Part 2 of saycode/language/species port from Bay. Also includes bugfixes.

This commit is contained in:
Markolie
2015-02-20 00:50:28 +01:00
parent 7e635a967e
commit 46c53be6f1
65 changed files with 530 additions and 1132 deletions
+1 -1
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@@ -148,7 +148,7 @@ var/list/radiochannels = list(
"Security" = SEC_FREQ,
"Response Team" = ERT_FREQ,
"Special Ops" = DTH_FREQ,
"Mercenary" = SYND_FREQ,
"Syndicate" = SYND_FREQ,
"Supply" = SUP_FREQ,
"Service" = SRV_FREQ,
"AI Private" = AI_FREQ
+1 -1
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@@ -138,7 +138,7 @@
var/list/station_levels = list(1) // Defines which Z-levels the station exists on.
var/list/admin_levels= list(2) // Defines which Z-levels which are for admin functionality, for example including such areas as Central Command and the Syndicate Shuttle
var/list/contact_levels = list(1, 5) // Defines which Z-levels which, for example, a Code Red announcement may affect
var/list/player_levels = list(1, 3, 4, 5, 6) // Defines all Z-levels a character can typically reach
var/list/player_levels = list(1, 3, 4, 5, 6, 7) // Defines all Z-levels a character can typically reach
var/const/minutes_to_ticks = 60 * 10
// Event settings
+1
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@@ -2268,6 +2268,7 @@ area/security/podbay
/area/awaycontent
name = "space"
report_alerts = 0
/area/awaycontent/a1
icon_state = "awaycontent1"
+1 -10
View File
@@ -310,13 +310,4 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
user << "<span class='warning'>We already have this DNA in storage!</span>"
return 1
//More snowflake stuff, but for languages.
/datum/changeling/proc/changeling_update_languages(var/updated_languages, var/mob/living/carbon/user)
if(!istype(user) || !user)
return
user.languages = list()
for(var/language in updated_languages)
user.languages += language
return
@@ -360,10 +360,11 @@ var/list/sting_paths
sting_paths = init_subtypes(/obj/effect/proc_holder/changeling)
if(mind.changeling.purchasedpowers)
remove_changeling_powers(1)
add_language("Changeling")
for(var/language in languages)
if(!(language in mind.changeling.absorbed_languages))
mind.changeling.absorbed_languages += language
mind.changeling.absorbed_languages |= language
// purchase free powers.
for(var/obj/effect/proc_holder/changeling/path in sting_paths)
@@ -376,6 +377,18 @@ var/list/sting_paths
var/mob/living/carbon/C = src //only carbons have dna now, so we have to typecaste
mind.changeling.absorbed_dna |= C.dna
return 1
//Used to dump the languages from the changeling datum into the actual mob.
/mob/proc/changeling_update_languages(var/updated_languages)
languages = list()
for(var/language in updated_languages)
languages += language
//This isn't strictly necessary but just to be safe...
add_language("Changeling")
return
/datum/changeling/proc/reset()
chosen_sting = null
@@ -94,7 +94,7 @@
for(var/language in T.languages)
if(!(language in absorbed_languages))
absorbed_languages += language
changeling_update_languages(absorbed_languages, user)
T.changeling_update_languages(absorbed_languages)
absorbedcount++
store_dna(new_dna, user)
@@ -65,7 +65,7 @@
I.implanted = O
user.mind.transfer_to(O)
O.mind.changeling.changeling_update_languages(changeling.absorbed_languages)
O.changeling_update_languages(changeling.absorbed_languages)
O.mind.changeling.purchasedpowers -= src
//O.mind.changeling.purchasedpowers += new /obj/effect/proc_holder/changeling/lesserform(null)
feedback_add_details("changeling_powers","LFT")
@@ -60,7 +60,7 @@
C.mind.transfer_to(O)
O.mind.changeling.purchasedpowers += new /obj/effect/proc_holder/changeling/humanform(null)
O.mind.changeling.changeling_update_languages(changeling.absorbed_languages)
O.changeling_update_languages(changeling.absorbed_languages)
feedback_add_details("changeling_powers","LF")
qdel(C)
@@ -21,6 +21,8 @@
user.set_species()
user.UpdateAppearance()
domutcheck(user, null)
user.changeling_update_languages(changeling.absorbed_languages)
feedback_add_details("changeling_powers","TR")
return 1
+32
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@@ -132,6 +132,7 @@ proc/issyndicate(mob/living/M as mob)
synd_mind.current.loc = synd_spawn[spawnpos]
forge_syndicate_objectives(synd_mind)
create_syndicate(synd_mind)
greet_syndicate(synd_mind)
equip_syndicate(synd_mind.current)
@@ -162,7 +163,38 @@ proc/issyndicate(mob/living/M as mob)
spawn (rand(waittime_l, waittime_h))
send_intercept()
return ..()
/datum/game_mode/proc/create_syndicate(var/datum/mind/synd_mind) // So we don't have inferior species as ops - randomize a human
var/mob/living/carbon/human/M = synd_mind.current
M.set_species("Human",1)
M.dna.ready_dna(M) // Quadriplegic Nuke Ops won't be participating in the paralympics
var/hair_c = pick("#8B4513","#000000","#FF4500","#FFD700") // Brown, black, red, blonde
var/eye_c = pick("#000000","#8B4513","1E90FF") // Black, brown, blue
var/skin_tone = pick(35, 60, 75, 90, 105, 120, 135, 150) // Caucasian - black
var/hair_style = "Bald"
var/facial_hair_style = "Shaved"
if(M.gender == MALE)
hair_style = pick(hair_styles_male_list)
facial_hair_style = pick(facial_hair_styles_list)
else
hair_style = pick(hair_styles_female_list)
if(prob(5))
facial_hair_style = pick(facial_hair_styles_list)
M.r_facial = hex2num(copytext(hair_c, 2, 4))
M.g_facial = hex2num(copytext(hair_c, 4, 6))
M.b_facial = hex2num(copytext(hair_c, 6, 8))
M.r_hair = hex2num(copytext(hair_c, 2, 4))
M.g_hair = hex2num(copytext(hair_c, 4, 6))
M.b_hair = hex2num(copytext(hair_c, 6, 8))
M.r_eyes = hex2num(copytext(eye_c, 2, 4))
M.g_eyes = hex2num(copytext(eye_c, 4, 6))
M.b_eyes = hex2num(copytext(eye_c, 6, 8))
M.s_tone = skin_tone + 35
M.s_tone = -M.s_tone + 35
M.h_style = hair_style
M.f_style = facial_hair_style
/datum/game_mode/proc/prepare_syndicate_leader(var/datum/mind/synd_mind, var/nuke_code)
var/leader_title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")
+4 -4
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@@ -23,10 +23,6 @@ var/bomb_set
var/timing_wire
var/removal_stage = 0 // 0 is no removal, 1 is covers removed, 2 is covers open, 3 is sealant open, 4 is unwrenched, 5 is removed from bolts.
var/lastentered
var/data[0]
var/uiwidth
var/uiheight
var/uititle
flags = FPRINT
use_power = 0
unacidable = 1
@@ -189,6 +185,10 @@ obj/machinery/nuclearbomb/proc/nukehack_win(mob/user as mob)
ui_interact(user)
/obj/machinery/nuclearbomb/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
var/uiwidth
var/uiheight
var/uititle
if(!src.opened)
data["hacking"] = 0
data["auth"] = src.auth
+3 -6
View File
@@ -29,7 +29,6 @@
var/remote_disabled = 0 //If enabled, the AI cannot *Remotely* control a bot. It can still control it through cameras.
var/mob/living/silicon/ai/calling_ai //Links a bot to the AI calling it.
var/obj/item/device/radio/Radio //The bot's radio, for speaking to people.
var/radio_frequency //The bot's default radio speaking freqency. Recommended to be on a department frequency.
var/radio_name = "Common"
//var/emagged = 0 //Urist: Moving that var to the general /bot tree as it's used by most bots
var/auto_patrol = 0// set to make bot automatically patrol
@@ -339,11 +338,9 @@
/obj/machinery/bot/attack_ai(mob/user as mob)
attack_hand(user)
/obj/machinery/bot/proc/speak(var/message, freq, var/freqname = null) //Pass a message to have the bot say() it. Pass a frequency to say it on the radio.
/obj/machinery/bot/proc/speak(var/message, var/freqname = null) //Pass a message to have the bot say() it. Pass a frequency to say it on the radio.
if((!on) || (!message))
return
if(freq)
Radio.set_frequency(radio_frequency)
if(freqname)
Radio.autosay(message, src.name, freqname, list(src.z))
else
@@ -654,7 +651,7 @@ obj/machinery/bot/proc/start_patrol()
botcard.access = user_access + prev_access //Adds the user's access, if any.
mode = BOT_SUMMON
calc_summon_path()
speak("Responding.", radio_frequency, radio_name)
speak("Responding.", radio_name)
return
// receive response from beacon
@@ -741,7 +738,7 @@ obj/machinery/bot/proc/bot_summon()
check_bot_access()
path = AStar(loc, summon_target, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance_cardinal, 0, 150, id=botcard, exclude=avoid)
if(!path || tries >= 5) //Cannot reach target. Give up and announce the issue.
speak("Summon command failed, destination unreachable.", radio_frequency, radio_name)
speak("Summon command failed, destination unreachable.", radio_name)
bot_reset()
/obj/machinery/bot/proc/summon_step()
-1
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@@ -38,7 +38,6 @@
var/failed_steps
var/next_dest
var/next_dest_loc
radio_frequency = SRV_FREQ //Service
radio_name = "Service"
bot_type = CLEAN_BOT
bot_type_name = "Cleanbot"
+1 -2
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@@ -33,7 +33,6 @@
var/arrest_type = 0 //If true, don't handcuff
var/projectile = /obj/item/projectile/energy/electrode //Holder for projectile type
var/shoot_sound = 'sound/weapons/Taser.ogg'
radio_frequency = SEC_FREQ
radio_name = "Security"
bot_type = SEC_BOT
bot_type_name = "ED-209"
@@ -269,7 +268,7 @@ Auto Patrol[]"},
if(declare_arrests)
var/area/location = get_area(src)
speak("[arrest_type ? "Detaining" : "Arresting"] level [threatlevel] scumbag <b>[target]</b> in [location].",radio_frequency, radio_name)
speak("[arrest_type ? "Detaining" : "Arresting"] level [threatlevel] scumbag <b>[target]</b> in [location].", radio_name)
target.visible_message("<span class='danger'>[target] has been stunned by [src]!</span>",\
"<span class='userdanger'>[target] has been stunned by [src]!</span></span>")
+1 -2
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@@ -49,7 +49,6 @@
var/oldloc = null
req_one_access = list(access_construction, access_robotics)
var/targetdirection
radio_frequency = ENG_FREQ //Engineering channel
radio_name = "Engineering"
bot_type = FLOOR_BOT
bot_type_name = "Floorbot"
@@ -318,7 +317,7 @@
/obj/machinery/bot/floorbot/proc/nag() //Annoy everyone on the channel to refill us!
if(!nagged)
var/area/location = get_area(src)
speak("Requesting refill at <b>[location]</b>!", radio_frequency, radio_name)
speak("Requesting refill at <b>[location]</b>!", radio_name)
nagged = 1
/obj/machinery/bot/floorbot/proc/is_hull_breach(var/turf/t) //Ignore space tiles not considered part of a structure, also ignores shuttle docking areas.
