Fixing a few grammar issues (#23842)

* fixing some typos and spacings

* another one

* not that one

* even more
This commit is contained in:
Henri215
2024-01-25 11:44:38 -06:00
committed by GitHub
parent 867da454c6
commit 4237f77be1
42 changed files with 59 additions and 59 deletions
+1 -1
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@@ -43,7 +43,7 @@ GLOBAL_LIST_INIT(surgery_tool_behaviors, list(
//Wirecutter messages
#define WIRECUTTER_SNIP_MESSAGE user.visible_message("<span class='notice'>[user] cuts the wires from [src]!</span>", "<span class='notice'>You cut the wires from [src]!</span>", "<span class='warning'>You hear snipping.</span>")
#define WIRECUTTER_ATTEMPT_DISMANTLE_MESSAGE user.visible_message("<span class='notice'>[user] begins cutting [src] apart... </span>", "<span class='notice'>You begin cutting [src] apart...</span>", "<span class='warning'>You hear snipping.</span>")
#define WIRECUTTER_ATTEMPT_DISMANTLE_MESSAGE user.visible_message("<span class='notice'>[user] begins cutting [src] apart...</span>", "<span class='notice'>You begin cutting [src] apart...</span>", "<span class='warning'>You hear snipping.</span>")
#define WIRECUTTER_DISMANTLE_SUCCESS_MESSAGE user.visible_message("<span class='notice'>[user] cuts [src] apart!</span>", "<span class='notice'>You cut [src] apart!</span>", "<span class='warning'>You hear snipping.</span>")
//Welder messages and other stuff
+2 -2
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@@ -38,8 +38,8 @@
/datum/middleClickOverride/badminClicker/onClick(atom/A, mob/living/user)
var/atom/movable/newObject = new summon_path
newObject.loc = get_turf(A)
to_chat(user, "<span class='notice'>You release the power you had stored up, summoning \a [newObject.name]! </span>")
usr.loc.visible_message("<span class='notice'>[user] waves [user.p_their()] hand and summons \a [newObject.name]</span>")
to_chat(user, "<span class='notice'>You release the power you had stored up, summoning \a [newObject.name]!</span>")
usr.loc.visible_message("<span class='notice'>[user] waves [user.p_their()] hand and summons \a [newObject.name]!</span>")
..()
/datum/middleClickOverride/shock_implant
+1 -1
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@@ -42,7 +42,7 @@ SUBSYSTEM_DEF(jobs)
occupations = list()
var/list/all_jobs = subtypesof(/datum/job)
if(!all_jobs.len)
to_chat(world, "<span class='warning'>Error setting up jobs, no job datums found</span>")
to_chat(world, "<span class='warning'>Error setting up jobs, no job datums found.</span>")
return 0
for(var/J in all_jobs)
@@ -252,14 +252,14 @@ SUBSYSTEM_DEF(tickets)
C.man_up(returnClient(N))
T.lastStaffResponse = "Autoresponse: [message_key]"
resolveTicket(N)
message_staff("[C] has auto responded to [ticket_owner]\'s adminhelp with:<span class='adminticketalt'> [message_key] </span>")
message_staff("[C] has auto responded to [ticket_owner]\'s adminhelp with:<span class='adminticketalt'> [message_key]</span>")
log_game("[C] has auto responded to [ticket_owner]\'s adminhelp with: [response_phrases[message_key]]")
if("Mentorhelp")
convert_ticket(T)
else
SEND_SOUND(returnClient(N), sound('sound/effects/adminhelp.ogg'))
to_chat_safe(returnClient(N), "<span class='[span_class]'>[key_name_hidden(C)] is autoresponding with: <span/> <span class='adminticketalt'>[response_phrases[message_key]]</span>")//for this we want the full value of whatever key this is to tell the player so we do response_phrases[message_key]
message_staff("[C] has auto responded to [ticket_owner]\'s adminhelp with:<span class='adminticketalt'> [message_key] </span>") //we want to use the short named keys for this instead of the full sentence which is why we just do message_key
message_staff("[C] has auto responded to [ticket_owner]\'s adminhelp with:<span class='adminticketalt'> [message_key]</span>") //we want to use the short named keys for this instead of the full sentence which is why we just do message_key
T.lastStaffResponse = "Autoresponse: [message_key]"
resolveTicket(N)
log_game("[C] has auto responded to [ticket_owner]\'s adminhelp with: [response_phrases[message_key]]")
+2 -2
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@@ -445,7 +445,7 @@
/datum/action/item_action/instrument
name = "Use Instrument"
desc = "Use the instrument specified"
desc = "Use the instrument specified."
