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Axes TS gateway (#18825)
* Axes TS gateway * This too * Commit for MDB * This PR finna become my MDB2 test * aaaaaaaaa
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@@ -1,250 +0,0 @@
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/area/awaymission/UO71
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name = "UO71"
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icon_state = "away"
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report_alerts = FALSE
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tele_proof = TRUE
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/area/awaymission/UO71/plaza
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name = "UO71 Plaza"
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icon_state = "awaycontent1"
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fire = TRUE
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/area/awaymission/UO71/centralhall
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name = "UO71 Central"
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icon_state = "awaycontent2"
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fire = TRUE
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/area/awaymission/UO71/eng
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name = "UO71 Engineering"
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icon_state = "awaycontent3"
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fire = TRUE
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/area/awaymission/UO71/mining
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name = "UO71 Mining"
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icon_state = "awaycontent4"
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fire = TRUE
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/area/awaymission/UO71/science
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name = "UO71 Science"
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icon_state = "awaycontent5"
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fire = TRUE
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/area/awaymission/UO71/medical
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name = "UO71 Medical"
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icon_state = "awaycontent6"
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fire = TRUE
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/area/awaymission/UO71/gateway
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name = "UO71 Gateway"
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icon_state = "awaycontent7"
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fire = TRUE
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/area/awaymission/UO71/outside
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name = "UO71 Outside"
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icon_state = "awaycontent8"
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/area/awaymission/UO71/bridge
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name = "UO71 Bridge"
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icon_state = "awaycontent21"
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fire = TRUE
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requires_power = FALSE
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tele_proof = TRUE
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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/area/awaymission/UO71/queen
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name = "UO71 Queen Lair"
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icon_state = "awaycontent9"
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fire = TRUE
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requires_power = FALSE
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tele_proof = TRUE
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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/area/awaymission/UO71/prince
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name = "UO71 Prince Containment"
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icon_state = "awaycontent10"
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fire = TRUE
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requires_power = FALSE
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tele_proof = TRUE
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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/area/awaymission/UO71/loot
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name = "UO71 Loot Vault"
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icon_state = "awaycontent11"
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requires_power = FALSE
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tele_proof = TRUE
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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/obj/item/paper/terrorspiders1
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name = "paper - 'Sealed Facility'"
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info = {"<b>SEALED FACILITY</b><br>
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<br>
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This facility is sealed shut by order of Commander Marquez. Do not enter.<br>
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Terror spiders live here. We believe they are a weapon developed by the syndicate.<br>
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Any surviving personnel are to evacuate immediately via the gateway.<br>
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Any arriving response team is advised to use the ID Upgrade Machine to obtain local access.<br>
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"}
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/obj/item/paper/terrorspiders2
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name = "paper - 'The Trio of Terror'"
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info = {"<b>Status Report on the 'Terrors'</b><br>
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<br>
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All the spiders are deadly. We know this much already. Within an hour of their appearance, they have killed several staff.<br>
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Two, however, bear particular mention, as they appear to be leading the spider hivemind.<br>
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<br>
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The Prince is held in containment. He appears very aggressive, incredibly fast, strong, and durable. Extreme force and agility would be required to neutralize him.<br>
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It is likely the appearance of the prince was related to our initial aggression against the Queen. These things can THINK.<br>
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<br>
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The Queen cannot be contained. She lives in the old bar, south of mining. She continues to breed dangerous spiders at an alarming rate.<br>
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Many of her offspring are already roaming the compound, traveling through the vents. Contact with the team sent to subdue her has been lost.<br>
