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https://github.com/ParadiseSS13/Paradise.git
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Translated russian text in airlock electronics menu.
Proper assembly for ED-209 is "Frame - Metal sheet - leg - leg - weld - security vest - helmet - proximity - wires - taser - *screwdriver* - battery". Tweaked some hunger-related values. Fixed nutrition icon. Made slower metabolism 10 times slower than normal. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@531 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -21,19 +21,19 @@
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if(H.brainloss >= 60)
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return
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var/t1 = text("<B>Íàñòðîéêà äîñòóïà</B><br>\n")
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var/t1 = text("<B>Access control</B><br>\n")
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if (last_configurator)
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t1 += "Íàñòðîéùèê: [last_configurator]<br>"
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t1 += "Operator: [last_configurator]<br>"
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if (locked)
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t1 += "<a href='?src=\ref[src];login=1'>Âñòàâüòå ID</a><hr>"
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t1 += "<a href='?src=\ref[src];login=1'>Swipe ID</a><hr>"
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else
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t1 += "<a href='?src=\ref[src];logout=1'>Çàáëîêèðîâàòü</a><hr>"
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t1 += "<a href='?src=\ref[src];logout=1'>Block</a><hr>"
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t1 += conf_access == null ? "<font color=red>Âñå</font><br>" : "<a href='?src=\ref[src];access=all'>Âñå</a><br>"
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t1 += conf_access == null ? "<font color=red>All</font><br>" : "<a href='?src=\ref[src];access=all'>All</a><br>"
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t1 += "<br>"
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@@ -46,7 +46,7 @@
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else
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t1 += "<font color=red>[aname]</font><br>"
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t1 += text("<p><a href='?src=\ref[];close=1'>Çàêðûòü</a></p>\n", src)
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t1 += text("<p><a href='?src=\ref[];close=1'>Close</a></p>\n", src)
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user << browse(t1, "window=airlock_electronics")
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onclose(user, "airlock")
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@@ -72,7 +72,7 @@ datum/controller/game_controller
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for(var/mob/M in world)
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if (M.metabslow)
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if (air_master.current_cycle%5==1) // For everyone who has their metabolism slowed, make updates not so frequently
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if (air_master.current_cycle%10==1) // For everyone who has their metabolism slowed, make updates not so frequently
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M.Life()
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else
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M.Life()
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@@ -103,7 +103,7 @@
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if (src.nutrition < 100)
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usr << "\red [src.name] looks like flesh and bones."
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else if (src.nutrition >= 600)
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else if (src.nutrition >= 500)
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if (usr.nutrition < 100)
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usr << "\red [src.name] looks very round and delicious. Like a little piggy. A tasty piggy."
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else
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@@ -427,9 +427,9 @@
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mymob.healths.screen_loc = ui_health
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mymob.nutrition_icon = new /obj/screen( null )
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mymob.nutrition_icon.icon = 'fullness.dmi'
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mymob.nutrition_icon.icon_state = "fullness0"
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mymob.nutrition_icon.name = "fullness"
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mymob.nutrition_icon.icon = ui_style
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mymob.nutrition_icon.icon_state = "nutrition0"
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mymob.nutrition_icon.name = "nutrition"
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mymob.nutrition_icon.screen_loc = ui_nutrition
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mymob.pullin = new /obj/screen( null )
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@@ -566,7 +566,7 @@
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mymob.client.screen = null
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//, mymob.i_select, mymob.m_select
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mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.hands, mymob.healths, mymob.pullin, mymob.blind, mymob.flash, mymob.rest, mymob.sleep) //, mymob.mach )
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mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.hands, mymob.healths, mymob.nutrition_icon, mymob.pullin, mymob.blind, mymob.flash, mymob.rest, mymob.sleep) //, mymob.mach )
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mymob.client.screen += src.adding + src.other
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//if(istype(mymob,/mob/living/carbon/monkey)) mymob.client.screen += src.mon_blo
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@@ -742,15 +742,15 @@
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if (src.nutrition_icon)
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switch(nutrition)
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if(450 to INFINITY)
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src.nutrition_icon.icon_state = "fullness0"
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src.nutrition_icon.icon_state = "nutrition0"
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if(350 to 450)
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src.nutrition_icon.icon_state = "fullness1"
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src.nutrition_icon.icon_state = "nutrition1"
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if(250 to 350)
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src.nutrition_icon.icon_state = "fullness2"
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src.nutrition_icon.icon_state = "nutrition2"
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if(150 to 250)
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src.nutrition_icon.icon_state = "fullness3"
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src.nutrition_icon.icon_state = "nutrition3"
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else
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src.nutrition_icon.icon_state = "fullness4"
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src.nutrition_icon.icon_state = "nutrition4"
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if(src.pullin) src.pullin.icon_state = "pull[src.pulling ? 1 : 0]"
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+1
-1
@@ -19,7 +19,7 @@
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//Amount of air needed before pass out/suffocation commences
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// Factor of how fast mob nutriment decreases
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#define HUNGER_FACTOR 0.15
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#define HUNGER_FACTOR 0.1
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#define MINIMUM_AIR_RATIO_TO_SUSPEND 0.05
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