/datum/action/item_action/instrument/Trigger(left_click)
if(istype(target, /obj/item/instrument))
@@ -551,7 +551,7 @@
/datum/action/item_action/accessory/herald
name = "Mirror Walk"
desc = "Use near a mirror to enter it"
desc = "Use near a mirror to enter it."
//Preset for spells
/datum/action/spell_action
+2 -2
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@@ -177,7 +177,7 @@
/datum/dog_fashion/head/sombrero
name = "Segnor REAL_NAME"
desc = "You must respect Elder Dogname"
desc = "You must respect Elder Dogname."
/datum/dog_fashion/head/sombrero/New(mob/M)
..()
@@ -211,7 +211,7 @@
/datum/dog_fashion/head/cone
name = "REAL_NAME"
desc = "Omnicone's Chosen Champion"
desc = "Omnicone's Chosen Champion."
/datum/dog_fashion/back/hardsuit
name = "Space Explorer REAL_NAME"
+1 -1
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@@ -531,7 +531,7 @@
return FALSE
if(!check_rights(R_ADMIN, FALSE, user))
if(!GLOB.dsay_enabled)
to_chat(user, "<span class='warning'>Deadchat is globally muted</span>")
to_chat(user, "<span class='warning'>Deadchat is globally muted.</span>")
return FALSE
/**
+1 -1
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@@ -369,7 +369,7 @@ structure_check() searches for nearby cultist structures required for the invoca
var/obj/item/melee/cultblade/dagger/D = new(get_turf(src))
if(H.equip_to_slot_if_possible(D, SLOT_HUD_IN_BACKPACK, FALSE, TRUE))
to_chat(H, "<span class='cultlarge'>You have a dagger in your backpack. Use it to do [SSticker.cultdat.entity_title1]'s bidding. </span>")
to_chat(H, "<span class='cultlarge'>You have a dagger in your backpack. Use it to do [SSticker.cultdat.entity_title1]'s bidding.</span>")
else
to_chat(H, "<span class='cultlarge'>There is a dagger on the floor. Use it to do [SSticker.cultdat.entity_title1]'s bidding.</span>")
@@ -506,7 +506,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
add_attack_logs(user, L, "Put to sleep with [src]")
else
L.AdjustDrowsy(2 SECONDS)
to_chat(user, "<span class='warning'>Sleep inducement works fully only on stunned specimens! </span>")
to_chat(user, "<span class='warning'>Sleep inducement works fully only on stunned specimens!</span>")
L.visible_message("<span class='danger'>[user] tried to induce sleep in [L] with [src]!</span>", \
"<span class='userdanger'>You suddenly feel drowsy!</span>")
@@ -244,7 +244,7 @@
// Eating a 2nd heart. Gives the ability to drag people into blood and eat them.
if(HAS_TRAIT(user, TRAIT_BLOODCRAWL))
to_chat(user, "You feel differ-<span class = 'danger'> CONSUME THEM! </span>")
to_chat(user, "You feel differ-<span class='danger'> CONSUME THEM!</span>")
ADD_TRAIT(user, TRAIT_BLOODCRAWL_EAT, "bloodcrawl_eat")
qdel(src) // Replacing their demon heart with another demon heart is pointless, just delete this one and return.
