(1)
qdel(lgrab)
if(istype(target.r_hand, /obj/item/grab))
var/obj/item/grab/rgrab = target.r_hand
if(rgrab.affecting)
target.visible_message("<span class='danger'>[user] has broken [target]'s grip on [rgrab.affecting]!</span>")
talked = 1
spawn(1)
qdel(rgrab)
//End BubbleWrap
if(!talked) //BubbleWrap
if(target.drop_item())
target.visible_message("<span class='danger'>[user] has disarmed [target]!</span>")
playsound(target.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
return
playsound(target.loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
target.visible_message("<span class='danger'>[user] attempted to disarm [target]!</span>")
/datum/species/proc/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style = M.martial_art) //Handles any species-specific attackhand events.
if(!istype(M))
return
if(H.frozen)
to_chat(M, "<span class='warning'>Do not touch Admin-Frozen people.</span>")
return
if(istype(M))
var/obj/item/organ/external/temp = M.bodyparts_by_name["r_hand"]
if(M.hand)
temp = M.bodyparts_by_name["l_hand"]
if(!temp || !temp.is_usable())
to_chat(M, "<span class='warning'>You can't use your hand.</span>")
return
if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(0, M.name, attack_type = UNARMED_ATTACK))
add_attack_logs(M, H, "Melee attacked with fists (miss/block)")
H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
return 0
switch(M.a_intent)
if(INTENT_HELP)
help(M, H, attacker_style)
if(INTENT_GRAB)
grab(M, H, attacker_style)
if(INTENT_HARM)
harm(M, H, attacker_style)
if(INTENT_DISARM)
disarm(M, H, attacker_style)
/datum/species/proc/say_filter(mob/M, message, datum/language/speaking)
return message
@@ -1,4 +1,6 @@
/mob/living/carbon/slime/death(gibbed)
if(stat == DEAD)
return
if(!gibbed)
if(is_adult)
var/mob/living/carbon/slime/M = new /mob/living/carbon/slime(loc)
@@ -11,13 +13,11 @@
number = rand(1, 1000)
name = "[colour] [is_adult ? "adult" : "baby"] slime ([number])"
return
if(stat == DEAD) return
else
visible_message("<b>The [name]</b> seizes up and falls limp...")
stat = DEAD
icon_state = "[colour] baby slime dead"
overlays.len = 0
for(var/mob/O in viewers(src, null))
O.show_message("<b>The [name]</b> seizes up and falls limp...", 1) //ded -- Urist
update_canmove()
+38 -9
View File
@@ -1,4 +1,4 @@
/mob/living/carbon/slime/emote(var/act, var/m_type=1, var/message = null)
/mob/living/carbon/slime/emote(act, m_type = 1, message = null)
if(findtext(act, "-", 1, null))
var/t1 = findtext(act, "-", 1, null)
//param = copytext(act, t1 + 1, length(act) + 1)
@@ -8,6 +8,9 @@
act = copytext(act,1,length(act))
act = lowertext(act)
var/regenerate_icons
switch(act) //Alphabetical please
if("me")
if(silent)
@@ -58,18 +61,44 @@
message = "<B>The [src.name]</B> vibrates!"
m_type = 1
if("noface") //mfw I have no face
mood = null
regenerate_icons = 1
if("smile")
mood = "mischevous"
regenerate_icons = 1
if(":3")
mood = ":33"
regenerate_icons = 1
if("pout")
mood = "pout"
regenerate_icons = 1
if("frown")
mood = "sad"
regenerate_icons = 1
if("scowl")
mood = "angry"
regenerate_icons = 1
if("help") //This is an exception
to_chat(src, "Help for slime emotes. You can use these emotes with say \"*emote\":\n\nbounce, custom, jiggle, light, moan, shiver, sway, twitch, vibrate")
to_chat(src, "Help for slime emotes. You can use these emotes with say \"*emote\":\n\nbounce, custom, jiggle, light, moan, shiver, sway, twitch, vibrate. \n\nYou may also change your face with: \n\nsmile, :3, pout, frown, scowl, noface")
else
to_chat(src, "<span class='notice'>Unusable emote '[act]'. Say *help for a list.</span>")
if((message && src.stat == 0))
if((message && stat == CONSCIOUS))
if(client)
log_emote("[name]/[key] : [message]")
if(m_type & 1)
for(var/mob/O in viewers(src, null))
O.show_message(message, m_type)
//Foreach goto(703)
visible_message(message)
else
for(var/mob/O in hearers(src, null))
O.show_message(message, m_type)
//Foreach goto(746)
loc.audible_message(message)
if(regenerate_icons)
regenerate_icons()
return
+39 -8
View File
@@ -156,7 +156,14 @@
if(reagents)
reagents.metabolize(src)
src.updatehealth()
if(reagents.get_reagent_amount("plasma")>=5)
mutation_chance = min(mutation_chance + 5,50) //Prevents mutation chance going >50%
reagents.remove_reagent("plasma", 5)
if(reagents.get_reagent_amount("epinephrine")>=5)
mutation_chance = max(mutation_chance - 5,0) //Prevents mutation chance going <0%
reagents.remove_reagent("epinephrine", 5)
updatehealth()
return //TODO: DEFERRED
@@ -235,6 +242,10 @@
/mob/living/carbon/slime/proc/handle_nutrition()
if(docile) //God as my witness, I will never go hungry again
nutrition = 700
return
if(prob(15))
nutrition -= 1 + is_adult
@@ -254,6 +265,15 @@
else
Evolve()
/mob/living/carbon/slime/proc/add_nutrition(nutrition_to_add = 0, lastnut = 0)
nutrition = min((nutrition + nutrition_to_add), get_max_nutrition())
if(nutrition >= (lastnut + 50))
if(prob(80))
lastnut = nutrition
powerlevel++
if(powerlevel > 10)
powerlevel = 10
adjustToxLoss(-10)
/mob/living/carbon/slime/proc/handle_targets()
if(Tempstun)
@@ -282,7 +302,7 @@
if(Target)
--target_patience
if(target_patience <= 0 || SStun || Discipline || attacked) // Tired of chasing or something draws out attention
if(target_patience <= 0 || SStun || Discipline || attacked || docile) // Tired of chasing or something draws out attention
target_patience = 0
Target = null
@@ -365,6 +385,8 @@
else
if(holding_still)
holding_still = max(holding_still - 1, 0)
else if(docile && pulledby)
holding_still = 10
else if(canmove && isturf(loc) && prob(33))
step(src, pick(cardinal))
else if(!AIproc)
@@ -374,8 +396,12 @@
/mob/living/carbon/slime/proc/handle_speech_and_mood()
//Mood starts here
var/newmood = ""
if(rabid || attacked) newmood = "angry"
else if(Target) newmood = "mischevous"
if(rabid || attacked)
newmood = "angry"
else if(docile)
newmood = ":3"
else if(Target)
newmood = "mischevous"
if(!newmood)
if(Discipline && prob(25))
@@ -544,8 +570,13 @@
if(is_adult) return 300
else return 200
/mob/living/carbon/slime/proc/will_hunt(var/hunger = -1) // Check for being stopped from feeding and chasing
if(hunger == 2 || rabid || attacked) return 1
if(Leader) return 0
if(holding_still) return 0
/mob/living/carbon/slime/proc/will_hunt(hunger = -1) // Check for being stopped from feeding and chasing
if(docile)
return 0
if(hunger == 2 || rabid || attacked)
return 1
if(Leader)
return 0
if(holding_still)
return 0
return 1
+49 -52
View File
@@ -3,11 +3,15 @@
set desc = "This will let you feed on any valid creature in the surrounding area. This should also be used to halt the feeding process."
