mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 05:27:01 +01:00
Tweaks to autolathe design costs (#19469)
* first wave of tweaks * Update code/modules/power/cable.dm Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com> * Edan52 review * missed one Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com>
This commit is contained in:
@@ -3,7 +3,7 @@
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icon = 'icons/obj/doors/door_assembly.dmi'
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icon_state = "door_electronics"
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL = 50, MAT_GLASS = 50)
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materials = list(MAT_METAL = 100, MAT_GLASS = 100)
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origin_tech = "engineering=2;programming=1"
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req_access = list(ACCESS_ENGINE)
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toolspeed = 1
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@@ -335,7 +335,7 @@
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icon_state = "door_electronics"
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desc = "A circuit board used in construction of firelocks."
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=50, MAT_GLASS=50)
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materials = list(MAT_METAL = 100, MAT_GLASS = 100)
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origin_tech = "engineering=2;programming=1"
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toolspeed = 1
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usesound = 'sound/items/deconstruct.ogg'
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@@ -55,7 +55,7 @@ FIRE ALARM
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if(stat & NOPOWER)
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icon_state = "firealarm_off"
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return
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var/area/area = get_area(src)
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if(area.fire)
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icon_state = "firealarm_alarming"
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@@ -329,7 +329,7 @@ Just a object used in constructing fire alarms
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icon_state = "door_electronics"
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desc = "A circuit. It has a label on it, it says \"Can handle heat levels up to 40 degrees celsius!\""
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=50, MAT_GLASS=50)
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materials = list(MAT_METAL = 100, MAT_GLASS = 100)
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origin_tech = "engineering=2;programming=1"
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toolspeed = 1
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usesound = 'sound/items/deconstruct.ogg'
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@@ -7,7 +7,7 @@
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w_class = WEIGHT_CLASS_SMALL
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flags = CONDUCT
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slot_flags = SLOT_BELT
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materials = list(MAT_METAL=50, MAT_GLASS=20)
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materials = list(MAT_METAL = 200, MAT_GLASS = 100)
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actions_types = list(/datum/action/item_action/toggle_light)
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var/on = FALSE
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var/brightness_on = 4 //luminosity when on
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@@ -13,7 +13,7 @@
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w_class = WEIGHT_CLASS_SMALL
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slot_flags = SLOT_BELT
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flags = NOBLUDGEON
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materials = list(MAT_METAL = 150, MAT_GLASS = 150)
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materials = list(MAT_METAL = 210, MAT_GLASS = 150)
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var/grace = RAD_GEIGER_GRACE_PERIOD
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var/datum/looping_sound/geiger/soundloop
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@@ -8,7 +8,7 @@
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"Vox" = 'icons/mob/clothing/species/vox/ears.dmi',
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"Vox Armalis" = 'icons/mob/clothing/species/armalis/ears.dmi'
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) //We read you loud and skree-er.
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materials = list(MAT_METAL=75)
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materials = list(MAT_METAL = 200)
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canhear_range = 0 // can't hear headsets from very far away
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slot_flags = SLOT_EARS
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@@ -277,7 +277,7 @@
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icon_state = "door_electronics"
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desc = "Looks like a circuit. Probably is."
