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Fixes some mobs being invisible in Check_antagonists
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@@ -393,8 +393,11 @@
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logout_status = " <i>(snpc)</i>"
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else
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logout_status = M.client ? "" : " <i>(logged out)</i>"
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var/dname = M.real_name
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if(!dname)
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dname = M
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return {"<tr><td><a href='?src=[UID()];adminplayeropts=\ref[M]'>[M.real_name]</a><b>[caption]</b>[logout_status][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>
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return {"<tr><td><a href='?src=[UID()];adminplayeropts=\ref[M]'>[dname]</a><b>[caption]</b>[logout_status][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>
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<td><A href='?src=[usr.UID()];priv_msg=\ref[M]'>PM</A></td>[close ? "</tr>" : ""]"}
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/datum/admins/proc/check_antagonists()
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