unused var axing

This commit is contained in:
Fox-McCloud
2015-09-04 18:04:34 -04:00
parent fd8b4ca578
commit 46ce41fbc8
13 changed files with 13 additions and 159 deletions
@@ -8,8 +8,6 @@
icon_state = "mecha_equip"
force = 5
origin_tech = "materials=2"
construction_time = 100
construction_cost = list("metal"=10000)
var/equip_cooldown = 0
var/equip_ready = 1
var/energy_drain = 0
@@ -6,7 +6,6 @@
origin_tech = "programming=2;biotech=3"
energy_drain = 20
range = MELEE
construction_cost = list("metal"=5000,"glass"=10000)
reliability = 1000
equip_cooldown = 20
var/mob/living/carbon/occupant = null
@@ -396,8 +395,6 @@
range = MELEE|RANGED
equip_cooldown = 10
origin_tech = "materials=3;biotech=4;magnets=4;programming=3"
construction_time = 200
construction_cost = list("metal"=3000,"glass"=2000)
New()
..()
+2 -11
View File
@@ -138,7 +138,6 @@
desc = "This is an upgraded version of the drill that'll pierce the heavens! (Can be attached to: Combat and Engineering Exosuits)"
icon_state = "mecha_diamond_drill"
origin_tech = "materials=4;engineering=3"
construction_cost = list("metal"=10000,"diamond"=6500)
equip_cooldown = 20
force = 15
@@ -279,11 +278,9 @@
equip_cooldown = 10
energy_drain = 250
range = MELEE|RANGED
construction_time = 1200
construction_cost = list("metal"=30000,"plasma"=25000,"silver"=20000,"gold"=20000)
var/mode = 0 //0 - deconstruct, 1 - wall or floor, 2 - airlock.
var/canRwall = 0
New()
rcd_list += src
..()
@@ -524,7 +521,6 @@
equip_cooldown = 10
energy_drain = 50
range = 0
construction_cost = list("metal"=20000,"silver"=5000)
var/deflect_coeff = 1.15
var/damage_coeff = 0.8
@@ -575,7 +571,6 @@
equip_cooldown = 10
energy_drain = 50
range = 0
construction_cost = list("metal"=20000,"gold"=5000)
var/deflect_coeff = 1.15
var/damage_coeff = 0.8
@@ -647,7 +642,6 @@
equip_cooldown = 20
energy_drain = 100
range = 0
construction_cost = list("metal"=10000,"gold"=1000,"silver"=2000,"glass"=5000)
var/health_boost = 2
var/datum/global_iterator/pr_repair_droid
var/icon/droid_overlay
@@ -736,7 +730,6 @@
equip_cooldown = 10
energy_drain = 0
range = 0
construction_cost = list("metal"=10000,"gold"=2000,"silver"=3000,"glass"=2000)
var/datum/global_iterator/pr_energy_relay
var/coeff = 100
var/list/use_channels = list(EQUIP,ENVIRON,LIGHT)
@@ -848,7 +841,6 @@
equip_cooldown = 10
energy_drain = 0
range = MELEE
construction_cost = list("metal"=10000,"silver"=500,"glass"=1000)
var/datum/global_iterator/pr_mech_generator
var/coeff = 100
var/obj/item/stack/sheet/fuel
@@ -985,7 +977,6 @@
desc = "Generates power using uranium. Pollutes the environment."
