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https://github.com/ParadiseSS13/Paradise.git
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Tweaks to autolathe design costs (#19469)
* first wave of tweaks * Update code/modules/power/cable.dm Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com> * Edan52 review * missed one Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com>
This commit is contained in:
@@ -7,7 +7,7 @@
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w_class = WEIGHT_CLASS_SMALL
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flags = CONDUCT
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slot_flags = SLOT_BELT
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materials = list(MAT_METAL=50, MAT_GLASS=20)
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materials = list(MAT_METAL = 200, MAT_GLASS = 100)
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actions_types = list(/datum/action/item_action/toggle_light)
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var/on = FALSE
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var/brightness_on = 4 //luminosity when on
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@@ -13,7 +13,7 @@
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w_class = WEIGHT_CLASS_SMALL
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slot_flags = SLOT_BELT
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flags = NOBLUDGEON
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materials = list(MAT_METAL = 150, MAT_GLASS = 150)
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materials = list(MAT_METAL = 210, MAT_GLASS = 150)
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var/grace = RAD_GEIGER_GRACE_PERIOD
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var/datum/looping_sound/geiger/soundloop
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@@ -8,7 +8,7 @@
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"Vox" = 'icons/mob/clothing/species/vox/ears.dmi',
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"Vox Armalis" = 'icons/mob/clothing/species/armalis/ears.dmi'
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) //We read you loud and skree-er.
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materials = list(MAT_METAL=75)
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materials = list(MAT_METAL = 200)
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canhear_range = 0 // can't hear headsets from very far away
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slot_flags = SLOT_EARS
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@@ -277,7 +277,7 @@
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icon_state = "door_electronics"
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desc = "Looks like a circuit. Probably is."
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=50, MAT_GLASS=50)
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materials = list(MAT_METAL = 100, MAT_GLASS = 100)
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origin_tech = "engineering=2;programming=1"
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toolspeed = 1
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usesound = 'sound/items/deconstruct.ogg'
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@@ -65,7 +65,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
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throw_range = 9
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=75)
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materials = list(MAT_METAL = 200, MAT_GLASS = 100)
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var/const/FREQ_LISTENING = 1
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var/atom/follow_target // Custom follow target for autosay-using bots
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@@ -16,7 +16,7 @@ REAGENT SCANNER
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slot_flags = SLOT_BELT
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w_class = WEIGHT_CLASS_SMALL
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item_state = "electronic"
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materials = list(MAT_METAL=150)
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materials = list(MAT_METAL = 300)
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origin_tech = "magnets=1;engineering=1"
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/obj/item/t_scanner/Destroy()
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@@ -327,7 +327,7 @@ REAGENT SCANNER
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throwforce = 0
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throw_speed = 3
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throw_range = 7
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materials = list(MAT_METAL=30, MAT_GLASS=20)
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materials = list(MAT_METAL = 210, MAT_GLASS = 140)
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origin_tech = "magnets=1;engineering=1"
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var/cooldown = FALSE
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var/cooldown_time = 250
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@@ -6,7 +6,7 @@
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item_state = "analyzer"
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w_class = WEIGHT_CLASS_SMALL
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slot_flags = SLOT_BELT
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materials = list(MAT_METAL=60, MAT_GLASS=30)
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materials = list(MAT_METAL = 180, MAT_GLASS = 90)
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force = 2
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throwforce = 0
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drop_sound = 'sound/items/handling/taperecorder_drop.ogg'
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@@ -274,7 +274,7 @@
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icon_state = "tape_white"
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item_state = "analyzer"
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w_class = WEIGHT_CLASS_TINY
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materials = list(MAT_METAL=20, MAT_GLASS=5)
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materials = list(MAT_METAL = 40, MAT_GLASS = 10)
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force = 1
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throwforce = 0
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drop_sound = 'sound/items/handling/tape_drop.ogg'
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@@ -11,7 +11,7 @@
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force = 5
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throwforce = 7
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=50)
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materials = list(MAT_METAL = 300)
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drop_sound = 'sound/items/handling/crowbar_drop.ogg'
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pickup_sound = 'sound/items/handling/crowbar_pickup.ogg'
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origin_tech = "engineering=1;combat=1"
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@@ -51,7 +51,7 @@
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w_class = WEIGHT_CLASS_NORMAL
