Merge pull request #3910 from tigercat2000/changelog

Adds tail removal surgery and the ability to shave furred races
This commit is contained in:
Fox McCloud
2016-03-16 23:37:47 -04:00
38 changed files with 282 additions and 216 deletions
+135
View File
@@ -55,6 +55,141 @@
-->
<div class="commit sansserif">
<h2 class="date">16 March 2016</h2>
<h3 class="author">Crazylemon64 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Being in godmode now makes you immune to bombs</li>
<li class="rscadd">Science members now get compensated when they ship tech disks to centcomm.</li>
<li class="rscdel">Science crew are no longer paid when they "max" research.</li>
<li class="bugfix">Roboticists now get credit for making RIPLEYs and Firefighters</li>
<li class="tweak">Slime people can now regrow limbs on a more lax nutrition requirement</li>
<li class="tweak">Enhances the nutripump+ to let slime people regrow limbs with it active</li>
<li class="bugfix">Skeletons, slime people, IPCs, and Diona no longer leave blood when hit</li>
<li class="bugfix">Rejuvenating a slime person will no longer clog up their "blood"</li>
<li class="tweak">Slime people will now regenerate "blood" from having water in their system</li>
<li class="tweak">The decloner can now be created again</li>
<li class="rscadd">Environment smashing mobs can now destroy girders.</li>
</ul>
<h3 class="author">DaveTheHeadcrab updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Removes the check for species on the update_markings proc.</li>
</ul>
<h3 class="author">FalseIncarnate updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Xeno-botany is now more user-friendly, and less random letters/numbers.</li>
<li class="rscadd">Hydroponics now has a connector hooked up to the isolation tray and a new connector in their back room for those strange plants that like spewing plasma or eating nitrogen.</li>
<li class="rscadd">You can now (finally) build the xeno-botany machines, and science can print off their respective boards.</li>
</ul>
<h3 class="author">Fethas updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Syringes are no longer sharp</li>
<li class="bugfix">byond likes direct pathing so item/organ/internal not item/organ even if it shouldn't be in the internal_organs list. This was preventing the list from doing stuff correctly.</li>
<li class="tweak">fixed ipc organ manipulation surgery, you can now insert a replacment ipc organ directly instead of needing a screwdriver in your main hand</li>
<li class="bugfix">nanopaste now will repair organs with robotic >= 2 instead of > 2 cuase i am an idiot</li>
<li class="bugfix">Fix, hopefully, for a runtime for clientless mobs whos head are cut off...</li>
<li class="bugfix">Hopefully fixes issues with diona eyes</li>
<li class="bugfix">Though shalt not eat robotic organs..including cybernetic implants..</li>
<li class="bugfix">ITS SURGERY_STEP/DETHRALL NOT SURGERY_STEP/INTERNAL/DETHRALL</li>
</ul>
<h3 class="author">FlattestGuitar updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds three new synthanol drinks</li>
<li class="tweak">Drinking synthanol is now a bad idea if you're organic</li>
<li class="tweak">A glass of holy water now looks like normal water</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Adds in drink fizzing sound</li>
<li class="tweak">Drink/bartender recipes use this new fizzing sound in addition to a few other recipes</li>
<li class="soundadd">Adds in a fuse burning sound</li>
<li class="tweak">Bath salts, black powder, saltpetre, and charcoal use this sound now</li>
<li class="soundadd">Adds in a matchstrike+burning sound</li>
<li class="tweak">Lighting a match triggers this new sound</li>
<li class="soundadd">Adds in scissors cutting sound</li>
<li class="tweak">Cutting someone's hair uses this new sound</li>
<li class="soundadd">Adds in printer sounds</li>
<li class="tweak">printing off papers from various devices typically uses these sounds</li>
<li class="soundadd">Adds computer ambience sounds</li>
<li class="tweak">black box recorder and R&D core servers both play this sound at random rare intervals</li>
<li class="tweak">Reduces the tech level (and requirement) for nanopaste</li>
<li class="tweak">Reduces the tech level (and requirement) for the plasma pistol</li>
