Makes APCs Less Annoying to Construct/Deconstruct (#28602)

* UNLIMITED POOOWWWWEEERRR!

* Update apc_construction.dm

* Update apc_construction.dm

* Update apc_construction.dm
This commit is contained in:
CRUNCH
2025-03-25 10:17:40 +00:00
committed by GitHub
parent b5de052717
commit 4226c61d3d
3 changed files with 72 additions and 52 deletions
-1
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@@ -16,7 +16,6 @@
//electronics_state
#define APC_ELECTRONICS_NONE 0
#define APC_ELECTRONICS_INSTALLED 1
#define APC_ELECTRONICS_SECURED 2
/// Power channel is off, anything connected to it is not powered, cannot be set manually by players
#define APC_CHANNEL_SETTING_OFF 0
+3 -1
View File
@@ -181,7 +181,7 @@
GLOB.apcs = sortAtom(GLOB.apcs)
return
electronics_state = APC_ELECTRONICS_SECURED
electronics_state = APC_ELECTRONICS_INSTALLED
// is starting with a power cell installed, create it and set its charge level
if(cell_type)
cell = new /obj/item/stock_parts/cell/upgraded(src)
@@ -328,6 +328,8 @@
electronics_state = APC_ELECTRONICS_INSTALLED
locked = FALSE
to_chat(user, "<span class='notice'>You place [used] inside the frame.</span>")
stat &= ~MAINT
update_icon()
qdel(used)
return ITEM_INTERACT_COMPLETE
+69 -50
View File
@@ -10,98 +10,110 @@
if(opened != APC_COVER_OFF)
opened = APC_COVER_OFF
coverlocked = FALSE
visible_message("<span class='warning'>The APC cover is knocked down!</span>")
visible_message(
"<span class='warning'>The APC cover falls off!</span>",
"<span class='warning'>You hear a small flat object falling to the floor!</span>"
)
update_icon()
/obj/machinery/power/apc/crowbar_act(mob/living/user, obj/item/I)
. = TRUE
if(!I.tool_start_check(src, user, 0))
return
if(opened) // a) on open apc
if(electronics_state == APC_ELECTRONICS_INSTALLED)
if(terminal)
to_chat(user, "<span class='warning'>Disconnect the wires first!</span>")
return
to_chat(user, "<span class='notice'>You start trying to remove the APC electronics...</span>" )
if(I.use_tool(src, user, 50, volume = I.tool_volume))
if(has_electronics())
electronics_state = APC_ELECTRONICS_NONE
if(stat & BROKEN)
user.visible_message(\
"[user.name] has broken the APC electronics inside [name]!",
user.visible_message(
"<span class='notice'>[user.name] rips out the broken the APC electronics inside [name]!</span>",
"<span class='notice'>You break the charred APC electronics and remove the remains.</span>",
"<span class='italics'>You hear a crack.</span>")
"<span class='warning'>You hear metallic levering and a crack.</span>")
stat |= MAINT
update_icon()
return
//SSticker.mode:apcs-- //XSI said no and I agreed. -rastaf0
else if(emagged) // We emag board, not APC's frame
if(emagged) // We emag board, not APC's frame
emagged = FALSE
user.visible_message(
"[user.name] has discarded the shorted APC electronics from [name]!",
"<span class='notice'>You discarded the shorted board.</span>")
"<span class='notice'>[user.name] has discarded the shorted APC electronics from [name]!</span>",
"<span class='notice'>You discarded the shorted board.</span>",
"<span class='warning'>You hear metallic levering.</span>"
)
stat |= MAINT
update_icon()
return
else if(malfhack) // AI hacks board, not APC's frame
if(malfhack) // AI hacks board, not APC's frame
user.visible_message(\
"[user.name] has discarded the strangely programmed APC electronics from [name]!",
"<span class='notice'>You discarded the strangely programmed board.</span>")
"<span class='notice'>[user.name] has discarded the strangely programmed APC electronics from [name]!</span>",
"<span class='notice'>You discarded the strangely programmed board.</span>",
"<span class='warning'>You hear metallic levering.</span>"
)
malfai = null
malfhack = FALSE
stat |= MAINT
update_icon()
return
else
user.visible_message(\
"[user.name] has removed the APC electronics from [name]!",