if(Victim)
Feedstop()
return
return 0
if(docile)
to_chat(src, "<span class='notice'><i>I'm not hungry anymore...</i></span>")
return 0
if(stat)
to_chat(src, "<i>I must be conscious to do this...</i>")
return
return 0
var/list/choices = list()
for(var/mob/living/C in view(1,src))
@@ -15,32 +19,31 @@
choices += C
var/mob/living/M = input(src,"Who do you wish to feed on?") in null|choices
if(!M) return
if(!M)
return 0
if(Adjacent(M))
if(!istype(src, /mob/living/carbon/brain))
if(!istype(M, /mob/living/carbon/slime))
if(stat != 2)
if(health > -70)
for(var/mob/living/carbon/slime/met in view())
if(met.Victim == M && met != src)
to_chat(src, "<i>The [met.name] is already feeding on this subject...</i>")
return
to_chat(src, "<span class='notice'><i>I have latched onto the subject and begun feeding...</i></span>")
to_chat(M, "<span class='danger'>The [src.name] has latched onto your head!</span>")
Feedon(M)
else
to_chat(src, "<i>This subject does not have a strong enough life energy...</i>")
else
to_chat(src, "<i>This subject does not have an edible life energy...</i>")
else
to_chat(src, "<i>I must not feed on my brothers...</i>")
else
if(isbrain(M))
to_chat(src, "<i>This subject does not have an edible life energy...</i>")
return 0
if(iscarbon(M) && (M.health < -70))
to_chat(src, "<i>This subject does not have a strong enough life energy...</i>")
return 0
if(isanimal(M) && (M.health < 1))//animals don't go into crit, stupid; fixes infinite energy exploit
to_chat(src, "<i>This subject does not have a strong enough life energy...</i>")
return 0
for(var/mob/living/carbon/slime/met in view())
if(met.Victim == M && met != src)
to_chat(src, "<i>The [met.name] is already feeding on this subject...</i>")
return 0
to_chat(src, "<span class='notice'><i>I have latched onto the subject and begun feeding...</i></span>")
to_chat(M, "<span class='danger'>The [name] has latched onto your head!</span>")
Feedon(M)
return 1
/mob/living/carbon/slime/proc/Feedon(var/mob/living/M)
Victim = M
@@ -49,55 +52,49 @@
anchored = 1
var/lastnut = nutrition
var/fed_succesfully = 0
var/health_minimum = -70
if(is_adult)
icon_state = "[colour] adult slime eat"
else
icon_state = "[colour] baby slime eat"
while(Victim && M.health > -70 && M.stat != DEAD && stat != DEAD)
if(isanimal(Victim))
health_minimum = 0
while(Victim && Victim.health > health_minimum && stat != DEAD)
canmove = 0
if(Adjacent(M))
if(Adjacent(Victim))
loc = M.loc
if(prob(15) && M.client && istype(M, /mob/living/carbon))
to_chat(M, "<span class='danger'>[pick("You can feel your body becoming weak!", \
"You feel like you're about to die!", \
"You feel every part of your body screaming in agony!", \
"A low, rolling pain passes through your body!", \
"Your body feels as if it's falling apart!", \
"You feel extremely weak!", \
"A sharp, deep pain bathes every inch of your body!")]</span>")
if(istype(M, /mob/living/carbon))
if(iscarbon(Victim))
Victim.adjustCloneLoss(rand(5,6))
Victim.adjustToxLoss(rand(1,2))
if(Victim.health <= 0)
Victim.adjustToxLoss(rand(2,4))
if(prob(15) && Victim.client)
to_chat(Victim, "<span class='danger'>[pick("You can feel your body becoming weak!", \
"You feel like you're about to die!", \
"You feel every part of your body screaming in agony!", \
"A low, rolling pain passes through your body!", \
"Your body feels as if it's falling apart!", \
"You feel extremely weak!", \
"A sharp, deep pain bathes every inch of your body!")]</span>")
fed_succesfully = 1
else if(istype(M, /mob/living/simple_animal))
else if(health_minimum == 0) //we already know it's a simple_animal from above
Victim.adjustBruteLoss(is_adult ? rand(7, 15) : rand(4, 12))
fed_succesfully = 1
else
if(prob(25))
to_chat(src, "<span class='warning'>[pick("This subject is incompatable", \
"This subject does not have a life energy", "This subject is empty", \
"I am not satisified", "I can not feed from this subject", \
"I do not feel nourished", "This subject is not food")]...</span>")
to_chat(src, "<span class='warning'>[pick("This subject is incompatable", \
"This subject does not have a life energy", "This subject is empty", \
"I am not satisified", "I can not feed from this subject", \
"I do not feel nourished", "This subject is not food")]...</span>")
if(fed_succesfully)
//I have no idea why this is not in handle_nutrition()
nutrition += rand(15,30)
if(nutrition >= lastnut + 50)
if(prob(80))
lastnut = nutrition
powerlevel++
if(powerlevel > 10)
powerlevel = 10
adjustToxLoss(-10)
add_nutrition(rand(15,30), lastnut)
//Heal yourself.
