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Tweaks to autolathe design costs (#19469)
* first wave of tweaks * Update code/modules/power/cable.dm Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com> * Edan52 review * missed one Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com>
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@@ -11,7 +11,7 @@
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force = 5
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throwforce = 7
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=50)
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materials = list(MAT_METAL = 300)
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drop_sound = 'sound/items/handling/crowbar_drop.ogg'
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pickup_sound = 'sound/items/handling/crowbar_pickup.ogg'
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origin_tech = "engineering=1;combat=1"
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@@ -51,7 +51,7 @@
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w_class = WEIGHT_CLASS_NORMAL
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throw_speed = 3
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throw_range = 3
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materials = list(MAT_METAL=70)
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materials = list(MAT_METAL = 400)
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icon_state = "crowbar_large"
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item_state = "crowbar_large"
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toolspeed = 0.5
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@@ -20,7 +20,7 @@
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throw_speed = 3
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drop_sound = 'sound/items/handling/multitool_drop.ogg'
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pickup_sound = 'sound/items/handling/multitool_pickup.ogg'
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materials = list(MAT_METAL=50, MAT_GLASS=20)
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materials = list(MAT_METAL = 300, MAT_GLASS = 140)
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origin_tech = "magnets=1;engineering=2"
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toolspeed = 1
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tool_behaviour = TOOL_MULTITOOL
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@@ -12,7 +12,7 @@
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throwforce = 5
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throw_speed = 3
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throw_range = 5
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materials = list(MAT_METAL=75)
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materials = list(MAT_METAL = 350)
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attack_verb = list("stabbed")
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hitsound = 'sound/weapons/bladeslice.ogg'
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usesound = 'sound/items/screwdriver.ogg'
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@@ -17,7 +17,7 @@
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w_class = WEIGHT_CLASS_SMALL
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 30)
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resistance_flags = FIRE_PROOF
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materials = list(MAT_METAL = 70, MAT_GLASS = 20)
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materials = list(MAT_METAL = 400, MAT_GLASS = 100)
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origin_tech = "engineering=1;plasmatech=1"
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tool_behaviour = TOOL_WELDER
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toolspeed = 1
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@@ -198,7 +198,7 @@
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icon_state = "indwelder"
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belt_icon = "welder_ind"
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maximum_fuel = 40
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materials = list(MAT_METAL=70, MAT_GLASS=60)
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materials = list(MAT_METAL = 400, MAT_GLASS = 300)
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origin_tech = "engineering=2;plasmatech=2"
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/obj/item/weldingtool/largetank/cyborg
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@@ -212,7 +212,7 @@
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icon_state = "miniwelder"
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maximum_fuel = 10
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w_class = WEIGHT_CLASS_TINY
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materials = list(MAT_METAL=30, MAT_GLASS=10)
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materials = list(MAT_METAL = 200, MAT_GLASS = 50)
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low_fuel_changes_icon = FALSE
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/obj/item/weldingtool/abductor
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@@ -10,7 +10,7 @@
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throw_speed = 3
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throw_range = 7
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=80)
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materials = list(MAT_METAL = 370)
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("pinched", "nipped")
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hitsound = 'sound/items/wirecutter.ogg'
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@@ -11,7 +11,7 @@
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throwforce = 7
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usesound = 'sound/items/ratchet.ogg'
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=150)
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materials = list(MAT_METAL = 600)
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drop_sound = 'sound/items/handling/wrench_drop.ogg'
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pickup_sound = 'sound/items/handling/wrench_pickup.ogg'
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origin_tech = "materials=1;engineering=1"
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