Fixes new merge conflict from patreon PR

This commit is contained in:
Kyep
2016-12-02 22:53:08 -08:00
26 changed files with 6570 additions and 772 deletions
+19
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@@ -140,6 +140,25 @@ CREATE TABLE `death` (
) ENGINE=MyISAM AUTO_INCREMENT=166546 DEFAULT CHARSET=latin1;
/*!40101 SET character_set_client = @saved_cs_client */;
--
-- Table structure for table `donators`
--
DROP TABLE IF EXISTS `donators`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `donators` (
`patreon_name` varchar(32) NOT NULL,
`tier` int(2),
`ckey` varchar(32) COMMENT 'Manual Field',
`start_date` datetime,
`end_date` datetime,
`active` boolean,
PRIMARY KEY (`patreon_name`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
/*!40101 SET character_set_client = @saved_cs_client */;
--
-- Table structure for table `admin`
--
+18
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@@ -140,6 +140,24 @@ CREATE TABLE `SS13_death` (
) ENGINE=MyISAM AUTO_INCREMENT=166546 DEFAULT CHARSET=latin1;
/*!40101 SET character_set_client = @saved_cs_client */;
--
-- Table structure for table `donators`
--
DROP TABLE IF EXISTS `SS13_donators`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `donators` (
`patreon_name` varchar(32) NOT NULL,
`tier` int(2),
`ckey` varchar(32) COMMENT 'Manual Field',
`start_date` datetime,
`end_date` datetime,
`active` boolean,
PRIMARY KEY (`patreon_name`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
/*!40101 SET character_set_client = @saved_cs_client */;
--
-- Table structure for table `SS13_admin`
--
+5
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@@ -288,5 +288,10 @@
#define SHELTER_DEPLOY_BAD_AREA "bad area"
#define SHELTER_DEPLOY_ANCHORED_OBJECTS "anchored objects"
// Client donator levels
#define DONATOR_LEVEL_NONE 0
#define DONATOR_LEVEL_ONE 1
#define DONATOR_LEVEL_TWO 2
// The cooldown on OOC messages such as OOC, LOOC, praying and adminhelps
#define OOC_COOLDOWN 5
+2 -1
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@@ -24,8 +24,9 @@
#define DISABLE_KARMA_REMINDER 4096
#define MEMBER_PUBLIC 8192
#define CHAT_NO_ADMINLOGS 16384
#define DONATOR_PUBLIC 32768
#define TOGGLES_DEFAULT (CHAT_OOC|CHAT_DEAD|CHAT_GHOSTEARS|CHAT_GHOSTSIGHT|CHAT_PRAYER|CHAT_RADIO|CHAT_ATTACKLOGS|CHAT_LOOC|MEMBER_PUBLIC)
#define TOGGLES_DEFAULT (CHAT_OOC|CHAT_DEAD|CHAT_GHOSTEARS|CHAT_GHOSTSIGHT|CHAT_PRAYER|CHAT_RADIO|CHAT_ATTACKLOGS|CHAT_LOOC|MEMBER_PUBLIC|DONATOR_PUBLIC)
// Playtime tracking system, see jobs_exp.dm
#define EXP_TYPE_LIVING "Living"
+29 -2
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@@ -150,7 +150,10 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
preview_icon.Blend(temp, ICON_OVERLAY)
//Tail
if(H.species.tail && H.species.flags & HAS_TAIL)
if(H.body_accessory && istype(H.body_accessory, /datum/body_accessory/tail))
temp = new/icon("icon" = H.body_accessory.icon, "icon_state" = H.body_accessory.icon_state)
preview_icon.Blend(temp, ICON_OVERLAY)
else if(H.species.tail && H.species.bodyflags & HAS_TAIL)
temp = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[H.species.tail]_s")
preview_icon.Blend(temp, ICON_OVERLAY)
@@ -173,6 +176,17 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
if(H.species.bodyflags & HAS_SKIN_COLOR)
preview_icon.Blend(rgb(H.r_skin, H.g_skin, H.b_skin), ICON_ADD)
//Tail Markings
var/icon/t_marking_s
if(H.species.bodyflags & HAS_TAIL_MARKINGS)
var/tail_marking = H.m_styles["tail"]
var/datum/sprite_accessory/tail_marking_style = marking_styles_list[tail_marking]
if(tail_marking_style && tail_marking_style.species_allowed)
t_marking_s = new/icon("icon" = tail_marking_style.icon, "icon_state" = "[tail_marking_style.icon_state]_s")
t_marking_s.Blend(H.m_colours["tail"], ICON_ADD)
if(!(H.body_accessory && istype(H.body_accessory, /datum/body_accessory/body)))
preview_icon.Blend(t_marking_s, ICON_OVERLAY)
var/icon/face_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = "bald_s")
if(!(H.species.bodyflags & NO_EYES))
var/icon/eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = H.species ? H.species.eyes : "eyes_s")
