Tweaks to autolathe design costs (#19469)

* first wave of tweaks

* Update code/modules/power/cable.dm

Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com>

* Edan52 review

* missed one

Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com>
This commit is contained in:
Henri215
2022-10-28 20:05:46 +02:00
committed by GitHub
co-authored by Edan
parent 0a3111f6cf
commit 473a46ff5a
29 changed files with 95 additions and 95 deletions
@@ -7,7 +7,7 @@
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT
slot_flags = SLOT_BELT
materials = list(MAT_METAL=50, MAT_GLASS=20)
materials = list(MAT_METAL = 200, MAT_GLASS = 100)
actions_types = list(/datum/action/item_action/toggle_light)
var/on = FALSE
var/brightness_on = 4 //luminosity when on
@@ -13,7 +13,7 @@
w_class = WEIGHT_CLASS_SMALL
slot_flags = SLOT_BELT
flags = NOBLUDGEON
materials = list(MAT_METAL = 150, MAT_GLASS = 150)
materials = list(MAT_METAL = 210, MAT_GLASS = 150)
var/grace = RAD_GEIGER_GRACE_PERIOD
var/datum/looping_sound/geiger/soundloop
@@ -8,7 +8,7 @@
"Vox" = 'icons/mob/clothing/species/vox/ears.dmi',
"Vox Armalis" = 'icons/mob/clothing/species/armalis/ears.dmi'
) //We read you loud and skree-er.
materials = list(MAT_METAL=75)
materials = list(MAT_METAL = 200)
canhear_range = 0 // can't hear headsets from very far away
slot_flags = SLOT_EARS
@@ -277,7 +277,7 @@
icon_state = "door_electronics"
desc = "Looks like a circuit. Probably is."
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=50, MAT_GLASS=50)
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
origin_tech = "engineering=2;programming=1"
toolspeed = 1
usesound = 'sound/items/deconstruct.ogg'
@@ -65,7 +65,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
throw_range = 9
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=75)
materials = list(MAT_METAL = 200, MAT_GLASS = 100)
var/const/FREQ_LISTENING = 1
var/atom/follow_target // Custom follow target for autosay-using bots
+2 -2
View File
@@ -16,7 +16,7 @@ REAGENT SCANNER
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
item_state = "electronic"
materials = list(MAT_METAL=150)
materials = list(MAT_METAL = 300)
origin_tech = "magnets=1;engineering=1"
/obj/item/t_scanner/Destroy()
@@ -327,7 +327,7 @@ REAGENT SCANNER
throwforce = 0
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=30, MAT_GLASS=20)
materials = list(MAT_METAL = 210, MAT_GLASS = 140)
origin_tech = "magnets=1;engineering=1"
var/cooldown = FALSE
var/cooldown_time = 250
@@ -6,7 +6,7 @@
item_state = "analyzer"
w_class = WEIGHT_CLASS_SMALL
slot_flags = SLOT_BELT
materials = list(MAT_METAL=60, MAT_GLASS=30)
materials = list(MAT_METAL = 180, MAT_GLASS = 90)
force = 2
throwforce = 0
drop_sound = 'sound/items/handling/taperecorder_drop.ogg'
@@ -274,7 +274,7 @@
icon_state = "tape_white"
item_state = "analyzer"
w_class = WEIGHT_CLASS_TINY
materials = list(MAT_METAL=20, MAT_GLASS=5)
materials = list(MAT_METAL = 40, MAT_GLASS = 10)
force = 1
throwforce = 0
drop_sound = 'sound/items/handling/tape_drop.ogg'
+2 -2
View File
@@ -11,7 +11,7 @@
force = 5
throwforce = 7
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=50)
materials = list(MAT_METAL = 300)
