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Part 2 of saycode/language/species port from Bay. Also includes bugfixes.
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@@ -127,7 +127,7 @@
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/obj/item/device/radio/headset/heads/captain/alt
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name = "\proper the captain's bowman headset"
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desc = "The headset of the boss. Protects ears from flashbangs. \nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
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desc = "The headset of the boss. Protects ears from flashbangs. \nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :zz - service, :m - medical, :n - science."
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flags = EARBANGPROTECT
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icon_state = "com_headset_alt"
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item_state = "com_headset_alt"
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@@ -170,7 +170,7 @@
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updateDialog()
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add_fingerprint(usr)
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/obj/item/device/radio/proc/autosay(var/message, var/from, var/channel) //BS12 EDIT
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/obj/item/device/radio/proc/autosay(var/message, var/from, var/channel, var/zlevel = config.contact_levels) //BS12 EDIT
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var/datum/radio_frequency/connection = null
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if(channel && channels && channels.len > 0)
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if (channel == "department")
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@@ -189,7 +189,7 @@
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Broadcast_Message(connection, A,
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0, "*garbled automated announcement*", src,
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message, from, "Automated Announcement", from, "synthesized voice",
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4, 0, list(1), PUB_FREQ)
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4, 0, zlevel, connection.frequency)
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del(A)
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return
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@@ -63,6 +63,10 @@
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attached_device.HasProximity(AM)
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return
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/obj/item/device/transfer_valve/hear_talk(mob/living/M as mob, msg)
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..()
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for(var/obj/O in contents)
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O.hear_talk(M, msg)
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/obj/item/device/transfer_valve/attack_self(mob/user as mob)
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ui_interact(user)
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@@ -32,9 +32,11 @@
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R.icon_state = "robot"
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del(R.module)
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R.module = null
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R.camera.network.Remove(list("Engineering","Medical","MINE"))
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R.camera.network.Remove(list("Engineering","Medical","Mining Outpost"))
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R.updatename("Default")
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R.status_flags |= CANPUSH
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R.languages = list()
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R.speech_synthesizer_langs = list()
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R.notify_ai(2)
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R.updateicon()
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