Merge pull request #9943 from Certhic/autopsy-scan-unresponsive-fix

fix: autopsy scanner unresponsiveness
This commit is contained in:
tigercat2000
2018-10-22 11:19:41 -07:00
committed by GitHub
3 changed files with 61 additions and 85 deletions
+58 -84
View File
@@ -27,7 +27,6 @@
/datum/autopsy_data
var/weapon = null
var/pretend_weapon = null
var/damage = 0
var/hits = 0
var/time_inflicted = 0
@@ -35,44 +34,35 @@
/datum/autopsy_data/proc/copy()
var/datum/autopsy_data/W = new()
W.weapon = weapon
W.pretend_weapon = pretend_weapon
W.damage = damage
W.hits = hits
W.time_inflicted = time_inflicted
return W
/obj/item/autopsy_scanner/proc/add_data(obj/item/organ/external/O)
if(!O.autopsy_data.len && !O.trace_chemicals.len)
return
/obj/item/autopsy_scanner/proc/add_data(obj/item/organ/O)
if(O.autopsy_data.len)
for(var/V in O.autopsy_data)
var/datum/autopsy_data/W = O.autopsy_data[V]
for(var/V in O.autopsy_data)
var/datum/autopsy_data/W = O.autopsy_data[V]
var/datum/autopsy_data_scanner/D = wdata[V]
if(!D)
D = new()
D.weapon = W.weapon
wdata[V] = D
if(!W.pretend_weapon)
if(1)
W.pretend_weapon = W.weapon
else
W.pretend_weapon = pick("mechanical toolbox", "wirecutters", "revolver", "crowbar", "fire extinguisher", "tomato soup", "oxygen tank", "emergency oxygen tank", "laser", "bullet")
if(!D.organs_scanned[O.name])
if(D.organ_names == "")
D.organ_names = O.name
else
D.organ_names += ", [O.name]"
qdel(D.organs_scanned[O.name])
D.organs_scanned[O.name] = W.copy()
var/datum/autopsy_data_scanner/D = wdata[V]
if(!D)
D = new()
D.weapon = W.weapon
wdata[V] = D
if(!D.organs_scanned[O.name])
if(D.organ_names == "")
D.organ_names = O.name
else
D.organ_names += ", [O.name]"
qdel(D.organs_scanned[O.name])
D.organs_scanned[O.name] = W.copy()
for(var/V in O.trace_chemicals)
if(O.trace_chemicals[V] > 0 && !chemtraces.Find(V))
chemtraces += V
if(O.trace_chemicals.len)
for(var/V in O.trace_chemicals)
if(O.trace_chemicals[V] > 0 && !chemtraces.Find(V))
chemtraces += V
/obj/item/autopsy_scanner/attackby(obj/item/P, mob/user)
if(istype(P, /obj/item/pen))
@@ -90,71 +80,55 @@
user.put_in_hands(R)
/obj/item/autopsy_scanner/attack_self(mob/user)
if(!wdata.len && !chemtraces.len)
return
var/scan_data = ""
if(timeofdeath)
scan_data += "<b>Time of death:</b> [station_time_timestamp("hh:mm:ss", timeofdeath)]<br><br>"
else
scan_data += "<b>Time of death:</b> Unknown / Still alive<br><br>"
var/n = 1
for(var/wdata_idx in wdata)
var/datum/autopsy_data_scanner/D = wdata[wdata_idx]
var/total_hits = 0
var/total_score = 0
var/list/weapon_chances = list() // maps weapon names to a score
var/age = 0
if(wdata.len)
var/n = 1
for(var/wdata_idx in wdata)
var/datum/autopsy_data_scanner/D = wdata[wdata_idx]
var/total_hits = 0
var/total_score = 0
var/age = 0
for(var/wound_idx in D.organs_scanned)
var/datum/autopsy_data/W = D.organs_scanned[wound_idx]
total_hits += W.hits
var/wname = W.pretend_weapon
if(wname in weapon_chances)
weapon_chances[wname] += W.damage
else
weapon_chances[wname] = max(W.damage, 1)
total_score+=W.damage
for(var/wound_idx in D.organs_scanned)
var/datum/autopsy_data/W = D.organs_scanned[wound_idx]
total_hits += W.hits
total_score+=W.damage
var/wound_age = W.time_inflicted
age = max(age, wound_age)
var/wound_age = W.time_inflicted
age = max(age, wound_age)
var/damage_desc
var/damage_desc
// total score happens to be the total damage
switch(total_score)
if(1 to 5)
damage_desc = "<font color='green'>negligible</font>"
if(5 to 15)
damage_desc = "<font color='green'>light</font>"
if(15 to 30)
damage_desc = "<font color='orange'>moderate</font>"
if(30 to 1000)
damage_desc = "<font color='red'>severe</font>"
else
damage_desc = "Unknown"
var/damaging_weapon = (total_score != 0)
var/damaging_weapon = (total_score != 0)
scan_data += "<b>Weapon #[n]</b><br>"
if(damaging_weapon)
scan_data += "Severity: [damage_desc]<br>"
scan_data += "Hits by weapon: [total_hits]<br>"
scan_data += "Approximate time of wound infliction: [station_time_timestamp("hh:mm", age)]<br>"
scan_data += "Affected limbs: [D.organ_names]<br>"
scan_data += "Weapon: [D.weapon]<br>"
scan_data += "<br>"
// total score happens to be the total damage
switch(total_score)
if(0)
damage_desc = "Unknown"
if(1 to 5)
damage_desc = "<font color='green'>negligible</font>"
if(5 to 15)
damage_desc = "<font color='green'>light</font>"
if(15 to 30)
damage_desc = "<font color='orange'>moderate</font>"
if(30 to 1000)
damage_desc = "<font color='red'>severe</font>"
if(!total_score)
total_score = D.organs_scanned.len
scan_data += "<b>Weapon #[n]</b><br>"
if(damaging_weapon)
scan_data += "Severity: [damage_desc]<br>"
scan_data += "Hits by weapon: [total_hits]<br>"
scan_data += "Approximate time of wound infliction: [station_time_timestamp("hh:mm", age)]<br>"
scan_data += "Affected limbs: [D.organ_names]<br>"
scan_data += "Possible weapons:<br>"
for(var/weapon_name in weapon_chances)
scan_data += "\t[100*weapon_chances[weapon_name]/total_score]% [weapon_name]<br>"
scan_data += "<br>"
n++
n++
if(chemtraces.len)
scan_data += "<b>Trace Chemicals: </b><br>"
+1 -1
View File
@@ -203,7 +203,7 @@
// Let's not drag this on, medbay has only so much antibiotics
//Adds autopsy data for used_weapon.
/obj/item/organ/proc/add_autopsy_data(var/used_weapon, var/damage)
/obj/item/organ/proc/add_autopsy_data(var/used_weapon = "Unknown", var/damage)
var/datum/autopsy_data/W = autopsy_data[used_weapon]
if(!W)
W = new()
@@ -175,6 +175,8 @@
owner.handle_splints()
if(used_weapon)
add_autopsy_data("[used_weapon]", brute + burn)
else
add_autopsy_data(null, brute + burn)
// Make sure we don't exceed the maximum damage a limb can take before dismembering
if((brute_dam + burn_dam + brute + burn) < max_damage)