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=50, MAT_GLASS=50)
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materials = list(MAT_METAL = 100, MAT_GLASS = 100)
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origin_tech = "engineering=2;programming=1"
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toolspeed = 1
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usesound = 'sound/items/deconstruct.ogg'
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@@ -65,7 +65,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
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throw_range = 9
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=75)
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materials = list(MAT_METAL = 200, MAT_GLASS = 100)
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var/const/FREQ_LISTENING = 1
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var/atom/follow_target // Custom follow target for autosay-using bots
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@@ -16,7 +16,7 @@ REAGENT SCANNER
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slot_flags = SLOT_BELT
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w_class = WEIGHT_CLASS_SMALL
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item_state = "electronic"
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materials = list(MAT_METAL=150)
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materials = list(MAT_METAL = 300)
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origin_tech = "magnets=1;engineering=1"
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/obj/item/t_scanner/Destroy()
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@@ -327,7 +327,7 @@ REAGENT SCANNER
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throwforce = 0
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throw_speed = 3
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throw_range = 7
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materials = list(MAT_METAL=30, MAT_GLASS=20)
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materials = list(MAT_METAL = 210, MAT_GLASS = 140)
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origin_tech = "magnets=1;engineering=1"
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var/cooldown = FALSE
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var/cooldown_time = 250
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@@ -6,7 +6,7 @@
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item_state = "analyzer"
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w_class = WEIGHT_CLASS_SMALL
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slot_flags = SLOT_BELT
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materials = list(MAT_METAL=60, MAT_GLASS=30)
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materials = list(MAT_METAL = 180, MAT_GLASS = 90)
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force = 2
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throwforce = 0
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drop_sound = 'sound/items/handling/taperecorder_drop.ogg'
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@@ -274,7 +274,7 @@
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icon_state = "tape_white"
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item_state = "analyzer"
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w_class = WEIGHT_CLASS_TINY
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materials = list(MAT_METAL=20, MAT_GLASS=5)
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materials = list(MAT_METAL = 40, MAT_GLASS = 10)
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force = 1
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throwforce = 0
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drop_sound = 'sound/items/handling/tape_drop.ogg'
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@@ -11,7 +11,7 @@
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force = 5
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throwforce = 7
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=50)
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materials = list(MAT_METAL = 300)
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drop_sound = 'sound/items/handling/crowbar_drop.ogg'
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pickup_sound = 'sound/items/handling/crowbar_pickup.ogg'
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origin_tech = "engineering=1;combat=1"
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@@ -51,7 +51,7 @@
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w_class = WEIGHT_CLASS_NORMAL
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throw_speed = 3
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throw_range = 3
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materials = list(MAT_METAL=70)
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materials = list(MAT_METAL = 400)
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icon_state = "crowbar_large"
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item_state = "crowbar_large"
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toolspeed = 0.5
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@@ -20,7 +20,7 @@
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throw_speed = 3
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drop_sound = 'sound/items/handling/multitool_drop.ogg'
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pickup_sound = 'sound/items/handling/multitool_pickup.ogg'
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materials = list(MAT_METAL=50, MAT_GLASS=20)
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materials = list(MAT_METAL = 300, MAT_GLASS = 140)
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origin_tech = "magnets=1;engineering=2"
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toolspeed = 1
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tool_behaviour = TOOL_MULTITOOL
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@@ -12,7 +12,7 @@
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throwforce = 5
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throw_speed = 3
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throw_range = 5
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materials = list(MAT_METAL=75)
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materials = list(MAT_METAL = 350)
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attack_verb = list("stabbed")
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hitsound = 'sound/weapons/bladeslice.ogg'
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usesound = 'sound/items/screwdriver.ogg'
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@@ -17,7 +17,7 @@
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w_class = WEIGHT_CLASS_SMALL
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 30)
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resistance_flags = FIRE_PROOF
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materials = list(MAT_METAL = 70, MAT_GLASS = 20)
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materials = list(MAT_METAL = 400, MAT_GLASS = 100)
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origin_tech = "engineering=1;plasmatech=1"
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tool_behaviour = TOOL_WELDER
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toolspeed = 1
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@@ -198,7 +198,7 @@
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icon_state = "indwelder"
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belt_icon = "welder_ind"
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maximum_fuel = 40
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materials = list(MAT_METAL=70, MAT_GLASS=60)
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materials = list(MAT_METAL = 400, MAT_GLASS = 300)
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origin_tech = "engineering=2;plasmatech=2"
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/obj/item/weldingtool/largetank/cyborg
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@@ -212,7 +212,7 @@
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icon_state = "miniwelder"
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maximum_fuel = 10
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w_class = WEIGHT_CLASS_TINY
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materials = list(MAT_METAL=30, MAT_GLASS=10)
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materials = list(MAT_METAL = 200, MAT_GLASS = 50)
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low_fuel_changes_icon = FALSE
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/obj/item/weldingtool/abductor
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@@ -10,7 +10,7 @@
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throw_speed = 3
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throw_range = 7
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=80)
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materials = list(MAT_METAL = 370)
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("pinched", "nipped")
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hitsound = 'sound/items/wirecutter.ogg'
