Merge pull request #1367 from CIB/master

Implemented socket_talk, a quick way for inter-process communication
This commit is contained in:
SkyMarshal
2012-06-22 17:01:05 -07:00
10 changed files with 282 additions and 1 deletions
+50
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@@ -0,0 +1,50 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="DLLSocket" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin\Debug\DLLSocket" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Debug\" />
<Option type="3" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-DBUILD_DLL" />
<Add option="-g" />
</Compiler>
<Linker>
<Add library="user32" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin\Release\DLLSocket" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Release\" />
<Option type="3" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-DBUILD_DLL" />
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
<Add library="user32" />
</Linker>
</Target>
</Build>
<Unit filename="main.cpp" />
<Unit filename="main.h" />
<Extensions>
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>
+1
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@@ -0,0 +1 @@
g++ -static -shared -O3 -fPIC main.cpp -o DLLSocket.so
+133
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@@ -0,0 +1,133 @@
// OS-specific networking includes
// -------------------------------
#ifdef __WIN32
#include <winsock2.h>
typedef int socklen_t;
#else
extern "C" {
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <fcntl.h>
#include <stdlib.h>
#include <string.h>
}
typedef int SOCKET;
typedef sockaddr_in SOCKADDR_IN;
typedef sockaddr SOCKADDR;
#define SOCKET_ERROR -1
#endif
// Socket used for all communications
SOCKET sock;
// Address of the remote server
SOCKADDR_IN addr;
// Buffer used to return dynamic strings to the caller
#define BUFFER_SIZE 1024
char return_buffer[BUFFER_SIZE];
// exposed functions
// ------------------------------
const char* SUCCESS = "1\0"; // string representing success
#ifdef __WIN32
#define DLL_EXPORT __declspec(dllexport)
#else
#define DLL_EXPORT __attribute__ ((visibility ("default")))
#endif
// arg1: ip(in the xx.xx.xx.xx format)
// arg2: port(a short)
// return: NULL on failure, SUCCESS otherwise
extern "C" DLL_EXPORT const char* establish_connection(int n, char *v[])
{
// extract args
// ------------
if(n < 2) return 0;
const char* ip = v[0];
const char* port_s = v[1];
unsigned short port = atoi(port_s);
// set up network stuff
// --------------------
#ifdef __WIN32
WSADATA wsa;
WSAStartup(MAKEWORD(2,0),&wsa);
#endif
sock = socket(AF_INET,SOCK_DGRAM,0);
// make the socket non-blocking
// ----------------------------
#ifdef __WIN32
unsigned long iMode=1;
ioctlsocket(sock,FIONBIO,&iMode);
#else
fcntl(sock, F_SETFL, O_NONBLOCK);
#endif
// establish a connection to the server
// ------------------------------------
memset(&addr,0,sizeof(SOCKADDR_IN));
addr.sin_family=AF_INET;
addr.sin_port=htons(port);
// convert the string representation of the ip to a byte representation
addr.sin_addr.s_addr=inet_addr(ip);
return SUCCESS;
}
// arg1: string message to send
// return: NULL on failure, SUCCESS otherwise
extern "C" DLL_EXPORT const char* send_message(int n, char *v[])
{
// extract the args
if(n < 1) return 0;
const char* msg = v[0];
// send the message
int rc = sendto(sock,msg,strlen(msg),0,(SOCKADDR*)&addr,sizeof(SOCKADDR));
// check for errors
if (rc != -1) {
return SUCCESS;
}
else {
return 0;
}
}
// no args
// return: message if any received, NULL otherwise
extern "C" DLL_EXPORT const char* recv_message(int n, char *v[])
{
SOCKADDR_IN sender; // we will store the sender address here
socklen_t sender_byte_length = sizeof(sender);
// Try receiving messages until we receive one that's valid, or there are no more messages
while(1) {
int rc = recvfrom(sock, return_buffer, BUFFER_SIZE,0,(SOCKADDR*) &sender,&sender_byte_length);
if(rc > 0) {
// we could read something
if(sender.sin_addr.s_addr != addr.sin_addr.s_addr) {
continue; // not our connection, ignore and try again
} else {
return_buffer[rc] = '0'; // 0-terminate the string
return return_buffer;
}
}
else {
break; // no more messages, stop trying to receive
}
}
return 0;
}
+43
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@@ -0,0 +1,43 @@
import subprocess
import socket
import urlparse
UDP_IP="127.0.0.1"
UDP_PORT=8019
sock = socket.socket( socket.AF_INET, # Internet
socket.SOCK_DGRAM ) # UDP
sock.bind( (UDP_IP,UDP_PORT) )
last_ticker_state = None
def handle_message(data, addr):
global last_ticker_state
params = urlparse.parse_qs(data)
print(data)
try:
