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Fix: change waterfall drip recursive timer to loop one (#23149)
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@@ -13,7 +13,7 @@
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/obj/effect/waterfall/New()
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. = ..()
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water_timer = addtimer(CALLBACK(src, PROC_REF(drip)), water_frequency, TIMER_STOPPABLE)
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water_timer = addtimer(CALLBACK(src, PROC_REF(drip)), water_frequency, TIMER_STOPPABLE | TIMER_LOOP)
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/obj/effect/waterfall/Destroy()
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if(water_timer)
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@@ -26,7 +26,6 @@
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W.dir = dir
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spawn(1)
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W.loc = get_step(W, dir)
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water_timer = addtimer(CALLBACK(src, PROC_REF(drip)), water_frequency, TIMER_STOPPABLE)
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/turf/simulated/floor/beach/away
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name = "Beach"
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