Merge pull request #1433 from FalseIncarnate/master

Grinder Fix, Botany qdel Refactor, Removes PanDEMIC 2200
This commit is contained in:
Fox-McCloud
2015-07-01 22:25:52 -04:00
15 changed files with 66 additions and 344 deletions
+18 -18
View File
@@ -29,7 +29,7 @@
sleep(250) // ugly hack, should mean roundstart plants are fine.
if(!plant_controller)
world << "<span class='danger'>Plant controller does not exist and [src] requires it. Aborting.</span>"
del(src)
qdel(src)
return
seed = plant_controller.seeds[plantname]
@@ -80,7 +80,7 @@
sleep(250) // ugly hack, should mean roundstart plants are fine.
if(!plant_controller)
world << "<span class='danger'>Plant controller does not exist and [src] requires it. Aborting.</span>"
del(src)
qdel(src)
return
if(plant_controller.product_descs["[seed.uid]"])
@@ -178,7 +178,7 @@
M.Weaken(5)
seed.thrown_at(src,M)
sleep(-1)
if(src) del(src)
if(src) qdel(src)
return
/obj/item/weapon/reagent_containers/food/snacks/grown/throw_impact(atom/hit_atom)
@@ -198,7 +198,7 @@
user.put_in_hands(pocell)
pocell.maxcharge = src.potency * 10
pocell.charge = pocell.maxcharge
del(src)
qdel(src)
return
else if(W.sharp)
var/reagents_per_slice
@@ -206,21 +206,21 @@
if(seed.kitchen_tag == "pumpkin") // Ugggh these checks are awful.
user.show_message("<span class='notice'>You carve a face into [src]!</span>", 1)
new /obj/item/clothing/head/hardhat/pumpkinhead (user.loc)
del(src)
qdel(src)
return
else if(seed.kitchen_tag == "potato")
user << "You slice \the [src] into sticks."
reagents_per_slice = reagents.total_volume
slice = new /obj/item/weapon/reagent_containers/food/snacks/rawsticks(get_turf(src))
reagents.trans_to(slice, reagents_per_slice)
del(src)
qdel(src)
return
else if(seed.kitchen_tag == "carrot")
user << "You slice \the [src] into sticks."
reagents_per_slice = reagents.total_volume
slice = new /obj/item/weapon/reagent_containers/food/snacks/carrotfries(get_turf(src))
reagents.trans_to(slice, reagents_per_slice)
del(src)
qdel(src)
return
else if(seed.kitchen_tag == "watermelon")
user << "You slice \the [src] into large slices."
@@ -228,14 +228,14 @@
for(var/i=0,i<5,i++)
slice = new /obj/item/weapon/reagent_containers/food/snacks/watermelonslice(get_turf(src))
reagents.trans_to(slice, reagents_per_slice)
del(src)
qdel(src)
return
else if(seed.kitchen_tag == "soybeans")
user << "You roughly chop up \the [src]."
reagents_per_slice = reagents.total_volume
slice = new /obj/item/weapon/reagent_containers/food/snacks/soydope(get_turf(src))
reagents.trans_to(slice, reagents_per_slice)
del(src)
qdel(src)
return
else if(seed.chems)
if(istype(W,/obj/item/weapon/hatchet) && !isnull(seed.chems["woodpulp"]))
@@ -250,7 +250,7 @@
continue
G.attackby(NG, user)
user << "You add the newly-formed wood to the stack. It now contains [NG.amount] planks."