adjustOxyLoss(-10)
@@ -128,7 +125,7 @@
anchored = 0
if(M)
if(M.health <= -70)
if(M.health <= health_minimum)
M.canmove = 0
if(!client)
if(Victim && !rabid && !attacked)
+43 -105
View File
@@ -5,18 +5,14 @@
pass_flags = PASSTABLE
ventcrawler = 2
speak_emote = list("telepathically chirps")
layer = 5
maxHealth = 150
health = 150
gender = NEUTER
nutrition = 700
see_in_dark = 8
update_slimes = 0
faction = list("slime","neutral")
// canstun and canweaken don't affect slimes because they ignore stun and weakened variables
// for the sake of cleanliness, though, here they are.
status_flags = CANPARALYSE|CANPUSH
@@ -44,7 +40,7 @@
var/mood = "" // To show its face
var/is_adult = 0
var/docile = 0
var/core_removal_stage = 0 //For removing cores.
var/mutator_used = FALSE //So you can't shove a dozen mutators into a single slime
@@ -140,7 +136,8 @@
stat(null, "Health: [round((health / 150) * 100)]%")
if(client.statpanel == "Status")
stat(null, "Nutrition: [nutrition]/[get_max_nutrition()]")
if(!docile)
stat(null, "Nutrition: [nutrition]/[get_max_nutrition()]")
if(amount_grown >= 10)
if(is_adult)
stat(null, "You can reproduce!")
@@ -194,9 +191,9 @@
return
/mob/living/carbon/slime/MouseDrop(atom/movable/A)
if(isliving(A) && A != usr)
if(isliving(A) && A != src && usr == src)
var/mob/living/Food = A
if(Food.Adjacent(usr) && !stat && Food.stat != DEAD) //messy
if(Food.Adjacent(src) && !stat && Food.stat != DEAD) //messy
Feedon(Food)
..()
@@ -207,73 +204,37 @@
return
/mob/living/carbon/slime/attack_slime(mob/living/carbon/slime/M)
if(!ticker)
to_chat(M, "You cannot attack people before the game has started.")
return
..()
if(Victim)
return // can't attack while eating!
M.do_attack_animation(src)
visible_message("<span class='danger'>[M.name] has glomped [src]!</span>", \
"<span class='userdanger'>[M.name] has glomped [src]!</span>")
var/damage = rand(1, 3)
Victim = null
visible_message("<span class='danger'>[M] pulls [src] off!</span>")
return
attacked += 5
if(M.is_adult)
damage = rand(1, 6)
else
damage = rand(1, 3)
if(health > -100)
adjustBruteLoss(damage)
if(nutrition >= 100) //steal some nutrition. negval handled in life()
nutrition -= (50 + (5 * M.amount_grown))
M.add_nutrition(50 + (5 * M.amount_grown))
if(health > 0)
adjustBruteLoss(4 + (2 * M.amount_grown)) //amt_grown isn't very linear but it works
updatehealth()
return
M.adjustBruteLoss(-4 + (-2 * M.amount_grown))
M.updatehealth()
/mob/living/carbon/slime/attack_animal(mob/living/simple_animal/M as mob)
if(M.melee_damage_upper == 0)
M.custom_emote(1, "[M.friendly] [src]")
else
M.do_attack_animation(src)
if(M.attack_sound)
playsound(loc, M.attack_sound, 50, 1, 1)
visible_message("<span class='danger'>[M] [M.attacktext] [src]!</span>", \
"<span class='userdanger'>[M] [M.attacktext] [src]!</span>")
/mob/living/carbon/slime/attack_animal(mob/living/simple_animal/M)
if(..())
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
add_attack_logs(src, M, "Slime'd for [damage] damage")
attacked += 10
adjustBruteLoss(damage)
updatehealth()
/mob/living/carbon/slime/attack_larva(mob/living/carbon/alien/larva/L as mob)
switch(L.a_intent)
if(INTENT_HELP)
visible_message("<span class='notice'>[L] rubs its head against [src].</span>")
else
L.do_attack_animation(src)
attacked += 10
visible_message("<span class='danger'>[L] bites [src]!</span>", \
"<span class='userdanger'>[L] bites [src]!</span>")
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
if(stat != DEAD)
var/damage = rand(1, 3)
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
adjustBruteLoss(damage)
/mob/living/carbon/slime/attack_hand(mob/living/carbon/human/M as mob)
if(!ticker)
to_chat(M, "You cannot attack people before the game has started.")
return
if(istype(loc, /turf) && istype(loc.loc, /area/start))
to_chat(M, "No attacking people at spawn, you jackass.")
return
..()
/mob/living/carbon/slime/attack_larva(mob/living/carbon/alien/larva/L)
if(..()) //successful larva bite.
var/damage = rand(1, 3)
if(stat != DEAD)
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
adjustBruteLoss(damage)
updatehealth()
/mob/living/carbon/slime/attack_hand(mob/living/carbon/human/M)
if(Victim)
if(Victim == M)
if(prob(60))
@@ -298,6 +259,7 @@
return
else
M.do_attack_animation(src)
if(prob(30))
visible_message("<span class='warning'>[M] attempts to wrestle \the [name] off of [Victim]!</span>")
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
@@ -322,12 +284,9 @@
step_away(src,M)
return
else
if(stat == DEAD && surgeries.len)
if(M.a_intent == INTENT_HELP)
for(var/datum/surgery/S in surgeries)
if(S.next_step(M, src))
return 1
if(..()) //To allow surgery to return properly.
return
switch(M.a_intent)
@@ -340,7 +299,6 @@
else
M.do_attack_animation(src)
var/damage = rand(1, 9)
attacked += 10
if(prob(90))
if(HULK in M.mutations)
@@ -352,16 +310,16 @@
if(prob(80) && !client)
Discipline++
spawn(0)
step_away(src,M,15)
sleep(3)
step_away(src,M,15)
playsound(loc, "punch", 25, 1, -1)
add_attack_logs(M, src, "Melee attacked with fists")
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
"<span class='userdanger'>[M] has punched [src]!</span>")
if(health > -100)
if(stat != DEAD)
adjustBruteLoss(damage)
updatehealth()
else
@@ -369,23 +327,9 @@
visible_message("<span class='danger'>[M] has attempted to punch [src]!</span>")
return
/mob/living/carbon/slime/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
if(!ticker)
to_chat(M, "You cannot attack people before the game has started.")
return
if(istype(loc, /turf) && istype(loc.loc, /area/start))
to_chat(M, "No attacking people at spawn, you jackass.")