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<br>
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<br>
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Based on the situation, Commander, I advise immediate evacuation through the gateway.<br>
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-Research Director Simons<br>
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"}
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/obj/item/paper/terrorspiders3
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name = "paper - 'Final Report'"
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info = {"FROM: Field Agent 0738<br>
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TO: Syndicate #873589<br>
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SUBJECT: Mission Success<br>
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<br>
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I have seeded the Terror Queen egg in a dingy looking bar that bored engineers constructed near the mining tunnels.<br>
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No doubt she will grow soon.<br>
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<br>
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I have also placed the Prince egg nearby, injected with sedative. Hopefully the dimwitted NT scientists bring them back for study.<br>
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With any luck, the Queen will sense them telepathically, think NT is holding her prince hostage, and attack.<br>
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<br>
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I am going to extract out of the gateway before this all goes down.<br>
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I don't imagine the staff have very long to live once the Queen declares war on this place.<br>
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"}
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/obj/item/paper/terrorspiders4
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name = "paper - 'Prescription for Jones, David'"
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info = {"PRESCRIPTION FOR: David Jones<br>
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RANK: Miner<br>
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FOR: Charcoal<br>
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REASON FOR TREATMENT: Toxins in bloodstream<br>
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CAUSE: Bitten by a black terror spider.<br>
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TREATMENT PLAN: Take hourly. See Dr. Phloxi if symptoms persist more than three hours.<br>
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"}
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/obj/item/paper/terrorspiders5
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name = "paper - 'A Study in Terror'"
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info = {"<b>Findings Overview</b><br>
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<br>
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<p>Gray Spiders<br>Stealthy predators that ambush prey from vents. Otherwise weak.</p>
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<p>Red Spiders<br>Can kill anyone in melee, but slow.</p>
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<p>Green<br>Will lay eggs on dead bodies, breeding more spiders.</p>
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<p>Black<br>Even a single bite is enough to kill a humanoid, given time.</p>
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<p>White<br>Injects a parasitic agent. Deemed to pose too great an infection risk to study.</p>
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<p>Purple<br>Seen guarding key areas and important spiders. Appear to be territorial, and very dangerous.</p>
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<p>Prince<br>Held in containment. Appears to be a sort of super-warrior. Fast, strong, and thickly armored.</p>
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<p>Queen<br>Unable to contain. Present south of Cargo before contact was lost. Presumed ruler of the local hive.</p>
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"}
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/obj/item/paper/terrorspiders6
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name = "paper - 'A Study in Venom'"
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info = {"<b>Initial Report - Black Widow Venom</b><br>
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<br>
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Even a single bite kills within a few minutes. Immediate charcoal is necessary for the victim to survive.<br>
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The fascinating thing is that multiple bites actually cause rapid symptom onset. The victim quickly loses the ability to walk.<br>
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One test monkey went from perfect health to death in under 60 seconds - from 3 bites.<br>
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I am so very glad I'm not responsible for keeping these things contained."}
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/obj/item/paper/terrorspiders7
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name = "paper - 'Security Orders'"
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info = {"<b>Directives for Officer James</b><br>
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<br>
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1. Find a way to lift the bridge lockdown.<br>
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2. Kill any spiders you encounter.<br>
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3. Once on the bridge, open a path to the Queen in the south, and find a way to kill her, ending the infestation. <br>
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Good luck, Officer.<br>
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"}
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/obj/item/paper/terrorspiders8
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name = "paper - 'Last Words'"
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info = {"<b>The Last Words of Nurse Barnes</b><br>
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<br>
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It is too much. First Phil, then those damn spiders bite Mary too. Heaven help us. <br>
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I'll be evacuating as soon as I've grabbed my supplies. I had to pay for those myself. Stupid budget cuts. <br>
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The new world they've found for us isn't that hospitable, but at least there are no deadly spid---<br>
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(the writing trails off, as if the writer was interrupted)<br>
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"}
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/obj/item/gun/energy/laser/awaymission_aeg
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name = "wireless energy gun"
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desc = "An energy gun that recharges wirelessly during away missions. Does not work on the main station."
