Fixing a few grammar issues (#23842)

* fixing some typos and spacings

* another one

* not that one

* even more
This commit is contained in:
Henri215
2024-01-25 14:44:38 -03:00
committed by GitHub
parent 867da454c6
commit 4237f77be1
42 changed files with 59 additions and 59 deletions

View File

@@ -42,7 +42,7 @@ SUBSYSTEM_DEF(jobs)
occupations = list()
var/list/all_jobs = subtypesof(/datum/job)
if(!all_jobs.len)
to_chat(world, "<span class='warning'>Error setting up jobs, no job datums found</span>")
to_chat(world, "<span class='warning'>Error setting up jobs, no job datums found.</span>")
return 0
for(var/J in all_jobs)

View File

@@ -252,14 +252,14 @@ SUBSYSTEM_DEF(tickets)
C.man_up(returnClient(N))
T.lastStaffResponse = "Autoresponse: [message_key]"
resolveTicket(N)
message_staff("[C] has auto responded to [ticket_owner]\'s adminhelp with:<span class='adminticketalt'> [message_key] </span>")
message_staff("[C] has auto responded to [ticket_owner]\'s adminhelp with:<span class='adminticketalt'> [message_key]</span>")
log_game("[C] has auto responded to [ticket_owner]\'s adminhelp with: [response_phrases[message_key]]")
if("Mentorhelp")
convert_ticket(T)
else
SEND_SOUND(returnClient(N), sound('sound/effects/adminhelp.ogg'))
to_chat_safe(returnClient(N), "<span class='[span_class]'>[key_name_hidden(C)] is autoresponding with: <span/> <span class='adminticketalt'>[response_phrases[message_key]]</span>")//for this we want the full value of whatever key this is to tell the player so we do response_phrases[message_key]
message_staff("[C] has auto responded to [ticket_owner]\'s adminhelp with:<span class='adminticketalt'> [message_key] </span>") //we want to use the short named keys for this instead of the full sentence which is why we just do message_key
message_staff("[C] has auto responded to [ticket_owner]\'s adminhelp with:<span class='adminticketalt'> [message_key]</span>") //we want to use the short named keys for this instead of the full sentence which is why we just do message_key
T.lastStaffResponse = "Autoresponse: [message_key]"
resolveTicket(N)
log_game("[C] has auto responded to [ticket_owner]\'s adminhelp with: [response_phrases[message_key]]")