return
switch(M.a_intent)
if(INTENT_HELP)
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
if(INTENT_HARM)
M.do_attack_animation(src)
/mob/living/carbon/slime/attack_alien(mob/living/carbon/alien/humanoid/M)
if(..()) //if harm or disarm intent.
if(M.a_intent == INTENT_HARM)
if(prob(95))
attacked += 10
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
@@ -397,7 +341,8 @@
else
visible_message("<span class='danger'>[M] has wounded [name]!</span>", \
"<span class='userdanger'>)[M] has wounded [name]!</span>")
if(health > -100)
add_attack_logs(M, src, "Alien attacked")
if(stat != DEAD)
adjustBruteLoss(damage)
updatehealth()
else
@@ -405,11 +350,7 @@
visible_message("<span class='danger'>[M] has attempted to lunge at [name]!</span>", \
"<span class='userdanger'>[M] has attempted to lunge at [name]!</span>")
if(INTENT_GRAB)
grabbedby(M)
if(INTENT_DISARM)
M.do_attack_animation(src)
if(M.a_intent == INTENT_DISARM)
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
var/damage = 5
attacked += 10
@@ -424,7 +365,7 @@
anchored = 0
if(prob(80) && !client)
Discipline++
if(!istype(src, /mob/living/carbon/slime))
if(!isslime(src))
if(Discipline == 1)
attacked = 0
@@ -442,16 +383,12 @@
drop_item()
visible_message("<span class='danger'>[M] has disarmed [name]!</span>",
"<span class='userdanger'>[M] has disarmed [name]!</span>")
add_attack_logs(M, src, "Alien disarmed")
adjustBruteLoss(damage)
updatehealth()
return
/mob/living/carbon/slime/attackby(obj/item/W, mob/user, params)
if(stat == DEAD && surgeries.len)
if(user.a_intent == INTENT_HELP)
for(var/datum/surgery/S in surgeries)
if(S.next_step(user, src))
return 1
/mob/living/carbon/slime/attackby(obj/item/W, mob/living/user, params)
if(istype(W,/obj/item/stack/sheet/mineral/plasma)) //Lets you feed slimes plasma.
if(user in Friends)
++Friends[user]
@@ -464,6 +401,7 @@
else if(W.force > 0)
attacked += 10
if(prob(25))
user.do_attack_animation(src)
to_chat(user, "<span class='danger'>[W] passes right through [src]!</span>")
return
if(Discipline && prob(50)) // wow, buddy, why am I getting attacked??
+78 -4
View File
@@ -229,18 +229,18 @@
// End BS12 momentum-transfer code.
/mob/living/proc/grabbedby(mob/living/carbon/user,var/supress_message = 0)
/mob/living/proc/grabbedby(mob/living/carbon/user, supress_message = 0)
if(user == src || anchored)
return 0
if(!(status_flags & CANPUSH))
return 0
for(var/obj/item/grab/G in src.grabbed_by)
for(var/obj/item/grab/G in grabbed_by)
if(G.assailant == user)
to_chat(user, "<span class='notice'>You already grabbed [src].</span>")
return
add_attack_logs(user, src, "Grabbed passively")
add_attack_logs(user, src, "Grabbed passively", admin_notify = FALSE)
var/obj/item/grab/G = new /obj/item/grab(user, src)
if(buckled)
@@ -261,4 +261,78 @@
if(!supress_message)
visible_message("<span class='warning'>[user] has grabbed [src] passively!</span>")
return G
return G
/mob/living/attack_slime(mob/living/carbon/slime/M)
if(!ticker)
to_chat(M, "You cannot attack people before the game has started.")
return
if(M.Victim)
return // can't attack while eating!
if(stat != DEAD)
M.do_attack_animation(src)
visible_message("<span class='danger'>The [M.name] glomps [src]!</span>", \
"<span class='userdanger'>The [M.name] glomps [src]!</span>")
if(M.powerlevel > 0)
var/stunprob = M.powerlevel * 7 + 10 // 17 at level 1, 80 at level 10
if(prob(stunprob))
M.powerlevel -= 3
if(M.powerlevel < 0)
M.powerlevel = 0
visible_message("<span class='danger'>The [M.name] has shocked [src]!</span>", \
"<span class='userdanger'>The [M.name] has shocked [src]!</span>")
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
return 1
add_attack_logs(src, M, "Slime'd")
return
/mob/living/attack_animal(mob/living/simple_animal/M)
if(M.melee_damage_upper == 0)
M.custom_emote(1, "[M.friendly] [src]")
return 0
else
if(M.attack_sound)
playsound(loc, M.attack_sound, 50, 1, 1)
M.do_attack_animation(src)
visible_message("<span class='danger'>\The [M] [M.attacktext] [src]!</span>", \
"<span class='userdanger'>\The [M] [M.attacktext] [src]!</span>")
add_attack_logs(M, src, "Animal attacked")
return 1
/mob/living/attack_larva(mob/living/carbon/alien/larva/L)
switch(L.a_intent)
if(INTENT_HELP)
visible_message("<span class='notice'>[L.name] rubs its head against [src].</span>")
return 0
else
L.do_attack_animation(src)
if(prob(90))
add_attack_logs(L, src, "Larva attacked")
visible_message("<span class='danger'>[L.name] bites [src]!</span>", \
"<span class='userdanger'>[L.name] bites [src]!</span>")
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
return 1
else
visible_message("<span class='danger'>[L.name] has attempted to bite [src]!</span>", \
"<span class='userdanger'>[L.name] has attempted to bite [src]!</span>")
return 0
/mob/living/attack_alien(mob/living/carbon/alien/humanoid/M)
switch(M.a_intent)
if(INTENT_HELP)
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
return FALSE
if(INTENT_GRAB)
grabbedby(M)
return FALSE
else
M.do_attack_animation(src)
return TRUE
-56
View File
@@ -686,62 +686,6 @@ var/list/ai_verbs_default = list(
updatehealth()
return 2
/mob/living/silicon/ai/attack_alien(mob/living/carbon/alien/humanoid/M)
if(!ticker)
to_chat(M, "You cannot attack people before the game has started.")
return
if(isturf(loc) && istype(loc.loc, /area/start))
to_chat(M, "No attacking people at spawn, you jackass.")