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@@ -11,7 +11,7 @@
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throwforce = 7
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usesound = 'sound/items/ratchet.ogg'
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=150)
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materials = list(MAT_METAL = 600)
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drop_sound = 'sound/items/handling/wrench_drop.ogg'
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pickup_sound = 'sound/items/handling/wrench_pickup.ogg'
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origin_tech = "materials=1;engineering=1"
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@@ -12,7 +12,7 @@
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throw_range = 7
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force = 10
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container_type = AMOUNT_VISIBLE
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materials = list(MAT_METAL=90)
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materials = list(MAT_METAL = 200)
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attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
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dog_fashion = /datum/dog_fashion/back
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resistance_flags = FIRE_PROOF
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@@ -12,7 +12,7 @@
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throw_speed = 1
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throw_range = 5
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=500)
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materials = list(MAT_METAL = 5000)
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resistance_flags = FIRE_PROOF
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origin_tech = "combat=1;plasmatech=2;engineering=2"
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var/status = FALSE
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@@ -6,7 +6,7 @@
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icon = 'icons/obj/items.dmi'
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icon_state = "paint_neutral"
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item_state = "paintcan"
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materials = list(MAT_METAL=200)
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materials = list(MAT_METAL = 400)
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w_class = WEIGHT_CLASS_NORMAL
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resistance_flags = FLAMMABLE
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max_integrity = 100
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@@ -2,7 +2,7 @@
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name = "voice analyzer"
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desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
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icon_state = "voice"
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materials = list(MAT_METAL=500, MAT_GLASS=50)
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materials = list(MAT_METAL = 500, MAT_GLASS = 50)
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origin_tech = "magnets=1;engineering=1"
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var/listening = FALSE
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var/recorded = null //the activation message
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@@ -61,7 +61,7 @@
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name = "noise sensor"
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desc = "A simple noise sensor that triggers on vocalizations other than speech."
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icon_state = "voice"
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materials = list(MAT_METAL=100, MAT_GLASS=10)
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materials = list(MAT_METAL = 210, MAT_GLASS = 50)
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origin_tech = "magnets=1;engineering=1"
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bomb_name = "noise-activated bomb"
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@@ -1133,7 +1133,7 @@ Just an object used in constructing air alarms
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icon_state = "door_electronics"
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desc = "Looks like a circuit. Probably is."
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=50, MAT_GLASS=50)
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materials = list(MAT_METAL = 100, MAT_GLASS = 100)
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origin_tech = "engineering=2;programming=1"
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toolspeed = 1
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usesound = 'sound/items/deconstruct.ogg'
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@@ -9,7 +9,7 @@
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volume = 50
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lefthand_file = 'icons/goonstation/mob/inhands/items_lefthand.dmi'
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righthand_file = 'icons/goonstation/mob/inhands/items_righthand.dmi'
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materials = list(MAT_GLASS=500)
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materials = list(MAT_GLASS = 100)
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max_integrity = 20
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resistance_flags = ACID_PROOF
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drop_sound = 'sound/items/handling/drinkglass_drop.ogg'
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@@ -5,7 +5,7 @@
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custom_fire_overlay = "shotglass_fire"
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amount_per_transfer_from_this = 15
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volume = 15
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materials = list(MAT_GLASS=100)
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materials = list(MAT_GLASS = 50)
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var/light_intensity = 2
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light_color = LIGHT_COLOR_LIGHTBLUE
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resistance_flags = FLAMMABLE
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@@ -8,7 +8,7 @@
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w_class = WEIGHT_CLASS_TINY
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slot_flags = SLOT_BELT
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origin_tech = "magnets=2;biotech=2"
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materials = list(MAT_METAL = 30, MAT_GLASS = 20)
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materials = list(MAT_METAL = 210, MAT_GLASS = 40)
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// *************************************
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// Hydroponics Tools
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@@ -65,7 +65,7 @@
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force = 5
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throwforce = 7
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=50)
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materials = list(MAT_METAL = 200)
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attack_verb = list("slashed", "sliced", "cut", "clawed")
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hitsound = 'sound/weapons/bladeslice.ogg'
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@@ -132,7 +132,7 @@
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throwforce = 4
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item_state = "shovel"
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL = 50)
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materials = list(MAT_METAL = 200)
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origin_tech = "materials=2;engineering=2"
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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usesound = 'sound/effects/shovel_dig.ogg'
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|
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@@ -498,7 +498,7 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe/cable_restrain
|
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 2
|
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throw_range = 5
|
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materials = list(MAT_METAL=10, MAT_GLASS=5)
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materials = list(MAT_METAL = 15, MAT_GLASS = 10)
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flags = CONDUCT
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slot_flags = SLOT_BELT
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item_state = "coil"
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|
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@@ -205,7 +205,7 @@
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/// Is the light rigged to explode?