icon_state = "tesla"
origin_tech = "powerstorage=3;engineering=3"
construction_cost = list("metal"=10000,"silver"=500,"glass"=1000)
max_fuel = 50000
fuel_per_cycle_idle = 10
fuel_per_cycle_active = 30
@@ -1108,4 +1099,4 @@
scanning = 1
mineral_scan_pulse(occupant,get_turf(loc))
spawn(equip_cooldown)
scanning = 0
scanning = 0
@@ -66,7 +66,6 @@
energy_drain = 120
projectile = /obj/item/projectile/ion
fire_sound = 'sound/weapons/Laser.ogg'
construction_cost = list("silver" = 6000, "metal" = 20000, "uranium" = 2000)
/obj/item/mecha_parts/mecha_equipment/weapon/energy/pulse
equip_cooldown = 30
@@ -119,8 +118,6 @@
energy_drain = 200
equip_cooldown = 150
range = MELEE|RANGED
construction_time = 500
construction_cost = list("metal"=20000,"bananium"=10000)
can_attach(obj/mecha/combat/honker/M as obj)
if(..())
@@ -346,7 +343,6 @@
equip_cooldown = 60
var/missile_speed = 2
var/missile_range = 30
construction_cost = list("silver" = 8000, "metal" = 22000, "gold" = 6000)
action(target)
if(!action_checks(target)) return
@@ -409,7 +405,6 @@
projectile = /obj/item/weapon/grenade/flashbang/clusterbang
projectile_energy_cost = 1600 //getting off cheap seeing as this is 3 times the flashbangs held in the grenade launcher.
equip_cooldown = 90
construction_cost = list("metal"=20000,"gold"=10000,"uranium"=10000) //now as expensive as a Honkblast.
size=1
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited/get_equip_info()//Limited version of the clusterbang launcher that can't reload
@@ -427,8 +422,6 @@
missile_speed = 1.5
projectile_energy_cost = 100
equip_cooldown = 20
construction_time = 300
construction_cost = list("metal"=20000,"bananium"=5000)
can_attach(obj/mecha/combat/honker/M as obj)
if(..())
@@ -457,8 +450,6 @@
missile_speed = 1.5
projectile_energy_cost = 100
equip_cooldown = 10
construction_time = 300
construction_cost = list("metal"=20000,"bananium"=5000)
can_attach(obj/mecha/combat/honker/M as obj)
if(..())
+8 -10
View File
@@ -15,7 +15,7 @@
/obj/machinery/computer/mecha/attack_hand(var/mob/user as mob)
ui_interact(user)
/obj/machinery/computer/mecha/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
data["screen"] = screen
@@ -40,7 +40,7 @@
/obj/machinery/computer/mecha/Topic(href, href_list)
if(..())
return 1
var/datum/topic_input/filter = new /datum/topic_input(href,href_list)
if(href_list["send_message"])
var/obj/item/mecha_parts/mecha_tracking/MT = filter.getObj("send_message")
@@ -50,19 +50,19 @@
var/obj/mecha/M = MT.in_mecha()
if(M)
M.occupant_message(message)
if(href_list["shock"])
var/obj/item/mecha_parts/mecha_tracking/MT = filter.getObj("shock")
MT.shock()
if(href_list["get_log"])
var/obj/item/mecha_parts/mecha_tracking/MT = filter.getObj("get_log")
stored_data = MT.get_mecha_log()
screen = 1
if(href_list["return"])
screen = 0
nanomanager.update_uis(src)
return
@@ -72,8 +72,6 @@
icon = 'icons/obj/device.dmi'
icon_state = "motion2"
origin_tech = "programming=2;magnets=2"
construction_time = 50
construction_cost = list("metal"=500)
/obj/item/mecha_parts/mecha_tracking/proc/get_mecha_info()
if(!in_mecha())
@@ -91,7 +89,7 @@
answer["cell"] = 0
answer["integrity"] = M.health/initial(M.health)*100
answer["airtank"] = M.return_pressure()
answer["pilot"] = "[M.occupant||"None"]"
answer["pilot"] = "[M.occupant||"None"]"
var/area/area = get_area(M)
answer["location"] = "[sanitize(area.name)||"Unknown"]"
answer["equipment"] = "[M.selected||"None"]"
@@ -99,7 +97,7 @@
var/obj/mecha/working/ripley/RM = M
answer["hascargo"] = 1
answer["cargo"] = RM.cargo.len/RM.cargo_capacity*100
return answer
/obj/item/mecha_parts/mecha_tracking/emp_act()
+1 -84
View File
@@ -9,15 +9,12 @@
w_class = 6
flags = CONDUCT
origin_tech = "programming=2;materials=2"
var/construction_time = 100
var/list/construction_cost = list("metal"=20000,"glass"=5000)
/obj/item/mecha_parts/chassis
name="Mecha Chassis"
icon_state = "backbone"
var/datum/construction/construct
construction_cost = list("metal"=20000)
flags = CONDUCT
attackby(obj/item/W as obj, mob/user as mob, params)
@@ -42,46 +39,35 @@
desc="A torso part of Ripley APLU. Contains power unit, processing core and life support systems."
