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Moves charcoal out from under the contraband wire in nanomeds(the wall ones) (#22329)
* charcoal? contraband?? * guh * fixes gatto ass sorting * i conflicted myself! * gawd damn it
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+3
-3
@@ -16,12 +16,12 @@
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req_access_txt = "150"
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products = list(/obj/item/stack/medical/bruise_pack = 2,
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/obj/item/stack/medical/ointment = 2,
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/obj/item/reagent_containers/syringe/charcoal = 4,
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/obj/item/reagent_containers/hypospray/autoinjector/epinephrine = 4,
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/obj/item/healthanalyzer = 1)
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contraband = list(/obj/item/reagent_containers/syringe/charcoal = 4,
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/obj/item/reagent_containers/syringe/antiviral = 4,
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/obj/item/reagent_containers/food/pill/tox = 1)
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contraband = list(/obj/item/reagent_containers/syringe/antiviral = 4,
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/obj/item/reagent_containers/food/pill/tox = 1)
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/obj/machinery/economy/vending/syndicigs
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name = "\improper Suspicious Cigarette Machine"
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+2
-2
@@ -1250,11 +1250,11 @@
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tiltable = FALSE
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products = list(/obj/item/stack/medical/bruise_pack = 2,
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/obj/item/stack/medical/ointment = 2,
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/obj/item/reagent_containers/syringe/charcoal = 4,
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/obj/item/reagent_containers/hypospray/autoinjector/epinephrine = 4,
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/obj/item/healthanalyzer = 1)
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contraband = list(/obj/item/reagent_containers/syringe/charcoal = 4,
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/obj/item/reagent_containers/syringe/antiviral = 4,
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contraband = list(/obj/item/reagent_containers/syringe/antiviral = 4,
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/obj/item/reagent_containers/food/pill/tox = 1)
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armor = list(MELEE = 50, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 0, RAD = 0, FIRE = 100, ACID = 70)
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