<li class="tweak">Removes Nymph and drone tech levels</li>
<li class="tweak">Reduces tech levels on the flora board</li>
<li class="tweak">Adds tech level requirements to mech sleepers, mech syringe guns, mech tasers, and mech machine guns</li>
<li class="tweak">Increases tech cost of the decloner</li>
<li class="tweak">Removes the pacman generators</li>
<li class="tweak">Removes emitter</li>
<li class="tweak">Removes flora machine (functionless anyway)</li>
<li class="tweak">Removes the pre-spawned nanopaste</li>
<li class="tweak">Removes space suits</li>
<li class="tweak">Removes excavation gear</li>
<li class="tweak">Replaces the soil with actual hydroponic trays (more aesthetic than anything)</li>
<li class="tweak">Removes most external asteroid access from the station</li>
<li class="tweak">Excavation storage is now generic science storage</li>
<li class="tweak">removed the plasma sheet</li>
<li class="bugfix">Fixes augments not showing up in R&D unless specifically searched for</li>
<li class="bugfix">Fixes some augments being unavailable in mech fabs</li>
<li class="bugfix">Fixes augments having no construction time</li>
<li class="bugfix">Fixes xenos not gaining plasma when breathing in plasma</li>
<li class="bugfix">Fixes plasma reagent not generating plasma for a person</li>
<li class="rscadd">Screaming has different sounds based on being male or female</li>
<li class="soundadd">Implements Goon's screaming sounds.</li>
<li class="rscadd">Screaming tone is now based on age of character instead of being random</li>
<li class="tweak">Ups the cooldown on screaming from 2 seconds to 5 seconds</li>
<li class="tweak">Removes chance for Whilhelm scream</li>
<li class="rscadd">Borgs can now scream</li>
<li class="rscadd">Monkey's now have a unique screaming sound</li>
<li class="rscadd">IPCs now scream like cyborgs</li>
<li class="rscadd">Updates slot machines to have higher jackpots and more payouts with more interesting sounds</li>
<li class="rscadd">Adds X-Ray, Thermal, Anti-tun, and Reviver implants to the nuke ops uplink (augments come with one auto-implanter) rcsadd: Adds in augment auto-implanter, which inserts and implant without surgery</li>
<li class="tweak">tweaks a large number of chems; behaviors are largely retained, but new flavor messages, probabilities, etc may be present; overall, you can expect chems to do the same thing</li>
<li class="tweak">Tabun re-replaced with Sarin rcsadd: New reagent: cholesterol: if overdosed on, it can cause a heart attack--fatty foods, cheese, eggs, and some meats all produce cholesterol in your body.</li>
<li class="rscadd">Mixing Sarin, Meth, or Cyanide will poison in a very small area of the reaction if you're not on internal OR not wearing a gas mask</li>
<li class="rscadd">Chemist warddrobe now has two gas masks</li>
<li class="tweak">Teslium will now impact synthetics AND organics</li>
<li class="bugfix">Fixes facehuggers hugging already infected people</li>
<li class="bugfix">Fixes facehuggers hugging people while dead</li>
<li class="bugfix">Fixes Embryo's developing twice as fast as they should</li>
<li class="bugfix">Fixes up some behaviors with xeno eggs</li>
<li class="tweak">Xeno acid can now melt through floors and the asteroid</li>
<li class="rscadd">Xeno's now play the gib sound when actually gibbed</li>
<li class="rscadd">Implements Changeling headcrabs/headspiders</li>
<li class="bugfix">Fixes xenos not throwing their organs when gibbed</li>
<li class="bugfix">Fixes swallowed mobs not being ejected when a human is gibbed</li>
<li class="rscadd">Adds in spider eggs reagent, an infectious reagent that requires surgery to correct</li>
<li class="bugfix">Fixes EMPs causing eye implant users to be permanently blind</li>
<li class="tweak">Increases bag of holding's storage capacity</li>
<li class="rscadd">Removing a heart no longer kills the patient instantly, but induces a heart attack</li>
<li class="bugfix">Demon hearts will not work</li>
<li class="bugfix">Should now actually be able to re-insert hearts</li>
<li class="rscadd">Reworks addictions to bettter differentiate them betweeen overdosing and make them more realistic.</li>