icon_state = "ripley_harness"
origin_tech = "programming=2;materials=2;biotech=2;engineering=2"
construction_time = 200
construction_cost = list("metal"=20000,"glass"=7500)
/obj/item/mecha_parts/part/ripley_left_arm
name="Ripley Left Arm"
desc="A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools."
icon_state = "ripley_l_arm"
origin_tech = "programming=2;materials=2;engineering=2"
construction_time = 150
construction_cost = list("metal"=15000)
/obj/item/mecha_parts/part/ripley_right_arm
name="Ripley Right Arm"
desc="A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools."
icon_state = "ripley_r_arm"
origin_tech = "programming=2;materials=2;engineering=2"
construction_time = 150
construction_cost = list("metal"=15000)
/obj/item/mecha_parts/part/ripley_left_leg
name="Ripley Left Leg"
desc="A Ripley APLU left leg. Contains somewhat complex servodrives and balance maintaining systems."
icon_state = "ripley_l_leg"
origin_tech = "programming=2;materials=2;engineering=2"
construction_time = 150
construction_cost = list("metal"=15000)
/obj/item/mecha_parts/part/ripley_right_leg
name="Ripley Right Leg"
desc="A Ripley APLU right leg. Contains somewhat complex servodrives and balance maintaining systems."
icon_state = "ripley_r_leg"
origin_tech = "programming=2;materials=2;engineering=2"
construction_time = 150
construction_cost = list("metal"=15000)
///////// Gygax
/obj/item/mecha_parts/chassis/gygax
name = "Gygax Chassis"
construction_cost = list("metal"=20000)
New()
..()
@@ -92,60 +78,45 @@
desc="A torso part of Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot."
icon_state = "gygax_harness"
origin_tech = "programming=2;materials=2;biotech=3;engineering=3"
construction_time = 300
construction_cost = list("metal"=20000,"glass"=10000,"diamond"=2000)
/obj/item/mecha_parts/part/gygax_head
name="Gygax Head"
desc="A Gygax head. Houses advanced surveilance and targeting sensors."
icon_state = "gygax_head"
origin_tech = "programming=2;materials=2;magnets=3;engineering=3"
construction_time = 200
construction_cost = list("metal"=10000,"glass"=5000, "diamond"=2000)
/obj/item/mecha_parts/part/gygax_left_arm
name="Gygax Left Arm"
desc="A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons."
icon_state = "gygax_l_arm"
origin_tech = "programming=2;materials=2;engineering=3"
construction_time = 200
construction_cost = list("metal"=15000, "diamond"=1000)
/obj/item/mecha_parts/part/gygax_right_arm
name="Gygax Right Arm"
desc="A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons."
