Fix: change waterfall drip recursive timer to loop one (#23149)

This commit is contained in:
dj-34
2023-11-12 19:44:52 +00:00
committed by GitHub
parent 760c415c58
commit 46b4b22563
@@ -13,7 +13,7 @@
/obj/effect/waterfall/New()
. = ..()
water_timer = addtimer(CALLBACK(src, PROC_REF(drip)), water_frequency, TIMER_STOPPABLE)
water_timer = addtimer(CALLBACK(src, PROC_REF(drip)), water_frequency, TIMER_STOPPABLE | TIMER_LOOP)
/obj/effect/waterfall/Destroy()
if(water_timer)
@@ -26,7 +26,6 @@
W.dir = dir
spawn(1)
W.loc = get_step(W, dir)
water_timer = addtimer(CALLBACK(src, PROC_REF(drip)), water_frequency, TIMER_STOPPABLE)
/turf/simulated/floor/beach/away
name = "Beach"