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force = 10
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origin_tech = null
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selfcharge = TRUE
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can_charge = FALSE
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// Selfcharge is enabled and disabled, and used as the away mission tracker
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selfcharge = TRUE
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/obj/item/gun/energy/laser/awaymission_aeg/Initialize(mapload)
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. = ..()
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// Force update it incase it spawns outside an away mission and shouldnt be charged
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onTransitZ(new_z = loc.z)
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/obj/item/gun/energy/laser/awaymission_aeg/onTransitZ(old_z, new_z)
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if(is_away_level(new_z))
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if(ismob(loc))
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to_chat(loc, "<span class='notice'>Your [src] activates, starting to draw power from a nearby wireless power source.</span>")
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selfcharge = TRUE
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else
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if(selfcharge)
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if(ismob(loc))
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to_chat(loc, "<span class='danger'>Your [src] deactivates, as it is out of range from its power source.</span>")
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cell.charge = 0
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selfcharge = FALSE
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update_icon()
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/obj/item/reagent_containers/glass/beaker/terror_black_toxin
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name = "beaker 'Black Terror Venom'"
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/obj/item/reagent_containers/glass/beaker/terror_black_toxin/Initialize(mapload)
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. = ..()
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reagents.add_reagent("terror_black_toxin", 50)
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update_icon()
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/obj/machinery/computer/id_upgrader
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name = "ID Upgrade Machine"
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icon_state = "guest"
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icon_screen = "pass"
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var/list/access_to_give = list(ACCESS_AWAY01)
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var/beenused = 0
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var/door_to_open = "UO71_Start"
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/obj/machinery/computer/id_upgrader/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/card/id))
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var/obj/item/card/id/D = I
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if(!access_to_give.len)
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to_chat(user, "<span class='notice'>This machine appears to be configured incorrectly.</span>")
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return
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var/did_upgrade = 0
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var/list/id_access = D.GetAccess()
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for(var/this_access in access_to_give)
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if(!(this_access in id_access))
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// don't have it - add it
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D.access |= this_access
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did_upgrade = 1
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if(did_upgrade)
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to_chat(user, "<span class='notice'>An access type was added to your ID card.</span>")
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if(beenused)
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return
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spawn(1)
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beenused = 1
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var/unlocked_something = 0
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for(var/obj/machinery/door/poddoor/P in GLOB.airlocks)
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if(P.density && P.id_tag == door_to_open && P.z == z)
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P.open()
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unlocked_something = 1
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if(unlocked_something)
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to_chat(user, "<span class='danger'>Activating the machine has unlocked a way forward!</span>")
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else
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to_chat(user, "<span class='notice'>Your ID card already has all the access this machine can give.</span>")
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return
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return ..()
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@@ -18,8 +18,6 @@
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error_on_humanize = "You are not able to control any terror spider this round."
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else if(cannotPossess(user))
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error_on_humanize = "You have enabled antag HUD and are unable to re-enter the round."
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else if(spider_awaymission)
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error_on_humanize = "Terror spiders that are part of an away mission cannot be controlled by ghosts."
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else if(!ai_playercontrol_allowtype)
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error_on_humanize = "This specific type of terror spider is not player-controllable."