del(src)
qdel(src)
return
else if(istype(W, /obj/item/weapon/rollingpaper))
if(seed.kitchen_tag == "ambrosia" || seed.kitchen_tag == "ambrosiadeus" || seed.kitchen_tag == "tobacco" || seed.kitchen_tag == "stobacco")
@@ -259,22 +259,22 @@
var/obj/item/clothing/mask/cigarette/joint/J = new /obj/item/clothing/mask/cigarette/joint(user.loc)
J.chem_volume = src.reagents.total_volume
src.reagents.trans_to(J, J.chem_volume)
del(W)
qdel(W)
user.put_in_active_hand(J)
else if(seed.kitchen_tag == "ambrosiadeus")
var/obj/item/clothing/mask/cigarette/joint/deus/J = new /obj/item/clothing/mask/cigarette/joint/deus(user.loc)
J.chem_volume = src.reagents.total_volume
src.reagents.trans_to(J, J.chem_volume)
del(W)
qdel(W)
user.put_in_active_hand(J)
else if(seed.kitchen_tag == "tobacco" || seed.kitchen_tag == "stobacco")
var/obj/item/clothing/mask/cigarette/handroll/J = new /obj/item/clothing/mask/cigarette/handroll(user.loc)
J.chem_volume = src.reagents.total_volume
src.reagents.trans_to(J, J.chem_volume)
del(W)
qdel(W)
user.put_in_active_hand(J)
user << "\blue You roll the [src] into a rolling paper."
del(src)
qdel(src)
else
user << "\red You can't roll a smokable from the [src]."
@@ -333,7 +333,7 @@
if(user)
user << "<span class='danger'>\The [src] has fallen to bits.</span>"
//user.drop_from_inventory(src)
del(src)
qdel(src)
add_fingerprint(user)
return 1
@@ -353,7 +353,7 @@
user.visible_message("<span class='danger'>\The [user] squashes \the [src]!</span>")
seed.thrown_at(src,user)
sleep(-1)
if(src) del(src)
if(src) qdel(src)
return
if(seed.kitchen_tag == "grass")
@@ -368,14 +368,14 @@
continue
NG.attackby(G, user)
user << "You add the newly-formed grass to the stack. It now contains [G.amount] tiles."
del(src)
qdel(src)
return
if(seed.get_trait(TRAIT_SPREAD) > 0)
user << "<span class='notice'>You plant the [src.name].</span>"
new /obj/machinery/portable_atmospherics/hydroponics/soil/invisible(get_turf(user),src.seed)
new /obj/effect/plant(get_turf(user), src.seed)
del(src)
qdel(src)
return
/*
+1 -1
View File
@@ -71,7 +71,7 @@
if(istype(W, /obj/item/weapon/circular_saw) || istype(W, /obj/item/weapon/hatchet) || istype(W, /obj/item/weapon/kitchen/utensil/knife) || istype(W, /obj/item/weapon/kitchenknife) || istype(W, /obj/item/weapon/kitchenknife/ritual))
user << "<span class='notice'>You use [W] to fashion a pipe out of the corn cob!</span>"
new /obj/item/clothing/mask/cigarette/pipe/cobpipe (user.loc)
del(src)
qdel(src)
return
/obj/item/weapon/bananapeel
+3 -3
View File
@@ -103,7 +103,7 @@
if(!istype(target))
if(istype(target, /mob/living/simple_animal/mouse) || istype(target, /mob/living/simple_animal/lizard))
new /obj/effect/decal/cleanable/blood/splatter(get_turf(target))
del(target)
qdel(target)
return
@@ -228,7 +228,7 @@
apply_special_effect(M)
splatter(T,thrown)
origin_turf.visible_message("<span class='danger'>The [thrown.name] explodes!</span>")
del(thrown)
qdel(thrown)
return
if(istype(target,/mob/living))
@@ -241,7 +241,7 @@
if(get_trait(TRAIT_JUICY) && splatted)
splatter(origin_turf,thrown)
origin_turf.visible_message("<span class='danger'>The [thrown.name] splatters against [target]!</span>")
del(thrown)
qdel(thrown)
/datum/seed/proc/handle_environment(var/turf/current_turf, var/datum/gas_mixture/environment, var/light_supplied, var/obj/item/weapon/tank/holding, var/check_only)
+2 -2
View File
@@ -37,7 +37,7 @@ var/global/datum/controller/plants/plant_controller // Set in New().