return
switch(M.a_intent)
if(INTENT_HELP)
visible_message("<span class='notice'>[M] caresses [src]'s plating with its scythe like arm.</span>")
else //harm
M.do_attack_animation(src)
var/damage = rand(10, 20)
if(prob(90))
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has slashed at [src]!</span>",\
"<span class='userdanger'>[M] has slashed at [src]!</span>")
adjustBruteLoss(damage)
updatehealth()
else
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] took a swipe at [src]!</span>", \
"<span class='userdanger'>[M] took a swipe at [src]!</span>")
return
/mob/living/silicon/ai/attack_animal(mob/living/simple_animal/M)
if(M.melee_damage_upper == 0)
M.custom_emote(1, "[M.friendly] [src]")
else
M.do_attack_animation(src)
if(M.attack_sound)
playsound(loc, M.attack_sound, 50, 1, 1)
visible_message("<span class='danger'><B>[M]</B> [M.attacktext] [src]!")
add_attack_logs(M, src, "Animal attacked", FALSE)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
switch(M.melee_damage_type)
if(BRUTE)
adjustBruteLoss(damage)
if(BURN)
adjustFireLoss(damage)
if(TOX)
adjustToxLoss(damage)
if(OXY)
adjustOxyLoss(damage)
if(CLONE)
adjustCloneLoss(damage)
if(STAMINA)
adjustStaminaLoss(damage)
updatehealth()
/mob/living/silicon/ai/reset_perspective(atom/A)
if(camera_light_on)
light_cameras()
@@ -0,0 +1,8 @@
/mob/living/silicon/ai/attack_alien(mob/living/carbon/alien/humanoid/M)
if(!ticker)
to_chat(M, "You cannot attack people before the game has started.")
return
..()
/mob/living/silicon/ai/attack_slime(mob/living/carbon/slime/user)
return //immune to slimes
@@ -242,41 +242,6 @@
adjustBruteLoss(damage)
updatehealth()
/mob/living/silicon/pai/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
if(!ticker)
to_chat(M, "You cannot attack people before the game has started.")
return
if(istype(loc, /turf) && istype(loc.loc, /area/start))
to_chat(M, "You cannot attack someone in the spawn area.")
return
switch(M.a_intent)
if(INTENT_HELP)
for(var/mob/O in viewers(src, null))
if((O.client && !( O.blinded )))
O.show_message(text("<span class='notice'>[M] caresses [src]'s casing with its scythe like arm.</span>"), 1)
else //harm
M.do_attack_animation(src)
var/damage = rand(10, 20)
if(prob(90))
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
for(var/mob/O in viewers(src, null))
if((O.client && !( O.blinded )))
O.show_message(text("<span class='danger'>[] has slashed at []!</span>", M, src), 1)
if(prob(8))
flash_eyes(affect_silicon = 1)
adjustBruteLoss(damage)
updatehealth()
else
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
for(var/mob/O in viewers(src, null))
if((O.client && !( O.blinded )))
O.show_message(text("<span class='danger'>[] took a swipe at []!</span>", M, src), 1)
return
/mob/living/silicon/pai/proc/switchCamera(var/obj/machinery/camera/C)
usr:cameraFollow = null
if(!C)
@@ -43,11 +43,11 @@
control_headlamp()
//Actual picking-up event.
/mob/living/silicon/robot/drone/attack_hand(mob/living/carbon/human/M as mob)
/mob/living/silicon/robot/drone/attack_hand(mob/living/carbon/human/M)
if(M.a_intent == INTENT_HELP)
get_scooped(M)
..()
else
..()
/mob/living/silicon/robot/drone/verb/customize()
set name = "Customize Chassis"
@@ -832,126 +832,10 @@ var/list/robot_verbs_default = list(
update_icons()
to_chat(usr, "You unlock your cover.")
/mob/living/silicon/robot/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
if(!ticker)
to_chat(M, "You cannot attack people before the game has started.")
return
if(istype(loc, /turf) && istype(loc.loc, /area/start))
to_chat(M, "No attacking people at spawn, you jackass.")
return
switch(M.a_intent)
if(INTENT_HELP)
for(var/mob/O in viewers(src, null))
if((O.client && !( O.blinded )))
O.show_message(text("<span class='notice'>[M] caresses [src]'s plating with its scythe like arm.</span>"), 1)
if(INTENT_GRAB)
grabbedby(M)
if(INTENT_HARM)
M.do_attack_animation(src)
var/damage = rand(10, 20)
if(prob(90))
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has slashed at [src]!</span>",\
"<span class='userdanger'>[M] has slashed at [src]!</span>")
if(prob(8))
flash_eyes(affect_silicon = 1)
adjustBruteLoss(damage)
updatehealth()
else
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] took a swipe at [src]!</span>", \
"<span class='userdanger'>[M] took a swipe at [src]!</span>")
if(INTENT_DISARM)
if(!(lying))
M.do_attack_animation(src)
if(prob(85))
Stun(7)
step(src,get_dir(M,src))
spawn(5)
step(src,get_dir(M,src))
playsound(loc, 'sound/weapons/pierce.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M] has forced back [src]!</span>",\
"<span class='userdanger'>[M] has forced back [src]!</span>")
else
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] attempted to force back [src]!</span>",\
"<span class='userdanger'>[M] attempted to force back [src]!</span>")
return
/mob/living/silicon/robot/attack_slime(mob/living/carbon/slime/M as mob)
if(..()) //successful slime shock
flash_eyes(affect_silicon = 1)
var/stunprob = M.powerlevel * 7 + 10
if(prob(stunprob) && M.powerlevel >= 8)
adjustBruteLoss(M.powerlevel * rand(6,10))
var/damage = rand(1, 3)
if(M.is_adult)
damage = rand(20, 40)
else
damage = rand(5, 35)
damage = round(damage / 2) // borgs recieve half damage
adjustBruteLoss(damage)
updatehealth()
return
/mob/living/silicon/robot/attack_animal(mob/living/simple_animal/M as mob)
if(M.melee_damage_upper == 0)
M.custom_emote(1, "[M.friendly] [src]")
else
M.do_attack_animation(src)
if(M.attack_sound)
playsound(loc, M.attack_sound, 50, 1, 1)
visible_message("<span class='danger'><B>[M]</B> [M.attacktext] [src]!</span>")
add_attack_logs(M, src, "Animal attacked", FALSE)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
switch(M.melee_damage_type)
if(BRUTE)
adjustBruteLoss(damage)
if(BURN)
adjustFireLoss(damage)
if(TOX)
adjustToxLoss(damage)
if(OXY)
adjustOxyLoss(damage)
if(CLONE)
adjustCloneLoss(damage)
if(STAMINA)
adjustStaminaLoss(damage)
updatehealth()
/mob/living/silicon/robot/attack_ghost(mob/user)
if(wiresexposed)
wires.Interact(user)
/mob/living/silicon/robot/attack_hand(mob/user)
add_fingerprint(user)
if(opened && !wiresexposed && (!istype(user, /mob/living/silicon)))
if(cell)
cell.updateicon()
cell.add_fingerprint(user)
user.put_in_active_hand(cell)
to_chat(user, "You remove \the [cell].")