<li class="tweak">changes which chems are addictive, currently, the follow reagents are now addidctive: meth, crank, krokodil, bath salts, space drugs, perfluoradecalin, omnizine, coffee, nicotine, fliptonium, ultra lube, surge, fake cheese, weird cheese, ephedrine, diphenhydramine, teporone, and morphine</li>
<li class="rscadd">sleepers help you recover from addiction faster</li>
<li class="rscadd">Can now make cable coils in autolathes</li>
<li class="bugfix">Fixes the slot machine announcements not displaying properly</li>
</ul>
<h3 class="author">Tastyfish updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The super fart mutation now gives you a spell-like ability instead of augmenting the emote.</li>
<li class="tweak">Vampire abilities are now in their own Vampire tab, as well being action buttons at the top, like spells.</li>
<li class="bugfix">Cloning a vampire no longer makes them lose their abilities.</li>
<li class="bugfix">Vampires can no longer hypnotize chaplains.</li>
<li class="bugfix">Being a full vampire (500+ total blood) actually makes you immune to holy water reliably now.</li>
<li class="rscadd">Some old away missions are back: Academy, Black Market Packers, Space Hotel, Station Collision, and Wild West. Go out and round up some hostiles!</li>
<li class="bugfix">Shuttle consoles now pair up to the engineering, mining, research, or labor shuttle when built or used before pairing, as long as the shuttle is near the console, or the shuttle is moved to be nearby.</li>
</ul>
<h3 class="author">monster860 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mining station now has a podbay.</li>
<li class="rscadd">Ore scooping module for the spacepod.</li>
<li class="rscadd">Three mining lasers for spacepod: Basic, normal, and burst.</li>
<li class="bugfix">Shooting weapons south or west of spacepod will actually hit adjacent targets now, and won't shoot through walls anymore.</li>
</ul>
<h3 class="author">taukausanake updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mice can now be picked up like diona</li>
</ul>
<h2 class="date">08 March 2016</h2>
<h3 class="author">Crazylemon64 updated:</h3>
<ul class="changes bgimages16">
+147
View File
@@ -746,3 +746,150 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
blinkers.
monster860:
- bugfix: Space pod transitions are now fixed.
2016-03-16:
Crazylemon64:
- tweak: Being in godmode now makes you immune to bombs
- rscadd: Science members now get compensated when they ship tech disks to centcomm.
- rscdel: Science crew are no longer paid when they "max" research.
- bugfix: Roboticists now get credit for making RIPLEYs and Firefighters
- tweak: Slime people can now regrow limbs on a more lax nutrition requirement
- tweak: Enhances the nutripump+ to let slime people regrow limbs with it active
- bugfix: Skeletons, slime people, IPCs, and Diona no longer leave blood when hit
- bugfix: Rejuvenating a slime person will no longer clog up their "blood"
- tweak: Slime people will now regenerate "blood" from having water in their system
- tweak: The decloner can now be created again
- rscadd: Environment smashing mobs can now destroy girders.
DaveTheHeadcrab:
- tweak: Removes the check for species on the update_markings proc.
FalseIncarnate:
- tweak: Xeno-botany is now more user-friendly, and less random letters/numbers.
- rscadd: Hydroponics now has a connector hooked up to the isolation tray and a
new connector in their back room for those strange plants that like spewing
plasma or eating nitrogen.
- rscadd: You can now (finally) build the xeno-botany machines, and science can
print off their respective boards.
Fethas:
- tweak: Syringes are no longer sharp
- bugfix: byond likes direct pathing so item/organ/internal not item/organ even
if it shouldn't be in the internal_organs list. This was preventing the list
from doing stuff correctly.
- tweak: fixed ipc organ manipulation surgery, you can now insert a replacment ipc
organ directly instead of needing a screwdriver in your main hand
- bugfix: nanopaste now will repair organs with robotic >= 2 instead of > 2 cuase
i am an idiot
- bugfix: Fix, hopefully, for a runtime for clientless mobs whos head are cut off...
- bugfix: Hopefully fixes issues with diona eyes
- bugfix: Though shalt not eat robotic organs..including cybernetic implants..