@@ -190,7 +204,7 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
// I'll want to make a species-specific proc for this sooner or later
// But this'll do for now
if(head_organ.species.name == "Slime People")
hair_s.Blend(rgb(H.r_skin, H.g_skin, H.b_skin, 160), ICON_ADD)
hair_s.Blend(rgb(H.r_skin, H.g_skin, H.b_skin, 160), ICON_AND)
else
hair_s.Blend(rgb(head_organ.r_hair, head_organ.g_hair, head_organ.b_hair), ICON_ADD)
@@ -378,9 +392,22 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
else
clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
preview_icon.Blend(face_s, ICON_OVERLAY) // Why do we do this twice
if(clothes_s)
preview_icon.Blend(clothes_s, ICON_OVERLAY)
//Bus body accessories that go over clothes.
if(H.body_accessory && istype(H.body_accessory, /datum/body_accessory/body))
temp = new/icon("icon" = H.body_accessory.icon, "icon_state" = H.body_accessory.icon_state)
if(H.body_accessory.pixel_x_offset)
temp.Shift(EAST, H.body_accessory.pixel_x_offset)
if(H.body_accessory.pixel_y_offset)
temp.Shift(NORTH, H.body_accessory.pixel_y_offset)
if(H.species.bodyflags & HAS_SKIN_COLOR)
temp.Blend(rgb(H.r_skin, H.g_skin, H.b_skin), H.body_accessory.blend_mode)
if(t_marking_s)
temp.Blend(t_marking_s, ICON_OVERLAY)
preview_icon.Blend(temp, ICON_OVERLAY)
qdel(face_s)
qdel(clothes_s)
+4 -22
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@@ -149,38 +149,20 @@
else
H.change_gender(MALE, 0)
var/number_head_marks = 0
var/number_body_marks = 0
var/number_tail_marks = 0
for(var/m in marking_styles_list)
var/datum/sprite_accessory/body_markings/marking = marking_styles_list[m]
if(marking.marking_location == "head")
number_head_marks++
else if(marking.marking_location == "body")
number_body_marks++
else if(marking.marking_location == "tail")
number_tail_marks++
//Head Markings
var/head_marks = dna.GetUIValueRange(DNA_UI_HEAD_MARK_STYLE, marking_styles_list.len)
if((head_marks > 0) && (head_marks <= number_head_marks))
if((head_marks > 0) && (head_marks <= marking_styles_list.len))
H.m_styles["head"] = marking_styles_list[head_marks]
//Body Markings
var/body_marks = dna.GetUIValueRange(DNA_UI_BODY_MARK_STYLE, marking_styles_list.len)
if((body_marks > 0) && (body_marks <= number_body_marks))
if((body_marks > 0) && (body_marks <= marking_styles_list.len))
H.m_styles["body"] = marking_styles_list[body_marks]
//Tail Markings
var/tail_marks = dna.GetUIValueRange(DNA_UI_TAIL_MARK_STYLE, marking_styles_list.len)
if((tail_marks > 0) && (tail_marks <= number_tail_marks))
if((tail_marks > 0) && (tail_marks <= marking_styles_list.len))
H.m_styles["tail"] = marking_styles_list[tail_marks]
H.force_update_limbs()
H.update_eyes()
H.update_hair()
H.update_fhair()
H.update_markings()
H.update_tail_layer()
H.update_head_accessory()
H.regenerate_icons()
return 1
else
@@ -629,7 +629,8 @@
spawn(600)
if(src)
stored_obj.loc = get_turf(src.loc)
to_chat(spawner, "<span class='danger'><B>Failure! Your trap on \the [stored_obj] didn't catch anyone this time.</B></span>")
if(spawner)
to_chat(spawner, "<span class='danger'><B>Failure! Your trap on \the [stored_obj] didn't catch anyone this time.</B></span>")
qdel(src)
/obj/item/weapon/guardian_bomb/proc/detonate(var/mob/living/user)
+9 -6
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@@ -385,8 +385,11 @@
var/heal_fire = occupant.getFireLoss() ? min(efficiency, 20*(efficiency**2) / occupant.getFireLoss()) : 0
occupant.heal_organ_damage(heal_brute,heal_fire)
if(beaker && next_trans == 0)
var/proportion = 10 * min(1/beaker.volume, 1)
// Yes, this means you can get more bang for your buck with a beaker of SF vs a patch
// But it also means a giant beaker of SF won't heal people ridiculously fast 4 cheap
beaker.reagents.reaction(occupant, TOUCH, proportion)
beaker.reagents.trans_to(occupant, 1, 10)
beaker.reagents.reaction(occupant)
next_trans++
if(next_trans == 10)
next_trans = 0
@@ -446,7 +449,7 @@
set name = "Eject occupant"
set category = "Object"
set src in oview(1)
if(usr == occupant)//If the user is inside the tube...
