Fixing common spelling mistakes part 4 (#21945)

This commit is contained in:
Henri215
2023-08-10 17:27:20 -05:00
committed by GitHub
parent f9b274cc9d
commit 4398e2c003
16 changed files with 17 additions and 17 deletions
@@ -2022,7 +2022,7 @@
status = 2
},
/obj/item/paper{
info = "<h3><font color=red>In The Event of Xenobiology Breach: Evacuate staff, Lock down Xenobiology, Notify on-site superiors and/or Central Command immediatly.</h3></b><br><br><h3>Current Xenobiology Containment Level:<u><strike>Secure</strike><i><b> RUN </h3></b></i></u>";
info = "<h3><font color=red>In The Event of Xenobiology Breach: Evacuate staff, Lock down Xenobiology, Notify on-site superiors and/or Central Command immediately.</h3></b><br><br><h3>Current Xenobiology Containment Level:<u><strike>Secure</strike><i><b> RUN </h3></b></i></u>";
name = "Evacuation Procedure"
},
/obj/machinery/camera{
@@ -427,7 +427,7 @@
/area/ruin/space/derelict/bridge)
"bj" = (
/obj/item/paper/djstation{
info = "<i>The note is stained with ink-smudges, the forceful and shaky handwriting scrawled across it is barely legible.</i><br><br>Vostok stopped banging on the door an hour ago. he must be looking for something to try and force it. I am still unsure what's happened, but it's been six hours now.<br><br>My hands won't stop shaking, not even the cigarettes are helping.<br><br>Vostok, if you manage to get in and I am no longer concious, my medication is in the freezer next to my desk. Please. I'm counting on you.";
info = "<i>The note is stained with ink-smudges, the forceful and shaky handwriting scrawled across it is barely legible.</i><br><br>Vostok stopped banging on the door an hour ago. he must be looking for something to try and force it. I am still unsure what's happened, but it's been six hours now.<br><br>My hands won't stop shaking, not even the cigarettes are helping.<br><br>Vostok, if you manage to get in and I am no longer conscious, my medication is in the freezer next to my desk. Please. I'm counting on you.";
name = "shaky note"
},
/obj/effect/decal/cleanable/dirt,
+1 -1
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@@ -41,7 +41,7 @@ GLOBAL_REAL(Failsafe, /datum/controller/failsafe)
break
else if(defcon == 1) //Exit Failsafe if we weren't able to recover the MC in the last stage
log_game("FailSafe: Failed to recover MC while in emergency state. Failsafe exiting.")
message_admins("<span class='boldannounce'>Failsafe failed criticaly while trying to recreate broken MC. Please manually fix the MC or reboot the server. Failsafe exiting now.</span>")
message_admins("<span class='boldannounce'>Failsafe failed critically while trying to recreate broken MC. Please manually fix the MC or reboot the server. Failsafe exiting now.</span>")
message_admins("<span class='boldannounce'>You can try manually calling these two procs:.</span>")
message_admins("<span class='boldannounce'><code>/proc/recover_all_SS_and_recreate_master</code>: Most stuff should still function but expect instability/runtimes/broken stuff.</span>")
message_admins("<span class='boldannounce'><code>/proc/delete_all_SS_and_recreate_master</code>: Most stuff will be broken but basic stuff like movement and chat should still work.</span>")
+1 -1
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@@ -73,7 +73,7 @@
channel_name = "Nyx Daily"
author = "Reporter Leland H. Howards"
message = {"The newly-christened civillian transport Lotus Tree suffered two very large explosions near the
message = {"The newly-christened civilian transport Lotus Tree suffered two very large explosions near the
bridge today, and there are unconfirmed reports that the death toll has passed 50. The cause of
the explosions remain unknown, but there is speculation that it might have something to do with
the recent change of regulation in the Moore-Lee Corporation, a major funder of the ship, when M-L
+1 -1
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@@ -70,7 +70,7 @@
lich.real_name = M.mind.name
M.mind.transfer_to(lich)
lich.set_species(/datum/species/skeleton/lich) // Wizard variant
to_chat(lich, "<span class='warning'>Your bones clatter and shutter as they're pulled back into this world!</span>")
to_chat(lich, "<span class='warning'>Your bones clatter and shudder as they're pulled back into this world!</span>")
cooldown_handler.recharge_duration += 1 MINUTES
var/mob/old_body = current_body
var/turf/body_turf = get_turf(old_body)
@@ -775,7 +775,7 @@
description = "Causes an electrical surge in the targeted cyborg, rebooting and repairing most of its subsystems. Requires two uses on a cyborg with broken armor."