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else if(degenerate)
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@@ -6,8 +6,6 @@
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to_chat(src, "Your Brood: ")
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for(var/thing in GLOB.ts_spiderlist)
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var/mob/living/simple_animal/hostile/poison/terror_spider/T = thing
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if(T.spider_awaymission != spider_awaymission)
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continue
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hsline = "* [T] in [get_area(T)], "
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if(T.stat == DEAD)
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hsline += "DEAD"
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@@ -23,7 +21,7 @@
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var/numspiders = 0
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for(var/thing in GLOB.ts_spiderlist)
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var/mob/living/simple_animal/hostile/poison/terror_spider/T = thing
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if(T.stat != DEAD && !T.spider_placed && spider_awaymission == T.spider_awaymission)
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if(T.stat != DEAD && !T.spider_placed)
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numspiders += 1
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return numspiders
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@@ -34,7 +32,7 @@
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spider_totals[thistype] = 0
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for(var/thing in GLOB.ts_spiderlist)
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var/mob/living/simple_animal/hostile/poison/terror_spider/T = thing
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if(T.stat == DEAD || T.spider_placed || spider_awaymission != T.spider_awaymission)
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if(T.stat == DEAD || T.spider_placed)
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continue
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if(check_mine && T.spider_myqueen != src)
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continue
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@@ -32,11 +32,6 @@
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ai_spins_webs = FALSE
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gender = MALE
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/mob/living/simple_animal/hostile/poison/terror_spider/prince/death(gibbed)
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if(can_die() && !hasdied && spider_uo71)
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UnlockBlastDoors("UO71_SciStorage")
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return ..()
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/mob/living/simple_animal/hostile/poison/terror_spider/prince/spider_specialattack(mob/living/carbon/human/L)
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L.KnockDown(10 SECONDS)
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return ..()
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@@ -59,10 +59,7 @@
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var/datum/action/innate/terrorspider/remoteview/remoteview_action = new
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remoteview_action.Grant(src)
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grant_queen_subtype_abilities()
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spider_myqueen = src
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if(spider_awaymission)
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spider_growinstantly = TRUE
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spider_spawnfrequency = 150
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spider_myqueen = src // ???
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/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/grant_queen_subtype_abilities()
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@@ -96,8 +93,6 @@
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/mob/living/simple_animal/hostile/poison/terror_spider/queen/death(gibbed)
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if(can_die() && !hasdied)
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if(spider_uo71)
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UnlockBlastDoors("UO71_Caves")
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// When a queen (or subtype!) dies, so do all of her spiderlings, and half of all her fully grown offspring
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// This feature is intended to provide a way for crew to still win even if the queen has overwhelming numbers - by sniping the queen.
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for(var/thing in GLOB.ts_spiderlist)
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@@ -194,8 +189,6 @@
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if(world.time > (spider_lastspawn + spider_spawnfrequency))
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if(prob(20))
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if(ai_nest_is_full())
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if(spider_awaymission)
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spider_spawnfrequency = spider_spawnfrequency_stable
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neststep = 4
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else
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spider_lastspawn = world.time
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@@ -345,12 +345,3 @@
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if(!target)
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return
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. = ..()
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// --------------------------------------------------------------------------------
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// --------------------- TERROR SPIDERS: MISC AI CODE -----------------------------
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// --------------------------------------------------------------------------------
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/mob/living/simple_animal/hostile/poison/terror_spider/proc/UnlockBlastDoors(target_id_tag)
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for(var/obj/machinery/door/poddoor/P in GLOB.airlocks)
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if(P.density && P.id_tag == target_id_tag && P.z == z && !P.operating)
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P.open()
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@@ -119,9 +119,6 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list)
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var/spider_opens_doors = 1 // all spiders can open firedoors (they have no security). 1 = can open depowered doors. 2 = can open powered doors
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faction = list("terrorspiders")
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var/spider_awaymission = FALSE // if TRUE, limits certain behavior in away missions
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var/spider_uo71 = FALSE // if TRUE, spider is in the UO71 away mission
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var/spider_unlock_id_tag = "" // if defined, unlock awaymission blast doors with this tag on death
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var/spider_role_summary = "UNDEFINED"
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var/spider_placed = FALSE
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|
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@@ -162,6 +159,7 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list)
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var/spider_debug = FALSE
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footstep_type = FOOTSTEP_MOB_CLAW
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|
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// --------------------------------------------------------------------------------
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// --------------------- TERROR SPIDERS: SHARED ATTACK CODE -----------------------
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// --------------------------------------------------------------------------------
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@@ -278,19 +276,7 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list)
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name += " ([rand(1, 1000)])"
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real_name = name
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msg_terrorspiders("[src] has grown in [get_area(src)].")