if(usr.stat == DEAD)
return
@@ -466,18 +469,18 @@
set name = "Move Inside"
set category = "Object"
set src in oview(1)
for(var/mob/living/carbon/slime/M in range(1,usr))
if(M.Victim == usr)
to_chat(usr, "You're too busy getting your life sucked out of you.")
return
if(stat & (NOPOWER|BROKEN))
return
if(usr.incapacitated()) //are you cuffed, dying, lying, stunned or other
return
put_mob(usr)
return
@@ -25,21 +25,12 @@
for(var/i = 1, i <= amount, i++)
new content_mob(loc)
already_opened = 1
..()
. = ..()
/obj/structure/closet/critter/close()
..()
return 1
/obj/structure/closet/critter/attack_hand(mob/user as mob)
src.add_fingerprint(user)
if(src.loc == user.loc)
to_chat(user, "<span class='notice'>It won't budge!</span>")
toggle()
else
toggle()
/obj/structure/closet/critter/corgi
name = "corgi crate"
content_mob = /mob/living/simple_animal/pet/corgi
+8
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@@ -61,16 +61,24 @@ var/global/admin_ooc_colour = "#b82e00"
for(var/client/C in clients)
if(C.prefs.toggles & CHAT_OOC)
var/display_name = src.key
if(prefs.unlock_content)
if(prefs.toggles & MEMBER_PUBLIC)
var/icon/byond = icon('icons/member_content.dmi', "blag")
display_name = "[bicon(byond)][display_name]"
if(donator_level >= DONATOR_LEVEL_ONE)
if((prefs.toggles & DONATOR_PUBLIC))
var/icon/donator = icon('icons/ooc_tag_16x.dmi', "donator")
display_name = "[bicon(donator)][display_name]"
if(holder)
if(holder.fakekey)
if(C.holder)
display_name = "[holder.fakekey]/([src.key])"
else
display_name = holder.fakekey
to_chat(C, "<font color='[display_colour]'><span class='ooc'><span class='prefix'>OOC:</span> <EM>[display_name]:</EM> <span class='message'>[msg]</span></span></font>")
/proc/toggle_ooc()
+4 -1
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@@ -89,4 +89,7 @@
// Their chat window, sort of important.
// See /goon/code/datums/browserOutput.dm
var/datum/chatOutput/chatOutput
var/datum/chatOutput/chatOutput
// Donator stuff.
var/donator_level = DONATOR_LEVEL_NONE
+21 -2
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@@ -305,6 +305,8 @@
admins += src
holder.owner = src
donator_check()
//preferences datum - also holds some persistant data for the client (because we may as well keep these datums to a minimum)
prefs = preferences_datums[ckey]
if(!prefs)
@@ -378,10 +380,27 @@
return ..()
/client/proc/donator_check()
if(IsGuestKey(key))
return
establish_db_connection()
if(!dbcon.IsConnected())
return
//Donator stuff.
var/DBQuery/query_donor_select = dbcon.NewQuery("SELECT ckey, tier, active FROM `[format_table_name("donators")]` WHERE ckey = '[ckey]'")
query_donor_select.Execute()
while(query_donor_select.NextRow())
if(!text2num(query_donor_select.item[3]))
// Inactive donator.
