unused var axing

This commit is contained in:
Fox-McCloud
2015-09-04 18:04:34 -04:00
parent fd8b4ca578
commit 46ce41fbc8
13 changed files with 13 additions and 159 deletions
@@ -16,8 +16,6 @@
materials = list(MAT_METAL=700, MAT_GLASS=50)
var/rigged = 0 // true if rigged to explode
var/minor_fault = 0 //If not 100% reliable, it will build up faults.
var/construction_cost = list("metal"=750,"glass"=75)
var/construction_time=100
suicide_act(mob/user)
viewers(user) << "<span class='suicide'>[user] is licking the electrodes of the [src.name]! It looks like \he's trying to commit suicide.</span>"
@@ -65,7 +63,6 @@
maxcharge = 20000
materials = list(MAT_GLASS=70)
rating = 4
construction_cost = list("metal"=750,"glass"=100)
/obj/item/weapon/stock_parts/cell/super/empty/New()
..()
@@ -78,7 +75,6 @@
maxcharge = 30000
rating = 5
materials = list(MAT_GLASS=80)
construction_cost = list("metal"=500,"glass"=150,"gold"=200,"silver"=200)
/obj/item/weapon/stock_parts/cell/hyper/empty/New()
..()
@@ -91,7 +87,6 @@
maxcharge = 40000
materials = list(MAT_GLASS=80)
rating = 6
construction_cost = list("metal"=800,"gold"=300,"silver"=300,"glass"=160,"diamond"=160)
/obj/item/weapon/stock_parts/cell/bluespace/empty/New()
..()