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throw_speed = 3
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throw_range = 3
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materials = list(MAT_METAL=70)
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materials = list(MAT_METAL = 400)
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icon_state = "crowbar_large"
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item_state = "crowbar_large"
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toolspeed = 0.5
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@@ -20,7 +20,7 @@
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throw_speed = 3
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drop_sound = 'sound/items/handling/multitool_drop.ogg'
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pickup_sound = 'sound/items/handling/multitool_pickup.ogg'
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materials = list(MAT_METAL=50, MAT_GLASS=20)
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materials = list(MAT_METAL = 300, MAT_GLASS = 140)
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origin_tech = "magnets=1;engineering=2"
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toolspeed = 1
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tool_behaviour = TOOL_MULTITOOL
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@@ -12,7 +12,7 @@
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throwforce = 5
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throw_speed = 3
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throw_range = 5
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materials = list(MAT_METAL=75)
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materials = list(MAT_METAL = 350)
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attack_verb = list("stabbed")
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hitsound = 'sound/weapons/bladeslice.ogg'
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usesound = 'sound/items/screwdriver.ogg'
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@@ -17,7 +17,7 @@
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w_class = WEIGHT_CLASS_SMALL
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 30)
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resistance_flags = FIRE_PROOF
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materials = list(MAT_METAL = 70, MAT_GLASS = 20)
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materials = list(MAT_METAL = 400, MAT_GLASS = 100)
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origin_tech = "engineering=1;plasmatech=1"
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tool_behaviour = TOOL_WELDER
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toolspeed = 1
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@@ -198,7 +198,7 @@
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icon_state = "indwelder"
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belt_icon = "welder_ind"
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maximum_fuel = 40
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materials = list(MAT_METAL=70, MAT_GLASS=60)
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materials = list(MAT_METAL = 400, MAT_GLASS = 300)
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origin_tech = "engineering=2;plasmatech=2"
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/obj/item/weldingtool/largetank/cyborg
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@@ -212,7 +212,7 @@
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icon_state = "miniwelder"
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maximum_fuel = 10
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w_class = WEIGHT_CLASS_TINY
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materials = list(MAT_METAL=30, MAT_GLASS=10)
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materials = list(MAT_METAL = 200, MAT_GLASS = 50)
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low_fuel_changes_icon = FALSE
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/obj/item/weldingtool/abductor
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@@ -10,7 +10,7 @@
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throw_speed = 3
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throw_range = 7
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=80)
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materials = list(MAT_METAL = 370)
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("pinched", "nipped")
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hitsound = 'sound/items/wirecutter.ogg'
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@@ -11,7 +11,7 @@
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throwforce = 7
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usesound = 'sound/items/ratchet.ogg'
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=150)
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materials = list(MAT_METAL = 600)
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drop_sound = 'sound/items/handling/wrench_drop.ogg'
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pickup_sound = 'sound/items/handling/wrench_pickup.ogg'
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origin_tech = "materials=1;engineering=1"
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@@ -12,7 +12,7 @@
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throw_range = 7
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force = 10
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container_type = AMOUNT_VISIBLE
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materials = list(MAT_METAL=90)
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materials = list(MAT_METAL = 200)
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attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
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dog_fashion = /datum/dog_fashion/back
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resistance_flags = FIRE_PROOF
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@@ -12,7 +12,7 @@
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throw_speed = 1
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throw_range = 5
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=500)
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materials = list(MAT_METAL = 5000)
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resistance_flags = FIRE_PROOF
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origin_tech = "combat=1;plasmatech=2;engineering=2"
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var/status = FALSE
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@@ -6,7 +6,7 @@
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icon = 'icons/obj/items.dmi'
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icon_state = "paint_neutral"
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item_state = "paintcan"
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materials = list(MAT_METAL=200)
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materials = list(MAT_METAL = 400)
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w_class = WEIGHT_CLASS_NORMAL
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resistance_flags = FLAMMABLE
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max_integrity = 100
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