removes eva windoor access

This commit is contained in:
FreeStylaLT
2019-01-19 14:27:51 +09:00
parent bfef0f1001
commit 4299ba7e20
+2 -2
View File
@@ -3136,9 +3136,9 @@
"bip" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plasteel,/area/hallway/primary/port)
"biq" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel,/area/hallway/primary/port)
"bir" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel,/area/hallway/primary/central/ne)
"bis" = (/obj/effect/decal/warning_stripes/west,/obj/machinery/door/window/southleft{name = "EVA Equipment"; req_access_txt = "18"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/ai_monitored/storage/eva)
"bis" = (/obj/effect/decal/warning_stripes/west,/obj/machinery/door/window/southleft{name = "EVA Equipment"; req_access_txt = "0"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/ai_monitored/storage/eva)
"bit" = (/obj/machinery/suit_storage_unit/standard_unit,/obj/effect/decal/warning_stripes/blue/hollow,/obj/structure/window/reinforced,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/ai_monitored/storage/eva)
"biu" = (/obj/effect/decal/warning_stripes/east,/obj/machinery/door/window/southright{name = "EVA Equipment"; req_access_txt = "18"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/ai_monitored/storage/eva)
"biu" = (/obj/effect/decal/warning_stripes/east,/obj/machinery/door/window/southright{name = "EVA Equipment"; req_access_txt = "0"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/ai_monitored/storage/eva)
"biv" = (/obj/machinery/vending/coffee,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/hallway/secondary/entry)
"biw" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/port)
"bix" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11; level = 1},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plasteel,/area/hallway/primary/port)