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Final nations fixes hopefully
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@@ -6,6 +6,7 @@ datum/game_mode/nations
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required_players_secret = 25
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var/const/waittime_l = 3000 //lower bound on time before intercept arrives (in tenths of seconds)
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var/const/waittime_h = 6000 //upper bound on time before intercept arrives (in tenths of seconds)
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var/kickoff = 0
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var/victory = 0
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var/list/cargonians = list("Quartermaster","Cargo Technician","Shaft Miner")
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@@ -16,6 +17,7 @@ datum/game_mode/nations
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spawn (rand(waittime_l, waittime_h))
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remove_flags()
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spawn(50)
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kickoff=1
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send_intercept()
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split_teams()
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spawn_flags()
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@@ -291,7 +293,9 @@ datum/game_mode/nations
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*/
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/hook/latespawn/proc/give_latejoiners_nations(var/mob/living/carbon/human/H)
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var/datum/game_mode/nations/mode = get_nations_mode()
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if (!mode) return 1
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if (!mode) return
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if(!mode.kickoff) return
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var/list/cargonians = list("Quartermaster","Cargo Technician","Shaft Miner")
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if(H.mind)
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