"<span class='notice'>You remove the APC electronics.</span>")
new /obj/item/apc_electronics(loc)
return
else if(opened != APC_COVER_OFF) //cover isn't removed
user.visible_message(\
"<span class='notice'>[user.name] has removed the APC electronics from [name]!</span>",
"<span class='notice'>You remove the APC electronics.</span>",
"<span class='warning'>You hear metallic levering.</span>"
)
new /obj/item/apc_electronics(loc)
stat |= MAINT
update_icon()
return
if(opened != APC_COVER_OFF) //cover isn't removed
opened = APC_CLOSED
coverlocked = TRUE //closing cover relocks it
update_icon()
return
else if(!(stat & BROKEN)) // b) on closed and not broken APC
if(!(stat & BROKEN)) // b) on closed and not broken APC
if(coverlocked && !(stat & MAINT)) // locked...
to_chat(user, "<span class='warning'>The cover is locked and cannot be opened!</span>")
return
else if(panel_open) // wires are exposed
if(panel_open) // wires are exposed
to_chat(user, "<span class='warning'>Exposed wires prevents you from opening it!</span>")
return
else
opened = APC_OPENED
update_icon()
opened = APC_OPENED
update_icon()
/obj/machinery/power/apc/screwdriver_act(mob/living/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
else if(opened)
if(cell && !(stat & MAINT))
to_chat(user, "<span class='warning'>Close the APC first!</span>") //Less hints more mystery!
return
else
if(electronics_state == APC_ELECTRONICS_INSTALLED)
electronics_state = APC_ELECTRONICS_SECURED
stat &= ~MAINT
to_chat(user, "<span class='notice'>You screw the circuit electronics into place.</span>")
else if(electronics_state == APC_ELECTRONICS_SECURED)
electronics_state = APC_ELECTRONICS_INSTALLED
stat |= MAINT
to_chat(user, "<span class='notice'>You unfasten the electronics.</span>")
else
to_chat(user, "<span class='warning'>There is nothing to secure!</span>")
return
update_icon()
else if(emagged)
to_chat(user, "<span class='warning'>The interface is broken!</span>")
else
panel_open = !panel_open
to_chat(user, "The wires have been [panel_open ? "exposed" : "unexposed"]")
update_icon()
if(opened)
to_chat(user, "<span class='warning'>Close the APC first!</span>") //Less hints more mystery!
return
if(emagged)
to_chat(user, "<span class='warning'>The interface is broken!</span>")
return
panel_open = !panel_open
to_chat(user, "<span class='notice'>The wires have been [panel_open ? "exposed" : "unexposed"]</span>")
update_icon()
/obj/machinery/power/apc/wirecutter_act(mob/living/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
if(panel_open && !opened)
wires.Interact(user)
else if(terminal && opened)
@@ -111,25 +123,32 @@
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
if(panel_open && !opened)
wires.Interact(user)
/obj/machinery/power/apc/welder_act(mob/user, obj/item/I)
if(!opened || has_electronics() || terminal)
return
. = TRUE
if(!I.tool_use_check(user, 3))
return
WELDER_ATTEMPT_SLICING_MESSAGE
if(I.use_tool(src, user, 50, amount = 3, volume = I.tool_volume))
if((stat & BROKEN) || opened == APC_COVER_OFF)
new /obj/item/stack/sheet/metal(loc)
user.visible_message(\
"[user.name] has cut [src] apart with [I].",\
"<span class='notice'>You disassembled the broken APC frame.</span>")
"<span class='notice'>[user.name] has cut [src] apart with [I].</span>",
"<span class='notice'>You disassembled the broken APC frame.</span>",
"<span class='warning'>You hear welding.</span>"
)
else
new /obj/item/mounted/frame/apc_frame(loc)
user.visible_message(\
"[user.name] has cut [src] from the wall with [I].",\
"<span class='notice'>You cut the APC frame from the wall.</span>")
"<span class='notice'>[user.name] has cut [src] from the wall with [I].</span>",
"<span class='notice'>You cut the APC frame from the wall.</span>",
"<span class='warning'>You hear welding.</span>"
)
qdel(src)