drop_sound = 'sound/items/handling/crowbar_drop.ogg'
pickup_sound = 'sound/items/handling/crowbar_pickup.ogg'
origin_tech = "engineering=1;combat=1"
@@ -51,7 +51,7 @@
w_class = WEIGHT_CLASS_NORMAL
throw_speed = 3
throw_range = 3
materials = list(MAT_METAL=70)
materials = list(MAT_METAL = 400)
icon_state = "crowbar_large"
item_state = "crowbar_large"
toolspeed = 0.5
+1 -1
View File
@@ -20,7 +20,7 @@
throw_speed = 3
drop_sound = 'sound/items/handling/multitool_drop.ogg'
pickup_sound = 'sound/items/handling/multitool_pickup.ogg'
materials = list(MAT_METAL=50, MAT_GLASS=20)
materials = list(MAT_METAL = 300, MAT_GLASS = 140)
origin_tech = "magnets=1;engineering=2"
toolspeed = 1
tool_behaviour = TOOL_MULTITOOL
+1 -1
View File
@@ -12,7 +12,7 @@
throwforce = 5
throw_speed = 3
throw_range = 5
materials = list(MAT_METAL=75)
materials = list(MAT_METAL = 350)
attack_verb = list("stabbed")
hitsound = 'sound/weapons/bladeslice.ogg'
usesound = 'sound/items/screwdriver.ogg'
+3 -3
View File
@@ -17,7 +17,7 @@
w_class = WEIGHT_CLASS_SMALL
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 30)
resistance_flags = FIRE_PROOF
materials = list(MAT_METAL = 70, MAT_GLASS = 20)
materials = list(MAT_METAL = 400, MAT_GLASS = 100)
origin_tech = "engineering=1;plasmatech=1"
tool_behaviour = TOOL_WELDER
toolspeed = 1
@@ -198,7 +198,7 @@
icon_state = "indwelder"
belt_icon = "welder_ind"
maximum_fuel = 40
materials = list(MAT_METAL=70, MAT_GLASS=60)
materials = list(MAT_METAL = 400, MAT_GLASS = 300)
origin_tech = "engineering=2;plasmatech=2"
/obj/item/weldingtool/largetank/cyborg
@@ -212,7 +212,7 @@
icon_state = "miniwelder"
maximum_fuel = 10
w_class = WEIGHT_CLASS_TINY
materials = list(MAT_METAL=30, MAT_GLASS=10)
materials = list(MAT_METAL = 200, MAT_GLASS = 50)
low_fuel_changes_icon = FALSE
/obj/item/weldingtool/abductor
+1 -1
View File
@@ -10,7 +10,7 @@
throw_speed = 3
throw_range = 7
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=80)
materials = list(MAT_METAL = 370)
origin_tech = "materials=1;engineering=1"
attack_verb = list("pinched", "nipped")
hitsound = 'sound/items/wirecutter.ogg'
+1 -1
View File
@@ -11,7 +11,7 @@
throwforce = 7
usesound = 'sound/items/ratchet.ogg'
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=150)
materials = list(MAT_METAL = 600)
drop_sound = 'sound/items/handling/wrench_drop.ogg'
pickup_sound = 'sound/items/handling/wrench_pickup.ogg'
origin_tech = "materials=1;engineering=1"
@@ -12,7 +12,7 @@
throw_range = 7
force = 10
container_type = AMOUNT_VISIBLE
materials = list(MAT_METAL=90)
materials = list(MAT_METAL = 200)
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
dog_fashion = /datum/dog_fashion/back
resistance_flags = FIRE_PROOF
@@ -12,7 +12,7 @@
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL=500)
materials = list(MAT_METAL = 5000)
resistance_flags = FIRE_PROOF
origin_tech = "combat=1;plasmatech=2;engineering=2"
var/status = FALSE
+1 -1
View File
@@ -6,7 +6,7 @@
icon = 'icons/obj/items.dmi'
icon_state = "paint_neutral"
item_state = "paintcan"
materials = list(MAT_METAL=200)
materials = list(MAT_METAL = 400)
w_class = WEIGHT_CLASS_NORMAL
resistance_flags = FLAMMABLE
max_integrity = 100