+1 -2
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@@ -30,7 +30,6 @@
var/declare_crit = 1 //If active, the bot will transmit a critical patient alert to MedHUD users.
var/declare_cooldown = 0 //Prevents spam of critical patient alerts.
var/stationary_mode = 0 //If enabled, the Medibot will not move automatically.
radio_frequency = MED_FREQ //Medical frequency
radio_name = "Medical"
//Setting which reagents to use to treat what by default. By id.
var/treatment_brute = "tricordrazine"
@@ -533,7 +532,7 @@
if((skin == "bezerk"))
return
var/area/location = get_area(src)
speak("Medical emergency! [crit_patient ? "<b>[crit_patient]</b>" : "A patient"] is in critical condition at [location]!",radio_frequency, radio_name)
speak("Medical emergency! [crit_patient ? "<b>[crit_patient]</b>" : "A patient"] is in critical condition at [location]!", radio_name)
declare_cooldown = 1
spawn(200) //Twenty seconds
declare_cooldown = 0
+6 -6
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@@ -71,7 +71,7 @@ var/global/mulebot_count = 0
cell.charge = 2000
cell.maxcharge = 2000
spawn(5) // must wait for map loading to finish
spawn(50) // must wait for map loading to finish
add_to_beacons(bot_filter)
mulebot_count += 1
@@ -238,7 +238,7 @@ var/global/mulebot_count = 0
//user << browse("<HEAD><TITLE>M.U.L.E. Mk. III [suffix ? "([suffix])" : ""]</TITLE></HEAD>[dat]", "window=mulebot;size=350x500")
//onclose(user, "mulebot")
var/datum/browser/popup = new(user, "mulebot", "M.U.L.E. Mk. V [suffix ? "([suffix])" : ""]", 350, 535)
var/datum/browser/popup = new(user, "mulebot", "M.U.L.E. Mk. V [suffix ? "([suffix])" : ""]", 350, 620)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
popup.open()
@@ -313,6 +313,8 @@ var/global/mulebot_count = 0
updateDialog()
if("destination")
if(!delivery_beacons.len)
post_signal(beacon_freq, "findbeacon", "delivery")
refresh=0
var/new_dest = input("Select M.U.L.E. Destination", "Mulebot [suffix ? "([suffix])" : ""]", destination) as null|anything in delivery_beacons
refresh=1
@@ -683,7 +685,6 @@ var/global/mulebot_count = 0
// called when bot reaches current target
/obj/machinery/bot/mulebot/proc/at_target()
if(!reached_target)
radio_frequency = SUP_FREQ //Supply channel
radio_name = "Supply"
Radio.config(list("[radio_name]" = 0))
visible_message("[src] makes a chiming sound!", "You hear a chime.")
@@ -696,12 +697,11 @@ var/global/mulebot_count = 0
calling_ai << "<span class='notice'>\icon[src] [src] wirelessly plays a chiming sound!</span>"
playsound(calling_ai, 'sound/machines/chime.ogg',40, 0)
calling_ai = null
radio_frequency = AI_FREQ //Report on AI Private instead if the AI is controlling us.
radio_name = "AI Private"
Radio.config(list("[radio_name]" = 0))
if(load) // if loaded, unload at target
speak("Destination <b>[destination]</b> reached. Unloading [load].", radio_frequency, radio_name)
speak("Destination <b>[destination]</b> reached. Unloading [load].", radio_name)
unload(loaddir)
else
// not loaded
@@ -717,7 +717,7 @@ var/global/mulebot_count = 0
if(AM)
load(AM)
if(report_delivery)
speak("Now loading [load] at <b>[get_area(src)]</b>.", radio_frequency, radio_name)
speak("Now loading [load] at <b>[get_area(src)]</b>.", radio_name)
// whatever happened, check to see if we return home
if(auto_return && destination != home_destination)
+1 -3
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@@ -25,7 +25,6 @@
var/arrest_type = 0 //If true, don't handcuff
var/harmbaton = 0
var/base_icon = "secbot"
radio_frequency = SEC_FREQ //Security channel
radio_name = "Security"
bot_type = SEC_BOT
bot_type_name = "Secbot"
@@ -50,7 +49,6 @@
/obj/machinery/bot/secbot/pingsky
name = "Officer Pingsky"
desc = "It's Officer Pingsky! Delegated to satellite guard duty for harbouring anti-human sentiment."
radio_frequency = AI_FREQ
radio_name = "AI Private"
/obj/machinery/bot/secbot/ofitser
@@ -256,7 +254,7 @@ Auto Patrol: []"},
if(declare_arrests)
var/area/location = get_area(src)
speak("[arrest_type ? "Detaining" : "Arresting"] level [threatlevel] scumbag <b>[target]</b> in [location].",radio_frequency, radio_name)
speak("[arrest_type ? "Detaining" : "Arresting"] level [threatlevel] scumbag <b>[target]</b> in [location].", radio_name)
target.visible_message("<span class='danger'>[target] has been [harmbaton ? "beaten" : "stunned"] by [src]!</span>",\
"<span class='userdanger'>[target] has been [harmbaton ? "beaten" : "stunned"] by [src]!</span>")
@@ -127,7 +127,7 @@
/obj/item/device/radio/headset/heads/captain/alt
name = "\proper the captain's bowman headset"
desc = "The headset of the boss. Protects ears from flashbangs. \nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
desc = "The headset of the boss. Protects ears from flashbangs. \nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :zz - service, :m - medical, :n - science."
flags = EARBANGPROTECT
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
@@ -170,7 +170,7 @@
updateDialog()
add_fingerprint(usr)
/obj/item/device/radio/proc/autosay(var/message, var/from, var/channel) //BS12 EDIT
/obj/item/device/radio/proc/autosay(var/message, var/from, var/channel, var/zlevel = config.contact_levels) //BS12 EDIT
var/datum/radio_frequency/connection = null
if(channel && channels && channels.len > 0)
if (channel == "department")
@@ -189,7 +189,7 @@
Broadcast_Message(connection, A,
0, "*garbled automated announcement*", src,
message, from, "Automated Announcement", from, "synthesized voice",
4, 0, list(1), PUB_FREQ)
4, 0, zlevel, connection.frequency)
del(A)
return
@@ -63,6 +63,10 @@
attached_device.HasProximity(AM)
return
/obj/item/device/transfer_valve/hear_talk(mob/living/M as mob, msg)
..()
for(var/obj/O in contents)
O.hear_talk(M, msg)
/obj/item/device/transfer_valve/attack_self(mob/user as mob)
ui_interact(user)
@@ -32,9 +32,11 @@
R.icon_state = "robot"
del(R.module)
R.module = null
R.camera.network.Remove(list("Engineering","Medical","MINE"))
R.camera.network.Remove(list("Engineering","Medical","Mining Outpost"))
R.updatename("Default")
R.status_flags |= CANPUSH
R.languages = list()
R.speech_synthesizer_langs = list()
R.notify_ai(2)
R.updateicon()
+220 -209
View File
@@ -4,151 +4,83 @@
density = 1
layer = 2
var/state = 0
var/health = 200
attackby(obj/item/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/wrench) && state == 0)
if(anchored && !istype(src,/obj/structure/girder/displaced))
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
user << "\blue Now disassembling the girder"
if(do_after(user,40))
if(!src) return
user << "\blue You dissasembled the girder!"
new /obj/item/stack/sheet/metal(get_turf(src))
del(src)
else if(!anchored)
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
user << "\blue Now securing the girder"
if(get_turf(user, 40))
user << "\blue You secured the girder!"
new/obj/structure/girder( src.loc )
del(src)
else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
user << "\blue Now slicing apart the girder"
if(do_after(user,30))
/obj/structure/girder/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/wrench) && state == 0)
if(anchored && !istype(src,/obj/structure/girder/displaced))
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
user << "\blue Now disassembling the girder"
if(do_after(user,40))
if(!src) return
user << "\blue You slice apart the girder!"
user << "\blue You dissasembled the girder!"
new /obj/item/stack/sheet/metal(get_turf(src))
del(src)
else if(istype(W, /obj/item/weapon/pickaxe/diamonddrill))
user << "\blue You drill through the girder!"
new /obj/item/stack/sheet/metal(get_turf(src))
del(src)
else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 && istype(src,/obj/structure/girder/reinforced))
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
user << "\blue Now unsecuring support struts"
if(do_after(user,40))
if(!src) return
user << "\blue You unsecured the support struts!"
state = 1
else if(istype(W, /obj/item/weapon/wirecutters) && istype(src,/obj/structure/girder/reinforced) && state == 1)
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
user << "\blue Now removing support struts"
if(do_after(user,40))
if(!src) return
user << "\blue You removed the support struts!"
else if(!anchored)
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
user << "\blue Now securing the girder"
if(get_turf(user, 40))
user << "\blue You secured the girder!"
new/obj/structure/girder( src.loc )
del(src)
else if(istype(W, /obj/item/weapon/crowbar) && state == 0 && anchored )
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
user << "\blue Now dislodging the girder"
if(do_after(user, 40))
if(!src) return
user << "\blue You dislodged the girder!"
new/obj/structure/girder/displaced( src.loc )
del(src)
else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
user << "\blue Now slicing apart the girder"
if(do_after(user,30))
if(!src) return
user << "\blue You slice apart the girder!"
new /obj/item/stack/sheet/metal(get_turf(src))
del(src)
else if(istype(W, /obj/item/stack/sheet))
else if(istype(W, /obj/item/weapon/pickaxe/diamonddrill))
user << "\blue You drill through the girder!"
new /obj/item/stack/sheet/metal(get_turf(src))
del(src)
var/obj/item/stack/sheet/S = W
switch(S.type)
else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 && istype(src,/obj/structure/girder/reinforced))
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
user << "\blue Now unsecuring support struts"
if(do_after(user,40))
if(!src) return
user << "\blue You unsecured the support struts!"
state = 1
if(/obj/item/stack/sheet/metal, /obj/item/stack/sheet/metal/cyborg)
if(!anchored)
if(S.amount < 2) return
var/pdiff=performWallPressureCheck(src.loc)
if(!pdiff)
S.use(2)
user << "\blue You create a false wall! Push on it to open or close the passage."
new /obj/structure/falsewall (src.loc)
del(src)
else
user << "\red There is too much air moving through the gap! The door wouldn't stay closed if you built it."
message_admins("Attempted false wall made by [user.real_name] ([formatPlayerPanel(user,user.ckey)]) at [formatJumpTo(loc)] had a pressure difference of [pdiff]!")
log_admin("Attempted false wall made by [user.real_name] (user.ckey) at [loc] had a pressure difference of [pdiff]!")
return
else
if(S.amount < 2) return ..()
user << "\blue Now adding plating..."
if (do_after(user,40))
if(!src || !S || S.amount < 2) return
S.use(2)
user << "\blue You added the plating!"
var/turf/Tsrc = get_turf(src)
Tsrc.ChangeTurf(/turf/simulated/wall)
for(var/turf/simulated/wall/X in Tsrc.loc)
if(X) X.add_hiddenprint(usr)
del(src)
return
else if(istype(W, /obj/item/weapon/wirecutters) && istype(src,/obj/structure/girder/reinforced) && state == 1)
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
user << "\blue Now removing support struts"
if(do_after(user,40))
if(!src) return
user << "\blue You removed the support struts!"