donator_level = DONATOR_LEVEL_NONE
return
donator_level = text2num(query_donor_select.item[2])
break
/client/proc/log_client_to_db()
if( IsGuestKey(src.key) )
if(IsGuestKey(key))
return
establish_db_connection()
@@ -4,6 +4,7 @@ var/list/gear_datums = list()
/datum/loadout_category
var/category = ""
var/list/gear = list()
var/donor_only = FALSE
/datum/loadout_category/New(cat)
category = cat
@@ -33,6 +34,8 @@ var/list/gear_datums = list()
if(!loadout_categories[use_category])
loadout_categories[use_category] = new /datum/loadout_category(use_category)
var/datum/loadout_category/LC = loadout_categories[use_category]
if(initial(G.donor_only))
LC.donor_only = TRUE
gear_datums[use_name] = new geartype
LC.gear[use_name] = gear_datums[use_name]
@@ -54,6 +57,7 @@ var/list/gear_datums = list()
var/list/gear_tweaks = list() //List of datums which will alter the item after it has been spawned.
var/subtype_path = /datum/gear //for skipping organizational subtypes (optional)
var/subtype_cost_overlap = TRUE //if subtypes can take points at the same time
var/donor_only = FALSE // if it's only available to donors
/datum/gear/New()
..()
@@ -76,4 +80,4 @@ var/list/gear_datums = list()
var/item = new gd.path(gd.location)
for(var/datum/gear_tweak/gt in gear_tweaks)
gt.tweak_item(item, metadata["[gt]"])
return item
return item
@@ -0,0 +1,90 @@
/datum/gear/donor
donor_only = TRUE
sort_category = "Donor"
subtype_path = /datum/gear/donor
/datum/gear/donor/furgloves
display_name = "Fur Gloves"
path = /obj/item/clothing/gloves/furgloves
/datum/gear/donor/furboots
display_name = "Fur Boots"
path = /obj/item/clothing/shoes/furboots
/datum/gear/donor/noble_boot
display_name = "Noble Boots"
path = /obj/item/clothing/shoes/fluff/noble_boot
/datum/gear/donor/furcape
display_name = "Fur Cape"
path = /obj/item/clothing/suit/furcape
cost = 2
/datum/gear/donor/furcoat
display_name = "Fur Coat"
path = /obj/item/clothing/suit/furcoat
cost = 2
/datum/gear/donor/lord_admiral
display_name = "Lord Admiral Coat"
path = /obj/item/clothing/suit/lordadmiral
/datum/gear/donor/lord_admiral_hat
display_name = "Lord Admiral Hat"
path = /obj/item/clothing/head/lordadmiralhat
/datum/gear/donor/kamina
display_name = "Spiky Orange-tinted Shades"
path = /obj/item/clothing/glasses/fluff/kamina
/datum/gear/donor/green
display_name = "Spiky Green-tinted Shades"
path = /obj/item/clothing/glasses/fluff/kamina/green
/datum/gear/donor/hipster
display_name = "Hipster Glasses"
path = /obj/item/clothing/glasses/regular/hipster
/datum/gear/donor/threedglasses
display_name = "Threed Glasses"
path = /obj/item/clothing/glasses/threedglasses
/datum/gear/donor/blacksombrero
display_name = "Black Sombrero"
path = /obj/item/clothing/head/fluff/blacksombrero
/datum/gear/donor/guardhelm
display_name = "Plastic Guard helm"
path = /obj/item/clothing/head/fluff/guardhelm
/datum/gear/donor/goldtophat
display_name = "Gold-trimmed Top Hat"
path = /obj/item/clothing/head/fluff/goldtophat
/datum/gear/donor/goldtophat/red
display_name = "Red Gold-trimmed Top Hat"
path = /obj/item/clothing/head/fluff/goldtophat/red
/datum/gear/donor/goldtophat/blue
display_name = "Blue Gold-trimmed Top Hat"
path = /obj/item/clothing/head/fluff/goldtophat/blue
/datum/gear/donor/mushhat
display_name = "Mushroom Hat"
path = /obj/item/clothing/head/fluff/mushhat
/datum/gear/donor/furcap
display_name = "Fur Cap"
path = /obj/item/clothing/head/furcap
/datum/gear/donor/mouse
display_name = "Mouse Headband"
path = /obj/item/clothing/head/kitty/mouse
/datum/gear/donor/fawkes
display_name = "Guy Fawkes mask"
path = /obj/item/clothing/mask/fawkes
/datum/gear/donor/noble_clothes
display_name = "Noble Clothes"
path = /obj/item/clothing/under/noble_clothes