return TRUE
+1 -1
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@@ -76,7 +76,7 @@
return
if(used)
to_chat(user, "<span class='warning'> You've already summoned an apprentice or you are in process of summoning one. </span>")
to_chat(user, "<span class='warning'>You've already summoned an apprentice or you are in process of summoning one.</span>")
return
ui_interact(user)
+1 -1
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@@ -199,7 +199,7 @@
and the memories of your time as their servant with it.</span>")
to_chat(M, "<span class='danger'>Assist [user], your saviour, and get vengeance on those who enslaved you!</span>")
else
to_chat(M, "<span class='danger'>Your soulstone has been exorcised, and you are now bound to obey [user]. </span>")
to_chat(M, "<span class='danger'>Your soulstone has been exorcised, and you are now bound to obey [user].</span>")
for(var/mob/living/simple_animal/shade/EX in src)
EX.holy = TRUE
@@ -105,7 +105,7 @@
add_fingerprint(usr)
if(!allowed(usr))
to_chat(usr, "<span class='warning'>Access denied</span>")
to_chat(usr, "<span class='warning'>Access denied.</span>")
return TRUE
switch(action)
@@ -55,7 +55,7 @@
"Spent 2 years as a freelance journalist", "Known as a hero for keeping stations clean during attacks",
"Worked as a bureaucrat for SolGov", "Worked in Donk Corporation's R&D department",
"Did work for USSP as an translator", "Took care of Toxins, Xenobiology, Robotics and R&D as a single worker in the Research department",
"Served for 4 years as a soldier of the Prospero Order", "Traveled through various systems as an businessman",
"Served for 4 years as a soldier of the Prospero Order", "Traveled through various systems as a businessman",
"Worked as a waiter for one year", "Has previous experience as a cameraman",
"Spent years of their life being a janitor at Clown College", "Was given numerous good reviews for delivering cargo requests on time",
"Helped old people cross the holostreet", "Has proven ability to read", "Served 4 years in NT navy",
@@ -547,7 +547,7 @@
format_board_name()
to_chat(user, "<span class='notice'>Access protocols set to [console_choice].</span>")
else
to_chat(user, "<span class='warning'>Access Denied</span>")
to_chat(user, "<span class='warning'>Access Denied.</span>")
return
return ..()
@@ -20,7 +20,7 @@
icon_state = "[initial(icon_state)]"
/obj/item/jammer/attack_self(mob/user)
to_chat(user, "<span class='notice'>You [active ? "deactivate [src]. It goes quiet with a small click." : "activate [src]. It starts to hum softly."] </span>")
to_chat(user, "<span class='notice'>You [active ? "deactivate [src]. It goes quiet with a small click." : "activate [src]. It starts to hum softly."]</span>")
active = !active
update_icon(UPDATE_ICON_STATE)
if(active)
+1 -1
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@@ -783,7 +783,7 @@
/obj/item/toy/plushie/ipcplushie/attackby(obj/item/B, mob/user, params)
if(istype(B, /obj/item/food/snacks/breadslice))
new /obj/item/food/snacks/toast(get_turf(loc))
to_chat(user, "<span class='notice'> You insert bread into the toaster. </span>")
to_chat(user, "<span class='notice'>You insert bread into the toaster.</span>")
playsound(loc, 'sound/machines/ding.ogg', 50, 1)
qdel(B)
else
+1 -1
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@@ -277,7 +277,7 @@
guest_pass.forceMove(get_turf(src))
guest_pass = null
else
to_chat(user, "<span class='warning'>There is no guest pass attached to this ID</span>")
to_chat(user, "<span class='warning'>There is no guest pass attached to this ID.</span>")
/obj/item/card/id/serialize()
var/list/data = ..()
@@ -70,7 +70,7 @@
user.visible_message("<span class='warning'>[user] grins as [user.p_they()] begin[user.p_s()] to put a Bag of Holding into a Bag of Holding!</span>", "<span class='warning'>You begin to put the Bag of Holding into the Bag of Holding!</span>")