/datum/controller/plants/New()
if(plant_controller && plant_controller != src)
log_debug("Rebuilding plant controller.")
del(plant_controller)
qdel(plant_controller)
plant_controller = src
setup()
process()
@@ -136,7 +136,7 @@ var/global/datum/controller/plants/plant_controller // Set in New().
break
var/obj/effect/plant/plant = pick(plant_queue)
plant_queue -= plant
if(!istype(plant))
if(!istype(plant) || !isnull(plant.gcDestroyed))
continue
plant.process()
processed++
+1 -1
View File
@@ -224,7 +224,7 @@
genetics = seed.seed
degradation = 0
del(seed)
qdel(seed)
seed = null
if(href_list["get_gene"])
+4 -4
View File
@@ -188,16 +188,16 @@
N.seeds -= O
if (N.amount <= 0 || N.seeds.len <= 0)
piles -= N
del(N)
qdel(N)
O.loc = src.loc
else
piles -= N
del(N)
qdel(N)
else if (task == "purge")
for (var/obj/O in N.seeds)
del(O)
qdel(O)
piles -= N
del(N)
qdel(N)
break
updateUsrDialog()
@@ -32,13 +32,13 @@
color = DEAD_PLANT_COLOUR
/obj/effect/dead_plant/attack_hand()
del(src)
qdel(src)
/obj/effect/dead_plant/attackby()
..()
for(var/obj/effect/plant/neighbor in range(1))
neighbor.update_neighbors()
del(src)
qdel(src)
/obj/effect/plant
name = "plant"
@@ -70,12 +70,12 @@
var/mob/living/buckled_mob = null
var/movable = 0
/obj/effect/plant/Del()
/obj/effect/plant/Destroy()
if(plant_controller)
plant_controller.remove_plant(src)
for(var/obj/effect/plant/neighbor in range(1,src))
plant_controller.add_plant(neighbor)
..()
return ..()
/obj/effect/plant/single
spread_chance = 0
@@ -91,14 +91,14 @@
sleep(250) // ugly hack, should mean roundstart plants are fine.
if(!plant_controller)
world << "<span class='danger'>Plant controller does not exist and [src] requires it. Aborting.</span>"
del(src)
qdel(src)
return
if(!istype(newseed))
newseed = plant_controller.seeds[DEFAULT_SEED]
seed = newseed
if(!seed)
del(src)
qdel(src)
return
name = seed.display_name
@@ -104,6 +104,6 @@
for(var/obj/effect/plant/neighbor in check_turf.contents)
neighbor.neighbors |= check_turf
plant_controller.add_plant(neighbor)
spawn(1) if(src) del(src)
spawn(1) if(src) qdel(src)
#undef NEIGHBOR_REFRESH_TIME
+6 -6
View File
@@ -574,7 +574,7 @@
weedlevel -= P.weed_kill_str
user << "You spray [src] with [O]."
playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
del(O)
qdel(O)
check_level_sanity()
update_icon()
@@ -587,7 +587,7 @@
weedlevel -= W.weed_kill_str
user << "You spray [src] with [O]."
playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
del(O)
qdel(O)
check_level_sanity()
update_icon()
@@ -682,7 +682,7 @@
if(!S.seed)
user << "The packet seems to be empty. You throw it away."
del(O)
qdel(O)
return
user << "You plant the [S.seed.seed_name] [S.seed.seed_noun]."
@@ -693,7 +693,7 @@
health = (istype(S, /obj/item/seeds/cutting) ? round(seed.get_trait(TRAIT_ENDURANCE)/rand(2,5)) : seed.get_trait(TRAIT_ENDURANCE))
lastcycle = world.time
del(O)
qdel(O)
check_health()
@@ -735,13 +735,13 @@
user << "<span class='danger'>[src] is already occupied!</span>"
else
user.drop_item()
del(O)
qdel(O)
var/obj/machinery/apiary/A = new(src.loc)
A.icon = src.icon
A.icon_state = src.icon_state
A.hydrotray_type = src.type
del(src)
qdel(src)
else if ((istype(O, /obj/item/weapon/tank) && !( src.destroyed )))
if (src.holding)
user << "\blue There is alreadu a tank loaded into the [src]."