icon_state = "gygax_r_arm"
origin_tech = "programming=2;materials=2;engineering=3"
construction_time = 200
construction_cost = list("metal"=15000, "diamond"=1000)
/obj/item/mecha_parts/part/gygax_left_leg
name="Gygax Left Leg"
icon_state = "gygax_l_leg"
origin_tech = "programming=2;materials=2;engineering=3"
construction_time = 200
construction_cost = list("metal"=15000, "diamond"=2000)
/obj/item/mecha_parts/part/gygax_right_leg
name="Gygax Right Leg"
icon_state = "gygax_r_leg"
origin_tech = "programming=2;materials=2;engineering=3"
construction_time = 200
construction_cost = list("metal"=15000, "diamond"=2000)
/obj/item/mecha_parts/part/gygax_armour
name="Gygax Armour Plates"
icon_state = "gygax_armour"
origin_tech = "materials=6;combat=4;engineering=5"
construction_time = 600
construction_cost = list("metal"=25000,"diamond"=10000)
//////////// Durand
/obj/item/mecha_parts/chassis/durand
name = "Durand Chassis"
construction_cost = list("metal"=25000)
New()
..()
@@ -155,50 +126,36 @@
name="Durand Torso"
icon_state = "durand_harness"
origin_tech = "programming=2;materials=3;biotech=3;engineering=3"
construction_time = 300
construction_cost = list("metal"=25000,"glass"=10000,"silver"=10000)
/obj/item/mecha_parts/part/durand_head
name="Durand Head"
icon_state = "durand_head"
origin_tech = "programming=2;materials=3;magnets=3;engineering=3"
construction_time = 200
construction_cost = list("metal"=10000,"glass"=15000,"silver"=2000)
/obj/item/mecha_parts/part/durand_left_arm
name="Durand Left Arm"
icon_state = "durand_l_arm"
origin_tech = "programming=2;materials=3;engineering=3"
construction_time = 200
construction_cost = list("metal"=10000,"silver"=4000)
/obj/item/mecha_parts/part/durand_right_arm
name="Durand Right Arm"
icon_state = "durand_r_arm"
origin_tech = "programming=2;materials=3;engineering=3"
construction_time = 200
construction_cost = list("metal"=10000,"silver"=4000)
/obj/item/mecha_parts/part/durand_left_leg
name="Durand Left Leg"
icon_state = "durand_l_leg"
origin_tech = "programming=2;materials=3;engineering=3"
construction_time = 200
construction_cost = list("metal"=15000,"silver"=4000)
/obj/item/mecha_parts/part/durand_right_leg
name="Durand Right Leg"
icon_state = "durand_r_leg"
origin_tech = "programming=2;materials=3;engineering=3"
construction_time = 200
construction_cost = list("metal"=15000,"silver"=4000)
/obj/item/mecha_parts/part/durand_armor
name="Durand Armour Plates"
icon_state = "durand_armor"
origin_tech = "materials=5;combat=4;engineering=5"
construction_time = 600
construction_cost = list("metal"=50000,"uranium"=30000)
@@ -244,38 +201,26 @@
/obj/item/mecha_parts/part/honker_torso
name="H.O.N.K Torso"
icon_state = "honker_harness"
construction_time = 300
construction_cost = list("metal"=20000,"glass"=10000,"bananium"=10000)
/obj/item/mecha_parts/part/honker_head
name="H.O.N.K Head"
icon_state = "honker_head"
construction_time = 200
construction_cost = list("metal"=10000,"glass"=5000,"bananium"=5000)
/obj/item/mecha_parts/part/honker_left_arm
name="H.O.N.K Left Arm"
icon_state = "honker_l_arm"
construction_time = 200
construction_cost = list("metal"=15000,"bananium"=5000)
/obj/item/mecha_parts/part/honker_right_arm
name="H.O.N.K Right Arm"
icon_state = "honker_r_arm"
construction_time = 200
construction_cost = list("metal"=15000,"bananium"=5000)
/obj/item/mecha_parts/part/honker_left_leg
name="H.O.N.K Left Leg"
icon_state = "honker_l_leg"
construction_time = 200
construction_cost = list("metal"=20000,"bananium"=5000)
/obj/item/mecha_parts/part/honker_right_leg