- bugfix: ITS SURGERY_STEP/DETHRALL NOT SURGERY_STEP/INTERNAL/DETHRALL
FlattestGuitar:
- rscadd: Adds three new synthanol drinks
- tweak: Drinking synthanol is now a bad idea if you're organic
- tweak: A glass of holy water now looks like normal water
Fox McCloud:
- soundadd: Adds in drink fizzing sound
- tweak: Drink/bartender recipes use this new fizzing sound in addition to a few
other recipes
- soundadd: Adds in a fuse burning sound
- tweak: Bath salts, black powder, saltpetre, and charcoal use this sound now
- soundadd: Adds in a matchstrike+burning sound
- tweak: Lighting a match triggers this new sound
- soundadd: Adds in scissors cutting sound
- tweak: Cutting someone's hair uses this new sound
- soundadd: Adds in printer sounds
- tweak: printing off papers from various devices typically uses these sounds
- soundadd: Adds computer ambience sounds
- tweak: black box recorder and R&D core servers both play this sound at random
rare intervals
- tweak: Reduces the tech level (and requirement) for nanopaste
- tweak: Reduces the tech level (and requirement) for the plasma pistol
- tweak: Removes Nymph and drone tech levels
- tweak: Reduces tech levels on the flora board
- tweak: Adds tech level requirements to mech sleepers, mech syringe guns, mech
tasers, and mech machine guns
- tweak: Increases tech cost of the decloner
- tweak: Removes the pacman generators
- tweak: Removes emitter
- tweak: Removes flora machine (functionless anyway)
- tweak: Removes the pre-spawned nanopaste
- tweak: Removes space suits
- tweak: Removes excavation gear
- tweak: Replaces the soil with actual hydroponic trays (more aesthetic than anything)
- tweak: Removes most external asteroid access from the station
- tweak: Excavation storage is now generic science storage
- tweak: removed the plasma sheet
- bugfix: Fixes augments not showing up in R&D unless specifically searched for
- bugfix: Fixes some augments being unavailable in mech fabs
- bugfix: Fixes augments having no construction time
- bugfix: Fixes xenos not gaining plasma when breathing in plasma
- bugfix: Fixes plasma reagent not generating plasma for a person
- rscadd: Screaming has different sounds based on being male or female
- soundadd: Implements Goon's screaming sounds.
- rscadd: Screaming tone is now based on age of character instead of being random
- tweak: Ups the cooldown on screaming from 2 seconds to 5 seconds
- tweak: Removes chance for Whilhelm scream
- rscadd: Borgs can now scream
- rscadd: Monkey's now have a unique screaming sound
- rscadd: IPCs now scream like cyborgs
- rscadd: Updates slot machines to have higher jackpots and more payouts with more
interesting sounds
- rscadd: 'Adds X-Ray, Thermal, Anti-tun, and Reviver implants to the nuke ops uplink
(augments come with one auto-implanter) rcsadd: Adds in augment auto-implanter,
which inserts and implant without surgery'
- tweak: tweaks a large number of chems; behaviors are largely retained, but new
flavor messages, probabilities, etc may be present; overall, you can expect
chems to do the same thing
- tweak: 'Tabun re-replaced with Sarin rcsadd: New reagent: cholesterol: if overdosed
on, it can cause a heart attack--fatty foods, cheese, eggs, and some meats all
produce cholesterol in your body.'
- rscadd: Mixing Sarin, Meth, or Cyanide will poison in a very small area of the
reaction if you're not on internal OR not wearing a gas mask
- rscadd: Chemist warddrobe now has two gas masks
- tweak: Teslium will now impact synthetics AND organics
- bugfix: Fixes facehuggers hugging already infected people
- bugfix: Fixes facehuggers hugging people while dead
- bugfix: Fixes Embryo's developing twice as fast as they should
- bugfix: Fixes up some behaviors with xeno eggs
- tweak: Xeno acid can now melt through floors and the asteroid
- rscadd: Xeno's now play the gib sound when actually gibbed
- rscadd: Implements Changeling headcrabs/headspiders
- bugfix: Fixes xenos not throwing their organs when gibbed
- bugfix: Fixes swallowed mobs not being ejected when a human is gibbed
- rscadd: Adds in spider eggs reagent, an infectious reagent that requires surgery
to correct
- bugfix: Fixes EMPs causing eye implant users to be permanently blind
- tweak: Increases bag of holding's storage capacity
- rscadd: Removing a heart no longer kills the patient instantly, but induces a
heart attack
- bugfix: Demon hearts will not work
- bugfix: Should now actually be able to re-insert hearts
- rscadd: Reworks addictions to bettter differentiate them betweeen overdosing and
make them more realistic.