new/obj/structure/girder( src.loc )
del(src)
if(/obj/item/stack/sheet/plasteel)
if(!anchored)
if(S.amount < 2) return
var/pdiff=performWallPressureCheck(src.loc)
if(!pdiff)
S.use(2)
user << "\blue You create a false wall! Push on it to open or close the passage."
new /obj/structure/falsewall/reinforced (src.loc)
del(src)
else
user << "\red There is too much air moving through the gap! The door wouldn't stay closed if you built it."
message_admins("Attempted false rwall made by [user.real_name] ([formatPlayerPanel(user,user.ckey)]) at [formatJumpTo(loc)] had a pressure difference of [pdiff]!")
log_admin("Attempted false rwall made by [user.real_name] ([user.ckey]) at [loc] had a pressure difference of [pdiff]!")
return
else
if (src.icon_state == "reinforced") //I cant believe someone would actually write this line of code...
if(S.amount < 1) return ..()
user << "\blue Now finalising reinforced wall."
if(do_after(user, 50))
if(!src || !S || S.amount < 1) return
S.use(1)
user << "\blue Wall fully reinforced!"
var/turf/Tsrc = get_turf(src)
Tsrc.ChangeTurf(/turf/simulated/wall/r_wall)
for(var/turf/simulated/wall/r_wall/X in Tsrc.loc)
if(X) X.add_hiddenprint(usr)
del(src)
return
else
if(S.amount < 1) return ..()
user << "\blue Now reinforcing girders"
if (do_after(user,60))
if(!src || !S || S.amount < 1) return
S.use(1)
user << "\blue Girders reinforced!"
new/obj/structure/girder/reinforced( src.loc )
del(src)
return
else if(istype(W, /obj/item/weapon/crowbar) && state == 0 && anchored )
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
user << "\blue Now dislodging the girder"
if(do_after(user, 40))
if(!src) return
user << "\blue You dislodged the girder!"
new/obj/structure/girder/displaced( src.loc )
del(src)
if(S.sheettype)
var/M = S.sheettype
else if(istype(W, /obj/item/stack/sheet))
var/obj/item/stack/sheet/S = W
switch(S.type)
if(/obj/item/stack/sheet/metal, /obj/item/stack/sheet/metal/cyborg)
if(!anchored)
if(S.amount < 2) return
var/pdiff=performWallPressureCheck(src.loc)
if(!pdiff)
S.use(2)
user << "\blue You create a false wall! Push on it to open or close the passage."
var/F = text2path("/obj/structure/falsewall/[M]")
new F (src.loc)
new /obj/structure/falsewall (src.loc)
del(src)
else
user << "\red There is too much air moving through the gap! The door wouldn't stay closed if you built it."
message_admins("Attempted false [M] wall made by [user.real_name] ([formatPlayerPanel(user,user.ckey)]) at [formatJumpTo(loc)] had a pressure difference of [pdiff]!")
log_admin("Attempted false [M] wall made by [user.real_name] ([user.ckey]) at [loc] had a pressure difference of [pdiff]!")
message_admins("Attempted false wall made by [user.real_name] ([formatPlayerPanel(user,user.ckey)]) at [formatJumpTo(loc)] had a pressure difference of [pdiff]!")
log_admin("Attempted false wall made by [user.real_name] (user.ckey) at [loc] had a pressure difference of [pdiff]!")
return
else
if(S.amount < 2) return ..()
@@ -158,67 +90,138 @@
S.use(2)
user << "\blue You added the plating!"
var/turf/Tsrc = get_turf(src)
Tsrc.ChangeTurf(text2path("/turf/simulated/wall/mineral/[M]"))
for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
Tsrc.ChangeTurf(/turf/simulated/wall)
for(var/turf/simulated/wall/X in Tsrc.loc)
if(X) X.add_hiddenprint(usr)
del(src)
return
add_hiddenprint(usr)
if(/obj/item/stack/sheet/plasteel)
if(!anchored)
if(S.amount < 2) return
var/pdiff=performWallPressureCheck(src.loc)
if(!pdiff)
S.use(2)
user << "\blue You create a false wall! Push on it to open or close the passage."
new /obj/structure/falsewall/reinforced (src.loc)
del(src)
else
user << "\red There is too much air moving through the gap! The door wouldn't stay closed if you built it."
message_admins("Attempted false rwall made by [user.real_name] ([formatPlayerPanel(user,user.ckey)]) at [formatJumpTo(loc)] had a pressure difference of [pdiff]!")
log_admin("Attempted false rwall made by [user.real_name] ([user.ckey]) at [loc] had a pressure difference of [pdiff]!")
return
else
if (src.icon_state == "reinforced") //I cant believe someone would actually write this line of code...
if(S.amount < 1) return ..()
user << "\blue Now finalising reinforced wall."
if(do_after(user, 50))
if(!src || !S || S.amount < 1) return
S.use(1)
user << "\blue Wall fully reinforced!"
var/turf/Tsrc = get_turf(src)
Tsrc.ChangeTurf(/turf/simulated/wall/r_wall)
for(var/turf/simulated/wall/r_wall/X in Tsrc.loc)
if(X) X.add_hiddenprint(usr)
del(src)
return
else
if(S.amount < 1) return ..()
user << "\blue Now reinforcing girders"
if (do_after(user,60))
if(!src || !S || S.amount < 1) return
S.use(1)
user << "\blue Girders reinforced!"
new/obj/structure/girder/reinforced( src.loc )
del(src)
return
else if(istype(W, /obj/item/pipe))
var/obj/item/pipe/P = W
if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds.
user.drop_item()
P.loc = src.loc
user << "\blue You fit the pipe into the [src]!"
else
..()
bullet_act(var/obj/item/projectile/Proj)
if(istype(Proj ,/obj/item/projectile/beam/pulse))
src.ex_act(2)
..()
return 0
blob_act()
if(prob(40))
del(src)
bullet_act(var/obj/item/projectile/Proj)
if(istype(Proj ,/obj/item/projectile/beam/pulse))
src.ex_act(2)
..()
return 0
ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
return
if(2.0)
if (prob(75))
var/remains = pick(/obj/item/stack/rods,/obj/item/stack/sheet/metal)
new remains(loc)
qdel(src)
return
if(3.0)
if (prob(30))
var/remains = pick(/obj/item/stack/rods,/obj/item/stack/sheet/metal)
new remains(loc)
qdel(src)
return
if(S.sheettype)
var/M = S.sheettype
if(!anchored)
if(S.amount < 2) return
var/pdiff=performWallPressureCheck(src.loc)
if(!pdiff)
S.use(2)
user << "\blue You create a false wall! Push on it to open or close the passage."
var/F = text2path("/obj/structure/falsewall/[M]")
new F (src.loc)
del(src)
else
user << "\red There is too much air moving through the gap! The door wouldn't stay closed if you built it."
message_admins("Attempted false [M] wall made by [user.real_name] ([formatPlayerPanel(user,user.ckey)]) at [formatJumpTo(loc)] had a pressure difference of [pdiff]!")
log_admin("Attempted false [M] wall made by [user.real_name] ([user.ckey]) at [loc] had a pressure difference of [pdiff]!")
return
else
return
if(S.amount < 2) return ..()
user << "\blue Now adding plating..."
if (do_after(user,40))
if(!src || !S || S.amount < 2) return
S.use(2)
user << "\blue You added the plating!"
var/turf/Tsrc = get_turf(src)
Tsrc.ChangeTurf(text2path("/turf/simulated/wall/mineral/[M]"))
for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
if(X) X.add_hiddenprint(usr)
del(src)
return
add_hiddenprint(usr)
else if(istype(W, /obj/item/pipe))
var/obj/item/pipe/P = W
if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds.
user.drop_item()
P.loc = src.loc
user << "\blue You fit the pipe into the [src]!"
else
..()
/obj/structure/girder/blob_act()
if(prob(40))
del(src)
/obj/structure/girder/bullet_act(var/obj/item/projectile/Proj)
if(istype(Proj, /obj/item/projectile/beam))
health -= Proj.damage
..()
if(health <= 0)
new /obj/item/stack/sheet/metal(get_turf(src))
del(src)
if(istype(Proj ,/obj/item/projectile/beam/pulse))
src.ex_act(2)
..()
return 0
/obj/structure/girder/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
return
if(2.0)
if (prob(75))
var/remains = pick(/obj/item/stack/rods,/obj/item/stack/sheet/metal)
new remains(loc)
qdel(src)
return
if(3.0)
if (prob(30))
var/remains = pick(/obj/item/stack/rods,/obj/item/stack/sheet/metal)
new remains(loc)
qdel(src)
return
else
return
/obj/structure/girder/displaced
icon_state = "displaced"
anchored = 0
health = 50
/obj/structure/girder/reinforced
icon_state = "reinforced"
state = 2
health = 500
/obj/structure/cultgirder
icon= 'icons/obj/cult.dmi'
@@ -226,47 +229,55 @@
anchored = 1
density = 1
layer = 2
var/health = 250
attackby(obj/item/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/wrench))
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
user << "\blue Now disassembling the girder"
if(do_after(user,40))
user << "\blue You dissasembled the girder!"
new /obj/effect/decal/remains/human(get_turf(src))
del(src)
/obj/structure/cultgirder/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/wrench))
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
user << "\blue Now disassembling the girder"
if(do_after(user,40))
user << "\blue You dissasembled the girder!"
dismantle()
else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
user << "\blue Now slicing apart the girder"
if(do_after(user,30))
user << "\blue You slice apart the girder!"
new /obj/effect/decal/remains/human(get_turf(src))
del(src)
else if(istype(W, /obj/item/weapon/pickaxe/plasmacutter))
user << "\blue Now slicing apart the girder"
if(do_after(user,30))
user << "\blue You slice apart the girder!"
dismantle()
else if(istype(W, /obj/item/weapon/pickaxe/diamonddrill))
user << "\blue You drill through the girder!"
new /obj/effect/decal/remains/human(get_turf(src))
del(src)
else if(istype(W, /obj/item/weapon/pickaxe/diamonddrill))
user << "\blue You drill through the girder!"
dismantle()
/obj/structure/cultgirder/proc/dismantle()
new /obj/effect/decal/remains/human(get_turf(src))
qdel(src)
blob_act()
if(prob(40))
del(src)
/obj/structure/cultgirder/blob_act()
if(prob(40))
dismantle()
/obj/structure/cultgirder/bullet_act(var/obj/item/projectile/Proj) //No beam check- How else will you destroy the cult girder with silver bullets?????
health -= Proj.damage
..()
if(health <= 0)
dismantle()
return
ex_act(severity)
switch(severity)
if(1.0)
/obj/structure/cultgirder/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
return
if(2.0)
if (prob(30))
new /obj/effect/decal/remains/human(loc)
qdel(src)
return
if(2.0)
if (prob(30))
new /obj/effect/decal/remains/human(loc)
qdel(src)
return
if(3.0)
if (prob(5))
new /obj/effect/decal/remains/human(loc)
qdel(src)
return
else
return
return
if(3.0)
if (prob(5))
new /obj/effect/decal/remains/human(loc)
qdel(src)
return
else
return
-1
View File
@@ -35,7 +35,6 @@
/obj/effect/landmark/corpse/proc/createCorpse() //Creates a mob and checks for gear in each slot before attempting to equip it.