name="H.O.N.K Right Leg"
icon_state = "honker_r_leg"
construction_time = 200
construction_cost = list("metal"=20000,"bananium"=5000)
////////// Phazon
@@ -291,51 +236,37 @@
/obj/item/mecha_parts/part/phazon_torso
name="Phazon Torso"
icon_state = "phazon_harness"
construction_time = 300
construction_cost = list("metal"=35000,"glass"=10000,"plasma"=20000)
origin_tech = "programming=5;materials=6;bluespace=5;powerstorage=5"
/obj/item/mecha_parts/part/phazon_head
name="Phazon Head"
icon_state = "phazon_head"
construction_time = 200
construction_cost = list("metal"=15000,"glass"=5000,"plasma"=10000)
origin_tech = "programming=4;materials=5;magnets=5"
/obj/item/mecha_parts/part/phazon_left_arm
name="Phazon Left Arm"
icon_state = "phazon_l_arm"
construction_time = 200
construction_cost = list("metal"=20000,"plasma"=10000)
origin_tech = "materials=5;bluespace=2;magnets=2"
/obj/item/mecha_parts/part/phazon_right_arm
name="Phazon Right Arm"
icon_state = "phazon_r_arm"
construction_time = 200
construction_cost = list("metal"=20000,"plasma"=10000)
origin_tech = "materials=5;bluespace=2;magnets=2"
/obj/item/mecha_parts/part/phazon_left_leg
name="Phazon Left Leg"
icon_state = "phazon_l_leg"
construction_time = 200
construction_cost = list("metal"=20000,"plasma"=10000)
origin_tech = "materials=5;bluespace=3;magnets=3"
/obj/item/mecha_parts/part/phazon_right_leg
name="Phazon Right Leg"
icon_state = "phazon_r_leg"
construction_time = 200
construction_cost = list("metal"=20000,"plasma"=10000)
origin_tech = "materials=5;bluespace=3;magnets=3"
/obj/item/mecha_parts/part/phazon_armor
name="Phazon armor"
desc="Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties."
icon_state = "phazon_armor"
construction_time = 300
construction_cost = list("metal"=45000,"plasma"=30000)
origin_tech = "materials=6;bluespace=5;magnets=5"
///////// Odysseus
@@ -349,8 +280,6 @@
/obj/item/mecha_parts/part/odysseus_head
name="Odysseus Head"
icon_state = "odysseus_head"
construction_time = 100
construction_cost = list("metal"=6000,"glass"=10000)
origin_tech = "programming=3;materials=2"
/obj/item/mecha_parts/part/odysseus_torso
@@ -358,47 +287,35 @@
desc="A torso part of Odysseus. Contains power unit, processing core and life support systems."
icon_state = "odysseus_torso"
origin_tech = "programming=2;materials=2;biotech=2;engineering=2"
construction_time = 180
construction_cost = list("metal"=12000)
/obj/item/mecha_parts/part/odysseus_left_arm
name="Odysseus Left Arm"
desc="An Odysseus left arm. Data and power sockets are compatible with most exosuit tools."
icon_state = "odysseus_l_arm"
origin_tech = "programming=2;materials=2;engineering=2"
construction_time = 120
construction_cost = list("metal"=6000)
/obj/item/mecha_parts/part/odysseus_right_arm
name="Odysseus Right Arm"
desc="An Odysseus right arm. Data and power sockets are compatible with most exosuit tools."
icon_state = "odysseus_r_arm"
origin_tech = "programming=2;materials=2;engineering=2"
construction_time = 120
construction_cost = list("metal"=6000)
/obj/item/mecha_parts/part/odysseus_left_leg
name="Odysseus Left Leg"
desc="An Odysseus left leg. Contains somewhat complex servodrives and balance maintaining systems."
icon_state = "odysseus_l_leg"
origin_tech = "programming=2;materials=2;engineering=2"
construction_time = 130
construction_cost = list("metal"=7000)
/obj/item/mecha_parts/part/odysseus_right_leg
name="Odysseus Right Leg"
desc="A Odysseus right leg. Contains somewhat complex servodrives and balance maintaining systems."
