Fixes simple animals sounding twice on hit

Playing the hitsound is handled in the object-based attack code, making
the simple animal-based hitsound redundant
This commit is contained in:
Krausus
2016-07-05 07:05:09 -04:00
parent 509a6e36c4
commit 43ba8d56b7
@@ -446,7 +446,6 @@
else
visible_message("<span class='danger'>[O] bounces harmlessly off of [src].</span>",\
"<span class='userdanger'>[O] bounces harmlessly off of [src].</span>")
playsound(loc, O.hitsound, 50, 1, -1)
else
user.visible_message("<span class='warning'>[user] gently taps [src] with [O].</span>",\
"<span class='warning'>This weapon is ineffective, it does no damage.</span>")