var/mob/living/carbon/human/human/M = new /mob/living/carbon/human/human (src.loc)
M.dna.mutantrace = mutantrace
M.real_name = src.name
M.death(1) //Kills the new mob
M.timeofdeath = timeofdeath
@@ -3,6 +3,7 @@
/area/awaymission/academy
name = "\improper Academy Asteroids"
icon_state = "away"
report_alerts = 0
/area/awaymission/academy/headmaster
name = "\improper Academy Fore Block"
@@ -4,7 +4,7 @@
name = "\improper BMP Asteroids"
icon_state = "away"
luminosity = 0
report_alerts = 0
/area/awaymission/BMPship/Aft
name = "\improper Aft Block"
@@ -4,7 +4,8 @@
name = "XCC-P5831"
icon_state = "away"
requires_power = 0
report_alerts = 0
/area/awaymission/centcomAway/general
name = "XCC-P5831"
music = "music/ambigen3.ogg"
@@ -1,5 +1,10 @@
//Challenge Areas
/area/awaymission/challenge
name = "Challenge"
icon_state = "away"
report_alerts = 0
/area/awaymission/challenge/start
name = "Where Am I?"
icon_state = "away"
@@ -6,6 +6,7 @@
luminosity = 1
lighting_use_dynamic = 0
requires_power = 0
report_alerts = 0
/area/awaymission/clownplanet/miningtown
name = "\improper Clown Planet - Bananium-o-Rama"
@@ -4,6 +4,7 @@
name = "\improper Space Battle"
icon_state = "away"
requires_power = 0
report_alerts = 0
/area/awaymission/spacebattle/cruiser
name = "\improper Nanotrasen Cruiser"
@@ -19,6 +19,9 @@
* Areas
*/
//Gateroom gets its own APC specifically for the gate
/area/awaymission
report_alerts = 0
/area/awaymission/gateroom
//Library, medbay, storage room
+1 -1
View File
@@ -33,7 +33,7 @@
if(!holder) return
prefs.toggles ^= CHAT_RADIO
prefs.save_preferences(src)
usr << "You will [(prefs.toggles & CHAT_RADIO) ? "now" : "no longer"] see radio chatter from radios or speakers"
usr << "You will [(prefs.toggles & CHAT_RADIO) ? "no longer" : "now"] see radio chatter from radios or speakers"
feedback_add_details("admin_verb","THR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/toggleadminhelpsound()
+18 -6
View File
@@ -12,14 +12,15 @@
var/obj/item/weapon/card/id/prisoner/inserted_id
var/obj/machinery/door/airlock/release_door
var/door_tag = "prisonshuttle"
var/obj/item/device/radio/Radio //needed to send messages to sec radio
var/use_release_door = 0
var/obj/item/device/radio/intercom/announcer
/obj/machinery/mineral/labor_claim_console/New()
..()
Radio = new/obj/item/device/radio(src)
Radio.listening = 0
announcer = new /obj/item/device/radio/intercom(null)
announcer.config(list("Security" = 0))
spawn(7)
src.machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
var/t
@@ -103,8 +104,8 @@
else
if(shuttle.location == 1)
if (shuttle.moving_status == SHUTTLE_IDLE)
Radio.set_frequency(SEC_FREQ)
Radio.talk_into(src, "[inserted_id.registered_name] has returned to the station. Minerals and Prisoner ID card ready for retrieval.", SEC_FREQ)
var/message = "[inserted_id.registered_name] has returned to the station. Minerals and Prisoner ID card ready for retrieval."
announcer.autosay(message, "Labor Camp Controller", "Security")
usr << "<span class='notice'>Shuttle received message and will be sent shortly.</span>"
shuttle.launch()
else
@@ -131,7 +132,7 @@
/obj/machinery/mineral/stacking_machine/laborstacker
var/points = 0 //The unclaimed value of ore stacked. Value for each ore loosely relative to its rarity.
var/list/ore_values = list(("glass" = 1), ("metal" = 2), ("solid plasma" = 20), ("plasteel" = 23), ("reinforced glass" = 4), ("gold" = 20), ("silver" = 20), ("uranium" = 20), ("diamond" = 25), ("bananium" = 50))
var/list/ore_values = list(("glass" = 1), ("metal" = 2), ("iron" = 3), ("solid plasma" = 20), ("plasteel" = 23), ("reinforced glass" = 4), ("gold" = 20), ("silver" = 20), ("uranium" = 20), ("diamond" = 25), ("bananium" = 50))
/obj/machinery/mineral/stacking_machine/laborstacker/proc/get_ore_values()
var/dat = "<table border='0' width='200'>"
@@ -155,6 +156,17 @@
S.loc = output.loc
else
O.loc = output.loc
//Output amounts that are past stack_amt.
for(var/sheet in stack_storage)
if(stack_storage[sheet] >= stack_amt)
var/stacktype = stack_paths[sheet]
var/obj/item/stack/sheet/S = new stacktype (get_turf(output))
S.amount = stack_amt
stack_storage[sheet] -= stack_amt
console.updateUsrDialog()
return
/**********************Point Lookup Console**************************/
+11 -12
View File
@@ -141,7 +141,7 @@
exclaim_verb = "roars"
colour = "soghun"
key = "o"
flags = RESTRICTED | WHITELISTED
flags = RESTRICTED
syllables = list("ss","ss","ss","ss","skak","seeki","resh","las","esi","kor","sh")
/datum/language/unathi/get_random_name()
@@ -159,7 +159,7 @@
exclaim_verb = "yowls"
colour = "tajaran"
key = "j"
flags = RESTRICTED | WHITELISTED
flags = RESTRICTED
syllables = list("rr","rr","tajr","kir","raj","kii","mir","kra","ahk","nal","vah","khaz","jri","ran","darr", \
"mi","jri","dynh","manq","rhe","zar","rrhaz","kal","chur","eech","thaa","dra","jurl","mah","sanu","dra","ii'r", \
"ka","aasi","far","wa","baq","ara","qara","zir","sam","mak","hrar","nja","rir","khan","jun","dar","rik","kah", \
@@ -182,7 +182,7 @@
exclaim_verb = "warbles"
colour = "skrell"
key = "k"
flags = RESTRICTED | WHITELISTED
flags = RESTRICTED
syllables = list("qr","qrr","xuq","qil","quum","xuqm","vol","xrim","zaoo","qu-uu","qix","qoo","zix","*","!")
/datum/language/vox
@@ -192,7 +192,7 @@
ask_verb = "creels"
exclaim_verb = "SHRIEKS"
colour = "vox"
key = "5"
key = "v"
flags = RESTRICTED | WHITELISTED
syllables = list("ti","ti","ti","hi","hi","ki","ki","ki","ki","ya","ta","ha","ka","ya","chi","cha","kah", \
"SKRE","AHK","EHK","RAWK","KRA","AAA","EEE","KI","II","KRI","KA")
@@ -219,13 +219,13 @@
/datum/language/trinary
name = "Trinary"
desc = "A modification of binary to allow fuzzy logic. 0 is no, 1 is maybe, 2 is yes. Credited with giving Machine People the ability to think creatively."
speech_verb = "shrieks"
speech_verb = "states"
ask_verb = "queries"
exclaim_verb = "exclaims"
colour = "trinary"
key = "5"
flags = RESTRICTED
syllables = list("11111","01222","10110","11210","22212","02211","21222","2022","2001","0002","0012","0012","000","120","121","201","220","10","11","0")
flags = RESTRICTED | WHITELISTED
syllables = list("02011","01222","10100","10210","21012","02011","21200","1002","2001","0002","0012","0012","000","120","121","201","220","10","11","0")
/datum/language/kidan
name = "Chittin"
@@ -235,18 +235,18 @@
exclaim_verb = "rubs its antennae together"
colour = "kidan"
key = "4"
flags = RESTRICTED
flags = RESTRICTED | WHITELISTED
syllables = list("click","clack")
/datum/language/slime
name = "Bubblish"
desc = "Language of slimes, a mixture of bubbling noises and pops. Almost impossible to speak without mechanical aid for humans."
desc = "The language of slimes. It's a mixture of bubbling noises and pops. Very difficult to speak without mechanical aid for humans."
speech_verb = "bubbles and pops"
ask_verb = "bubbles and pops"
exclaim_verb = "bubbles and pops"
colour = "slime"
key = "f"
flags = RESTRICTED
flags = RESTRICTED | WHITELISTED
syllables = list("blob","plop","pop","bop","boop")
/datum/language/common
@@ -317,7 +317,7 @@
speech_verb = "hisses"
ask_verb = "hisses"
exclaim_verb = "hisses"
key = "4"
key = "6"
flags = RESTRICTED
syllables = list("sss","sSs","SSS")
@@ -332,7 +332,6 @@
flags = RESTRICTED | HIVEMIND
/datum/language/xenos/check_special_condition(var/mob/other)
var/mob/living/carbon/M = other
if(!istype(M))
return 1
@@ -1,34 +0,0 @@
/mob/living/carbon/alien/diona
name = "diona nymph"
voice_name = "diona nymph"
adult_form = /mob/living/carbon/human
speak_emote = list("chirrups")
icon_state = "nymph"
language = "Rootspeak"
universal_understand = 1
universal_speak = 0 // Dionaea do not need to speak to people other than other dionaea.
holder_type = /obj/item/weapon/holder/diona
/mob/living/carbon/alien/diona/New()
..()
species = all_species["Diona"]
verbs += /mob/living/carbon/alien/diona/proc/merge
/mob/living/carbon/alien/diona/start_pulling(var/atom/movable/AM)
//TODO: Collapse these checks into one proc (see pai and drone)
if(istype(AM,/obj/item))
var/obj/item/O = AM
if(O.w_class > 2)
src << "<span class='warning'>You are too small to pull that.</span>"
return
else
..()
else
src << "<span class='warning'>You are too small to pull that.</span>"
return
/mob/living/carbon/alien/diona/put_in_hands(var/obj/item/W) // No hands.
W.loc = get_turf(src)
return 1
@@ -1,16 +0,0 @@
/mob/living/carbon/alien/diona/attack_hand(mob/living/carbon/human/M as mob)
if(istype(M))
//Let people pick the little buggers up.
if(M.a_intent == "help")
if(M.species && M.species.name == "Diona")
M << "You feel your being twine with that of [src] as it merges with your biomass."
src << "You feel your being twine with that of [M] as you merge with its biomass."
src.verbs += /mob/living/carbon/alien/diona/proc/split
src.verbs -= /mob/living/carbon/alien/diona/proc/merge
src.loc = M
else
get_scooped(M)
return
..()
@@ -1,66 +0,0 @@
//Verbs after this point.
/mob/living/carbon/alien/diona/proc/merge()
set category = "Abilities"
set name = "Merge with gestalt"
set desc = "Merge with another diona."
if(stat == DEAD || paralysis || weakened || stunned || restrained())
return
if(istype(src.loc,/mob/living/carbon))
src.verbs -= /mob/living/carbon/alien/diona/proc/merge
return
var/list/choices = list()
for(var/mob/living/carbon/C in view(1,src))
if(!(src.Adjacent(C)) || !(C.client)) continue
if(istype(C,/mob/living/carbon/human))
var/mob/living/carbon/human/D = C
if(D.species && D.species.name == "Diona")
choices += C
var/mob/living/M = input(src,"Who do you wish to merge with?") in null|choices
if(!M || !src || !(src.Adjacent(M))) return
if(istype(M,/mob/living/carbon/human))
M << "You feel your being twine with that of [src] as it merges with your biomass."