icon_state = "odysseus_r_leg"
origin_tech = "programming=2;materials=2;engineering=2"
construction_time = 130
construction_cost = list("metal"=7000)
/*/obj/item/mecha_parts/part/odysseus_armour
name="Odysseus Carapace"
icon_state = "odysseus_armour"
origin_tech = "materials=3;engineering=3"
construction_time = 200
construction_cost = list("metal"=15000)*/
origin_tech = "materials=3;engineering=3")*/
///////// Circuitboards
@@ -5,8 +5,6 @@
icon_state = "blank"
flags = CONDUCT
slot_flags = SLOT_BELT
var/construction_time = 100
var/list/construction_cost = list("metal"=20000,"glass"=5000)
var/list/part = null
var/sabotaged = 0 //Emagging limbs can have repercussions when installed as prosthetics.
var/model_info
@@ -30,8 +28,6 @@
name = "left arm"
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
icon_state = "l_arm"
construction_time = 200
construction_cost = list("metal"=10000)
part = list("l_arm","l_hand")
model_info = 1
@@ -39,8 +35,6 @@
name = "right arm"
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
icon_state = "r_arm"
construction_time = 200
construction_cost = list("metal"=10000)
part = list("r_arm","r_hand")
model_info = 1
@@ -48,8 +42,6 @@
name = "left leg"
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
icon_state = "l_leg"
construction_time = 200
construction_cost = list("metal"=10000)
part = list("l_leg","l_foot")
model_info = 1
@@ -57,8 +49,6 @@
name = "right leg"
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
icon_state = "r_leg"
construction_time = 200
construction_cost = list("metal"=10000)
part = list("r_leg","r_foot")
model_info = 1
@@ -67,8 +57,6 @@
desc = "A heavily reinforced case containing cyborg logic boards, with space for a standard power cell."
icon_state = "chest"
part = list("groin","chest")
construction_time = 350
construction_cost = list("metal"=40000)
var/wires = 0.0
var/obj/item/weapon/stock_parts/cell/cell = null
@@ -77,8 +65,6 @@
desc = "A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals."
icon_state = "head"
part = list("head")
construction_time = 350
construction_cost = list("metal"=5000)
var/obj/item/device/flash/flash1 = null
var/obj/item/device/flash/flash2 = null
@@ -86,8 +72,6 @@
name = "endoskeleton"
desc = "A complex metal backbone with standard limb sockets and pseudomuscle anchors."
icon_state = "robo_suit"
construction_time = 500
construction_cost = list("metal"=15000)
var/obj/item/robot_parts/l_arm/l_arm = null
var/obj/item/robot_parts/r_arm/r_arm = null
var/obj/item/robot_parts/l_leg/l_leg = null
@@ -6,8 +6,6 @@
desc = "Protected by FRM."
icon = 'icons/obj/module.dmi'
icon_state = "cyborg_upgrade"
var/construction_time = 120
var/construction_cost = list("metal"=10000)
var/locked = 0
var/require_module = 0
var/installed = 0
@@ -50,7 +48,6 @@
name = "robot reclassification board"
desc = "Used to rename a cyborg."
icon_state = "cyborg_upgrade1"
construction_cost = list("metal"=35000)
var/heldname = "default name"
/obj/item/borg/upgrade/rename/attack_self(mob/user as mob)
@@ -68,7 +65,6 @@
/obj/item/borg/upgrade/restart
name = "robot emergency restart module"
desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online."
construction_cost = list("metal"=60000 , "glass"=5000)
icon_state = "cyborg_upgrade1"
@@ -92,7 +88,6 @@
/obj/item/borg/upgrade/vtec
name = "robotic VTEC Module"
desc = "Used to kick in a robot's VTEC systems, increasing their speed."
construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 5000)
icon_state = "cyborg_upgrade2"
require_module = 1
@@ -109,7 +104,6 @@
/obj/item/borg/upgrade/disablercooler
name = "robotic Rapid Disabler Cooling Module"
desc = "Used to cool a mounted disabler, increasing the potential current in it and thus its recharge rate."