cost = 20
power_type = /datum/action/innate/ai/ranged/repair_cyborg
unlock_text = "<span class='notice'>TLB exception on load: Error pointing to address 0000001H, Proceed with execution anywa- SURGE protocalls installed, welcome to open APC!</span>"
unlock_text = "<span class='notice'>TLB exception on load: Error pointing to address 0000001H, Proceed with execution anywa- SURGE protocols installed, welcome to open APC!</span>"
unlock_sound = 'sound/items/rped.ogg'
/datum/action/innate/ai/ranged/repair_cyborg
+1 -1
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@@ -573,7 +573,7 @@
name = "Bottle of Tickles"
desc = "A bottle of magically infused fun, the smell of which will \
attract adorable extradimensional beings when broken. These beings \
are similar to slaughter demons, but are a little weaker and they do not permamently \
are similar to slaughter demons, but are a little weaker and they do not permanently \
kill their victims, instead putting them in an extradimensional hugspace, \
to be released on the demon's death. Chaotic, but not ultimately \
damaging. The crew's reaction to the other hand could be very \
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@@ -122,7 +122,7 @@
region_access = list(REGION_MEDBAY)
/obj/item/door_remote/civillian
name = "civillian door remote"
name = "civilian door remote"
icon_state = "gangtool-white"
region_access = list(REGION_GENERAL, REGION_SUPPLY)
additional_access = list(ACCESS_HOP)
@@ -321,7 +321,7 @@
to_chat(M, "<span class='warning'>and you feel an innate love for life for a fleeting moment!</span>")
if(3)
new /obj/effect/hallucination/delusion(get_turf(M), M)
to_chat(M, "<span class='warning'>and the people around you morph in appearence!</span>")
to_chat(M, "<span class='warning'>and the people around you morph in appearance!</span>")
if(4)
if(prob(80))
M.EyeBlurry(25 SECONDS)
@@ -509,7 +509,7 @@
/obj/item/dnainjector/antitour
name = "DNA-Injector (Anti-Tour.)"
desc = "Will cure tourrets."
desc = "Will cure tourettes."
datatype = DNA2_BUF_SE
value = 0x001
forcedmutation = TRUE
@@ -520,7 +520,7 @@
/obj/item/dnainjector/tourmut
name = "DNA-Injector (Tour.)"
desc = "Gives you a nasty case off tourrets."
desc = "Gives you a nasty case off tourettes."
datatype = DNA2_BUF_SE
value = 0xFFF
forcedmutation = TRUE
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@@ -211,7 +211,7 @@
if(issilicon(crosser))
return
if(prob(severity) && istype(crosser) && !isvineimmune(crosser))
to_chat(crosser, "<span class='alert'>You accidently touch the vine and feel a strange sensation.</span>")
to_chat(crosser, "<span class='alert'>You accidentally touch the vine and feel a strange sensation.</span>")
crosser.adjustToxLoss(5)
/datum/spacevine_mutation/toxicity/on_eat(obj/structure/spacevine/holder, mob/living/eater)
@@ -144,7 +144,7 @@
add_fingerprint(user)
if(victim.abiotic(TRUE))
to_chat(user, "<span class='danger'>Clothing detected. Please speak to an engineer if any clothing jams up the interal grinders!</span>")
to_chat(user, "<span class='danger'>Clothing detected. Please speak to an engineer if any clothing jams up the internal grinders!</span>")
if(do_after(user, 15 SECONDS, target = victim) && user.Adjacent(src) && victim.Adjacent(user) && !occupant) //15 seconds if they are not fully stripped, 12 more than normal. Similarly, takes about that long to strip a person in a ert hardsuit of all gear.
user.visible_message("<span class='danger'>[user] stuffs [victim] into [src]!</span>")
else
@@ -610,7 +610,7 @@ Difficulty: Medium
move_force = MOVE_FORCE_NORMAL
move_resist = MOVE_FORCE_NORMAL
pull_force = MOVE_FORCE_NORMAL
deathmessage = "screeches as its wings turn to dust and it collapses on the floor, life estinguished."
deathmessage = "screeches as its wings turn to dust and it collapses on the floor, life extinguished."
attack_action_types = list()
/mob/living/simple_animal/hostile/megafauna/dragon/space_dragon/Initialize(mapload)
@@ -76,7 +76,7 @@
H.clear_alert("embeddedobject")
if(objects > 0)
user.visible_message("[user] sucessfully removes [objects] object\s from [H]'s [parse_zone(user.zone_selected)]!", "<span class='notice'>You successfully remove [objects] object\s from [H]'s [L.name].</span>")
user.visible_message("[user] successfully removes [objects] object\s from [H]'s [parse_zone(user.zone_selected)]!", "<span class='notice'>You successfully remove [objects] object\s from [H]'s [L.name].</span>")
else
to_chat(user, "<span class='warning'>You find no objects embedded in [H]'s [parse_zone(user.zone_selected)]!</span>")
+1 -1
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@@ -685,7 +685,7 @@
"HEADS OF CREW",
"CAPTAINS AND HEADS",
"CYBORGS",
"ARTIFICAL INTELLIGENCES",
"ARTIFICIAL INTELLIGENCES",
"DRONES"
],
"ionthreats": [
+1 -1
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@@ -17,7 +17,7 @@ You can recolor certain items like jumpsuits and gloves in washing machines by a
Maintenance is full of equipment that is randomized every round. Look around and see if anything is worth using.
Some roles cannot be antagonists by default, but antag selection is decided first. For instance, you can set Security Officer to High without affecting your chances of becoming an antag -- the game will just select a different role.
There are many places around the station to hide contraband. A few for starters: linen boxes, toilet cisterns, body bags. Experiment to find more!
When in doubt about technicial issues, clear your cache (byond launcher > cogwheel > preferences > game prefs), update your BYOND, and relog.
When in doubt about technical issues, clear your cache (byond launcher > cogwheel > preferences > game prefs), update your BYOND, and relog.
Most things have special interactions with your middle mouse button, alt, shift, and control click. Experiment!
If you find yourself in a fistfight with another player, running away and calling for help is a perfectly viable option.
Different weapons have different strengths. Some weapons, such as spears, floor tiles, and throwing stars, deal more damage when thrown compared to when attacked normally.