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var/rigged = FALSE
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/// Materials the light is made of
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var/lightmaterials = list(MAT_GLASS=100)
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var/lightmaterials = list(MAT_GLASS = 200)
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/// Currently in night shift mode?
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var/nightshift_enabled = FALSE
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@@ -793,7 +793,7 @@
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/// How many times has the light been switched on/off?
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var/switchcount = 0
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/// Materials the light is made of
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materials = list(MAT_GLASS=100)
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materials = list(MAT_GLASS = 200)
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||||
/// Is the light rigged to explode?
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var/rigged = FALSE
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/// Light range
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|
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@@ -124,7 +124,7 @@
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icon_state = "beaker"
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item_state = "beaker"
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belt_icon = "beaker"
|
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materials = list(MAT_GLASS=500)
|
||||
materials = list(MAT_GLASS = 1000)
|
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var/obj/item/assembly_holder/assembly = null
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var/can_assembly = 1
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
name = "Bucket"
|
||||
id = "bucket"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 200)
|
||||
materials = list(MAT_METAL = 400)
|
||||
build_path = /obj/item/reagent_containers/glass/bucket
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||||
category = list("initial","Tools")
|
||||
|
||||
@@ -14,7 +14,7 @@
|
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name = "Pocket Crowbar"
|
||||
id = "crowbar"
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||||
build_type = AUTOLATHE
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||||
materials = list(MAT_METAL = 50)
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||||
materials = list(MAT_METAL = 300)
|
||||
build_path = /obj/item/crowbar
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||||
category = list("initial","Tools")
|
||||
|
||||
@@ -22,7 +22,7 @@
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name = "Flashlight"
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id = "flashlight"
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||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 20)
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 100)
|
||||
build_path = /obj/item/flashlight
|
||||
category = list("initial","Tools")
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
name = "Fire Extinguisher"
|
||||
id = "extinguisher"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 90)
|
||||
materials = list(MAT_METAL = 200)
|
||||
build_path = /obj/item/extinguisher
|
||||
category = list("initial","Tools")
|
||||
|
||||
@@ -38,7 +38,7 @@
|
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name = "Multitool"
|
||||
id = "multitool"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 20)
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 140)
|
||||
build_path = /obj/item/multitool
|
||||
category = list("initial","Tools")
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
name = "Analyzer"
|
||||
id = "analyzer"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
|
||||
materials = list(MAT_METAL = 210, MAT_GLASS = 140)
|
||||
build_path = /obj/item/analyzer
|
||||
category = list("initial","Tools")
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
name = "T-ray Scanner"
|
||||
id = "tscanner"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 150)
|
||||
materials = list(MAT_METAL = 300)
|
||||
build_path = /obj/item/t_scanner
|
||||
category = list("initial","Tools")
|
||||
|
||||
@@ -62,15 +62,15 @@
|
||||
name = "Welding Tool"
|
||||
id = "welding_tool"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 70, MAT_GLASS = 20)
|
||||
materials = list(MAT_METAL = 400, MAT_GLASS = 100)
|
||||
build_path = /obj/item/weldingtool
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/mini_weldingtool
|
||||
name = "Emergency welding tool"
|
||||
name = "Emergency Welding Tool"
|
||||
