Final nations fixes hopefully

This commit is contained in:
ZomgPonies
2014-05-29 12:54:12 -04:00
parent d9852332e2
commit 451e05d6bc
2 changed files with 6 additions and 2 deletions
+5 -1
View File
@@ -6,6 +6,7 @@ datum/game_mode/nations
required_players_secret = 25
var/const/waittime_l = 3000 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 6000 //upper bound on time before intercept arrives (in tenths of seconds)
var/kickoff = 0
var/victory = 0
var/list/cargonians = list("Quartermaster","Cargo Technician","Shaft Miner")
@@ -16,6 +17,7 @@ datum/game_mode/nations
spawn (rand(waittime_l, waittime_h))
remove_flags()
spawn(50)
kickoff=1
send_intercept()
split_teams()
spawn_flags()
@@ -291,7 +293,9 @@ datum/game_mode/nations
*/
/hook/latespawn/proc/give_latejoiners_nations(var/mob/living/carbon/human/H)
var/datum/game_mode/nations/mode = get_nations_mode()
if (!mode) return 1
if (!mode) return
if(!mode.kickoff) return
var/list/cargonians = list("Quartermaster","Cargo Technician","Shaft Miner")
if(H.mind)
+1 -1
View File
@@ -2596,7 +2596,7 @@
"aXV" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/sign/securearea{pixel_x = 32; pixel_y = 0},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/bridge)
"aXW" = (/turf/simulated/floor{icon_state = "red"; dir = 8},/area/bridge)
"aXX" = (/obj/item/device/radio/beacon,/turf/simulated/floor,/area/bridge)
"aXY" = (/obj/machinery/hologram/holopad,/obj/effect/landmark/nations{name = "Command"},/turf/simulated/floor,/area/bridge)
"aXY" = (/obj/machinery/hologram/holopad,/obj/effect/landmark/nations{name = "People's Republic of Commandzakstan"},/turf/simulated/floor,/area/bridge)
"aXZ" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor,/area/bridge)
"aYa" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor,/area/bridge)
"aYb" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/turf/simulated/floor,/area/bridge)