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Fixing a few grammar issues (#23842)
* fixing some typos and spacings * another one * not that one * even more
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@@ -42,7 +42,7 @@ SUBSYSTEM_DEF(jobs)
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occupations = list()
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var/list/all_jobs = subtypesof(/datum/job)
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if(!all_jobs.len)
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to_chat(world, "<span class='warning'>Error setting up jobs, no job datums found</span>")
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to_chat(world, "<span class='warning'>Error setting up jobs, no job datums found.</span>")
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return 0
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for(var/J in all_jobs)
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@@ -252,14 +252,14 @@ SUBSYSTEM_DEF(tickets)
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C.man_up(returnClient(N))
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T.lastStaffResponse = "Autoresponse: [message_key]"
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resolveTicket(N)
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message_staff("[C] has auto responded to [ticket_owner]\'s adminhelp with:<span class='adminticketalt'> [message_key] </span>")
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message_staff("[C] has auto responded to [ticket_owner]\'s adminhelp with:<span class='adminticketalt'> [message_key]</span>")
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log_game("[C] has auto responded to [ticket_owner]\'s adminhelp with: [response_phrases[message_key]]")
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if("Mentorhelp")
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convert_ticket(T)
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else
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SEND_SOUND(returnClient(N), sound('sound/effects/adminhelp.ogg'))
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to_chat_safe(returnClient(N), "<span class='[span_class]'>[key_name_hidden(C)] is autoresponding with: <span/> <span class='adminticketalt'>[response_phrases[message_key]]</span>")//for this we want the full value of whatever key this is to tell the player so we do response_phrases[message_key]
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message_staff("[C] has auto responded to [ticket_owner]\'s adminhelp with:<span class='adminticketalt'> [message_key] </span>") //we want to use the short named keys for this instead of the full sentence which is why we just do message_key
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message_staff("[C] has auto responded to [ticket_owner]\'s adminhelp with:<span class='adminticketalt'> [message_key]</span>") //we want to use the short named keys for this instead of the full sentence which is why we just do message_key
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T.lastStaffResponse = "Autoresponse: [message_key]"
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resolveTicket(N)
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log_game("[C] has auto responded to [ticket_owner]\'s adminhelp with: [response_phrases[message_key]]")
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