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if(is_away_level(z))
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spider_awaymission = TRUE
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GLOB.ts_count_alive_awaymission++
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if(spider_tier >= 3)
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ai_ventcrawls = FALSE // means that pre-spawned bosses on away maps won't ventcrawl. Necessary to keep prince/mother in one place.
|
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if(istype(get_area(src), /area/awaymission/UO71)) // if we are playing the away mission with our special spiders...
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spider_uo71 = TRUE
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if(world.time < 600)
|
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// these are static spiders, specifically for the UO71 away mission, make them stay in place
|
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ai_ventcrawls = FALSE
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spider_placed = TRUE
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else
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GLOB.ts_count_alive_station++
|
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GLOB.ts_count_alive_station++
|
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// after 3 seconds, assuming nobody took control of it yet, offer it to ghosts.
|
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addtimer(CALLBACK(src, .proc/CheckFaction), 20)
|
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addtimer(CALLBACK(src, .proc/announcetoghosts), 30)
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@@ -299,8 +285,6 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list)
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spider_creation_time = world.time
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/mob/living/simple_animal/hostile/poison/terror_spider/proc/announcetoghosts()
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if(spider_awaymission)
|
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return
|
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if(stat == DEAD)
|
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return
|
||||
if(ckey)
|
||||
@@ -353,10 +337,7 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list)
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||||
hasdied = TRUE
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GLOB.ts_count_dead++
|
||||
GLOB.ts_death_last = world.time
|
||||
if(spider_awaymission)
|
||||
GLOB.ts_count_alive_awaymission--
|
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else
|
||||
GLOB.ts_count_alive_station--
|
||||
GLOB.ts_count_alive_station--
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/death(gibbed)
|
||||
if(can_die())
|
||||
@@ -469,8 +450,6 @@ GLOBAL_LIST_EMPTY(ts_spiderling_list)
|
||||
var/mob/living/simple_animal/hostile/poison/terror_spider/T = thing
|
||||
if(T.stat == DEAD)
|
||||
continue
|
||||
if(T.spider_awaymission != spider_awaymission)
|
||||
continue
|
||||
targets |= T // we use |= instead of += to avoid adding src to the list twice
|
||||
var/mob/living/L = input("Choose a terror to watch.", "Selection") in targets
|
||||
if(istype(L))
|
||||
|
||||
@@ -30,11 +30,6 @@
|
||||
attackcycles = 0
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/white/death(gibbed)
|
||||
if(can_die() && !hasdied && spider_uo71)
|
||||
UnlockBlastDoors("UO71_Bridge")
|
||||
return ..(gibbed)
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/terror_spider/white/spider_specialattack(mob/living/carbon/human/L, poisonable)
|
||||
if(!poisonable)
|
||||
..()
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
// ID upgrader - swipe an ID on it to gain access types. Used on ruins.
|
||||
/obj/machinery/computer/id_upgrader
|
||||
name = "ID Upgrade Machine"
|
||||
icon_state = "guest"
|
||||
icon_screen = "pass"
|
||||
/// Access to give
|
||||
var/list/access_to_give = list(ACCESS_AWAY01)
|
||||
/// Have we been used?