M.status_flags |= PASSEMOTES
src << "You feel your being twine with that of [M] as you merge with its biomass."
src.loc = M
src.verbs += /mob/living/carbon/alien/diona/proc/split
src.verbs -= /mob/living/carbon/alien/diona/proc/merge
else
return
/mob/living/carbon/alien/diona/proc/split()
set category = "Abilities"
set name = "Split from gestalt"
set desc = "Split away from your gestalt as a lone nymph."
if(stat == DEAD || paralysis || weakened || stunned || restrained())
return
if(!(istype(src.loc,/mob/living/carbon)))
src.verbs -= /mob/living/carbon/alien/diona/proc/split
return
src.loc << "You feel a pang of loss as [src] splits away from your biomass."
src << "You wiggle out of the depths of [src.loc]'s biomass and plop to the ground."
var/mob/living/M = src.loc
src.loc = get_turf(src)
src.verbs -= /mob/living/carbon/alien/diona/proc/split
src.verbs += /mob/living/carbon/alien/diona/proc/merge
if(istype(M))
for(var/atom/A in M.contents)
if(istype(A,/mob/living/simple_animal/borer) || istype(A,/obj/item/weapon/holder))
return
M.status_flags &= ~PASSEMOTES
@@ -1,20 +0,0 @@
//Dionaea regenerate health and nutrition in light.
/mob/living/carbon/alien/diona/handle_environment(datum/gas_mixture/environment)
var/light_amount = 0 //how much light there is in the place, affects receiving nutrition and healing
if(isturf(loc)) //else, there's considered to be no light
var/turf/T = loc
var/area/A = T.loc
if(A)
if(A.lighting_use_dynamic) light_amount = min(10,T.lighting_lumcount) - 5 //hardcapped so it's not abused by having a ton of flashlights
else light_amount = 5
nutrition += light_amount
if(nutrition > 500)
nutrition = 500
if(light_amount > 2) //if there's enough light, heal
adjustBruteLoss(-1)
adjustFireLoss(-1)
adjustToxLoss(-1)
adjustOxyLoss(-1)
@@ -1,19 +0,0 @@
/mob/living/carbon/alien/diona/confirm_evolution()
if(!is_alien_whitelisted(src, "Diona") && config.usealienwhitelist)
src << alert("You are currently not whitelisted to play as a full diona.")
return null
if(amount_grown < max_grown)
src << "You are not yet ready for your growth..."
return null
src.split()
if(istype(loc,/obj/item/weapon/holder/diona))
var/obj/item/weapon/holder/diona/L = loc
src.loc = L.loc
del(L)
src.visible_message("\red [src] begins to shift and quiver, and erupts in a shower of shed bark as it splits into a tangle of nearly a dozen new dionaea.","\red You begin to shift and quiver, feeling your awareness splinter. All at once, we consume our stored nutrients to surge with growth, splitting into a tangle of at least a dozen new dionaea. We have attained our gestalt form.")
return "Diona"
@@ -1,6 +0,0 @@
/mob/living/carbon/alien/diona/say_understands(var/mob/other,var/datum/language/speaking = null)
if (istype(other, /mob/living/carbon/human) && !speaking)
if(languages.len >= 2) // They have sucked down some blood.
return 1
return ..()
@@ -1,8 +0,0 @@
/mob/living/carbon/alien/diona/update_icons()
if(stat == DEAD)
icon_state = "[initial(icon_state)]_dead"
else if(lying || resting || stunned)
icon_state = "[initial(icon_state)]_sleep"
else
icon_state = "[initial(icon_state)]"
@@ -21,6 +21,8 @@
if(name == "alien")
name = text("alien ([rand(1, 1000)])")
real_name = name
add_language("Xenomorph")
add_language("Hivemind")
..()
//This is fine, works the same as a human
@@ -23,6 +23,8 @@
name = "alien larva ([rand(1, 1000)])"
real_name = name
regenerate_icons()
add_language("Xenomorph")
add_language("Hivemind")
..()
//This is fine, works the same as a human
+19 -74
View File
@@ -1,83 +1,28 @@
// To-do - convert to language system
/mob/living/carbon/alien/say(var/message)
var/verb = "says"
var/message_range = world.view
if (silent)
return
if(client)
if(client.prefs.muted & MUTE_IC)
src << "\red You cannot speak in IC (Muted)."
return
if (length(message) >= 2)
if (department_radio_keys[copytext(message, 1, 3)] == "alientalk")
message = copytext(message, 3)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
if (stat == 2)
return say_dead(message)
else
alien_talk(message)
else
if (copytext(message, 1, 2) != "*" && !stat)
playsound(loc, "hiss", 25, 1, 1)//So aliens can hiss while they hiss yo/N
return ..(message)
else
message = trim_strip_html_properly(message)
/mob/living/proc/alien_talk(var/message)
if(stat == 2)
return say_dead(message)
if(copytext(message,1,2) == "*")
return emote(copytext(message,2))
var/datum/language/speaking = parse_language(message)
if(speaking)
message = copytext(message, 2+length(speaking.key))
log_say("[key_name(src)] : [message]")
message = trim(message)
if (!message)
if(!message || stat)
return
var/message_a = say_quote(message)
var/rendered = "<i><span class='game say'>Hivemind, <span class='name'>[name]</span> <span class='message'>[message_a]</span></span></i>"
for (var/mob/living/S in player_list)
if(!S.stat)
if(S.alien_talk_understand)
if(S.alien_talk_understand == alien_talk_understand)
S.show_message(rendered, 2)
else if (S.hivecheck())
S.show_message(rendered, 2)
var/list/listening = hearers(1, src)
listening -= src
listening += src
var/list/heard = list()
for (var/mob/M in listening)
if(!istype(M, /mob/living/carbon/alien) && !M.alien_talk_understand)
heard += M
if (length(heard))
var/message_b
message_b = "hsssss"
message_b = say_quote(message_b)
message_b = "<i>[message_b]</i>"
rendered = "<i><span class='game say'><span class='name'>[voice_name]</span> <span class='message'>[message_b]</span></span></i>"
for (var/mob/M in heard)
M.show_message(rendered, 2)
message = say_quote(message)
rendered = "<i><span class='game say'>Hivemind, <span class='name'>[name]</span> <span class='message'>[message_a]</span></span></i>"
var/rendered2 = null
for (var/mob/M in player_list)
if (istype(M, /mob/new_player))
continue
if (M.stat > 1 && istype(M, /mob/dead/observer))
rendered2 = "<i><span class='game say'>Hivemind, <span class='name'>[name]</span> <a href='byond://?src=\ref[M];follow2=\ref[M];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_a]</span></span></i>"
M.show_message(rendered2, 2)
/mob/living/proc/hivecheck()
if (isalien(src)) return 1
if (!ishuman(src)) return
var/mob/living/carbon/human/H = src
if (H.l_ear || H.r_ear)
var/obj/item/device/radio/headset/dongle
if(istype(H.l_ear,/obj/item/device/radio/headset))
dongle = H.l_ear
else
dongle = H.r_ear
if(!istype(dongle)) return
if(dongle.translate_hive) return 1
..(message, speaking, verb, null, null, message_range, null)
+1 -1
View File
@@ -6,7 +6,7 @@
if (stat == 2) // Dead.
return say_dead(message)
if(!(container && istype(container, /obj/item/device/mmi)))
if(!(container && (istype(container, /obj/item/device/mmi) || istype(container, /obj/item/device/mmi/posibrain))))
return //No MMI, can't speak, bucko./N
else
var/datum/language/speaking = parse_language(message)
@@ -1300,6 +1300,7 @@
/mob/living/carbon/human/proc/set_species(var/new_species, var/force_organs, var/default_colour)
var/datum/species/oldspecies = species
if(!dna)
if(!new_species)
new_species = "Human"
@@ -1317,9 +1318,13 @@
remove_language(species.language)
if(species.default_language)
remove_language(species.default_language)
remove_language(species.default_language)
species = all_species[new_species]
if(oldspecies)
if(oldspecies.default_genes.len)
oldspecies.handle_dna(src,1) // Remove any genes that belong to the old species
if(force_organs || !organs || !organs.len)
species.create_organs(src)
+5 -5
View File
@@ -255,9 +255,9 @@
verb = speaking.get_spoken_verb(ending)
else
if(ending == "!")
verb=pick("exclaims","shouts","yells")
verb = "exclaims"
else if(ending == "?")
verb="asks"
verb = "asks"
return verb
@@ -292,11 +292,11 @@
handled = 1
if(slurring)
message = slur(message)
verb = pick("slobbers","slurs")
verb = "slurs"
handled = 1
if(stuttering)
message = stutter(message)
verb = pick("stammers","stutters")
verb = "stammers"
handled = 1
var/braindam = getBrainLoss()
@@ -304,7 +304,7 @@
handled = 1
if(prob(braindam/4))
message = stutter(message)
verb = pick("gibbers")
verb = "gibbers"
if(prob(braindam))
message = uppertext(message)
verb = "yells loudly"
@@ -290,11 +290,12 @@ proc/get_damage_icon_part(damage_state, body_part)
//Robotic limbs are handled in get_icon() so all we worry about are missing or dead limbs.
//No icon stored, so we need to start with a basic one.
var/datum/organ/external/chest = get_organ("chest")
base_icon = chest.get_icon(g,fat)
if(chest)
base_icon = chest.get_icon(g,fat)
if(chest.status & ORGAN_DEAD)
base_icon.ColorTone(necrosis_color_mod)
base_icon.SetIntensity(0.7)
if(chest.status & ORGAN_DEAD)
base_icon.ColorTone(necrosis_color_mod)
base_icon.SetIntensity(0.7)
for(var/datum/organ/external/part in organs)
@@ -21,3 +21,16 @@
return 1
return ..()
/mob/living/carbon/slime/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "", var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol)
if (speaker in Friends)
speech_buffer = list()
speech_buffer.Add(speaker)
speech_buffer.Add(lowertext(html_decode(message)))
..()
/mob/living/carbon/slime/hear_radio(var/message, var/verb="says", var/datum/language/language=null, var/part_a, var/part_b, var/mob/speaker = null, var/hard_to_hear = 0, var/vname ="")
if (speaker in Friends)
speech_buffer = list()
speech_buffer.Add(speaker)
speech_buffer.Add(lowertext(html_decode(message)))
..()
+29 -33
View File
@@ -256,7 +256,7 @@
handle_dna(C)
return
/datum/species/proc/handle_dna(var/mob/living/carbon/C) //Handles DNA mutations, as that doesn't work at init.