cell = null
update_icons()
diag_hud_set_borgcell()
if(!opened && (!istype(user, /mob/living/silicon)))
if(user.a_intent == INTENT_HELP)
user.visible_message("<span class='notice'>[user] pets [src]!</span>", \
"<span class='notice'>You pet [src]!</span>")
/mob/living/silicon/robot/proc/allowed(obj/item/I)
var/obj/dummy = new /obj(null) // Create a dummy object to check access on as to avoid having to snowflake check_access on every mob
dummy.req_access = req_access
@@ -0,0 +1,59 @@
/mob/living/silicon/robot/attack_alien(mob/living/carbon/alien/humanoid/M)
if(M.a_intent == INTENT_DISARM)
if(!lying)
M.do_attack_animation(src)
if(prob(85))
Stun(7)
step(src, get_dir(M,src))
spawn(5)
step(src, get_dir(M,src))
add_attack_logs(M, src, "Alien pushed over")
playsound(loc, 'sound/weapons/pierce.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M] has forced back [src]!</span>",\
"<span class='userdanger'>[M] has forced back [src]!</span>")
else
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] took a swipe at [src]!</span>",\
"<span class='userdanger'>[M] took a swipe at [src]!</span>")
else
..()
return
/mob/living/silicon/robot/attack_slime(mob/living/carbon/slime/M)
if(..()) //successful slime shock
flash_eyes(affect_silicon = 1)
var/stunprob = M.powerlevel * 7 + 10
if(prob(stunprob) && M.powerlevel >= 8)
adjustBruteLoss(M.powerlevel * rand(6,10))
var/damage = rand(1, 3)
if(M.is_adult)
damage = rand(20, 40)
else
damage = rand(5, 35)
damage = round(damage / 2) // borgs recieve half damage
adjustBruteLoss(damage)
updatehealth()
return
/mob/living/silicon/robot/attack_hand(mob/living/carbon/human/user)
add_fingerprint(user)
if(opened && !wiresexposed && !issilicon(user))
if(cell)
cell.updateicon()
cell.add_fingerprint(user)
user.put_in_active_hand(cell)
to_chat(user, "<span class='notice'>You remove \the [cell].</span>")
cell = null
update_icons()
diag_hud_set_borgcell()
if(!opened)
if(..()) // hulk attack
spark_system.start()
spawn(0)
step_away(src, user, 15)
sleep(3)
step_away(src, user, 15)
@@ -0,0 +1,65 @@
/mob/living/silicon/grabbedby(mob/living/user)
return
/mob/living/silicon/attack_alien(mob/living/carbon/alien/humanoid/M)
if(..()) //if harm or disarm intent
var/damage = rand(10, 20)
if(prob(90))
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
"<span class='userdanger'>[M] has slashed at [src]!</span>")
if(prob(8))
flash_eyes(affect_silicon = 1)
add_attack_logs(M, src, "Alien attacked")
adjustBruteLoss(damage)
updatehealth()
else
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] took a swipe at [src]!</span>", \
"<span class='userdanger'>[M] took a swipe at [src]!</span>")
return
/mob/living/silicon/attack_animal(mob/living/simple_animal/M)
if(..())
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
switch(M.melee_damage_type)
if(BRUTE)
adjustBruteLoss(damage)
if(BURN)
adjustFireLoss(damage)
if(TOX)
adjustToxLoss(damage)
if(OXY)
adjustOxyLoss(damage)
if(CLONE)
adjustCloneLoss(damage)
if(STAMINA)
adjustStaminaLoss(damage)
updatehealth()
/mob/living/silicon/attack_larva(mob/living/carbon/alien/larva/L)
if(L.a_intent == INTENT_HELP)
visible_message("<span class='notice'>[L.name] rubs its head against [src].</span>")
/mob/living/silicon/attack_hand(mob/living/carbon/human/M)
switch(M.a_intent)
if(INTENT_HELP)
M.visible_message("<span class='notice'>[M] pets [src]!</span>", \
"<span class='notice'>You pet [src]!</span>")
if("grab")
grabbedby(M)
else
M.do_attack_animation(src)
playsound(loc, 'sound/effects/bang.ogg', 10, 1)
if(HULK in M.mutations)
var/damage = rand(10,15)
adjustBruteLoss(damage)
add_attack_logs(M, src, "Melee attacked with fists")
playsound(loc, "punch", 25, 1, -1)
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
"<span class='userdanger'>[M] has punched [src]!</span>")
return 1
else
visible_message("<span class='danger'>[M] punches [src], but doesn't leave a dent.</span>", \
"<span class='userdanger'>[M] punches [src], but doesn't leave a dent.!</span>")
return 0
@@ -0,0 +1,60 @@
/mob/living/simple_animal/attack_hand(mob/living/carbon/human/M)
..()
switch(M.a_intent)
if(INTENT_HELP)
if(health > 0)
visible_message("<span class='notice'>[M] [response_help] [src].</span>")
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
if(INTENT_GRAB)
grabbedby(M)
if(INTENT_HARM, INTENT_DISARM)
M.do_attack_animation(src)
visible_message("<span class='danger'>[M] [response_harm] [src]!</span>")
playsound(loc, "punch", 25, 1, -1)
attack_threshold_check(harm_intent_damage)
add_attack_logs(M, src, "Melee attacked with fists")
updatehealth()
return 1
/mob/living/simple_animal/attack_alien(mob/living/carbon/alien/humanoid/M)
if(..()) //if harm or disarm intent.
var/damage = rand(15, 30)
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
"<span class='userdanger'>[M] has slashed at [src]!</span>")
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
add_attack_logs(M, src, "Alien attacked")
attack_threshold_check(damage)
return
/mob/living/simple_animal/attack_larva(mob/living/carbon/alien/larva/L)
if(..()) //successful larva bite
var/damage = rand(5, 10)
if(stat != DEAD)
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
attack_threshold_check(damage)
/mob/living/simple_animal/attack_animal(mob/living/simple_animal/M)
if(..())
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
attack_threshold_check(damage, M.melee_damage_type)
/mob/living/simple_animal/attack_slime(mob/living/carbon/slime/M)
..()
var/damage = rand(1, 3)
if(M.is_adult)
damage = rand(20, 40)
else
damage = rand(5, 35)
attack_threshold_check(damage)
return
/mob/living/simple_animal/proc/attack_threshold_check(damage, damagetype = BRUTE)
if(damage <= force_threshold || !damage_coeff[damagetype])
visible_message("<span class='warning'>[src] looks unharmed.</span>")
else
apply_damage(damage, damagetype)
@@ -258,21 +258,21 @@
return
return 1 //Successful completion. Used to prevent child process() continuing if this one is ended early.