@@ -51,7 +51,7 @@
health = 10
nutrilevel += 10
user.drop_item()
del(O)
qdel(O)
user << "\blue You carefully insert the queen into [src], she gets busy making a hive."
bees_in_hive = 0
else if(istype(O, /obj/item/beezeez))
@@ -62,7 +62,7 @@
user << "\blue You insert [O] into [src]. A relaxed humming appears to pick up."
else
user << "\blue You insert [O] into [src]. Now it just needs some bees."
del(O)
qdel(O)
else if(istype(O, /obj/item/weapon/minihoe))
if(health > 0)
user << "\red <b>You begin to dislodge the apiary from the tray, the bees don't like that.</b>"
@@ -73,7 +73,7 @@
new hydrotray_type(src.loc)
new /obj/item/apiary(src.loc)
user << "\red You dislodge the apiary from the tray."
del(src)
qdel(src)
else if(istype(O, /obj/item/weapon/bee_net))
var/obj/item/weapon/bee_net/N = O
if(N.caught_bees > 0)
@@ -115,11 +115,11 @@
if(swarming <= 0)
for(var/mob/living/simple_animal/bee/B in src.loc)
bees_in_hive += B.strength
del(B)
qdel(B)
else if(bees_in_hive < 10)
for(var/mob/living/simple_animal/bee/B in src.loc)
bees_in_hive += B.strength
del(B)
qdel(B)
if(world.time > (lastcycle + cycledelay))
lastcycle = world.time
@@ -199,7 +199,7 @@
B.target_turf = get_turf(src)
B.strength -= 1
if(B.strength <= 0)
del(B)
qdel(B)
else if(B.strength <= 5)
B.icon_state = "bees[B.strength]"
bees_in_hive = 0
+6 -6
View File
@@ -44,27 +44,27 @@
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/remove_dead()
..()
del(src)
qdel(src)
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/harvest()
..()
if(!seed) // Repeat harvests are a thing.
del(src)
qdel(src)
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/die()
del(src)
qdel(src)
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/process()
if(!seed)
del(src)
qdel(src)
return
else if(name=="plant")
name = seed.display_name
..()
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/Del()
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/Destroy()
// Check if we're masking a decal that needs to be visible again.
for(var/obj/effect/plant/plant in get_turf(src))
if(plant.invisibility == INVISIBILITY_MAXIMUM)
plant.invisibility = initial(plant.invisibility)
..()
return ..()
+10 -274
View File
@@ -705,273 +705,10 @@
return 0
/obj/machinery/chem_master/condimaster
name = "CondiMaster 3000"
condi = 1
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/*
/obj/machinery/computer/pandemic
name = "PanD.E.M.I.C 2200"
density = 1
anchored = 1
icon = 'icons/obj/chemical.dmi'
icon_state = "mixer0"
circuit = /obj/item/weapon/circuitboard/pandemic
//use_power = 1
//idle_power_usage = 20 //defaults make more sense.