if(do_after(user, 30, target=src))
investigate_log("has become a singularity. Caused by [user.key]","singulo")
user.visible_message("<span class='warning'>[user] erupts in evil laughter as [user.p_they()] put[user.p_s()] the Bag of Holding into another Bag of Holding!</span>", "<span class='warning'>You can't help but laugh wildly as you put the Bag of Holding into another Bag of Holding, complete darkness surrounding you.</span>","<span class='warning'> You hear the sound of scientific evil brewing! </span>")
user.visible_message("<span class='warning'>[user] erupts in evil laughter as [user.p_they()] put[user.p_s()] the Bag of Holding into another Bag of Holding!</span>", "<span class='warning'>You can't help but laugh wildly as you put the Bag of Holding into another Bag of Holding, complete darkness surrounding you.</span>","<span class='warning'> You hear the sound of scientific evil brewing!</span>")
qdel(W)
var/obj/singularity/singulo = new /obj/singularity(get_turf(user))
singulo.energy = 300 //To give it a small boost
@@ -56,7 +56,7 @@
visible_message("<span class='notice'>The locker has been [locked ? null : "un"]locked by [user].</span>")
update_icon()
else
to_chat(user, "<span class='notice'>Access Denied</span>")
to_chat(user, "<span class='notice'>Access Denied.</span>")
/obj/structure/closet/secure_closet/closed_item_click(mob/user)
togglelock(user)
@@ -115,4 +115,4 @@
if(user)
user.dust()
dump_contents()
visible_message("<span class='warning'>[src] shatters!. </span>")
visible_message("<span class='warning'>[src] shatters!</span>")
@@ -225,7 +225,7 @@
visible_message("<span class='notice'>The crate has been [locked ? null : "un"]locked by [user].</span>")
update_icon()
else
to_chat(user, "<span class='notice'>Access Denied</span>")
to_chat(user, "<span class='notice'>Access Denied.</span>")
/obj/structure/closet/crate/secure/AltClick(mob/user)
if(Adjacent(user) && !opened)
+3 -3
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@@ -295,14 +295,14 @@
for(var/mob/dead/observer/g in get_ghosts())
if(g.antagHUD)
g.antagHUD = FALSE // Disable it on those that have it enabled
to_chat(g, "<span class='danger'>The Administrators have disabled AntagHUD </span>")
to_chat(g, "<span class='danger'>The Administrators have disabled AntagHUD.</span>")
GLOB.configuration.general.allow_antag_hud = FALSE
to_chat(src, "<span class='danger'>AntagHUD usage has been disabled</span>")
action = "disabled"
else
for(var/mob/dead/observer/g in get_ghosts())
if(!g.client.holder) // Add the verb back for all non-admin ghosts
to_chat(g, "<span class='boldnotice'>The Administrators have enabled AntagHUD </span>")// Notify all observers they can now use AntagHUD
to_chat(g, "<span class='boldnotice'>The Administrators have enabled AntagHUD.</span>")// Notify all observers they can now use AntagHUD
GLOB.configuration.general.allow_antag_hud = TRUE
action = "enabled"
@@ -330,7 +330,7 @@
else
for(var/mob/dead/observer/g in get_ghosts())
to_chat(g, "<span class='danger'>The administrator has placed restrictions on joining the round if you use AntagHUD</span>")
to_chat(g, "<span class='danger'>Your AntagHUD has been disabled, you may choose to re-enabled it but will be under restrictions </span>")
to_chat(g, "<span class='danger'>Your AntagHUD has been disabled, you may choose to re-enabled it but will be under restrictions.</span>")
g.antagHUD = FALSE
GLOB.antag_hud_users -= g.ckey
action = "placed restrictions"
@@ -336,7 +336,7 @@ GLOBAL_LIST_EMPTY(antagonists)
*/
/datum/antagonist/proc/farewell()
if(owner && owner.current)
to_chat(owner.current,"<span class='userdanger'>You are no longer a [special_role]! </span>")
to_chat(owner.current,"<span class='userdanger'>You are no longer a [special_role]!</span>")
/**
* Creates a new antagonist team.