id = "mini_welding_tool"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30, MAT_GLASS = 10)
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 50)
|
||||
build_path = /obj/item/weldingtool/mini
|
||||
category = list("initial","Tools")
|
||||
|
||||
@@ -78,7 +78,7 @@
|
||||
name = "Screwdriver"
|
||||
id = "screwdriver"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 75)
|
||||
materials = list(MAT_METAL = 350)
|
||||
build_path = /obj/item/screwdriver
|
||||
category = list("initial","Tools")
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
name = "Wirecutters"
|
||||
id = "wirecutters"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 80)
|
||||
materials = list(MAT_METAL = 370)
|
||||
build_path = /obj/item/wirecutters
|
||||
category = list("initial","Tools")
|
||||
|
||||
@@ -94,7 +94,7 @@
|
||||
name = "Wrench"
|
||||
id = "wrench"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 150)
|
||||
materials = list(MAT_METAL = 600)
|
||||
build_path = /obj/item/wrench
|
||||
category = list("initial","Tools")
|
||||
|
||||
@@ -107,10 +107,10 @@
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/cable_coil
|
||||
name = "Cable coil"
|
||||
name = "Cable Coil"
|
||||
id = "cable_coil"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 10, MAT_GLASS = 5)
|
||||
materials = list(MAT_METAL = 15, MAT_GLASS = 10)
|
||||
build_path = /obj/item/stack/cable_coil
|
||||
category = list("initial","Tools")
|
||||
maxstack = 30
|
||||
@@ -124,7 +124,7 @@
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/apc_board
|
||||
name = "APC electronics"
|
||||
name = "APC Electronics"
|
||||
id = "power control"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
|
||||
@@ -135,7 +135,7 @@
|
||||
name = "Airlock Electronics"
|
||||
id = "airlock_board"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
|
||||
build_path = /obj/item/airlock_electronics
|
||||
category = list("initial", "Electronics")
|
||||
|
||||
@@ -143,7 +143,7 @@
|
||||
name = "Firelock Electronics"
|
||||
id = "firelock_board"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
|
||||
build_path = /obj/item/firelock_electronics
|
||||
category = list("initial", "Electronics")
|
||||
|
||||
@@ -151,7 +151,7 @@
|
||||
name = "Air Alarm Electronics"
|
||||
id = "airalarm_electronics"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
|
||||
build_path = /obj/item/airalarm_electronics
|
||||
category = list("initial", "Electronics")
|
||||
|
||||
@@ -159,7 +159,7 @@
|
||||
name = "Fire Alarm Electronics"
|
||||
id = "firealarm_electronics"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
|
||||
build_path = /obj/item/firealarm_electronics
|
||||
category = list("initial", "Electronics")
|
||||
|
||||
@@ -167,7 +167,7 @@
|
||||
name = "Intercom Electronics"
|
||||
id = "intercom_electronics"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
|
||||
build_path = /obj/item/intercom_electronics
|
||||
category = list("initial", "Electronics")
|
||||
|
||||
@@ -243,7 +243,7 @@
|
||||
name = "Fork"
|
||||
id = "fork"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 80)
|
||||
materials = list(MAT_METAL = 100)
|
||||
build_path = /obj/item/kitchen/utensil/fork
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
@@ -251,7 +251,7 @@
|
||||
name = "Spoon"
|
||||
id = "spoon"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 80)
|
||||
materials = list(MAT_METAL = 100)
|
||||
build_path = /obj/item/kitchen/utensil/spoon
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
@@ -259,7 +259,7 @@
|
||||
name = "Spork"
|
||||
id = "spork"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 80)
|
||||
materials = list(MAT_METAL = 100)
|
||||
build_path = /obj/item/kitchen/utensil/spork
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
@@ -272,18 +272,18 @@
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
/datum/design/drinking_glass
|
||||
name = "Drinking glass"
|
||||
name = "Drinking Glass"
|
||||
id = "drinking_glass"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = 500)
|
||||
materials = list(MAT_GLASS = 100)
|
||||
build_path = /obj/item/reagent_containers/food/drinks/drinkingglass
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
/datum/design/shot_glass
|
||||
name = "Shot glass"
|
||||
name = "Shot Glass"
|
||||
id = "shot_glass"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = 100)
|
||||
materials = list(MAT_GLASS = 50)
|
||||
build_path = /obj/item/reagent_containers/food/drinks/drinkingglass/shotglass
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
@@ -299,7 +299,7 @@
|
||||
name = "Cultivator"
|
||||
id = "cultivator"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL=50)
|
||||
materials = list(MAT_METAL=200)
|
||||
build_path = /obj/item/cultivator
|
||||
category = list("initial","Miscellaneous")
|
||||
|
||||
@@ -307,7 +307,7 @@