var/temphtml = ""
var/wait = null
var/obj/item/weapon/reagent_containers/glass/beaker = null
/obj/machinery/computer/pandemic/set_broken()
icon_state = (src.beaker?"mixer1_b":"mixer0_b")
stat |= BROKEN
/obj/machinery/computer/pandemic/power_change()
if(stat & BROKEN)
icon_state = (src.beaker?"mixer1_b":"mixer0_b")
else if(powered())
icon_state = (src.beaker?"mixer1":"mixer0")
stat &= ~NOPOWER
else
spawn(rand(0, 15))
src.icon_state = (src.beaker?"mixer1_nopower":"mixer0_nopower")
stat |= NOPOWER
/obj/machinery/computer/pandemic/Topic(href, href_list)
if(stat & (NOPOWER|BROKEN)) return
if(usr.stat || usr.restrained()) return
if(!in_range(src, usr)) return
usr.set_machine(src)
if(!beaker) return
if (href_list["create_vaccine"])
if(!src.wait)
var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
if(B)
var/path = href_list["create_vaccine"]
var/vaccine_type = text2path(path)
var/datum/disease/D = null
if(!vaccine_type)
D = archive_diseases[path]
vaccine_type = path
else
if(vaccine_type in diseases)
D = new vaccine_type(0, null)
if(D)
B.name = "[D.name] vaccine bottle"
B.reagents.add_reagent("vaccine",15,vaccine_type)
wait = 1
var/datum/reagents/R = beaker.reagents
var/datum/reagent/blood/Blood = null
for(var/datum/reagent/blood/L in R.reagent_list)
if(L)
Blood = L
break
var/list/res = Blood.data["resistances"]
spawn(res.len*200)
src.wait = null
else
src.temphtml = "The replicator is not ready yet."
src.updateUsrDialog()
return
else if (href_list["create_virus_culture"])
if(!wait)
var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
B.icon_state = "bottle3"
var/type = text2path(href_list["create_virus_culture"])//the path is received as string - converting
var/datum/disease/D = null
if(!type)
var/datum/disease/advance/A = archive_diseases[href_list["create_virus_culture"]]
if(A)
D = new A.type(0, A)
else
if(type in diseases) // Make sure this is a disease
D = new type(0, null)
var/list/data = list("viruses"=list(D))
var/name = sanitize(input(usr,"Name:","Name the culture",D.name))
if(!name || name == " ") name = D.name
B.name = "[name] culture bottle"
B.desc = "A small bottle. Contains [D.agent] culture in synthblood medium."
B.reagents.add_reagent("blood",20,data)
src.updateUsrDialog()
wait = 1
spawn(1000)
src.wait = null
else
src.temphtml = "The replicator is not ready yet."
src.updateUsrDialog()
return
else if (href_list["empty_beaker"])
beaker.reagents.clear_reagents()
src.updateUsrDialog()
return
else if (href_list["eject"])
beaker:loc = src.loc
beaker = null
icon_state = "mixer0"
src.updateUsrDialog()
return
else if(href_list["clear"])
src.temphtml = ""
src.updateUsrDialog()
return
else if(href_list["name_disease"])
var/new_name = stripped_input(usr, "Name the Disease", "New Name", "", MAX_NAME_LEN)
if(stat & (NOPOWER|BROKEN)) return
if(usr.stat || usr.restrained()) return
if(!in_range(src, usr)) return
var/id = href_list["name_disease"]
if(archive_diseases[id])
var/datum/disease/advance/A = archive_diseases[id]
A.AssignName(new_name)
for(var/datum/disease/advance/AD in active_diseases)
AD.Refresh()
src.updateUsrDialog()
else
usr << browse(null, "window=pandemic")
src.updateUsrDialog()
return
src.add_fingerprint(usr)
return
/obj/machinery/computer/pandemic/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/pandemic/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/pandemic/attack_hand(mob/user as mob)
if(stat & (NOPOWER|BROKEN))
return
user.set_machine(src)
var/dat = ""
if(src.temphtml)
dat = "[src.temphtml]<BR><BR><A href='?src=\ref[src];clear=1'>Main Menu</A>"
else if(!beaker)
dat += "Please insert beaker.<BR>"
dat += "<A href='?src=\ref[user];mach_close=pandemic'>Close</A>"
else
var/datum/reagents/R = beaker.reagents
var/datum/reagent/blood/Blood = null
for(var/datum/reagent/blood/B in R.reagent_list)
if(B)
Blood = B
break
if(!R.total_volume||!R.reagent_list.len)
dat += "The beaker is empty<BR>"
else if(!Blood)
dat += "No blood sample found in beaker"
else if(!Blood.data)
dat += "No blood data found in beaker."
