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Runtime fix:
runtime error: Cannot execute null.ex act(). proc name: explosion (/proc/explosion) source file: explosion.dm,52 usr: 0 src: null call stack: explosion(space (133,173,1) (/turf/space), 4, 5, 6, 7, 0) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4632 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -49,7 +49,7 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
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if(T)
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for(var/atom_movable in T.contents) //bypass type checking since only atom/movable can be contained by turfs anyway
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var/atom/movable/AM = atom_movable
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AM.ex_act(dist)
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if(AM) AM.ex_act(dist)
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var/took = (world.timeofday-start)/10
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//You need to press the DebugGame verb to see these now....they were getting annoying and we've collected a fair bit of data. Just -test- changes to explosion code using this please so we can compare
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