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unused var axing
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@@ -16,8 +16,6 @@
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materials = list(MAT_METAL=700, MAT_GLASS=50)
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var/rigged = 0 // true if rigged to explode
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var/minor_fault = 0 //If not 100% reliable, it will build up faults.
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var/construction_cost = list("metal"=750,"glass"=75)
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var/construction_time=100
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suicide_act(mob/user)
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viewers(user) << "<span class='suicide'>[user] is licking the electrodes of the [src.name]! It looks like \he's trying to commit suicide.</span>"
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@@ -65,7 +63,6 @@
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maxcharge = 20000
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materials = list(MAT_GLASS=70)
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rating = 4
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construction_cost = list("metal"=750,"glass"=100)
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/obj/item/weapon/stock_parts/cell/super/empty/New()
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..()
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@@ -78,7 +75,6 @@
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maxcharge = 30000
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rating = 5
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materials = list(MAT_GLASS=80)
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construction_cost = list("metal"=500,"glass"=150,"gold"=200,"silver"=200)
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/obj/item/weapon/stock_parts/cell/hyper/empty/New()
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..()
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@@ -91,7 +87,6 @@
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maxcharge = 40000
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materials = list(MAT_GLASS=80)
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rating = 6
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construction_cost = list("metal"=800,"gold"=300,"silver"=300,"glass"=160,"diamond"=160)
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/obj/item/weapon/stock_parts/cell/bluespace/empty/New()
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..()
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