else
dat += "<h3>Blood sample data:</h3>"
dat += "<b>Blood DNA:</b> [(Blood.data["blood_DNA"]||"none")]<BR>"
dat += "<b>Blood Type:</b> [(Blood.data["blood_type"]||"none")]<BR>"
if(Blood.data["viruses"])
var/list/vir = Blood.data["viruses"]
if(vir.len)
for(var/datum/disease/D in Blood.data["viruses"])
if(!D.hidden[PANDEMIC])
var/disease_creation = D.type
if(istype(D, /datum/disease/advance))
var/datum/disease/advance/A = D
D = archive_diseases[A.GetDiseaseID()]
disease_creation = A.GetDiseaseID()
if(D.name == "Unknown")
dat += "<b><a href='?src=\ref[src];name_disease=[A.GetDiseaseID()]'>Name Disease</a></b><BR>"
if(!D)
CRASH("We weren't able to get the advance disease from the archive.")
dat += "<b>Disease Agent:</b> [D?"[D.agent] - <A href='?src=\ref[src];create_virus_culture=[disease_creation]'>Create virus culture bottle</A>":"none"]<BR>"
dat += "<b>Common name:</b> [(D.name||"none")]<BR>"
dat += "<b>Description: </b> [(D.desc||"none")]<BR>"
dat += "<b>Spread:</b> [(D.spread||"none")]<BR>"
dat += "<b>Possible cure:</b> [(D.cure||"none")]<BR><BR>"
if(istype(D, /datum/disease/advance))
var/datum/disease/advance/A = D
dat += "<b>Symptoms:</b> "
var/english_symptoms = list()
for(var/datum/symptom/S in A.symptoms)
english_symptoms += S.name
dat += english_list(english_symptoms)
dat += "<BR><b>Contains antibodies to:</b> "
if(Blood.data["resistances"])
var/list/res = Blood.data["resistances"]
if(res.len)
dat += "<ul>"
for(var/type in Blood.data["resistances"])
var/disease_name = "Unknown"
if(!ispath(type))
var/datum/disease/advance/A = archive_diseases[type]
if(A)
disease_name = A.name
else
var/datum/disease/D = new type(0, null)
disease_name = D.name
dat += "<li>[disease_name] - <A href='?src=\ref[src];create_vaccine=[type]'>Create vaccine bottle</A></li>"
dat += "</ul><BR>"
else
dat += "nothing<BR>"
else
dat += "nothing<BR>"
dat += "<BR><A href='?src=\ref[src];eject=1'>Eject beaker</A>[((R.total_volume&&R.reagent_list.len) ? "-- <A href='?src=\ref[src];empty_beaker=1'>Empty beaker</A>":"")]<BR>"
dat += "<A href='?src=\ref[user];mach_close=pandemic'>Close</A>"
user << browse("<TITLE>[src.name]</TITLE><BR>[dat]", "window=pandemic;size=575x400")
onclose(user, "pandemic")
return
/obj/machinery/computer/pandemic/attackby(var/obj/I as obj, var/mob/user as mob, params)
if(istype(I, /obj/item/weapon/reagent_containers/glass))
if(stat & (NOPOWER|BROKEN)) return
if(src.beaker)
user << "A beaker is already loaded into the machine."
return
src.beaker = I
user.drop_item()
I.loc = src
user << "You add the beaker to the machine!"
src.updateUsrDialog()
icon_state = "mixer1"
else
..()
return
*/
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/obj/machinery/reagentgrinder
name = "All-In-One Grinder"
@@ -986,6 +723,8 @@
var/inuse = 0
var/obj/item/weapon/reagent_containers/beaker = null
var/limit = 10
//IMPORTANT NOTE! A negative number is a multiplier, a positive number is a flat amount to add. 0 means equal to the amount of the original reagent
var/list/blend_items = list (
//Sheets
@@ -996,12 +735,10 @@
/obj/item/stack/sheet/mineral/gold = list("gold" = 20),
/obj/item/weapon/grown/novaflower = list("capsaicin" = 0),
//archaeology!