@@ -25,7 +25,7 @@
/datum/antagonist/rev/farewell()
if(owner && owner.current)
to_chat(owner.current,"<span class='userdanger'>You have been brainwashed! You are no longer a [special_role]! </span>")
to_chat(owner.current,"<span class='userdanger'>You have been brainwashed! You are no longer a [special_role]!</span>")
/datum/antagonist/rev/add_owner_to_gamemode()
@@ -120,7 +120,7 @@
for(var/mob/M in targets)
to_chat(M, "<span class='dantalion'>[full_title]: [input]</span>")
for(var/mob/M in GLOB.dead_mob_list)
to_chat(M, "<span class='dantalion'>[full_title] ([ghost_follow_link(user, ghost=M)]): [input] </span>")
to_chat(M, "<span class='dantalion'>[full_title] ([ghost_follow_link(user, ghost=M)]): [input]</span>")
log_say("(DANTALION) [input]", user)
user.create_log(SAY_LOG, "(DANTALION) [input]")
+2 -2
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@@ -29,7 +29,7 @@
/obj/item/weaponcrafting/gunkit/nuclear
name = "\improper advanced energy gun parts kit"
desc = "A suitcase containing the necessary gun parts to tranform a standard energy gun into an advaned energy gun."
desc = "A suitcase containing the necessary gun parts to transform a standard energy gun into an advanced energy gun."
origin_tech = "combat=4;magnets=4;powerstorage=4"
outcome = /obj/item/gun/energy/gun/nuclear
@@ -53,7 +53,7 @@
/obj/item/weaponcrafting/gunkit/temperature
name = "\improper temperature gun parts kit"
desc = "A suitcase containing the necessary gun parts to tranform a standard energy gun into a temperature gun. Fantastic at birthday parties and killing indigenious populations of Ash Walkers."
desc = "A suitcase containing the necessary gun parts to transform a standard energy gun into a temperature gun. Fantastic at birthday parties and killing indigenious populations of Ash Walkers."
origin_tech = "combat=4;materials=4;powerstorage=3;magnets=2"
outcome = /obj/item/gun/energy/temperature
@@ -17,7 +17,7 @@
/obj/structure/fermenting_barrel/examine(mob/user)
. = ..()
. += "<span class='notice'>It is currently [open ? "open, letting you pour liquids in." : "closed, letting you draw liquids from the tap."] </span>"
. += "<span class='notice'>It is currently [open ? "open, letting you pour liquids in." : "closed, letting you draw liquids from the tap."]</span>"
/obj/structure/fermenting_barrel/proc/makeWine(obj/item/food/snacks/grown/G)
if(G.reagents)
@@ -4,7 +4,7 @@
/mob/living/simple_animal/hostile/hivebot
name = "Hivebot"
desc = "A small robot"
desc = "A small robot."