+25 -5
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@@ -61,7 +61,6 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
#define MAX_SAVE_SLOTS 20 // Save slots for regular players
#define MAX_SAVE_SLOTS_MEMBER 20 // Save slots for BYOND members
#define MAX_GEAR_COST config.max_loadout_points
#define TAB_CHAR 0
#define TAB_GAME 1
@@ -73,6 +72,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used
// var/savefile_version = 0
var/max_save_slots = MAX_SAVE_SLOTS
var/max_gear_slots = 0
//non-preference stuff
var/warns = 0
@@ -213,11 +213,17 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
/datum/preferences/New(client/C)
b_type = pick(4;"O-", 36;"O+", 3;"A-", 28;"A+", 1;"B-", 20;"B+", 1;"AB-", 5;"AB+")
if(istype(C))
if(!IsGuestKey(C.key))
unlock_content = C.IsByondMember()
if(unlock_content)
max_save_slots = MAX_SAVE_SLOTS_MEMBER
max_gear_slots = config.max_loadout_points
if(C.donator_level >= DONATOR_LEVEL_ONE)
max_gear_slots += 5
var/loaded_preferences_successfully = load_preferences(C)
if(loaded_preferences_successfully)
if(load_character(C))
@@ -250,7 +256,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
switch(current_tab)
if(TAB_CHAR) // Character Settings
dat += "<div class='statusDisplay' style='max-width: 128px; position: absolute; left: 150px; top: 150px'><img src=previewicon.png height=64 width=64><img src=previewicon2.png height=64 width=64></div>"
dat += "<div class='statusDisplay' style='max-width: 128px; position: absolute; left: 150px; top: 150px'><img src=previewicon.png class='charPreview'><img src=previewicon2.png class='charPreview'></div>"
dat += "<table width='100%'><tr><td width='405px' height='25px' valign='top'>"
dat += "<b>Name: </b>"
dat += "<a href='?_src_=prefs;preference=name;task=input'><b>[real_name]</b></a>"
@@ -429,6 +435,8 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
dat += "<b>OOC notes:</b> <a href='?_src_=prefs;preference=metadata;task=input'><b>Edit</b></a><br>"
if(unlock_content)
dat += "<b>BYOND Membership Publicity:</b> <a href='?_src_=prefs;preference=publicity'><b>[(toggles & MEMBER_PUBLIC) ? "Public" : "Hidden"]</b></a><br>"
if(user.client.donator_level >= DONATOR_LEVEL_ONE)
dat += "<b>Donator Publicity:</b> <a href='?_src_=prefs;preference=donor_public'><b>[(toggles & DONATOR_PUBLIC) ? "Public" : "Hidden"]</b></a><br>"
dat += "<b>Randomized character slot:</b> <a href='?_src_=prefs;preference=randomslot'><b>[randomslot ? "Yes" : "No"]</b></a><br>"
dat += "<b>Ghost ears:</b> <a href='?_src_=prefs;preference=ghost_ears'><b>[(toggles & CHAT_GHOSTEARS) ? "Nearest Creatures" : "All Speech"]</b></a><br>"
@@ -465,14 +473,18 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
total_cost += G.cost
var/fcolor = "#3366CC"
if(total_cost < MAX_GEAR_COST)
if(total_cost < max_gear_slots)
fcolor = "#E67300"
dat += "<table align='center' width='100%'>"
dat += "<tr><td colspan=4><center><b><font color='[fcolor]'>[total_cost]/[MAX_GEAR_COST]</font> loadout points spent.</b> \[<a href='?_src_=prefs;preference=gear;clear_loadout=1'>Clear Loadout</a>\]</center></td></tr>"
dat += "<tr><td colspan=4><center><b><font color='[fcolor]'>[total_cost]/[max_gear_slots]</font> loadout points spent.</b> \[<a href='?_src_=prefs;preference=gear;clear_loadout=1'>Clear Loadout</a>\]</center></td></tr>"
dat += "<tr><td colspan=4><center><b>"
var/firstcat = 1
for(var/category in loadout_categories)
var/datum/loadout_category/LC = loadout_categories[category]
if(LC.donor_only)
if(user.client.donator_level < DONATOR_LEVEL_TWO) // level two donators get the donator loadout, so don't show it to anyone with less than that
continue
if(firstcat)
firstcat = 0
else