/obj/item/weapon/rocksliver = list("ground_rock" = 50),
//All types that you can put into the grinder to transfer the reagents to the beaker. !Put all recipes above this.!
/obj/item/weapon/reagent_containers/pill = list(),
/obj/item/weapon/reagent_containers/food = list()
@@ -1013,9 +750,8 @@
"soybeans" = list("soymilk" = 0),
"tomato" = list("ketchup" = 0),
///obj/item/weapon/reagent_containers/food/snacks/grown/wheat = list("flour" = -5),
"ricestalk" = list("rice" = 5),
"rice" = list("rice" = -5),
"cherries" = list("cherryjelly" = 0),
"plastellium" = list("plasticide" = 5),
)
var/list/juice_items = list (
@@ -1036,9 +772,6 @@
"corn" = list("cornoil" = 0),
)
var/list/holdingitems = list()
/obj/machinery/reagentgrinder/New()
@@ -1050,10 +783,8 @@
icon_state = "juicer"+num2text(!isnull(beaker))
return
/obj/machinery/reagentgrinder/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
if (istype(O,/obj/item/weapon/reagent_containers/glass) || \
istype(O,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass) || \
istype(O,/obj/item/weapon/reagent_containers/food/drinks/shaker))
@@ -1152,7 +883,6 @@
onclose(user, "reagentgrinder")
return
/obj/machinery/reagentgrinder/Topic(href, href_list)
if(..())
return
@@ -1313,15 +1043,21 @@
var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume
var/amount = allowed[r_id]
if(amount <= 0)
if(amount <= 0) //Negative amounts are multipliers for the reagent amount (Example: "amount = -5" means "reagent_amount * 5")
if(amount == 0)
if (O.reagents != null && O.reagents.has_reagent("nutriment"))
beaker.reagents.add_reagent(r_id, min(O.reagents.get_reagent_amount("nutriment"), space))
O.reagents.remove_reagent("nutriment", min(O.reagents.get_reagent_amount("nutriment"), space))
if (O.reagents != null && O.reagents.has_reagent("plantmatter"))
beaker.reagents.add_reagent(r_id, min(O.reagents.get_reagent_amount("plantmatter"), space))
O.reagents.remove_reagent("plantmatter", min(O.reagents.get_reagent_amount("plantmatter"), space))
else
if (O.reagents != null && O.reagents.has_reagent("nutriment"))
beaker.reagents.add_reagent(r_id, min(round(O.reagents.get_reagent_amount("nutriment")*abs(amount)), space))
O.reagents.remove_reagent("nutriment", min(O.reagents.get_reagent_amount("nutriment"), space))
if (O.reagents != null && O.reagents.has_reagent("plantmatter"))
beaker.reagents.add_reagent(r_id, min(round(O.reagents.get_reagent_amount("plantmatter")*abs(amount)), space))
O.reagents.remove_reagent("plantmatter", min(O.reagents.get_reagent_amount("plantmatter"), space))
else
O.reagents.trans_id_to(beaker, r_id, min(amount, space))
@@ -182,16 +182,6 @@
build_path = /obj/item/weapon/circuitboard/operating
category = list("Computer Boards")
/datum/design/pandemic
name = "Console Board (PanD.E.M.I.C. 2200)"
desc = "Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console."
id = "pandemic"
req_tech = list("programming" = 2, "biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/pandemic
category = list("Computer Boards")
/datum/design/powermonitor
name = "Console Board (Power Monitor)"
desc = "Allows for the construction of circuit boards used to build a new power monitor"