icon = 'icons/mob/hivebot.dmi'
icon_state = "basic"
icon_living = "basic"
@@ -51,7 +51,7 @@
user.do_attack_animation(src)
if(O.force)
if(prob(melee_block_chance))
visible_message("<span class='boldwarning'>[src] blocks [O] with its shield! </span>")
visible_message("<span class='boldwarning'>[src] blocks [O] with its shield!</span>")
else
var/damage = O.force
if(O.damtype == STAMINA)
@@ -60,11 +60,11 @@
visible_message("<span class='boldwarning'>[src] is unharmed by [O]!</span>")
return
adjustHealth(damage)
visible_message("<span class='boldwarning'>[src] has been attacked with [O] by [user]. </span>")
visible_message("<span class='boldwarning'>[src] has been attacked with [O] by [user].</span>")
playsound(loc, O.hitsound, 25, 1, -1)
else
to_chat(usr, "<span class='warning'>This weapon is ineffective, it does no damage.</span>")
visible_message("<span class='warning'>[user] gently taps [src] with [O]. </span>")
visible_message("<span class='warning'>[user] gently taps [src] with [O].</span>")
/mob/living/simple_animal/hostile/syndicate/melee/bullet_act(obj/item/projectile/Proj)
+1 -1
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@@ -346,7 +346,7 @@
else if(istype(W, /obj/item/mounted/frame/apc_frame) && opened)
if(!(stat & BROKEN || opened == APC_COVER_OFF || obj_integrity < max_integrity)) // There is nothing to repair
to_chat(user, "<span class='warning'>You found no reason for repairing this APC</span>")
to_chat(user, "<span class='warning'>You found no reason for repairing this APC.</span>")
return
if(!(stat & BROKEN) && opened == APC_COVER_OFF) // Cover is the only thing broken, we do not need to remove elctronicks to replace cover
user.visible_message("[user.name] replaces missing APC's cover.",\
+1 -1
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@@ -571,7 +571,7 @@
/obj/item/v1_arm_shell
name = "vortex feedback arm implant frame"
desc = "An implant awaiting installation of a vortex anomaly core"
desc = "An implant awaiting installation of a vortex anomaly core."
icon_state = "v1_arm"
/obj/item/v1_arm_shell/attackby(obj/item/I, mob/user, params)
+1 -1
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@@ -1,6 +1,6 @@
/obj/item/organ/internal/cyberimp/eyes
name = "cybernetic eyes"
desc = "artificial photoreceptors with specialized functionality"
desc = "artificial photoreceptors with specialized functionality."
icon_state = "eye_implant"
implant_overlay = "eye_implant_overlay"
slot = "eye_sight"
@@ -1,6 +1,6 @@
/obj/item/organ/internal/cyberimp
name = "cybernetic implant"
desc = "a state-of-the-art implant that improves a baseline's functionality"
desc = "a state-of-the-art implant that improves a baseline's functionality."
status = ORGAN_ROBOT
var/implant_color = "#FFFFFF"
var/implant_overlay
@@ -21,7 +21,7 @@
/obj/item/organ/internal/cyberimp/brain
name = "cybernetic brain implant"
desc = "injectors of extra sub-routines for the brain"
desc = "injectors of extra sub-routines for the brain."
icon_state = "brain_implant"
implant_overlay = "brain_implant_overlay"
parent_organ = "head"
@@ -204,7 +204,7 @@
/obj/item/organ/internal/cyberimp/brain/anti_sleep/hardened/compatible
name = "Hardened Neural Jumpstarter implant"
desc = "A military-grade version of the standard implant, for NT's more elite forces. This one is compatible with the CNS Rebooter implant"
desc = "A military-grade version of the standard implant, for NT's more elite forces. This one is compatible with the CNS Rebooter implant."
slot = "brain_antisleep"
emp_proof = TRUE
@@ -309,7 +309,7 @@
//[[[[CHEST]]]]
/obj/item/organ/internal/cyberimp/chest
name = "cybernetic torso implant"
desc = "implants for the organs in your torso"
desc = "implants for the organs in your torso."
icon_state = "chest_implant"
implant_overlay = "chest_implant_overlay"
parent_organ = "chest"
+1 -1
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@@ -213,7 +213,7 @@
/obj/item/organ/internal/eyes/cybernetic/eyesofgod //no occuline allowed
name = "\improper Eyes of the Gods"
desc = "Two eyes said to belong to the gods. But such vision comes at a price"
desc = "Two eyes said to belong to the gods. But such vision comes at a price."
