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added hit sound for failed sanctified nullrod pickup
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@@ -36,6 +36,7 @@
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user.Weaken(5)
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user.unEquip(src, 1)
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to_chat(user, "<span class='warning'>[src] slips out of your grip as you pick it up, bouncing upwards and smacking you in the face!</span>")
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playsound(get_turf(user), 'sound/effects/hit_punch.ogg', 50, 1, -1)
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/obj/item/nullrod/attack_self(mob/user)
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if(user.mind && (user.mind.isholy) && !reskinned)
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