/datum/species/proc/handle_dna(var/mob/living/carbon/C, var/remove) //Handles DNA mutations, as that doesn't work at init.
return
// Used for species-specific names (Vox, etc)
@@ -297,8 +297,8 @@
icobase = 'icons/mob/human_races/r_lizard.dmi'
deform = 'icons/mob/human_races/r_def_lizard.dmi'
path = /mob/living/carbon/human/unathi
default_language = "Sinta'unathi"
language = "Galactic Common"
default_language = "Galactic Common"
language = "Sinta'unathi"
tail = "sogtail"
unarmed_type = /datum/unarmed_attack/claws
primitive = /mob/living/carbon/monkey/unathi
@@ -331,8 +331,8 @@
icobase = 'icons/mob/human_races/r_tajaran.dmi'
deform = 'icons/mob/human_races/r_def_tajaran.dmi'
path = /mob/living/carbon/human/tajaran
default_language = "Siik'tajr"
language = "Galactic Common"
default_language = "Galactic Common"
language = "Siik'tajr"
tail = "tajtail"
unarmed_type = /datum/unarmed_attack/claws
darksight = 8
@@ -364,8 +364,8 @@
icobase = 'icons/mob/human_races/r_skrell.dmi'
deform = 'icons/mob/human_races/r_def_skrell.dmi'
path = /mob/living/carbon/human/skrell
default_language = "Skrellian"
language = "Galactic Common"
default_language = "Galactic Common"
language = "Skrellian"
primitive = /mob/living/carbon/monkey/skrell
unarmed_type = /datum/unarmed_attack/punch
@@ -389,8 +389,8 @@
deform = 'icons/mob/human_races/r_def_vox.dmi'
path = /mob/living/carbon/human/vox
default_language = "Vox-pidgin"
language = "Galactic Common"
default_language = "Galactic Common"
language = "Vox-pidgin"
speech_sounds = list('sound/voice/shriek1.ogg')
speech_chance = 20
@@ -505,13 +505,11 @@
icobase = 'icons/mob/human_races/r_kidan.dmi'
deform = 'icons/mob/human_races/r_def_kidan.dmi'
path = /mob/living/carbon/human/kidan
default_language = "Chittin"
language = "Galactic Common"
default_language = "Galactic Common"
language = "Chittin"
unarmed_type = /datum/unarmed_attack/claws
brute_mod = 0.8
blurb = "Kidan."
flags = IS_WHITELISTED
bloodflags = BLOOD_GREEN
@@ -519,13 +517,11 @@
/datum/species/slime
name = "Slime People"
default_language = "Bubblish"
language = "Galactic Common"
default_language = "Galactic Common"
language = "Bubblish"
path = /mob/living/carbon/human/slime
primitive = /mob/living/carbon/slime
unarmed_type = /datum/unarmed_attack/punch
blurb = "Slime."
flags = IS_WHITELISTED | NO_BREATHE | HAS_LIPS | NO_INTORGANS | NO_SCAN
bloodflags = BLOOD_SLIME
@@ -538,12 +534,12 @@
..()
/datum/species/grey // /vg/
/datum/species/grey
name = "Grey"
icobase = 'icons/mob/human_races/r_grey.dmi'
deform = 'icons/mob/human_races/r_def_grey.dmi'
default_language = "Grey"
language = "Galactic Common"
default_language = "Galactic Common"
//language = "Grey" // Perhaps if they ever get a hivemind
unarmed_type = /datum/unarmed_attack/punch
darksight = 5 // BOOSTED from 2
eyes = "grey_eyes_s"
@@ -551,19 +547,21 @@
brute_mod = 1.25 //greys are fragile
default_genes = list(M_REMOTE_TALK)
blurb = "Grey."
primitive = /mob/living/carbon/monkey // TODO
flags = IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | CAN_BE_FAT
/datum/species/grey/handle_dna(var/mob/living/carbon/C)
C.dna.SetSEState(REMOTETALKBLOCK,1,1)
C.mutations |= M_REMOTE_TALK
genemutcheck(C,REMOTETALKBLOCK,null,MUTCHK_FORCED)
/datum/species/grey/handle_dna(var/mob/living/carbon/C, var/remove)
if(!remove)
C.dna.SetSEState(REMOTETALKBLOCK,1,1)
C.mutations |= M_REMOTE_TALK
genemutcheck(C,REMOTETALKBLOCK,null,MUTCHK_FORCED)
else
C.dna.SetSEState(REMOTETALKBLOCK,0,1)
C.mutations -= M_REMOTE_TALK
genemutcheck(C,REMOTETALKBLOCK,null,MUTCHK_FORCED)
C.update_mutations()
..()
/datum/species/diona
@@ -571,8 +569,8 @@
icobase = 'icons/mob/human_races/r_diona.dmi'
deform = 'icons/mob/human_races/r_def_plant.dmi'
path = /mob/living/carbon/human/diona
default_language = "Rootspeak"
language = "Galactic Common"
default_language = "Galactic Common"
language = "Rootspeak"
unarmed_type = /datum/unarmed_attack/diona
primitive = /mob/living/carbon/monkey/diona
@@ -638,15 +636,13 @@
icobase = 'icons/mob/human_races/r_machine.dmi'
deform = 'icons/mob/human_races/r_machine.dmi'
path = /mob/living/carbon/human/machine
default_language = "Trinary"
language = "Galactic Common"
default_language = "Galactic Common"
language = "Trinary"
unarmed_type = /datum/unarmed_attack/punch
eyes = "blank_eyes"
brute_mod = 1.5
burn_mod = 1.5
blurb = "Machine."
cold_level_1 = 50
cold_level_2 = -1
+4 -6
View File
@@ -10,9 +10,9 @@ var/list/department_radio_keys = list(
":e" = "Engineering", "#e" = "Engineering", ".e" = "Engineering",
":s" = "Security", "#s" = "Security", ".s" = "Security",
":w" = "whisper", "#w" = "whisper", ".w" = "whisper",
":t" = "Mercenary", "#t" = "Mercenary", ".t" = "Mercenary",
":t" = "Syndicate", "#t" = "Syndicate", ".t" = "Syndicate",
":u" = "Supply", "#u" = "Supply", ".u" = "Supply",
":v" = "Service", "#v" = "Service", ".v" = "Service",
":z" = "Service", "#z" = "Service", ".z" = "Service",
":p" = "AI Private", "#p" = "AI Private", ".p" = "AI Private",
":R" = "right ear", "#R" = "right ear", ".R" = "right ear",
@@ -25,9 +25,9 @@ var/list/department_radio_keys = list(
":E" = "Engineering", "#E" = "Engineering", ".E" = "Engineering",
":S" = "Security", "#S" = "Security", ".S" = "Security",
":W" = "whisper", "#W" = "whisper", ".W" = "whisper",
":T" = "Mercenary", "#T" = "Mercenary", ".T" = "Mercenary",
":T" = "Syndicate", "#T" = "Syndicate", ".T" = "Syndicate",
":U" = "Supply", "#U" = "Supply", ".U" = "Supply",
":V" = "Service", "#V" = "Service", ".V" = "Service",
":Z" = "Service", "#Z" = "Service", ".Z" = "Service",
":P" = "AI Private", "#P" = "AI Private", ".P" = "AI Private"
)
@@ -105,8 +105,6 @@ proc/get_radio_key_from_channel(var/channel)
var/obj/O = I
hearturfs += O.locs[1]
listening_obj |= O
for(var/obj/Ob in O.contents)
listening_obj |= Ob
for(var/mob/M in player_list)
if(M.stat == DEAD && M.client && (M.client.prefs.toggles & CHAT_GHOSTEARS))
+7 -3
View File
@@ -114,12 +114,16 @@ var/list/ai_list = list()
//Languages
add_language("Robot Talk", 1)
add_language("Galactic Common", 1)
add_language("Sol Common", 0)
add_language("Sol Common", 1)
add_language("Tradeband", 1)
add_language("Sinta'unathi", 0)
add_language("Siik'tajr", 0)
add_language("Skrellian", 0)
add_language("Tradeband", 1)
add_language("Vox-pidgin", 0)
add_language("Rootspeak", 0)
add_language("Trinary", 1)
add_language("Chittin", 0)
add_language("Bubblish", 0)
add_language("Gutter", 0)
if(!safety)//Only used by AIize() to successfully spawn an AI.
+5 -1
View File
@@ -86,7 +86,8 @@
//Default languages without universal translator software
add_language("Sol Common", 1)
add_language("Tradeband", 1)
add_language("Gutter", 1)
add_language("Gutter", 1)
add_language("Trinary", 1)
//Verbs for pAI mobile form, chassis and Say flavor text
verbs += /mob/living/silicon/pai/proc/choose_chassis
@@ -511,3 +512,6 @@
close_up()
return 2
// No binary for pAIs.
/mob/living/silicon/pai/binarycheck()
return 0
@@ -691,7 +691,7 @@
/mob/living/silicon/pai/proc/translator_toggle()
// Sol Common, Tradeband and Gutter are added with New() and are therefore the current default, always active languages
// Sol Common, Tradeband, Gutter and Trinary are added with New() and are therefore the current default, always active languages
if(translator_on)
translator_on = 0
@@ -699,6 +699,11 @@
remove_language("Sinta'unathi")
remove_language("Siik'tajr")
remove_language("Skrellian")
remove_language("Vox-pidgin")
remove_language("Rootspeak")
remove_language("Trinary")
remove_language("Chittin")
remove_language("Bubblish")
src << "\blue Translator Module toggled OFF."
@@ -708,5 +713,10 @@
add_language("Sinta'unathi")
add_language("Siik'tajr")
add_language("Skrellian")
add_language("Vox-pidgin")
add_language("Rootspeak")
add_language("Trinary")
add_language("Chittin")
add_language("Bubblish")
src << "\blue Translator Module toggled ON."