/mob/living/simple_animal/bot/attack_alien(var/mob/living/carbon/alien/user as mob)
/mob/living/simple_animal/bot/attack_alien(mob/living/carbon/alien/user)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
apply_damage(rand(15,30), BRUTE)
visible_message("<span class='userdanger'>[user] has slashed [src]!</span>")
visible_message("<span class='danger'>[user] has slashed [src]!</span>")
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
if(prob(10))
new /obj/effect/decal/cleanable/blood/oil(loc)
/mob/living/simple_animal/bot/attack_animal(var/mob/living/simple_animal/M as mob)
/mob/living/simple_animal/bot/attack_animal(mob/living/simple_animal/M)
M.do_attack_animation(src)
if(M.melee_damage_upper == 0)
return
apply_damage(M.melee_damage_upper, BRUTE)
visible_message("<span class='userdanger'>[M] has [M.attacktext] [src]!</span>")
visible_message("<span class='danger'>[M] has [M.attacktext] [src]!</span>")
add_attack_logs(M, src, "Animal attacked", FALSE)
if(prob(10))
new /obj/effect/decal/cleanable/blood/oil(loc)
@@ -20,7 +20,6 @@
maxHealth = 200
icon_state = "grey adult slime"
icon_living = "grey adult slime"
icon_dead = "grey baby slime dead"
/mob/living/simple_animal/slime/New()
..()
@@ -264,19 +264,6 @@
..(act, m_type, message)
/mob/living/simple_animal/attack_animal(mob/living/simple_animal/M as mob)
if(M.melee_damage_upper == 0)
M.custom_emote(1, "[M.friendly] [src]")
else
M.do_attack_animation(src)
if(M.attack_sound)
playsound(loc, M.attack_sound, 50, 1, 1)
visible_message("<span class='danger'>\The [M] [M.attacktext] [src]!</span>", \
"<span class='userdanger'>\The [M] [M.attacktext] [src]!</span>")
add_attack_logs(M, src, "Animal attacked")
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
attack_threshold_check(damage,M.melee_damage_type)
/mob/living/simple_animal/bullet_act(var/obj/item/projectile/Proj)
if(!Proj)
return
@@ -285,104 +272,6 @@
Proj.on_hit(src, 0)
return 0
/mob/living/simple_animal/attack_hand(mob/living/carbon/human/M as mob)
..()
switch(M.a_intent)
if(INTENT_HELP)
if(health > 0)
visible_message("<span class='notice'> [M] [response_help] [src].</span>")
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
if(INTENT_GRAB)
if(M == src || anchored)
return
if(!(status_flags & CANPUSH))
return
var/obj/item/grab/G = new /obj/item/grab(M, src )
M.put_in_active_hand(G)
G.synch()
LAssailant = M
visible_message("<span class='warning'>[M] has grabbed [src] passively!</span>")
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
if(INTENT_HARM, INTENT_DISARM)
M.do_attack_animation(src)
visible_message("<span class='danger'>[M] [response_harm] [src]!</span>")
playsound(loc, "punch", 25, 1, -1)
attack_threshold_check(harm_intent_damage)
return
/mob/living/simple_animal/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
switch(M.a_intent)
if(INTENT_HELP)
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
if(INTENT_GRAB)
grabbedby(M)
if(INTENT_HARM, INTENT_DISARM)
M.do_attack_animation(src)
var/damage = rand(15, 30)
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
"<span class='userdanger'>[M] has slashed at [src]!</span>")
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
attack_threshold_check(damage)
return
/mob/living/simple_animal/attack_larva(mob/living/carbon/alien/larva/L as mob)
switch(L.a_intent)
if(INTENT_HELP)
visible_message("<span class='notice'>[L] rubs its head against [src].</span>")
else
L.do_attack_animation(src)
var/damage = rand(5, 10)
visible_message("<span class='danger'>[L] bites [src]!</span>", \
"<span class='userdanger'>[L] bites [src]!</span>")
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
if(stat != DEAD)
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
attack_threshold_check(damage)
/mob/living/simple_animal/attack_slime(mob/living/carbon/slime/M as mob)
if(!ticker)
to_chat(M, "You cannot attack people before the game has started.")
return
if(M.Victim) return // can't attack while eating!