icon_state = "eyesofgod"
eye_color = "#58a5ec"
see_in_dark = 8
+1 -1
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@@ -123,7 +123,7 @@ GLOBAL_DATUM(basic_robolimb, /datum/robolimb)
/datum/robolimb/shellguard
company = "Shellguard Munitions Standard Series"
desc = "This limb features exposed robust steel and paint to match Shellguards motifs"
desc = "This limb features exposed robust steel and paint to match Shellguards motifs."
icon = 'icons/mob/human_races/cyberlimbs/shellguard/shellguard_main.dmi'
has_subtypes = 1
@@ -36,15 +36,15 @@
/obj/item/skeleton/r_leg
name = "skeleton right leg"
desc = "a skeleton right leg"
desc = "a skeleton right leg."
icon_state = "r_leg"
/obj/item/skeleton/l_foot
name = "skeleton left foot"
desc = "a skeleton left foot"
desc = "a skeleton left foot."
icon_state = "l_foot"
/obj/item/skeleton/l_leg
name = "skeleton left leg"
desc = "a skeleton left leg"
desc = "a skeleton left leg."
icon_state = "l_leg"
@@ -25,5 +25,5 @@
/obj/item/organ/internal/eyes/drask
name = "drask eyeballs"
icon = 'icons/obj/species_organs/drask.dmi'
desc = "Drask eyes. They look even stranger disembodied"
desc = "Drask eyes. They look even stranger disembodied."
see_in_dark = 5
@@ -1,11 +1,11 @@
/obj/item/organ/internal/liver/grey
name = "grey liver"
desc = "A small, odd looking liver"
desc = "A small, odd looking liver."
icon = 'icons/obj/species_organs/grey.dmi'
alcohol_intensity = 1.6
/obj/item/organ/internal/brain/grey
desc = "A large brain"
desc = "A large brain."
icon = 'icons/obj/species_organs/grey.dmi'
icon_state = "brain2"
mmi_icon = 'icons/obj/species_organs/grey.dmi'
@@ -21,7 +21,7 @@
/obj/item/organ/internal/eyes/grey
name = "grey eyeballs"
desc = "They still look creepy and emotionless"
desc = "They still look creepy and emotionless."
icon = 'icons/obj/species_organs/grey.dmi'
see_in_dark = 5
@@ -87,7 +87,7 @@
/obj/item/organ/internal/heart/skrell
name = "skrell heart"
desc = "A stream lined heart"
desc = "A stream lined heart."
icon = 'icons/obj/species_organs/skrell.dmi'
/obj/item/organ/internal/brain/skrell
@@ -1,7 +1,7 @@
/obj/item/organ/internal/liver/unathi
name = "unathi liver"
icon = 'icons/obj/species_organs/unathi.dmi'
desc = "A large looking liver"
desc = "A large looking liver."
alcohol_intensity = 0.8
/obj/item/organ/internal/eyes/unathi
@@ -11,7 +11,7 @@
/obj/item/organ/internal/heart/unathi
name = "unathi heart"
desc = "A large looking heart"
desc = "A large looking heart."
icon = 'icons/obj/species_organs/unathi.dmi'
/obj/item/organ/internal/brain/unathi
+1 -1
View File
@@ -491,7 +491,7 @@ GLOBAL_DATUM_INIT(multispin_words, /regex, regex("like a record baby"))
log_game("[key_name(owner)] has said '[log_message]' with a Voice of God, affecting [english_list(listeners)], with a power multiplier of [power_multiplier].")
/obj/item/organ/internal/vocal_cords/colossus/wizard
desc = "They carry the voice of an ancient god. This one is enchanted to implant it into yourself when used in hand"
desc = "They carry the voice of an ancient god. This one is enchanted to implant it into yourself when used in hand."
/obj/item/organ/internal/vocal_cords/colossus/wizard/attack_self(mob/living/user)
user.drop_item()