@@ -30,6 +30,9 @@
/mob/living/silicon/robot/drone/New()
..()
remove_language("Robot Talk")
add_language("Drone Talk", 1)
if(camera && "Robots" in camera.network)
camera.network.Add("Engineering")
@@ -176,6 +176,13 @@
rbPDA.set_name_and_job(custom_name,braintype)
if(hiddenborg)
rbPDA.hidden = 1
/mob/living/silicon/robot/binarycheck()
if(is_component_functioning("comms"))
var/datum/robot_component/RC = get_component("comms")
use_power(RC.energy_consumption)
return 1
return 0
//If there's an MMI in the robot, have it ejected when the mob goes away. --NEO
//Improved /N
@@ -1471,6 +1478,16 @@
laws = new /datum/ai_laws/syndicate_override()
Namepick()
/mob/living/silicon/robot/syndicate/canUseTopic(atom/movable/M)
if(stat || lockcharge || stunned || weakened)
return
if(z in config.admin_levels)
return 1
/*if(istype(M, /obj/machinery))
var/obj/machinery/Machine = M
return Machine.emagged*/
return 1
/mob/living/silicon/robot/proc/notify_ai(var/notifytype, var/oldname, var/newname)
if(!connected_ai)
@@ -64,6 +64,11 @@
R.add_language("Sinta'unathi", 0)
R.add_language("Siik'tajr", 0)
R.add_language("Skrellian", 0)
R.add_language("Vox-pidgin", 0)
R.add_language("Rootspeak", 0)
R.add_language("Trinary", 1)
R.add_language("Chittin", 0)
R.add_language("Bubblish", 0)
R.add_language("Gutter", 0)
/obj/item/weapon/robot_module/standard
@@ -262,12 +267,15 @@
/obj/item/weapon/robot_module/butler/add_languages(var/mob/living/silicon/robot/R)
//full set of languages
R.add_language("Sol Common", 1)
R.add_language("Sinta'unathi", 1)
R.add_language("Siik'maas", 1)
R.add_language("Siik'tajr", 0)
R.add_language("Skrellian", 1)
R.add_language("Rootspeak", 1)
R.add_language("Tradeband", 1)
R.add_language("Sinta'unathi", 1)
R.add_language("Siik'tajr", 1)
R.add_language("Skrellian", 1)
R.add_language("Vox-pidgin", 1)
R.add_language("Rootspeak", 1)
R.add_language("Trinary", 1)
R.add_language("Chittin", 1)
R.add_language("Bubblish", 1)
R.add_language("Gutter", 1)
/*
@@ -8,6 +8,7 @@
var/list/alarms_to_clear = list()
immune_to_ssd = 1
var/list/hud_list[10]
var/list/speech_synthesizer_langs = list() //which languages can be vocalized by the speech synthesizer
var/list/alarm_types_show = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
var/list/alarm_types_clear = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
var/designation = ""
@@ -206,6 +207,37 @@
show_emergency_shuttle_eta()
show_system_integrity()
show_malf_ai()
//Silicon mob language procs
/mob/living/silicon/can_speak(datum/language/speaking)
return universal_speak || (speaking in src.speech_synthesizer_langs) //need speech synthesizer support to vocalize a language
/mob/living/silicon/add_language(var/language, var/can_speak=1)
if (..(language) && can_speak)
speech_synthesizer_langs.Add(all_languages[language])
return 1
/mob/living/silicon/remove_language(var/rem_language)
..(rem_language)
for (var/datum/language/L in speech_synthesizer_langs)
if (L.name == rem_language)
speech_synthesizer_langs -= L
/mob/living/silicon/check_languages()
set name = "Check Known Languages"
set category = "IC"
set src = usr
var/dat = "<b><font size = 5>Known Languages</font></b><br/><br/>"
for(var/datum/language/L in languages)
if(!(L.flags & NONGLOBAL))
dat += "<b>[L.name] (:[L.key])</b><br/>Speech Synthesizer: <i>[(L in speech_synthesizer_langs)? "YES":"NOT SUPPORTED"]</i><br/>[L.desc]<br/><br/>"
src << browse(dat, "window=checklanguage")
return
// this function displays the stations manifest in a separate window
/mob/living/silicon/proc/show_station_manifest()
@@ -258,6 +290,9 @@
set category = "IC"
flavor_text = copytext(sanitize(input(usr, "Please enter your new flavour text.", "Flavour text", null) as text), 1)
/mob/living/silicon/binarycheck()
return 1
/mob/living/silicon/proc/toggle_sensor_mode()
var/sensor_type = input("Please select sensor type.", "Sensor Integration", null) in list("Security", "Medical","Disable")
@@ -106,50 +106,6 @@
if(!by_gamemode)
request_player()
/mob/living/simple_animal/borer/say(var/message)
message = trim_strip_html_properly(message)
message = capitalize(message)
if(!message)
return
if (stat == 2)
return say_dead(message)
if (stat)
return
if (src.client)
if(client.prefs.muted & MUTE_IC)
src << "\red You cannot speak in IC (muted)."
return
if (src.client.handle_spam_prevention(message,MUTE_IC))
return
if (copytext(message, 1, 2) == "*")
return emote(copytext(message, 2))
var/datum/language/L = parse_language(message)
if(L && L.flags & HIVEMIND)
L.broadcast(src,trim(copytext(message,3)),src.truename)
return
if(!host)
//TODO: have this pick a random mob within 3 tiles to speak for the borer.
src << "You have no host to speak to."
return //No host, no audible speech.
src << "You drop words into [host]'s mind: \"[message]\""
host << "Your own thoughts speak: \"[message]\""
for (var/mob/M in player_list)
if (istype(M, /mob/new_player))
continue
else if(M.stat == 2 && M.client.prefs.toggles & CHAT_GHOSTEARS)
M << "[src.truename] whispers to [host], \"[message]\""
/mob/living/simple_animal/borer/Stat()
..()
statpanel("Status")
-229
View File
@@ -1,229 +0,0 @@
//DIONA ORGANS.
/datum/organ/internal/diona
removed_type = /obj/item/organ/diona
/datum/organ/internal/diona/process()
return
/datum/organ/internal/diona/strata
name = "neural strata"
parent_organ = "chest"
/datum/organ/internal/diona/bladder
name = "gas bladder"
parent_organ = "head"
/datum/organ/internal/diona/polyp
name = "polyp segment"
parent_organ = "groin"
/datum/organ/internal/diona/ligament
name = "anchoring ligament"
parent_organ = "groin"
/datum/organ/internal/diona/node
name = "receptor node"
parent_organ = "head"
removed_type = /obj/item/organ/diona/node
/datum/organ/internal/diona/nutrients
name = "nutrient vessel"
parent_organ = "chest"
removed_type = /obj/item/organ/diona/nutrients
/obj/item/organ/diona
name = "diona nymph"
icon = 'icons/obj/objects.dmi'
icon_state = "nymph"
organ_tag = "special" // Turns into a nymph instantly, no transplanting possible.
/obj/item/organ/diona/removed(var/mob/living/target,var/mob/living/user)
..()
var/mob/living/carbon/human/H = target
if(!istype(target))
del(src)
if(!H.internal_organs.len)
H.death()
//This is a terrible hack and I should be ashamed.
var/datum/seed/diona = seed_types["diona"]
if(!diona)
del(src)
spawn(1) // So it has time to be thrown about by the gib() proc.
var/mob/living/carbon/alien/diona/D = new(get_turf(src))
diona.request_player(D)
del(src)
// These are different to the standard diona organs as they have a purpose in other
// species (absorbing radiation and light respectively)
/obj/item/organ/diona/nutrients
name = "nutrient vessel"
organ_tag = "nutrient vessel"
icon = 'icons/mob/alien.dmi'
icon_state = "claw"
/obj/item/organ/diona/nutrients/removed()
return
/obj/item/organ/diona/node
name = "receptor node"
organ_tag = "receptor node"
icon = 'icons/mob/alien.dmi'
icon_state = "claw"
/obj/item/organ/diona/node/removed()
return
//CORTICAL BORER ORGANS.
/datum/organ/internal/borer
name = "cortical borer"
parent_organ = "head"
removed_type = /obj/item/organ/borer
vital = 1
/datum/organ/internal/borer/process()
// Borer husks regenerate health, feel no pain, and are resistant to stuns and brainloss.
for(var/chem in list("tricordrazine","tramadol","hyperzine","alkysine"))
if(owner.reagents.get_reagent_amount(chem) < 3)
owner.reagents.add_reagent(chem, 5)
// They're also super gross and ooze ichor.
if(prob(5))
var/mob/living/carbon/human/H = owner
if(!istype(H))
return
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in H.vessel.reagent_list
blood_splatter(H,B,1)
var/obj/effect/decal/cleanable/blood/splatter/goo = locate() in get_turf(owner)
if(goo)
goo.name = "husk ichor"
goo.desc = "It's thick and stinks of decay."
goo.basecolor = "#412464"
goo.update_icon()
/obj/item/organ/borer
name = "cortical borer"
icon = 'icons/obj/objects.dmi'
icon_state = "borer"
organ_tag = "brain"
desc = "A disgusting space slug."
/obj/item/organ/borer/removed(var/mob/living/target,var/mob/living/user)
..()
var/mob/living/simple_animal/borer/B = target.has_brain_worms()
if(B)
B.leave_host()
B.ckey = target.ckey
spawn(0)
del(src)
//XENOMORPH ORGANS
/datum/organ/internal/xenos/eggsac
name = "egg sac"
parent_organ = "groin"
removed_type = /obj/item/organ/xenos/eggsac
/datum/organ/internal/xenos/plasmavessel
name = "plasma vessel"
parent_organ = "chest"
removed_type = /obj/item/organ/xenos/plasmavessel
var/stored_plasma = 0
var/max_plasma = 500
/datum/organ/internal/xenos/plasmavessel/queen
name = "bloated plasma vessel"
stored_plasma = 200
max_plasma = 500
/datum/organ/internal/xenos/plasmavessel/sentinel
stored_plasma = 100
max_plasma = 250
/datum/organ/internal/xenos/plasmavessel/hunter
name = "tiny plasma vessel"
stored_plasma = 100
max_plasma = 150
/datum/organ/internal/xenos/acidgland
name = "acid gland"
parent_organ = "head"
removed_type = /obj/item/organ/xenos/acidgland
/datum/organ/internal/xenos/hivenode
name = "hive node"
parent_organ = "chest"
removed_type = /obj/item/organ/xenos/hivenode
/datum/organ/internal/xenos/resinspinner
name = "resin spinner"
parent_organ = "head"
removed_type = /obj/item/organ/xenos/resinspinner
/obj/item/organ/xenos
name = "xeno organ"
icon = 'icons/effects/blood.dmi'
desc = "It smells like an accident in a chemical factory."
/obj/item/organ/xenos/eggsac
name = "egg sac"
icon_state = "xgibmid1"
organ_tag = "egg sac"
/obj/item/organ/xenos/plasmavessel
name = "plasma vessel"
icon_state = "xgibdown1"
organ_tag = "plasma vessel"
/obj/item/organ/xenos/acidgland
name = "acid gland"
icon_state = "xgibtorso"
organ_tag = "acid gland"
/obj/item/organ/xenos/hivenode
name = "hive node"
icon_state = "xgibmid2"
organ_tag = "hive node"
/obj/item/organ/xenos/resinspinner
name = "hive node"
icon_state = "xgibmid2"
organ_tag = "resin spinner"
//VOX ORGANS.
/datum/organ/internal/stack
name = "cortical stack"
removed_type = /obj/item/organ/stack
parent_organ = "head"
robotic = 2
vital = 1
var/backup_time = 0
var/datum/mind/backup
/datum/organ/internal/stack/process()
if(owner && owner.stat != 2 && !is_broken())
backup_time = world.time
if(owner.mind) backup = owner.mind
/datum/organ/internal/stack/vox
removed_type = /obj/item/organ/stack/vox
/datum/organ/internal/stack/vox/stack
/obj/item/organ/stack
name = "cortical stack"
icon_state = "brain-prosthetic"
organ_tag = "stack"
robotic = 2
prosthetic_name = null
prosthetic_icon = null
/obj/item/organ/stack/vox
name = "vox cortical stack"
-270
View File
@@ -1,270 +0,0 @@
/obj/item/organ
name = "organ"
desc = "It looks like it probably just plopped out."
icon = 'icons/obj/surgery.dmi'
icon_state = "appendix"
health = 100 // Process() ticks before death.
var/fresh = 3 // Squirts of blood left in it.
var/dead_icon // Icon used when the organ dies.
var/robotic // Is the limb prosthetic?
var/organ_tag // What slot does it go in?
var/organ_type = /datum/organ/internal // Used to spawn the relevant organ data when produced via a machine or spawn().
var/datum/organ/internal/organ_data // Stores info when removed.
var/prosthetic_name = "prosthetic organ" // Flavour string for robotic organ.
var/prosthetic_icon // Icon for robotic organ.
/obj/item/organ/attack_self(mob/user as mob)
// Convert it to an edible form, yum yum.
if(!robotic && user.a_intent == "help" && user.zone_sel.selecting == "mouth")
bitten(user)
return
/obj/item/organ/New()
..()
create_reagents(5)
if(!robotic)
processing_objects += src
spawn(1)
update()
/obj/item/organ/Del()
if(!robotic) processing_objects -= src
..()
/obj/item/organ/process()
if(robotic)
processing_objects -= src
return
// Don't process if we're in a freezer, an MMI or a stasis bag. //TODO: ambient temperature?
if(istype(loc,/obj/item/device/mmi) || istype(loc,/obj/item/bodybag/cryobag) || istype(loc,/obj/structure/closet/crate/freezer))
return
if(fresh && prob(40))
fresh--
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in reagents.reagent_list
blood_splatter(src,B,1)
health -= rand(1,3)
if(health <= 0)
die()
/obj/item/organ/proc/die()
name = "dead [initial(name)]"
if(dead_icon) icon_state = dead_icon
health = 0
processing_objects -= src
//TODO: Grey out the icon state.