@@ -1102,6 +1114,10 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
if(TG.display_name in gear)
gear -= TG.display_name
else
if(TG.donor_only)
if(user.client.donator_level < DONATOR_LEVEL_TWO) // donator items are locked to > tier 2
//they normally can't even get this far- but just in case of href exploits, we check them here
return
var/total_cost = 0
var/list/type_blacklist = list()
for(var/gear_name in gear)
@@ -1113,7 +1129,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
type_blacklist += G.subtype_path
total_cost += G.cost
if((total_cost + TG.cost) <= MAX_GEAR_COST)
if((total_cost + TG.cost) <= max_gear_slots)
gear += TG.display_name
else if(href_list["gear"] && href_list["tweak"])
@@ -1880,6 +1896,10 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
if(unlock_content)
toggles ^= MEMBER_PUBLIC
if("donor_public")
if(user.client.donator_level >= DONATOR_LEVEL_ONE)
toggles ^= DONATOR_PUBLIC
if("gender")
if(gender == MALE)
gender = FEMALE
+5
View File
@@ -446,6 +446,11 @@
/obj/item/clothing/head/hood/fluff/linda //Epic_Charger: Linda Clark
icon_state = "greenhood"
/obj/item/clothing/suit/armor/shodanscoat // RazekPraxis: SHODAN
name = "SHODAN's Captain's Coat"
desc = "A black coat with gold trim and an old US Chevron printed on the back. Edgy."
icon_state = "shodancoat"
//////////// Uniforms ////////////
/obj/item/clothing/under/fluff/kharshai // Kharshai: Athena Castile
name = "Castile formal outfit"
@@ -291,11 +291,20 @@
if(current_species && (current_species.bodyflags & HAS_TAIL))
var/tail_icon
var/tail_icon_state
var/tail_shift_x
var/tail_shift_y
var/blend_mode = ICON_ADD
if(body_accessory)
var/datum/body_accessory/accessory = body_accessory_by_name[body_accessory]
tail_icon = accessory.icon
tail_icon_state = accessory.icon_state
if(accessory.blend_mode)
blend_mode = accessory.blend_mode
if(accessory.pixel_x_offset)
tail_shift_x = accessory.pixel_x_offset
if(accessory.pixel_y_offset)
tail_shift_y = accessory.pixel_y_offset
else
tail_icon = "icons/effects/species.dmi"
if(coloured_tail)
@@ -303,10 +312,14 @@
else
tail_icon_state = "[current_species.tail]_s"
var/icon/temp = new /icon("icon" = tail_icon, "icon_state" = tail_icon_state)
var/icon/temp = new/icon("icon" = tail_icon, "icon_state" = tail_icon_state)
if(tail_shift_x)
temp.Shift(EAST, tail_shift_x)
if(tail_shift_y)
temp.Shift(NORTH, tail_shift_y)
if(current_species && (current_species.bodyflags & HAS_SKIN_COLOR))
temp.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
temp.Blend(rgb(r_skin, g_skin, b_skin), blend_mode)
if(current_species && (current_species.bodyflags & HAS_TAIL_MARKINGS))
var/tail_marking = m_styles["tail"]
+37 -39
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@@ -141,6 +141,9 @@
qdel(ion_trail)
ion_trail = null
occupant_sanity_check()
if(pilot)
pilot.forceMove(get_turf(src))
pilot = null
if(passengers)
for(var/mob/M in passengers)
M.forceMove(get_turf(src))
@@ -226,29 +229,15 @@
health = max(0, health - damage)
var/percentage = (health / initial(health)) * 100
occupant_sanity_check()
if(passengers && oldhealth > health && percentage <= 25 && percentage > 0)
var/sound/S = sound('sound/effects/engine_alert2.ogg')
S.wait = 0 //No queue
S.channel = 0 //Any channel
S.volume = 50
for(var/mob/M in passengers)
M << S
if(passengers && oldhealth > health && !health)
var/sound/S = sound('sound/effects/engine_alert1.ogg')
S.wait = 0
S.channel = 0
S.volume = 50
for(var/mob/M in passengers)
M << S
if(oldhealth > health && percentage <= 25 && percentage > 0)
play_sound_to_riders('sound/effects/engine_alert2.ogg')
if(oldhealth > health && !health)
play_sound_to_riders('sound/effects/engine_alert1.ogg')
if(!health)
spawn(0)
if(passengers)
for(var/mob/M in passengers)