- tweak: 'changes which chems are addictive, currently, the follow reagents are
now addidctive: meth, crank, krokodil, bath salts, space drugs, perfluoradecalin,
omnizine, coffee, nicotine, fliptonium, ultra lube, surge, fake cheese, weird
cheese, ephedrine, diphenhydramine, teporone, and morphine'
- rscadd: sleepers help you recover from addiction faster
- rscadd: Can now make cable coils in autolathes
- bugfix: Fixes the slot machine announcements not displaying properly
Tastyfish:
- tweak: The super fart mutation now gives you a spell-like ability instead of augmenting
the emote.
- tweak: Vampire abilities are now in their own Vampire tab, as well being action
buttons at the top, like spells.
- bugfix: Cloning a vampire no longer makes them lose their abilities.
- bugfix: Vampires can no longer hypnotize chaplains.
- bugfix: Being a full vampire (500+ total blood) actually makes you immune to holy
water reliably now.
- rscadd: 'Some old away missions are back: Academy, Black Market Packers, Space
Hotel, Station Collision, and Wild West. Go out and round up some hostiles!'
- bugfix: Shuttle consoles now pair up to the engineering, mining, research, or
labor shuttle when built or used before pairing, as long as the shuttle is near
the console, or the shuttle is moved to be nearby.
monster860:
- rscadd: Mining station now has a podbay.
- rscadd: Ore scooping module for the spacepod.
- rscadd: 'Three mining lasers for spacepod: Basic, normal, and burst.'
- bugfix: Shooting weapons south or west of spacepod will actually hit adjacent
targets now, and won't shoot through walls anymore.
taukausanake:
- rscadd: Mice can now be picked up like diona
-15
View File
@@ -1,15 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- soundadd: "Adds in drink fizzing sound"
- tweak: "Drink/bartender recipes use this new fizzing sound in addition to a few other recipes"
- soundadd: "Adds in a fuse burning sound"
- tweak: "Bath salts, black powder, saltpetre, and charcoal use this sound now"
- soundadd: "Adds in a matchstrike+burning sound"
- tweak: "Lighting a match triggers this new sound"
- soundadd: "Adds in scissors cutting sound"
- tweak: "Cutting someone's hair uses this new sound"
- soundadd: "Adds in printer sounds"
- tweak: "printing off papers from various devices typically uses these sounds"
- soundadd: "Adds computer ambience sounds"
- tweak: "black box recorder and R&D core servers both play this sound at random rare intervals"
-19
View File
@@ -1,19 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- tweak: "Reduces the tech level (and requirement) for nanopaste"
- tweak: "Reduces the tech level (and requirement) for the plasma pistol"
- tweak: "Removes Nymph and drone tech levels"
- tweak: "Reduces tech levels on the flora board"
- tweak: "Adds tech level requirements to mech sleepers, mech syringe guns, mech tasers, and mech machine guns"
- tweak: "Increases tech cost of the decloner"
- tweak: "Removes the pacman generators"
- tweak: "Removes emitter"
- tweak: "Removes flora machine (functionless anyway)"
- tweak: "Removes the pre-spawned nanopaste"
- tweak: "Removes space suits"
- tweak: "Removes excavation gear"
- tweak: "Replaces the soil with actual hydroponic trays (more aesthetic than anything)"
- tweak: "Removes most external asteroid access from the station"
- tweak: "Excavation storage is now generic science storage"
- tweak: "removed the plasma sheet"
@@ -1,4 +0,0 @@
author: Tastyfish
delete-after: True
changes:
- tweak: "The super fart mutation now gives you a spell-like ability instead of augmenting the emote."