if(health > 0)
M.do_attack_animation(src)
visible_message("<span class='danger'>[M.name] glomps [src]!</span>", \
"<span class='userdanger'>[M.name] glomps [src]!</span>")
var/damage = rand(1, 3)
if(M.is_adult)
damage = rand(20, 40)
else
damage = rand(5, 35)
attack_threshold_check(damage)
return
/mob/living/simple_animal/attackby(obj/item/O, mob/living/user)
if(can_collar && !collar && istype(O, /obj/item/clothing/accessory/petcollar))
var/obj/item/clothing/accessory/petcollar/C = O
@@ -510,12 +399,6 @@
/mob/living/simple_animal/ExtinguishMob()
return
/mob/living/simple_animal/proc/attack_threshold_check(damage, damagetype = BRUTE)
if(damage <= force_threshold || !damage_coeff[damagetype])
visible_message("<span class='warning'>[src] looks unharmed from the damage.</span>")
else
apply_damage(damage, damagetype)
/mob/living/simple_animal/update_transform()
var/matrix/ntransform = matrix(transform) //aka transform.Copy()
var/changed = 0
@@ -140,39 +140,27 @@
/obj/item/slimepotion/docility/attack(mob/living/carbon/slime/M, mob/user)
if(!isslime(M))
to_chat(user, "<span class='warning'> The potion only works on slimes!</span>")
to_chat(user, "<span class='warning'>The potion only works on slimes!</span>")
return
if(M.stat)
to_chat(user, "<span class='warning'> The slime is dead!</span>")
return
if(M.mind)
to_chat(user, "<span class='warning'> The slime resists!</span>")
to_chat(user, "<span class='warning'>The slime is dead!</span>")
return
if(being_used)
to_chat(user, "<span class='warning'> You're already using this on another slime!</span>")
to_chat(user, "<span class='warning'>You're already using this on another slime!</span>")
return
var/mob/living/simple_animal/slime/pet
if(M.is_adult)
pet = new /mob/living/simple_animal/slime/adult(M.loc)
pet.icon_state = "[M.colour] adult slime"
pet.icon_living = "[M.colour] adult slime"
else
pet = new /mob/living/simple_animal/slime(M.loc)
pet.icon_state = "[M.colour] baby slime"
pet.icon_living = "[M.colour] baby slime"
pet.icon_dead = "[M.colour] baby slime dead"
pet.colour = "[M.colour]"
qdel(M)
M.docile = 1
M.nutrition = 700
to_chat(M, "<span class='warning'>You absorb the potion and feel your intense desire to feed melt away.</span>")
to_chat(user, "<span class='notice'>You feed the slime the potion, removing its hunger and calming it.</span>")
being_used = 1
var/newname = sanitize(copytext(input(user, "Would you like to give the slime a name?", "Name your new pet", "pet slime") as null|text,1,MAX_NAME_LEN))
if(!newname)
newname = "pet slime"
pet.name = newname
pet.real_name = newname
M.name = newname
M.real_name = newname
qdel(src)
to_chat(user, "You feed the slime the potion, removing it's powers and calming it.")
/obj/item/slimepotion/sentience
name = "sentience potion"
+8 -4
View File
@@ -1571,7 +1571,7 @@
#include "code\modules\mob\living\update_status.dm"
#include "code\modules\mob\living\carbon\_defines.dm"
#include "code\modules\mob\living\carbon\carbon.dm"
#include "code\modules\mob\living\carbon\carbon_defenses.dm"
#include "code\modules\mob\living\carbon\carbon_defense.dm"
#include "code\modules\mob\living\carbon\carbon_defines.dm"
#include "code\modules\mob\living\carbon\death.dm"
#include "code\modules\mob\living\carbon\give.dm"
@@ -1580,7 +1580,7 @@
#include "code\modules\mob\living\carbon\update_icons.dm"
#include "code\modules\mob\living\carbon\update_status.dm"
#include "code\modules\mob\living\carbon\alien\alien.dm"
#include "code\modules\mob\living\carbon\alien\alien_defenses.dm"
#include "code\modules\mob\living\carbon\alien\alien_defense.dm"
#include "code\modules\mob\living\carbon\alien\death.dm"
#include "code\modules\mob\living\carbon\alien\life.dm"
#include "code\modules\mob\living\carbon\alien\login.dm"
@@ -1589,6 +1589,7 @@
#include "code\modules\mob\living\carbon\alien\humanoid\emote.dm"
#include "code\modules\mob\living\carbon\alien\humanoid\empress.dm"
#include "code\modules\mob\living\carbon\alien\humanoid\humanoid.dm"
#include "code\modules\mob\living\carbon\alien\humanoid\humanoid_defense.dm"
#include "code\modules\mob\living\carbon\alien\humanoid\inventory.dm"
#include "code\modules\mob\living\carbon\alien\humanoid\life.dm"
#include "code\modules\mob\living\carbon\alien\humanoid\queen.dm"
@@ -1600,6 +1601,7 @@
#include "code\modules\mob\living\carbon\alien\larva\emote.dm"
#include "code\modules\mob\living\carbon\alien\larva\inventory.dm"
#include "code\modules\mob\living\carbon\alien\larva\larva.dm"
#include "code\modules\mob\living\carbon\alien\larva\larva_defense.dm"
#include "code\modules\mob\living\carbon\alien\larva\life.dm"
#include "code\modules\mob\living\carbon\alien\larva\powers.dm"
#include "code\modules\mob\living\carbon\alien\larva\update_icons.dm"
@@ -1621,8 +1623,6 @@
#include "code\modules\mob\living\carbon\human\emote.dm"
#include "code\modules\mob\living\carbon\human\examine.dm"
#include "code\modules\mob\living\carbon\human\human.dm"
#include "code\modules\mob\living\carbon\human\human_attackalien.dm"
#include "code\modules\mob\living\carbon\human\human_attackhand.dm"
#include "code\modules\mob\living\carbon\human\human_damage.dm"
#include "code\modules\mob\living\carbon\human\human_defense.dm"
#include "code\modules\mob\living\carbon\human\human_defines.dm"
@@ -1664,8 +1664,10 @@
#include "code\modules\mob\living\silicon\login.dm"
#include "code\modules\mob\living\silicon\say.dm"
#include "code\modules\mob\living\silicon\silicon.dm"
#include "code\modules\mob\living\silicon\silicon_defense.dm"
#include "code\modules\mob\living\silicon\subsystems.dm"
#include "code\modules\mob\living\silicon\ai\ai.dm"
#include "code\modules\mob\living\silicon\ai\ai_defense.dm"
#include "code\modules\mob\living\silicon\ai\death.dm"
#include "code\modules\mob\living\silicon\ai\examine.dm"
#include "code\modules\mob\living\silicon\ai\latejoin.dm"
@@ -1703,6 +1705,7 @@
#include "code\modules\mob\living\silicon\robot\photos.dm"
#include "code\modules\mob\living\silicon\robot\robot.dm"
#include "code\modules\mob\living\silicon\robot\robot_damage.dm"
#include "code\modules\mob\living\silicon\robot\robot_defense.dm"
#include "code\modules\mob\living\silicon\robot\robot_items.dm"
#include "code\modules\mob\living\silicon\robot\robot_module_actions.dm"
#include "code\modules\mob\living\silicon\robot\robot_modules.dm"
@@ -1716,6 +1719,7 @@
#include "code\modules\mob\living\silicon\robot\drone\drone_manufacturer.dm"
#include "code\modules\mob\living\silicon\robot\drone\drone_say.dm"
#include "code\modules\mob\living\silicon\robot\drone\update_status.dm"
#include "code\modules\mob\living\simple_animal\animal_defense.dm"
#include "code\modules\mob\living\simple_animal\constructs.dm"
#include "code\modules\mob\living\simple_animal\corpse.dm"
#include "code\modules\mob\living\simple_animal\parrot.dm"