//TODO: Inject an organ with peridaxon to make it alive again.
/obj/item/organ/proc/roboticize()
robotic = (organ_data && organ_data.robotic) ? organ_data.robotic : 1
if(prosthetic_name)
name = prosthetic_name
if(prosthetic_icon)
icon_state = prosthetic_icon
else
//TODO: convert to greyscale.
/obj/item/organ/proc/update()
if(!organ_data)
organ_data = new /datum/organ/internal()
if(robotic)
organ_data.robotic = robotic
if(organ_data.robotic >= 2)
roboticize()
// Brain is defined in brain_item.dm.
/obj/item/organ/heart
name = "heart"
icon_state = "heart-on"
prosthetic_name = "circulatory pump"
prosthetic_icon = "heart-prosthetic"
organ_tag = "heart"
fresh = 6 // Juicy.
dead_icon = "heart-off"
/obj/item/organ/lungs
name = "lungs"
icon_state = "lungs"
gender = PLURAL
prosthetic_name = "gas exchange system"
prosthetic_icon = "lungs-prosthetic"
organ_tag = "lungs"
/obj/item/organ/kidneys
name = "kidneys"
icon_state = "kidneys"
gender = PLURAL
prosthetic_name = "prosthetic kidneys"
prosthetic_icon = "kidneys-prosthetic"
organ_tag = "kidneys"
/obj/item/organ/eyes
name = "eyeballs"
icon_state = "eyes"
gender = PLURAL
prosthetic_name = "visual prosthesis"
prosthetic_icon = "eyes-prosthetic"
organ_tag = "eyes"
var/eye_colour
/obj/item/organ/liver
name = "liver"
icon_state = "liver"
prosthetic_name = "toxin filter"
prosthetic_icon = "liver-prosthetic"
organ_tag = "liver"
/obj/item/organ/appendix
name = "appendix"
icon_state = "appendix"
organ_tag = "appendix"
//These are here so they can be printed out via the fabricator.
/obj/item/organ/heart/prosthetic
robotic = 2
/obj/item/organ/lungs/prosthetic
robotic = 2
/obj/item/organ/kidneys/prosthetic
robotic = 2
/obj/item/organ/eyes/prosthetic
robotic = 2
/obj/item/organ/liver/prosthetic
robotic = 2
/obj/item/organ/appendix
name = "appendix"
/obj/item/organ/proc/removed(var/mob/living/carbon/human/target,var/mob/living/user)
if(!istype(target) || !organ_data)
return
target.internal_organs_by_name[organ_tag] = null
target.internal_organs_by_name -= organ_tag
target.internal_organs -= organ_data
var/datum/organ/external/affected = target.get_organ(organ_data.parent_organ)
affected.internal_organs -= organ_data
loc = target.loc
organ_data.rejecting = null
var/datum/reagent/blood/organ_blood = locate(/datum/reagent/blood) in reagents.reagent_list
if(!organ_blood || !organ_blood.data["blood_DNA"])
target.vessel.trans_to(src, 5, 1, 1)
if(target && user && organ_data.vital)
user.attack_log += "\[[time_stamp()]\]<font color='red'> removed a vital organ ([src]) from [target.name] ([target.ckey]) (INTENT: [uppertext(user.a_intent)])</font>"
target.attack_log += "\[[time_stamp()]\]<font color='orange'> had a vital organ ([src]) removed by [user.name] ([user.ckey]) (INTENT: [uppertext(user.a_intent)])</font>"
msg_admin_attack("[user.name] ([user.ckey]) removed a vital organ ([src]) from [target.name] ([target.ckey]) (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
target.death()
/obj/item/organ/appendix/removed(var/mob/living/target,var/mob/living/user)
..()
var/inflamed = 0
/* for(var/datum/disease/appendicitis/appendicitis in target.viruses)
inflamed = 1
appendicitis.cure()
target.resistances += appendicitis */
if(inflamed)
icon_state = "appendixinflamed"
name = "inflamed appendix"
/obj/item/organ/eyes/removed(var/mob/living/target,var/mob/living/user)
if(!eye_colour)
eye_colour = list(0,0,0)
..() //Make sure target is set so we can steal their eye colour for later.
var/mob/living/carbon/human/H = target
if(istype(H))
eye_colour = list(
H.r_eyes ? H.r_eyes : 0,
H.g_eyes ? H.g_eyes : 0,
H.b_eyes ? H.b_eyes : 0
)
// Leave bloody red pits behind!
H.r_eyes = 128
H.g_eyes = 0
H.b_eyes = 0
H.update_body()
/obj/item/organ/proc/replaced(var/mob/living/carbon/human/target,var/datum/organ/external/affected)
if(!istype(target)) return
var/datum/reagent/blood/transplant_blood = locate(/datum/reagent/blood) in reagents.reagent_list
if(!transplant_blood)
organ_data.transplant_data = list()
organ_data.transplant_data["species"] = target.species.name
organ_data.transplant_data["blood_type"] = target.dna.b_type
organ_data.transplant_data["blood_DNA"] = target.dna.unique_enzymes
else
organ_data.transplant_data = list()
organ_data.transplant_data["species"] = transplant_blood.data["species"]
organ_data.transplant_data["blood_type"] = transplant_blood.data["blood_type"]
organ_data.transplant_data["blood_DNA"] = transplant_blood.data["blood_DNA"]
organ_data.organ_holder = null
organ_data.owner = target
target.internal_organs |= organ_data
affected.internal_organs |= organ_data
target.internal_organs_by_name[organ_tag] = organ_data
organ_data.status |= ORGAN_CUT_AWAY
del(src)
/obj/item/organ/eyes/replaced(var/mob/living/carbon/human/target)
// Apply our eye colour to the target.
if(istype(target) && eye_colour)
target.r_eyes = eye_colour[1]
target.g_eyes = eye_colour[2]
target.b_eyes = eye_colour[3]
target.update_body()
..()
/obj/item/organ/proc/bitten(mob/user)
if(robotic)
return
user << "\blue You take an experimental bite out of \the [src]."
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in reagents.reagent_list
blood_splatter(src,B,1)
user.drop_from_inventory(src)
var/obj/item/weapon/reagent_containers/food/snacks/organ/O = new(get_turf(src))
O.name = name
O.icon_state = dead_icon ? dead_icon : icon_state
// Pass over the blood.
reagents.trans_to(O, reagents.total_volume)
if(fingerprints) O.fingerprints = fingerprints.Copy()
if(fingerprintshidden) O.fingerprintshidden = fingerprintshidden.Copy()
if(fingerprintslast) O.fingerprintslast = fingerprintslast
user.put_in_active_hand(O)
del(src)
+2 -4
View File
@@ -21,8 +21,6 @@ var/list/alldepartments = list()
var/department = "Unknown" // our department
var/destination = "Central Command" // the department we're sending to
var/data[0]
/obj/machinery/photocopier/faxmachine/New()
..()
@@ -51,6 +49,7 @@ var/list/alldepartments = list()
user << "<span class='warning'>You swipe the card through [src], but nothing happens.</span>"
/obj/machinery/photocopier/faxmachine/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
if(scan)
data["scan_name"] = scan.name
else
@@ -142,8 +141,7 @@ var/list/alldepartments = list()
else if(istype(copyitem, /obj/item/weapon/photo))
copyitem.name = "[(n_name ? text("[n_name]") : "photo")]"
else if(istype(copyitem, /obj/item/weapon/paper_bundle))
copyitem.name = "[(n_name ? text("[n_name]") : "paper")]"
data["name"] = copyitem.name
copyitem.name = "[(n_name ? text("[n_name]") : "paper")]"
nanomanager.update_uis(src)
@@ -62,7 +62,7 @@
build_path = /obj/item/weapon/circuitboard/bodyscanner
category = list("Medical Machinery")
/datum/design/sleep_console
/datum/design/bodyscanner_console
name = "Machine Board (Body Scanner Console)"
desc = "Allows for the construction of circuit boards used to build a Body Scanner Console."
id = "bodyscanner_console"
+1 -1
View File
@@ -256,7 +256,7 @@ ADMIN_LEVELS 2
CONTACT_LEVELS 1;5
## Defines all Z-levels a character can typically reach
PLAYER_LEVELS 1;3;4;5;6
PLAYER_LEVELS 1;3;4;5;6;7
## Expected round length in minutes
EXPECTED_ROUND_LENGTH 120
+1 -1
View File
@@ -10987,7 +10987,7 @@
"edo" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "labor_camp_north_outer"; locked = 1; name = "Labor Camp Airlock"; opacity = 1; req_access_txt = "2"},/turf/simulated/floor{icon_state = "floorgrime"; temperature = 273.15},/area/mine/laborcamp)
"edp" = (/obj/machinery/light/small{dir = 1},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "labor_camp_north_sensor"; pixel_x = -8; pixel_y = 30},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "labor_camp_north_pump"},/obj/machinery/door_control{id = "Labor"; name = "Labor Camp Lockdown"; pixel_x = 0; pixel_y = -28; req_access_txt = "2"},/obj/machinery/embedded_controller/radio/airlock/docking_port_multi{id_tag = "labor_camp_north_airlock"; master_tag = "labor_camp_dock"; pixel_y = 30; req_access_txt = "2"; req_one_access_txt = "0"; tag_airpump = "labor_camp_north_pump"; tag_chamber_sensor = "labor_camp_north_sensor"; tag_exterior_door = "labor_camp_north_outer"; tag_interior_door = "labor_camp_north_inner"},/turf/simulated/floor{icon_state = "floorgrime"; temperature = 273.15},/area/mine/laborcamp)
"edq" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "labor_camp_north_inner"; locked = 1; name = "Labor Camp Airlock"; opacity = 1; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/floor{icon_state = "floorgrime"; temperature = 273.15},/area/mine/laborcamp)
"edr" = (/obj/machinery/door/poddoor/preopen{id = "Labor"; name = "labor camp blast door"},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "labor_camp_north_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = 25; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; initialize_directions = 10},/turf/simulated/floor{icon_state = "floorgrime"; temperature = 273.15},/area/mine/laborcamp)
"edr" = (/obj/machinery/door/poddoor/preopen{id = "Labor"; name = "labor camp blast door"},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "labor_camp_north_airlock"; name = "interior access button"; pixel_x = -25; pixel_y = 25; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; initialize_directions = 10},/obj/machinery/door/airlock/glass_security{name = "Labor Camp Shuttle Cockpit"; req_access_txt = "2"},/turf/simulated/floor{icon_state = "floorgrime"; temperature = 273.15},/area/mine/laborcamp)
"eds" = (/turf/simulated/floor,/area/mine/laborcamp)
"edt" = (/obj/machinery/mineral/processing_unit_console{machinedir = 6},/turf/simulated/wall,/area/mine/laborcamp)
"edu" = (/obj/structure/plasticflaps,/obj/machinery/conveyor{dir = 2; id = "gulag"},/obj/machinery/mineral/input,/turf/simulated/floor{icon_state = "floorgrime"; temperature = 273.15},/area/mine/laborcamp)