construction_cost = list("metal"=80000 , "glass"=6000 , "gold"= 2000, "diamond" = 500)
icon_state = "cyborg_upgrade3"
require_module = 1
@@ -144,7 +138,6 @@
/obj/item/borg/upgrade/jetpack
name = "mining robot jetpack"
desc = "A carbon dioxide jetpack suitable for low-gravity mining operations."
construction_cost = list("metal"=10000,"plasma"=15000,"uranium" = 20000)
icon_state = "cyborg_upgrade3"
require_module = 1
@@ -211,7 +204,6 @@
/obj/item/borg/upgrade/syndicate/
name = "Illegal Equipment Module"
desc = "Unlocks the hidden, deadlier functions of a robot"
construction_cost = list("metal"=10000,"glass"=15000,"diamond" = 10000)
icon_state = "cyborg_upgrade3"
require_module = 1
@@ -16,8 +16,6 @@
materials = list(MAT_METAL=700, MAT_GLASS=50)
var/rigged = 0 // true if rigged to explode
var/minor_fault = 0 //If not 100% reliable, it will build up faults.
var/construction_cost = list("metal"=750,"glass"=75)
var/construction_time=100
suicide_act(mob/user)
viewers(user) << "<span class='suicide'>[user] is licking the electrodes of the [src.name]! It looks like \he's trying to commit suicide.</span>"
@@ -65,7 +63,6 @@
maxcharge = 20000
materials = list(MAT_GLASS=70)
rating = 4
construction_cost = list("metal"=750,"glass"=100)
/obj/item/weapon/stock_parts/cell/super/empty/New()
..()
@@ -78,7 +75,6 @@
maxcharge = 30000
rating = 5
materials = list(MAT_GLASS=80)
construction_cost = list("metal"=500,"glass"=150,"gold"=200,"silver"=200)
/obj/item/weapon/stock_parts/cell/hyper/empty/New()
..()
@@ -91,7 +87,6 @@
maxcharge = 40000
materials = list(MAT_GLASS=80)
rating = 6
construction_cost = list("metal"=800,"gold"=300,"silver"=300,"glass"=160,"diamond"=160)
/obj/item/weapon/stock_parts/cell/bluespace/empty/New()
..()
-1
View File
@@ -5,7 +5,6 @@
/obj/item/pod_parts/core
name="Space Pod Core"
icon_state = "core"
construction_cost = list("iron"=5000,"uranium"=1000,"plasma"=5000)
flags = CONDUCT
origin_tech = "programming=2;materials=3;bluespace=2;engineering=3"
@@ -8,10 +8,6 @@
w_class = 3
origin_tech = "biotech=3"
var/list/construction_cost = list("metal"=1000,"glass"=500)
var/construction_time = 75
//these vars are so the mecha fabricator doesn't shit itself anymore. --NEO
req_access = list(access_robotics)
//Revised. Brainmob is now contained directly within object of transfer. MMI in this case.
@@ -6,8 +6,6 @@
w_class = 3
origin_tech = "engineering=4;materials=4;bluespace=2;programming=4"
construction_cost = list("metal"=500,"glass"=500,"silver"=200,"gold"=200,"plasma"=100,"diamond"=10)
construction_time = 75
var/searching = 0
var/askDelay = 10 * 60 * 1
//var/mob/living/carbon/brain/brainmob = null
@@ -135,8 +135,6 @@
/obj/item/robot_parts/robot_component
icon = 'icons/obj/robot_component.dmi'
icon_state = "working"
construction_time = 200
construction_cost = list("metal"=5000)
var/brute = 0
var/burn = 0
@@ -190,7 +188,7 @@
user << "<span class='notice'>Key: Suffocation/Toxin/Burns/Brute</span>"
user << "<span class='notice'>Body Temperature: ???</span>"
return
var/scan_type
if(istype(M, /mob/living/silicon/robot))
scan_type = "robot"
@@ -253,5 +251,5 @@
user << "[capitalize(O.name)]: <font color='red'>[O.damage]</font>"
if(!organ_found)
user << "<span class='warning'>No prosthetics located.</span>"
src.add_fingerprint(user)