|
||||
var/used = FALSE
|
||||
|
||||
/obj/machinery/computer/id_upgrader/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/card/id))
|
||||
var/obj/item/card/id/D = I
|
||||
if(!length(access_to_give))
|
||||
to_chat(user, "<span class='notice'>This machine appears to be configured incorrectly.</span>")
|
||||
return
|
||||
|
||||
var/did_upgrade = FALSE
|
||||
var/list/id_access = D.GetAccess()
|
||||
|
||||
for(var/this_access in access_to_give)
|
||||
if(!(this_access in id_access))
|
||||
// don't have it - add it
|
||||
D.access |= this_access
|
||||
did_upgrade = TRUE
|
||||
|
||||
if(did_upgrade)
|
||||
to_chat(user, "<span class='notice'>An access type was added to your ID card.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Your ID card already has all the access this machine can give.</span>")
|
||||
|
||||
return
|
||||
|
||||
return ..()
|
||||
@@ -52,13 +52,6 @@
|
||||
var/egg_progress = 0 // # of on_life() cycles completed, unlike cycle_num this is reset on each hatch event
|
||||
var/egg_progress_per_hatch = 90 // if egg_progress > this, chance to hatch and reset egg_progress
|
||||
var/eggs_hatched = 0 // num of hatch events completed
|
||||
var/awaymission_infection = FALSE // TRUE if infection occurred inside gateway
|
||||
|
||||
/obj/item/organ/internal/body_egg/terror_eggs/Initialize(mapload)
|
||||
. = ..()
|
||||
var/turf/T = get_turf(src)
|
||||
if(istype(T) && is_away_level(T.z))
|
||||
awaymission_infection = TRUE
|
||||
|
||||
/obj/item/organ/internal/body_egg/terror_eggs/on_life()
|
||||
// Safety first.
|
||||
@@ -91,16 +84,6 @@
|
||||
return extra_progress
|
||||
|
||||
/obj/item/organ/internal/body_egg/terror_eggs/proc/hatch_egg()
|
||||
// Detect & stop people attempting to bring a gateway white spider infection back to the main station.
|
||||
if(awaymission_infection)
|
||||
var/turf/T = get_turf(owner)
|
||||
if(istype(T) && !is_away_level(T.z))
|
||||
owner.gib()
|
||||
// give a hint of the cause of death
|
||||
new /obj/effect/decal/cleanable/spiderling_remains(T)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
var/infection_completed = FALSE
|
||||
var/obj/structure/spider/spiderling/terror_spiderling/S = new(get_turf(owner))
|
||||
switch(eggs_hatched)
|
||||
|
||||
@@ -272,7 +272,6 @@ enabled_away_missions = [
|
||||
"_maps/map_files/RandomZLevels/centcomAway.dmm",
|
||||
#"_maps/map_files/RandomZLevels/evil_santa.dmm", # Special christmas mission. Enable for festivities
|
||||
#"_maps/map_files/RandomZLevels/example.dmm", # Example file. Do not enable.
|
||||
"_maps/map_files/RandomZLevels/terrorspiders.dmm",
|
||||
]
|
||||
|
||||
|
||||
|
||||
+1
-1
@@ -1404,7 +1404,6 @@
|
||||
#include "code\modules\awaymissions\mission_code\centcomAway.dm"
|
||||
#include "code\modules\awaymissions\mission_code\challenge.dm"
|
||||
#include "code\modules\awaymissions\mission_code\evil_santa.dm"
|
||||
#include "code\modules\awaymissions\mission_code\UO71-terrorspiders.dm"
|
||||
#include "code\modules\awaymissions\mission_code\ghost_role_spawners\golems.dm"
|
||||
#include "code\modules\awaymissions\mission_code\ghost_role_spawners\oldstation.dm"
|
||||
#include "code\modules\awaymissions\mission_code\ruins\gps.dm"
|
||||
@@ -2447,6 +2446,7 @@
|
||||
#include "code\modules\ruins\lavalandruin_code\seed_vault.dm"
|
||||
#include "code\modules\ruins\lavalandruin_code\sin_ruins.dm"
|
||||
#include "code\modules\ruins\objects_and_mobs\gym.dm"
|
||||
#include "code\modules\ruins\objects_and_mobs\id_upgrader.dm"
|
||||
#include "code\modules\ruins\objects_and_mobs\necropolis_gate.dm"
|
||||
#include "code\modules\security_levels\keycard_authentication.dm"
|
||||
#include "code\modules\security_levels\security_levels.dm"
|
||||
|
||||
Reference in New Issue
Block a user