Revert electrocute_act

This commit is contained in:
lass9030
2018-10-21 16:21:52 +02:00
parent b6632428e0
commit 437d192d2f
@@ -413,7 +413,7 @@ datum/chemical_reaction/flash_powder
var/turf/T = get_turf(holder.my_atom)
for(var/mob/living/carbon/C in view(min(12, round(created_volume * 2)), T))
C.Beam(T,icon_state="lightning[rand(1,12)]",icon='icons/effects/effects.dmi',time=5) //What? Why are we beaming from the mob to the turf? Turf to mob generates really odd results.
C.electrocute_act(min(7, created_volume), "electrical blast")
C.electrocute_act(3.5, "electrical blast")
holder.del_reagent("teslium") //Clear all remaining Teslium and Uranium, but leave all other reagents untouched.
holder.del_reagent("uranium")