@@ -1,8 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- bugfix: "Fixes augments not showing up in R&D unless specifically searched for"
- bugfix: "Fixes some augments being unavailable in mech fabs"
- bugfix: "Fixes augments having no construction time"
- bugfix: "Fixes xenos not gaining plasma when breathing in plasma"
- bugfix: "Fixes plasma reagent not generating plasma for a person"
@@ -1,4 +0,0 @@
author: Crazylemon64
delete-after: True
changes:
- tweak: "Being in godmode now makes you immune to bombs"
@@ -1,8 +0,0 @@
author: Fethas
delete-after: True
changes:
- tweak: "Syringes are no longer sharp"
- bugfix: "byond likes direct pathing so item/organ/internal not item/organ even if it shouldn't be in the internal_organs list. This was preventing the list from doing stuff correctly."
- tweak: "fixed ipc organ manipulation surgery, you can now insert a replacment ipc organ directly instead of needing a screwdriver in your main hand"
- bugfix: "nanopaste now will repair organs with robotic >= 2 instead of > 2 cuase i am an idiot"
- bugfix: "Fix, hopefully, for a runtime for clientless mobs whos head are cut off..."
@@ -1,4 +0,0 @@
author: taukausanake
delete-after: True
changes:
- rscadd: "Mice can now be picked up like diona"
-11
View File
@@ -1,11 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- rscadd: "Screaming has different sounds based on being male or female"
- soundadd: "Implements Goon's screaming sounds.
rccadd: Screaming tone is now based on age of character instead of being random"
- tweak: "Ups the cooldown on screaming from 2 seconds to 5 seconds"
- tweak: "Removes chance for Whilhelm scream
rcsadd: Borgs can now scream
rcadd: Monkey's now have a unique screaming sound"
- rscadd: "IPCs now scream like cyborgs"
@@ -1,6 +0,0 @@
author: Crazylemon64
delete-after: True
changes:
- rscadd: "Science members now get compensated when they ship tech disks to centcomm."
- rscdel: "Science crew are no longer paid when they \"max\" research."
- bugfix: "Roboticists now get credit for making RIPLEYs and Firefighters"
@@ -1,5 +0,0 @@
author: Crazylemon64
delete-after: True
changes:
- tweak: "Slime people can now regrow limbs on a more lax nutrition requirement"
- tweak: "Enhances the nutripump+ to let slime people regrow limbs with it active"
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- rscadd: "Updates slot machines to have higher jackpots and more payouts with more interesting sounds"
@@ -1,5 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- rscadd: "Adds X-Ray, Thermal, Anti-tun, and Reviver implants to the nuke ops uplink (augments come with one auto-implanter)
rcsadd: Adds in augment auto-implanter, which inserts and implant without surgery"
@@ -1,7 +0,0 @@
author: Tastyfish
delete-after: True
changes:
- tweak: "Vampire abilities are now in their own Vampire tab, as well being action buttons at the top, like spells."
- bugfix: "Cloning a vampire no longer makes them lose their abilities."
- bugfix: "Vampires can no longer hypnotize chaplains."
- bugfix: "Being a full vampire (500+ total blood) actually makes you immune to holy water reliably now."
@@ -1,4 +0,0 @@
author: Fethas
delete-after: True
changes:
- bugfix: "Hopefully fixes issues with diona eyes"
@@ -1,6 +0,0 @@
author: FalseIncarnate
delete-after: True
changes:
- tweak: "Xeno-botany is now more user-friendly, and less random letters/numbers."
- rscadd: "Hydroponics now has a connector hooked up to the isolation tray and a new connector in their back room for those strange plants that like spewing plasma or eating nitrogen."
- rscadd: "You can now (finally) build the xeno-botany machines, and science can print off their respective boards."
@@ -1,7 +0,0 @@
author: monster860
delete-after: True
changes:
- rscadd: "Mining station now has a podbay."
- rscadd: "Ore scooping module for the spacepod."
- rscadd: "Three mining lasers for spacepod: Basic, normal, and burst."
- bugfix: "Shooting weapons south or west of spacepod will actually hit adjacent targets now, and won't shoot through walls anymore."
@@ -1,4 +0,0 @@
author: Fethas
delete-after: True
changes:
- bugfix: "Though shalt not eat robotic organs..including cybernetic implants.."
