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https://github.com/ParadiseSS13/Paradise.git
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Fixing common spelling mistakes part 4 (#21945)
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@@ -2022,7 +2022,7 @@
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status = 2
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},
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/obj/item/paper{
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info = "<h3><font color=red>In The Event of Xenobiology Breach: Evacuate staff, Lock down Xenobiology, Notify on-site superiors and/or Central Command immediatly.</h3></b><br><br><h3>Current Xenobiology Containment Level:<u><strike>Secure</strike><i><b> RUN </h3></b></i></u>";
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info = "<h3><font color=red>In The Event of Xenobiology Breach: Evacuate staff, Lock down Xenobiology, Notify on-site superiors and/or Central Command immediately.</h3></b><br><br><h3>Current Xenobiology Containment Level:<u><strike>Secure</strike><i><b> RUN </h3></b></i></u>";
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name = "Evacuation Procedure"
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},
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/obj/machinery/camera{
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@@ -427,7 +427,7 @@
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/area/ruin/space/derelict/bridge)
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"bj" = (
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/obj/item/paper/djstation{
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info = "<i>The note is stained with ink-smudges, the forceful and shaky handwriting scrawled across it is barely legible.</i><br><br>Vostok stopped banging on the door an hour ago. he must be looking for something to try and force it. I am still unsure what's happened, but it's been six hours now.<br><br>My hands won't stop shaking, not even the cigarettes are helping.<br><br>Vostok, if you manage to get in and I am no longer concious, my medication is in the freezer next to my desk. Please. I'm counting on you.";
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info = "<i>The note is stained with ink-smudges, the forceful and shaky handwriting scrawled across it is barely legible.</i><br><br>Vostok stopped banging on the door an hour ago. he must be looking for something to try and force it. I am still unsure what's happened, but it's been six hours now.<br><br>My hands won't stop shaking, not even the cigarettes are helping.<br><br>Vostok, if you manage to get in and I am no longer conscious, my medication is in the freezer next to my desk. Please. I'm counting on you.";
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name = "shaky note"
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},
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/obj/effect/decal/cleanable/dirt,
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@@ -41,7 +41,7 @@ GLOBAL_REAL(Failsafe, /datum/controller/failsafe)
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break
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else if(defcon == 1) //Exit Failsafe if we weren't able to recover the MC in the last stage
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log_game("FailSafe: Failed to recover MC while in emergency state. Failsafe exiting.")
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message_admins("<span class='boldannounce'>Failsafe failed criticaly while trying to recreate broken MC. Please manually fix the MC or reboot the server. Failsafe exiting now.</span>")
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message_admins("<span class='boldannounce'>Failsafe failed critically while trying to recreate broken MC. Please manually fix the MC or reboot the server. Failsafe exiting now.</span>")
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message_admins("<span class='boldannounce'>You can try manually calling these two procs:.</span>")
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message_admins("<span class='boldannounce'><code>/proc/recover_all_SS_and_recreate_master</code>: Most stuff should still function but expect instability/runtimes/broken stuff.</span>")
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message_admins("<span class='boldannounce'><code>/proc/delete_all_SS_and_recreate_master</code>: Most stuff will be broken but basic stuff like movement and chat should still work.</span>")
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@@ -73,7 +73,7 @@
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channel_name = "Nyx Daily"
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author = "Reporter Leland H. Howards"
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message = {"The newly-christened civillian transport Lotus Tree suffered two very large explosions near the
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message = {"The newly-christened civilian transport Lotus Tree suffered two very large explosions near the
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bridge today, and there are unconfirmed reports that the death toll has passed 50. The cause of
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the explosions remain unknown, but there is speculation that it might have something to do with
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the recent change of regulation in the Moore-Lee Corporation, a major funder of the ship, when M-L
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@@ -70,7 +70,7 @@
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lich.real_name = M.mind.name
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M.mind.transfer_to(lich)
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lich.set_species(/datum/species/skeleton/lich) // Wizard variant
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to_chat(lich, "<span class='warning'>Your bones clatter and shutter as they're pulled back into this world!</span>")
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to_chat(lich, "<span class='warning'>Your bones clatter and shudder as they're pulled back into this world!</span>")
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cooldown_handler.recharge_duration += 1 MINUTES
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var/mob/old_body = current_body
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var/turf/body_turf = get_turf(old_body)
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@@ -775,7 +775,7 @@
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description = "Causes an electrical surge in the targeted cyborg, rebooting and repairing most of its subsystems. Requires two uses on a cyborg with broken armor."