|
||||
name = "Plant Analyzer"
|
||||
id = "plant_analyzer"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
|
||||
materials = list(MAT_METAL = 210, MAT_GLASS = 40)
|
||||
build_path = /obj/item/plant_analyzer
|
||||
category = list("initial","Miscellaneous")
|
||||
|
||||
@@ -315,7 +315,7 @@
|
||||
name = "Shovel"
|
||||
id = "shovel"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50)
|
||||
materials = list(MAT_METAL = 200)
|
||||
build_path = /obj/item/shovel
|
||||
category = list("initial","Miscellaneous")
|
||||
|
||||
@@ -323,7 +323,7 @@
|
||||
name = "Spade"
|
||||
id = "spade"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50)
|
||||
materials = list(MAT_METAL = 200)
|
||||
build_path = /obj/item/shovel/spade
|
||||
category = list("initial","Miscellaneous")
|
||||
|
||||
@@ -411,7 +411,7 @@
|
||||
name = "Beaker"
|
||||
id = "beaker"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = 500)
|
||||
materials = list(MAT_GLASS = 1000)
|
||||
build_path = /obj/item/reagent_containers/glass/beaker
|
||||
category = list("initial", "Medical")
|
||||
|
||||
@@ -448,7 +448,7 @@
|
||||
category = list("initial", "Security")
|
||||
|
||||
/datum/design/rubbershot
|
||||
name = "Rubber shot"
|
||||
name = "Rubber Shot"
|
||||
id = "rubber_shot"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 4000)
|
||||
@@ -456,7 +456,7 @@
|
||||
category = list("initial", "Security")
|
||||
|
||||
/datum/design/e_charger
|
||||
name = "E-revolver charge pack"
|
||||
name = "E-revolver Charge Pack"
|
||||
id = "e_charger"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30000, MAT_GLASS = 6000)
|
||||
@@ -467,7 +467,7 @@
|
||||
name = "Universal Recorder"
|
||||
id = "recorder"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 60, MAT_GLASS = 30)
|
||||
materials = list(MAT_METAL = 180, MAT_GLASS = 90)
|
||||
build_path = /obj/item/taperecorder/empty
|
||||
category = list("initial", "Miscellaneous")
|
||||
|
||||
@@ -475,7 +475,7 @@
|
||||
name = "Tape"
|
||||
id = "tape"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 20, MAT_GLASS = 5)
|
||||
materials = list(MAT_METAL = 40, MAT_GLASS = 10)
|
||||
build_path = /obj/item/tape/random
|
||||
category = list("initial", "Miscellaneous")
|
||||
|
||||
@@ -499,7 +499,7 @@
|
||||
name = "Radio Headset"
|
||||
id = "radio_headset"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 75)
|
||||
materials = list(MAT_METAL = 200)
|
||||
build_path = /obj/item/radio/headset
|
||||
category = list("initial", "Communication")
|
||||
|
||||
@@ -507,7 +507,7 @@
|
||||
name = "Station Bounced Radio"
|
||||
id = "bounced_radio"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 100)
|
||||
build_path = /obj/item/radio/off
|
||||
category = list("initial", "Communication")
|
||||
|
||||
@@ -520,7 +520,7 @@
|
||||
category = list("initial", "Miscellaneous")
|
||||
|
||||
/datum/design/health_sensor
|
||||
name = "Health sensor"
|
||||
name = "Health Sensor"
|
||||
id = "health_sensor"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 800, MAT_GLASS = 200)
|
||||
@@ -555,7 +555,7 @@
|
||||
name = "Noise Analyser"
|
||||
id = "Noise_analyser"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 10)
|
||||
materials = list(MAT_METAL = 210, MAT_GLASS = 50)
|
||||
build_path = /obj/item/assembly/voice/noise
|
||||
category = list("initial", "Miscellaneous")
|
||||
|
||||
@@ -563,7 +563,7 @@
|
||||
name = "Light Tube"
|
||||
id = "light_tube"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = 100)
|
||||
materials = list(MAT_GLASS = 200)
|
||||
build_path = /obj/item/light/tube
|
||||
category = list("initial", "Construction")
|
||||
|
||||
@@ -571,7 +571,7 @@
|
||||
name = "Light Bulb"
|
||||
id = "light_bulb"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = 100)
|
||||
materials = list(MAT_GLASS = 200)
|
||||
build_path = /obj/item/light/bulb
|
||||
category = list("initial", "Construction")
|
||||
|
||||
@@ -668,7 +668,7 @@
|
||||
name = "Flamethrower"
|
||||
id = "flamethrower"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500)
|
||||
materials = list(MAT_METAL = 5000)
|
||||
build_path = /obj/item/flamethrower/full
|
||||
category = list("hacked", "Security")
|
||||
|
||||
@@ -708,7 +708,7 @@
|
||||
name = "Industrial Welding Tool"
|
||||
id = "large_welding_tool"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 70, MAT_GLASS = 60)
|
||||
materials = list(MAT_METAL = 400, MAT_GLASS = 300)
|
||||
build_path = /obj/item/weldingtool/largetank
|
||||
category = list("hacked", "Tools")
|
||||
|
||||
@@ -753,7 +753,7 @@
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/riot_dart
|
||||
name = "Foam riot dart"
|
||||
name = "Foam Riot Dart"
|
||||
id = "riot_dart"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 1000) //Discount for making individually - no box = less metal!