@@ -1,4 +0,0 @@
author: Fethas
delete-after: True
changes:
- bugfix: "ITS SURGERY_STEP/DETHRALL NOT SURGERY_STEP/INTERNAL/DETHRALL"
@@ -1,9 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- tweak: "tweaks a large number of chems; behaviors are largely retained, but new flavor messages, probabilities, etc may be present; overall, you can expect chems to do the same thing"
- tweak: "Tabun re-replaced with Sarin
rcsadd: New reagent: cholesterol: if overdosed on, it can cause a heart attack--fatty foods, cheese, eggs, and some meats all produce cholesterol in your body."
- rscadd: "Mixing Sarin, Meth, or Cyanide will poison in a very small area of the reaction if you're not on internal OR not wearing a gas mask"
- rscadd: "Chemist warddrobe now has two gas masks"
- tweak: "Teslium will now impact synthetics AND organics"
@@ -1,6 +0,0 @@
author: Crazylemon64
delete-after: True
changes:
- bugfix: "Skeletons, slime people, IPCs, and Diona no longer leave blood when hit"
- bugfix: "Rejuvenating a slime person will no longer clog up their \"blood\""
- tweak: "Slime people will now regenerate \"blood\" from having water in their system"
@@ -1,4 +0,0 @@
author: Tastyfish
delete-after: True
changes:
- rscadd: "Some old away missions are back: Academy, Black Market Packers, Space Hotel, Station Collision, and Wild West. Go out and round up some hostiles!"
@@ -1,4 +0,0 @@
author: Crazylemon64
delete-after: True
changes:
- tweak: "The decloner can now be created again"
@@ -1,6 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- bugfix: "Fixes facehuggers hugging already infected people"
- bugfix: "Fixes facehuggers hugging people while dead"
- bugfix: "Fixes Embryo's developing twice as fast as they should"
@@ -1,6 +0,0 @@
author: FlattestGuitar
delete-after: True
changes:
- rscadd: "Adds three new synthanol drinks"
- tweak: "Drinking synthanol is now a bad idea if you're organic"
- tweak: "A glass of holy water now looks like normal water"
@@ -1,6 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- bugfix: "Fixes up some behaviors with xeno eggs"
- tweak: "Xeno acid can now melt through floors and the asteroid"
- rscadd: "Xeno's now play the gib sound when actually gibbed"
@@ -1,6 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- rscadd: "Implements Changeling headcrabs/headspiders"
- bugfix: "Fixes xenos not throwing their organs when gibbed"
- bugfix: "Fixes swallowed mobs not being ejected when a human is gibbed"
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- rscadd: "Adds in spider eggs reagent, an infectious reagent that requires surgery to correct"
@@ -1,4 +0,0 @@
author: Crazylemon64
delete-after: True
changes:
- rscadd: "Environment smashing mobs can now destroy girders."
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- bugfix: "Fixes EMPs causing eye implant users to be permanently blind"
@@ -1,4 +0,0 @@
author: DaveTheHeadcrab
delete-after: True
changes:
- tweak: "Removes the check for species on the update_markings proc."
@@ -1,4 +0,0 @@
author: Tastyfish
delete-after: True
changes:
- bugfix: "Shuttle consoles now pair up to the engineering, mining, research, or labor shuttle when built or used before pairing, as long as the shuttle is near the console, or the shuttle is moved to be nearby."
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- tweak: "Increases bag of holding's storage capacity"
@@ -1,6 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- rscadd: "Removing a heart no longer kills the patient instantly, but induces a heart attack"
- bugfix: "Demon hearts will not work"
- bugfix: "Should now actually be able to re-insert hearts"
@@ -1,6 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- rscadd: "Reworks addictions to bettter differentiate them betweeen overdosing and make them more realistic."
- tweak: "changes which chems are addictive, currently, the follow reagents are now addidctive: meth, crank, krokodil, bath salts, space drugs, perfluoradecalin, omnizine, coffee, nicotine, fliptonium, ultra lube, surge, fake cheese, weird cheese, ephedrine, diphenhydramine, teporone, and morphine"
- rscadd: "sleepers help you recover from addiction faster"
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- rscadd: "Can now make cable coils in autolathes"
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- bugfix: "Fixes the slot machine announcements not displaying properly"