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https://github.com/ParadiseSS13/Paradise.git
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Merge remote-tracking branch 'upstream/master' into IM_GOING_TO_FUCKING_GO_INSANE_GODDAMNIT
Conflicts: code/game/gamemodes/meteor/meteor.dm
This commit is contained in:
@@ -1,7 +1,7 @@
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/datum/game_mode/meteor
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name = "meteor"
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config_tag = "meteor"
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var/const/initialmeteordelay = 3000
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var/const/initialmeteordelay = 6000
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var/nometeors = 1
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required_players = 0
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@@ -15,6 +15,8 @@
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/datum/game_mode/meteor/post_setup()
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spawn(rand(waittime_l, waittime_h))
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command_announcement.Announce("The station is on the path of an incoming wave of meteors. Reinforce the hull and prepare damage control parties.", "Incoming Meteors", 'sound/effects/siren.ogg')
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spawn(initialmeteordelay)
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nometeors = 0
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..()
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@@ -27,14 +29,13 @@
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/datum/game_mode/meteor/proc/sendmeteors()
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nometeors = 1
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spawn()
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var/waveduration = world.time + rand(3000,9000)
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var/waitduration = rand(3000,9000)
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while(waveduration - world.time > 0)
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sleep(20)
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spawn() spawn_meteors(6, meteors_normal)
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sleep(waitduration)
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nometeors = 0
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var/waveduration = world.time + rand(1500,3000)
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var/waitduration = rand(3000,9000)
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while(waveduration - world.time > 0)
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sleep(20)
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spawn() spawn_meteors(6, meteors_normal)
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sleep(waitduration)
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nometeors = 0
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/datum/game_mode/meteor/declare_completion()
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var/text
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@@ -8,7 +8,7 @@
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idle_power_usage = 5
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active_power_usage = 1000
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var/mob/occupant = null
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var/circuitboard = "/obj/item/weapon/circuitboard/cyborgrecharger"
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var/circuitboard = /obj/item/weapon/circuitboard/cyborgrecharger
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var/recharge_speed
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var/recharge_speed_nutrition
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var/repairs
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@@ -44,7 +44,9 @@
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for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
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repairs += M.rating - 1
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for(var/obj/item/weapon/stock_parts/cell/C in component_parts)
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recharge_speed *= C.maxcharge / 10000
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var/multiplier = C.maxcharge / 10000
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recharge_speed *= multiplier
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recharge_speed_nutrition *= multiplier
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/obj/machinery/recharge_station/process()
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if(!(NOPOWER|BROKEN))
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@@ -116,8 +118,7 @@
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if(!isnull(H.internal_organs_by_name["cell"]) && H.nutrition < 450)
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H.nutrition = min(H.nutrition+recharge_speed_nutrition, 450)
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if(repairs)
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H.adjustBruteLoss(-(repairs))
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H.adjustFireLoss(-(repairs))
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H.heal_overall_damage(repairs, repairs, 0, 1)
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H.updatehealth()
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/obj/machinery/recharge_station/proc/go_out()
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@@ -9,6 +9,7 @@
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density = 1
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var/datum/mind/target
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var/list/types = list()
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var/inuse = 0
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/obj/machinery/wish_granter/New()
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for(var/supname in all_superheroes)
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@@ -22,33 +23,40 @@
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user << "You feel a dark stirring inside of the Wish Granter, something you want nothing of. Your instincts are better than any man's."
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return
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else if(is_special_character(user))
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if(is_special_character(user))
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user << "Even to a heart as dark as yours, you know nothing good will come of this. Something instinctual makes you pull away."
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return
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if(inuse)
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user << "Someone is already communing with the Wish Granter."
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return
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user << "The power of the Wish Granter have turned you into the superhero the station deserves. You are a masked vigilante, and answer to no man. Will you use your newfound strength to protect the innocent, or will you hunt the guilty?"
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inuse = 1
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var/wish
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if(types.len == 1)
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wish = pick(types)
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else
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user << "The power of the Wish Granter have turned you into the superhero the station deserves. You are a masked vigilante, and answer to no man. Will you use your newfound strength to protect the innocent, or will you hunt the guilty?"
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wish = input("You want to become...","Wish") as null|anything in types
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if(!wish)
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inuse=0
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return
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types -= wish
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var/mob/living/carbon/human/M = user
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var/datum/superheroes/S = all_superheroes[wish]
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if(S)
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S.create(M)
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inuse=0
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var/wish
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if(types.len == 1)
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wish = pick(types)
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else
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wish = input("You want to become...","Wish") as null|anything in types
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if(!wish) return
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types -= wish
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var/mob/living/carbon/human/M = user
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var/datum/superheroes/S = all_superheroes[wish]
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if(S)
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S.create(M)
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//Remove the wishgranter or teleport it randomly on the station
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if(!types.len)
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user << "The wishgranter slowly fades into mist..."
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qdel(src)
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return
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else
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var/impact_area = findEventArea()
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var/turf/T = pick(get_area_turfs(impact_area))
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if(T)
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src.loc = T
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//Remove the wishgranter or teleport it randomly on the station
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if(!types.len)
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user << "The wishgranter slowly fades into mist..."
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qdel(src)
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return
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else
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var/impact_area = findEventArea()
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var/turf/T = pick(get_area_turfs(impact_area))
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if(T)
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src.loc = T
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return
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@@ -265,7 +265,7 @@
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//Heal MANY external organs, in random order
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/mob/living/carbon/human/heal_overall_damage(var/brute, var/burn)
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/mob/living/carbon/human/heal_overall_damage(var/brute, var/burn, var/internal=0, var/robotic=0)
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var/list/obj/item/organ/external/parts = get_damaged_organs(brute,burn)
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var/update = 0
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@@ -275,7 +275,7 @@
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var/brute_was = picked.brute_dam
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var/burn_was = picked.burn_dam
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update |= picked.heal_damage(brute,burn)
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update |= picked.heal_damage(brute,burn, internal, robotic)
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brute -= (brute_was-picked.brute_dam)
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burn -= (burn_was-picked.burn_dam)
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