Fixed blood overlays for batons. Also,changelog.

This commit is contained in:
Spamcat
2013-04-15 22:23:09 +04:00
parent d8f825894a
commit 44401cf03e
3 changed files with 27 additions and 11 deletions
@@ -111,39 +111,48 @@
icon_state = "telebaton_0"
item_state = "telebaton_0"
flags = FPRINT | TABLEPASS
attack_verb = list("smacked", "struck", "hit", "slapped")
slot_flags = SLOT_BELT
w_class = 2
force = 3
var/on = 0
var/mob/lastAttacked //fix for blood overlays not updating
/obj/item/weapon/melee/telebaton/attack_self(mob/user as mob)
on = !on
src.clean_blood()
if(on)
user.visible_message("\red You extend the baton.",\
"\red With a flick of their wrist, [user] extends their telescopic baton.",\
"You hear an ominous click.")
playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
icon_state = "telebaton_1"
item_state = "telebaton_1"
w_class = 4
force = 15//quite robust
attack_verb = list("smacked", "struck", "slapped")
else
user.visible_message("\blue You collapse the baton.",\
"\blue [user] collapses their telescopic baton.",\
"You hear a click.")
playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
icon_state = "telebaton_0"
item_state = "telebaton_0"
w_class = 2
force = 3//not so robust now
src.add_blood(lastAttacked)
src.add_fingerprint(user)
attack_verb = list("hit", "punched")
playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
add_fingerprint(user)
if(blood_overlay && (blood_DNA.len >= 1)) //updates blood overlay, if any
overlays.Cut()//this might delete other item overlays as well but eeeeeeeh
var/icon/I = new /icon(src.icon, src.icon_state)
I.Blend(new /icon('icons/effects/blood.dmi', rgb(255,255,255)),ICON_ADD)
I.Blend(new /icon('icons/effects/blood.dmi', "itemblood"),ICON_MULTIPLY)
blood_overlay = I
overlays += blood_overlay
return
/obj/item/weapon/melee/telebaton/attack(mob/target as mob, mob/living/user as mob)
lastAttacked = target
if(on)
if ((CLUMSY in user.mutations) && prob(50))
user << "\red You club yourself over the head."
@@ -157,8 +166,8 @@
if(!..()) return
playsound(src.loc, "swing_hit", 50, 1, -1)
target.Stun(8)
target.Weaken(8)
target.Stun(4)
target.Weaken(4)
return
else
return ..()
@@ -26,6 +26,7 @@
new /obj/item/clothing/gloves/captain(src)
new /obj/item/weapon/gun/energy/gun(src)
new /obj/item/clothing/suit/armor/captain(src)
new /obj/item/weapon/melee/telebaton(src)
return
+7 -1
View File
@@ -58,7 +58,13 @@ Stuff which is in development and not yet visible to players or just code relate
should be listed in the changelog upon commit though. Thanks. -->
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
<div class="commit sansserif">
<h2 class="date">15.04.2013</h2>
<h3 class="author">Spamcat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added <a href=http://www.safecity.com.au/aspchrlar.jpg>telescopic batons</a> to HoS's and captain's lockers. These are quite robust and easily concealable.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">March 27th 2013</h2>