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cost = 20
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power_type = /datum/action/innate/ai/ranged/repair_cyborg
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unlock_text = "<span class='notice'>TLB exception on load: Error pointing to address 0000001H, Proceed with execution anywa- SURGE protocalls installed, welcome to open APC!</span>"
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unlock_text = "<span class='notice'>TLB exception on load: Error pointing to address 0000001H, Proceed with execution anywa- SURGE protocols installed, welcome to open APC!</span>"
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unlock_sound = 'sound/items/rped.ogg'
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/datum/action/innate/ai/ranged/repair_cyborg
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@@ -573,7 +573,7 @@
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name = "Bottle of Tickles"
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desc = "A bottle of magically infused fun, the smell of which will \
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attract adorable extradimensional beings when broken. These beings \
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are similar to slaughter demons, but are a little weaker and they do not permamently \
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are similar to slaughter demons, but are a little weaker and they do not permanently \
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kill their victims, instead putting them in an extradimensional hugspace, \
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to be released on the demon's death. Chaotic, but not ultimately \
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damaging. The crew's reaction to the other hand could be very \
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@@ -122,7 +122,7 @@
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region_access = list(REGION_MEDBAY)
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/obj/item/door_remote/civillian
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name = "civillian door remote"
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name = "civilian door remote"
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icon_state = "gangtool-white"
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region_access = list(REGION_GENERAL, REGION_SUPPLY)
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additional_access = list(ACCESS_HOP)
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@@ -321,7 +321,7 @@
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to_chat(M, "<span class='warning'>and you feel an innate love for life for a fleeting moment!</span>")
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if(3)
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new /obj/effect/hallucination/delusion(get_turf(M), M)
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to_chat(M, "<span class='warning'>and the people around you morph in appearence!</span>")
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to_chat(M, "<span class='warning'>and the people around you morph in appearance!</span>")
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if(4)
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if(prob(80))
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M.EyeBlurry(25 SECONDS)
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@@ -509,7 +509,7 @@
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/obj/item/dnainjector/antitour
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name = "DNA-Injector (Anti-Tour.)"
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desc = "Will cure tourrets."
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desc = "Will cure tourettes."
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datatype = DNA2_BUF_SE
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value = 0x001
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forcedmutation = TRUE
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@@ -520,7 +520,7 @@
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/obj/item/dnainjector/tourmut
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name = "DNA-Injector (Tour.)"
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desc = "Gives you a nasty case off tourrets."
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desc = "Gives you a nasty case off tourettes."
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datatype = DNA2_BUF_SE
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value = 0xFFF
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forcedmutation = TRUE
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@@ -211,7 +211,7 @@
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if(issilicon(crosser))
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return
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if(prob(severity) && istype(crosser) && !isvineimmune(crosser))
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to_chat(crosser, "<span class='alert'>You accidently touch the vine and feel a strange sensation.</span>")
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to_chat(crosser, "<span class='alert'>You accidentally touch the vine and feel a strange sensation.</span>")
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crosser.adjustToxLoss(5)
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/datum/spacevine_mutation/toxicity/on_eat(obj/structure/spacevine/holder, mob/living/eater)
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@@ -144,7 +144,7 @@
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add_fingerprint(user)
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if(victim.abiotic(TRUE))
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to_chat(user, "<span class='danger'>Clothing detected. Please speak to an engineer if any clothing jams up the interal grinders!</span>")
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to_chat(user, "<span class='danger'>Clothing detected. Please speak to an engineer if any clothing jams up the internal grinders!</span>")
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if(do_after(user, 15 SECONDS, target = victim) && user.Adjacent(src) && victim.Adjacent(user) && !occupant) //15 seconds if they are not fully stripped, 12 more than normal. Similarly, takes about that long to strip a person in a ert hardsuit of all gear.
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user.visible_message("<span class='danger'>[user] stuffs [victim] into [src]!</span>")
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else
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@@ -610,7 +610,7 @@ Difficulty: Medium
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move_force = MOVE_FORCE_NORMAL
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move_resist = MOVE_FORCE_NORMAL
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pull_force = MOVE_FORCE_NORMAL
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deathmessage = "screeches as its wings turn to dust and it collapses on the floor, life estinguished."
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deathmessage = "screeches as its wings turn to dust and it collapses on the floor, life extinguished."
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attack_action_types = list()
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/mob/living/simple_animal/hostile/megafauna/dragon/space_dragon/Initialize(mapload)
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@@ -76,7 +76,7 @@
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H.clear_alert("embeddedobject")
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if(objects > 0)
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user.visible_message("[user] sucessfully removes [objects] object\s from [H]'s [parse_zone(user.zone_selected)]!", "<span class='notice'>You successfully remove [objects] object\s from [H]'s [L.name].</span>")
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user.visible_message("[user] successfully removes [objects] object\s from [H]'s [parse_zone(user.zone_selected)]!", "<span class='notice'>You successfully remove [objects] object\s from [H]'s [L.name].</span>")
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else
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to_chat(user, "<span class='warning'>You find no objects embedded in [H]'s [parse_zone(user.zone_selected)]!</span>")
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@@ -685,7 +685,7 @@
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"HEADS OF CREW",
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"CAPTAINS AND HEADS",
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"CYBORGS",
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"ARTIFICAL INTELLIGENCES",
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"ARTIFICIAL INTELLIGENCES",
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"DRONES"
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],
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"ionthreats": [
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+1
-1
@@ -17,7 +17,7 @@ You can recolor certain items like jumpsuits and gloves in washing machines by a
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Maintenance is full of equipment that is randomized every round. Look around and see if anything is worth using.
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Some roles cannot be antagonists by default, but antag selection is decided first. For instance, you can set Security Officer to High without affecting your chances of becoming an antag -- the game will just select a different role.
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There are many places around the station to hide contraband. A few for starters: linen boxes, toilet cisterns, body bags. Experiment to find more!
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When in doubt about technicial issues, clear your cache (byond launcher > cogwheel > preferences > game prefs), update your BYOND, and relog.
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When in doubt about technical issues, clear your cache (byond launcher > cogwheel > preferences > game prefs), update your BYOND, and relog.
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Most things have special interactions with your middle mouse button, alt, shift, and control click. Experiment!
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If you find yourself in a fistfight with another player, running away and calling for help is a perfectly viable option.
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Different weapons have different strengths. Some weapons, such as spears, floor tiles, and throwing stars, deal more damage when thrown compared to when attacked normally.
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