if params["type"][0] == "log" and str(params["log"][0]) and str(params["message"][0]):
open(params["log"][0],"a+").write(params["message"][0]+"\n")
except IOError:
pass
except KeyError:
pass
try:
if params["type"][0] == "ticker_state" and str(params["message"][0]):
last_ticker_state = str(params["message"][0])
except KeyError:
pass
try:
if params["type"][0] == "startup" and last_ticker_state:
open("crashlog.txt","a+").write("Server exited, last ticker state was: "+last_ticker_state+"\n")
except KeyError:
pass
while True:
data, addr = sock.recvfrom( 1024 ) # buffer size is 1024 bytes
handle_message(data,addr)
+2
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@@ -206,6 +206,7 @@
#define FILE_DIR "icons/vending_icons"
#define FILE_DIR "interface"
#define FILE_DIR "maps"
#define FILE_DIR "maps/backup"
#define FILE_DIR "maps/RandomZLevels"
#define FILE_DIR "sound"
#define FILE_DIR "sound/AI"
@@ -378,6 +379,7 @@
#include "code\game\shuttle_engines.dm"
#include "code\game\skincmd.dm"
#include "code\game\smoothwall.dm"
#include "code\game\socket_talk.dm"
#include "code\game\sound.dm"
#include "code\game\specops_shuttle.dm"
#include "code\game\status.dm"
+4
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@@ -25,6 +25,7 @@
var/vote_period = 60 // length of voting period (seconds, default 1 minute)
var/vote_no_default = 0 // vote does not default to nochange/norestart (tbi)
var/vote_no_dead = 0 // dead people can't vote (tbi)
var/socket_talk = 0 // use socket_talk to communicate with other processes
// var/enable_authentication = 0 // goon authentication
var/del_new_on_log = 1 // del's new players if they log before they spawn in
var/feature_object_spell_system = 0 //spawns a spellbook which gives object-type spells instead of verb-type spells for the wizard
@@ -309,6 +310,9 @@
if("ticklag")
Ticklag = text2num(value)
if("socket_talk")
socket_talk = text2num(value)
if("tickcomp")
Tickcomp = 1
+1
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@@ -137,6 +137,7 @@
src.update_status()
socket_talk = new /datum/socket_talk()
master_controller = new /datum/controller/game_controller()
spawn(-1)
master_controller.setup()
+19 -1
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@@ -22,17 +22,30 @@ datum/controller/game_controller
var/global/ticker_ready = 0
proc
keepalive()
setup()
setup_objects()
process()
set_debug_state(txt)
keepalive()
spawn while(1)
sleep(10)
// Notify the other process that we're still there
socket_talk.send_keepalive()
setup()
if(master_controller && (master_controller != src))
del(src)
return
//There can be only one master.
socket_talk = new /datum/socket_talk()
// notify the other process that we started up
socket_talk.send_raw("type=startup")
if(!air_master)
air_master = new /datum/controller/air_system()
air_master.setup()
@@ -73,6 +86,8 @@ datum/controller/game_controller
setupfactions()
spawn keepalive()
spawn
ticker.pregame()
@@ -109,7 +124,7 @@ datum/controller/game_controller
// This should describe what is currently being done by the master controller
// Useful for crashlogs and similar, because that way it's easy to tell what
// was going on when the server crashed.
socket_talk.send_raw("type=ticker_state&message=[txt]")
return
process()
@@ -141,6 +156,9 @@ datum/controller/game_controller
powernets_ready = 0
ticker_ready = 0
// Notify the other process that we're still there
socket_talk.send_keepalive()
// the fact that the air master is not in the master controller
// will make it very hard to find out whether it's responsible
// for crashes
+26
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// Module used for fast interprocess communication between BYOND and other processes
/datum/socket_talk
var
enabled = 0
New()
..()
src.enabled = config.socket_talk
if(enabled)
call("DLLSocket.so","establish_connection")("127.0.0.1","8019")
proc
send_raw(message)
if(enabled)
return call("DLLSocket.so","send_message")(message)
receive_raw()
if(enabled)
return call("DLLSocket.so","recv_message")()
send_log(var/log, var/message)
return send_raw("type=log&log=[log]&message=[message]")
send_keepalive()
return send_raw("type=keepalive")
var/global/datum/socket_talk/socket_talk
+3
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@@ -163,5 +163,8 @@ TICKLAG 0.9
## Defines if Tick Compensation is used. It results in a minor slowdown of movement of all mobs, but attempts to result in a level movement speed across all ticks. Recommended if tickrate is lowered.
TICKCOMP 0
## Whether the server will talk to other processes through socket_talk
SOCKET_TALK 0
## Uncomment to restrict non-admins using humanoid alien races
USEALIENWHITELIST