|
||||
@@ -761,7 +761,7 @@
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/riot_dart_sniper
|
||||
name = "Foam riot sniper dart"
|
||||
name = "Foam Riot Sniper Dart"
|
||||
id = "riot_dart_sniper"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 1800) //Discount for making individually - no box = less metal!
|
||||
@@ -769,7 +769,7 @@
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/riot_darts
|
||||
name = "Foam riot dart box"
|
||||
name = "Foam Riot Dart Box"
|
||||
id = "riot_darts"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50000) //Comes with 40 darts
|
||||
@@ -777,7 +777,7 @@
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/riot_darts_sniper
|
||||
name = "Foam riot sniper dart box"
|
||||
name = "Foam Riot Sniper Dart Box"
|
||||
id = "riot_darts_sniper"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 90000) //Comes with 40 darts
|
||||
@@ -817,7 +817,7 @@
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/cleaver
|
||||
name = "Butcher's cleaver"
|
||||
name = "Butcher's Cleaver"
|
||||
id = "cleaver"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 18000)
|
||||
@@ -836,28 +836,28 @@
|
||||
name = "Geiger Counter"
|
||||
id = "geigercounter"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 150, MAT_GLASS = 150)
|
||||
materials = list(MAT_METAL = 210, MAT_GLASS = 150)
|
||||
build_path = /obj/item/geiger_counter
|
||||
category = list("initial", "Tools")
|
||||
|
||||
/datum/design/desttagger
|
||||
name = "Destination tagger"
|
||||
name = "Destination Tagger"
|
||||
id = "desttagger"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 250, MAT_GLASS = 125)
|
||||
materials = list(MAT_METAL = 250, MAT_GLASS = 150)
|
||||
build_path = /obj/item/destTagger
|
||||
category = list("initial", "Electronics")
|
||||
|
||||
/datum/design/handlabeler
|
||||
name = "Hand labeler"
|
||||
name = "Hand Labeler"
|
||||
id = "handlabel"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 150, MAT_GLASS = 125)
|
||||
materials = list(MAT_METAL = 150, MAT_GLASS = 150)
|
||||
build_path = /obj/item/hand_labeler
|
||||
category = list("initial", "Electronics")
|
||||
|
||||
/datum/design/conveyor_belt
|
||||
name = "Conveyor belt"
|
||||
name = "Conveyor Belt"
|
||||
id = "conveyor_belt"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 5000)
|
||||
@@ -865,7 +865,7 @@
|
||||
category = list("initial", "Construction")
|
||||
|
||||
/datum/design/conveyor_switch
|
||||
name = "Conveyor belt switch"
|
||||
name = "Conveyor Belt Switch"
|
||||
id = "conveyor_switch"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 450, MAT_GLASS = 190)
|
||||
@@ -898,7 +898,7 @@
|
||||
category = list("initial", "Electronics")
|
||||
|
||||
/datum/design/mirror
|
||||
name = "mirror"
|
||||
name = "Mirror"
|
||||
desc = "A mountable mirror."
|
||||
id = "mirror"
|
||||
build_type = AUTOLATHE
|
||||
|
||||
Reference in New Issue
Block a user