to_chat(M, "<span class='userdanger'>Critical damage to the vessel detected, core explosion imminent!</span>")
message_to_riders("<span class='userdanger'>Critical damage to the vessel detected, core explosion imminent!</span>")
for(var/i = 10, i >= 0; --i)
if(passengers)
for(var/mob/M in passengers)
to_chat(M, "<span class='warning'>[i]</span>")
message_to_riders("<span class='warning'>[i]</span>")
if(i == 0)
explosion(loc, 2, 4, 8)
qdel(src)
@@ -266,12 +255,13 @@
occupant_sanity_check()
switch(severity)
if(1)
for(var/mob/M in passengers)
var/mob/living/carbon/human/H = M
if(H)
H.forceMove(get_turf(src))
H.ex_act(severity + 1)
to_chat(H, "<span class='warning'>You are forcefully thrown from \the [src]!</span>")
if(passengers || pilot)
for(var/mob/M in passengers | pilot)
var/mob/living/carbon/human/H = M
if(H)
H.forceMove(get_turf(src))
H.ex_act(severity + 1)
to_chat(H, "<span class='warning'>You are forcefully thrown from \the [src]!</span>")
qdel(ion_trail)
qdel(src)
if(2)
@@ -283,27 +273,35 @@
/obj/spacepod/emp_act(severity)
occupant_sanity_check()
cargo_hold.emp_act(severity)
if(battery && battery.charge > 0)
battery.use((battery.charge / 2) / severity)
deal_damage(80 / severity)
if(empcounter < (40 / severity))
empcounter = 40 / severity
processing_objects.Add(src)
processing_objects.Add(src)
switch(severity)
if(1)
if(pilot)
to_chat(pilot, "<span class='warning'>The pod console flashes 'Heavy EMP WAVE DETECTED'.</span>")
if(passengers)
for(var/mob/M in passengers)
to_chat(M, "<span class='warning'>The pod console flashes 'Heavy EMP WAVE DETECTED'.</span>")
message_to_riders("<span class='warning'>The pod console flashes 'Heavy EMP WAVE DETECTED'.</span>")
if(2)
if(pilot)
to_chat(pilot, "<span class='warning'>The pod console flashes 'EMP WAVE DETECTED'.</span>")
if(passengers)
for(var/mob/M in passengers)
to_chat(M, "<span class='warning'>The pod console flashes 'EMP WAVE DETECTED'.</span>")
message_to_riders("<span class='warning'>The pod console flashes 'EMP WAVE DETECTED'.</span>")
/obj/spacepod/proc/play_sound_to_riders(mysound)
if(length(passengers | pilot) == 0)
return
var/sound/S = sound(mysound)
S.wait = 0 //No queue
S.channel = 0 //Any channel
S.volume = 50
for(var/mob/M in passengers | pilot)
M << S
/obj/spacepod/proc/message_to_riders(mymessage)
if(length(passengers | pilot) == 0)
return
for(var/mob/M in passengers | pilot)
to_chat(M, mymessage)
/obj/spacepod/attackby(obj/item/W as obj, mob/user as mob, params)
if(user.a_intent == I_HARM)
+6
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@@ -339,4 +339,10 @@ div.notice
{
width: 100%;
clear: both;
}
.charPreview
{
-ms-interpolation-mode: nearest-neighbor;
width: 64px;
height:64px;
}
+3147 -264
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@@ -1117,6 +1117,7 @@
#include "code\modules\client\preference\loadout\loadout.dm"
#include "code\modules\client\preference\loadout\loadout_accessories.dm"
#include "code\modules\client\preference\loadout\loadout_cosmetics.dm"
#include "code\modules\client\preference\loadout\loadout_donor.dm"
#include "code\modules\client\preference\loadout\loadout_general.dm"
#include "code\modules\client\preference\loadout\loadout_hat.dm"
#include "code\modules\client\preference\loadout\loadout_shoes.dm"
@@ -1142,6 +1143,8 @@
#include "code\modules\clothing\masks\gasmask.dm"
#include "code\modules\clothing\masks\miscellaneous.dm"
#include "code\modules\clothing\masks\voice.dm"
#include "code\modules\clothing\patreon\glasses.dm"
#include "code\modules\clothing\patreon\hats.dm"
#include "code\modules\clothing\shoes\colour.dm"
#include "code\modules\clothing\shoes\magboots.dm"
#include "code\modules\clothing\shoes\miscellaneous.dm"